zerbu
zerbu
Zerbu
69 posts
Game mods and other content for The Sims 4!
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zerbu · 8 months ago
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The Sims 4 Life and Death Mod: More Heirlooms
By default, a Sim can have a maximum of 5 heirlooms. Sims who have reached the "Quite a Journey" stage of their Soul's Journey can have 8, and Sims with the Materialistic trait can have 10 (these don't stack, so the Soul's Journey perk is basically useless for Materialistic Sims).
This mod triples the amount of heirlooms Sims can normally have - to 30 with the Materialistic trait and 15 without - and allows Sims who have reached the stage in the Soul's Journey to have unlimited heirlooms.
Download from Google Drive
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zerbu · 9 months ago
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The Future of Mod Constructor: (Semi-)Retired
I have made the difficult decision to retire from developing Mod Constructor, except for adding compatibility with patch updates. With the recent news that there will be no Sims 5 and that The Sims 4 will last indefinitely, it's becoming unsustainable. Even the newest version (V5) was only intended to last until The Sims 4 stops being updated.
Although Mod Constructor has helped the modding community a lot, from a programming standpoint, it's not very stable. The more content I add, the more it starts to crumble on its own weight. That's why I had to start from scratch 5 times.
V5 fixed a lot of the problems previous versions had, but not all of them. Part of the problem is that all versions, including V5, were made with Windows Presentation Foundation (WPF), which is a massive pain to work with compared to more modern frameworks. Unfortunately, I didn't really have any other options that would work with the libraries Mod Constructor required.
V5 was as stable as I could get it with the limited tools I had to work with, and was more than good enough to last a few more years to keep the community going until the next Sims game, but not forever.
For the reasons mentioned above, the main branch Mod Constructor repository will remain in perpetual beta and I will no longer be releasing new features, and the only updates I'll be releasing are emergency patch fixes, if necessary.
Of course, Mod Constructor is open source, and if anyone else wants to create their own fork of it, they're more than welcome to do so, but whatever happens, it will be without me running it.
On the bright side, we have the future to look forward to. Whether The Sims franchise ends up getting fixed, or is replaced by a rival game, the future of life simulation games looks to be positive.
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zerbu · 11 months ago
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The Sims 4 Mod: Cupid's Corner Tweaks
Want more options? This mod makes several changes to Cupid's Corner:
Refresh matches as much as you want, without cooldowns!
The app now shows 15 randomly generated Sims and 5 existing Sims per refresh. This does not change how many Sims are downloaded from the gallery, that's done on EA's side and can't be changed with mods.
Contact up to 20 Sims per day, which is probably more than you'll ever need! (Note: This requires Script Mods to be enabled, since normal tuning doesn't allow this to be set higher than 3)
Download from Google Drive
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zerbu · 11 months ago
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The Sims 4 Mod: Organized Event Planning
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Do you hate how unorganized the Plan a Social Event dialog is? This mod sorts social events and activities alphabetically, making it easier to navigate!
Change Log
23rd October 2024 - Updated for the Life and Death patch.
Known Issues
For players with Life and Death, there is currently an issue where planning a funeral by clicking on a gravestone will cause the game to crash. It seems merely editing the UI files was enough to cause this issue, so fixing it is tricky. In the meantime, to avoid crashes, use the phone or calendar to plan funerals instead of clicking on a gravestone. I also recommend saving before planning a funeral, just in case something happens.
Download
Download from Google Drive (Please see "Known Issues" section before using)
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zerbu · 11 months ago
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The Sims 4 Mod: The Custom Preferences Mod
To support the new Turn Ons and Turn Offs in Lovestruck, patch 1.108.289.1030 changed the code for how preferences work, so custom categories must be added to a list and no longer show up automatically in the Likes and Dislikes section. Furthermore, the list uses SimData, so it's not possible to simply inject it with a Python script.
Sadly, this means the only way for custom categories to work at all (at least without some really complex UI modding) is via a global mod that adds them all back.
This mod adds support for custom categories in the following mods:
Preferences Plus by helaene (includes Seasons addon)
All of Vicky Sims (chingyu1023)'s custom preference mods
Paws and Claws by ChippedSim (animal preferences)
Secret Occults by JaneSimsten (occult preferences)
Go to School V5 by Zerbu, aka me (school subject preferences)
Road to Wealth by xosdr
Occult Preferences by SpinningPlumbobs
Visible Weather Preferences by Andirz
Pizza Preferences by Kuttoe
Lovestruck Attraction Overhaul by MissyHissy
It's Movie Time by TANK
Preventable Diseases by NateTheL0ser
BetterSims by Nowhere
Townie Preferences by Scipio Garling
WooHoo Preferences by Lumpinou
TS2 Turn Ons by tyjokr
Political World Mod by Kemzima
Seasonal Preferences by Nom Nom Sims
Personalities+ by plumlace (attraction)
In addition, this adds a whole new Sim Attributes section, for preferences that don't fit the Likes and Dislikes section.
Usage Policy
I claim no ownership over this and give full permission to copy and make your own versions of this mod, as well as distribute those versions. While I intend to update it with preferences from other mods, you can also do that yourself if you're making your own mod or want to use a mod that hasn't been added yet.
Download
Download from Google Drive
NOTE: If you're currently using my Unlimited Likes and Dislikes mod, please remove it, as it will conflict. This mod provides the exact same functionality.
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zerbu · 11 months ago
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The Sims 4 Mod: Social Event Overhaul (TEST VERSION)
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Social Event Overhaul updates social events in The Sims 4 to use the activity selection system from Lovestruck and My Wedding Stories, as well as other changes to how social events work.
THIS IS AN UNFINISHED TEST VERSION! USE AT YOUR OWN RISK!
There may be bugs I haven't found yet. In fact, since there's over 100 activities to choose from, it's very likely at least a couple of them have bugs.
Other Changes
In addition to selecting activities, this mod makes other changes to social events to make them better.
You can invite Sims that anyone in the household knows, not just the initiating Sim.*
You can invite any Sim aged Toddler and above for both the host and guests.*
You can select Sims from outside the household as the host. This doesn't change how goals work, but lets you simulate being invited by another Sim.*
All Sims in the event will automatically be added to a group. This makes performing "Do X Together" interactions easier.
The "Plan a Social Event" interaction is available for all ages.
The "Plan a Social Event" and "Plan a Wedding Event" interactions start immediately, without waiting for an animation to start and complete.
NEW: Hired roles (Bartender, Entertainer, etc) have been removed from the Plan a Social Event UI and replace with activities like "Hire Bartender". There are a lot more to choose from and you gain points for completing them.
NEW: Wedding Events from My Wedding Stories have actual goals with rewards. Wedding Ceremony and Vow Renewal events will give the same rewards as base game Weddings, Dinner events will give the same rewards as Dinner Parties and other events will give the same rewards as House Parties.
NEW: Ranch Animal Day and Ranch Gathering events have new main goals (Interact with Animals and Hosts Socialize with Guests, respectively). Originally, the goal was to make Sims Happy at the same time, which was very annoying since any other positive emotion overrides Happy. Ranch Animal Day also works with any animal from any pack - you no longer have to have Mini Goats or Mini Sheep.
*Currently, filter changes only apply to events that use the default event filters. In the full version, they will apply to most if not all of events.
Download
Download from Google Drive
I recommend also downloading my Organized Event Planning mod to sort activities alphabetically, otherwise they may be hard to find.
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zerbu · 1 year ago
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The Sims 4 Mod: Relationship Changes from Club Gatherings
Tired of spamming social interactions over and over again? This mod allows you to passively gain (or lose) relationship points with the Get Together club system! Just start a gathering, perform encourage activities, make sure the club members are in a good mood, and you'll passively gain relationship points with them. Of course, you can still perform normal social interactions as well to make it go faster.
How it Works
While an active Sim is performing an encouraged club activity, they'll gain or lose relationship points with all other Sims in the club gathering, depending on both the mood of the active Sim and the mood of the other members.
If a Sim is in a positive emotion, they'll gain relationship points with the other. If both Sims are in a positive emotion, the effect will be applied twice.
If a Sim is in a negative emotion, they'll lose relationship points instead.
If a Sim is in a neutral emotion (Fine or Asleep), it will have no effect on relationship points gained or lost.
The effect of a negative emotion is stronger than a positive one, so if one Sim is positive and the other is negative, they'll lose points (but slowly).
If a Sim is in the "Very" stage of an emotion, the effect is doubled.
The mod intentionally has no effect on romance, since building romance is more complicated, and being able to build it just from club gatherings would eliminate that part of the game.
The mod also has no effect on the Social need, so there's still a reason to occasionally perform normal social interactions.
The mod should work with modded emotions. It checks the "buff polarity" of the Sim's current emotion and their "mood level", rather than looking for specific emotions or buffs.
Download
Download from Google Drive
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zerbu · 1 year ago
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The Sims 4 Mod: Schedule Festivals Yourself
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Schedule Festivals Yourself disables all festivals in The Sims 4 and allows you to re-add them using the Seasons holiday system. It supports festivals from City Living, Island Living, Snowy Escape, Cottage Living and High School Years. You can schedule them to appear on any day and season you want, or disable them entirely by not scheduling them at all.
This mod requires Seasons to work. You'll also need at least one pack that contains festivals, otherwise it's useless.
If you have High School Years, the mod also changes how the Chess and Computer Team Science Fairs work. These are now scheduled through the holiday system like the other festivals instead of through the phone.
Like most holiday traditions, Sims can "Love" or "Ignore" them based on their traits. A Sim "Ignoring" the tradition won't prevent the festival from appearing, it just means they won't get any holiday points for it.
Known Issues
There are two known issues that can cause festivals to start at the wrong time:
Festivals are scheduled a certain number of hours after 6am, when holidays usually start. Because of this, if you edit a holiday that has already started and add a festival tradition, it will start late.
If this mod is added to an existing save, new instances of festivals can clash with old ones, causing them to not start or start at weird times. To prevent this from happening, schedule festivals on different days than they would normally be scheduled for (for example, avoid scheduling the Football Team Sports Day on Thursdays). For festivals from older packs (City Living, Island Living, Snowy Escape), this problem should fix itself after a few Sim days, but for newer packs, it can take up to four Sim weeks.
Conflicts
This mod will conflict with any mod that alters festival notifications, including mods that remove them. I kept the notifications in this mod, because if you go out of your way to add a festival to the calendar, you probably want to be notified when it begins.
This mod will also conflict with mods that add notifications to Island Living festivals, including avacadoloki's Sulani Events Flyer and Calendar Notifications and MizoreYukii's Island Event Notifications. Schedule Events Yourself adds similar functionality to the latter.
Change Log
19th January 2025 - Fixed an issue that prevented Sulani festival traditions from being completed. This only effected traditions, not the festivals themselves.
31st October 2024 - Updated to include Ravenwood Family Day and Thinned Festiveil.
15th June 2024 - Updated to fix a typo in the description for the GeekCon tradition.
Download
Download from Google Drive
Please see Known Issues and Conflicts before using!
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zerbu · 1 year ago
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Project Squealer BIG REVEAL
Calling all mystery buffs, adventure seekers, and gumshoe wannabes!
I am developing MY OWN INDIE GAME under the working title PROJECT SQUEALER! In this action-packed adventure RPG game, a disease called Laughter Pox has plagued the town, and it's up to three kid detectives to investigate!
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These days, I'm mostly known for making mods for The Sims 4, but I've been interested in game development as far back as 2009. In fact, I originally bought The Sims 3 for PC back in 2012 as a tool to plan out characters and worlds, before becoming hooked on the gameplay. For a long time, The Sims was my main creative outlet, but I was still coming up with game ideas in the background.
Skip ahead to mid 2016: while playing with my Go to School mod, I needed to create some child characters to fill the school with. I created two rival teams of kid detectives, and came up backstories and mysteries for them to solve. I ended up liking these characters far more than any other characters I had created. They felt like my creative masterpiece, begging for something bigger than just creations made in a character creator.
That's when "Project Squealer" started brewing in my brain. This indie RPG wasn't just some vague idea; I was developing full-blown stories, environments, and gameplay planned for my kid detectives. I also had the perfect art style in my head. Emphasis on in my head.
Turns out, bringing my dream art style to life was way harder than I thought. So hard, in fact, that I spent the next few years learning how to create art. It took until 2020 to finally have character and environment art that could (almost) pass for pro-level game stuff. Not only that, the project was undergoing what indie devs refer to as scope creep. I kept adding more and more ideas to the design doc, making the game more complex and pushing the release date even further into the future. In 2018, I even decided to move from 2D to 3D, and switched engines from MonoGame to Unity (and later to Unreal Engine 5 in 2023).
Now, it's 2024, and I'm finally, finally ready to announce what I've been working on for the past 6 years!
Project Squealer is the working title for my own indie game about a team of three kid detectives: Orlo (middle), Von (left) and Zoros (right). Together, they go on adventures and solve mysteries… or at least they would, if they weren't constantly having their business stolen by a rival detective team.
In this action-packed adventure game, a mysterious disease known as Laughter Pox has plagued the town, causing people to laugh hysterically. Where is it coming from? How can it be cured? It's up to our detectives to find out! If they can convince others to trust them with such an important mission, that is!
Project Squealer uses a hybrid of 2D and 3D graphics to create a 2D cartoon look with full 3D movement. Characters and some organic objects are 2D sprites that move with the camera. Most environments, objects and buildings are 3D, but have texture-based outlines to give it a 2D look.
The game features a variety of different quests, characters, abilities, enemies, locations, weapons and items. In addition to the main storyline, you can help out NPCs by performing "errands" for them, which will unlock cool rewards and even side missions.
Unlike many RPG games, Project Squealer won't include a character level system, because I want the player to be able to progress using their own skill, not by grinding levels. One of the game's main design philosophies is that there are few, if any, permanent upgrades. Weapons will eventually break, status effects that make your stronger will eventually expire, etc.
Project Squealer is still in relatively early development. I plan to post more information, screenshots, and eventually even videos, as it gets closer to release. Follow my Twitter for quicker updates: https://twitter.com/ZerbuTabek
Your support and feedback is welcome, and will help improve the game!
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zerbu · 1 year ago
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The Sims 4 Mod: Simvestigations
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Your Sims can become private investigators in this mod for The Sims 4! What was originally based on the Private Investigator active career from The Sims 3 Ambitions, evolved into its own mini game game. Take cases and look for clues to determine who is innocent, and who is the culprit.
How to Play
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The mod adds a new "Simvestigations" app to the phone. Select it and choose "Search for Cases" to find a case to solve. It works similarly to the Odd Jobs system from Island Living. Solving cases increases your star rating, and a higher star rating unlocks more cases that are higher paying but more difficult.
After choosing a case, the game will assign a random Sim as the culprit, and one or more other Sims as decoys (assuming you start a 0 stars, your first case will only have one decoy). Using interactions that are available to your Sim, deduce which Sim is the culprit. There are various ways to find clues, including talking to the suspect, rummaging through their trash, using the Listening Device from StrangerVille, and more. See further down for more information. The mod is more likely to choose Sims with traits, skills or who live in worlds based on the case description.
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As your Sim finds information about the case, there is a random chance it will increase your Sim's "Confidence" that the other Sim is the culprit. Once your Sim's Confidence reaches 100%, you can use the phone to report the culprit and complete the case.
Your Sim isn't doing all the work, though. You, the player, have a bit to do as well. While the chance of gaining Confidence is random, it is higher when looking for information on the actual culprit than on a decoy. Therefore, if you notice an unusually high success rate, you may have found the culprit and should continue investigating. Conversely, if you notice a low success rate, maybe you should start investigating a different suspect. Your Sim can only ever get 100% Confidence on the culprit, decoys will cap out.
Ways to Investigate
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There are multiple ways you can find information on a suspect:
Become friends with them and convince them to give you information.
Become friends with them and trick them into giving you information.
Be mean to them and demand information.
Secude them for information.
Become friends with a household member and ask for information.
Rummage through their trash.
Research them on a computer.
Hack for information on a computer.
Use the Listening Device from StrangerVille. After using the device to listen in on a suspect, click their recording and select "Use as Case Evidence". This will delete the recording and has a chance to increase your Sim's Confidence.
Analyze previously rummage trash using the Chemical Analyzer from Get to Work.
Side Cases
Aside from the mini game, there are other cases you can take to earn extra money and increase your star rating. These include socializing with other Sims around town for information, exploring hidden areas from packs, and more.
Some side cases require certain packs to function. The mod is split into seperate package files, so you can delete ones for packs you don't have.
Download
Ready to start solving cases? Download the mod now!
Download Simvestigations
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zerbu · 2 years ago
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The Sims 4 Mod: Less Lot Type Restrictions
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This mod unlocks the ability to have Residential Rentals on Sulani waterfront lots (with side effects, see below). It also allows you to change the lot type of owned businesses.
Restrictions on Residential Rentals on Waterfront Lots
If you set a waterfront lot to be a Residential Rental, the game will no longer recognize it as a waterfront lot, and the water area will be treated as normal terrain. Sims can no longer swim or use boats on the lot, and if you direct a Sim to "Go Here", they'll stand under the water. All water off the lot still works as normal.
Since the game doesn't recognize the lot as waterfront, buildings aren't required to have a foundation, and it's possible to build basements. However, terrain tools are still disabled.
If you change the lot back to another type, you'll need to reload the lot for it to work normally again.
Change Log
26th February 2025 - Updated for the Businesses and Hobbies patch.
24th July 2024 - Updated for the Lovestruck patch.
Download
Download from Google Drive
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zerbu · 2 years ago
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The Sims 4 Mod: Fixed Interior Decorator Career
As of this post, the Interior Decorator career from Dream Home Decorator has a significant bug that makes it unplayable, where upon completing a gig, there will be a LastException, no popup, and worst of all, your Sim won't gain any performance/reputation or get promoted.
This mod fixes the issue, allowing you to play the career once again!
Additionally, this fixes a minor issue with both the Interior Decorator and Actor careers where they would show as rabbithole careers in the Find a Job dialog.
Download from Google Drive
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zerbu · 2 years ago
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The Sims 4 Mod: Spawn Refresh
This mod completely overhauls how venue spawning works in The Sims 4, allowing for fully-staffed, multi-purpose lots!
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How it works
With Spawn Refresh, most spawns are no longer tied to the lot type, but are instead based on the objects on the lot. Not only will all bars, stalls, etc. be fully staffed, but the objects also impact the types of visitors that spawn and how many. For example, a lot with gym equipment will attract Sims who like to workout, and a lot with many barstools and a few (but not many) bookshelves will attract a lot of barflies, but only a few readers.
Both staff and visitors will spawn on the following lot types:
Arts Center
Bar
Beach
Cafe
Gym
Karaoke Bar
Library
Lounge
Museum
Nightclub
Onsen Bathhouse
Park
Pool
Spa
Retail (not owned by the active household)
Resaurant (not owned by the active household)
Thrift and Bubble Tea Store
Additionally, the following lot types will spawn extra staff, but the visitors will stay the same:
Foxbury Commons
Recreation Center
UBrite Commons
New Lot Type: Rental (Shared)
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Spawn Refresh also adds a new lot type to the game called Rental (Shared). This is a Rental lot that spawns Sims like a public venue. It can be used to simulate hotels and other accomodations for storytelling.
You will need a venue mod like Venue Changes for this to be available in Build Mode.
Limitations/where lot type still matters
Although this mod blurs the importance of lot types, they still matter in some cases.
Bowling events and spa classes are only available on venues they were available on previously. This may change in the future, but wasn't a focus for the first version.
You cannot combine multiple types of businesses. Although the mod will spawn Sims on businesses not owned by the active household, the "main" type still has to be set to the business type.
Events like bar nights and karaoke contests are still limited by venue type.
To prevent bar nights from breaking, barflies in Bar venues will spawn the same way they would without the mod.
Parks are the only lot type that will spawn bench sleepers.
Beaches and pools are the only lot types that will spawn swimmers, and will do so using the same logic it would without the mod. This doesn't mean Sims on other lots can't swim, it just means they won't spawn Sims specifically for that purpose.
For roles that have variants that normally spawn on multiple venues (for example: bartenders and barflies can normally spawn on Bars, Lounges, Nightclubs and Karaoke Bars), the mod will use the same variant as in the vanilla game, although it can still spawn multiple of them.
Only Museums and Arts Centers spawn visitors specifically to view art, since you probably don't want a bunch of random Sims showing up just to look at decorations on other lots.
Conflicts
This mod will conflict with any mod that modifies the "Zone Director" files for venue spawns. It should work fine with mods that limit Sims to their home world, since those don't edit the Zone Directors.
Download
Download Spawn Refresh
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zerbu · 3 years ago
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The Sims 4 Mod: Voidcritter Card Inventory Fix for Sims Outside the Active Household
With this mod, Voidcritter cards from Kids Room Stuff are no longer removed from a Sim's inventory when switching to another household. Now your Child Sims can battle each other with the cards you gave them!
Download from Google Drive
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zerbu · 3 years ago
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The Sims 4 Mod: Increased Default Household Funds
This mod increases the default household funds when creating a new household or moving in an unplayed household from the gallery, to 50,000 simoleons plus an additional 5,000 for each extra household member.
Download from Google Drive
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zerbu · 3 years ago
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The Sims 4 Mod: High School Spawn Fix
This mod fixes an issue that prevented player-made Sims from spawning at the high school in High School Years. Additionally, it makes it so that the game is equally likely to choose Sims that are assigned to either class 1 or class 2. The two issues are related, so it's not easy to fix just one.
Please note: This only fixes the issue preventing player-made teens from spawning, it doesn't guarantee that they always will. The game uses its own system for deciding which Sims to spawn, and it may or may not choose player made ones.
Download from Google Drive
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zerbu · 3 years ago
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The Sims 4 Mod: Renamed Emotions
This mod renames certain emotions to be more descriptive.
Very Angry is changed to Furious
Very Confident is changed to Fearless
Very Energized is changed to Pumped
Very Flirty is changed to Passionate
Very Focused is changed to In The Zone
Very Happy is changed to Elated
Very Playful is changed to Silly
Very Inspired is changed to Imaginative
Very Tense is changed to Stressed
Uncomfortable is changed to Cranky
Very Uncomfortable is changed to Miserable
Very Sad is changed to Depressed
Very Embarrassed is changed to Humiliated
Download from Google Drive
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