vikas-room
vikas-room
this relentless future finally looks brighter and brighter.
37K posts
hi this is my reblog dump ^-^ they/sheneocities: https://anas-room.neocities.org/
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vikas-room · 5 hours ago
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hey patrick can you see my feet
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vikas-room · 5 hours ago
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in the shadows 👀
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vikas-room · 5 hours ago
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vikas-room · 5 hours ago
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vikas-room · 5 hours ago
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the thing is people often talk about how minecraft steve is the most whitewashed character since jesus christ but never does anyone discuss how they’re perhaps the most misgendered character ever
steve (alongside all the other default skins, for that matter) are referred to with they/them and with gender-neutral language by the developers!
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vikas-room · 7 hours ago
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People who give pets a bit of chocolate when they know it’s their pets last day are a bit of a funny concept. Imagine being old and friends with an alien who will live ten times your lifespan and they’re like “ah shit he’s dying, well since you’re dying anyway haven’t you always wanted to know what uranium tastes like?”
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vikas-room · 7 hours ago
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my friend what should i draw next
a ggoat
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vikas-room · 7 hours ago
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feedist kinktober 27 : boozy belly
this was one of the first things i wrote about em. i'm not the best at writing dialogues so i hope it's not to clunky, enjoy!
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vikas-room · 8 hours ago
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jane mantle..... unsave me jane mantle.... jane
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vikas-room · 8 hours ago
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and lastly... doodled a revamped june design based on that patreon teaser
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vikas-room · 8 hours ago
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My honest to god OFF add-on tierlist. I know this is going to make some people mad but it just had to be done.
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vikas-room · 8 hours ago
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Posting my prediction now, pre-Deltarune Ch3&4, not even as a heavily evidenced theory, just a sudden realization based off vibes while analyzing the new Sweepstakes web pages:
I think the Weird Route will end in a softlock.
Deltarune is a love letter to RPGs and every quirk of storytelling AND mechanical play that makes them what they are. Toby has always loved meta games before he made his own, and the Sweepstakes are RIDDLED with references to glitches, mods, softlocks and more.
What if there is "Only one ending...?" In the sense that there is only one final boss you can defeat and one way to make the credits roll by following the intended narrative on a normal route? (Of course the smaller choices you make along the way still matter as long as the characters matter to you, but the overall result will be the same.)
Maybe the Weird Route will not be an "ending", in the sense that the credits haven't rolled, the "final boss" isn't defeated, and you can still boot up your save just fine - but you cannot progress.
Whether that is because Noelle becomes some kind of angelic, unbeatable guardian of a frozen "Angel's Heaven", a Dark World just to her liking that you can never seal due to her power surpassing your own (in an Undertale style consequence of leading her down the Weird Route in the first place)...
Or because of something even more insane? The Twisted Sword can only be crafted with the Thorn Ring, but gives Trance DOWN when equipped to Kris, which would imply less control. The only thing Noelle seems sure of in the Hospital after a Weird Route is that something is wrong with her friend, and she is going to figure out what. Seam once wielded a seam ripper, for when "you're too far along to simply pull the threads [of a story?] back out". And who KNOWS what Ralsei or Susie will do on an extended Weird Route. Maybe the Weird Route will involve Kris shaking us off and breaking free, leaving us with no way to play.
Or maybe it will be neither of these and some third option, but regardless! I think the ultimate irony of the Weird Route would be if it doesn't properly end.
The player, in trying so hard to contort the narrative and game into a different ending, does nothing but break it. Congratulations! You changed your fate! You found a different path and made your choices "matter"! And now you have nothing. No closure, no accomplishment, only a save forever stuck until you wipe and start over. (And do it right this time!)
That's my suspicion. Anyway, wish me luck getting the Shadow Mantle, because I'm gonna be playing 3&4 blind first, and I am TERRIBLE at missing stuff, so...
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vikas-room · 9 hours ago
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So very unimpressed with the jokes about everyone's favourite secret boss (Gerson/Jevil/even random other fav male character of the day) being so powerful that they give the Knight a run for her money, like sorry this is so unfunny to me why are you obsessed with downplaying the coolest character in the game on every level now that it turns out it is probably a woman?
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vikas-room · 9 hours ago
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oh, jade
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vikas-room · 9 hours ago
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sorry if this is over-treaded ground, i haven't intereacted with the UT community in like a decade. but i've been thinking a lot about chara and the way they literally exist as an extension of the player is something SO interesting to me.
obviously i don't think that chara isn't their own character, or worse, that they're actually an evil demon controlling frisk-- those ideas were always stupid.
but chara doesn't even have their own name.
and there has to be a reason, right? we used to take it as a given of the game genre, but deltarune has proven it's not. chara could have had their own name, but they don't. and that's something toby chose.
toby chose for chara to appear after genocide. toby chose for asriel to say that chara was "not a very good person". we take that with salt since they were kids who died- but putting aside our watsonian perceptions of chara and asriel as real children with feelings, and thinking of them as intentionally written characters....
why doesn't chara have a name? why are they revealed in such strange ways? in pacifist, as a sepia memory being chased, and in genocide, as the drive to continue... why was that descision made?
is chara the embodiment of something like the player's choices?
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vikas-room · 9 hours ago
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vikas-room · 9 hours ago
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I don't care who I have to hurt.
I will do anything to bring her back.
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