upadekkonstantynopola
upadekkonstantynopola
🫠
40K posts
My blog is so sexy only porn bots follow it
Don't wanna be here? Send us removal request.
upadekkonstantynopola · 2 days ago
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upadekkonstantynopola · 2 days ago
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getting performance anxiety the night before i'm scheduled to be executed
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upadekkonstantynopola · 2 days ago
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the thing about piracy is that i know i deserve everything for free forever
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upadekkonstantynopola · 3 days ago
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People who love cold weather are fucking weird. You like to freeze? You like to shiver?? You like when you take a step outside and the air stings your skin???
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upadekkonstantynopola · 4 days ago
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im joining the war on gross disgusting pornographic content on the side of gross disgusting pornographic content
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upadekkonstantynopola · 4 days ago
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Having parents who aren't as bad as they used to be is crazy cause they'll be sitting there doing some normal shit and you're like kubrick staring at them
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upadekkonstantynopola · 6 days ago
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RE itch.io and Chop Shop - 26th july '25
hello hello!
no doubt many of you have seen what's happening over on itch.io with nsfw and adult games.
chop shop has not been delisted but is only searchable from a logged in account with the nsfw viewing settings on. this doesn't trouble me too bad as i only want over 18's reading the game anyway, but given the uncertainty re what's going to happen on itch moving forward i think it's best to have chop shop somewhere else to play as well!
my vision for chop shop has always involved adult themes and explicit content. all i wanna do is write a sexy car crime game damn it!!! so, to keep it short and sweet i've uploaded it to neocities as well.
you can play with the link below!
thanks for the support as always ❤️
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upadekkonstantynopola · 7 days ago
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Today my wife texted me this, and then immediately called me to make sure I got it because it was “an urgent message”.
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upadekkonstantynopola · 7 days ago
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this guy
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reblog if you agree
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upadekkonstantynopola · 7 days ago
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upadekkonstantynopola · 8 days ago
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Regarding Steam, Adult Content Bans, and Making an 18+ Game
Hey guys;
There’s been a major shift in the gaming scene recently that could have some very serious consequences for queer creators and the adult content they make and unfortunately, TCM is (what I fear) a pretty prime target.  I know no one likes reading long blog posts but please at least skim the following write up. A lot's going on and frankly, I'm very, very anxious for TCM. Bear with me, the situation is complex.
What Happened:
Steam, the largest videogame marketplace in the world, caved to pressure from payment processors like Mastercard and Visa to delist games and effectively censor content that goes against the TOS of the payment processor.  This is incredibly shitty.
Visa and Mastercard now have direct say in what content is “objectionable” on the world’s largest gaming marketplace.  They are the entities that get to decide what art is “degenerate” and what art is suitable for their advertisers.
Adult content has long been a target of Mastercard, which has been constantly putting pressure on companies like Etsy, OnlyFans, Patreon, Pornhub, Fansly, and more for multiple years now to deplatform and censor not only real-life content featuring real people, but also overtly fictional and drawn content as well.
LGBT+ art is a prime target for being slandered as deviant; we’ve seen it throughout our history, and this is only becoming more evident as queer sex workers, content creators, and artists are getting financially deplatformed all across the internet.
Several ultraconservative groups are behind the pressure on Mastercard, including swerf and terf clubs.
This goes beyond region or payment method.  It doesn’t matter how you pay for Steam games; once a game is delisted, it cannot be purchased via any method. 
Since this change to Steam’s TOS and as of this writing, over 80 adult games have been delisted, and I’d like to take a second to emphasize what this means.  Being delisted on Steam is the same as having a game functionally permabanned.  Delisting means that anyone who has the game can still access it, but the title is taken off the marketplace completely, and new players will never see it or be able to access it.
Steam is effectively being held at gunpoint.  Without the ability to accept payments from the two largest, most duopolistic processors in the world, its continued resistance would likely destroy them as a marketplace. This attack on Steam gives Mastercard and Visa an unprecedented amount of power over gaming as a whole and has already had huge consequences.  This sets a disturbing and wholly unfair precedent of disproportionately silencing queer and/or politically charged art.
What’s shocking about this is that in the past, Steam has worked to maintain a high level of neutrality in its content offerings.  As long as games were rated properly and appropriate themes were disclosed during the rating process, Steam generally let explicit content slide even if their content was questionable to some.  The problem now lies in the fact that corporate overlords have now taken the power to decide what is and is not artistic expression, and historically, that does not bode well for anyone challenging or commenting on the status quo.  If you’re queer like me, you know you challenge the status quo by simply existing.
The Future is Unknowable
Unfortunately, it just got a lot murkier for me and for TCM.  Because TCM’s queer leanings, its focus on sexualized men and monster fucking, the game will certainly be seen as transgressive to any remotely conservative leaning weirdo looking for a power trip.  I don’t know if we’re on the chopping block and there’s literally no way to prepare.
I’ve heard several people mention Itch.io as an alternative, and, firstly, please understand that I adore Itch.  Itch is where TCM got its initial start and early community from, and I owe a lot to Itch’s commitment to its devs and the freedom to produce whatever content they want.  The problem is that if payment processors put pressure on Itch, too, they will be forced to acquiesce.  I can’t stress enough that Steam is astronomically larger and more powerful than Itch- and if they didn’t have the resources or independence to hold to their ideals in the face of pressure from Mastercard, Itch won’t either.  At this point, it's less of a criticism or doomerism on my part and simply an ugly, unfair fact.
This kind of uncertainty alone is enough to stagnate a lot of business in any industry.  This puts the burden on me to either pre-emptively censor the game myself or to cope with the immense financial instability of going forward with unclear and/or unfair guidelines that- once again- disproportionately target queer creators.   
We saw it with the widespread tariff confusion earlier this year that had a pronounced effect on global commerce.  Stephanie Sterling elaborates on the burden of uncertainty in this video about YouTube’s unclear and inconsistent demonetization rules and the clamps it puts on artistic content.  She’s a lot more articulate than I am and paints a really robust picture about why having vague content policies- like the ones Mastercard is pushing- throws a wrench in the whole creative cycle, especially for artists hoping to make a living via their art.
What This Means for TCM
Honestly, this could mean a lot of things, and unfortunately, I just don’t know what the road ahead will look like in 6 months.  Or even next week.  Because I really value transparency, I wanted to lay the situation out for y'all so you can hopefully see where I’m coming from and why this is so incredibly devastating to hear about.
I invested a ton of money into making this game.  More than that, it's been about five years of my life with no other projects on deck, building this game and community from the ground up.  I believe in this project, and I believe in queer adult entertainment that’s inclusive and fun and sexy.  I really do.  
But if I get financially deplatformed, I can’t create.
Essentially, I planned to invest my own money up front, offer the base game (Amir, Mori, and Akello’s full routes) for free, and then make DLC in the form of additional character routes and charge money for those to recoup costs and eventually get me out of the hole.  I hoped that people would really enjoy the base game, get a feel for my writing style and Atlas’ art, and hopefully find that a paid DLC for another character is a worthwhile purchase.  Now, I’m reevaluating how I want to move forward, and I wanted y'all to be a part of that 1) because I need you to see what factors I’m dealing with and 2) I’d like to give as much of a heads up as possible if plans change.
So, right now, the game is in a state called “Early Access”.  This tells players that the game is still in development, still getting updates, and generally taking player feedback/bug reports into account as development furthers.  Once the game is “completed,” I was going to take it out of Early Access and into “Fully Released”.  
One option I’m now considering is charging for the game once it hits that fully released state.  
People who already have the game will not be affected by this at all.  You’ll get the Full Release without having to pay.  (Anyone who has the game in their Steam Library before the changeover will get the Full Release for free.).  The Full Release won’t have significant content changes but will probably have minor bug fixes, polish, things of that nature.  I’m not sure what price point I would set it at.  But like most options, there are pros and cons to this- namely, I made it clear that I wanted to keep this chunk of the game free, but I’m worried that might not be possible.  The benefit to structuring things this way is that I may be able to recoup some of the development costs before a potential delisting, which would essentially terminate my ability to make extra content like I’d intended.
Talking Numbers
I would like to share my budget with you so that you can see the figures I’m looking at.  Again, my ultimate goal here is gaining yall’s understanding first.  I know it’s disappointing to talk money and numbers when we’re all surviving out there, but things are getting dire.  (Note that these numbers are general but close estimates.)
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Artwork includes: Sprites, CGs, Logo Design, Menu, GUI/UX assets and implementation, other In-Game Assets, Commissions for birthday posts/special occasions, Trailers, Animations, Capsule Artwork, etc
Ads, Hosting, and Business Misc includes: Ad runs on websites like Furaffinity and Tumblr, Hosting and Domain fees, Business Name Registration, Studio Peaches logo
Custom Music includes: 6 custom-performed and recorded tracks exclusive for TCM
Equipment/Tools includes: Software licenses, computer hardware, graphic design tools.
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The game does pull in some money on the regular, and I cannot stress enough how grateful I am for my patrons, kickstarter supporters, and for my itch donors because your generosity and loyalty have helped add some stability to this situation, and I’ve gotten good at making your every dime count.
And just for transparency, here’s what the Kickstarter ended up looking like:
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Now, with Kickstarter, I have to emphasize that these numbers don’t represent failure- this was pretty much what I expected going in.  Kickstarter is a great way to raise awareness of projects, and in that respect, the TCM Kickstarter was very successful, even if I cut it perhaps a little closer than I had intended.
So, now you can kind of start to see where the stress is growing.  Over the past five-ish years, I’ve invested close to twenty thousand dollars into this project, and although I have wonderful patrons, backers and itch donors, I’ve barely put a dent in that debt.  This is what game development costs for a game of TCM’s quality.  Currently, I pay Atlas commission rates for their work, but I had hoped to be able to actually employ them.  I personally have never been paid for the time and labor I’ve put into this game, and I work on it about 30 hours a week, every week. 
TLDR
To recap, there are several reasons I’m taking the time to write this up today:
Prepare TCM community for the possibility of changes coming to the plans going forward
Inform the community of some very alarming developments happening on gaming platforms
Help show the community just how much game development costs, and how imperative it is to find a financially viable future for this project.
Prayer circle we don’t get delisted
The bottom line is:  TCM needs to make money if it is going to continue being developed. If the game gets delisted and deplatformed, I might need to make serious changes to keep this project alive.  I may need to make serious changes to mitigate what’s already happening to adult games.  
Things are scary out there for artists and especially for queer artists.  I have absolutely no idea what the future holds for TCM and no idea how much worse things are going to get before they get better.  Transparency has always been a priority for me, so definitely expect updates and announcements as things evolve and change over the coming months. Just please understand that I may have to pivot or change tact depending on what Mastercard decides is a violation of their content guidelines. 
For better and for worse, nothing is set in stone today, but that does mean I’ll need to continue monitoring the situation closely, and I’ll do my best to keep everyone informed of TCM’s development with as much notice as I can.
Finally, I encourage all of you to do further research into this on your own.  I encourage you to sign the petition that the ACLU has been circulating as a first step towards fighting this unfair hold payment processors have on our content.  I encourage you to talk to performers excommunicated from OnlyFans and Patreon for having “objectionable” material. I encourage you to talk to Furries who were booted from Fansly for being incorrectly labelled as deviants with bestiality kinks.  I especially encourage you to look into the oppressive, hateful groups pushing for this kind of artistic suppression and pressuring Visa and Mastercard to tighten (comprised largely of swerf, terf, and bog-standard conservative purity politics).  Send angry emails, support your favorite creators, and cultivate safe online spaces for queer adult content.
As always, please hit me up with any questions you might have- I can be reached in all the usual places:  Here on Tumblr @tricitymonsters, on discord @pockatuck or via the TCM server, or even email if you have something longer to send > [email protected]
Some source links for you:
ACLU Petition: https://action.aclu.org/petition/mastercard-sex-work-work-end-your-unjust-policy PCgamer Article Breaking the Story: https://www.pcgamer.com/software/platforms/steam-introduces-new-rule-prohibiting-certain-kinds-of-adult-content-that-might-make-visa-or-mastercard-unhappy-financial-deplatforming-in-action/
VICE Article that was pulled that lists the groups behind the push: https://web.archive.org/web/20250719204151/https://www.vice.com/en/article/group-behind-steam-censorship-policies-have-powerful-allies-and-targeted-popular-games-with-outlandish-claims/
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upadekkonstantynopola · 9 days ago
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upadekkonstantynopola · 9 days ago
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woke up at 6 to feed the cats and blearily made sure to jot down the "genius post" rattling around in my skull so i wouldnt forget
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upadekkonstantynopola · 11 days ago
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(In the cuck chair)(starts booing)
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upadekkonstantynopola · 13 days ago
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upadekkonstantynopola · 14 days ago
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stole this from twitter
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upadekkonstantynopola · 16 days ago
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Posting a Tiktok I really enjoy since she’s going away 😔
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