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Another speedpainting study.
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I love you angry characters I love you revenge arcs I love you protagonists who kill people and don鈥檛 feel bad about it I love you manipulative heroes I love you gray morals I love you terrifying protagonists I love you characters who hold boiling grudges I love you characters who reveal that their perceived harmlessness was just patience the whole time I love you stories about atonement and rage and vengeance that don鈥檛 end in forgiveness or guilt I love you stories that explore the healing power of incandescent rage
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Fictober 2022
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The prompts for 2022
Here is the list for October this year. Write something short (or long) and tag it with #fictober22 in the first five tags. Let鈥檚 see your creativity!
"I chose you."
"Nobody warned you about me?"
"That was not my intention."
"How would that even work?"
"No, anything but that."
"Adaptable, I like that."
"Check that again, are you sure?"
"Do you remember?"
"Sounds like a you problem."
"It's my name on the line."
"Think! For once!"
"You're making my head hurt."
"I don't want you to do that."
"Yes. No. I don't know."
"What are you doing?"
"You're looking, but you don't see."
"Are you serious?"
"I don't think this is your problem."
"Do we have a deal?"
"There's only us."
"I never said that."
"Who said this is a good idea?"
"Not on my watch!"
"Is this safe?"
"You know I'd do anything."
"I'm doing it, shut up."
"That's not why we're doing this."
"We all have our reasons."
"You love this, don't you?"
"I know what this looks like."
"I'm not alone and neither are you."
This event is open to fanfiction and original fiction. Start the first of October. You do not have to do the prompts in order. Tag your posts with #fictober22. Please state at the top if your entry is original fiction or fanfiction and what fandom. State common warnings and triggers at the top and tag accordingly. I reserve the right to not reblog fics that I find inappropriate. I will reblog things here on @fictober-event, follow this blog to see all the entries.
Go forth and write!
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I fear the writeblrs who are able to find FCs for all of their OCs because 1. how 2. HOW
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Paolo Sebastian | Reverie
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An often overlooked aspect of fantasy worldbuilding is dress/outfits so here are some tips!
Think about the climate. Someone living in the mountains isnt going to wear a flowy dress
Borrow from other cultures. The idea/design doesnt have to be 100% original!
Doodle it out roughly to get a better idea of it
Think of functionality, why would it be decorated a certain way? Do Nobels wear something different? Are there any religious protection items etc?
Colors! What natural colors are abundant in that area? Are the clothes drab and camouflage or flashy.
What are the latest trends in your world and why?
How uniform is the kingdom/country? Is everyone expected to wear the same thing?
Is there a gender divide in the clothes?
What is considered appropriate to wear in what setting? (EX: Would they wear this or that to a fancy event)
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by聽Anato Finnstark
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So... I found this and now it keeps coming to mind. You hear about "life-changing writing advice" all the time and usually its really not鈥攂ut honestly this is it man.
I'm going to try it.
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M V Dhurandhar
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Linda Friesen Haute Couture Gowns
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gotta get this out of my brain before i go to bed but listen there鈥檚 this inevitable tragedy of creation its like. the thing u have created will kill u. sons usurping their fathers. klytaimnestra recognising her son for the first time with a sword in his hand. you inherit the sins you inherit the flame. laius dead on the pavement. ok thanks everyone good night
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mothers and daughters existing as wretched mirrors of each other: i am all you could have been and you are all i might be.
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emery allen, holy things in this world // graham dean, untitled // margaret atwood, there are better ways of doing this // salvador dal铆, purgatorio canto 32 // jorge luis聽borges, the meeting in a dream聽
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Do you have any tips on how to make sure your character stays consistent throughout the book? (especially for a newbie)
Get to know your characters really well before you even start the first draft. It鈥檚 a time commitment, but it鈥檚 well worth it. If you write the story with an already solid knowledge of who your character is, how they present themselves, what their motivations are, and how they change over the course of the plot, you鈥檒l have a much easier time keeping the character portrayal consistent, as well as interesting.聽
I have a couple articles that will help with your character development in the planning/outlining stages of your story:
Ways To Fit Character Development Into your Story
When To Stop Planning
Character Trait Form
Tips On Introducing Characters
Tip On Giving Characters Flaws
As well as some master posts of resources:
Resources For Creating Characters
Resources For Describing Characters
Questions I鈥檝e answered:
Having Trouble Connecting To Your Characters?
Giving Characters Bad Traits
On Making Scenes/Characters Unpredictable
Showing Vs. Telling And Characters
Keeping Characters From Sounding Identical
And finally, some prompt lists to inspire you:
31 Days Of Character Development: Wordsnstuff May Writing Challenge
Interview As Your Character
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Want to start writing image descriptions? This Cooper Hewitt guidelines for image description document is super useful. It's made for museums so it focuses heavily on art. It covers alt text, captions, long descriptions, describing size, color, people (age, skin tone, gender, physical characteristics), enriching descriptions, infographics, etc. It gives many useful examples.
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Fantasy Guide to Ships, Boats and Nautical Lingo
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Of all the ways to travel in fantasy and historical novels, there are two favoured ones: horses and ships. But I covered the horses already so here we have some ship terminology and kinds of ships.
Common Boat Terms
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Aft/Stern - The back of a ship.
Bow - The bow is the front part of the ship, the pointy part or the place where Kate Winslet stood on in Titanic.
Port - The left side of the ship
Starboard - The right side of the ship
Windward - The wind the direction is blowing.
Hull- outside of the ship
Leeward - Or sometimes called the lee. This is the opposite direction of the wind is blowing
Boom - A horizontal pole extending from the base of the main mast. It adjusted toward the wind direction in order to harness the wind for the sails.
Rudder - The rudder is a flat piece of wood below the ship, used to steer the ship. It is connected to the wheel of the ship.
Tacking - A common sailing maneuver that involves turning the bow through the wind, to change the wind direction from one side of the ship to the other, making the boom move.
Underway- This is when the ship is moving
Astern- The ship is moving backwards
Amidships- Middle of the boat
Topside- when you move from the lower decks to the upper deck
Compartments of the ship
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Most ships would have compartments inside the hull and underneath the deck.
Cabins- most war ships and merchant ships would only have one or two main cabin occupied by the captain and higher crew.
Galley- The kitchen on board the ship. The galley would be fitted with tables and cabinets. Galleys were built in such a way that they were more resistant to the heaving of the ship. Most galleys were built with special stoves to stop people from colliding with them and things from spilling out of pots and pans.
Wardroom- some ships are built with a common room for the crew. The wardroom acted as a common room as well as a dining room. It would usually be conjoined with the galley.
Sick Bay- is the compartment of the ship that is given over to the injured and sick. The sick bay would hold the medicines and medical devices and would often be under lock and key.
Hold- This will be the largest compartment in the ship were the cargo or the ship's weapons.
Crew and Positions aboard the Ship
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Captain
When we think of captains we imagine them as blackhearted slave drivers (something akin to managers in the customer service industry) but on further research you will find that is not true. There are two kinds of Captains you find in history. Pirate captains and Legitimate Captains. Pirate captains were elected by their merit in battle and dedication to the crew. They were considered equal to the crew, only taking full charge during raids and battles. In the Navy or any legal-bound ship, captains were selected by rank and wealth. There was no equality between captain and crew as in pirate ships. Legal ships were Capitalists and the Pirates were Democratic.
First Mate
First Mate is the captain's deputy. They act as captain when the captain cannot. This was mainly seen in Navies and merchant ships as Pirates usually placed their quartermaster as their deputies.
Quartermaster
The Quartermaster was in charge of ensuring that the ship ran smoothly, rather like the ship's HR manager. The Quartermaster was in charge of supplies and had certain powers such as being able to punish the crew for minor infractions.
Sailing Master
These were officers in charge of piloting the ship. They would have to be educated enough to read a map and was a much desired position because it was a fair paying job. Pirates usually kidnapped sailing masters from ships they attacked to use aboard their own ships.
Gunner
Gunners were the overseers of any many qualified to load and fire guns. They were in charge of aiming cannons and making sure the crew were safely using guns. Most the guns were loaded by young boys called powder monkeys.
Boatswain
Boatswains or junior officers would act as supervisors, watching over the crew as they did their duties. If things were not going well they reported to the captain or quartermaster to punish the crew.
Surgeons
Surgeons handled any diseases and wounds. Since being at sea limited the amount of medicine available. Most ship's surgeons were forced to cut off limbs to avoid infection pike gangrene. Surgeons may not always be found on ships. Cooks or carpenters were often pressed to do amputations: meat was meat and cutting was cutting.
Cooks
All ships needed somebody to cook. Navies and merchant ships would often have trained cooks while on pirate ships it was just a crewmember who was handy in the kitchen.
Kinds of Ship
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(Not a complete list, may post more later.)
Brig- A brig is the ship that one most thinks of when you think of a ship. The brig is a large vessel, set with a pair of square-rigged masts. Brigs were fast ships and highly maneuverable. They were used as merchant ships and warships.
Galley- The galley is propelled via oars. The hull is long and slender and most of them featured larger sails. Galleys often were rowed by slaves and used in war.
Galleon- Galleons were large ships, built with multiple decks, carrying three or more masts with square raised stern. The Galleon was usually rigged with square sails on the fore-mast and main-masts.
Caravel- The caravel was a small ship with triangular sails, famed for its manoeuvrability and speed.
Longship- The longships were the ships of the Vikings. They were slender ships, narrow. They were able to keep afloat in shallow waters as well as the deep sea. Longships were able to reverse quickly, a very important skill. The longship was a warship, a raider's ship propelled by oars.
Carrack- the carrack was a large ship, often built with mass cargo holds making the most popular ship to go on long voyages on. The carrack had three or four masts.
Cog- This ship was a large vessel, the hull wide and large. The ship is propelled by a great single sail flown from a tall mast.
Junk- The junk or Chinese junk was a kind of coastal or river ship used as merchant ships, pleasure ships and sometimes houseboats. They are small ships and made with battened sails rather resembling wings.
Trireme- the trireme was a slender ship set with three banks of oars pulled by one man each. The trireme had a concave hull and usually had an underwater ram at the prow of the ship.
For @viola-cola
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for all you writers out there:
donjon has tons of generators. for calendars. for demographics of a country and city. for names (both fantastical and historical) of people, nations, magics, etc.
this site lets you generate/design a city, allowing you to choose size, if you want a river or coast, walls around it, a temple, a main keep, etc.
this twitter, uncharted atlas, tweets generated maps of fantasy regions every hour.
and vulgar allows you to create a language, based on linguistic and grammatical structures!!! go international phonetic alphabet!!!
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