twoshroom
twoshroom
Mushroom Collective
172 posts
Just a few mushrooms exploring RPGs. We know most editions of D&D, Numenera, Cypher System, a bit of Fate, d20 Modern and Star Warz We will be discussing Planescape most of the time. Run by @geneer-gebubu.
Don't wanna be here? Send us removal request.
twoshroom · 3 months ago
Text
Tumblr media
My detective Elbet Crawl of the Mercykillers (Ettercap/Ranger)
60 notes · View notes
twoshroom · 3 months ago
Text
Reverse ravenloft, characters from a grim nightmare world are good enough to be sucked to the cuddles and smile dimension
4K notes · View notes
twoshroom · 3 months ago
Text
Tumblr media
Nyx Heirloom - Fan Design
Decided to take a crack at designing a Heirloom skin for a Warframe and the dart landed on Nyx. A bit of a challenge, seeing as Nyx is not a Frame I normally play and Eleanor doesn't really do it for me. Still, a challenge is a challenge and a great way to test your chops as a fan and an artist.
Nyx Heirloom's design was inspired by 3 things:
Emma Frost from 'X-Men'
Morgaine LeFay of Arthurian myth
Scarlet Witch from 'The Avengers' (comic version)
The aim was to have things (like details on her suit) aim upwards towards her head, and the glow is inspired by placement on her default skin. Insinuated eyes were recommended by a couple of people, and they help put it together, I think.
This couldn't have come fully together without the input of others in the community and for them and their feedback, I am truly grateful.
50 notes · View notes
twoshroom · 4 months ago
Text
Tumblr media
My Rogue Modron character Q04RTZ, mad scientist and xaositect wizard, obsessed with a strange "spark" he found in Limbo.
80 notes · View notes
twoshroom · 6 months ago
Text
Tumblr media
Zaraga the annis hag dines on live imps in her lair atop the Screaming Tower  (Tony DiTerlizzi from “Umbra” by Chris Perkins, an AD&D Planescape adventure set in Sigil, Dungeon magazine 55, Sept/Oct 1995)
152 notes · View notes
twoshroom · 7 months ago
Text
Tumblr media
Along with rebels of the Sha'sal Khou and githzeraï monks, Qezra and Izaark ended up deep in Limbo, where they met a powerful slaad who started to feed on githzeraï's souls in order to ascend. They owe their survival to the unexpected intervention of Ygorl, lord of entropy, who didn't like one of his kind breaking an antique pact with the People.
50 notes · View notes
twoshroom · 7 months ago
Text
Tumblr media
pikemen
21K notes · View notes
twoshroom · 7 months ago
Photo
Tumblr media
– Clyde Caldwell
Red Sands
110 notes · View notes
twoshroom · 7 months ago
Text
It is my belief that the Inner Planes were designed to describe smoking a bong:
Air - fills bong pre-hit
Earth - weed (bud)
Fire - flame from lighter
Water - inside bong
Ice - glass/water temperature
Magma - weed (while smoldering)
Ooze - resin/bong gunk
Smoke - exhaled post-hit
Lightning - ingiting spark
Mineral - lighter
Radiance - light of flame
Steam - fills bong as hitting
Ash - weed (post ignition)
Dust - weed (residue after clearing bowl)
Salt - used to clean
Vacuum - the act of inhaling
23 notes · View notes
twoshroom · 8 months ago
Text
Tumblr media
Yed Guru's quest led him to an old Bleaker afraid of the flood who started the construction of a boat in the Hive.
25 notes · View notes
twoshroom · 8 months ago
Text
Tumblr media
A Beautiful Death - my design of a LICH that appears in the story I’m working on
5K notes · View notes
twoshroom · 8 months ago
Text
Tumblr media Tumblr media
My planescape character Yed Guru (warrior/orc)
Factotum of the Bleak Cabal, in charge of the Gatehouse's security. Former soldier in the Gruumsh armies on Nishrek (Acheron), now a true (grumpy) pacifist.
66 notes · View notes
twoshroom · 9 months ago
Text
Tumblr media
Deep in the Underdark in the Sunless Sea, the Isle of Shadows is a bleak ruin shrouded in perpetual cold and fog, radiating a palpable aura of evil. Even the aboleth avoid this place. Varandek, Priest-Servitor of the Dark God, oversees a conclave of shadows, spectres, and skeletal priests. (Art credited to Arnie Swekel and Glen Michael Angus for Night Below: An Underdark Campaign, Book III: The Sunless Sea, designed by Carl Sargent, TSR, 1995)
105 notes · View notes
twoshroom · 9 months ago
Photo
Tumblr media
Tony DiTerlizzi-The Gate-Town of Hopeless   
125 notes · View notes
twoshroom · 10 months ago
Text
Mimir.net went from being one of the most pleasantly designed and aesthetically pleasing old-school geocities type websites, to a bland modern-style abomination FULL of genAI garbage and I'm so sad about it.
30 years of work preserving and expounding upon the Planescape setting, only to just abandon the legendary art of it for complete soulless slop. Rest in peace
22 notes · View notes
twoshroom · 11 months ago
Photo
Tumblr media
617 notes · View notes
twoshroom · 11 months ago
Text
Tumblr media
Into the Abyss -- in Zrintor, the Viper Forest, within Graz'zt's realm of Azzagrat (Tony DiTerlizzi, from AD&D 2e Planescape Campaign Expansion Planes of Chaos: The Travelogue, TSR, 1994)
216 notes · View notes