The VERY SLOW BIRTH of a Dalek will be documented here. This will be a fullscale shell like in the show with added Silicone animatronic Kaled Mutant for display moments. {My other art works, be it Digital or Traditional are also here} Big fan of Doctor Who, Harry Potter, Star Trek, Star Wars and Temeraire. Will some times post FanFictions I've written for said Fandoms. Do browse about, there are lots of 3D models here of many fandoms, mostly a Doctor Who AU and some Temeraire. Don't be shy! Go ahead and ask questions! I'm also open right now for 3D Renders of Dragon characters so hit me up for a quote!
Don't wanna be here? Send us removal request.
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Got a new PC finally so I've got the tools to take my work to the next level. Gonna start taking courses to get the skills soon. Sculpted in zbrush,Rendered in Blender with final lighting and effects in Photoshop
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this is how I'm gonna draw cacodemons from now on, I think they look better with two eyes anyways
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biblically accurate jabberwock
original design for my fantasy headworld, not for use in other projects
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Beware the Jabberwock, my son! The eeb that deebs, the blorb that plinks!
’Twas Tumblr, and the slithy memes Did bode and call out on the dash: Fucken WIMDY were the shitpost streams, And of things was the trash.
“Beware the Jabberwock, my son! The eeb that deebs, the blorb that plinks! Beware of Shittos Glup, and shun Bendlebick Cumperdincks!”
He took his discourse sword in hand; Long time the chungus foe he sought— So rested he in the ball pit (free!) And sat awhile in thought.
And, as in uffish (derogatory) thought he sat, The Jabberwock, with eyes of flame, Came GIFfling through the old group chat, And hurgled as it came!
UWU! UWU! And through and through The discourse blade went "Um, actually, the Jabberwock is coded as friendly because 'eyes of flame' means red and orange, and those are warm and inviting colors according to 'color theory', which I guess you haven't heard of and don't understand." He left it dead, and with its head He man car door hook hand.
“And hast thou slain the Jabberwock? Come to my arms, my beamish boi! O #frabjousday! Sounds fake but okay!” He reblogged in his joy.
’Twas Tumblr, and the slithy memes Did bode and call out on the dash: Fucken WIMDY were the shitpost streams, And all of us were trash.
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Okay so I’m currently writing a character that has a background in Muay Thai, but I wanted them to have somewhat of a punk fashion. Now punk fashion mostly consists of tight clothes with unstretchy materials. Changing the pants is not a problem, so Iwas mostly wondering about the upper body and feet. How well can you throw an elbow in a leather jacket? Maybe a vest is a better option? Also shoes, I don‘t like sneakers, and I initially thought to get them cowboy boots because they look cool and also the character loves the sound they‘re making when walking. Now cowboy boots are also notoriously made for not bending at the ankle, which of course comes in the way of kicking. Now I’m not too knowledgable in muay thai techniques, but as the kicks are often done with the shins, would it sill work to have something like low-rise cowboy boots? Or would it be better to have just some thick leather dress shoe adjacent shoes? With free mobility of the ankle?
So, the fun thing with the punk aesthetic is that there's a lot of very practical clothes that are still in theme.
So, starting with leather jackets, good ones aren't going to restrict your movement by much. Parrying unarmed strikes with a leather jacket is actually nice. This is because the jacket (and any insulation in the sleeve) will absorb some of the impact, meaning you're less likely to bruise. Decent quality biker jackets will have some reinforcement (to protect the wearer) and as a result will actually function as armor for light melee combat. It won't save you from a knife or a gunshot, but, depending on the design, it will soften the punches and kicks you take.
Leather, denim, or heavy canvas pants are a similar story. Yes, it's entirely possible to get tight jeans that restrict your movement, but casual cut pants will provide mobility and protection. It really comes down to what your definition of punk pants are.
With boots, the better choice is going to be work boots or motorcycle boots. In both cases you're looking at heavy footwear which armors the foot and protects the wearer. The lack of mobility in the ankle is less of a concern because of the protection the boot provides. In this case, steel toed is a perk, it's actual metal armor over your toes, protecting you from someone stomping your foot. There's nothing automatically wrong with cowboy boots, but that's moving away from the punk aesthetics.
There's the commercial, punk aesthetic. You'll find it in those “counterculture” corporate clothing stores. It's about as inherently contradictory as mass market Che Guevara tee-shirts. And, if you're looking at that, particularly looking at the examples marketed towards women, your assessment of the loss of mobility and general unsuitability for combat is probably spot on. It's cut to be tighter than it should be, for the visual aesthetic and your ability to move in it is a casualty of the same.
And, from my perspective as an outsider to the scene, that's not punk. It's more like punk cosplay.
If you want your character to have a punkish aesthetic, to go hand in hand with their fighting style, then you should probably look at heavier clothes that are designed to take a beating and keep going. That was the original aesthetic of punk. Heavy leather jackets that will protect you from a beating. Heavy pants that will do the same. Motorcycle boots are a big plus here. They're heavy, durable, look good, and they work as armor. Spikes and studs can be retrofitted onto existing clothes, probably with an eye for keeping it durable enough to stand up to a fight. Gloves are up to you, but there's no real downside to having a pair.
For a martial artist buying clothes, you're making constant decisions about whether something will look good, or whether you can move in it. There isn't a concrete line of which one you should select, this is a personal preference, however, if you're planning to take those clothes into combat, expect them to get damaged, and at that point the freedom of movement and durability start to become a lot more attractive options. Ironically, the original core of the punk aesthetic was leaning hard into that combat ready street wear.
So, yes, your character is giving up a little flexibility in their ankles, but not enough to matter, and in exchange, they're armoring them. They're giving up a little flexibility in their arms, though again, not enough to matter, but in exchange they're getting armor. They're not wearing form fitting pants, but the trade off is, they can move freely, and still get the protective benefits of those heavier, and “unstretchy,” materials.
Once you get past that, Muay Thai fits with a punkish attitude. There's no direct connection, between them, but the brutal nature of competitive Muay Thai does sync up pretty nicely with punk.
-Starke
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Did a Photo-Textures version of my Beast painting. It's a little dark but otherwise not too bad. Original on the left.
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Daemon Targaryen spent three years slowly losing a war, but the moment he learns his brother is sending help he speedruns the whole thing and wins within an hour of getting the message, just so he can stick it to Viserys.
Accurate representation of sibling rivalry.
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Finished product on the left and the starting model on the right.
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Tried something a little different with this one. Still trying to figure out how light affects/interacts with certain materials like skin, feathers and teeth. Didn't like the original eyes with this one so i redrew them. Will post before/after pictures of this dragon soon.
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A new take on one of my old models. Original render top left, quick render top right (base for digital painting), digital painting bottom left, digital painting with Photo-Textures bottom right.
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The Start of my X-MEN characters digital paintings. I'll be doing the more unusual looking of the X-MEN verses, not sure who all is gonna make the cut but I planned to do Beast (the current picture) Sabertooth, a more feral Wolverine, Toad and Mystique. I may do more or switch the planned ones out depending on who catches my art muses. Dr Hank "Beast" McCoy is mostly a digital painting over the base model.
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Found in my old redo folder a bunch of wip pictures so I've put the 4 of them together plus the final, finished image (single large picture).
The whole thing is based on the Lycans from Underworld but I wanted a furred version without the long snouts. Don't think it's too bad but I know it could be much better. Same idea as with my dragon digital painting I posted previously in that I only updated what was there, not completely redo it from scratch.
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Digital painting over a Zbrush model. Took a long time with this one to try and get it as realistic as possible within my current skills and PC setup.
Took my old warlock model, removed the hood and the fur. Behold, some dude working as a blacksmith.
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So about 12 to 15 years ago I did the sketch on the left. It was a pencil sketch that I then colored in Photoshop Elements and you can see by the lazy way it is done that I wasn't learned enough yet in the ways of Photoshop to get it to look very good.
Fast-forward to today and I find this sketch sitting in a folder marked "Refine Or Redo" and decided to do a little work on it to see how it comes out. I painted directly onto the sketch, I didn't resketch it and start from scratch because that wasn't the goal. Even with the questionable anatomy and shading/lighting the new version looks closer to my original idea that I couldn't quite capture with the knowledge of Photoshop at the time.
One day I will revisit the idea as either a Zbrush model or a pure digital painting but today is not that day 😂
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Just in case anyone is curious, when I say digital painting over a Zbrush model this is what I mean. Basic shapes and shadows (sometimes I don't have the shadows if the details are strong enough to show up without them) and then I paint over the model to flesh it out. Sometimes there's no color until I paint it. This time I painted the model in Zbrush and then added details in Photoshop Elements 8. Left is straight from Zbrush and right is the finished painting.
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Just in case anyone is curious, when I say digital painting over a Zbrush model this is what I mean. Basic shapes and shadows (sometimes I don't have the shadows if the details are strong enough to show up without them) and then I paint over the model to flesh it out. Sometimes there's no color until I paint it. This time I painted the model in Zbrush and then added details in Photoshop Elements 8. Left is straight from Zbrush and right is the finished painting.
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