ttrpg-smash-pass-vs
ttrpg-smash-pass-vs
TTRPG SMASH PASS TOURNEY!
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ttrpg-smash-pass-vs · 12 days ago
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OK I've run out of queue and don't have much time to refill so might be a brief hiatus until I have a chance. Sorry for the delay :3
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ttrpg-smash-pass-vs · 12 days ago
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Love this blog! Your descriptions are so fun and I’m always learning about new creatures, thanks for all the work you do
Thank you so much, I try my best <3
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ttrpg-smash-pass-vs · 13 days ago
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On the left is the fungus leshy! 2 ft (61 cm) fungus people made by fey and druids and such to guard important locations! They also like to make little fungus gardens they are very proud of. They can turn into mushrooms and speak with fungi. They're spirits that fuse with plants and fungi to make thier bodies, and mushrooms have a lot of variety in potential host!
On the right, the leaf leshy are little goblin-sized plant fey that're made by druids and fey to protect things. These are the weakest, and while they enjoy sparring they get really cautious about actual fights. They can glide, turn into trees, and talk to trees! Leshies are also basically nature spirits occupying bodies comprised of plants or fungi used in the ritual that made their body. So these will always look like they're made from tree bits, but as you can see there's plenty of room for variety.
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ttrpg-smash-pass-vs · 14 days ago
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On the left is the manitcore! Large cat with human head, dragon wings, and porcupine quills! Actually a dumb brute, but definitely still sentient. Thier voices are melodious and notorious for luring people into ambushes, and are known to attract cults of human worshippers (that it will not hesitate to eat if hungry). They're also surprisingly loyal mounts, as long as you're stronger and they're well fed. There are also some with venomous scorpion stingers instead of throwable quills! The venom weakens you but does also slowly kill you, so be careful.
On the right is the Skeletal Champion! Strong as a grizzly bear and around as clever as they were alive. Some can throw thier screaming head and have it bounce or fly back to them! Or collapse in an instant and reform! But otherwise it's a fairly normal person. Or at least, remains of a person.
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ttrpg-smash-pass-vs · 15 days ago
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On the left, Medusa! In PF2e this is a whole human-sized species with venomous snakes for hair who love collecting secrets. They can slow everyone nearby as they start to turn them to stone, finish the job with a glare, and that "can" is the twist you might not expect if you're mainly familiar with D&D. They can live normal lives, they aren't forced into isolation. They often work with criminal organizations, as information brokers, or even politicians if they can keep thier species secret. They're crafty, manipulative, and are in peak physical condition. Very hearty with incredible dexterity, and if all else fails...well, thier lairs are filled with statues of those who failed to take them. But I'm sure you're up for a challenge ;P
On the left, the Grig! These 1.5 ft (46 cm) tall elf/cricket centaur fey are brave and witty musicians that have a tendancy to fight evil waaaay to strong for them. They usually survive though, staying just out of reach with sonic blasts or making you groove to thier music! They use thier legs like magic fiddles, classic fantasy cricket stuff. They've also got innate magic to create disguises, turn invisible, and dazzle foes!
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ttrpg-smash-pass-vs · 16 days ago
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On the left, Morrigna are the bounty hunters and investigators of the dead. These silken spirits track down any that thwart death or try to interfere with the dead getting to the afterlife. They can turn into any humanoid or animal between 2 and 8 ft (61 cm and 2.4 m) tall, summon giant spiders, and have a TON of magic. All sorts of seeing the future, blinding, weakening, healing, messing with emotions, creating fields of silence where your screams can't escape, etc.. They can also whip you or bind you with web
On the right, Shamblers are 9 foot (2.7 m) masses of wet parasitic vines that love electricity. Being hit with it makes them speed up, acting and moving much quicker! They actually have little rituals where they gather near sacred mounds during thunderstorms and dance excitedly to try and call down lightning strikes. But ultimately this is a mass of grabbling vines that performs better if you have a nearby electrical outlet.
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ttrpg-smash-pass-vs · 17 days ago
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On the left is the Quelaunt! No size listed other than "Large", so 8-16 ft (2.4-4.9 m). This thing can magically fly, but I like to pretend it's just spinning like a helicopter. They have other magic too, to fill you with pride or ambiton or adoration. or all three at once! That said, these giants actually feed of doubt, sorrow and rage. They raise you up for a greater fall when they telepathically rip it all away. They're sadistic, for that terror and pain is what they eat. They're...aliens? They associate with the nightmarish alien invaders, but leading theories speculate they're actually from a dimension of pure feeling and are the first of many kinds who have just found us.
On the right is the Hryngar! They're deep dwarves, so about a foot (30 cm) shorter than a human, and are just kinda dicks? Like they follow a god of subjugation and cheating. They cut corners, work their people to the bone, and take credit for those beneath them. Though at least the taskmaster treats thier fellows and thier subjugated contract workers equally. They can use innate magic to cause paranoia and curse those who hurt them, but they're pretty much the same outside job.
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ttrpg-smash-pass-vs · 18 days ago
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On the left is the Sedacthy, the replacement for the sea devil. So I presume that like the creature they're replacing, they swiftly grow to 5 ft (1.5m) then slowly to around 7 ft (2.1 m), then very very slowly continue to grow the rest of thier life. They can speak with aquatic or amphibious animals, specialize in ganging up on people, and thier "Challenging Shriek" lets them immobilize others with fear! Also their status is decided by how cool thier pet is, so scouts have things like snakes and eels while the leaders will show up with a megalodon or an entire cast of giant crabs.
On the right is the original, the Sea Devil! They swiftly grow to 5 ft (1.5m) then slowly to around 7 ft (2.1 m), then very very slowly the rest of thier life. They're shark people, only like...pop culture evil shark people. So they go into a frenzy at the smell of blood, eat people, and can telepathically order sharks around. They have a perfectly average intelligence, so they're not just the terribly strong brutes you'd expect. But they are still usually brutes, living in a might makes right society where the strongest and/or smartest rule. But hey, at least they're fair, every pup has the same chance to succeed. And lots of random mutations too, most commonly gaining an extra set of arms!
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ttrpg-smash-pass-vs · 19 days ago
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On the left is the Seraptis, the Suicide demon. Formed from those who drove others to suicide. They're the edgelord sort of nihilist, being extreme sadists who cackle at others' pain. They're great at grabbing with those 4 mouth-covered arms, cause mental damage with thier bite, and have magic to teleport, dominate, and dip you into depression! They can also tell you a supernaturally plausible lie, which cuts you off from your allies and makes you interpret everyone's words as harmful and warped...but they do have four arms...
On the right, the ghost! Mage, Commoner, a ghost is someone who died and refused to go. Most ghosts are simply who they were but with a new ability to supernaturally cause fear and fly! If you were a mage you get access to all your old spells, and ALL ghosts have 1-3 of the following abilities- cause supernatural fear, throw objects thier their mind, make you drained and exhausted, cloud your mind as it drains your life, or my favorites: Possess an object or possess a person!
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ttrpg-smash-pass-vs · 20 days ago
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On the left, the living wildfire is a human sized (though some are bigger) fire. That's sentient and humanoid. It likes arson. Look, these "Living ___" monsters are the basic elementals, they don't have a TON going on.
On the right, the Sinspawn! 6.5 (2m) hulking creatures created by ancient wizards from other humanoids! Thier appearance also changes based on the sin (envy being gaunt, greed's golden blood is seen through thier veins, etc.). Thier bite fills you with sinful thoughts based on whatever sin they embody, and it has an additional effect based on their sin. Sloth makes you slow, Envy, Pride, and Wrath makes you physically weak, Gluttony and Wrath drain you like you'd lost blood, Greed and Pride makes you clumsy, and Lust makes you stupid, unobservant, and weak-willed. Looking at that tongue, I don't think some of you need help with that ;P
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ttrpg-smash-pass-vs · 21 days ago
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On the left, the Living Landslide! This is a humanoid collection of dirt and rocks. They're the size of a human (though can get much larger), often work as protectors and bodyguards, enjoy long walks. When you're used to swimming through soil, apparently walking aboveground feels oddly liberating.
On the right, the Living Waterfall!...It's living water that can form into a vaguely human sized and shaped blob. They're surly creatures that see even fish as intruders into the water. But yeah it's around 300 gallons (nearly 1200 liters) of sentient water. I am glad to at least temporarily be done with the "element but has thoughts" monsters.
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ttrpg-smash-pass-vs · 22 days ago
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On the left, the Xulgath are territorial and aggressive human-sized remnants of a long-fallen underground empire. They were one of the first humanoids to become sapient! They also...stink. Like literally, they have a sickening stench emanating at all times. They can temporarily stifle it with herbs, but it's just art of the deal. They are really strong though!
On the right, the Voidworms are 2 ft (61 cm) creatures that gather to play in the chaos of the maelstrom outside reality. They like going to our world because object permanence fascinates them. Even slow changes like leaves in fall or decay are intriguing to creatures whose bodies and organs. are constantly shifting. So they might take a liking to your area and just watch in awe for weeks or years. It can turn into any animal its size or smaller, its slap can stun you, and they have magic to make mist clouds and minor illusions.
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ttrpg-smash-pass-vs · 23 days ago
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On the left, the Hellhound! Look I'm not saying they're SMART, I'm saying they're on par with the average ogre and are fluent in a language, they're sapient. Anyway, there's not much to say on this one. It's an orc-sized fire-breathing fiendish canines. With a "Greater" version that's the same but like 16 ft (4.9m) long. Pick your poison. (Which sets you on fire. That's a hell of poison!)
On the right is the Baomal is Gargantuan sized, which doesn't have an upper limit but it is likely as large as the whales it hunts. It's at least 30 ft (9 m). Its primary ability is inhaling and expelling mass amounts of seawater to pull in ships. They're rare apex predators that count Kraken as thier competition. They're stupid for a sentient creature, very straightforward, but if you're after something the size of a humpback whale here you go!
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ttrpg-smash-pass-vs · 24 days ago
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On the left is the Cloaker! Flying ray-like creatures that wrap people up like a deadly blanket. They also have a variety of "moans" too low for the human ear to detect that can mess with your mind. More specifically make you terrified, nauseous, or clumsy/confused. These were created by the Veiled Masters long ago to act as spies on thier own troops, but they were abandoned alongside the troops and hid away with hatred for their former masters. They're paranoid, egocentric, and sadistic...for the most part. Some become priests of darkness and gather other creatures to them, especially the former soldiers they were once supposed to betray.
On the right is the Quasit! These things aren't even evil mortal souls, they're just a tiny evil piece of one people rip off themselves to act as a helper. They're mischievous, 1.5 ft (46 cm) tall, and can shapeshift into creatures like toads, bats, and frogs. They're also venomous, and you can literally make them drop dead by showing them good things in thier master's life. So if you know the person it was made from, make sure you don't have any mementos of them or thier family lying around.
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ttrpg-smash-pass-vs · 25 days ago
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A fan favorite, the Werebear! They have four forms. The humanoid they once were, a bear, a humanoid bear, and MOON FRENZY. Where they double in size, but instead of the usual random violent frenzy these ones go on zealous rampages! Still ruthless and single-minded, but toward protecting wildlife and such. They do tend to be loners unless they have a kid to care for or something, because they know they'll forget even family ties when they rampage. Especially dangerous when you're an expert tracker and proficient in grappling. Honestly these ones great, when they aren't fighting poachers they're happy to live life as a bear, foraging and sleeping peacefully.
So fun fact about minotaur in PF2e. Basically what happened is that some god gave a vague vision to a stonemason, demanding a temple for his victory. The stonemason got a detail wrong after 15 years of work and was turned into this. He went "oh, well fuck this then" and started sculpting for fun in the caves. People heard of a nice clever artsy guy who's also a 10 foot (3 meter) construction worker, and soon the minotaur were a whole species! They like puzzles and philosophy and such while they build "mazes" that're really just way-too-big gardens and towns and such for the fun of it. But of course thier main philosphy is basically "don't leave fate in the hands of the gods, they're petty children who can't be trusted."
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ttrpg-smash-pass-vs · 26 days ago
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On the left is the beloved classic, the Werewolf! In Pathfinder 2e a werewolf has FOUR forms. Their old form, a wolf form, thier new "true" hybrid form that's the same size as their old one, and the MOON FRENZY form. They grow massively (next size category, so likely around double) and go on a rampage. Personality wise they tend to either go it alone or form small found-family packs with other werewolves, led by the eldest with new members hand-picked to join. Pathfinder werewolves lean more toward the "actual wolf" side than "fantasy fear of wolves" side, but the killer stereotype is still there. This does not matter, because I know your thoughts are simply
On the right is the wererat! These are more "fear of the creature" that "actually a rat," as the good rat traits went to the ratfolk who HATE these things. They can turn into a rat, the creature they once were, a hybrid form, and a "Moon Frenzy" form where they double in size and go on a rampage. These ones are crafty, paranoid, flexible, nimble, and kinda greedy. They flock to larger towns, where they tend to end up in a life of crime. They'll often even make bands of theives, infecting initiates with thier curse as a final rite of passage to ensure they can't leave.
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ttrpg-smash-pass-vs · 27 days ago
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Er, your last poll got misnamed. It's supposed to be Nosoi v Veiled Master, but was accidentally Veiled Master v Zaramuun.
As of sending it's still early enough that it might be better to scrap and re-post.
Thanks for the heads up, fixed! and perfect timing, I was about to seal myself in a storage room to keep replaying deltarune chapter 3 & 4.
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