Don't wanna be here? Send us removal request.
Text
hyperfixation please stay with me long enough to complete the project. hyperfixation do not fade. hyperfixation finish what you started for the love of god
145K notes
·
View notes
Video
Everybody stop what you’re doing RIGHT NOW and celebrate the last Out of Touch Thursday of 2020
149K notes
·
View notes
Text
Okay, I like both these things and haven't seen anyone talking about chucklefuck or Haley, which is terrible because they would immediately be at each other's throats until Roy and/or Senshi made them actually talk to each other. Haley doesn't like guilds because he's sold her father out but chillchuck always seems to treat his crew right
I hope I’m not the only person in the world who likes both things but imagine Marcille & Vaarsuvius friends ok? Okay. Reading spellbooks and blowing shit up together.
50 notes
·
View notes
Note
I would look to Flying Circus personally. It already features dials for altitude and airspeed, so adding two more for toughness and max strain shouldn't be too bad. Stress could be a bit hard but a mancala stone or similar placed on the track should suffice. For easy storage you could place a sticker on there to save your place. Figuring out finances would be challenging but keeping a cup of coins around that you can take from or pay into sounds so fun I might do that if I ever end up running an in person game. You'd probably be better served handling downtime stuff in a play by post kind of way during the rest of the week if your schedule allows.
@bionicle-necron you have more experience with both in person Flying circus and obscure indie RPGs than I do. Does this seem viable?
Hello! You talk a lot about ttrpg mechanics, and I was wondering if you could help me out with something.
Very often, the only time I have available for playing is on Saturday, but I'm jewish so I can't write or use electronics during the session. Are there any rpgs that don't require any writing? And if not, what do you think would be a good way to modify a preexisting one?
I'm assuming you're looking for games where nobody involved needs to do any writing things down, so as not to run afoul of the whole "no asking other people to perform restricted activities for one's own benefit" thing, which leaves you with two basic options:
Very simple games with little or no persistent game-state information, such that it's feasible to keep it all in your head. This covers stuff like Lasers & Feelings (no mechanical game-state whatsoever, though you will need to do character creation ahead of time) or Honey Heist (each player has one number to keep track of, which can be handled without writing by sliding a token around on printed track prepared ahead of time, if you help remembering).
Games where the complexities of the persistent game-state are entirely represented using props and tokens. On the simpler end, you've got stuff like Dread, a survival-horror game where conflicts are resolved by making pulls from a Jenga tower, and there are no hit points or other resources beyond the tower itself – either the tower is up and your character is alive, or the tower is down and your character is dead. (The same caveats about character creation in advance that apply to Lasers & Feelings, above, apply here.) On the more complex side, you've got RPG/board game hybrids like Zoetrope or What We Possess, where each game comes in a box with a giant stack of cards and tokens and playing-boards and such, and the game-state is represented by shoving components around.
It's a pretty broad question, so if you have a specific genre or milieu in mind, I can try to chase down something suitable which fits that brief.
536 notes
·
View notes
Text
Cats
having a cat is great. there's a small little animal wandering around. effervescent
148K notes
·
View notes
Text
*walks into american followers bedrooms* *in gentle voice* hows it going champ
176K notes
·
View notes
Text
saying “can u not” to inanimate objects that are just following the laws of physics but in, like, inconvenient ways
307K notes
·
View notes
Text
Okay, so one of my favorite indie ttrpgs, flying circus just released an expansion recently.
This got me thinking about that post I made where I said what planes the undersiders would fly if they were flying circus characters, and that got me thinking about the Slaughterhouse nine and what they would be in this universe.
With the new expansion, Chariots of Steel we no longer need to wonder. They are ground pounders, able to launch attacks on aerodromes and towns alike that their air militia and any circus pilots might find hard to handle.
Mannequin obviously has a squad of clockworks, heavy armor and the skirmisher mastery, so he can pull his classic moves of creeping around vents and having an uncanny valley vibe
Shatterbird has a Flaktraktor and the fire section mastery, preventing their victims from scrambling a proper defence and generally filling the air with projectiles.
Burnscar has a squad with carbines and landflammenwerfers and the shock trooper mastery. She can plink away at you from a decent distance, but y the time you start fighting back she is already in your face and commiting war crimes.
Crawler has a Drakentoter, the biggest tank in the game, heavily armed and with heavy armor
Cherish has a Nashorn, an artillery vehicle that can reach out and touch you anywhere in the city
Siberian has an SRW gletsher, which plows through walls like they aren't even there.
Bonesaw drives a Mannschaftwagon with the driver mastery and a few clockworks kitted for capture.
If things go south on any given raid she can use those prisoners as hostages to ensure the nine get a clean getaway and of course she's a medic so if you want to injure one of the nine you had better make it hurt, you better kill them in one shot because otherwise bonesaw can just patch them up good as new.
Jack Slash has a Feldmaus, a slippery light tank that struggles to deal with infantry
And because I felt bad for leaving her out of my last post,
Green Eyes drives a Fischtraktor, an extra spooky submersible tank that's hard to keep down. She offers to let Blake and Evan be her gunner and loader, but since it achieves submersible status by filling entirely with water they haven't taken her up on the offer yet.
4 notes
·
View notes
Text
I mostly went straight to the threats section for cool stuff about clockworks, but the dragon section ended up being my favorite.
Do you think the propagation of ground warfare in Himmelgard is a draconic plot to further assure their air superiority?
I'm being VERY NORMAL about Chariots of Steel.
IM NOT FREAKING OUT ABOUT THE FT-17 BEING RIGHT THERE. WHAT DO YOU MEAN IM HOLDING IT TOO HARD ITS A TANK.
8 notes
·
View notes
Text
I love that this arc shows Alden meeting new kinds of Anesidorans that he normally wouldn't give the time of day.
Liam and company being hero school washouts is really sad when you think about it.
Alden and I were both pretty shocked that Anesidora would have petty thieves. Were they unregistered that got caught and just released? Were they Anesidoran from birth? Either way why would the break into the houses of people they know have superpowers? Anesidora has a great social safety net and ubiquitous surveillance. This is the worst possible place to try this.
Spoilers, for chapter 139.

Chills.
Actual chills.
2 people died this chapter.
12 notes
·
View notes
Text
I'm curious. Reblog this if you know how to cook
I don’t even care if it’s macaroni, ramen or those little bowls you stick in the microwave. Please, I need reassurance that most of the population on tumblr WOULDN’T STARVE TO DEATH if their parents couldn’t fix them food or they couldn’t go out to eat.
223K notes
·
View notes