Text
Lets get back on track
March 4th, 2016 is when I posted the first images to this account. It was a few panels of a yet-to-be-named Undertale alternate universe (or au for short) that were all drawn on note cards. The idea for this au was short and shallow, with everything else planned to be a “make as you go” sort of deal. I hadn’t drawn enough panels to truly solidify the idea, since tumblr wasn’t letting me post images the day I had planned to post a new batch. That really demotivated me from doing any more drawings, combined with the fact that I just didn’t know where to take the idea at the time.
But the idea still flourished in my head and I began to think about all the finer details. At the time. only the starting point and end goal were planned, but now I have a much better path towards the end goal than before, seeing that there was no path to begin with I’ve taken the time between then and now to gather ideas, see what sticks, and judge if it would fit or not, and now I have something far better and greatly different than what I did before. I have something I can truly begin to present, something I can answer questions about, something I can complete with certainty of what to do.
My Undertale AU is called “Redo,” and instead of being a web comic thingy, this is going to be a full length 3D first-person game made in Unity, with the goal of sticking waaaaay out of the crowd. I’ve had this bad boy on the back burner for nearly 3 years just sitting there slowly sizzling, and I think i’m ready to begin sharing some info that I have so far.
In the background, not only have I been intensely brainstorming ideas, but i’ve drawn some rough concept art, conjured up a whole cast of 5 new characters out of (roughly) 100+, and have been working on trying to make the game with a good friend of mine that lives nowhere near me at all. Working on the game has been a battle against life and high school for the both of us, and progress on the game has been painfully slow during the two years of “active development” because of this, but nonetheless, I have crafted some early level concepts, and in those two years we’ve learned a fuckton about coding with Unity, so once summer swings by again we can hammer away at making this game.
As already stated, we are using the Unity engine, and it has been a wild ride of updating versions and broken code since the project started on Unity 5. During that time a lot of focus has been spent on just perfecting the player code since a lot of the game will depend on the player. It’s planned to have a light focus on mobility (like Mirror’s Edge and other such) with survival-esque aspects, all while trying to keep it from straying too far off of rpg territory. The player is how the game is played, and if you’re slackin’ on how the game is played, it will inherently feel clunky, floaty, or just bad in general. I can’t get too in-depth with explaining this since we don’t even have our final player code yet, and that may take an extra year to complete.
All levels need to not just be remade into a 3D environment, but there needs to be some extra work done to fit it into a 3D environment, including adding completely new areas or removing and replacing some as needed. Undertale was designed around a top-down 2D perspective, so a lot of things had to be done to make sure the game played well in that 2D environment, such as having anything interactable like a sign or a button facing towards the player, so it’d become noticeable in a 3D environment. This will also help to keep the game fresh and original.
As for new characters, the goal is to replace any non-essential characters and add some more to the mix where needed. Essential characters to the story include Asriel, Toriel, Sans, Papyrus, Asgore, Mettaton, and Alphys. Anybody else is marked as “to be replaced.” So far there are only 5 new characters including the protagonist. The cast will surely expand in due time, but making up (roughly) 100+ characters on my own is going to be difficult on my own, so I may have to reach out to other people to help me in that department.
For right now this is as much as I can think of. I will be sharing some more stuff later such as screenshots and drawings, and if anybody has any questions, feel free to ask.
2 notes
·
View notes
Text
Stylus out of commission due to hefty butt will get back to you on that .-.
1 note
·
View note
Photo
448 notes
·
View notes
Photo
i was cleaning out my art folder and had these sketches in the back so might as well dump them. I have a soft spot for how stupid this anime is lol.
20 notes
·
View notes
Photo
a sketch of the roundest edgelord in his honor. curse you butterfly
48 notes
·
View notes
Photo
a quick sketch of a boi i haven’t drawn in a while to fill some dead space hahahahaiefffhweorhfsdlkvndlvnw3f23r
4 notes
·
View notes