Tumgik
vriedi · 41 minutes
Text
Tumblr media
ur pc gets porygons 4 free!!!!!!
1K notes · View notes
vriedi · 1 hour
Text
Tumblr media Tumblr media
two minireena pride flags
0 notes
vriedi · 2 hours
Text
Tumblr media
26 notes · View notes
vriedi · 2 hours
Text
minibab forever and ever
0 notes
vriedi · 2 hours
Text
Tumblr media
mantis based bug eeveelution sketchy
5K notes · View notes
vriedi · 2 hours
Text
Tumblr media
6K notes · View notes
vriedi · 2 hours
Text
god made molluscs and then everything else was an accident
3K notes · View notes
vriedi · 3 hours
Text
Tumblr media
Fennekins ko-fi doodle for CaveMann!
1K notes · View notes
vriedi · 4 hours
Photo
Tumblr media
Minccino for cutest shiny. 
3K notes · View notes
vriedi · 6 hours
Text
Tumblr media Tumblr media
pony heart lalonde edition
1K notes · View notes
vriedi · 7 hours
Text
Tumblr media
i am a being capable of immeasurable love and whimsy
37K notes · View notes
vriedi · 8 hours
Text
Tumblr media
156K notes · View notes
vriedi · 18 hours
Text
Tumblr media
2 notes · View notes
vriedi · 1 day
Text
The modder argument is a fallacy.
We've all heard the argument, "a modder did it in a day, why does Mojang take a year?"
Hi, in case you don't know me, I'm a Minecraft modder. I'm the lead developer for the Sweet Berry Collective, a small modding team focused on quality mods.
I've been working on a mod, Wandering Wizardry, for about a year now, and I only have the amount of new content equivalent to 1/3 of an update.
Quality content takes time.
Anyone who does anything creative will agree with me. You need to make the code, the art, the models, all of which takes time.
One of the biggest bottlenecks in anything creative is the flow of ideas. If you have a lot of conflicting ideas you throw together super quickly, they'll all clash with each other, and nothing will feel coherent.
If you instead try to come up with ideas that fit with other parts of the content, you'll quickly run out and get stuck on what to add.
Modders don't need to follow Mojang's standards.
Mojang has a lot of standards on the type of content that's allowed to be in the game. Modders don't need to follow these.
A modder can implement a small feature in 5 minutes disregarding the rest of the game and how it fits in with that.
Mojang has to make sure it works on both Java and Bedrock, make sure it fits with other similar features, make sure it doesn't break progression, and listen to the whole community on that feature.
Mojang can't just buy out mods.
Almost every mod depends on external code that Mojang doesn't have the right to use. Forge, Fabric API, and Quilt Standard Libraries, all are unusable in base Minecraft, as well as the dozens of community maintained libraries for mods.
If Mojang were to buy a mod to implement it in the game, they'd need to partially or fully reimplement it to be compatible with the rest of the codebase.
Mojang does have tendencies of *hiring* modders, but that's different than outright buying mods.
Conclusion
Stop weaponizing us against Mojang. I can speak for almost the whole modding community when I say we don't like it.
Please reblog so more people can see this, and to put an end to the modder argument.
#mc
1K notes · View notes
vriedi · 1 day
Photo
Tumblr media Tumblr media Tumblr media
three in the morning pjs. fitting, I guess.
797 notes · View notes
vriedi · 1 day
Text
Tumblr media
What if we were two Dunsparce chilling on a rock in Area Zero together…? Haha jkjk… unless…?
2K notes · View notes
vriedi · 1 day
Text
i hate to be that guy, but the idea that gender, sex, and sexuality are ontologically pure concepts that can be rigidly defined if we simply police our language enough (our english language, because of course) is—i cannot stress this enough—a total waste of time. you may as well spend your afternoons teaching a brick how to swim
51K notes · View notes