ugin
ugin
Magic the Gathering
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A MTG blog for the fellow planeswalkers! DMs open
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ugin · 1 year ago
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Transmasc Swag Polls- ROUND 1
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Propaganda and other info under the cut.
CANONICITY LEVELS-
JACE: Gender Tomfuckery METTATON: CANON Transgender Man. Robot. Guy
MEDIA? Magic the Gathering, UTDR series JACE PROPAGANDA- Jace Beleren is a world traveling telepath, illusionist, and accidental high profile politician. He’s bisexual and dates terrifyingly powerful women. He’s accidentally given himself amnesia twice and regularly erased individual memories at certain points in his life. At one point he switched bodies with a man who looked exactly like him which was pretty trans in my opinion. If you want a more detailed account of how trans Jace is ask @jacebeleren on tumblr Canonically uncomfortable with his appearance and height compared to other men (uses illusions to look taller/more attractive), called a freak for his identity as a child. His pussy game is insane METTATON PROPAGANDA- SPOILERS AHEAD for Deltarune Chapter 2
[Pollrunner's Note: Propaganda written entirely by myself.] We meet Mettaton in the game mid-transition (in his calculator form) and his entire boss battle is fought after he transforms into the new body his scientist friend, Alphys, made for him. His entire involvement in the game prior to this was him messing with and threatening the protagonist just to make Alphys look good, which is honestly friendship goals.
We meet the character that's likely meant to be his pre-transitioned self, Nobody, in Deltarune, who is notably more withdrawn. Much of the events tied to Chapter 2's secret boss are implied to have him as an unintentional catalyst, as Swatch describes how he'd helped "a lightner" achieve their dreams by designing a robot body that JUST HAPPENS to resemble Mettaton's. How Mettaton's story continues in Deltarune's universe will be determined by future chapters.
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ugin · 1 year ago
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how do you think magic the gathering design philosophy would change in an alternate universe where you're a horse
Oats would play a bigger role.
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ugin · 1 year ago
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I have mac'ed absolute cheese
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ugin · 1 year ago
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You CANNOT post something looking this good without a recipe
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I have mac'ed absolute cheese
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ugin · 1 year ago
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this composition has to be on purpose it just has to be
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ugin · 1 year ago
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ugin · 1 year ago
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What would a magic player have to do to qualify for the pro tour in June? Wotc hasn't made it very clear what the path to get there is
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ugin · 1 year ago
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We need billboards like this in every city.
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ugin · 2 years ago
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Reblog for larger sample size etc etc
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ugin · 2 years ago
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The main issue I could see with this being abusable (if I'm understanding the premise correctly) is that you could have a level 8 Fighter take 1 level in Wizard and have access to a plethora of spells with little investment. But assuming your players aren't planning on abusing this then not a problem at all.
Dungeons & Dragons players: I'd love your input on something. My group has changed the rules for multiclass spellcasting, but I'm trying to decide whether or not it's good for game balance. 
So rules as written, if you are multiple spellcasting classes, you learn spells for each class as if you were just that one class. For example, if you were Cleric 5 Druid 5, you could only learn spells up to 3rd level despite being CL 10.
We play so that characters can learn spells according to their highest available spell slot level. This same Cleric-Druid would be able to learn spells up 5th level.
Here are some of the considerations:
We all agreed that only playing with low level spells sounded unfun, but none of us have actually played with the vanilla multiclass rules.
I personally welcome rules and restrictions as a way to encourage creativity. Maybe if I try the vanilla rules I'll like them more than I expect.
The biggest trade-offs for multiclass spellcasting include missing capstone features, missing high level subclass/class features, and having reduced effect of features that scale with class level. These downsides apply to both rulesets.
Some of the upsides include full access to the spell lists of 2 entire classes as well as learning more spells overall (depending on class choices).
There are no unique downsides posed by our ruleset. It is strictly more power to the players. I'm fine with that, but I want to make sure it's not too much.
Our rules also allow half casters to gain access to their high level spells much, much sooner than they would normally. A Paladin 2 Sorcerer 8 can get access to spells like Destructive Wave and Banishing Smite 7 levels before a normal Paladin would. 
A Paladin Sorcerer can Divine Smite for max damage 7 levels sooner than a regular Paladin, but this also works in the vanilla rules.
I'm not sure if I've seen the most abusable case for our rule. What do you think that would be?
Whatever you choose, I'd love to hear your thoughts. 
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ugin · 2 years ago
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I can't believe I just stumbled across myself getting owned so hard on my own dashboard
Where is Garruk in the art of Garruk's Uprising? I feel like the only place with that many dinos is Ixalan, but we've never seen him there before.
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He's that one
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ugin · 2 years ago
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Anyways, who watch the new chainsaw man anime?
ya know, I started Tumblr so many years ago for magic and now everyone I follow here has moved on to other things. I just scrolled for like an hour without seeing a single mtg related post. Not a bad thing, but I miss having that single thing that allowed me to interact with my mutuals over
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ugin · 2 years ago
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ya know, I started Tumblr so many years ago for magic and now everyone I follow here has moved on to other things. I just scrolled for like an hour without seeing a single mtg related post. Not a bad thing, but I miss having that single thing that allowed me to interact with my mutuals over
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ugin · 3 years ago
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Hi, is it possible that you could give me some advice on playing modern Slivers? I've been building a deck for a while but still don't think it's tournament-level even once I have all the cards and could really use some help if that's okay
While I'm not much of a modern player myself, I believe with slivers there's two common routes people take it: a green base that utilizes Collected Company as a fast way to deploy threats OR Aether Vial to be able to deploy them efficiently and difficult to interact with. Deciding on an aggressive plan with high damage output and things that enable speed (like Haste and pump effects) is one route, whereas a disruptive strategy involving maybe some slivers that have opponents discard cards or tax their mana in some way is another viable option. The good news is that the mana fixing for a 5 color tribal deck in modern is insane and its really easy to include all 5 colors. In the end I think I would suggest looking at MTGtop8 for slivers lists, and maybe also looking at Humans decks for a reference on manabases, removal, and sideboard strategies. Hope this helps!
Anyone else have any recommendations for this person?
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ugin · 3 years ago
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B) lower, mh1 was in a good spot
Can I ask for slightly less power when you inevitably get around to printing a Modern Horizons 3? The general consensus seems to be that MH2 was a bit farther than people really wanted.
Let's ask. What would you like for Modern Horizons 3:
a) the same power level as Modern Horizons 2?
b) a lower power level than Modern Horizons 2?
c) a higher power level than Modern Horizons 2?
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ugin · 3 years ago
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Oh no. I seemed to have fallen into some sort of rabbit hole. The next set is some 1930's sort of thing? Sort of got thinking about rubberhose animation and well... This is the weird thing that came out of that.
Basically I tried to redo the Phyrexian Praetors in old cartoon style.
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The first one I did was Sheoldred, felt decently Betty Boop-y. Had a lot more trouble with the horrible spider butt with a very John Dillworth-y kind of smile.
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Got into something of a groove and did Vorinclex next. And the big galoot felt very Bluto/Sinbad. The skull isn't as animalistic as his real face is, but I decided it was a good time to reference the Skeleton Dance.
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The third one was Jin-Gitaxias, and he was just a delight. If a little odd to figure out. Won't lie mostly vibing off of "The Ghost of Stephen Foster" here. And maybe an old cartoon vulture or two. Went with an accordion spine leading into baggy pants.
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Definitely the easiest one I wound up doing. Elesh Norn just wound up having some Olive Oyl proportions. Long limbs, offbalance noodly proportions to match her cumbersome headwear.
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Urabrask was definitely the one I struggled the most with. Mostly because even in his main card art, its hard to tell what's going on with him. Plus there isn't exactly much that "looks" like him in old cartoons. Initially considered going a dragon route, before stumbling upon Andy the Anvil (Skullgirls) and just giving him weird boat smokestacks and a mouth that vaguely resembled a cow-catcher. Sort of get the industrial vibe.
And yes... there is a color version (of the characters at least). By the time I was working on the background I had thrown on Black & White filter, and was just trying to use more oil-painty brushes to keep it separate from the characters.
The background was meant to be an afterthought, I swear. Maybe I'll try and put a color version of that together too.
Anyways off I go... Doing my various other art projects.
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ugin · 3 years ago
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I think its important to note that a lot of times its formatted in a way where if the target of a spell is removed, the additional effect (in this case, drawing cards) will still happen instead of "fizzle" the card for a lack of target. For example...
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Explosion could just say "Draw X cards." But if it were formatted that way and you targeted a creature with the damage, and the creature were sacrificed in response, you don't get to draw the cards. But if you the player is a target for the spell you'll still get to draw the cards with how it is actually worded.
Why “target player draws a card” instead of just “draw a card” ?
The former allows you to force another player to draw which might be to mill them out or be a strategic political move in a multiplayer game.
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