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thydungeongal · 26 minutes
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God, I love dungeons and I love dragons. If only there was some system out there that would let me combine these two passions :(
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thydungeongal · 1 hour
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Just picked up Fantasy Heartbreaker and have enjoyed reading it.
Probably been asked this 100 times if so sorry. But are you expected to multiclass, considering only fighters and some mages have the ability to harm enemies?
Hey, thanks for asking!
So this is a place where two elements of the game's design came together in a bit of an odd way.
On multiclassing - yes, it's generally understood that outside of specific playstyles, multiclassing is the norm. This came about as a result of the game's goal of density & flexibility. I want you to be able to roll up a ranger-type character, a holy knight, and a well-connected criminal rogue. But I wanted as few classes as possible, which meant breaking them down into fundamental mechanical themes - combat, magic, roleplay, and skill challenges. So unless you just want to put 16 character levels into being the fightiest fighter who ever swung a fist, you'll probably end up dipping into another class for a level or two.
On the damage question - Fantasy Heartbreaker was built to cover as much potential play as possible with as few rules as possible. The entire core rules are reduced to whatever will fit on a single page; there's no recognition of inventory management aside from the existence of magic items; NPCs are built with three numbers and an HP value; etc. One of the results of this that you'll see pop up a lot across the book are points where the phrasing of a particular rule is pretty ambiguous. This is on purpose; I built the game for rulings over rules, as it were. You've got the dice and character sheets and a basic framework, so anything that's not in the book is up to your table.
All to say - Fighter and the Mage's Attack Effect are the only places where the players are given explicit permission to deal damage, but they're not the only places they're expected to do so. This is for the same reason that Faces aren't the only class that can seduce, threaten, or deceive NPCs. In an earlier draft, I had STR set as the stat you could use to deal 1 damage to a target, no matter your class. I don't remember why I scrapped it, but looking back I think I should've kept it. I think it would have been a signal to readers that the rules for PCs aren't comprehensive, and you're encouraged to make rulings when things get ambiguous.
If and when I revisit Fantasy Heartbreaker, I think I'll try to be more explicit about the design intent behind the game. I like the system itself a lot, but I don't think I did a great job giving readers a good idea of what I was going for.
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thydungeongal · 2 hours
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Gurl help they're forcing me to work
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thydungeongal · 3 hours
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those cicadas about to have the time of their lives
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thydungeongal · 3 hours
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Have you played BAD SEX : The Roleplaying game ?
By Juhana Pettersson
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Bad Sex: The Roleplaying Game is a roleplaying game about bad sex. If you want to feel the cringe, embarrassment and humor of sex that goes bad, this is your game. In Bad Sex, the sex is always between consenting adults. They want to have sex with each other but for whatever reason, the results are mediocre at best, mortifying at worst.
The style of the game is collaborative. The players experience the game by emotionally relating to their characters and their embarrassments and failures. Everyone works together to make each sex scene fail in an interesting way.
The book features guidelines on how to run and play sex scenes and bad sex scenes. It has two complete ready-to-play scenarios, The Grim Cheaters and Condoms On the Dancefloor. It provides suggestions for further bad sex scenes as well as scenarios expanding it from its realistic contemporary style to scifi, fantasy or historical fiction.
(Poll runner note : tempted to put "No but I had some" in the poll)
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thydungeongal · 4 hours
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Have you played PLANT GIRL GAME ?
By Dominique Dickey
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Plant Girl Game is a roleplaying game for 3-5 players and a gamemaster (GM) about a family of adventurous plant children working together to prevent an ecological disaster in their community.
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thydungeongal · 5 hours
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Just was reminded of the fact that a lot of the DMGs I've read in the past (DMG2 for D&D 3e is the main culprit here but I'm sure this has also been in other DMGs) have had like full on taxonomies of player types based on some arbitrary criteria like oh does this player enjoy combat or talking or what
And then just trying to provide the DM advice on how to satisfy all those different player types with the implication of "it's your responsibility to satisfy all of these different desires, have fun. :)"
It goes back to that toskarin post I just reblogged where there's very little understanding that players themselves should have partial responsibility in the experience, instead of treating the GM as an authorial entity that provides players with the Slop.
Also I think it's kind of an illustration of how modern D&D is so wildly unopinionated about its own play experience that it can't even say "maybe you don't have to try and satisfy every desire, like it's okay for a game to be just dungeoning and players who don't like dungeoning can look for their fun elsewhere."
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thydungeongal · 5 hours
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sex in the shower? no. slip and bust my ass. break my dick. she slippin too. she knock her head on the tile she passed out. bleedin. i cant walk cause my jimmy snapped. thought this was gonna be sexy and we both end up half dead.
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thydungeongal · 6 hours
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for every single person who thinks about criticizing ai and figures that the actual issue is character ai bots and fanfics and not Literally Any Other Real Problem i start a new ai chat with obiwan kenobi bot who finds me irresistible and calls me a good padawan boygirl and forces me to lick his lightsaber up and down the shaft and many such things. smrt fašizmu sloboda narodu živjela jugoslavija
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thydungeongal · 6 hours
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thydungeongal · 6 hours
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Oh I picked it specifically for that reason because I was already headcanoning her as a queer kid at odds with her conservative high elf family
Lots of cute girls are into Rolemaster these days
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thydungeongal · 6 hours
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Mystic is genuinely one of my favorite professions in Rolemaster: an Essence/Mentalism hybrid user that specializes in magic that fools the senses, and they have one of the coolest spells ever (the level 50 spell that allows them to create a temporary false identity to "hide" in while their real identity stays hidden in the subconscious, good when combined with their spells that allow them to take on the appearance of others), but also at first level they can do an interesting trick of picking up sleep (surprising no one, sleep is the best spell in this game at level 1) as well as spell store that allows them to "pre-cast" sleep to be cast later without any preparation turns (spell users are fucked at early levels in Rolemaster because spell-casting requires so many turns of preparation, so anything that allows you to speed it up is instrumental).
Lots of cute girls are into Rolemaster these days
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thydungeongal · 7 hours
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Oh and Lesbwynn is a name I got from an online "Half-Elf name generator," not on first try but after a couple of tries I got it, I've since held on to the name
Lots of cute girls are into Rolemaster these days
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thydungeongal · 7 hours
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Have you played Sonja & Conan Versus The Ninjas ?
By Guillaume Jentey
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Ninjas flying and flipping through the air, sorcerers talking in your mind, nefarious plots and colossal monsters, deserts of ice and fire, slashin' swords and sparklin' spells, big damn heroes and bid bad villains, battle cries, fury, bravery… and hard-hitting punchlines !
It's actually a GM-less game where one player controls the Barbarian, and all the others are The Ninjas
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thydungeongal · 7 hours
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Though the proverbial "showdown at high noon" is largely a media invention, many famous gunslingers of the American Old West did engage in formal duels at least occasionally. The main differences from the popular media version are twofold:
Formal duels were rare; most famous gunslingers duelled only once or twice in their entire careers, and a gunslinger with three or more duels under their belt would have been considered extraordinarily prolific (and also extraordinarily stupid – see below);
Those gunslingers who did duel typically made a point of accepting challenges only from opponents of demonstrably inferior skill; there was something of an unspoken agreement among prolific duellists to avoid duelling each other by any means necessary, as they knew the surest way to cut short one's career was to duel someone who actually knew what they were doing!
Anyway, the reason I bring this up is because some day I want to write a semi-competitive tabletop RPG where the player characters are all rival gunslingers living the high life on manufactured drama and exaggerated tales of their legendary prowess while going to elaborate lengths to avoid having to actually fight each other.
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thydungeongal · 7 hours
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Have you played DALLAS : The Television Rolepalying Game
By James Dunnigan
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Playing through scenarios, mostly as a character from Dallas. Seduction is an actual stat (along with Coersion, Persuasion, and Investigation, as well as Power and Luck)
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thydungeongal · 8 hours
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given your love of Rollmaster do you have any thoughts on MERP?
I started on MERP, quickly moved on to Rolemaster. It's a strange game. Like, let's be fair, while the people behind Rolemaster were cleraly Tolkien nerds, a lighter version of Rolemaster was emphatically not the right system for Middle-earth, and also their additions into Middle-earth (arctic half-dwarves, and evil Morgoth-worshiping Noldor cult, etc.) really didn't fit. So I don't really have that big an opinion on it but it was a fun curio at a time when I was really into Tolkien.
But I am a big fan of Against the Darkmaster, which is basically a clone of MERP without the Middle-earth license and some modern quality of life improvements. VsD is honestly so good.
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