Experiments and Observations on Computer Generated Imagery. Also occasional madness.
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"Migration" inspired by original painting from @juliedillonart (https://www.deviantart.com/juliedillon/art/Migration-145047061)
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Rendering Experiments with atmospheric scattering, a set of volumetric shaders I created in Arnold to simulate Rayleigh and Mie light scattering.聽 Clouds were simulated in Houdini. Terrain is part SRTM dataset and part procedural vegetation with sub-polygon displacement.聽 Also a mini homage to koyaanisqatsi.聽
#procedural#houdini#3d#3Danimation#cgi#cgi animation#visual effects#vfx#vfx animation#timelapse#arnoldrender#arnold#landscape#houdinifx#c4d#Cinema 4D#CG#koyaanisqatsi#philip glass
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A universe of knowlege
#vfx#cgi#3d#3Danimation#Cinema 4D#cinema4d#arnoldrender#visual effects#visualart#vfx animation#3d cgi
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Original Lookdev R&D I did for this spot:聽https://www.behance.net/gallery/21209815/Spyder-Brand-ID-(2012)
#vfx#cgi#3d#3danimation#cg#visual effects#Cinema 4D#character rigging#vray#vrayforc4d#lighting#shading#materials#procedural
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Los Angeles, 2049
#c4d#cinema4d#cgi#cgi animation#3d#3d animation#vfx#vfxartist#vfx animation#futuristic#futurism#visualart
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CG work from Mike鈥檚 Hard Apple Cider spot we did. 聽https://vimeo.com/102550932
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The moment of impact. 聽Vray, Grass/hair/particles, Projection mapping, all in C4D.
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Going back in time. 聽Vray and C4D composited over RED footage.
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Results of experimenting with Vray environment fog and sculpted bounding geometry. 聽C4D and Vray 1.9
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Hidden high in the mountains...
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