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wordrew ยท 7 months
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Artefact: Pendacour, Testament of the Phoenix (Tome) Session 1
Lately, I have been increasingly interested in the world of solo RPGs as a way of exploring game design and as a creative outlet. Over the years, I have managed to collect a number of solo RPGs, but I have never actually played any of the games I own. I decided to finally start by picking up the one I have been most intrigued by, Artefact, a game created by Jack Harrison and published by Mousehole Press.
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In Artefact, you become a sentient magical item exploring the item's history from creation through its line of Keepers - what a fucking rad idea! So I grabbed some candles and my new soloRPG journal and dimmed the lights down really low - this was going to be some intimate gaming time sans interruptions from the fam.
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To start your journey in Artefact, you must first decide on what type of item you're going to play as - for this first experience, I decided to be a Tome based on its tagline - "A receptacle of knowledge, lost or forbidden." If you've ever gamed with me, you know that I love the trope of lost or forbidden knowledge. My characters are always seeking.
After choosing your item type, you follow a creation process which is unique for each item. For the Tome, you give the item three Traits, draw a picture of it, and name the chapters within. This happens before you start answering the Artefact Questions (which includes giving yourself a name), but I went right into naming since one had already manifested itself.
I was now Pendacour, Testament of the Phoenix. I was penned in the stale air of the now-lost temple of Saint Melacour, by the fanatical monk, Pendax. Since I skipped the three Traits portion, I will stop here and return to what I was supposed to do first.
As an aside, I (Drew) am finding that soloRPGs are a bit of the Wild West in terms of how they are intended to be played or used. From the information I've gathered on social media and places like itch.io, soloRPGs are meant to provide a general guide on how to play the game but openly allow for players to deviate whenever and however they like. For me, naming comes first. Almost always. Names have power, and they serve to help me really embrace whatever character I am writing (even if said character is, in fact, a magical Tome). Often times, I will have a character's name in mind before I begin "rolling them up."
Back to me, Pendacour, and my Traits, though. Artefact gives each item type a list of suggested Traits, which is a useful starting point. In fact, reviewing the list now offers some other intriguing options outside of the three that I embraced. My first trait is Blessed, followed immediately by Divine. In the end, I decided that they were synonymous enough for me to combine these traits. I then embraced Loyal and ultimately decided I was loyal to Saint Melacour and those who embraced His path. Finally, after synonymizing Blessed and Divine, I embraced Eager as my final Trait. We'll get to Eager in a later post...
Then I outline my chapters:
On Saint Melacour
His Blessings Upon Us
Invocations for Channeling
Offerings, Rituals, and Prayers
To Know His Presence
How to Live to Honor Him
Remembrance of Those Before
The final step before diving into the Artefact questions is to draw a picture of myself and give it some brief descriptors.
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So my styling is a purple-dyed leather tome with a fiery silvery-orange/red ball of flame. The flame has stylized wings and tail of a phoenix embossed in gold. I have metallic corner protectors made of ornate, filigree gold, and several ribbon place markers. I am colorful and regal and of superior craftsmanship. I am a labor of fanatical love, but that story will have to come later...
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