My name is Angel Polanco. I am an indie game developer, and I am making a game where you show monsters the meaning of love by blasting them with heart bullets!
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Try using yellow on Alter Shanx
Shanx [+ Alter Shanx]
i wanted to give alter shanx a diffrent green but all of the colors i get are too far off :cry;
also guardians done!! next up are veyerals since the other 3 families have monsters that would force me to learn how 2 zaraden
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Sandrome
WERE FUCKIN BACK YEAHHHHHHHHHHH
i uh. i wanted to get back to this by making sandrome, but she was just there, rendered and all
ig i forgot to post it?????? idk
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Voladrome
*20000 studs of orange baseplates sold seperately
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Hello, I had a question about a possible "endless story run" if you are intrested in it. Basically, it's a mix of Alteres Story Run and Endless mode. So when you reach the final boss selection and "loop back", you still have all your stuff, and loved monsters' events will happen. Also, once a loved monster's event happens, they are put back into rotation. Would such a thing be possible? Or no, too trick too code?
The real problem with this is it would be far too easy to break and go on "forever"
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So cute!
Finally sharing another TVRUHH earring model!
So long story short, my printer decided to absolutely kill itself for a lil bit, so fun times. Anyways, I've finally finalized and printed the next glyph since she's cooperating again!
So here's Hadesoh!
I currently don't have a version without the flame lances, but I'll eventually reblog with that.
Here's the assembled model: (requires 4 jump rings and a hook per earring)

And here's the link for anyone who wants to print them themselves!
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Hello! Big fan of your game here! I am very much in the endgame of TVRUHH right now, keeping up with content each update while also trying to track down the last few rose medals from altered story and radiant medals from endless and ultra quickplay.
What I was wondering was if you had considered adding some kind of way to make it easier to track down certain kind of monsters? Like a quick gift, or once per night event that makes every monster in a level be from a certain monster family. I thin that that would be a pretty nice QoL feature to have, ecspeially with many unique monster interactions to look for with the new gift delivery events.
Anyway, hope you have a nice day and good luck with development!
It already makes undiscovered rose medals more likely. It would probably be too much control if you had too many ways to manipulate it.
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So. I might be a little obsessed with Eyeric Glyphs from TVRUHH. In order to remedy(not really) this i 3d modeled every glyph that has a fight or a power/blessing gift. (Oudenai didn't make it into the screenshot, and I technically haven't encountered Chinotoh but the power glyph can be rotated ig)
(didn't feel like fighting with blender, so tinkercad my beloved)
Why did I leave my building blocks on the file you may ask?
Because I'm leaving this publicly available, and plan to make all future glyphs! Because I can. Make yourself a keychain or earrings or something! Have fun!
They're all available here:
If you print anything, send me a photo or tag me! I'd love to see it!
(and psss.......thinking about making more tvruhh models in the future.....so watch out....)
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Hey sorry to bother, hope your holidays have been good!! Have the themes for the "Heart" (like violet) bosses been released yet? Specifically their second phase themes. (Also not to be a sap but thank you for your continued hard work and development on this game. Getting to experience it has meant... more to me than it realistically should have. But thank you.)
All the fallen hearts start with the monster family's alternate (even level) theme, and then use an alternate starting point from the monster family's climactic battle theme for phase 2. These are the ones that play on common bosses if you are near the end of a run in most game modes (except normal story mode) Thank you!
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Dot's event is done! She has 4 entirely new minigames that all accurately simulate hugging. So if you've never been hugged before, now you'll know exactly what it's like!
The best part of making 4 new minigames is that I get to reuse them across several other events that I haven't made yet. But of course, every monster is going to put their own unique flavor on each minigame because I love making more work for myself!
The game is also 30% off on Steam right now! Give someone the gift of a hug metaphorically and literally through this game!
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Do the upcoming Tower Bosses have an lore significance in the world?
Also, will we ever get to fight the source behind the Zaridens whose wongs are torn off?
Patience my friend. I'm cooking!
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actually i have a question for upcoming tower bosses
as they will replace newborns as final fights in towers, will they be high health multi phase fights like story final bosses?
and also will they somehow appear as final bosses outside of their towers? like after defeating shamble tower once, would its boss appear in endless nightmare and generic towers?
Yes to all of that. The newborns that are there right now actually have a hp multiplier to approximate the increased hp they will have
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I have now made 106 boss battles! I am still keeping the final count a surprise, but there are still 7 more that I have revealed which will put the total up to 113 when they are done. (This game was supposed to take 1 year and have 36 boss battles, but they keep letting me cook.) I have also now designed scene portraits for every single monster, and made the final art for most of the remaining ones. I can't wait for you all to meet them!
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I've designed so many gifts and effects over the years. The game has changed so much that I decided to go back through the whole list that has hundreds now and make improvements to a lot of them. Almost half of them ended up being changed in one way or another. I had a beta version available for about a month where people helped me catch and fixed any new glitches that were introduced by this overhaul.
One of the more complex changes is with the Boundless effect. This effect lets you wrap around the screen to the other side. If you had any helpers, they used to snap back over to you when you warped. But now they actually follow you and stay in formation! You can now do this silly thing I call "The Wall"
The update is live now for everyone!
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I love your game so so much!!! Its so wonderful and good and aaaaaaa!!!!!! I'm currently level 31 in Quickplay, and have gotten 3 light medals on most characters, and I am gonna play so so much more. Your game warms my heart so much.
How did I miss this from April? Thanks! I wonder how far you got.
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ayo hows the game dev going? (btw have you ever played the game chippy? i made a mod for it and inspired a bosses design after echo!)
I just finished a beta build that rebalances over half the gifts in the game! A lot of older gifts were all over the place in power, so I wanted to even them out a bit. I haven't posted much dev stuff here in a while because it's been a lot of behind the scenes stuff that I can't make a cool GIFs out of.
I have not heard of that game Chippy before, but it looks neat!
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