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Project Gladiator Evaluation
Lukas Pilipas - Rigger, Animator.
animation link: https://youtu.be/Fq8O-VKhiZc
As a Animator, I needed to created animation of two main character Nia female gladiator and Crane male gladiator. The team of our project was cyberpunk and fantasy team. So by mine role I needed to make animation of two main character fighting each other in coliseum. We made time table to have specific deadlines for each of step of your project.
timetable
concept art
Proposed - Sept 23/19 - Oct 18/19
Actual - sept 23/19 - Nov 1/19
Character Modelling
Proposed - Oct 18/19 - Dec 18/19
Actual - Nov 1/19 - Dec 19/19
Environment Modelling
Proposed - Nov 1/19 - Feb 29/20
Actual - Nov 1/19 - Mar 15/20
Character and Environment Texturing
Proposed Dec - 18/19 - Feb 29/20
Actual Dec - 15/19 - Mar 29/20
Animation
Proposed - Dec 18/19 - Feb 29/20
Actual Feb 10/20 - May 4/20
It was first time we worked on big project as a group so deadlines was push away a bit of poor time management, lack of communication with group member. In the end we started to understand how each of us working and managed to make decision together and work better as a team and support each other on work what we was planing to do.
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Project Gladiator
Lukas Pilipas
Rigger/animator
link of animation:
https://youtu.be/Fq8O-VKhiZc
I N T R O D U C T I O N
We are three guys group who decided to create short animation there is focus of fight scene. We was looking for inspiration most from Japanese anime suck as “Attack On Titan” “League of Legends” “beatless”. we wanted to focus into sharp camera angles and make animation realistic but also stylised.
S P E C I A L I S T S
Jibraeel M. - Character Modeller.
Lukas P. - Character Rigger, Animator.
Liam G - Art Director, Environment Modeller, Texture Artist
P L A N A N D T I M I N G
Then we received our brief and we made our group we made meeting there we made our time table of how our animation work will float. Firstly concept art we. was decided give it first free weeks. Then we have concept art we have two month from that day to complete models of character texture and environment. Then we have each modeller the person will start riggings and wight paining. Then we have two month for animating and left two month will be for post production. We was deciding with roles we would like to focus and what main focus of each of us will be and how we would deliver best work in the end of this group work so our specialists is.
T I M E T A B L E
concept art
Proposed - Sept 23/19 - Oct 18/19
Actual - sept 23/19 - Nov 1/19
Character Modelling
Proposed - Oct 18/19 - Dec 18/19
Actual - Nov 1/19 - Dec 19/19
Environment Modelling
Proposed - Nov 1/19 - Feb 29/20
Actual - Nov 1/19 - Mar 15/20
Character and Environment Texturing
Proposed Dec - 18/19 - Feb 29/20
Actual Dec - 15/19 - Mar 29/20
Animation
Proposed - Dec 18/19 - Feb 29/20
Actual Feb 10/20 - May 4/2
M Y S P E C I A L I S M
A N I M A T O R A N D R I G G E R
As a Animator I need to look and talk with art director and modellers about how character will move and help make final decisions about character and how in the end they will move. I decided to human rig the character and then weight pain and all work I will do in Maya. as I started to think about animation and how I would like to look I started to look for inspiration and I found what I most likely would want to do something like in Japanese 2d anime movies or series. So I started to look how I could put that animation feeling like in 2d animation. then by researching I found out what one of main reasons why the anime looks have that look is because they using sharp camera shots
by the group deadlines I will receive mine first character at 14 of November then I will start rigging and start to animate the scenes and look how the cameras should move and there they should be place for each of camera I would like to have and with angles they will have.
RIGGING
As I got character I started to rig them. Probably rigging was the most hard part of mine role. I received a lot of complicated task. then I started rigging Nia (female gladiator). Nia was the character who was separated all armour pieces to make the rigging easier unfortunately that was not easier as I expexted because she was in so many different mashes is was hard to find the way how to connect all of them with weight painting so I was really confusing. then first time I try to bond rig with mash some parts was moving out of the space they should be so I try to fix it as possible but I could not find why is happening that. Then I try to find in internet or something like this happening to another people and I find what sometimes mash was not freeze transform and that's why then you rigging it, its moving out of shapes, so I try to freeze transform and its helped out until you move character in animation bar. then those parts then again in same position what was not correct. So by trying a lot of ways how to fix the problem I have mine personal and group deadlines was running out of time. So I just started to find a way how to make weight paining as good as possible to work with character mashes I have.
Crane(male gladiator) his weight painting was a bit different then Nia.His body and arms was not simetrical as another character so I needed weight paint him each body side separated to make as best outcome I can. In the end they moved corectly and I started animation.
This picture shows the problem I had.
A N I M A T I O N
then I finished rigging I started animate. In the end I realise what length of animation we chose to make is was to long and complicated then I expected to be. So I shorted it for that I was expecting will be the best I can do. As story of animation was not really any of our focus in this project so. While I was doing this animation I learn a lot of new skills what before I did not know. going from how each your character effect another person and timing the distances between each of them, and movement of fight scene. I learn Aswell how to make by frame time wrap to slow don't or speed up your animation so its gives that felling where person need to focus while watching mine animation. how human body must to move and prepare for the action.
S T O R Y B O A R D A R T I S T
So as also a story writer I did not had a lot of struggle to do it. I been watching a lot of anime and moves so imagination of story writing. So we need to make short animation but the animation must to have story behind it also so then I was watching video from “League of legends- awaken” music video its linked below I so scene there they fight in the coliseum and they was gladiators. So I wanted to created something similar to the video I saw so I made the the story board.
all story is takes us to futuristic world. taking realistic but also stylise style of art. The story is about two main characters who will be in love with each other a and the main character Crane will be in love with Nia they will be force to fight agains each other in the coliseum for freedom but in change of that one of them must to die.
as animation starts we will see the main character walking and seeing the coliseum already destroyed from age have passed. but he still remembers what happened inside of it. and we will move to his memory of the day he was forced to fight agains Nia.
In the end of animation Nia decide what she don't want to kill him and live without him having freedom. She choose to let her weapon go and Crane will kill her.
Unfortunately I could not managed to finish all the story what we planed to make in the first place of animation as we plane. So I made the animation shorter and made just part of the fight scene witch one I was thinking will look the best.
C O N C L U S I O N
Mine conclusion would be this task what we was given was hard to complete and working in team who have different roles in the project made us realise how important each of us in the group are and how difficult is to sometimes work with people and we need to learn the way to work it out. In the end we learn a lot about team work and helping your teammates with technical issues they had and try to support each other. This task teach us a lot about work what we will do in the companies we planing to work after graduating and teach us a lot of individual skill of specific roles we chose I really happy about the team and how we worked together.
R E S E A R C H
Research for animation:
https://www.youtube.com/watch?v=zF5Ddo9JdpY
https://www.youtube.com/watch?v=fB8TyLTD7EE
https://www.youtube.com/watch?v=WXtFlunjuMc
https://www.youtube.com/watch?v=HP4Z8h3VFE8&t=120s
https://www.youtube.com/watch?v=dlwrdQscU6M
research for music:
https://www.youtube.com/watch?v=rviXy-7zMgQ
https://www.youtube.com/watch?v=2SssT8ujxxA
https://www.youtube.com/watch?v=v_NeZj3RSQg
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