A little game I (Melo 7904) am working on made in RPG paper maker
Last active 60 minutes ago
Don't wanna be here? Send us removal request.
Text
Intro/pinned post
This blog is purely about the game(s) i am working on if you are looking for my main blog @melo7904 then go for it (if you want information about me or other non-game projects then read that intro post)
This blog serves as a devlog blog for both The First Fractal (abbreviated to as TFF) and Mint and the Stolen Gems (abbreviated as MatSG, will also have stuff posted to my main blog)
they are both JRPGs made in RPG paper maker
1 note
·
View note
Text
started working on a side game to better learn the engine i am using for The First Fractal
i do not have anything i can really say, and it wont get any dedicated devlogs, but what i can say is that it will release on windows, due to being made on a windows version of the engine in fact this side game was made as a direct response to the fact i have to remake the first fractal so it can actually run on windows god damnit the game is named "Mint and the Stolen Gems" (or MatSG for short)
also happy pride month
also does this mean i can no longer call the blog the TFF blog
i dont have a studio name so i guess its still the first fractal blog
1 note
·
View note
Text
YEAH SO YALL KNOW THE UPDATE I MADE ON MARCH 21ST YEAH THATS BASICALLY ME TRYING TO HIDE THE FACT I AM GOING TO EFFECTIVELY HAVE TO REMAKE THIS GAME FROM THE GROUND UP
i swear if this ends up being a google drive related problem i will tell every single person i know to start using bing as a joke
#mel's ranting#game development#i am going to throw my computers through a wall#yes that is a plural
3 notes
·
View notes
Text
small update
i am likely going to take a break from working on the first fractal this will probably last for a little bit this is because of school and some other projects ;) other then that i will be working on a "fix" for the game not being able to run on windows (its less of a fix and more what Minecraft bedrock is to Minecraft java as in just a whole ah recreation, this is so its more optimised and can actually run on windows) just for clarification i will still be working on sprites and music for the first fractal but the actual game itself is on hold
1 note
·
View note
Text
yo chat am i cooking
this is a part of a reworked version of valentina city i honestly dont have much for a full dev-log that isnt just me repeating myself about making assets and maps and the occasional sprite posting im also adding a forest area since i felt new leaf town and valentina city are too close to each other and it just seperates them a little more allowing them to not just mesh into each other
1 note
·
View note
Text
new sprites! :3
i am going to redraw the character sprites, this is because the old sprites genuinely sucked enough said
also happy new year
3 notes
·
View notes
Text
i swear if this ends up being a google drive related problem i will tell every single person i know to start using bing as a joke
3 notes
·
View notes
Text
short update: play tester demo 1 is coming soon... BUT
so in short the windows version just doesnt compile properly due to some macos jank so in short what i am doing is copying EVERY single file from my game into the windows version of my engine ... i am going to have to do this for every single demo arent i every single demo
#what did i do to deserve this pain#game development#game dev update#game dev blog#i am going to throw my computers through a wall
0 notes
Text
started redoing the ancient tower tile-set again - devlog 14
in short many of the tilesets i am going to use in game are being reworked again mostly to have extra decorations but some tilesets (like the ancient tower tileset) are being completely redone to not hurt to looks at as much by being softer on the eyes (yes that also means i have finally replaced that dirt texture that has annoyed me for the past several months with something a lot softer)
4 notes
·
View notes
Text
dev log #13: enemy designs made new enemy designs for the first fractal first up banrisu (a portmanteau of the Japanese words for bunny and squirrel) its kinda a bunny mixed with a squirrel since idk how to properly draw a squirrel head, its shield is a acorn because i thought it would be cool (and its a hold-over from when it used to be a pure squirrel creature) kinokiller (coming from kinoko which is japanese for mushroom and killer which is self explanatory) its a mushroom creature, need i explain?
4 notes
·
View notes
Text
update: this project now has a name
yeah this project now has a name being "the first fractal" which is lore significant this aint considered a dev log because i have nothing else to say
1 note
·
View note
Text
another teaser + devlog #12
i just realised how vibrant the colours are in-game compared to in-engine (seriously i was thinking the sand was too orange in-engine) also new doors which are part of the tileset to keep their size consistant with the player (2 tiles), the new version of new leaf town is mostly finished only needing to do house interiors and add other objects
3 notes
·
View notes
Text
i just realised i flipped the horns around.. oops
was bored made sprites
so i made some sprites based on the unita redesign for my game i would imagine these as armoured versions of the unita or as combat grunts they are not skeletons they just have skull mask to hide their identities to let you know that you are probably gonna have a bad time for trespassing on "their" territory
5 notes
·
View notes
Text
new leaf town reworked - dev log 11
yeah i am reworking new leaf town because i did not like the old version, i havent added objects yet and havent finished the textures for the outside of the large building (or small castle) i have also redone the tileset for the town for this other then that i have just mostly been polishing up the ancient tower more and thinking up new enemy designs
3 notes
·
View notes
Text
no dev log this week lmao
i cant just say "polished up the first dungeon for the sake of the demo that i plan to release" again so there wont be a dev log this week also i am renaming the bi-weekly progress updates to devlogs for the sake of the fact they havent been bi-weekly since the 5th one other then that ive been thinking of developing the characters that need development (namely valentina herself and our protagonist) for the sake of lore (idk probably gonna make a few mini-comics or something)
2 notes
·
View notes
Text
There won’t be a bi-weekly progress update this week because it has all just been polishing making sure the first main dungeon works so I can release a demo for discord and itch io or something, other then that I made ONE new music track being the basic version of the enemy encounter theme which reminds me that I probably need to make the hud assets soon since right now they are just the defaults from RPG paper maker which doesn’t fit very well with my games art style (and also why I haven’t shown any battles yet)
3 notes
·
View notes
Text
bi-weekly progress update 10
i have been adding a lot of side content for the first act (basically everything pre-otherworld which is currently the focus of everything in development so far except the mansion), with the over world being about 30% complete (excluding dungeons then it would be 25% complete roughly) i have been doing a lot of technical work with both enemy balancing and making sure room warp points work and stuff like that
4 notes
·
View notes