Hiya! Name's Marina, and I wanna be a game designer at some point someday. I'll post a variety of game design materials here, based on both original and non-original content. Hope you enjoy!
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Undyne Smash Moveset
Undyne
Neutral attack: Pierce Contact: Thrusts her magical water spear forward, then does three diagonal slashes with it.
Dash attack: High Stakes Leap: Leaps forward holding her spear with both hands holding it above her head, then crashes its tip into the ground, making a burst of water magic erupt from the ground.
Forward tilt: Halving Slicer: Makes a quick and wide horizontal slash forward with her spear.
Up tilt: Aims Of Freedom: Raises her spear upwards, pointing towards the sky, in a single blunt motion.
Down tilt: Feet Crush: Holds her spear with both hands and thrusts it forward and downwards. It stops the opponent’s momentum if they currently have one.
Undyne’s spear fades away momentarily for her smash attacks.
Forward Smash: Heroine’s Raid: Raises her hand behind her head, then thrusts it forward, as five water spears are fired forward and downwards from above her head.
Up Smash: Heroine’s Uprising: Looks at the screen clenching her fist, then raises it upwards, firing seven magic water spears from the ground upwards and outwards.
Down Smash: Heroine’s Storm: Looks at the screen raising her hand, then clenches her fist downwards, as seven spears descend from above her towards the ground outwards.
Neutral Aerial: Spear Whirl: Spins her spear on front of her once, hitting three times. Combos into Forward Aerial.
Forward Aerial: Reverse Crescent Air Slash: Slashes vertically forwards with her spear, which makes it show the shape of a reversed crescent moon for a moment.
Back Aerial: Not Today: Holding the bottom of her spear with both hands, she thrusts it by her side so as to make a direct hit behind her back. This attack is very quick and pushes the opponent away straight backwards.
Up Aerial: Reach For Your Dreams: Extends her arm and spear upwards, the spear becoming bigger as it is extended, so the tip is a whole Undyne body away from the beginning of her arm.
Down Aerial: Here I Come: Dives directly downwards, spear point on front.
Grab: Bad Guy Snatcher: Grabs the opponent by the chest with her non-spear hand. Her spear fades away during grab.
Pummel: Beat Upping: Repeatedly punches the opponent on the face.
Forward Throw: Boulder Throw: Throws the opponent forward with a single arm.
Back Throw: Boulder Suplex: Suplexes the opponent into the ground. Quite powerful.
Up Throw: Boulder Hurl: Holds up the opponent with both arms, then throws them upwards.
Down Throw: Boulder Smash: Holds up the opponent with both arms, then smashes them onto the ground.
Floor Attack (Front): Try Harder (Front): Jumps up and pierces forwards with her spear.
Floor Attack (Back): Try Harder (Back): Jumps up, turning around, and pierces forwards with her spear.
Floor Attack (Trip): Spear Twirl: Quickly jumps up and spins once in place while hitting with her spear.
Edge Attack: Edge Pierce: Quickly pulls herself back up with the arm that isn’t holding her spear, and drives said spear into the ground in front of her.
Neutral Special: Spear Of Justice: Throws her magic water spear forwards, then creates another one. Travels a higher than average distance, and does good damage too, though it doesn’t have a lot of knockback.
Side Special: Overwhelming Determination: Leaps forward, intent on hitting with her spear. If she does, and no other direction is inputted, she fades away into glowing water and instantly reappears on the back of the opponent, and before they can react to the first hit, she delivers a similar hit from behind. If the player curves the attack input down, Undyne appears above the opponent and drives her spear into them from above, and if it’s curved up, a circle of magical water appears below the opponent and Undyne emerges from below, hitting the opponent from below and upwards.
Up Special: Ascendant Current Pierce: If on the air, she holds her spear with both hands and points it upwards while holding it close to her, then it suddenly increases in size for a moment, and jets really quickly directly upwards. If on the ground, she looks at the screen and raises her spear, making magical water spears emerge from the ground on the two sides next to her, rising from circular spots then disappearing. It can be charged to go from two, to four, and finally six spears rising, half to her left and half to her right. They won’t all appear if there’s not enough ground next to her (for example, with a ledge directly to gher left, only spears on her right will appear).
Down Special: You Can’t Escape: Undyne enters a defensive stance, and if hit, she does a vertical cut with her spear leaving behind a trail flashing red and green. If the opponent is hit, they’re covered in a green glow, and left frozen right where they are for a second, being incapable of being affected by knockback.
Final Smash: The Undying Heroine: Her body seems to dissolve into energy, then regenerates into a new, armored form. Her speed, power, and special attacks are greatly enhanced. She sends three spears with Spear of Justice instead of one. In Overwhelming Determination, she adds another hit before the final one, making the normal version ->/V/<-, the curved down version ->/<-/V, and the curved up version ->/<-/^. Ascendant Current Pierce is faster and covers a greater distance in the air, and immediately achieves full charged form on the ground. Finally, You Can’t Escape lasts twice as longer on the opponent. Undyne eventually returns to her original form.
Shield Animation: Holds her spear with both hands in front of her, crouching a little.
Forward Roll: Quickly barrel rolls forward.
Back Roll: Quickly rolls backwards.
Spot-Dodge/Sidestep: Steps into the foreground, holding her spear close to her chest.
Air Dodge: Spins once in midair.
Crouch: Slouches her legs, still as combat ready as ever.
Crawl: Doesn’t have.
Side Taunt: Draws her finger across her neck, imitating a cutting motion.
Up Taunt: Points her spear at the sky, saying: “I’m gonna WIN!”
Down Taunt: Clenches her fist in front of her while looking solemn (her hair even flows as if by wind) then pounds the ground with said fist. If on an Undertale stage, she’ll use her phone to call Alphys.
Idle Poses: Slams the bottom of her spear against the ground, or pumps her fist in front of her.
On-Screen Appearance: Dives in from above, then creates her spear and says “En garde!” while getting into battle stance.
Victory Poses:
1: Spins her spear, and points it towards the camera, while saying “NGAAAH!”
2: Grabs a boulder, and suplexes it into the ground.
3: Holding her closed fist in front of her and spear to the side, hair waving in the wind, she says: “You’re gonna have to try a little harder than that!”
Kirby Hat: Kirby gains a red ponytail and eyepatch and can use Spear Of Justice.
Alternate Palette Swaps:
1: Normal
2: Blue skin becomes yellow, red stuff becomes pink, tank top, yellow boot line, eyepatch, and jeans become white. (Alphys)
3: Blue skin becomes light purple, red stuff becomes black (hair with a blue tip, yellow boot line blue too), tank top becomes light blue, jeans and eyepatch become yellow. (Catty)
4: Blue skin becomes light green, red stuff becomes yellow, tank top and eyepatch becomes pink, yellow boot line and jeans become light blue. (Bratty)
5: Blue skin becomes faded light blue, red stuff becomes black, yellow boot line becomes dark purple, eye patch, tank top and jeans become dark red. (Muffet)
6: Blue skin becomes very light green, red stuff becomes light blue, other clothes become blue. (Shyren)
7: Blue skin becomes light brownish green, hair becomes very light brown, tank top becomes light brown, jeans, boots, fin details, and eyepatch become brown. (Gerson)
8: Armor Attire. Silver full body armor with a tenebrose helmet.
Height: Samus size.
Weight: Medium.
Walking Speed: Average.
Running Speed: Above-average.
Jump Height: Average.
Second Jump/Additional Jumps: Below-average. Spins once.
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Papyrus Smash Moveset
Papyrus
Neutral attack: Cool Punches: Does two exaggerated punches, one with each arm, then shoots a bone attack, a standing bone two thirds his size, which scrolls forward.
Dash attack: Papyrus Missile: Jump dives directly forwards, hitting with his head.
Forward tilt: Femur Sweep: Projects an extended horizontally long bone from his hand and sweeps horizontally with it.
Up tilt: Rising Rattle: Makes a bone rise from the ground in front of him to two thirds above his head. Hits from below and knocks upwards.
Down tilt: Bi Bone: Looks at the screen while crouching, and extends his two hands left and right, to fire two bones a third his size in both directions.
Forward Smash: Power Bone: Focuses energy in one hand, then thrusts it forward, firing a powerful bone a third his size taller than him forward. It travels a medium distance and is quite fast.
Up Smash: Bony Knock: Looks at the screen, arms close to his body and elbows as low as possible, then quickly rises his arms upwards, making two bones rise from both sides, two times his size.
Down Smash: Bony Slam: Same movements as Bony Knock, except in the opposite order, extended arms first. The bones are the same size, but are created up and go down instead.
Neutral Aerial: Air Tibia: Fires a bone two thirds his size in the direction he’s looking. The bone floats straight forward.
Forward Aerial: Papyrus Spin: Spins his torso with his arms extended, hitting multiple times.
Back Aerial: Swerve Radius: Turns while swerving his hand upwards, projecting a bone from it.
Up Aerial: Upstretch: Points hand upwards and a bone two thirds his size stretches out of it and then quickly stretches back.
Down Aerial: Downstretch: Same as Upstretch, but downwards.
Grab: Capture Seize: Grabs the opponent with both hands and holds them up in the air.
Pummel: Capture Shake: Shakes the opponent up and down.
Forward Throw: Capture Release: Lifts the opponent over his head and throws them forwards.
Back Throw: Capture Spin: Spins in circles a couple of times, then throws the opponent away.
Up Throw: Capture Consecutive: Throws the opponent upwards, then fires a bone on their direction.
Down Throw: Capture Cage: Releases the opponent downwards and immediately after four bones form from above the opponent onto the ground, leaving them immobilized for one second.
Floor Attack (Front): Eager Rise: Excitedly and quickly gets up, extending his arms to the sides, hitting with them.
Floor Attack (Back): Eager Wake: Same as Eager Rise, except he turns around while doing it.
Floor Attack (Trip): Papyrus The Great Rises Again: Jumps a small distance into the air and extends both arms and legs, hitting with both of them.
Edge Attack: Bone Flex: Gets back on stage while kneeling on one knee and hitting with his arm like he was flexing his non-existent muscles.
Neutral Special: Aqua Bone: Fires an aqua colored bone his size forward. It can’t be dodged or shielded, it can only be avoided by not moving at all or jumping over it. Usually hits people out of shield, though it will break it if it’s at a certain size.
Side Special: Bone Wave: Fires a “wave” of bones, three bones that increase in size gradually like a wave, while advancing too by holding on to the last one. Works as a wall from projectiles and pushes people away when hitting them. Can be used in midair, and at a certain distance from the ground, the bones will be descendant instead of ascendant.
Up Special: Great Rise: A bone two and a half times his size quickly rises from below him, pushing him straight upwards quite a distance. In the few moments the bone is present, it damages slightly to contact, but also works as a wall.
Down Special: Blue Attack: Thrusts his palm forwards, emitting a very short range faint blue shockwave. If it hits an opponent, they enter helpless state. On ground, this means they’ll fall right away.
Final Smash: Really Cool Regular Attack: With a grin announces his special attack as he raises his palm upwards, action in the stage frozen, when with a puff of smoke the Annoying Dog appears holding a bone. He says “What?!” as the dog jumps off stage, then pouts and steps on the floor several times before beginning his actual attack, doing a huge jump to the top of the stage and landing on a bone platform, extending both palms to the sides, and starting to exude circular blue aqua shockwaves, which push away those who want to reach him and cancel projectiles. On all platforms in the stage, several bones of several sizes start to appear from left and right at high speeds for some seconds, until finally, Papyrus raises his arms while proudly laughing as a bone only slightly smaller than an average sized stage sweeps it from right to left.
Shield Animation: Elbows close to chest, hands close to head, slightly crouching.
Forward Roll: A barrel roll in which they throw themselves forwards very roughly.
Back Roll: Jump backwards
Spot-Dodge/Sidestep: Steps to the side while raising their arms upwards as if spooked.
Air Dodge: Their body becomes horizontally aligned, while still being pretty slimmed.
Crouch: Crouches with legs open and shoulders to the sides, having a look of suspicion.
Crawl: Doesn’t have.
Side Taunt: Points forward, and then to himself, then clenches his fist, all while saying: “I will bonetrousle you, for I am, The Great Papyrus!”. If one succeeds in completing the taunt without getting hurt, a sparkle icon will appear next to his icon, and he’ll do more damage and take less for a limited time.
Up Taunt: Brings his hands to his hips as he proudly cackles: “Nyeheheheheh! Heh!”
Down Taunt: Does several quick little hops while making noises of excitement. If on an Undertale stage, he’ll use his phone to call Sans.
Idle Poses: Puts a hand above his eyes and scouts the area, looking to the sides. Flexes his arm while grinning.
On-Screen Appearance: A bone pillar rises from the floor, then immediately descends to reveal Papyrus, who raises a palm upward before getting into fighting stance.
Victory Poses:
1: Offers the camera a plate of pasta.
2: With elbows close together and hands on his chin, he says: “Wowie! I won!”
3: Hand on a chin and the other in a hip, says: “I’ve made friends by smashing them!”
Kirby Hat: Kirby gains a Papyrus Hat and a scarf and can use Aqua Bone.
Alternate Palette Swaps:
1: Normal
2: Red in outfit becomes blue, yellow becomes white, blue becomes black. (Sans)
3: White, blue and yellow on outfit becomes golden, red becomes purple, and he wears a golden crown on his head and a purple cape on his back. (Asgore/King Papyrus)
4: Outfit looks more like suit, black with a white shirt and a pink tie, black shorts, yellow and red become pink, wears sunglasses, and has a pink “MTT” logo over his heart. (Mettaton Agent).
5: White, yellow, black, and blue in outfit become silver grey, red becomes black, logo on his chest becomes the Delta Rune. (Lesser and Greater Dog)
6: Head becomes orange, red, yellow and blue in outfit become black, logo becomes white. (Grillby)
7: “Cool Dude” Attire. Cap, shorts and part of sneakers are dark red, gloves, basketball shoulders, and most of the sneakers are orange.
8: “Jogboy” Attire. Has a pinker shade of red.
Height: Link size.
Weight: Low-Medium.
Walking Speed: Average.
Running Speed: Average.
Jump Height: Above average. Raises a fist upwards.
Second Jump/Additional Jumps: Average. Raises both arms upwards.
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Super Smash Bros Moveset: Frisk
Frisk
Neutral attack: Cut and Punch: Does two diagonal slashes with a Toy Knife, then punches repeatedly with the Leather Glove.
Dash attack: Dangerous Dancing: Twirls forward while hitting three times with Ballet Shoes.
Forward tilt: Stick Throw: Throws a Stick forward, which travels a medium distance. It can be caught, but it will fade when thrown and when it hits an opponent, even if they shield. Only one can be on stage at a time.
Up tilt: Yellow Heart: Their red soul appears on their chest and immediately flips upward and turns yellow, then fires three small projectiles upward, which travel quite a decent distance.
Down tilt: Low Poke: Thrusts their Toy Knife forward while crouching. Trips opponents.
Forward Smash: Worn Dagger: Slashes forward with the Worn Dagger.
Up Smash: Vine Cutter: Slashes upwards with the Worn Dagger.
Down Smash: Root Trimmer: Does a horizontal slash with the Worn Dagger while looking at the screen, covering both sides.
Neutral Aerial: Soul Shine: Looks to the screen as their heart shows, creating a small heart shaped burst of energy that covers all around them.
Forward Aerial: Front Empty Gun: Takes out an antique revolver and fires five consecutive and real quick bursts from it, which project for about two times their width forward.
Back Aerial: Back Empty Gun: Identical to Forward Aerial, but in the opposite direction.
Up Aerial: Burnt Pan: Swings the Burnt Pan upwards, which hits four times before pushing the opponent upwards.
Down Aerial: Ballet Shoes: Kicks straight downwards three times with the Ballet Shoes.
Grab: Hug Act: Hugs the opponent.
Pummel: Cover In Affection: Shakes the opponent side to side as small hearts come out.
Forward Throw: Hug Roll: Knocks down the opponent by weighing themselves down on them, does a roll in place, and immediately after throws them forward.
Back Throw: Hug Fall: Falls on their back carrying the opponent along, rolls in place, and then throws them away backwards.
Up Throw: Hug Soar: Throws the opponent upwards, in the way one would throw a child up in the air to play with them.
Down Throw: Hug Pound: Jumps upwards still hugging the opponent, spins once in the air, and then crashes with them to the ground.
Floor Attack (Front): Stay Determined: Their heart appears as they get up, and a yellow four pointed spark appears from within them and damages all around them.
Floor Attack (Back): Stay Determined
Floor Attack (Trip): Stay Determined
Edge Attack: Clim Flop: Spins their legs upwards to get back into the stage, hitting with them and landing into sitting down.
Neutral Special: Flirt: Makes a pose while grinning, which sends a small heart projectile forwards. If it hits, the opponent’s attacks will do less damage for some seconds. Not stackable.
Side Special: Annoying Dog: Hops on the Annoying Dog, a white puppy, and rides him forwards for as long as the button is held. They can hop by jumping while riding the dog, too.
Up Special: Cell Phone Jetpack: Pulls out their cellphone, which immediately turns into a jetpack, which they use to jet upwards at great speed, though they can also move horizontally pretty quick too. Will damage if they run into an opponent.
Down Special: Spare: Makes a swerving motion with their arm downwards, indicating unwillingness to fight, as they’re covered in a yellow circular light field with a cross on it, that pushes opponents away. Takes some time to recharge. If they connect this attack 15 times, the opponent immediately loses a stock. This is shown through a yellow energy bar that appears over the opponent’s icon.
Final Smash: Determination Of The Seven Souls: An Undertale text box appears on the bottom of the screen, reading: “You called for help…”. Frisk then becomes their red colored, heart shaped soul, and is surrounded by six other souls of different colors, which create a sphere of flashing rainbow energy, which can freely move around the stage to move into the opponents and damage them greatly.
Shield Animation: Crosses arms.
Forward Roll: Their heart shaped soul appears over them, as they float forwards very quickly, and then turn around. Frisk can dodge very quickly.
Back Roll: Same as Back Roll.
Spot-Dodge/Sidestep: Soul glows as they quickly float into the foreground for a moment.
Air Dodge: Swerves their body into looking at the screen, as their soul flashes on and off, in the style of mercy invincibility one receives post being hit.
Crouch: Kneels down with one knee, and lowers their head. Is very small during this, being capable not being hit by several attacks.
Crawl: Crawls on their knees and hands. Again, very small during this.
Side Taunt: Inclines head to the side while smiling, a small heart coming out.
Up Taunt: Takes out a pot of water, and pours instant noodles on it. They patiently wait for them to cook, then eat them and heal 15%, assuming they weren’t hit in the process. If their damage is above 120%, they eat the noodles raw right away.
Down Taunt: Sits down and does a thumbs up. If on an Undertale stage, they will use their phone and call Papyrus and Undyne.
Idle Poses: Looks up, then to the sides. Looks back for a moment.
On-Screen Appearance: A red heart floats into the screen with Undertale’s battle start noise, then Frisk appears around the heart.
Victory Poses:
1: Pets the Annoying Dog, who wags his tail happily.
2: Looks inside a Dimensional Box, only to have the Annoying Dog pop his head out of it.
3: Sits down to eat Cinnamon Butterscotch Pie.
Kirby Hat: Kirby gains Frisk’s hair and can use Flirt.
Alternate Palette Swaps:
1: Normal
2: Sweater becomes green and yellow, hair becomes a lighter brown. (Chara)
3: The pink in their sweater becomes lighter and they gain a pink ribbon. (Aqua Soul)
4: Sweater becomes orange and yellow. They wear a bandana with abs drawn on it. (Orange Soul)
5: Sweater becomes blue and lavender. They wear a tutu. (Blue Soul)
6: Sweater becomes purple and white. They wear clouded glasses. (Purple Soul)
7: Sweater becomes green and orange, they wear an orange apron with a heart on it (Green Soul)
8: Sweater becomes yellow and brown. They wear a cowboy hat (Yellow Soul)
Height: Between Jigglypuff and Ness.
Weight: Slightly heavier than Jigglypuff, maneuvers really well in the air.
Walking Speed: Not very quick, but not slow.
Running Speed: Above average. Floats while their soul is shown.
Jump Height: Slightly above average.
Second Jump/Additional Jumps: Their heart soul is shown, but blue colored. Definitely above average, can move very well in the air.
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