thekenikaridevblog
thekenikaridevblog
Penis gaming
144 posts
Side blog for dev updates on Kenikari. It's not all that serious lol Tena, she/herYou can play it here! https://sobredunas.itch.io/kenikari
Don't wanna be here? Send us removal request.
thekenikaridevblog · 8 days ago
Text
Script (100%)
Sketch (100%)
Lineart (60%)
Color (20%)
Frame dividing and importing (0%)
In-engine animating and timing (0%)
Sound effects and music (0%)
I know my main priority should be to just do the lineart and then focus on coloring but. i literally get the urge to just fully color every shot once i'm done with the lineart. i genuinely cannot help myself. it's crazy
anyways despite there being a couple of problems with the files I have gotten a ton of things done! even worked on those bigger shots that are made on bigger canvases so i can move em dramatically in-engine
Slow and steady sure wins the race!
Tumblr media
I'm gonna be completely transparent: development has slowed down to a snail's pace. this is a phenomenon that always happens when I have to do cutscenes, but also i would rather explode than have this moment not be a cutscene (it's literally a character execution yk)
so, in order to make myself feel a little less sad about it, I have decided to make a mini update post thing exclusively for this cutscene that divides the task into much smaller sections so I can still feel like i'm doing progress (and also hopefully make myself and the readers realise just how many actual steps are in making a cutscene. good lird)
Script (100%)
Sketch (40%)
Lineart (0%)
Color (0%)
Frame dividing and importing (0%)
In-engine animating and timing (0%)
Sound effects and music (0%)
3 notes · View notes
thekenikaridevblog · 29 days ago
Text
Tumblr media Tumblr media Tumblr media
3 different WIPs in 3 different stages of completion
10 notes · View notes
thekenikaridevblog · 29 days ago
Text
Script (100%)
Sketch (100%)
Lineart (13%)
Color (1%) (colored in a couple of frames/assets)
Frame dividing and importing (0%)
In-engine animating and timing (0%)
Sound effects and music (0%)
Tumblr media
I'm gonna be completely transparent: development has slowed down to a snail's pace. this is a phenomenon that always happens when I have to do cutscenes, but also i would rather explode than have this moment not be a cutscene (it's literally a character execution yk)
so, in order to make myself feel a little less sad about it, I have decided to make a mini update post thing exclusively for this cutscene that divides the task into much smaller sections so I can still feel like i'm doing progress (and also hopefully make myself and the readers realise just how many actual steps are in making a cutscene. good lird)
Script (100%)
Sketch (40%)
Lineart (0%)
Color (0%)
Frame dividing and importing (0%)
In-engine animating and timing (0%)
Sound effects and music (0%)
3 notes · View notes
thekenikaridevblog · 2 months ago
Text
Oh btw askbox is open so y'all can like. Ask questions about game development or character questions or whatever thy heart desires.
Or report bugs or typos, those will always be welcome
0 notes
thekenikaridevblog · 2 months ago
Text
Script (100%)
Sketch (100%)
Lineart (2%)
Color (0%)
Frame dividing and importing (0%)
In-engine animating and timing (0%)
Sound effects and music (0%)
SKETCH HAS BEEN COMPLETED LET'S GOOOOOO
Tumblr media
I'm gonna be completely transparent: development has slowed down to a snail's pace. this is a phenomenon that always happens when I have to do cutscenes, but also i would rather explode than have this moment not be a cutscene (it's literally a character execution yk)
so, in order to make myself feel a little less sad about it, I have decided to make a mini update post thing exclusively for this cutscene that divides the task into much smaller sections so I can still feel like i'm doing progress (and also hopefully make myself and the readers realise just how many actual steps are in making a cutscene. good lird)
Script (100%)
Sketch (40%)
Lineart (0%)
Color (0%)
Frame dividing and importing (0%)
In-engine animating and timing (0%)
Sound effects and music (0%)
3 notes · View notes
thekenikaridevblog · 2 months ago
Text
Tumblr media
I'm gonna be completely transparent: development has slowed down to a snail's pace. this is a phenomenon that always happens when I have to do cutscenes, but also i would rather explode than have this moment not be a cutscene (it's literally a character execution yk)
so, in order to make myself feel a little less sad about it, I have decided to make a mini update post thing exclusively for this cutscene that divides the task into much smaller sections so I can still feel like i'm doing progress (and also hopefully make myself and the readers realise just how many actual steps are in making a cutscene. good lird)
Script (100%)
Sketch (40%)
Lineart (0%)
Color (0%)
Frame dividing and importing (0%)
In-engine animating and timing (0%)
Sound effects and music (0%)
3 notes · View notes
thekenikaridevblog · 2 months ago
Text
WE DID IT
Tumblr media
1 note · View note
thekenikaridevblog · 2 months ago
Text
Backgrounds (1/1)
Background edits (1/1)
New character sprites (3/3)
Minigames (1/1)
CGs (8/7)
Dialogue (90%)
Cutscene (0/1) (5%)
Music (2/?)
I. have been on a game-making mania.
Tumblr media
I still haven't begun working on bug fixes for day 3 since my testers are only available during the weekend but I still want to adhere to the 'updates once every two weeks' schedule and also lay out for myself how much I'll have to do for the trial
(the 'trial' word for these updates will encompass the morning section and the trial itself, up to the execution. after that it'll be a separate update post labeled 'post-trial')
Backgrounds (0/1)
Background edits (0/1)
New character sprites (2/3) (might end up being 4 if I get ambitious. the other two were already done beforehand lol)
Minigames (0/1) (yep u read that right we got minigames now)
CGs (0/7)
Dialogue (0.0%)
Cutscene (0/1) (0%)
Music (1/?) (did a thing but idk if i'll end up using it)
I definitely want to have more tracks for the discussion/YTTD-y sections because the one I used for the gym discussion felt a bit too repetitive after a few loops, and most other songs r either too chill or just not good enough for what I want to go for. I also want to give the minigame a special song, and I tried making one, but what I did doesn't give off the right vibes (I might use it for other points in the discussion bc it's a pretty decent song tho). I might have to ask Bree or Nikki if they could do something for me
on another note, I also wrote down more concretely the gameplay parts of the discussion. what the characters say and how to refute it (which is v good because up until like last week that part of the script was 'UHH ADD GAMEPLAY HERE'). imma b fr i'm starting to regret not implementing an inventory system because the staple of 'use evidence to contradict testimonies' is just. not a thing here.
5 notes · View notes
thekenikaridevblog · 3 months ago
Text
HOLY SHIT HOLY SHIT HOLY SHIT HOLY SHIT HOLY SHIT HOLY SHIT
Tumblr media
KENIKARI SOLD. IT SOLD FOR MONEY. SOMEONE PAID MONEY FOR KENIKARI. OH MY GOD. OH MY FUCKING GOD
0 notes
thekenikaridevblog · 3 months ago
Text
Glowup
Tumblr media Tumblr media
1 note · View note
thekenikaridevblog · 3 months ago
Text
Fun fact for chapter 1.2!
You will be given the option to feed Detah a peanut which will cause him to die instantly (he is allergic)
After that, his corpse will appear in the background of the living room, slowly decomposing over the days. Nobody brings it up and Detah is never mentioned again
1 note · View note
thekenikaridevblog · 3 months ago
Text
I extended Frog hops and now it's a full minute long!! woo!!!! :D
(song thumbnail thingie was drawn by Virgil)
2 notes · View notes
thekenikaridevblog · 3 months ago
Text
Backgrounds (1/1)
Background edits (1/1)
New character sprites (3/3)
Minigames (0/1)
CGs (7/7) (did an extra one but it's not the CG that needed to be done in this section so that's why it's not in bold)
Dialogue (38%)
Cutscene (0/1) (0%)
Music (2/?)
Gameplay has been pretty smooth sailing! I thought I would have more problems getting everything set and making sure the switches are correct but nope. I still need to do some small fine-tuning with the teleporting n stuff but a lot of the earlier portions of the trial are done
I hit a bit of a writer's block with some dialogue but I think I'm working through it. There's gonna be a lot of choices and branches here so enjoy the consequences of your actions! :D
I also extended Frog Hops, that's why the music section went up by one. I want to make the songs a bit more interesting and less repetitive and I think this is a good development. Maybe I'll post the song later so y'all can hear it, I think it turned out nice
Tumblr media
I still haven't begun working on bug fixes for day 3 since my testers are only available during the weekend but I still want to adhere to the 'updates once every two weeks' schedule and also lay out for myself how much I'll have to do for the trial
(the 'trial' word for these updates will encompass the morning section and the trial itself, up to the execution. after that it'll be a separate update post labeled 'post-trial')
Backgrounds (0/1)
Background edits (0/1)
New character sprites (2/3) (might end up being 4 if I get ambitious. the other two were already done beforehand lol)
Minigames (0/1) (yep u read that right we got minigames now)
CGs (0/7)
Dialogue (0.0%)
Cutscene (0/1) (0%)
Music (1/?) (did a thing but idk if i'll end up using it)
I definitely want to have more tracks for the discussion/YTTD-y sections because the one I used for the gym discussion felt a bit too repetitive after a few loops, and most other songs r either too chill or just not good enough for what I want to go for. I also want to give the minigame a special song, and I tried making one, but what I did doesn't give off the right vibes (I might use it for other points in the discussion bc it's a pretty decent song tho). I might have to ask Bree or Nikki if they could do something for me
on another note, I also wrote down more concretely the gameplay parts of the discussion. what the characters say and how to refute it (which is v good because up until like last week that part of the script was 'UHH ADD GAMEPLAY HERE'). imma b fr i'm starting to regret not implementing an inventory system because the staple of 'use evidence to contradict testimonies' is just. not a thing here.
5 notes · View notes
thekenikaridevblog · 3 months ago
Text
Tumblr media
Can't believe it's been a year already!
8 notes · View notes
thekenikaridevblog · 3 months ago
Text
Backgrounds (1/1)
Background edits (1/1)
New character sprites (3/3)
Minigames (0/1)
CGs (1/7)
Dialogue (0.3%)
Cutscene (0/1) (0%)
Music (1/?)
...I managed to get a shitton of artwork done in less than two weeks. god damn.
The percentage bar thing that's gonna go the slowest is the dialogue section (and also the cutscene but that's gonna happen way later, since there's gonna be a lot of gameplay stuff a la YTTD so that means a lot of dialogue and configuration and working on actual gameplay elements (and also branching paths which is its whole can of worms)
I definitely haven't gotten enough experience with making gameplay, both with Kenikari and with other games I've worked on, but hopefully the trial is entertaining and gives me enough experience to make the next ones even better!!
Tumblr media
I still haven't begun working on bug fixes for day 3 since my testers are only available during the weekend but I still want to adhere to the 'updates once every two weeks' schedule and also lay out for myself how much I'll have to do for the trial
(the 'trial' word for these updates will encompass the morning section and the trial itself, up to the execution. after that it'll be a separate update post labeled 'post-trial')
Backgrounds (0/1)
Background edits (0/1)
New character sprites (2/3) (might end up being 4 if I get ambitious. the other two were already done beforehand lol)
Minigames (0/1) (yep u read that right we got minigames now)
CGs (0/7)
Dialogue (0.0%)
Cutscene (0/1) (0%)
Music (1/?) (did a thing but idk if i'll end up using it)
I definitely want to have more tracks for the discussion/YTTD-y sections because the one I used for the gym discussion felt a bit too repetitive after a few loops, and most other songs r either too chill or just not good enough for what I want to go for. I also want to give the minigame a special song, and I tried making one, but what I did doesn't give off the right vibes (I might use it for other points in the discussion bc it's a pretty decent song tho). I might have to ask Bree or Nikki if they could do something for me
on another note, I also wrote down more concretely the gameplay parts of the discussion. what the characters say and how to refute it (which is v good because up until like last week that part of the script was 'UHH ADD GAMEPLAY HERE'). imma b fr i'm starting to regret not implementing an inventory system because the staple of 'use evidence to contradict testimonies' is just. not a thing here.
5 notes · View notes
thekenikaridevblog · 4 months ago
Text
the first full playtest of day 3 has been completed!
there were a few important bugs, like wrong images loading in the wrong layer or a free time event just straight up. not happening. no matter what you did. but all of those have been ironed out and fixed!
Other fixes/things include: the classical minor spelling mistakes, a small argument over how 'minipizza' is supposed to be spelled, some changes to image timing to make them hit Just Right, being able to exit Lare's room when you're not supposed to, a small visual error when teleporting from one map to another, making an image darker so you can actually see it, once again accidentally typing 'phisical' instead of 'physical' (how the fuck do i keep on messing it up man), making new dialogue come up instead of the old one when interacting with a door, and giving more proper clues to the player so they know how to progress the story
DAY 3 IS FULLY FINISHED
Tumblr media
10 notes · View notes
thekenikaridevblog · 4 months ago
Text
Tumblr media
I still haven't begun working on bug fixes for day 3 since my testers are only available during the weekend but I still want to adhere to the 'updates once every two weeks' schedule and also lay out for myself how much I'll have to do for the trial
(the 'trial' word for these updates will encompass the morning section and the trial itself, up to the execution. after that it'll be a separate update post labeled 'post-trial')
Backgrounds (0/1)
Background edits (0/1)
New character sprites (2/3) (might end up being 4 if I get ambitious. the other two were already done beforehand lol)
Minigames (0/1) (yep u read that right we got minigames now)
CGs (0/7)
Dialogue (0.0%)
Cutscene (0/1) (0%)
Music (1/?) (did a thing but idk if i'll end up using it)
I definitely want to have more tracks for the discussion/YTTD-y sections because the one I used for the gym discussion felt a bit too repetitive after a few loops, and most other songs r either too chill or just not good enough for what I want to go for. I also want to give the minigame a special song, and I tried making one, but what I did doesn't give off the right vibes (I might use it for other points in the discussion bc it's a pretty decent song tho). I might have to ask Bree or Nikki if they could do something for me
on another note, I also wrote down more concretely the gameplay parts of the discussion. what the characters say and how to refute it (which is v good because up until like last week that part of the script was 'UHH ADD GAMEPLAY HERE'). imma b fr i'm starting to regret not implementing an inventory system because the staple of 'use evidence to contradict testimonies' is just. not a thing here.
5 notes · View notes