uncannyvivek
uncannyvivek
UncannyVivek
38 posts
♿️ Blogger | Speaker | Observer | Gamer | Mutant | Comic & Sci-Fi Geek 👽
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uncannyvivek · 3 years ago
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Cordyception: The Last Of Us Analysis
The Last Of Us is the best game of the PS3 generation. This is my take on the game.
Cordyception: The Last Of Us Analysis Every gamer has those special games that never leave us, games that capture our hearts and minds. It could be your first experience entering Andrew Ryan’s Objectivist utopia of Rapture in Bioshock or the Clayface Joker reveal in Batman Arkham City. The Last Of Us Outbreak Day poster featuring Ellie The Last Of Us profoundly impacted my life as a gamer. It…
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uncannyvivek · 3 years ago
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Inception – Dreaming Reality
Inception is the movie with the greatest ambiguous ending. It's Nolan at his best. I discuss my view on the ending - Is Cobb still Dreaming? Enjoy my first movie analysis.
Christopher Nolan is the master at deconstructing philosophical concepts by placing questions in the minds of the audience and leaving the answers up to them. The hard science fiction elements always have a relatable emotional core, especially evident in his movies The Dark Knight, Interstellar, Memento and Inception. Inception is a science fiction masterpiece, an expertly crafted exploration of…
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uncannyvivek · 4 years ago
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The Accessibility Conundrum
It’s the beginning of 2022, the aftermath of the multiverse explosion. In fact, last year my gaming multiverse was nearly destroyed by multiple issues by a familiar entity: The PlayStation. To be clear, I am a fan of both Xbox and PlayStation but accessibility has bigger importance. Accessibility needs to be baked into the design on multiple levels. However, without accessible hardware, are game…
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uncannyvivek · 5 years ago
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Youtube Channel
https://www.youtube.com/channel/UCS6rP8Gz5aFGUpab3e2NOlA/featured
Visit my YouTube channel for Gaming Accessibility Reviews, Playthroughs and more. Give a like or subscribe to my channel.
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uncannyvivek · 5 years ago
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Titan One Device: Coding your own accessibility – Part 1
This article was first published in the Game Accessibility Nexus website on March 27 2020. The resource for accessibility in videogames! To read the original article, click here.
When I struggled with using standard Xbox or PS4 controllers due to my muscle wasting condition (Duchenne Muscular Dystrophy) I called the great gaming charity Special Effect who introduced me to the Titan One (T1)…
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uncannyvivek · 6 years ago
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25th Years of PlayStation!
Happy 25th Anniversary @PlayStation! My fond memories of Playstation, from Tomb Raider 2 to another leading lady Ellie from @naughty_dog #TheLastOfUsPartII. #accessibility #theFuture
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Welcome to my most important PlayStation memories.
My first PlayStation memory was playing Tomb Raider 2 with my cousin. My small hands prevented me from properly gripping the controller so I wasn’t very good with the controls – I felt sorry for Lara Croft constantly falling to her death. I spent most of my time exploring Croft Manor (& giggling when locking the butler inside the freezer). The…
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uncannyvivek · 6 years ago
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Assessing Next-Gen Zen
(Disclaimer: All views & opinions featured in this article are my own)
As a gamer who has experienced 3 console generations, late 2020 will be the time for evolution as the next generation of consoles will be unleashed. Questions will be answered, games will be unveiled, SSDs will be filled, minds will be blown. From the perspective of a disabled gamer, my excitement will be accompanied by…
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uncannyvivek · 6 years ago
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My New Wheelchair Holder for a Surface Pro 6
My New Wheelchair Holder for a Surface Pro 6
Alt-text: Front view of my wheelchair attachment holding my Surface Pro 6
In preparation for attending my 2nd #GAConfEU in London on Monday (Oct 21st). I’ve upgraded my #accessibility & #independence to access #technology.
I finally found the best attachment method to securely hold my #Microsoft Surface Pro 6 on my wheelchair when away from home. The purpose of this arm is to allow me to…
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uncannyvivek · 6 years ago
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Glued Together with Sugru
Behind the scenes of the amazing @Sugru & @BenHeck custom controller project. Thanks guys 💛 👇👇👇
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My smiling face.
Living with Duchenne Muscular Dystrophy has taught me to be the type of person who enjoys finding solutions to problems caused by either muscle degeneration or the need to adapt standard equipment. It taps into my creative ‘outside the box’ mentality. My Mum also happens to be great at understanding a problem and helping me implement a potential fix. 
About 3 years ago, I…
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uncannyvivek · 6 years ago
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Hacked! @ the BOM
Want to know about the preview of the Hacked! Games Re-designed exhibition at the BOM?
Diving head-first into the ocean of the art world and integrating with the diverse ecosystem has been such a brilliant, motivational and educational project. I’d say that my main exposure to art originated from my love of beautiful imagery in comic books & graphical splendour in gaming.
For the past few months, I’ve had the great pleasure to collaborate with the Birmingham art gallery BOM as…
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uncannyvivek · 6 years ago
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Attending the Microsoft Store London Pre-Launch Event
Attending the Microsoft Store London Pre-Launch Event
Technology is woven into the fabric of modern society, it’s our road to the future. Personally, technology allows me to live with autonomy, independence and most of all happiness.
The beauty of the technology industry is that it exists in a constant state of evolution pushing against the barrier of possibility to instigate change. It’s a platform to create the future, right now. The question is…
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uncannyvivek · 6 years ago
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Delivering my Post, Apocalypse.
Survival vs Explosions - My philosophical ramblings on the post-apocalyptic genre.
The Post-Apocalyptic game genre has recently bloomed, releasing the delightful bounty of Far Cry: New Dawn, Metro: Exodus, Days Gone & the soon to be released Rage 2 & Borderlands 3. These examples of games set in the aftermath of an Apocalypse suggest that the world will either be:
Slathered in pink, neon, vivid colours, powers, mutants, fancy weapons and explosions. Glorious carnage.
Reclaime…
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uncannyvivek · 6 years ago
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Mental Health: the Game Gris
Mental Health: the Game Gris
Spoiler Alert: for the game Gris
Welcoming in the New Year has always been a contemplative time for me. Time to take stock of everything I’ve read, watched, done, played & heard in 2018. So I’m going to be speaking about Mental Health, in various forms of media from games to comic books.
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2018 has seen the release of some brilliant games, from Spider-Man to Red Dead Redemption 2. Personally,…
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uncannyvivek · 7 years ago
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Exploration of Accessible Gaming
Exploration of Accessible Gaming
   Click Here for the abridged version of this article in Disability Horizons
The gaming industry recently is going through positive changes becoming much more inclusive for gamers with various abilities. 30% of gamers have a disability so companies cannot afford to alienate that valuable user-base. The awareness and application of accessibility has grown exponentially, now that developers are…
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uncannyvivek · 7 years ago
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Upgraded: The Gaming Accessibility Conference 2018
Upgraded: The Gaming Accessibility Conference 2018
In dedication to the eternal legend Stan “the Man” Lee. #RIP.
The ancient being named Uatu The Watcher ponders “The year 2018, it started off relatively similar to any other year so why am I here?” Uatu’s presence signifies the commencement of a major universal shift.
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That shift is occurring in the gaming industry, it’s called the Accessibility Revolution. 30% of gamers have a disability so…
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uncannyvivek · 7 years ago
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Product Design - Wheelchairs
Product Design – Wheelchairs
[The content of this blog is my opinion, so I’m not either endorsing or condoning this mobility technology]
After reading this interesting article about the WHILL wheelchair, I decided to further investigate by visiting their website. Unsurprisingly I found the usual problems regarding the product design of disability technology and societal constraints of normality.
Often, the designers of…
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uncannyvivek · 7 years ago
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Do Aliens need Plastic Straws?
Do Aliens need Plastic Straws?
https://embed.ted.com/talks/stephen_webb_where_are_all_the_aliens
After watching this interesting TEDx talk, I pondered this question ‘Why are aliens ignoring us? Or are they just not out there?’ this is my satirical answer.
Aliens want to arrive on a planet populated by intelligent peaceful lifeforms with less Plastic Pollution in the oceans but enough flexible Plastic Straws. Otherwise, this…
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