viktor | he/him | 20 | artist | https://vikkzo.carrd.co/
Don't wanna be here? Send us removal request.
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Sticks a needle in him sticks a needle in him sticks a needle in him
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"I heard this place is popular around here."
I had to do it. The eating scene was too tempting.
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CW blood violence strangling etc etc
i wish you'd never been born
i recently finished this little game so... here's some fanart
also these two pieces are matching. kinda

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PRE ORDERS WILL CLOSE END OF JUNE!!! :))


PRE ORDERS OPEN! LINK IN PINNED POST!
Finally opened pre orders for my Viktor keychain! :D
l am so happy with how it came out, it looks so pretty h and I hope you like it too.
Pre orders will last until July 30th for now!
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Devlog N潞2 - some more design stuff and functional UI/menus
With the end of the month arriving, we have some more things to show! We've done a lot of progress and are almost finished with all of the visual and functional part of the ui and menus.
Menus are the least fun part, especially if you want to completely change how they look from the default renpy and are learning how to do it as you go.
Basically rearranging renpy's default organs until it looks the way we want and hopefully not break something along the way.
We've been abusing the hell out of using images as buttons, and where we couldn't figure out how, we went around by making a custom font to replace any text buttons to match the drawn ui. Making a custom font you can type with and renpy would read the file of was another riddle to solve, but we liked how it turned out.
The gallery is (almost) fully functional now and basically on hold waiting for the cgs and endings that will be unlockable, with the characters' profile descriptions also gradually unlocking as you go through their routes.
(These two will still have some more revisions on how they look.)
Now that we have the style and ui as we wanted and have the base for the gallery to be functional, we're getting back to the script coding again!
Before we started posting on here, we already did have the routes fully planned and with one of them have a full finished script, now it's a case of getting started writing the interactable dialogue and choices.
The start of next month is for finishing the prologue and first parts of the routes, and to also work on more sprites and backgrounds to go with the script.
We'll see where that leads.
Until the next one. :)
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PRE ORDERS OPEN! LINK IN PINNED POST!
Finally opened pre orders for my Viktor keychain! :D
l am so happy with how it came out, it looks so pretty h and I hope you like it too.
Pre orders will last until July 30th for now!
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" Let's get lost, you can take me home
Somewhere nice, we can be alone,
You'll wake up and I'm not around,
I've got to go, oh-oh,
We'll still have the summer after all "
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Some more art i made for the game I'm working on 馃憗
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Self Reflection..
(1/?)
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Devlog N潞1 - UI and design
鈾︼笍 To start with the first devlog we decided to show off some progress we made on the menus, ui and just the visual identity of the game.
Since the game revolves around deciding to, well, doing some terrible things with your new totally stable friends, there's 3 main visuals we ended up going with: crime scene imagery, harsh silhouettes and broken glass.
We messed a lot with the colors since the start . We also messed around to remove and change things about the quick menu that is usually glued to the dialog box in renpy.
Each character also as their own slightly different dialog box personalized to them.
For the main menu, we had a vision of what we wanted (as seen on the previous two images), but it took some tries to get something we were content with.
Tbh, the hardest part was figuring out how to replace all of renpy's default buttons with functioning image buttons. Once that became a case of repeating the same and now familiar process, we wanted to overall the look of the ui instead of sticking to the default of renpy.
Including the preferences menu. The save and load pages are completely different beast, as we are trying to change how they work mechanically, so that'll be for another post when we're more confident we got the effect we want.
And ofc, a gallery as well! Or the start of one, at least.
Ah, the beauty of a concept you throw together in photoshop being turned into an almost functional menu. We're still working on the endings screen and proper cg gallery page, so we'll later on show as the entire gallery menu comes together.
That's it for now, we'll see you for the next devlog once we have more things we want to show you! :)
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First drawing of Canden and my guy already getting traumatised oops
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Terrible, Terrible Things
A horror visual novel where you might be doing some horrible things with some equally horrible new friends.
鈾︼笍 After a long time of almost no contact and very questionable decisions, your closest friend invites you back to the town you both grew up in, where they instead stand you up. Unfortunately for them, this was your last straw. And unfortunately for you, you have 3 new friends from your old college who're all very eager to help you make the worst choices possible.
Hi! We're a two person developing team working on our first game.
We made this blog to post about the progress we make, for anyone that might be interested. So if you are, stick around, as we'll be sharing the development as we go along!
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Really excited about this project, and putting my whole mind into it recently. Still very early stage but gonna keep on working hard on it.
Thank you for the opportunity to be a part of this @ohthethingswedoforlove :D !!
One of the reasons I've been rather busy:
Me and @vikkzo101 are working on a little project 馃憖
We're gonna be working on a horror vn "dating sim" where you might be doing some horrible things with some equally horrible new friends.
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