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Foreword
Foreword
Hello and welcome! Before you embark on our adventure, I wanted to give you some background on what you’re about to read. At its core Dungeons & Dragons is a collaborative story. This project takes it one step further by creating a written recount of our play-by-post sessions that streamlines the story by editing down on D&D rules and redacting the dice rolls. The dice rolls are used to determine the outcome of certain events–for example, the dice determine if our protagonists can dodge a collapsing ceiling or what the outcomes of one of Selia’s accidental magic surges do.
So at its heart, Cast in Fire is a collaborative story told by three people: a DM (me) who serves as the narrator and side characters, Ashley who plays Selia, and Pat, who plays Sarah. They are our two protagonists. At times, they provide details that become canon for the story, or I prompt them to fill in details and backstory. In that way, the three of us share in equal partnership the adventure you’re about to read.
We run our game in a Discord server, and if you ever want to see the raw unedited text of the story, or follow it live as it’s happening, we can happily add you as spectators to that server.
Prologues
Background History
Selia
Sarah Blackpowder, pt.1, pt.2
Cast In Fire
Chapter 1, pt.1, pt.2
Chapter 2, pt.1, pt.2
Chapter 3, chpt.3
Interlude 1, pt.1 pt.2 pt.3 pt.4
Chapter 4, pt.1
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Chapter 4 - pt.1
DM: Marlisa looks up from a parchment she is writing on as you open the door to her office in the Ferret Hall. When she sees who it is, her face slips to boredom. She turns back to her writing and addresses you without looking up. “It’s not often that someone has the gall to waste my time twice.”
Selia: I point a finger at her, reaching out to her mind. ~This won’t be a waste of your time~
DM: She freezes, her pencil stopping midletter on the page. She slowly puts the pencil flat on the desk. She steeples her fingers. She takes a deep, slow breath. She looks up. “If it’s services you need, what can you pay? If it’s services you’re offering, what are the extent of your… capabilities?”
Selia: “Its information I need, and I haven’t had much time to learn of my, full capabilities. I can’t tell you why, but there is an, aura, to you and I do not understand what it is or why I feel it. Honestly was hoping you could cue me into it.”
DM: She considers for a moment. “Close the door.” Marlisa stands and removes her veil. It’s the first time you’ve seen the lower half of her face. Her mouth, much like her eyes, seems perfectly expressionless. She reaches into a series of pouches at her belt and pulls out four items. She places them in a straight row on her desk, separated by about five inches from each other. A key, a small crystal, a long needle with a handle, and a monocle. “Which one is cursed?”
Selia: I move closer to each object, reaching my hand out in front of me, feeling the air above each object. From right to left I move my arm, over the monocle, I feel nothing, over the needle, again nothing, I begin to feel that I may not be able to do this, but when I move my hand over the crystal, I feel something, when my arm reaches all the way on top of the crystal, it feels as though it reaches out at me, dragging me down towards it. “That’s the one. The gem.”
DM: “It is. Can you tell what it does? Or only feel that there is Magic on it?”
Selia: “I’m not learned in the ways of magic, from what I know, it’s a natural force within me that has only shown itself recently, hence why Sarah and I have been dodging the Templars.”
DM: “Hmm…” She scoops up the four items and puts them back in their respective pockets. “Still, being able to feel a relic, without even touching it…” She pulls a ledger off the desk. It’s leather bound, and full of place markers. She flips to a few different marked pages, then finally lands on one. “The market for relics, for cursed items, whatever you want to call them. The market exists, but of course must be handled quite delicately. Even the most seemingly useless artifact in application can fetch hundreds of Standards for the right buyer.” She looks to Sarah. “You both have this feeling ability?”
Sarah Blackpowder: “I do not, I am only a friend that is accused of such things.”
DM: The corner of Marlisa’s mouth twitches. It’s the closest you’ve seen to a smile from her so far. “Aha.”
Sarah Blackpowder: “Do you have this ability?”
DM: She looks between the two of you. She runs a hand across her hairless head. “No. So what is it that you want to know from me, exactly? It seems you have already answered the one question you had coming in here.”
Selia: I reach out, probing Marlissa in the same fashion as I did the artifacts.
DM: She holds perfectly still as you slip into the hand motions and verbal commands that instinctually guide you. You feel the ping again, like an echo from a long tunnel. It feels like the same kind of magic you are casting, poking back at you.
Selia: “So what I was feeling was only the gem… Apologies for the scare then, though I came hoping for information, about anyone who has learned to control magic, someone who could help me do the same.”
DM: “I may know someone who could help you. But as I said, this whole market exists very quietly. There are a lot of powerful, wealthy, and powerfully wealthy people involved. It’s not the sort of information I would just… give away.”
Selia: “So the payment must be large is what you’re saying? I’m afraid all I can afford you are my own abilities, of which I would show you, though some are, dangerous.”
DM: This time, Marlisa smiles in earnest. She looks like a completely different person. “But you’ve already shown me the most valuable ability I could want. A compass for relics.” She puts her finger to the open page in her ledger. “I know of a warehouse that’s holding an item here in Flathead. An item waiting for a buyer. I think I have a contact who would want such a thing. The problem is, I sent ferrets to poke around in the warehouse, and none of them could find it. To be honest, they didn’t really understand how to look in the first place.”
Selia: “I see what you’re saying, should we expect any problems entering the warehouse?”
DM: “Oh yes. Quite a few.”
Sarah Blackpowder: “Like what?” I say abruptly.
Selia: “Sarah, if you want out, I understand. This is my business, at any time just say the word.”
Sarah Blackpowder: “I just want to see Gris before we do anything else. He’s got to be worried sick about me and I’m worried about him.”
Selia: “I understand, we’ll see him soon.”
Sarah Blackpowder: “Do we have to do it today or when is the deal going down?”
DM: “Could be tomorrow, could be next week. But our deal is contingent on you bringing the object to me. Simply looking around isn’t enough. And in return, from me, the connection that you need… And anything else?”
Selia: “Sarah I feel you’re not getting anything out of this deal, is there something you need?”
Sarah Blackpowder: “Well, I did have a deal with one of your ferrets for that mission we went on. I would like to make a similar one with you. I’ll go and I’ll use my pistol as I see fit, but for every shot I have to take, I’d like a gold to go towards making more ammunition and maybe the creation of a new weapon. If I don’t have to fire, I’d like 10 gold for my time. But don’t get me wrong, if you make this deal with me, I won’t take unnecessary shots. I can not risk people finding out about this invention for no reason.”
DM: She cocks her head. “Pistol?”
Sarah Blackpowder: “Oh, I see your ferrets don’t tell you everything.” I pull it out. “You may have heard it called many things, but I think pistol has a nice ring.”
DM: She studies it a moment. “Fire powder?”
Sarah Blackpowder: “That’s the method of delivery. The part that hurts you is brass. It hits harder at 20 feet than a heavy crossbow pointblank.”
DM: “And where does one acquire this pistol? ”
Sarah Blackpowder: “You don’t.” With a flourish, I put it away. “It’s one of a kind, and I’m not in the business to sell mine.”
Selia: “Yeah, or, you could do what some of the ferrets did and steal it right from under her. Just saying, make that strap.”
Sarah Blackpowder: “I would if I could get back to the ship!” I quip.
Selia: “Right. Which is what we’ll probably be needing to do soon. Marlissa, could you give us the details on the place? We do need to get back home, it’s been too long.”
DM: “You’re headed to the docks? Then you’re already on the right track.”
Sarah Blackpowder: “Oh really?”
Selia: “Well that’s good to hear.”
DM: She flips the ledger around. Most of the words on the page are written in some sort of shorthand, but the map is unmistakable. It’s a bird’s eye view of the docks, with warehouses marked out in crisp, tight pencil.
Sarah Blackpowder: “Beautiful map, did you draw it yourself?”
DM: “I did.” She puts her index finger on one of the warehouses on the far side of the docks. “This is the one. It’s in a very public place, and almost always has five or more guards or dockworkers on duty.”
Selia: “What do you think? Should we bring Nofoto in on this? It’ll be my first time doing something like this. I think Sarah would say the same.”
Sarah Blackpowder: “Haven’t even thought about doing anything like this before. I’ve never fancied myself a criminal before.”
DM: Marlisa nods. “If you want to hire out a ferret, by all means. Nofoto is very capable. But you’ll be negotiating with them on your own.”
Selia: “Heh, no help there I guess, still, going in alone would probably be dumb, eh Sarah?”
Sarah Blackpowder: “I wouldn’t want to go without someone with experience.” I turn to marlissa “But do you and I have a deal?”
DM: “An introduction in exchange for the relic in the warehouse? Absolutely.” Marlisa is very good at keeping her face impassive but you get a sense that she feels like she is getting away with something regarding this deal.
Sarah Blackpowder: “I feel like we can come to a compromise regarding my part of this deal.”
DM: “And what did you have in mind?”
Sarah Blackpowder: “ I want some information on a sailor named Rashoun. He brought us here and something doesn’t seem… right about him.”
DM: “I can gladly do that.”
Sarah Blackpowder: “Thanks. So what exactly is this item?”
Selia: “I assume that’s what she hired us for.”
Sarah Blackpowder: “So she has a buyer for an item she doesn’t even have a physical description of?”
Selia: “I doubt any buyer knows specifics of magic items, judging by how Templars feel about your weapon, I doubt there’s much more information than that. If they knew the description, they’d be able to find it, and wouldn’t need us.”
Sarah Blackpowder: “It would even help to know a general size. Marlissa, do you know if this thing is like fist sized? Head? Smaller?”
DM: “A lens.” She flips to the next page in the ledger and you see a sketch of a monocle, actual size.
Selia: “Anything else we should know about it before heading off?”
DM: “If you get caught it won’t be me bailing you out.”
Sarah Blackpowder: “Thank you for your time, and sorry we wasted your time earlier.”
Selia: “My fault, I got cold feet.”
Sarah Blackpowder: “Better to be a little cautious when you have what you have.”
DM: “I appreciate caution. But once you commit to something, don’t change your mind. Especially in Flathead.” She gestures towards the door.
Selia: “We’ll be seeing you then.” I exit, looking for Nofoto.
DM: Nofoto is sitting with her pals at one of the long tables. It’s less busy in here than it was before you left for Zullick’s. She makes eye contact and smiles before turning back to the dice.
Selia: I walk over to her and sit down. “Nofoto, I’ve gotten a job from Marlisa, though I want your help, and” I bring out the bag she gave me and put it on the table. “I can pay this time with money.”
Sarah Blackpowder: I look around for anyone I know or that seems familiar.
DM: Aside from Nofoto’s table, the only other people in the room that were here the last time around are the two Alhoun ferrets that Marlisa came in with.
Sarah Blackpowder: “Yeah Nofoto we need some help if you have the time”
DM: Nofoto bobs her head back and forth, considering. “I already agreed to take you down to your ship. Or is this a different job? A ten Standard job?”
Selia: “A different job, a warehouse, apparently there’s a monocle in there we’re supposed to seek out.”
Sarah Blackpowder: “Maybe help us case the place and get inside and out.”
Selia: “Leave the monocle finding to me.”
DM: Brauna leans in. “Get inside a Flathead warehouse? For ten Standard? I’ll do it for seven.” Nofoto cocks an eyebrow. “ Which warehouse?”
Selia: I tell her all the information on the warehouse Marlissa told us, excluding magic.
DM: Brauna’s smile slides off her face so fast it almost makes a sound. “Never mind,” she says. “I’m out.”
Selia: “Ah, scared now?”
DM: Nofoto’s lips tense into a thin line. “That’s Zullick’s warehouse.”
“Or might as well be,” Brauna says.
Sarah Blackpowder: “Sounds like a good time.”
Selia: “Well that certainly makes things more interesting. She left that bit out when she was telling us.”
DM: “Ha,” Jarrel says. “You lot just can’t keep away from that sleaze, huh?”
Selia: “More like we keep getting pushed into situations with him. So are any of you still interested?”
DM: Nofoto sighs. “I’ll help you. But I want all ten of those Standards. And from now on I charge full price for my services.”
Selia: “Perfectly fair, thank you Nofoto.”
DM: “What’s your timeline?”
Selia: “Right now? Only before our ship leaves. How long did they say that would be Sarah?”
Sarah Blackpowder: “I don’t know when he leaves, I believe we’re going inland now.”
DM: Nofoto swirls her drink. “Maybe we wait until nightfall. That should be enough.”
“Dice in the meantime?” Brauna asks.
Selia: “Hah! I need to keep my standards to pay Nofoto, so no gambling for me.”
Sarah Blackpowder: “You guys broke me last time, I’m good.”
DM: “Sometimes, when we are low on coin, we play for questions. If you make someone go up on dice, you get to ask them one thing and they have to answer honestly.”
Sarah Blackpowder: “I guess you have many questions for us, and unfortunately they are worth more than any amount of gold.”
Selia: “Eh, screw it I’ll play for questions.”
Sarah Blackpowder: I look curiously at Selia.
Selia: “Oh relax, will you?”
Sarah Blackpowder: “I’ll play til after i have to answer a question.”
DM: The dwarf leans in. “Then I guess it’s time to roll some bones!” He hands you each some dice and a cup.
Sarah Blackpowder: “I guess so…” I sit down.
Sarah Blackpowder: “So who begins?”
DM: Nofoto snaps her fingers. “I will. Six threes.” Everyone looks to Selia.
Selia: “Six Sixes.”
Sarah Blackpowder: “Seven twos”
DM: Brauna looks you in the eye. “Hmmm…” she says. “Pigshit.” She shows her dice, and Jarrel and Nofoto follow suit.
Sarah Blackpowder: “I got three” I slide mine foward.
DM: “None from me,” says Brauna smugly. Jarrel slides forward a two and a one. Nofoto slides forward two ones.
Sarah Blackpowder: “I’ll take the gold over the question. Or is that not how this works? I’m still a little fuzzy on the betting here.”
DM: “Questions, or coin? Pick one, but that’s what we play for.”
Sarah Blackpowder: “I’ll take gold from you… I’ll play again because I’m feeling lucky…” i play until I either lose my profit or everyone else quits playing
DM: It doesn’t take long. Two rounds later and you’re both out. You watch the next couple of bids go by, and notice that the dwarf in particular seems to have an unusually keen eye for catching lies. You also pick up one interesting rumor–Jarrel starts to mention some “drydock witchery” before he’s silenced by a glance from Nofoto.
Sarah Blackpowder: “I’ll play one more.”
Selia: “Aw, but that sounded interesting Nofoto.”
DM: “With what coin?” The dwarf says.
Sarah Blackpowder: I glance at Selia “With a question. Or an answer… I don’t know how to word that.”
DM: Everyone thinks about it. Jarrel grins and turns his cup back over. This seems to be enough for everyone but Nofoto, who slides some dice your way rather reluctantly.
Sarah Blackpowder: i shake my dice and give a shit eating grin
DM: Brauna slams her cup down and peeks underneath. “Four fours,” she says. “Five fours,” Nofoto says instantly. She turns to Selia.
Selia: “Six fours.”
Selia: I glance at Sarah, reaching out ot her mind. ~2, 1, 2, 1, 4, 6, Sarah these are my dice.~
DM: The dwarf scrunches up his face, trying to get a read. Everyone looks to Sarah.
Sarah Blackpowder: I check my dice again, act like I’m making a huge decision, and I look at my dice again. “Seven twos.”
DM: Brauna whistles. “What a jump.”
Sarah Blackpowder: “Time to take some risks, I’m feeling lucky.”
Selia: “Gambled away all your money first time, now gambling away your secrets, eh?”
Sarah Blackpowder: “I can only answer what I know… And that’s not a lot.”
DM: “Might as well accuse, man. We all know you got nothing, now,” says the dwarf.
Sarah Blackpowder: “Then do it.”
DM: Jarrel squeezes his eyes shut. “Piiiiiigshiiiit,” he says without confidence.
DM: You two put forward a grand total of six twos and wilds. Nofoto slides a two forward, then Brauna adds two wilds.
Sarah Blackpowder: “It seems as if I lowballed it.”
DM: Jarrel swears in a language neither of you recognize. “All right!” he says. “One question.”
Sarah Blackpowder: “What’s the drydock witchery?”
DM: Nofoto shoots a dirty look to Jarrel. He presents his palms in apology.
Sarah Blackpowder: I smile, “Now I realize why people bet in secrets.”
DM: She rolls her eyes, and he leans in to the table and whispers. “Two days ago, a dockhand down at drydocks was on duty overnight when a bunch of stock from a ship coming in just vanished. A lot of people suspected that we did it. But we didn’t–and in fact, a few days later they found some of the stuff just strewn about. Some of the crates even washed up about a half mile down the bay. Finally, late last night a witness comes forward. Some leafpiper who claims he saw this dockhand just let somebody into a few of the warehouses to poke around.”
“Pior ain’t no leafpiper,” the dwarf butts in. Brauna shushes him. “Anyway,” Jarrel continues, “The dockhand goes nuts. He starts calling Pior a liar, challenging him to a duel, all this big stuff. He even says he knows for a fact that that didn’t happen because he remembered the dock being completely empty, and how unusual that is. But then something crazy happens. Pior asks him ‘if you didn’t see anyone, including me, then how’d you get my pipe earlier that night?’ And the dockhand just goes silent for a long time. He holds his head and grunts like someone socked him in the stomach. Then he suddenly remembers everything, just the way Pior says it happened. But he also remembers it the way he said it happened originally too.” Jarrel does a slow circle of jazzhands. “Bewitched.”
“Maybe,” Nofoto says. “If not, then where’d all these Templars come from?” Jarrel asks. “I wonder,” Nofoto says.
Sarah Blackpowder: “Interesting. Is that why this warehouse job may be harder?”
DM: Brauna nods.“Anybody who can afford it has toughs watching their goods until the next round of shipments go out. Seems like maybe whoever this was was looking for something in particular.”
Sarah Blackpowder: “Any idea of what that might be?” I lean in with my elbows on the table, chin resting on my knuckles.
DM: Jarrel grins mischievously. “I heard someone found a relic that can turn lead into gold.” The dwarf does a spit take. Brauna bursts out laughing.
Selia: I join in laughing with Brauna.
DM: Jarrel looks hurt, but he maintains eye contact. “That’s what I heard!”
Sarah Blackpowder: I smile softly, “I believe you Jarrel, anything is possible.”
DM: He gestures triumphantly at Sarah. “See!? Not everyone is so closed-minded.” Nofoto stretches back into her chair. “Whatever it is, we have a job to do. It’s late enough now, if you want to go.”
Selia: “Alright, let’s do this then.” I get up and move towards the exit.
Sarah Blackpowder: I follow silently, brushing my fingers over the pistol hanging from my hip.
DM: This time, Fain isn’t manning the door as you exit. Instead, a short woman gives you a bored nod while picking her teeth. She kicks the door closed behind you without getting up, and once more you find yourselves in the sewer tunnel with Nofoto.
Selia: “After you, Nofoto.”
DM: The trip through the sewers seems faster this time, and soon you arrive at the bottom of another set of ladder rungs leading up to a round hatch. Nofoto presses a finger to her lips and slides a wrenchlike tool from a sheath on her thigh. She slips up the rungs silently and tilts up the hatch, taking a peek in all directions before propping it open the rest of the way. “Looks clear,” she whispers down the ladder at you. She climbs up onto ground level.
Sarah Blackpowder: I climb up behind her, Selia following close behind.
DM: It’s dark on the street as you emerge–if you had to guess, probably close to one in the morning. You can hear the waves lapping up against the docks from here, but visual is blocked by a large dilapidated building surrounded by wooden scaffolding. Some streetlamp light bleeds out from around the corner. Nofoto appears next to you and points towards a wall across the road. “The warehouse you’re looking for is on the other side.”
Selia: “Any idea how to get in there?” I try to look around the building for any entrances, guards, etc. without appearing suspicious.
DM: Nofoto shrugs. “Climbing it would probably be easiest. It’s the second warehouse in, so just improvising I would guess that the easiest way in is probably through the roof or an upper window. Doubt anyone will be looking up.”
Sarah Blackpowder: “That will be fun.”
DM: Nofoto’s mouth almost turns into a smile before she is able to suppress it. “You two have a strange idea of fun.”
Sarah Blackpowder: “More like this strange thing called sarcasm.”
Selia: “Aw c'mon, lighten up Sarah. Not everyday you get to risk your life looking for a monocle.” I watch Nofoto’s face as I say this.
DM: Nofoto’s face remains impassive, but you catch a look in her eye. It’s as if she is suddenly doing 100 small computations all at once. Then, everything seems to return to normal. Nofoto crosses the road and sidles up to the wall. She looks up at it from very close, at an angle, then sweeps to the side to look at it from a different one. She points to a couple of different spots up the wall. “Handholds there, there, and there,” she whispers.
Selia: “I doubt we’ve got any rope, eh?”
DM: “I certainly don’t.” Nofoto turns towards the wall and, with nearly supernatural silence, scampers up about 18 ft in the blink of an eye.
Selia: I crouch down with my hands near the ground, fingers interlaced. I look to Sarah.
Sarah Blackpowder: Preparing to climb, I take a minute to stretch.
Selia: In a hushed tone. “Come on, I’ll give you a boost.”
Sarah Blackpowder: “Okay, let’s do this.” I attempt to climb with Selia helping where she can.
DM: You climb up the wall, awkwardly and unstealthily. Near the top you start to slide back down when Nofoto leans down and grabs your wrist to pull you the rest of the way up. “Next time I’ll being rope,” she grunts.
Selia: Seeing Sarah climb, I’m reminded of my fall in Curogan, I shudder but quickly snap back and begin to scale the wall.
Sarah Blackpowder: “That would be wise.” I grunt out as I pull myself up with Nofoto’s help.
DM: Selia, you follow up Sarah and Nofoto’s climb paths and join them at the top of the wall. From here you can more clearly see a large building in the darkness, and a row of similar ones stretching off into the dark behind it.
Selia: “Second one in right?”
DM: Nofoto nods. “There’s a couple of guys already walking around. Look.” Selia, in the dark you are barely able to make out a shadow stretch around in the walkway between the two warehouses before it disappears behind the buildings. “I count three,” Nofoto whispers.
Selia: “Damn, I can barely even see one…” I say shallowly.
Sarah Blackpowder: “I guess my job is to stay silent because I can’t see scat.”
DM: Nofoto nods and then points to the roof of the warehouse closest to you. It’s about 15 feet away and 10 feet further up. “Think you can get up there? If not, we may have to go in a riskier way.”
Selia: “Well maybe, if I could fly I could.”
Sarah Blackpowder: “Would a rope help?” I rustle around in my bag and pull out 50ft of rope.
Selia: “What, you forgot you had this earlier?”
Sarah Blackpowder: Looking absolutely dunbfounded, I finally speak. “Oh, right. This would have been useful earlier.”
Selia: I leer at Sarah. “Just, do what you’re gonna do then.”
Sarah Blackpowder: “My bad.” I look for anything for the rope to go around.
DM: There are lateral support beams that poke out of the plaster sides of the building, about five feet short of the roof.
Sarah Blackpowder: “Can those beams support us?”
DM: “Probably,” Nofoto says. “They’re made to hold up the whole roof.”
Sarah Blackpowder: I attempt to tie a lasso and throw it around the beam.
DM: You toss out the lasso and it goes wide, hitting the side of the building and then sliding down towards the ground.
Sarah Blackpowder: I yank it back, pulling the rope back toward me.
DM: Nofoto stands up, balancing on the top of the wall, then springs off of it. She pitches her body forward to maximize jump distance and catches the lip of the roof with her fingers, easing into the side of the wall with her feet to muffle the sound of impact. Then, she pulls herself onto the roof with a chin-up and rolls onto it. You see her arm extend out over the top. She waves towards you in a ‘give it here’ motion. You heave the rope up and Nofoto snatches it. The arm disppears over the edge of the roof and reels in a few more feet, then stops. You hear a quick, quiet whistle from the roof.
Sarah Blackpowder: I pull on the rope and check if it’s sturdy, satisfied that it pulls ncie and taut.
DM: You swing forward to try to land into a rappel, but twist midway and hit the building sideways with a whump. You manage to hold on to the roof but for a second the wind is knocked out of you. From below and around the corner, you hear someone’s footsteps through the gravel path suddenly stop.
Selia: I look for the guards and prepare a minor illusion, mimicking the sounds of running.
DM: You all hear footsteps approach, accompanied by the flicker of lamp light.
Sarah Blackpowder: I swing myself up quickly and silently as possible.
DM: Holding your breath, you pull yourself up to the roof. You and Selia share a quick look at each other from across the gap as a man in a heavy coat comes around the corner with a lamp in his hands. His footsteps crunch into the gravel walkway as he holds the lamp out in front of him, peering around suspiciously in the darkness. After a few moments of poking around, he turns back around and walks away.
Sarah Blackpowder: I take a deep breath, and turn to Selia. I toss the rope, trying to be silent. As I do, the rope falls way too short and begins to plummet, still attached to the roof. I attempt to catch it and feed it back up for another attempt.
DM: It takes two more attempts before you’re able to get the rope into Selia’s hands. You can hear the crunching of the guards’ steps below and away, but they don’t seem to be approaching. In your ear, Sarah, you hear Nofoto whisper “I’m going to see if there’s an easy way across and in.”
Sarah Blackpowder: “Okay. I’ll stay here and try to stay silent.”
DM: You clamber up the rope and roll onto your back on the roof, lying next to Sarah, who is slowly reeling in the rope. For a moment you are staring up at the always cloudy sky. Everything is still and silent except for the creak of the docks as the tide laps into the pillars.
Sarah Blackpowder: My hands are shaking as I pull up the rope. “This is so wrong. I’m so nervous.”
Selia: “Well, we’re still breathing, so let’s just get in get out.”
DM: You hear Nofoto’s voice before you see her. “I’ve got a window open in the warehouse over. We should be able to slide in from that roof. ”
Sarah Blackpowder: “Okay.” I follow her voice until I see her.
Selia: I follow behind.
DM: At the other edge of the roof you can see the window that Nofoto is talking about. It opens outward on a hinge, forming a gap big enough for a person to slide through from above. Down on the ground between, you see two humans with hooded lamps standing around. One takes a drink from a wineskin and offers it to the other, who shakes his head. Both are armed. Nofoto indicates the gap between the two roofs, about fifteen feet. She looks at you both questioningly.
Sarah Blackpowder: “Can you tie off the rope somewhere?”
DM: Nofoto nods as she grabs one end of the rope, then takes a few steps back. She takes a running start and leaps off the roof, heaving her body forward in midair for extra distance. She catches the edge of the other roof and pushes off the wall instantly, converting the momentum and pulling herself up. Then she disappears. After a few seconds you feel a tug on the rope.
Sarah Blackpowder: I step back and take a running start, moving through the air with the grace of a dead duck before landing on my feet on the other side.
DM: Nofoto helps steady you and then looks across to Selia.
Selia: I stretch my legs a bit before finally taking the rope and making the jump.
DM: You leap across, landing on the other roof and into Nofoto and Sarah, who half-catch half-stop you. Nofoto looks over the edge of the roof, then waves you both forward before letting herself down to dangle over the open window. She lets go and slides through into the dark warehouse.
Sarah Blackpowder: I follow suit behind Selia and Nofoto. I whisper “Remember, I can’t see in the dark.”
DM: You both drop through the window into the warehouse. It’s near total darkness inside, and to your surprise neither of you make a sound as you hit the floor. Selia your eyes adjust a little faster and you see that Nofoto is mouthing words at you but you hear nothing.
Selia: “Stick next to me, grab my arm Sarah.” I reach out to touch her hand.
Sarah Blackpowder: I grab her hand, brushing the other over my pistol.
DM: Selia, you know you’re talking. But there is no sound. In fact, the silence is all-encompassing. It’s as if you’ve gone deaf. Sarah, you do not hear her at all either. You also feel the hollow absence of sound, as if something has just taken your sense of hearing away.
Sarah Blackpowder: I cover Selia’s mouth, and when she stops talking I point to my ears and make a motion that says “I can’t hear”, pointing to my ears and shaking my head.
DM: Nofoto looks relieved. Big and slow, she mouths the words “None of us can hear?” while gesturing first at the three of you, and then to her own ears.
Sarah Blackpowder: I nod.
DM: Nofoto shrugs and mouths real big again. “Why?”
Selia: Trying to be subtle, I tap my arcane potential, and cast Detect Magic.
DM: The whole warehouse seems to be shrouded in a carefully woven illusion that eats sound. It is ongoing, as if someone is actively keeping it up.
Selia: I point at Sarah and cast message. ~It’s magical, someone is holding this area silenced.~
Sarah Blackpowder: ~Well sounds like we have no choice but to include Nofoto in on our secret.~
DM: Nofoto is smelling the nearby warehouse racks, and carefully touching objects and then tasting them. She turns back to the two of you and touches the back of her hand, mouthing something.
Selia: I point a finger at Nofoto, reaching out to her as well. ~Don’t freak out. The area is magically silenced. If you wish to speak put your finger to your mouth and I will allow us to speak.~
DM: Nofoto tenses up, hesitantly raising a finger to her mouth. ~I understand.~
Selia: ~Good. No reason to hide this anymore. Question now is who’s doing it.~
Sarah Blackpowder: I tap on Selia’s shoulder and put my fingers up to my lips.
Selia: ~Yes?~
Sarah Blackpowder: ~We need to get moving. I can’t see anything and I would like to either light a torch or hurry.~
Selia: I relay that message to Nofoto, and then speak out to both. ~Alright, let’s get going.~
DM: Nofoto scans a few of the shelves nearby and pulls a crate forward. She seems surprised at the weight of it and gingerly tries the top. She seems about to give up, then seems to realize something. She pulls the crate towards her and lets it crash into the ground, silently. She shifts some of the broken crate boards to peer inside–padded with straw you see the glint of glass as she produces several large convex lenses. She nods lightly and pockets a couple.
Sarah Blackpowder: I nod towards Selia as if to say “Go on, do it.”
Selia: I scan the area, trying to find the cursed item through the silenced field.
DM: Aside from the aura of silence, the lofted second floor feels magically empty. There are ladders set up at strategic points around the edge of the loft that lead down to the open area warehouse below. It is full of stacks of racks and shelves. Between the darkness and the piles of crates and racks, the first floor is a mess of angular silhouettes. You do feel a ping of magic from down there–similar to the one you got from Marlisa’s pouch.
Selia: I immediately begin searching the pile, trying to work as a dowsing machine and moving to where the ping is strongest.
DM: As you round a corner of shelves, Nofoto puts a hand out in front of you to stop you. About fifteen feet away, with their back turned to you, is a figure haphazardly rummaging through a stack of crates. The person seems to give up on their current crate and tosses it aside, sending it splintering across the floor in a silent shatter of wood and glass. They move onto another crate, prying the top off with their bare hands.
Sarah Blackpowder: I continue hanging on to Selia, not able to see anything.
Selia: I speak out to Sarah. ~Someone else is in here. Looking for something too.~
Sarah Blackpowder: ~I’m gonna keep a torch ready to light in case this turns violent. I need to be able to see if you want bang bang.~
DM: Selia, looking at this person directly is like being bombarded with magic. It’s like looking at a multicolored strobe light, or hearing four songs you recognize all blaring at once. They don’t seem to notice you yet.
Selia: I point to Sarah, then to Nofoto. ~They’re definitely magical, they may be the one keeping the area silenced, or there could be yet another, any ideas?~
Sarah Blackpowder: ~Well, a pistol shot would be realllll silent right now.~
Selia: ~No. We don’t even know who they are yet, though I’ve got a good idea what they’re looking for.~
Sarah Blackpowder: ~Thinking like a criminal, maybe we knock him out, take the magic item, and run. ~
Selia: I relay this to both Nofoto and Sarah. ~You two take up positions where you can ambush him, I’ll provide a distraction, I want to have a word at the least.~
Sarah Blackpowder: ~How can I flank when I can’t even see my hand in front of my face?~
Selia: ~Fuck. Alright if we’re going to attack him, I’ll make him seen, trust me, for now, get behind this and hold your gun around here.~ I position Sarah behind a crate with her gun pointed at the figure.
Sarah Blackpowder: I hold still, preparing to attack when a light source makes the target seen and he becomes Hostile, or if my allies attack.
DM: The figure pulls open another crate. This time they stop, and pull what looks like a small spyglass from inside. Ignoring the crate and everything else they put the glass up to their face, turning to look into it. They freeze, staring in the direction of Nofoto and Selia.
Selia: ~Well. Hello, are you the one who set up this silence field?~ I say, pointing at the figure.
DM: Even in the dark you can see the person’s body tilt away in obvious surprise. ~Selia?~ She freezes, her pencil stopping midletter on the page. She slowly puts the pencil flat on the desk. She steeples her fingers. She takes a deep, slow breath. She looks up. “If it’s services you need, what can you pay? If it’s services you’re offering, what are the extent of your… capabilities?”
Selia: “Its information I need, and I haven’t had much time to learn of my, full capabilities. I can’t tell you why, but there is an… Aura to you, and I don’t understand what it is or why I feel it. Honestly was hoping you could cue me into it.”
DM: She considers a moment. “Close the door.”
Selia: I comply.
DM: Marlisa stands and removes her veil. It’s the first time you’ve seen the lower half of her face. Her mouth, much like her eyes, seems perfectly expressionless. She reaches into a series of pouches at her belt and pulls out four items. She places them in a straight row on her desk, separated by about five inches from each other. A key, a small crystal, a long needle with a handle, and a monocle.
“Which one is cursed?”
Selia: I reach my hand out in front of me, feeling the air above each object. From right to left I move my arm, over the monocle, I feel nothing. Over the needle, again nothing. I begin to feel that I may not be able to do this, but when I move my hand over the crystal, I feel something. When my arm reaches all the way on top of the crystal, it feels as though it reaches out at me, dragging me down towards it. “That’s the one. The gem.”
DM: “It is. Can you tell what it does? Or only feel that there is Magic on it?”
Selia: “I’m not learned in the ways of magic, from what I know, it’s a natural force within me that has only shown itself recently, hence why Sarah and I have been dodging the Templars.”
DM: “Hmm…” She scoops up the four items and puts them back in their respective pockets. “Still, being able to feel a relic, without even touching it…” She pulls a ledger off the desk. It’s leather bound, and full of place markers. She flips to a few different marked pages, then finally lands on one. “The market for relics, for cursed items, whatever you want to call them. The market exists, but of course must be handled quite delicately. Even the most seemingly useless artifact in application can fetch hundreds of Standards for the right buyer.” She looks to Sarah. “You both have this feeling ability?”
Sarah Blackpowder: “I do not, I am only a friend that is accused of such things.”
DM: The corner of Marlisa’s mouth twitches. It’s the closest you’ve seen to a smile from her so far. “Aha.”
Sarah Blackpowder: “Do you have this ability?”
DM: She looks between the two of you, running a hand across her hairless head. “No. So what is it that you want to know from me, exactly? It seems you have already answered the one question you had coming in here.”
Selia: I cast Detect Magic, looking at Marlissa.
DM: She holds perfectly still as you slip into the hand motions and verbal commands that instinctually guide you. You feel the ping again, like an echo from a long tunnel. It feels like the same kind of magic you are casting, poking back at you.
Selia: “So what I was feeling was only the gem… Apologies for the scare then, though I came hoping for information, about anyone who has learned to control magic, someone who could help me do the same.”
DM: “I may know someone who could help you. But as I said, this whole market exists very quietly. There are a lot of powerful, wealthy, and powerfully wealthy people involved. It’s not the sort of information I would just… Give away.”
Selia: “So the payment must be large is what you’re saying? I’m afraid all I can afford you are my own abilities, of which I would show you, though some are, dangerous.”
DM: This time, Marlisa smiles in earnest. She looks like a completely different person. “But you’ve already shown me the most valuable ability I could want. A compass for relics.” She puts her finger to the open page in her ledger. “I know of a warehouse that’s holding an item here in Flathead. An item waiting for a buyer. I think I have a contact who would want such a thing. The problem is, I sent ferrets to poke around in the warehouse, and none of them could find it. To be honest, they didn’t really understand how to look in the first place.”
Selia: “I see what you’re saying, should we expect any problems entering the warehouse?”
DM: “Oh yes. Quite a few.”
Sarah Blackpowder: “Like what?” I say abruptly.
Selia: “Sarah if you want out, I understand, this is my business, at any time just say the word.”
Sarah Blackpowder: “I just want to see Gris before we do anything else. He’s got to be worried sick about me and I’m worried about him.”
Selia: “I understand, we’ll see him soon.”
Sarah Blackpowder: “Do we have to do it today or when is the deal going down?”
DM: “Could be tomorrow, could be next week. But our deal is contingent on you bringing the object to me. Simply looking around isn’t enough. And in return, from me, the connection that you need… And anything else?”
Selia: “Sarah, I feel you’re not getting anything out of this deal, is there something you need?”
Sarah Blackpowder: “Well, I did have a deal with one of your ferrets for that mission we went on. I would like to make a similar one with you. I’ll go and I’ll use my pistol as I see fit, but for every shot I have to take, I’d like a gold to go towards making more ammunition and maybe the creation of a new weapon. If I don’t have to fire, I’d like 10 gold for my time. But don’t get me wrong, if you make this deal with me, I won’t take unnecessary shots. I can’t risk people finding out about this invention for no reason.”
DM: She cocks her head. “Pistol?”
Sarah Blackpowder: “Oh, I see your ferrets don’t tell you everything.” I pull it out. “You may have heard it called many things, but I think pistol has a nice ring.”
DM: She studies it a moment. “Fire powder?”
Sarah Blackpowder: “That’s the method of delivery. The part that hurts you is brass. It hits harder at 20 feet than a heavy crossbow pointblank.”
DM: “And where does one acquire this pistol? ”
Sarah Blackpowder: “You don’t.” With a flourish, I put it away. “It’s one of a kind and I’m not in the business to sell mine.”
Selia: “Yeah, or, you could do what some of the ferrets did and steal it right from under her. Just saying, make that strap.”
Sarah Blackpowder: “I would if I could get back to the ship!” I quip.
Selia: “Right. Which is what we’ll probably be needing to do soon Marlissa, could you give us the details on the place? We do need to get back home, it’s been too long.”
DM: “You’re headed to the docks? Then you’re already on the right track.”
Sarah Blackpowder: “Oh really?”
Selia: “Well that’s good to hear.”
DM: She flips the ledger around. Most of the words on the page are written in some sort of shorthand, but the map is unmistakable. It’s a bird’s eye view of the docks, with warehouses marked out in crisp, tight pencil.
Sarah Blackpowder: “Beautiful map, did you draw it yourself?”
DM: “I did.” She puts her index finger on one of the warehouses on the far side of the docks. “This is the one. It’s in a very public place, and almost always has five or more guards or dockworkers on duty.”
Selia: “What do you think? Should we bring Nofoto in on this? It’ll be my first time doing something like this. I think Sarah would say the same.”
Sarah Blackpowder: “Haven’t even thought about doing anything like this before. I’ve never fancied myself a criminal before.”
DM: Marlisa nods. “If you want to hire out a ferret, by all means. Nofoto is very capable. But you’ll be negotiating with them on your own.”
Selia: “Heh, no help there I guess, still, going in alone would probably be dumb, eh Sarah?”
Sarah Blackpowder: “I wouldn’t want to go without someone with experience.” I turn to marlissa “But do you and I have a deal?”
DM: “An introduction in exchange for the relic in the warehouse? Absolutely. ” Marlisa is very good at keeping her face impassive but you get a sense that she feels like she is getting away with something regarding this deal.
Sarah Blackpowder: “I feel like we can come to a compromise regarding my part of this deal.”
DM: “And what did you have in mind?”
Sarah Blackpowder: “ I want some information on a sailor named Rashoun. He brought us here and something doesn’t seem… right about him.”
DM: “I can gladly do that.”
Sarah Blackpowder: “Thanks. So what exactly is this item?”
Selia: “I assume that’s what she hired us for.”
Sarah Blackpowder: “So she has a buyer for an item she doesn’t even have a physical description of?”
Selia: “I doubt any buyer knows specifics of magic items, judging by how Templars feel about your weapon, I doubt there’s much more information than that. If they knew the description, they’d be able to find it, and wouldn’t need us.”
Sarah Blackpowder: “It would even help to know a general size. Marlissa, do you know if this thing is like fist sized? Head? Smaller?”
DM: “A lens.” She flips to the next page in the ledger and you see a sketch of a monocle, actual size.
Selia: “Anything else we should know about it before heading off?”
DM: “If you get caught it won’t be me bailing you out.”
Sarah Blackpowder: “Thank you for your time, and sorry we wasted it earlier.”
Selia: “My fault, I got cold feet.”
Sarah Blackpowder: “Better to be a little cautious when you have what you have.”
DM: “I appreciate caution. But once you commit to something, don’t change your mind. Especially in Flathead.” She gestures towards the door.
Selia: “We’ll be seeing you then.” I exit, looking for Nofoto.
DM: Nofoto is sitting with her pals at one of the long tables. It’s less busy in here than it was before you left for Zullick’s. She makes eye contact and smiles before turning back to the dice.
Selia: I walk over to her and sit down. “Nofoto, I’ve gotten a job from Marlisa, though I want your help.” I bring out the bag she gave me and put it on the table. “And, I can pay this time with money.”
Sarah Blackpowder: I look around for anyone I know or that seems familiar.
DM: Aside from Nofoto’s table, the only other people in the room that were here the last time around are the two Alhoun ferrets that Marlisa came in with.
Sarah Blackpowder: “Yeah Nofoto we need some help if you have the time.”
**DM: ** Nofoto bobs her head back and forth, considering. “I already agreed to take you down to your ship. Or is this a different job? A ten Standard job?”
Selia: “A different job, a warehouse, apparently there’s a monocle in there we’re supposed to seek out.”
Sarah Blackpowder: “Maybe help us case the place and get inside and out.”
Selia: “Leave the monocle finding to me.”
DM: Brauna leans in. “Get inside a Flathead warehouse? For ten Standard? I’ll do it for seven.” Nofoto cocks an eyebrow. “ Which warehouse?”
Selia: I tell her all the information on the warehouse Marlissa told us, excluding magic.
DM: Brauna’s smile slides off her face so fast it almost makes a sound. “Never mind,” she says. “I’m out.”
Selia: “Ah, scared now?”
DM: Nofoto’s lips tense into a thin line. “That’s Zullick’s warehouse.”
“Or might as well be,” Brauna says.
Sarah Blackpowder: “Sounds like a good time.”
Selia: “Well that certainly makes things more interesting. She left that bit out when she was telling us.”
DM: “Ha,” Jarrel says. “You lot just can’t keep away from that sleaze, huh?”
Selia: “More like we keep getting pushed into situations with him. So are any of you still interested?”
DM: Nofoto sighs. “I’ll help you. But I want all ten of those Standards. And from now on I charge full price for my services.”
Selia: “Perfectly fair, thank you Nofoto.”
DM: “What’s your timeline?”
Selia: “Right now? Only before our ship leaves. How long did they say that would be Sarah?”
Sarah Blackpowder: “I don’t know when he leaves, I believe we’re going inland now.”
DM: Nofoto swirls her drink. “Maybe we wait until nightfall. That should be enough.”
“Dice in the meantime?” Brauna asks.
Selia: “Hah! I need to keep my standards to pay Nofoto, so no gambling for me.”
Sarah Blackpowder: “You guys broke me last time, I’m good.”
DM: “Sometimes, when we are low on coin, we play for questions. If you make someone go up on dice, you get to ask them one thing and they have to answer honestly.”
Sarah Blackpowder: “I guess you have many questions for us, and unfortunately they are worth more than any amount of gold.”
Selia: “Eh, screw it I’ll play for questions.”
Sarah Blackpowder: I look curiously at Selia.
Selia: “Oh relax, will you?”
Sarah Blackpowder: “I’ll play til after i have to answer a question.”
DM: The dwarf leans in. “Then I guess it’s time to roll some bones!” He hands you each some dice and a cup.
Sarah Blackpowder: “I guess so…” I sit down. “So who begins?”
DM: Nofoto snaps her fingers. “I will. Six threes.” Everyone looks to Selia.
Selia: “Six Sixes.”
Sarah Blackpowder: “Seven twos”
DM: Brauna looks you in the eye. “Hmmm…” she says. “Pigshit.” She shows her dice, and Jarrel and Nofoto follow suit.
Sarah Blackpowder: “I got three.” I slide mine foward.
DM: “None from me,” says Brauna smugly. Jarrel slides forward a two and a one. Nofoto slides forward two ones.
Sarah Blackpowder: “I’ll take the gold over the question. Or is that not how this works? I’m still a little fuzzy on the betting here.”
DM: “Questions, or coin? Pick one, but that’s what we play for.”
Sarah Blackpowder: “I’ll take gold from you. I’ll play again because I’m feeling lucky…” I play until I either lose my profit or everyone else quits playing
DM: It doesn’t take long. Two rounds later and you’re both out. You watch the next couple of bids go by, and notice that the dwarf in particular seems to have an unusually keen eye for catching lies. You also pick up one interesting rumor–Jarrel starts to mention some “drydock witchery” before he’s silenced by a glance from Nofoto.
Sarah Blackpowder: “I’ll play one more.”
Selia: “Aw but that sounded interesting Nofoto.”
DM: “With what coin?” The dwarf says.
Sarah Blackpowder: I glance at Selia “With a question. Or an answer… I don’t know how to word that.”
DM: Everyone thinks about it. Jarrel grins and turns his cup back over. This seems to be enough for everyone but Nofoto, who slides some dice your way rather reluctantly.
Sarah Blackpowder: I shake my dice and give a shit eating grin
DM: Brauna slams her cup down and peeks underneath. “Four fours,” she says. “Five fours,” Nofoto says instantly. She turns to Selia.
Selia: “Six fours.”
Selia: I subtlely cast Message to Sarah. ~2, 1, 2, 1, 4, 6. Sarah, these are my dice.~
DM: The dwarf scrunches up his face, trying to get a read. Everyone looks to Sarah.
Sarah Blackpowder: I check my dice again, act like I’m making a huge decision, and I look at my dice again. “Seven twos.”
DM: Brauna whistles. “What a jump.”
Sarah Blackpowder: “Time to take some risks, I’m feeling lucky.”
Selia: “Gambled away all your money first time, now gambling away your secrets, eh?”
Sarah Blackpowder: “I can only answer what I know… And that’s not a lot.”
DM: “Might as well accuse, man. We all know you got nothing, now,” says the dwarf.
Sarah Blackpowder: “Then do it.”
DM: Jarrel squeezes his eyes shut. “Piiiiiigshiiiit,” he says without confidence.
Selia: I show my dice with the rest of the group.
DM: You two put forward a grand total of six twos and wilds. Nofoto slides a two forward, then Brauna adds two wilds.
Sarah Blackpowder: “It seems as if I lowballed it.”
DM: Jarrel swears in a language neither of you recognize. “All right!” he says. “One question.”
Sarah Blackpowder: “What’s the drydock witchery?”
DM: Nofoto shoots a dirty look to Jarrel. He presents his palms in apology.
Sarah Blackpowder: I smile, “now I realize why people bet in secrets.”
DM: She rolls her eyes, and he leans in to the table and whispers. “Two days ago, a dockhand down at drydocks was on duty overnight when a bunch of stock from a ship coming in just vanished. A lot of people suspected that we did it. But we didn’t–and in fact, a few days later they found some of the stuff just strewn about. Some of the crates even washed up about a half mile down the bay. Finally, late last night a witness comes forward. Some leafpiper who claims he saw this dockhand just let somebody into a few of the warehouses to poke around.”
“Pior ain’t no leafpiper,” the dwarf butts in. Brauna shushes him.
“Anyway,” Jarrel continues, “the dockhand goes nuts. He starts calling Pior a liar, challenging him to a duel, all this big stuff. He even says he knows for a fact that that didn’t happen because he remembered the dock being completely empty, and how unusual that is. But then something crazy happens. Pior asks him 'if you didn’t see anyone, including me, then how’d you get my pipe earlier that night?’ And the dockhand just goes silent for a long time. He holds his head and grunts like someone socked him in the stomach. Then he suddenly remembers everything, just the way Pior says it happened. But he also remembers it the way he said it happened originally too.” Jarrel does a slow circle of jazzhands. “Bewitched.”
“Maybe,” Nofoto says. “If not, then where’d all these Templars come from?” Jarrel asks. “I wonder,” Nofoto says.
Sarah Blackpowder: “Interesting. Is that why this warehouse job may be harder?”
DM: Brauna nods.“Anybody who can afford it has toughs watching their goods until the next round of shipments go out. Seems like maybe whoever this was was looking for something in particular.”
Sarah Blackpowder: “Any idea of what that might be?” I lean in with my elbows on the table, chin resting on my knuckles
DM: Jarrel grins mischievously. “I heard someone found a relic that can turn lead into gold.” The dwarf does a spit take. Brauna bursts out laughing.
Selia: I join in laughing with Brauna.
DM: Jarrel looks hurt, but he maintains eye contact. “That’s why I heard!”
Sarah Blackpowder: I smile softly, “I believe you Jarrel, anything is possible.”
DM: He gestures triumphantly at Sarah. “See!? Not everyone is so closed-minded.” Nofoto stretches back into her chair. “Whatever it is, we have a job to do. It’s late enough now, if you want to go.”
Selia: “Alright, let’s do this then.” I get up and move towards the exit.
Sarah Blackpowder: I follow silently, brushing my fingers over my pistol at my hip.
DM: This time, Fain isn’t manning the door as you exit. Instead, a short woman gives you a bored nod while picking her teeth. She kicks the door closed behind you without getting up, and once more you find yourselves in the sewer tunnel with Nofoto.
Selia: “After you, Nofoto.”
DM: The trip through the sewers seems faster this time, and soon you arrive at the bottom of another set of ladder rungs leading up to a round hatch. Nofoto presses a finger to her lips and slides a wrenchlike tool from a sheath on her thigh. She slips up the rungs silently and tilts up the hatch, taking a peek in all directions before propping it open the rest of the way. “Looks clear,” she whispers down the ladder at you. She climbs up onto ground level.
Sarah Blackpowder: I climb up behind her.
Selia: I follow suit.
DM: It’s dark on the street as you emerge–if you had to guess, probably close to one in the morning. You can hear the waves lapping up against the docks from here, but visual is blocked by a large dilapidated building surrounded by wooden scaffolding. Some streetlamp light bleeds out from around the corner. Nofoto appears next to you and points towards a wall across the road. “The warehouse you’re looking for is on the other side.”
Selia: “Any idea how to get in there?” I try to look around the building for any entrances, guards, etc. without appearing suspicious.
DM: Nofoto shrugs. “Climbing it would probably be easiest. It’s the second warehouse in, so just improvising I would guess that the easiest way in is probably through the roof or an upper window. Doubt anyone will be looking up.”
Sarah Blackpowder: “That will be fun.”
DM: Nofoto’s mouth almost turns into a smile before she is able to suppress it. “You two have a strange idea of fun.”
Sarah Blackpowder: “More like this strange thing called sarcasm.”
Selia: “Aw c'mon, lighten up Sarah. Not everyday you get to risk your life looking for a monocle.” I watch Nofoto’s face as I say this. DM: Nofoto’s face remains impassive, but you catch a look in her eye. It’s as if she is suddenly doing 100 small computations all at once. Then, everything seems to return to normal. Nofoto crosses the road and sidles up to the wall. She looks up at it from very close, at an angle, then sweeps to the side to look at it from a different one. She points to a couple of different spots up the wall. “Handholds there, there, and there,” she whispers.
Selia: “I doubt we’ve got any rope, eh?”
DM: “I certainly don’t.” Nofoto turns towards the wall and, with nearly supernatural silence, scampers up about 18 ft in the blink of an eye.
Selia: I crouch down with my hands near the ground, fingers interlaced. I look to Sarah.
Sarah Blackpowder: I quickly stretch, preparing myself to climb.
Selia: In a hushed tone. “Come on, I’ll give you a boost.”
Sarah Blackpowder: “Okay, let’s do this” I attempt to climb with Selia helping where she can.
DM: You climb up the wall, awkwardly and unstealthily. Near the top you start to slide back down when Nofoto leans down and grabs your wrist to pull you the rest of the way up. “Next time I’ll being rope,” she grunts.
Selia: Seeing Sarah climb, I’m reminded of my fall in Curogan, I shudder but quickly snap back and begin to scale the wall.
Sarah Blackpowder: “That would be wise.” I grunt out as I pull myself up with Nofoto’s help.
DM: Selia, you follow up Sarah and Nofoto’s climb paths and join them at the top of the wall. From here you can more clearly see a large building in the darkness, and a row of similar ones stretching off into the dark behind it.
Selia: “Second one in right?”
DM: Nofoto nods. “There’s a couple of guys already walking around. Look.” Selia, in the dark you are barely able to make out a shadow stretch around in the walkway between the two warehouses before it disappears behind the buildings. “I count three,” Nofoto whispers.
Selia: “Damn, I can barely even see one…” I say shallowly.
Sarah Blackpowder: “I guess my job is to stay silent because I can’t see scat.”
DM: Nofoto nods and then points to the roof of the warehouse closest to you. It’s about 15 feet away and 10 feet further up. “Think you can get up there? If not, we may have to go in a riskier way.”
Selia: “Well maybe, if I could fly I could.”
Sarah Blackpowder: “Would a rope help?” I rustle around in my bag and pull out 50ft of rope.
Selia: “What, you forgot you had this earlier?”
Sarah Blackpowder: I look slightly dumbfounded. “Oh, right. This would have been useful earlier.”
Selia: I leer at Sarah. “Just, do what you’re gonna do then.”
Sarah Blackpowder: “My bad.” I look for anything for the rope to go around.
DM: There are lateral support beams that poke out of the plaster sides of the building, about five feet short of the roof.
Sarah Blackpowder: “Can those beams support us?”
DM: “Probably,” Nofoto says. “They’re made to hold up the whole roof.”
Sarah Blackpowder: I attempt to tie a lasso and throw it around the beam.
DM: You toss out the lasso and it goes wide, hitting the side of the building and then sliding down towards the ground.
Sarah Blackpowder: I yank it back quickly pulling all of the rope back towards me
DM: Nofoto stands up, balancing on the top of the wall, then springs off of it. She pitches her body forward to maximize jump distance and catches the lip of the roof with her fingers, easing into the side of the wall with her feet to muffle the sound of impact. Then, she pulls herself onto the roof with a chin-up and rolls onto it. You see her arm extend out over the top. She waves towards you in a 'give it here’ motion.
Sarah Blackpowder: I toss the end to her.
DM: You heave the rope up and Nofoto snatches it. The arm disppears over the edge of the roof and reels in a few more feet, then stops. You hear a quick, quiet whistle from the roof.
Sarah Blackpowder: I pull on the rope and check if it’s sturdy.
DM: It pulls taut. You swing forward to try to land into a rappel, but twist midway and hit the building sideways with a whump. You manage to hold on to the roof but for a second the wind is knocked out of you. From below and around the corner, you hear someone’s footsteps through the gravel path suddenly stop.
Selia: I look for the guards and prepare to use Minor Illusion to create the sound of running if they come too close.
DM: You all hear footsteps approach, accompanied by the flicker of lamp light.
Sarah Blackpowder: I swing myself up quickly and silently as possible.
DM: Holding your breath, you pull yourself up to the roof. You and Selia share a quick look at each other from across the gap as a man in a heavy coat comes around the corner with a lamp in his hands. His footsteps crunch into the gravel walkway as he holds the lamp out in front of him, peering around suspiciously in the darkness. After a few moments of poking around, he turns back around and walks away.
Sarah Blackpowder: I take a deep breath, and turn to Selia. I toss the rope, trying to be silent. As I do, the rope falls way too short and begins to plummet, still attached to the roof. I attempt to catch it and feed it back up for another attempt.
DM: It takes two more attempts before you’re able to get the rope into Selia’s hands. You can hear the crunching of the guards’ steps below and away, but they don’t seem to be approaching. In your ear, Sarah, you hear Nofoto whisper “I’m going to see if there’s an easy way across and in.”
Sarah Blackpowder: “Okay. I’ll stay here and try to stay silent.”
DM: You clamber up the rope and roll onto your back on the roof, lying next to Sarah, who is slowly reeling in the rope. For a moment you are staring up at the always cloudy sky. Everything is still and silent except for the creak of the docks as the tide laps into the pillars.
Sarah Blackpowder: My hands are shaking as I pull up the rope. "This is so wrong. I’m so nervous.”
Selia: “Well, we’re still breathing, so let’s just get in get out.”
DM: You hear Nofoto’s voice before you see her. “I’ve got a window open in the warehouse over. We should be able to slide in from that roof. ”
Sarah Blackpowder: “Okay” I follow her voice until I see her.
Selia: I follow behind.
DM: At the other edge of the roof you can see the window that Nofoto is talking about. It opens outward on a hinge, forming a gap big enough for a person to slide through from above. Down on the ground between, you see two humans with hooded lamps standing around. One takes a drink from a wineskin and offers it to the other, who shakes his head. Both are armed. Nofoto indicates the gap between the two roofs, about fifteen feet. She looks at you both questioningly.
Sarah Blackpowder: “Can you tie off the rope somewhere?”
DM: Nofoto nods as she grabs one end of the rope, then takes a few steps back. She takes a running start and leaps off the roof, heaving her body forward in midair for extra distance. She catches the edge of the other roof and pushes off the wall instantly, converting the momentum and pulling herself up. Then she disappears. After a few seconds you feel a tug on the rope.
Sarah Blackpowder: I step back and take a running start, moving through the air with the grace of a dead duck before landing on my feet on the other side.
DM: Nofoto helps steady you and then looks across to Selia.
Selia: I stretch my legs a bit before finally taking the rope and making the jump.
DM: You leap across, landing on the other roof and into Nofoto and Sarah, who half-catch half-stop you. Nofoto looks over the edge of the roof, then waves you both forward before letting herself down to dangle over the open window. She lets go and slides through into the dark warehouse.
Selia: I follow behind.
Sarah Blackpowder: I follow suit behind Selia. I whisper to her; “Remember, I can’t see in the dark.”
DM: You both drop through the window into the warehouse. It’s near total darkness inside, and to your surprise neither of you make a sound as you hit the floor. Selia your eyes adjust a little faster and you see that Nofoto is mouthing words at you but you hear nothing.
Selia: “Stick next to me, grab my arm Sarah.” I reach out to touch her hand.
Sarah Blackpowder: I grab her hand and brush my other hand over my pistol.
DM: Selia, you know you’re talking. But there is no sound. In fact, the silence is all-encompassing. It’s as if you’ve gone deaf. Sarah, you do not hear her at all either. You also feel the hollow absence of sound, as if something has just taken your sense of hearing away.
Sarah Blackpowder: I cover Selia’s mouth, and when she stops talking I point to my ears, shaking my head. I mouth to them “I can’t hear.”
DM: Nofoto looks relieved. Big and slow, she mouths the words “None of us can hear?” while gesturing first at the three of you and then her own ears.
Sarah Blackpowder: I nod.
DM: Nofoto shrugs and mouths real big again. “Why?”
Sarah Blackpowder: I look towards Selia
Selia: I subtle spell cast Detect Magic.
DM: The whole warehouse seems to be shrouded in a carefully woven illusion that eats sound. It is ongoing, as if someone is actively keeping it up.
Selia: I point at Sarah and cast Message. ~It’s magical, someone is holding this area silenced.~
Sarah Blackpowder: ~Well, sounds like we have no choice but to include Nofoto in on our secret.~
DM: Nofoto is smelling the nearby warehouse racks, and carefully touching objects and then tasting them. She turns back to the two of you and touches the back of her hand, mouthing something.
Selia: I point a finger at Nofoto. ~Don’t freak out. The area is magically silenced. If you wish to speak put your finger to your mouth and I will allow us to speak.~
DM: Nofoto tenses up, hesitantly raising a finger to her lips. ~I understand.~
Selia: ~Good. No reason to hide this anymore. Question now is who’s doing it.~
Sarah Blackpowder: I tap on Selia’s shoulder and put my fingers up to my lips.
Selia: ~Yes?~
Sarah Blackpowder: ~We need to get moving. I can’t see anything, and I would like to either light a torch or hurry.~
Selia: I relay that message to Nofoto and then to both ~Alright, let’s get going.~
DM: Nofoto scans a few of the shelves nearby and pulls a crate forward. She seems surprised at the weight of it and gingerly tries the top. She seems about to give up, then seems to realize something. She pulls the crate towards her and lets it crash into the ground, silently. She shifts some of the broken crate boards to peer inside–padded with straw you see the glint of glass as she produces several large convex lenses. She nods lightly and pockets a couple.
Sarah Blackpowder: I nod towards Selia as if to say “Go on, do it.”
Selia: I scan the area trying to find the cursed item through the silenced field.
DM: Aside from the aura of silence, the lofted second floor feels magically empty. There are ladders set up at strategic points around the edge of the loft that lead down to the open area warehouse below. It is full of stacks of racks and shelves. Between the darkness and the piles of crates and racks, the first floor is a mess of angular silhouettes. You do feel a ping of magic from down there–similar to the one you got from Marlisa’s pouch.
Selia: I immediately begin searching the pile, trying to work as a dowsing machine and moving to where the ping is strongest.
DM: As you round a corner of shelves, Nofoto puts a hand out in front of you to stop you. About fifteen feet away, with their back turned to you, is a figure haphazardly rummaging through a stack of crates. The person seems to give up on their current crate and tosses it aside, sending it splintering across the floor in a silent shatter of wood and glass. They move onto another crate, prying the top off with their bare hands.
Sarah Blackpowder: I continue hanging on to Selia, not able to see anything.
Selia: To Sarah. ~Someone else is in here. Looking for something too.~
Sarah Blackpowder: ~I’m gonna keep a torch ready to light in case this turns violent. I need to be able to see if you want bang bang.~
DM: Selia, looking at this person directly is like being bombarded with magic. It’s like looking at a multicolored strobe light, or hearing four songs you recognize all blaring at once. They don’t seem to notice you yet.
Selia: I point to Sarah, then to Nofoto. ~They’re definitely magical, they may be the one keeping the area silenced, or there could be yet another, any ideas?~
Sarah Blackpowder: ~Well, a pistol shot would be realllll silent right now.~
Selia: ~No. We don’t even know who they are yet, though I’ve got a good idea what they’re looking for.~
Sarah Blackpowder: ~Thinking like a criminal, maybe we knock him out, take the magic item, and run. ~
Selia: I relay this to both Nofoto and Sarah. ~You two take up positions where you can ambush him, I’ll provide a distraction, I want to have a word at the least.~
Sarah Blackpowder: ~How can I flank when I can’t even see my hand in front of my face?~
Selia: ~Fuck. Alright if we’re going to attack him, I’ll make him seen, trust me, for now, get behind this and hold your gun around here.~ I position Sarah behind a crate with her gun pointed at the figure.
Sarah Blackpowder: I hold still and prepare to attack when a light source makes the target seen, and he is hostile. or if my allies attack
DM: The figure pulls open another crate. This time they stop, and pull what looks like a small spyglass from inside. Ignoring the crate and everything else they put the glass up to their face, turning to look into it. They freeze, staring in the direction of Nofoto and Selia.
Selia: ~Well. Hello, are you the one who set up this silence field?~ pointing at the figure
DM: Even in the dark you can see the person’s body tilt away in obvious surprise. ~Selia?~
#d&d#dungeons and dragons#roleplay game#fantasy#fantasy roleplay#rp games#rp#rp stories#stories#rp stuff#fantasy story#selia#sarah blackpowder#chapter 4#part 1#chapter 4 part 1
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Interlude 1 - pt.4
Nuria Quil: “I’ll give you a run down of the situation. I wasn’t quite sure, but I can tell you don’t trust me. Back in the main temple there were ancient books. Old dusty and decaying tomes. It was my job to re-copy those onto fresh text. They details elaborate rituals and prayers to pull upon the power of the gods. I don’t know why, but after we found the little red bead, all of them work. So, there’s two things we’ll be doing here. Number one, there’s a ritual to expose magical items and creatures. Next there’s one to expose creatures that are not necessarily magic, but shouldn’t exist. So, I’ll walk through the crowd checking each of them, and you shoot the one who turns into a candle. Of course, now that I’ve confessed you could shoot me now and blame it on me.”
Abather Crowley: She’s right, you know. You can be free of all this, and blame it on her right this instant. They might believe you, too. But she said that she’s doing holy rituals? Enacting miracles?… Is she a hand of God? Is she really a witch? “I ain’t gonna shoot you. Wasn’t even considering it. I may be angry with ya, but not enough for that. I just want my name cleared, then we can talk about your… Circumstances, later.”
Nuria Quil: “That’s comforting.”
DM: You both make your way back to town. By the time you arrive, almost every person who lives in Colley Hill is gathered in the town square. They’re all chattering amongst themselves. Some seem confused, others annoyed, a few afraid.
Nuria Quil: “Go find somewhere, I’m going to get started.” I’m going to sit down and start saying prayers and going about my ritual.
Abather Crowley: I begin to look around, hoping to find something suitably tall I can watch above the crowd from.
DM: Nuria–Your magical probing reveals nothing within the radius of town. Abather, you find a scaffold nearby and scale it, scanning the small crowd.
DM: You scan the crowd. Something is nagging at you but you’re not sure what. You scan the crowd again. One of the miners from this morning is missing. One of the crowd calls out to Nuria. “We are here, Cleric!”
Nuria Quil: “One moment. It’s awfully crowded… I’ll be there soon.” I start walking towards them, changing the nature of my prayer, looking for creatures, as opposed to the pervasive weaves of Magic.
DM: Nothing seems out of the ordinary to you as you walk amongst the townsfolk. However, you also notice that one person is missing: Dina Bartleby. She’s a tough and wiry lady who’s known for being shrewd and cynical to the point of humorlessness. In fact you still remember the last time you offered her a blessing from Qoth, to which she rolled her eyes and replied “I’d follow any god that would stop your mouth.”
Abather Crowley: I wave at Nuria to get her attention, and shout down to her. “Someone’s missing, Cleric! But I dunno who! Who should I be lookin’ for!? Details!” I then scan what area I can see surrounding the town, for a horse, wagon, or anyone travelling on foot out of the Village.
DM: You turn to scan from the scaffold, but something distracts you and pulls your focus. What is it?
Abather Crowley: Oddly enough, Nuria herself. I hadn’t really taken the time to notice before, but she really does stick out. Her hair is just so… Outlandish, so out of place… So unnatural. I know I have someone I’m supposed to be looking for, but it bothers me too much. Her very presence unsettles me to no end. Though, she is not a wholly unpleasant a sight, I will adm:it.
Nuria Quil: “Annie, look for the really mean one! Kinda old woman, hates everything!”
DM: A woman in the middle of the crowd, Annie Greenbow, points to herself. “Look for who?”
Nuria Quil: “No, Dina. You’re fine Misses Greenbow.”
DM: Someone else pipes up. “Most of us are here, we want to know why!” There’s some grumbling agreement. Then someone else yells “What was in that mine?” Then another: “is the town cursed?!” The crowd breaks down into people shouting assumptions, questions, and accusations.
Nuria Quil: “Everyone please quiet down!”
DM: The crowd quiets down, but they seem tense to burst out again.
Nuria Quil: “I don’t want to lie to any of you. I have, hopefully, built some kind of trust between myself and all of you. So, I am going to give you a warning. If you do not want to know, you may now leave. If you have children, please cover their ears. If you want to know, wait those who want to be gone leave.”
DM: There is some grumbling and shuffling of feet, but everyone stays put.
Nuria Quil: “Okay. A cursed room was found in the mines. Something came out of it. Something that can make itself look like other people. Before you start attack your fellow townspeople, Quoth has blessed me to find this person, and none here are guilty. Put your minds at ease. However, Dina is not here, so I have not checked her. As it stands she is not guilty, but we must make sure. That is the truth. All of it, and I have held nothing back.”
DM: The crowd is quiet for a while. Then someone says “Dina was at the mine this morning.” Someone else calls out “Let’s go check on her!”
Abather Crowley: “Y'wan’t me ta stay up here and watch for her, Cleric? Incase she tries ta evade ya?”
Nuria Quil: “No, I think we should stick together. Come on down and we’ll head to her house.”
Abather Crowley: I nod, making my way down from my watch post to follow her.
DM: The crowd follows. All seventy or so residents of Colley Hill moving behind you in a somber parade. Dina’s house is simple and dark. She recently replaced her thatched roof and the new one still smells of waterproofing oils and straws. There are no lights on inside, but the front door is wide open. Behind you, the townspeople come to a halt, waiting for your move.
Nuria Quil: “Everyone stay together, we can only protect you if you’re all in one place.”
DM: The crowd starts whispering, but they all inch closer together.
Nuria Quil: “Okay, you ready Jacks?”,
Abather Crowley: I roll my eyes, making sure my hand crossbow is ready and loaded. “Y'aren’t even trying t'get it right on that one. But yes, I’m ready.”
Nuria Quil: “You caught me. Alright, let’s go.”
DM: You get a strange feeling as you walk in through the front door of Dina’s house. It’s dark inside, but it feels lived in.
Nuria Quil: “Ab close the door, we don’t want it running out behind us.”
DM: Nuria, even as you say this you feel a sickly almost oily feeling in your gut. It’s still dark in here, but you know something is wrong. Care to describe your 1st time walking into an area that you know in your heart is magically desecrated?
Nuria Quil: Walking into the room in the mine was a moment of fear and curiosity. The prospect of seeing cursed relics and corpses of evil mages was equally exciting and eerie.
Walking into Dina’s house was the sweet scene of the perfect crime. The dark windows, scattered chairs, and freshly stocked spices occupied the room. A room that is by all means, normal. Then the realization sets in. Dina is not here. Nobody is here. That alone could be enough to frighten someone, and it was. The air was thick with fear, men and women voiced concern over the house, and the only movement is the air from your lungs. If that wasn’t enough to scare you, the magic was. It was as if eyes floated in the air, scanning and searching for life to take. It was as if the house had always, and always would be vacant. It was as if the very sins of the past had risen to seek vengeance on themselves. I don’t feel fear at this house. I feel death at this house.
DM: You do a sweep of the room. There’s some bottles on the table, a couple of knick-knacks on a countertop, a shelf with some parchment rolls… Something seems not right. These things don’t feel casually placed or stored. They stick out, like whoever put them all away was somehow trying to draw attention to them.
Abather Crowley: As I step in, closing the door behind me, I scan the room for any sign of a rushed packing job. “I don’t like this place all that much, Miss Nuria…. ”
DM: The bottles’ contents seem to swirl by themselves, churning and mixing in the glass. The parchment scrolls are covered in runes like the ones in the cursed room of the mine. One of the small objects, a figurine of a smiling man with a heart shaped hole in his chest, seems to glow ever so slightly.
Abather Crowley: “Miss Nuria, I have no doubts. This woman is the Witch. This ain’t natural. What d'we do? Personally, I wanna burn the whole house, but I bet ya got somethin’ else in mind. Either way, this makes me feel sick…” After seeing no immediate danger, I walk to the desk and gingerly pick up the figurine of the man.
DM: You have never seen this person before in depiction or in life. But holding it puts you at ease somehow.
Nuria Quil: “Be careful with those! We don’t know what kind of curses could be on it, my ritual doesn’t extend to items!”
Abather Crowley: I drop the Figurine back onto the desk as if burned, watching warily for any sort of noticeable effect. “Y'coulda warned me before I touched it!”
DM: As soon as you let it go the calming effect subsides, returning you to your anxious state of mind. Jameson appears in the doorway. His eyes widen as he takes in the objects placed about the space.
Abather Crowley: I whip around to face him, feeling a bit twitchy at all this. “Stop! Don’t come in, it may be dangerous! Find Dina! Ain’t no doubt in my mind she’s up t'no good!”
DM: Jameson stops. His voice is flat and hard as a skipping stone. “We have been living with this right under our noses.”
Abather Crowley: “Well. y'don’t have to much longer. Find her, gather every man n’ woman willing, and bring her before Miss Nuria. The Cleric’ll decide her fate, as it ain’t in my right, or anyone elses.” After watching for Jameson’s response, I pick up one of the swirling bottles, to look a bit closer. Morbid curiosity has beaten out caution, for the moment.
DM: This bottle is full of a dark purple substance, floating and billowing like an imprisoned cloud, or a spurt of ink in water. Jameson balks. “Should you be touching that? By Qoth, if even Dina didn’t take them with her, they must be dangerous!”
Abather Crowley: Almost dropping it onto the desk like the idol, I catch myself, as doing so would spill the contents everywhere. “Y'may be right, but we need some sorta evidence ta present t'those who may doubt it. It’s in a bottle, how bad can jus’ the bottle be?…”
DM: Jameson shakes his head, eyebrows up. He looks to Nuria for an answer.
Nuria Quil: “I… I don’t know, I’m no alchemist. I might be able to search my books for something. If we bring it back to my place I can research… but Dina is getting away.”
DM: “She wasn’t at the meeting…” Jameson frowns. “Actually, I remember her being at the mine, but when you two came out she was already gone.”
Nuria Quil: “Do you think she’s snuck back to the mine, or just fled?”
DM: “I don’t know but…” he looks around the room and shudders. “It’s clear what she was.”
Nuria Quil: “What do we tell the town?”
Abather Crowley: “Ya think Dina is tryin’ ta head back into that room we where in? What if her power, or somethin’, comes from there? That’s how Magic works, isn’t it?”
DM: “You would know,” Jameson grumbles.
Nuria Quil: “No he wouldn’t. He’s not the witch here.”
Abather Crowley: I reach down to my hand crossbow, making sure it has a niiice click as the string is pulled, a bolt loaded. “We can argue for my being a witch or not later.”
DM: Jameson backs out of the house with a blank expression chiseled into his face.
Nuria Quil: “Ab! Don’t go around threatening people! They haven’t done anything wrong, they’re just scared!”
Abather Crowley: “Well I ain’t done anything wrong either! And yet, here I am, scared for my own life! I’ll stop defending myself when they stop tryin'a say things about me. I’m scared too.”
DM: You hear the crowd outside start to chatter.
Nuria Quil: “Qoth help you Ab…” I walk outside.
DM: Abather, you watch Nuria head out. She pockets the figurine of the smiling man on the way.
Abather Crowley: I swear, I’m going to tie her up and drag her to the nearest temple the minute this is all over. I put the bottle in one of my backpack’s pockets, and begin to walk out. Once I get next to Jameson, I put a hand on his shoulder, and turn to him. “I ain’t no different than you, James. Just as confused, jus’ as scared. But at least your hide isn’t on the line, right?” I then give him the best scowl I can, patting his back as I leave the building.
Nuria Quil: I bring the Doll out my pocket. “Sadly, this cannot be denied. Dina has been practicing witchcraft right between our eyes the whole time.”
DM: The crowd hushes. Jameson grits his teeth but doesn’t quite shrug you off, Abather. A man near the back of the pack lets out a panicky moan. “She has had us bewitched!” A woman cries out from the middle of the crowd. Some people start to make signs of Qoth, and a couple mumble prayers. Others start peppering each other with nervous questions, or trying to shoulder out some distance between each other.
Nuria Quil: “She’s gone now. We’re safe. She could be halfway around the world with magics, there’s nothing left for her here. However, I’d like to propose something to the town. Either we can burn everything in this house, cleanse by fire and all that. We can also save these curses in here for study, try and find a way to see this before it’s too late again. I don’t want to betray your trust, so this is up to all of you.”
DM: A wave of tension seems to ease up off the crowd. They are all quiet as they try to process this information. A man steps forward. “With all due respect, priestess,” he says, turning to face the mob, “I think we should burn it!” A woman towards the back calls “ Burn the whole house!” A murmur of agreement runs through the townsfolk.
Nuria Quil: “Alright, we burn it. Let’s go get some torches.” But then a thought crosses my mind. “Actually wait. There were some potions or something inside, those might be dangerous to burn. Let’s dump them somewhere. Anyone have a good idea?”
Abather Crowley: I then walk behind Nuria, and draw her close so I may whisper to her. “We can leave stuff like that in the Mine, left untouched in abandoned sections, I reckon.”
DM: A particularly nervous looking man yelps “I’m not touching anything!”
Nuria Quil: “No no, I’ll carry it. If anyone is going to get cursed it’s me, I deserve it for not protecting you. Ab just recommended we leave it in mine, in the cursed room we’re sealing off.”
DM: The nervous man does not back down. “What if Dina wasn’t the only witch?”
“Quiet, Tryst,” someone nearby says. The nervous man’s face shifts into a scowl. “No! We’re all being too calm about this, if you ask me! Taking a lot at its face. Earlier today we assumed we were an ordinary town untouched by cursed magicks. Now we’re supposed to assume that the one we found was the only one? Why was Dina doing witchery here if not to find the mine?”
“Dina’s not in charge of the mine,” says the woman from the back. “You’re right,” says Tryst. “So how lucky for her that Alan just happened to push the mining tunnels in the perfect direction to find her little, her little… desecration!”
Abather Crowley: Standing next to Nuria, I try to raise my voice above the crowd. Not really something I’ve done before, mind. But I have shouted to people across a field. “No one is guilty until y'got evidence that says otherwise! Assumptions an’ suspicion will only tear apart all the fine folk of the village! So stop pointin’ figers and start lookin’ clearly fer the truth o’ the matter! If we keep our eyes on eachother, how are we supposed to see the truth aroun’ us!? Well!?”
DM: The crowd seems to side with you, and eases back. Tryst does not seem convinced but he reads the room and sulkily clams up.
Abather Crowley: “Alright. Now everyone stay calm, and keeep yer eyes open fer any sign of Dina at all. Tracks outta the town, sightings, anything. Let me an’ our Cleric get rid'a the blasphemous contents of the house. After that’s done, y'can burn the house down, but only after Nuria deems it safe. Fair?’
DM: The townsfolk all chatter over each other in agreement and back up away from the house.
Nuria Quil: "Alright, go ahead and get some oil and torches, we’ll go grab all the stuff that might make cursed smoke out of the building.”
DM: About half the crowd disperses to obey. The rest huddle closer, eyes on the two of you.
Nuria Quil: “Alright, lists get started. Who wants a lesson in how to avoid being afflicted by witchcraft?”
DM: The crowd responds with a chorus of yeses.
Nuria Quil: I walk into the room and leave the door open. “So if you look here, these are potions. Potions are a liquid form of magic, they are usually highly volatile, and as always highly dangerous curses. There are various cursed relics on the table, these are strange in nature. They can have any deadly effect a witch puts to them, capable of corrupting any and everything. Obviously very dangerous.”
DM: Jameson seems to be the only one brave enough to follow you in. “So how do we move them safely?” He asks.
Nuria Quil: “Well, there I’m not to sure. I’m confident that as long as we don’t breathe it in, or get any of it on us we should be fine. The cursed items could go off just by touching them, so I don’t know… But I think we can just burn those in here no problem.”
DM: He points to the parchment. “Maybe she left some notes? Or clues about what she was up to?”
Nuria Quil: “Hmm. I didn’t see that. I wonder if she out where she’s going.” I walk over to the note and peer at it.
DM: There are several scrolls hanging noticeably over the edge of their shelf. The first one seems indecipherable, like it was written in gibberish. The second is words. It’s hard to explain, but you feel a tug in your spirit, like you do when facing the door to Dreams. You get a sense that reading this out loud will allow someone to push normal mortal limitations on reflex and agility.
Nuria Quil: “This is a strong kind of magic. Something is deeply wrong with this paper.” I lay it on the table in front of James. “This one, however, is just gibberish raving of a crazy witch.” I hold up the other paper.
DM: There are three more scrolls.
Nuria Quil: I start reading them, sort them magic and non-magic.
DM: Two of the three are “legible” in the same non -iteral way as the first. The third is indecipherable. One seems to grant the power to lock a person in place, and the other feels like it does something that you know is impossible: bring a recently deceased person back to life. “A code maybe? Or some dark language? ”
Nuria Quil: I hold up the first scroll, “Gibberish.” I hold up the second, “Evil.” I hold up the third, “Evil gibberish.”
DM: “Then we should burn all five.” Jameson shudders.
Nuria Quil: “Sounds like a good plan. James, could you close the door for me real quick?”
DM: “With us inside?”
Nuria Quil: “Yeah,” I lower my voice “I need to tell you something, but I don’t want to make the others any more scared.”
DM: Jameson looks uncomfortable, but he gets up to close the door.
Nuria Quil: Once it’s closed I turn to him, put all the scrolls except for the paralysis one down, and look him dead in the eyes. “James. I can tell you with absolute certainty that Abather is not a witch.”
Abather Crowley: I’m beginning to feel uncomfortable myself, but feel relieved in a way. Until I realise what she’s probably up to, that is. Bloody fool! I know she’s a Witch, but does she have to let Jameson know!? She’d never be able to show her face in the area again! Cotton headed Git! Isn’t that what you want? She’s a Witch! I slowly reach my hand behind me, ready to grab at something in case Nuria does something seriously wrong.
Nuria Quil: “James, I’m a witch. I woke up, and turned into a witch.” I force my shield to glow again.
Abather Crowley: I stand there stunned. I knew it was coming, but I haven’t a clue how to react. All I can think to do is grab the pole that was once a long shovel into my trembling hand, holding it behind my back.
DM: Jameson shifts his weight from foot to foot. His eyes flick to Abather, to Nuria, to the scrolls, and then back to the shield. His mouth hangs open. “You woke up a witch?”
Nuria Quil: “Yes, we were knocked out in the mines, and I woke up a witch. I had a vision, I think Qoth is bleeding me with this, but I am not sure… Also, I used my magic on you earlier. When you were knocked out I used it to heal you…” I turn off my shield.
DM: Jameson jumps.
Nuria Quil: “That’s all I promise. I feel like I can hurt people. I know this power is what destroyed the world, I can feel that, but I can help people! I used it to save you, I can use it to save this town. I can tell the others power. This scroll,” I hold up the first paper “can push you beyond human limits, make you move faster and stronger. That’s dangerous, but this one… This one can bring back the dead. It can save so many people!” I put all of them on the table again, and drop my sheild. “I won’t stop whatever you want to do, and I’d bet Ab will help you. Just, please I want you to trust me.”
DM: “You got these… powers…. from a vision?”
Nuria Quil: “Yeah. It was… Weird. Just a deserted village, only one other person was there, and they were asleep.”
DM: Jameson nods slowly. “ ‘From the dreams of the Goddess,’ ” he recites. He leaves the quote unfinished.
Nuria Quil: “James…” I walk up and place my Mace in his hands, “Please keep safe, the town needs you if I’m gone. I trust your judgement, your much older than me after all. You know the prayers as well as I do, and the town trusts you. Just tell me what you want me to do.”
DM: Jameson is quiet a long time. He accepts the mace, putting your hands in his as he looks you in the eye. “We will destroy these things. Qoth has blessed you to shield us from dark arcana…. so find Dina. Figure out what she wanted from us. Figure out what she may have done to us already.”
Nuria Quil: “I don’t know where she is, if she left town we may have a chance to follow her. If she teleported in the mines she could be anywhere in the world. Right now, we still need to help with all this magic. The reason I suggested studying it… Well, magic doesn’t burn. None of this is flammable. I can sit down a find out if it’s dangerous or not, but that takes time.”
DM: “They won’t be happy about that… They may not even believe you.”
Nuria Quil: “I didn’t want to scare them. If they burn the house and all this stuff stays unharmed. They would probably get freaked out.”
DM: “If you need time to study them…” He exhales. “Your friend and I can move them. When the house is cleansed, they will only see the ashes.” He looks to Abather for confirmation.
Abather Crowley: “Huh? Oh, y-yeah. Right. I have a… Quite a bit of room in my pack, can move em that way…” I exhale in relief, letting the grip on the broken shovel go.
Nuria Quil: “Right well. Let’s grab all this stuff. Anything that could be magic stuff in a bag, and then I’ll look at it later, find out which ones are immediately dangerous and which ones we can just bury.”
DM: You stuff the vials, scrolls, and the four figurines into the knapsack. Jameson taps each thing quickly before grabbing it for real–like one would check a pan to see if it’s hot. In no time you have everything packed up.
Nuria Quil: “Alright, we got all the dangerous stuff out. Go ahead and burn it down.”
DM: Jameson nods. You all walk outside and a villager comes forward with a torch, and sets it to the dry thatched roof of Dina’s house. The fire catches and crackles as it spreads around the house. The townsfolk gather around to watch, and you can tell that they are relieved. They feel as if they have put this all to rest, cleansed the revelations of the day in fire.
The two of you know better than that.
#D&D#dungeons and dragons#roleplay game#fantasy#fantasy rp#rp stories#rp stuff#rp games#Nuria quill#abather Crowley#interlude#interlude 1#interlude 1 part 4
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Interlude 1 - pt.3
DM: Nuria from where you’re at, you watch Jameson Hit the Dirt and Ab bend over him in panic. You can’t hear anything anyone saying from where you are at.
Nuria Quil: “James!”
Abather Crowley: I have seen death, as a hunter. I take the life of an animal so I may extend my own; makes a right good feast it does. I’ve seen the death of loved ones. My Grandfather, on his deathbed, and… Elaine, the day of the storm. But this…. This is Sudden, like Elaine- Before me, like my grandfather…. Unforgiving, like death. It’s a lot to take in, seeing death in this way for the first time. I’m unable to speak, unable to think. Compounded on the stress of seeing magic, a witch, and…. Perhaps being caught up in it myself, this is just too much for me, all at once. And so I cried out, doing the only thing I could do to try and process this.
This is witch’s work. But not her work. Does it matter? She uses the very same power as whoever- whatever caused this. Qalda, shine on me, get me outta this mess…
Nuria Quil: My face slacks, eyes growing horrified. “No no no no no no, please no. He isn’t dead, he can’t be. Abather please, tell me he isn’t dead.”
DM: Jameson is alive, but very unconscious. Chivay seems to see it too, and kneels to lift Jameson’s head.
Nuria Quil: Sighing, my composure returns, as I kneel beside James. “He’s okay, thank the lady mother, he’s okay. What happened?”
DM: Chivay shakes his head. He tries to pull back Jameson’s eyelids to take a peek into them. “Dunno. He seemed confused about the time of day and then he just… dropped.”
Nuria Quil: “All of the miners think it’s only been about ten minutes since you got to town. It’s not just him, there’s witchcraft here… There is something loose in Colley Hill.”
Abather Crowley: Uppon learning Jameson is alive I stop screaming, but I’m still upset at everything happening around me. I simply hold my head in my hands, and take deep breaths. You see? Witchcraft. And you’re just going to sit back and let it happen?
Nuria Quil: “Mr. Chivay, do you have any pillows, or something to prop up his head in your cart?”
DM: Chivay seems to lost track of the conversation somewhere around the word ‘witchcraft.’ “I, uh… wha…”
Nuria Quil: “Mr. Chivay, are you alright?”
DM: He backs away from Jameson, looking down at his hands. “I… I shouldn’t have touched him. I didn’t know he was cursed!”
Nuria Quil: “Please calm down Mr. Chivay. Getting worked up will only make this worse. We need to find out how did this to him, and then find them.”
DM: His eyes dart to you. “I don’t know. I just saw him for a moment! Second time I seen him in my life…” On the ground, Jameson stirs. He moans, and starts to roll onto his side.
Nuria Quil: “Seen who Mr. Chivay?”
DM: He points down to Jameson.
Nuria Quil: “Ah, I was hoping you were talking about our witch…”
DM: His face turns wary. “There’s no witch,” he says. “You’re just… just confused. That’s all.” He seems to slowly be convincing himself. “Yes, maybe you all caught a sickness down in that mine. Seeing things, or feverish. I have some things in my cart what could help with that…”
Nuria Quil: “I think you’re probably right Mr. Chivay, Abather and I did inhale something down there… Why don’t you go get some of that medicine from your cart, see if any of those prove effective.”
DM: Chivay nods emphatically and scrambles away.
Nuria Quil: Once he walks away i’m going to push as much of the power of Quoth I have in me into Jameson.
Abather Crowley: That’s right, a fever! Me and Nuria inhaled those spores! This… It’s all just a trick, surely. I have nothing to fear…
DM: Describe what this spell looks like for anyone watching.
Nuria Quil: Light seems to cowl around Nuria, slowly drifting to her hands until it disappears and a light appears within James’ chest. His wounds and bruises from a hard miners life slowly fade and seal as the light subsides.
DM: His body relaxes and his eyes flutter open. “What…”
Nuria Quil: “Hey buddy, you alright?”
DM: “I think so… oh. My head…” Jameson sits upright.
Nuria Quil: “You seem to have found what we’re looking for… Rather, it found you.”
Abather Crowley: Did she just?…. Heal him?…. With magic?… But- but Magic is just… A tool of destruction! A brush for mages to paint chaos upon the world! And yet, it can revitalize a man?
DM: “Cleric Quill… and…” he turns to Abather, and his face turns ashen. “You!” He points. “You’re the one who came out of the mine! You were… you went into our heads. I remember…” He winces and drops his head to his hands woozily.
Abather Crowley: My eyes widen, head rising out of my hands in some urgency. “Inta your-… No! That’s- That ain’t it! It’s… Impossible!…. It has to be…! Are you?…. Accusing me'a…. W-witchcraft?….!”
DM: His face hardens. “I saw what you did. I bet everyone else will remember too, when we crack through whatever you put on them.”
Nuria Quil: “I’ve been right next to him the whole time James. Are you sure?”
Abather Crowley: I slowly stand, shaking my head vigorously to shake horrid thoughts of what they do to those accused of witchcraft. “I ain’t no witch! I’m…. I’m Abather Crowley. jus’ a simple farmer from Riverview! Nothin’ more, nothin’ less!…..” My face hardens a bit, gaining a semblence of composure, as I reassure who I am to myself. “I- I ain’t gonna sit here'n let ya call me a Witch. I dunno what happen'ta you, or me, or Miss Quil, but… If there’s Witchcraft goin’ on somewhere, I ain’t gonna be a part of it. Where’s Mr. Chivay? He can vouch fer me. And if he can’t, by Qalda, let 'er light burn me now.”
Nuria Quil: “James, close your eyes. What does the man look like? Don’t look at Ab when you describe him.”
DM: Jameson takes a breath. “Brown hair, freckles. Leather jacket. Scarf. Human…” He opens his eyes. “It was you. You said… you said…”
Nuria Quil: “James… I just don’t think I can believe that, he was right next to me the entire time. As much as I want to believe you… Well, the mage has already messed with your memory once, it’s possible that it could be done again. It’s going to be difficult to figure this out, all of the miners have been effected.”
DM: “I know who messed with our memories. He did. And probably yours, Cleric.” Jameson stands up. His hands clench into fists.
Abather Crowley: “And who’s ta say y'ain’t raving like a madman!? Witchcraft can do lots, Mr. Jameson! Who’s ta say I ain’t bein’ framed!? Go on, prove I did it! Unless y'wanna leave that ta the Gods, Qalda shine on me!” My own hands begin to clench, getting scared, confused, and fed up with this situation. “Go on then! Give me yer proof! Without it, yer as good as a man drowned in his own mug!”
Nuria Quil: “Both of you stop! Just stop! I will not having in-fighting in this village! We can work this out. Let’s say Abather isn’t for sure the witch, but could be. We’ll keep a very close eye on him. Next we need to ask everyone in town and see who has and hasn’t been effected. Agreed?”
Abather Crowley: Put me in shackles next, why don’t you? Take my crossbow? “No issue, Miss Cleric. I jus’ wanna get this over with….”
Nuria Quil: “I really, really, want to believe that you aren’t a witch. You just seem like such a nice guy from a somewhere beyond us. I trust James, and if he says he saw you… He saw you. I hope that he just saw someone that made themself look like you, that would clear this all up.”
Abather Crowley: Accusing ME, you hypocrite!? Let’s not forget which one of us used magic, no doubt. “Do what ya gotta do… I’m a foreigner, I know. This all started when I got in ta town, after all. I’d be suspicious too. I don’t blame ya…. But I ain’t no witch, no way.”
Nuria Quil: “I believe you, you were in the mines with me. We just need proof.”
DM: Jameson seems hesitant, but then he nods. He eyes Abather suspiciously but doesn’t say anything. As you all are settling down, Chivay returns. “Oh. He’s up. Is he… you know…”
Abather Crowley: Upon seeing Mr. Chivay, I begin to feel a little bit of hope. Maybe he can get me out of this? He’s smarter'n me, at least. “Mr. Chivay! I need yer help. These fine folk are slanderin’ me, calling me things I ain’t. Now I gotta clear my name. Y'can attest I ain’t nothin’ more than a farmer from Riverview, yeah? Just a simple fella.”
DM: Chivay nods. “Of course, he’s a fine shot with that crossbow, but not a bad man in the slightest. A bit too soft, even, if anything.” Jameson doesn’t seem convinced, but he lets it go.
Abather Crowley: My shoulders slack in relief. “Thank you, Mr. Chivay… It’s… Comforting ta know I have at least one person on my side.”
DM: “What’s even going on here?”
Nuria Quil: “We don’t know.”
DM: Jameson rubs his head, then addresses Nuria. It looks like he’s trying to pretend that Chivay and Abather aren’t even here. “Cleric, I should go check on the miners. If they were also afflicted…”
Nuria Quil: “I asked earlier. They all have been.”
DM: “Can we fix them? Perhaps a little more…gently than I was?”
Nuria Quil: “I don’t know how this works, I’m open to ideas!”
DM: “Just getting them free of it as soon as possible…” Jameson shudders. “It makes you wonder… maybe the things we think we know, or think we remember…”
Nuria Quil: “Should we try and do it in one go? Just a big assembly all at once, or do it one by one?”
DM: “I don’t know.”
Nuria Quil: “Ab?”
Abather Crowley: “I uhh… I dunno how ta handle this, Miss. I ain’t sure what'cha did to put sense into Jameson. Maybe y'can just point out the inconsistencies in everyone’s claims at once, in a crowd? Break it down, step by step. I’ll sit by wherever y'want me to, if ya feel suspicious of me.”
Nuria Quil: “Right, uhh. How do you suppose that?”
Abather Crowley: “Simple. Jus’ gather all the folk in one place again. Ya could use Mr. Chivay somehow ta do that, maybe. Or y'can call everyone together on the basis of an emergency. You’re the Local Cleric, so they should listen t'you. I know most everyone in Riverview listens ta old Tom, our local Friar. Y'got the authority, I’d imagine, Miss.”
Nuria Quil: “Well, I meant how do we 'cure’ them all together? Gathering them won’t be too hard, but we had to.fight with James to get him to wake up.”
DM: Jameson takes a breath. “It was hard, I admit… because I knew the things you were saying were true, but I… I remembered everything differently. I had to choose between trusting you and trusting my memory.” He makes a sign invoking Qoth, and says something in Elvish.
Abather Crowley: “Well, then we can maybe slowly work our way through the city?”
Nuria Quil: “I guess we’ll just have to see what happens as it happens. Let’s start from the mine and work outwards.”
DM: The three of you leave Chivay behind and head back to the mine, where people are stowing tools and taking inventory for the night.
DM: As you get near, another miner Nuria recognizes comes towards you. Nuria, care to describe them?
Nuria Quil: Alan is generally a dirty man. Sweat and grime from the mines coat his everyday life, and most days intrude to his dreams. While he does spend most of his time in the mines, he isn’t a miner. He is the brains of the operation. A prospector and architect, he keeps the mines moving. As well as stopping them from falling.
DM: “Hey there, Cleric. Weren’t expecting you back so quick. We are wrapping up in here. Probably gonna collapse that cursed section and follow the vein straight down to avoid it.”
Abather Crowley: I nearly open my mouth to protest, but decide against it, biting my tongue. What if they anger some sort of monster, if they do that? Release some sort of ancient power?- What am I thinking? No, forget about that. These things must remain burried.
Nuria Quil: “I think you better not. We need to take a closer look and make sure there’s nothing else going on in there. Don’t want any side effects from it…”
DM: He seems surprised. “You sure, miss? It seemed like you were in and out of there in a hurry the last time you went in.”
Nuria Quil: “Alan, can I trust you?”
DM: Alan glances at Abather. “Of course, ma'am. Is everything all right?”
Nuria Quil: “Absolutely not. When did we walk into that mine, Alan?”
DM: “About two hours into our day… maybe two bells before midday?”
Nuria Quil: “Sounds about right. How long were we in there?”
DM: “Just a few moments. Cleric are you… all right?”
Nuria Quil: “Just a little longer. So I went into the mine, came out shortly after, went to my house, and walked back. Then how is it already this late?”
Abather Crowley: “Some kinda odd predicament, for sure, Miss Cleric. Ain’t no way it wasn’t a few hours.” I assured to the miner, with a nod to my head.
DM: He opens his mouth, then closes it. He wrestles with a thought. “I suppose… huh. Wait.” He points to Abather and squints. “This guy came out earlier than you. But then… He came out again with you later. But I never saw him go back in there in between. I…. I know that don’t sound right but I remember it. I remember it both ways.”
Nuria Quil: “Thank you so much Alan, you just cleared something very important. Now we know it’s someone who looks like Ab, not someone who makes people think he was just anyone else. Ab I have a plan, that’s probably awful. How angry would you consider yourself right now?”
Abather Crowley: “If I weren’t a good ol’ fella and taught proper, I’d probably shoot someone.”
Nuria Quil: “Yeah, yeah. I did tell him to do it. I had an elaborate plan, which apparently hasn’t worked out. Basically just… Tell everyone that if they see him by himself to catch him. If he’s with me he’s fine. There’s a doppleganger out there.”
DM: A chill seems to run through the miners. The ones further away start exchanging looks and murmuring. The miner who approached Abather with the pick swallows. “Doppelgangers… doppelgangers ain’t real ma'am.”
Nuria Quil: “I cannot believe that I didn’t think of that. I think you may have just cracked the whole thing. You may have just saved the entire town.”
Abather Crowley: A doppleganger? Like that tale with the merchant?… Qalda, get me out of this town! “Umm, Miss Nuria? Did'ya figure something out?… How did he save the town?”
Nuria Quil: “We’ve been thinking about it wrong this whole time. We aren’t looking for a witch that made themselves look like you. We’re looking for something that IS you.”
Abather Crowley: “But… I’m right here?”
Nuria Quil: “Are you?”
Abather Crowley: I was going to open my mouth and debate with her, but this day has been crazy enough that I actually begin questioning it. “But if we’re lookin’ for me, and I’m right here, why we still looking?”
Nuria Quil: “The other you. Except we have a new problem now. The not you you could be anyone not being anyone. We’re going to find everyone and figure out who’s not who they are. Following me?”
Abather Crowley: I slowly nod, pretending I understand. Better to just do what she says. “I think so?… ”
DM: “Maybe it’s just me, but I am totally lost,” says one of the miners. The others murmur in agreement.
Nuria Quil: “That’s exactly what we want. So if we are confused then the thing that isn’t us is also confused because it’s us. Gather the entire town. We’re going to find this thing tonight and I know exactly how.”
DM: The miners furrow their brows. One says “Wot?”
Alan clears his throat. “We asked the Cleric to investigate that cursed space. Now she is asking something of us. Call a town meeting.” The miners disperse, many heading up for the town walls.
Abather Crowley: After some of the miners disperse enough, I try to pull Nuria away from the crowd, and whisper in a bit of a worried, slightly angered tone. “What are y'doing!? Aren’t we supposed to be clearing my name!? This seriously isn’t helping!”
Nuria Quil: “We’re on a tight schedule here. So listen up. The new plan is we get everyone in one place. Anyone who doesn’t come, we’ll know. If the creature thinks hiding in plain sight is the best option, I’m going to find them in the crowd. Now then, how confident are you with the launcher at your side?”
Abather Crowley: “More confident with the one on ma back, but I’d say I’m pretty good at both. Why, you want me t'shoot the guy?”
Nuria Quil: “Well then use the one on your back. What else do you think we’re gonna do to the guy? Give it some cookies and milk? Those cookies and milk are for us good God serving folk Ames.”
Abather Crowley: “Look, I ain’t shot no-body before, at least not on purpose. This is pretty new ta me, but… Can’t be too different than a boar, right?…”
Nuria Quil: “Except flip it 90 degrees, and take out 2 legs. Alright let’s go find you a vantage point.”
Abather Crowley: “How will I know it’s him? Y'gonna signal me somehow?..”
Nuria Quil: “Oh yeah, it’ll be like a torch.”
Abather Crowley: “Will you be holding it, or him, or?…”
Nuria Quil: “They will literally start glowing. You’re really killing my vibe.”
Abather Crowley: “Vibe? What are you-… Look, I’m sorry, I’m new to all this supernatural stuff, Y'know? And still not entirely accepting of it, but thats'a conversation fer later. Just help me clear my name. Please?”
Nuria Quil: “I will. Now we need to find you somewhere to shoot from, explain along the way.”
Abather Crowley: I resign myself to her madness, and simply follow Nuria.
#D&D#dungeons and dragons#rp games#rp stories#fantasy rp#fantasy roleplay#roleplay game#rp stuff#d&d story#Nuria quill#abather Crowley#interlude#interlude 1 part 3
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Interlude 1 - pt.2
Abather Crowley “What'sa Teleportation? Why is there a room for it in a mine?…” I would hold my chin, absolutely confused as to what the sign means. “Do ya know where ta find the room, ser?”
DM Jameson looks at you blankly, then back at Nuria. “Who is this? Is he trustworthy?”
Abather Crowley I extend my hand, smiling in a nervous fashion. “Abather Crowley, Ser.”
Nuria Quil “He’s my body guard, it’s all good. If he makes any trouble I’ll beat him up! But I think we have a bigger problem. If it actually is a teleportation room, that means the mages had a reason to come here. Which means that room is not the end of this. There’s likely something big and bad here.”
DM Jameson shudders. “I’m glad we have a cleric here to investigate it. I am loathe to think of us stumbling on this a few weeks ago, before your arrival.”
Nuria Quil “Well, luckily you don’t have to. Let’s go figure this out.”
DM He motions you on through the tunnel entrance. “Follow the main tunnel, and then take a right down the shaft still lit by lamps.” He hands you each copper lanterns, each about half full of oil. “May need these I think. The other human miners use them too.”
Nuria Qui “Thank you.”
Abather Crowley I hang the lantern on a hook fastened to my belt, making sure both hands are free. A full hand will only get in the way of using a bow. “Ready when you are, Miss Cleric.”
Nuria Quil I’ll hold the lantern in my sheilds hand and continue.
DM You both walk walk tentatively into the mine. The first 20 or 30 feet of the tunnel are heavily reinforced and dug out from dirt. The ground there is pack by hundreds of footsteps but fairly soft. You can tell instantly when this changes to stone. It’s like stepping into the inside of a seashell, the way the silence sounds like waves off the walls. The tunnel becomes non-uniform, with outcriopings of lumpy rock protruding into mine shaft from all sides and ceiling. You pass by a small collection of dropped or set-aside tools as you approach the side tunnel that Jameson described.
Nuria Quil “Well, I guess it’s now or never.” I begin walking down the tunnel
DM You lead the way. The ground here is a little less even and packed down. Bits of gravel and loose dirt crunch under your feet as you follow the lamplight further into the depths of Colley Hill. Pretty soon you see the collapsed wall–like Jameson said, it would have been impossible to miss. The stone has collapsed inward, with large chunks of rock scattered around a huge, trapezoidal opening. There is a gentle breeze coming from within, and you can vaguely make out silhouettes and shapes in the darkness.
Nuria Quil “Hey Abigail, what do you think we should do here?”
Abather Crowley I take my hand crossbow into one of my hands, and load a bolt into it. “It’s Abather, Miss… Follow me. If there’s anything in there… Well, if I can sneak up on a rabbit, this’ll be a sinch.” I then slowly step into the opening, trying to keep my steps soft and light. I look around as I step into the room, trying to adjust to the small amount of light the lantern on my hip gives me. “Unsettling place…”
Nuria Quil “I’ll just, stand in the back. Tell me when I’m good to move up.”
DM Abather, it takes a long thirty seconds for your eyes to adjust to the dim light. Even then, you’re not entirely sure what you’re seeing. The room before you is cracked by intruding rock formations, but you can tell that once upon a time this room was something like a meeting area or foyer. After a moment you finally put together what it is that’s bothering you about this space: there’s no seams. No individual stones, no mortar, no beams, no framing. It’s as if the room was sculpted out of one huge block of granite, or simply grew into this shape without the need for masonry or joining artisanship of any kind.
There are two bodies in sight, although in their current state they look more like vaguely human-shaped husks. They’ve been emtombed here for a long time and seem to have dried into mummified versions of what they were in life.
Abather Crowley My skin begins to crawl at how unnatural it feels; I’m growing more nervous with every step closer toward the bodies. Feeling no immediate danger, I turn to bid Nuria to come closer behind me. I would mutter to myself as I turn back to the bodies. “Scary things, you are…”
Nuria Quil I slowly walk forward, trying to keep from jingling.
Abather Crowley I bend down to examine the bodies further, to try and estimate what they once where. “It'sa tomb, I think, Miss Cleric. I reckon you know a lot more about this stuff th'n me.”
DM The skin has dried into something like a brittle leather covering bones–you think that the structure looks Elven but you’re not completely sure. The room itself seems more or less otherwise empty. There’s some broken furniture, including a huge longtable made of oak that has long since collapsed under the weights of itself and time. There is a door beyond that appears to be bowed inward, barely attached to the door frame any more. It looks likely that there’s collapsed rock or some other debris pushing in on it from the other side. From here and in the dark the door seems a little strange. Like it’s textured.
Abather Crowley “Y'should stay here, Miss Cleric. I'mma check that door…” I approach the door, hand crossbow raised. After making my way there, I sling my shovel over my shoulder, off the hook on my backpack, and poke the door with the long handle, seeing if what’s behind it will give way if the door budges.
DM With a simple poke, the door thunks woodenly. It does not seem to budge in either way, wedged into place.
Abather Crowley Slinging the shovel back over my shoulder to hang beside my backpack, I place a hand on the door, trying to see what it might be made of. Afterwards, I then look for a way to open it. “Stand back, Miss. May get a little tricky, what might happen.”
Nuria Quil “I am not moving from this spot.”
DM Abather, you find a gap between the door and the frame and wedge the edge of your shovel into it. Based on the feel and the scraping sound, you wager that it’s mostly loose rock that’s pushing the door in.
DM You put your shoulder into the shaft of the shovel, using it as a lever to pry open the door. It doesn’t seem to move. You strain harder and the door squeals, inching open. You hear the rocks shift behind it. Suddenly, it pops open, sending a small avalanche of rock, silt, and plaster into the room you’re in. You feel pretty good about it until you see the head of your shovel–it’s bent to the point of near uselessness.
Abather Crowley Waving my hand to clear dust from my face, I simply sigh, and sling the ruined shovel back over my shoulder. “That’ll have ta be fixed later… Shall we continue, Miss Cleric? Or are d'ya wanna focus on the bodies?”
Nuria Quil “There is nothing I can do for these. Let’s continue.”
DM The next room, illuminated by lantern light, seems partially collapsed. The floor is caved away in places and a small trickle of water Cascades down the far wall and disappears into craggy cracks and the floor. Some, but not much, of the original architecture is still intact, including a handful of large marble floor tiles that have a partial Circle designed into them with runes dotting the outer edge. Some of the walls and areas of the floor have mushrooms and lichen growing. They fill the room with an earthy, musty scent. There is a body in this room as well, crouched in the corner with its arms raised over its head as if to Shield it from some long gone Danger.
Nuria Quil I’m trying to commit the runes and symbols to memory.
Abather Crowley “Y'got any idea what this is, Miss Cleric? I’ll admit, I’m a tad lost… I can’t tell what even caused all this, either…” I look up to the cieling above the body, and then around the room itself; I want to try and get a clear picture of what happened in this room.
Nuria Quil “I don’t have any clue… I’m a woman of faith, not magic.” I walk around the room clearing debris and other objects to see the runes underneath, and commit them to memory. “Well, I don’t know what any of this means. Ready to keep going?”
Abather Crowley “Y-yeah… Let’s keep going. D'you see an opening anywhere? More rooms nearby?”
Nuria Quil “Scared?”
Abather Crowley “I’m no coward, but… I’m from Riverview, Ma'am. Just a simple farmboy. All this… Magic stuff makes my skin crawl…”
Nuria Quil “I don’t quite see what happens from here. I figure this would be either a broom closet, or the entrance. So we should probably work backwards from here.“
DM As you two poke around in this second room, Nuria gets a bit too close to a mushroom. It shrinks back,withering in some sort of self defense mechanism. Then, the mushroom next to it does the same. And the one next to that one. Like a wave rippling across the walls and floor, all the fungus in the room withers back. For a few seconds, nothing else seems to happen.
Nuria Quil "Abby, look at these cute little mushrooms!”
DM With that, they shake, pop open, and explode, sending thick clouds of spores into the enclosed space. Constitution saves at disadvantage
DM Between the sheer volume of spores and the tightness of the space there’s just no avoiding it. You breathe them in. Lungfuls of spores that tingle–not unpleasantly–as they coat your throat and the inside of your chest. Your vision starts to blur, and you lean against the walls for support. You make panicked eye contact for a moment. Before either of you can speak a word, Abather slips to the ground, unconscious. Nuria struggles a few more tottering steps before she, too, slips away into endless black.
Nuria, you are floating in nothing, twisting and turning in a void without light, without gravity. Before you is the corded door to The Slumbering World. The silence presses in on you from all sides.
Nuria Quil I swim over to the door.
DM As before, the door seems to invite you in spreading away from your body as you approach. Beyond it you can see the room you were in moments ago. There’s no one in it and the mushrooms as well as the circle of runes are undisturbed. When you flip through the door gravity seems to gently assert itself, and you drift upright to your feet.
Nuria Quil I walk through the doorway we will enter through in a few moments.
DM Beyond it is the city from your dream before. You find yourself in the burnt out town square, the familiar muted sounds and over vibrant colors of before. This time, two things are different. The town is no longer on fire–it looks like that’s gone out days ago. Smoking charcoal and debris are all that remain in the twilight. Secondly, Abather is there.
Nuria Quil “Abby! Can you hear me?”
Abather Crowley I look around, feeling a little more than lost and confused, maybe even scared. Hearing Nuria call out to me, I turn to her immediately. “Miss Cleric! W-where are we?… Am I dead? Are WE dead!? You’re a Cleric, yeah? What’s going on?”
DM Your voices have a simultaneous bigness and smallness to them, like shouting in a soundproof room.
Nuria Quil “You’re totally dead.”
Abather Crowley I immediately gasp, not quite wanting to believe Nuria, but… She is the authority on this stuff. “W-well what abou’ you? Y-you sound… Awfully fine with this.”
Nuria Quil “Oh, i’m fine. You however, are one hundred percent, for sure, very dead.”
Abather Crowley “Where’m I, then? Did I make it ta the other end?… Do I get to see Elaine again!? Please, Miss Cleric, if she’s here I gotta find her.”
Nuria Quil “Wow, okay. Sorry to break your dreams, but you’re dreaming. I uhhh, didn’t realize you had any loved ones you wanted to see… Sorry.”
Abather Crowley Giving Nuria’s shoulder a quick punch, I draw my scarf up to hide my face, quite upset at all of this. “That was pretty mean spirited, y'know… Wha…. What now? We’re dreaming? Of what?…”
DM Abather, you glance around from the burnt out town square. There’s not much left to recognize, but even taking that into consideration you’re fairly certain that you’ve never been here before. One thing does stick out to you–a roof poking up from behind some collapsed buildings that seems untouched by flame. From here it looks like a simple two-story house, somehow miraculously spared from whatever fires consumed this place.
Abather Crowley I shake my head. “Not a clue where we are, Miss. Seems like some sorta… Wildfire went through here.” I then point to the lone standing building. “There'sa place intact there, Miss. Should we go look?…”
DM Nuria, the building that Abather is pointing to is the house you went in the first time you were here, you’re sure of it. It completely defies chronology that it is fully restored.
Nuria Quil “If you want to, it’s not often people can join the Slumbering World. Explore, you can lead here.”
Abather Crowley I reach for my hand Crossbow- not even entirely sure if it’s there- and pull my scarf from back over my face. “O-okay! We’ll go look, then. Let’s go, Miss.”
DM Abather, you lead the way. The ground buckles under your feet, like walking through wet sand. The world is eerily quite. There are no birds, there’s no breeze. Looking up, you’re not even sure there’s a sun. The town around you is just… lit somehow.
Abather Crowley Feeling my skin crawl from how unnatural this world feels, I take deep breaths to keep myself calm, trying to ignore the inconsistencies and contradictions this place has with the waking world. “So… How long are we supposed to be here? Before we wake up from the dream, that is?…”
Nuria Quil “Until we need to.”
Abather Crowley “Do you know why we’re here, then?…”
Nuria Quil “Probably because we’re asleep. Last time I went into that same building, so it’s probably important.”
Abather Crowley “Not t'be rude or anything, Miss, but… You’re bein’ pretty vague about all this. Do we have something t'do here or not? Do the Gods have a task for us?”
Nuria Quil “The gods never say anything. They just… Do stuff. I’d really love to say more, but I honestly don’t know.”
Abather Crowley I shrug, continuing the trek to this building in the distance. “You’d know better than me… Say, y'look young fer a Cleric, Miss. Not t'sound disrespectful or anything.”
Nuria Quil “I never had many friends. I just read the books all day. After a while the temple decided I spent enough of my time reading and figured it was about time to get rid of me. So I got out early. You don’t need to be so formal with me, your older than me anyways.”
Abather Crowley “Oh no, that won’t do, Miss. My Ma taught me to be polite ta Ladies. M'head hurts just thinkin’ about her Ladle on m'head. Wonder if she’s still using it to keep Pa in check.”
Nuria Quil “Hmmm. I’ll break you one day. Where are we going?”
Abather Crowley “The only building standing, Miss. Y'did say it was important. Besides, not much t'be found in ashes.”
Nuria Quil “Alright.” I walk towards the building.
DM As you get closer you can see that the house is indeed fully intact. It’s as if someone rebuilt it board for board right after the fire died down–or maybe that the flames simply steered clear of this house. The front door is open, just as it was the last time you were here, Nuria. You can see some of the furnishings and the staircase leading to the second floor from outside.
Abather Crowley I enter the building, pointing my Hand Crossbow at any doorways as I look. “D'you know what this place is, Miss?”
Nuria Quil “It was on fire last time I was here, some girl was trapped inside.”
DM When you both cross the threshold into the house, it’s like a cosmic switch is flipped. The inside of the house is now a burning inferno, as it was the last time. The town behind you is peaceful and calm, like nothing bad had ever happened to it. Going up the stairs you see yourselves. A mirage-like, semi-transparent Nuria and Abather climbing the melting staircase. They pause, looking over their shoulders to wave you forward. Then they go to the second floor and out of sight.
Abather Crowley Absolutely confused and panicked about what’s going on, I freeze for a moment. It’s like I’m being barraged with too much at once. But I collect myself, drawing my scarf over my mouth and nose to try and keep out smoke, as I rush to where our ghost-like apparitions were waving us to.
Nuria Quil I rush up the staircase.
DM You see the second floor, same as before–the young woman is awake this time, staring off into the distance. She seems awake but unconscious. The glass orb is in her hands. Then, she falls. She hits the ground and the glass rolls out of her hand, landing exactly where it was the last time you were here, Nuria. Then, she disappears, leaving the orb behind. The house is burnt out. The fires are gone. The beams have collapsed and there are gaping holes in the floors and walls. You can make out the glint of glass in the middle of the room .
Nuria Quil I pick up the bead.
Abather Crowley “W-what’s that there, Miss?… Is it why we’re here? Some sorta sign?..”
Nuria Quil “Who knows. It was here last time, I didn’t get a chance to look at it though.”
DM The bead glows softly, as if it is containing a universe of fire within. Then, it flashes. With a start, you both awaken in the room under the mine.
Nuria Quil I groan, rolling over on my side as I rub sleep from my eyes. “Abs, you awake?”
Abather Crowley I groan awake, brushing hair out of my face as I sit up. “Nnnn….. Nuria? What… Are we back?…”
Nuria Quil “I think so… I don’t… That orb popped me out last time too…”
Abather Crowley I shake my head to quickly wake up, and look around myself; have we remained in the room we slept? Where we moved? How in the WORLD did our Lanterns not catch fire? “D'you feel any different? Feel any more… I dunno, holy? We did do godly stuff, didn’t we?”
Nuria Quil “I don’t know man! Usually I just dream about long walks on the beach and fluffy animals!”
Abather Crowley “More pleasant ‘n what I get, mostly… D'you think… There’s more t'this cave? Like a room we’re missin’? Some purpose we’re not gettin’? The miner did say it was… I dunno whatchya call it… A 'Teleportation’ room?”
DM Before you can say anything else the room spins. You both see spots, and vomit. Abather first.
Abather Crowley It’s not a pretty sight, either. If any man could vomit gracefully, it wouldn’t be me.
Nuria Quil I have been surviving on a diet of gruel and oatmeal. Mine isn’t a pretty sight either.
Abather Crowley After recovering from such a gruelling process, I wipe my mouth on my sleeve, and check to make sure none of it got on my scarf. “Urgh… Y-you okay? Urk-… Nuria?”
Nuria Quil Looking slightly miserable, I whipe my mouth off. “Well. Bad news, I think I’m dying. Good news, my dog isn’t here to eat it this time.”
Abather Crowley Getting up to my feet, I turn and offer a hand to Nuria. “D'we still got business in here? Was all that the 'Teleportation’?”
Nuria Quil “I have no idea.” I take his hands up.
DM You pull each other up, and the room tilts slightly, sending another wave of nausea through you. For a moment you’re not sure if it’s still the residual sickness from the spores, but you start to realize that the world feels different. It’s extrasensory, like suddenly being able to detect magnetism or see infrared. You realize that the runes that you’ve memorized are more than just script. They’re a map that describe this location. A literary representation of some kind of universal coordinates. You both let the room settle for a second and slowly start feeling like yourselves again. You can’t help but focus on the body in the corner. It looks like it’s shifted slightly since you last looked at it.
Nuria Quil “Hey uhhhh, Amy… Does something look different to you?”
DM You do notice that the corpse seems to have shifted slightly–but more importantly, you notice something different about Nuria. Nuria, what is it?
Nuria Quil Nuria’s hair has seemed to lose its brown tone, and taken on a phantasmagoria of reds, blues, yellows, and every color in between.
Abather Crowley “N-Nuria! Your hair!- What in the… What happened to it?” Grasping my head in my hands, I get a worried expression. “Did MY hair do that too!?”
Nuria Quil “Do what? You look normal. Am I bald!?”
Abather Crowley “It’s! It’s-… Rather pretty, actually. Ghah! It’s like you have a field'a flowers on your head!”
Nuria Quil “Did I turn into a pot or something?”
Abather Crowley At that, I take the pot hanging off my backpack and point the bottom at Nuria, to try and make a makeshift mirror; it probably won’t work, but hey, I can try.
DM Nuria you can vaguely make out a warped reflection of yourself in the shiny pot bottom. It’s clear that your hair is vibrantly colored many flowering hues.
Nuria Quil “Why am I pink now!?”
Abather Crowley “Your guess is better'n mine! Y'feel any different? Maybe somethin’ in the room changed you? Whatabout the runes on the floor? Are they different?”
Nuria Quil “I mean, maybe! I… We should just go, it’s probably dangerous in here.”
Abather Crowley “Wait… We should stay a bit. Something is still off. The body moved.”
Nuria Quil “That’s exactly why we should leave. Bodies don’t just move on their own, Ana.”
Abather Crowley “Well, we move. And we’re bodies, yeah? So why can’t he?” After stating my internal logic, I walk over to the body and examine it again, wondering if it’s even the same body at all.
Nuria Quil “I’m standing ten feet back. Good luck.”
DM You both scan the room, looking for differences. Abather, while you check the body, it’s clear someone–or something– has rifled through it, perhaps looking for something. Nuria, you also see signs that someone has been here. Mushrooms along the left side of the walls have shrunken back, like they did when you got too close. There is a single half footprint in the dirt and rubble leading back into the smooth room. It’s angled to enter the room you’re in, but you see no signs that whatever it was went out the same way.
Nuria Quil “Annie, someone was here.”
Abather Crowley “Yeah,. I can tell…..” Making sure my hand crossbow is loaded, I begin to try and follow where the man may have come from. “Stay close. Dunno if they wanna hurt us.”
DM Heading back into the first room, you can’t help but be struck again by how unnatural the construction is. But you don’t see any signs of entry–or exit–other than your own.
Abather Crowley “D'you think they took something from US? Check yer pockets, this may’ve been a setup to steal from us.” I then check my pockets for all my important belongings, and for the silver ring tied on a cord around my neck.
DM Everything you had, you still have.
Nuria Quil “Hey, amy, I hey an idea, but you have to promise not to get mad.”
Abather Crowley “Well, I figure you know more th'n me. I got no reason ta get mad. Go ahead n’ hit me with the idea.”
Nuria Quil “Alright, you also can’t tell anyone, becuase this is extremely dangerous.”
Abather Crowley I nod, scratching my head. “If you say so, Miss Cleric. I promise to let ya handle this.”
Nuria Quil I sit down and begin to pray under my breath, conducting some sort of ritual.
DM Nuria, while investigating, you find your mind wandering back to the Slumbering World. Before long, you realize you are still connected to it–you can see it, superimposed over the real world like a projection or a mirage. The room now glows with weaves of magic a thousand years old. You can’t tell what they are, but there is a fresher weave as well: a weave that someone used to pull something from another world into this one. You get a sense that this was done within the last four or five hours.
Nuria Quil My face quickly contorts into one of fear and urgency. “ABATHER! WE NEED TO GET BACK TO THE TOWN!”
Abather Crowley Upon hearing how urgent she sounds, I grab her by the arm and help her get to her feet. Once she’s up, I run ahead of her out of the mine, trying to remember the way out. “What’s goin’ on, Miss!? Is the town in trouble!?”
Nuria Quil “WHILE WE WERE ASLEEP, NOTHING LEFT, BUT SOMETHING CAME IN!” I start running to the town as fast as I can.
DM You both tear out into the mine. It is pitch black. The lanterns have burned out of oil.
Nuria Quil I channel the power of Qoth through my shield, causing it to burst into light.
DM Abather, this is a lot for you to take in all at once. Between the dream world, and the ruins, and now the obviousness of Nuria’s magic, you are approaching an anxiety attack. You’ve been raised all your life to believe that magic is evil and unnatural, and that those who use it are soulless and power hungry sacrileges. Since meeting Nuria you’ve been steeped in magic and relics of the past best left untouched. Now, you’re seeing her cast with your own eyes.
Abather Crowley Losing control of myself, I fall to my knees. It becomes difficult to breathe, to move; to even think. This is wrong, I tell myself. She’s a witch. A monster who ruined the world. Before I can even get a grip on my senses, or my thoughts on the situation, my Crossbow is in my hand. She clouded us from Qalda’s light. No, I don’t want to believe it. But here is my proof. She steeped you in her magic. Affected you; changed you. You just don’t know how yet. I begin shaking my head, hands clenching and unclenching. This is wrong.
Nuria Quil “Ab? Ab!? are you okay?” I stop running and go to help him up.
Abather Crowley I push her hand away from me, and not even thinking, hands horribly shaking, I point the hand crossbow at her. “W-why?… Tell me…. Why’d the world break?…” You know why.
“D-did'you do it?…” You know she did.
“Y-you’re using….” The one greatest Taboo.
Nuria Quil “Ab, calm down. I don’t know how this is happening either. I’m just as scared as you, but we need to keep it together. The whole town could be on fire by now. Right now our lady mother has given me the power to save everyone, and there’s some mage in town probably preparing to forsake everything. You can kill me, or anything else you see fit, but not until every last person in this town is safe. Not until then.”
Abather Crowley “I… No… I won’t…“ My hands drop back to my side, unable to bring myself to take someone’s life. Not yet. "If… If there’re people ta save… We do it my way. No tricks.. No… Heresy. I… If ya really wanna save people, don’ do it with the power tha’ forsook 'em so long ago. Do it the good, honest way.”
Nuria Quil “I can’t promise that, but I will promise that if I fail, if we can’t save them… I will subject myself to whatever justice you deem upon me.”
Abather Crowley “I'mm a good, honest man. It ain’t my place ta enact justice. I jus’ do what’s right. Now enough dallying! We can deal wi'this later!”
Nuria Quil “Atleast you still have that much sense left in you.”
DM Abather, in your addled state it’s all you can do to follow Nuria as she leads the charge out of the mine. Emerging, Nuria, you notice that it’s late evening. You’ve been in the mine for most of the day. As you emerge, Jameson comes over to meet you. “Well,” he says. “That was quick.”
Nuria Quil “James! Something may have come out of the mine!”
DM He looks puzzled, and slightly alarmed. “What do you mean?”
Nuria Quil “We aggravated some mushrooms in there, and they knocked us out. When we woke up there were tracks that weren’t there before…”
Abather Crowley “Ain’t a thief, either. Didn’t take a thing off us, and… Well, didn’t find no man’s tracks. Somethin’ else, I bet.”
DM Jameson points to the miner next to him, who shakes her head. “None of us seen anything go in or out since you all did about ten minutes ago.”
Nuria Quil “It may have been earlier. I managed to… Inspect the runes. Something used it today, but that’s all I can tell, I’m not a witch, this is new to me.”
DM The other miner looks uncomfortable at the talk of witchcraft. Jameson shakes his head. “You weren’t in there all that long. Nothing in between. We’ve all been sitting right here.”
Abather Crowley I shake my head in disbelief, trying not to freak out again. Surely more of this…. Witchcraft. Something’s wrong. “There’s… There ain’t no way that’s jus’ ten minutes. Ain’t no way. Where’s Mr. Chivay? Has he been lookin’ for us? Surely he’s been lookin’ fer me for hours, now.”
Nuria Quil “Clearly we just lost track of time well we fell asleep. I need you to do something very important right now. Can I trust you?”
Abather Crowley “I ain’t no liar, Miss. Y'can trust me.” Even if I can’t trust you.
Nuria Quil “Great. Follow James to my house. When you get there I need you to find my ink and quill in my desk. Oh, also, James, you’ve had a hard time, feel free to take a nap, sleep is important for stress. Abather will take care of everything, he’s nice.”
Abather Crowley “Erm.. Wh-what am I suppose'ta write, Miss?…”
Nuria Quil “I’ll write it, I just forgot where I put my stuff, so I’d like you to fish it out for me.”
Abather Crowley “Right… Erm, I’m new ta town, Jaaa… James? Can ya show me the way ta the cleric’s home?”
DM “Uhhh… yeah.” James and the other miner share a look, and then James sets off for town.
Abather Crowley I simply walk with them, not entirely sure what Nuria is up to myself.
Nuria Quil I walk over and start calming down some of the other miners and blessing them. Though, I ask one of them “How long ago did Ab and I go in there?”
DM The miners all look at each other. “Maybe half an hour?” Another pipes up. “Honestly, glad for it. Less time means you probably didn’t find any curses or relics.”
Nuria Quil “Hmm, alright. I guess I’m thrown off from sleeping late.” I follow behind Abather and James.
DM You follow. Abather and James arrive back in town in no time–Chivay’s cart is no longer set up and it seems quiet around here. James leads you through the center of square and to a small two-story house on the edge of town. “This is it,” he says.
Abather Crowley I nod, giving his shoulder a pat as I walk by him. “Much obliged, Sir. Much obliged.” I then head inside and I do as instructed. Looking for some paper, a quill, and ink to match. Having no idea what Nuria might be planning to do with all this, I stuff them into my backpack, and head out of the house. Who knows what’s she’s thinking.
DM As you exit you run into Chivay chatting with Jameson. “Ah!” he says. “There you are. What a day it’s been! Sold almost the whole cart!”
Abather Crowley Despite the recent stress, I put on the best smile I can, adjusting the massive crossbow on my shoulder. “That’s great, Mr. Chivay! Whatcha got left? Y'did say when we’re done, I could get some of what’s left, along with a silver or two. Ahh- Nevermind, we can chat about all that later, I gotta get back ta the Cleric.”
DM “Yes yes, we can talk money later. After all, it’s been a long day.” Jameson nods approvingly. “I must say, Mr. Chivay, I’m impressed. Here less than an hour and already sold all your wares? There must a be a silver tongue in that mouth of yours.” Chivay looks confused. “An hour? You chaining me? I got here in the morning.” He points at the sky. “It’s got to be at least seven bells by now.” Jameson’s face scrunches. He looks up at the sky and winces, putting a hand to his head. “Yes… yes I suppose you’re right.”
Abather Crowley “Speakin'a time, Mr. Chivay… How long d'ya think I was out, doin’ work with the Cleric?.. I’ve been in the cave all day, an’ everyone tells me different then what Qalda’s light tells me.”
DM “All day is right. Ran off this morning and just now seeing you.” Jameson opens his mouth to speak, then closes it. He looks confused, then he squeezes the sides of his head. Then, he collapses.
Abather Crowley More of this Witch tomfoolery! “Sir? Sir!?” I shout, kneeling beside the man. After a moment, I try to wake him up, pouring some of my waterskin on his face. “Things’ve been real odd, Mr. Chivay. Somethin’ ain’t right about this town, and… Makes me feel a bit queesy jus’ thinking about it. Something’s… Wrong. People tellin me the wrong time, a 'teleportation’ room in the mine, and….” She may be a witch, but she has done no evil. Not yet. “Well, jus’ odd folk.”
DM It’s been awhile since you’ve seen someone die, and you can’t help but think about those whose losses hit you the hardest. Jameson’s body is slack and his eyes are rolled back in his head. Another person you were not able to save.
#D&D#dungeons and dragons#d&d story#rp stories#fantasy#fantasy story#fantasy roleplay#fantasy rp#d&d rp#rp#abather Crowley#Nuria quill#interlude#interlude 1 part 2
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Interlude 1 - pt.1
Interlude: Abather and Nuria Part 1 - The Dream
DM: Nuria, you are standing in front of doorway in your room that you have never seen before, made of twisting veins of copper and tin. The ceiling is gone above you and the constellations swirl like flakes in a snow globe. It’s how you know you’re dreaming.
Nuria Quil: I reach to inspect the veins in the door.
DM: The door seems to spread away from your fingers as if to open itself for you. The door pulls away around your hand like an iris opening. Through the hole you can see a vaguely orange glow. The Slumbering World, you think, as if someone thought the words for you in a way you would understand–a translation, an approximation of a concept too big for you.
Nuria Quil: I hold my faith to Qoth close as I walk through the door
DM: Thinking about Qoth seems to open the iris widely. It feels welcoming, like coming home. You walk through the door to find yourself in the center of a town on fire, every building burning. The flames feel easy and warm to you, and you hear a soft and friendly rustle, like wind through a sunflower field. You are walking through a mirage, or perhaps a memory. You feel a gentle tug forward, like a child pulling on your sleeve to show you something.
Nuria Quil: I lean down to speak to the child before changing my mind, I reach for her hand and gesture for her to lead.
DM: She walks towards a burning house off to the east. The sky blurs as you go, like time is going forward and back again days at a time. After the first few steps the child fades away but you instinctively follow the path it was headed. Soon you find yourself standing in front of the house. The door is closed but you can still see through it.
Nuria Quil: I check the front of the building for a sign or name, then pass through the doorway.
DM: It seems purely residential with no outstanding demarcation. A simple two story house on fire.
DM: The house is furnished on the first floor, but much of it has burned to a point past recognition. There is a staircase leading up to the second floor that still seems walkable. The planks beneath your feet are burning, but here in The Slumbering World it feels as though you’re walking on warm sand.
Nuria Quil: I slip through the flames to the second floor
DM: Pushing through the flames feels like parting curtains of silk. You walk up the stairs and see a short hallway of three doors, all open. The second room of the three has a young woman lying on her side. Her clothes are smoldering in some places, and she is completely bald. She appears to be sleeping.
Nuria Quil: Gently, I creep over, and try to carry her outside. Away from the flames.
DM: You touch her and she starts, coughing in the smoke. She doesn’t seem able to see you. After a moment she pushes herself free of some debris and stands. From her side you see something slip from her hands. A bead, or a marble. A perfect sphere of red glass, glowing gently. It falls to the ground and she stumbles through you, out of the room and down the stairs. It looks like she is yelling, but you cannot hear her.
Nuria Quil: I bend down and try to pick the little red glass, and follow the woman.
DM: The glass seems to beckon you. You lean to pick it up and right before your fingers can touch it The Slumbering World fades away. You slide back to consciousness, in your bed. It’s early in the morning, before sunrise.
Nuria Quil: I sit up in bed and starting going about my morning rituals, and preparing breakfast.
DM: Colley Hill is a small frontier town of miners and a few professional guards, and you’re the only Cleric of Qoth around. The villagers are letting you stay in a modest house near the center square–what’s it like? How have you furnished it?
Nuria Quil: The house is a simple structure. Wooden and stone, sturdy and vacant. A bedroom with a large bed, and small dresser occupies the top attic of the building. The ground floor is clear of walls and doors besides the entrance. The open space is occupied by vines, herbs, and assorted flowering plants. Pillows and sheets are scattered among the roots. A small dog roams the foliage. A sturdy wooden portal acts as entrance and exit to the building.
DM: Breakfast by this point is starting to get very dull. All meals are nearly the same, actually: some combination of grain based stew or porridge with hard cheese and salt meats. Colley Hill isn’t exactly a prime route for traders and merchants. The local farmers grow staple crops designed to keep the miners fed, not tickle anyone’s palate.
Nuria Quil: I clean my plate and exit to go to the village church.
DM: Church is an optimistic term given that the building has not yet had walls erected. For now the villagers still call this place the shrine and it is in truth little more than that. The miners has been helping to convert this area into a place of worship but it is slow going and much of their time is volunteered around long shifts pulling tin from the veins beneath the hill. It is the middle of the week, which is traditionally a long shift day, so you are unsurprised to only see one digger here at the moment. It’s a regular visitor: care to describe them?
Nuria Quil: Jameson is a stoic man. Poor early life has left him crippled, his left arm slightly smaller than his right, and by all other aspects normal. He is an elf well over a human life at this point and keeps his well built physique from the mine work. He speaks only in whispers and has a sharp tongue in his mouth. But he is always kind in purpose, and a welcome face around the town .
DM: He bows his head in respect as you approach, just like he does every day. “Cleric Nuria. I seek a blessing from Qoth before I begin my dig.”
Nuria Quil: “Of course, may I ask why? Are there troubles in the mines lately?”
DM: “No, Cleric. But Qoth made the lands and sky. We should thank her when we reap from her creation.”
Nuria Quil: “Your thanks come from the life you live, but, your always welcome if you feel that’s proper.” Then I sit next to him and begin praying.
DM: He lowers his head until you are finished. Then, he stands. “Thank you, Cleric.” From the far end of the hill you hear a muffled horn blow. Jameson tenses up. One horn means attack. Then, after a second that feels much too long, a second blast. Traders come to town. Jameson relaxes. “Phew,” he says. “Hopefully they bring spices. I have been foraging in the woods rather than swallow another bite of bland porridge.”
Nuria Quil: “I keep offering to give you some herbs!” I shake my head and begin walking towards town. “Well, I guess it doesn’t matter. I just hope they have cinnamon. Maybe sugar.”
DM: A loaded wagon drawn by a pair of donkeys is slowly creaking into town. A couple of villagers have already gathered. The two outlanders who came with the cart stick out like a sore thumb amongst the laborers’ garb of the miners. Abather, care to describe what Nuria sees?
Abather Crowley: Sitting in the front seat of the cart, a middle aged man dressed in nicer clothes than anyone in the village, is accompanied by a small, younger man, dressed in very plain, comfortable clothes, with a green scarf around his shoulders. The older man carries the aura of a savvy and experienced businessman, the other looks barely suited to holding a weapon, much less a heavy crossbow, with the friendly demeanor he gives off.
The older man shoos villagers out of his path, continuing his course into the heart of town, as the younger man waves at, who he deems to be, friendly villagers passing by.
Nuria Quil: I walk up to the wagon, put one foot up, and hang off the side without asking permission. “Welcome to our little town, sirs. I’m Qoth’s priestess here, Nuria. May I ask your names?”
Abather Crowley: I smile, readjusting the crossbow on my lap. “Abather Crowley. Pleasure t'meetcha, Miss Nuria. This here is Mr. Chivay.” I turn into the cart a moment, grabbing a backpack from the cart, a pot and shovel clinking against eachother as I moves it. “Y'here ta trade?”
Nuria Quil: “Not quite, just here to be friendly. Do you two have a place to stay?”
DM: “Anyone who wants to is welcome to trade!” Chivay says. “A little bird told me you all were eating wheat germ three meals a day and I thought to myself, ‘these people need some small comforts!’ ”
Nuria Quil: “What kind of small comforts?”
DM: He takes a deep breath. His mouth curls into a small smile. “Ladies and gentleminers of Colley Hill. I present to you… a saviour of flavor! The deal of meals! The spices that’s nicest!” He pulls the tarp off the wagon, revealing bushels of dried herbs, crates of fruit preserves, and full legs of salt pork. The smells are overpowering. Nuria, your mouth starts watering immediately.
Nuria Quil: “Alright, maybe I’ll trade a little…”
Abather Crowley: I sling my heavy crossbow over my shoulder, letting it hang next to my backpack. Trying to look inconspicuous, I puts a mint leaf I swiped from Mr. Chivay into my mouth, all the smells making me a bit peckish.
DM: “Aha! A cleric with an eye for quality!” He touches his index fingers to the outside corners of his eyes–a sign of respect to Qoth. “What is it here that interests you, miss?”
Nuria Quil: “If I’m being honest. All of it. Sadly, I don’t think I could carry that, let alone afford it.”
DM: He makes a sad face. It seems like a standard part of his sales strategy. “Well, perhaps to start… a jar of this pestle pepper sauce, straight from the Teeth. It’s spicy, it’s tangy. Abather here can’t stop putting it on everything!”
Nuria Quil: “I’d like something that’ll last a while. I haven’t seen many traders for a while through here. So, if you have something cheap and strong… That would be perfect.”
DM: “Well, this sauce here I could part with for… three silver a jar?”
Nuria Quil: “Well, do you have anything sweeter? I haven’t quite grown out of my candy phase.” I wink generously at him.
Abather Crowley: I smile, chuckling to myself. “Mr. Chivay has some types of Honey, I think. They make ya wanna lick yer fingers, they’re so good.”
DM: “Of course! Honey cookies, sugared dates, and even Elf taffy!”
Nuria Quil: “Alright, all of those need to be inside of my mouth right now. I’ll take the elf taffy, and just straight honey if I can afford it.”
DM: You make your exchanges. As you are wrapping up one of the miners runs up the square, sweaty and out of breath. She points in the direction of the entrance to the mine shaft and cries out “Cleric Nuria! We found something in the mine! Some bodies, may be some cursed relics!” The nearby townsfolk start to babble at each other, their voices mingling into a low rabble.
Abather Crowley: “Bodies?…” I make sure my hand crossbow is at my hip, and hop out of the cart. “Wouldn’t want Ms. Nuria to go unarmed, Mr. Chivay. Could be a wild animal, like a big cat. Y'don’t mind if I cash in our deal here until ya leave town, Mr. Chivay? Y'should be safe in town.”
Nuria Quil: “I’d really appreciate that, how bout letting your body guard go help your favorite customer?”
DM: “Nothing like an animal attack or fresh corpses no no. It’s like there used to be some kind of older town here that got covered up by the hill,” the miner says. Chivay just seems perturbed that something has interrupted his sales pitch. “Yes yes, of course. Go ahead. And hey Ab! Send those folks in the mine up here. They may need some honey cookies or mint tea to take their mind off what they seen!”
Abather Crowley: I nod, adjusting all the equipment slung over my shoulder, and snag another mint leaf from the cart. “I’m new t'town, Miss Nuria. If ya could lead the way, I’d 'preciate it.”
Nuria Quil: “I’ll have to make a quick trip by my house, gotta grab my stuff. We can head out after that.” I lead Abather to my house, grab my armor, sheild, and Mace. Then I head to the mines.
DM: The miner follows you both back to Nuria’s house while she gets outfitted. Her eyes widen when she sees you step back out fully geared. “Cleric Nuria, I had no idea you were a warrior.”
Abather Crowley: I scratch the back of my head, a little surprised myself. “Not ta sound rude Miss Nuria, but ya don’ really look t'be the fighting type. All this gear looks… Peculiar, I think. But if ya know how to use it, I ain’t gonna complain.”
Nuria Quil: “Both of you are right, I have no idea how to fight. I spent all my time in libraries, but I also figured it would be good to be prepared. So I picked the easiest stuff I could find. A big stick, and a shield to hide behind.”
DM: The area around the mines is tons of removed soil and rocky debris, and the opening is reinforced with hardy wood to help prevent collapse. Many miners are hanging around outside, whispering to each other as you arrive. The tunnel glows with lamplight and takes a slow curve of about 80 feet, which is about as far into it as you can see. Jameson is nearby. He seems to be giving some directions to a few other miners with carts and pickaxes.
Nuria Quil: “James! I heard of a curse. What’s happening here?”
DM: “I wasn’t in the tunnel when it happens but we all heard it. Figured it was a mine collapse at first, but when we got in it looked more like we dug straight through a wall and into some kind of ruins. I found this in there. I can read it for you if you don’t know Elvish.” He hands you a wooden plate. It looks like a signpost with runes carved into it. Clods of dirt are still packed onto it in places but the face has been scraped more or less clean.
Nuria Quil: “I have no idea what this says.”
Abather Crowley: I shrug, squinting at the strange, flowing characters. “Sorry, I ain’t able to read Elf stuff. I’m more used ta Dwarvish…”
DM: Jameson takes the piece of wood back and points along the words as he reads aloud. “ 'Place of all place-move.’ It doesn’t translate well word for word. A more accurate description would be…” He lowers his voice. “Teleportation room.”
#d&d#dungeons and dragons#rp stories#fantasy#fantasy rp#fantasy roleplay#rp stuff#interlude#interlude 1 part 1#Nuria quill#abather Crowley
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Chapter 3
DM: Marlisa puts her elbows onto her desk, steepling her fingers. She puts her forehead into them. From behind you, Nofoto leans up against the closed door of Marlisa's office. With her head still down, Marlisa says "So run this by me once more."
Sarah Blackpowder: "We came here on a boat, me and my friend came to see the sights, some templars who were chasing us were spotted, we ran away. Then, we found your bar, had a few drinks, and we were looking for a secret way back to the docks; however, I lost too much silver in a game of liar's dice and couldn't buy our way, so we are doing a quick favor for one of the ferrets, and in return we got to meet you and we will get secret passage back to the docks."
DM: "As I thought. Nothing of any interest to me in any way." She gestures towards the door. "If you tell anyone about this place I'll have you killed. Good day."
Selia: "Well, that's not very nice, what is of interest to you then?"
DM: "Unless you have information that can make me or my ferrets money, or something of value to offer me, or a job of significance that you want to hire my guild for, I'm bored." She nods towards the door again.
Selia: "I'm sure we'll be seeing each other again then, goodbye for now." I bow and walk towards the door.
DM: The strange magic echo tugs on you lightly as you turn and exit. Nofoto follows you out.
Selia: "Well then, where are we headed Nofoto?"
Sarah Blackpowder: I whisper to Selia, "You didn't talk to her about your thing."
Selia: "Another time, maybe."
Sarah Blackpowder: "I'm ready when you guys are then."
DM: "Well. I'm sure I'll catch an earful later about wasting Marlisa's time. But let's gather up the crew and go collect our money."
Sarah Blackpowder: "I thought it was only going to be us three?"
Selia: "I assume we're including those at the table, no?"
Sarah Blackpowder: "I guess this isn't a low key mission then."
DM: "Should be simple enough. But if he doesn't want to pay, a couple people in sight is better."
Sarah Blackpowder: "I can understand that."
Selia: "Are you expecting he'll be dangerous? I'd like to know a bit about him before we start."
DM: "His name's Zilluck. I did a job for him a few weeks ago, a sort of... reverse burglary. Supposed to pay out two hundred fifty silver. Only seen fifty of it so far."
"He's a right git, and loves looking for excuses to take offense and 'teach people lessons,' " Brauna adds.
Nofoto sets her jaw. "Yeah, he'll probably have a few lessons on display at his place when we get there. "
Sarah Blackpowder: "What kind of 'lessons'?"
DM: "Usually?" Nofoto and the dwarf share a glance. "Hands. Zilluck's whole gang has a thing for collected hands."
Sarah Blackpowder: "interesting."
Selia: "Sounds like someone's got a weird fetish..."
Sarah Blackpowder: "Knowing that won't come in handy though."
Selia: "Really Sarah. Really?"
Sarah Blackpowder: "What? Too punny for ya?"
Selia: Sigh "Alright so, anything else we should know about Zillucks? What he looks like would be quite helpful."
Sarah Blackpowder: "Yeah what does this handyman look like?"
DM: "He's--"
"Gorgeous," Brauna interrupts. Nofoto shoots her a dirty look. She shrugs. "What? He is."
Sarah Blackpowder: "A man.... that keeps people's severed hands... and he's actually attractive? Interesting."
Selia: "Yeah... I think that's a deal breaker for me."
DM: "As it should be," Nofoto says.
Sarah Blackpowder: "Sounds like every little girl's dream to me." I say as I run my fingers across my pistol in my waitband. "Shall we go?"
Selia: I sling my crossbow around my waist "I don't know what little girls you've been talking to, but I'm ready as well."
DM:** Nofoto nods. You didn't see where it came from, but she is absentmindedly twirling a knife in her left hand. She nods at Brauna and the dwarf, and they both stand up. The dwarf finishes what's left of his drink.
Sarah Blackpowder: "Man your hands must be quick, Nofoto."
Selia: "Are you just going to wedge hand into every sentence now Sarah?"
Sarah Blackpowder: "Okay that one wasn't intentional. She somehow got my pistol earlier and now that knife came out of nowhere. She's pretty quick."
Selia: "True, I suppose I could learn a thing or two from her"
DM: "Do me a favor, ladies?"
Sarah Blackpowder: "Mhm?"
DM: "Let me and Brauna do most of the talking."
Selia: "I had already planned on that."
Sarah Blackpowder: "I'm just here to make some silver and get back to where I belong."
DM: "All right. Then let's go." Nofoto leads the way towards the false wall that leads to the sewer tunnels.
Selia: I follow behind.
Sarah Blackpowder: I fall in behind Selia
DM: You head through the doorway, where the awkwardly proportioned man winks at you. "S'pose you'll be wanting your shoes back, haw."
Selia: "Hahah, yes, though I'm sure we'll be back again soon enough, Fain."
Sarah Blackpowder: "I'd love my shoes back, thanks."
DM: He hands them over and opens his mouth to speak but Nofoto interrupts. "We don't need another. You're on door duty for a reason, loose lips." The doorman scowls but says nothing as he opens the door to the tunnels for you.
Selia: "Sorry Fain, I've got no clue what that's about but goodbye for now."
Sarah Blackpowder: "We shall meet again."
DM: "Hmmph." He closes the door behind you. Nofoto and Brauna light a torch each, and the dwarf wrinkles his nose as he rolls up his pants.
Sarah Blackpowder: "So where are we going again? Like outside of town or something?"
DM: The torchlight reflects off the stinking brackish water as dull, wavy orbs. "More like the edge of town."
Sarah Blackpowder: I crinkle my nose as the stench hits my nose again. "So there's nothing else we need to know? No other surprises?"
Selia: "Well, there'll always be surprises I suppose."
Sarah Blackpowder: "But I'd like to take out any unnecessary ones."
DM: "Hopefully no surprises at all. But be ready to fight or run if there are some." You all round a corner and find yourselves near the area where you ran from the rats before. It still smells of acrid smoke and singed hair.
Selia: I cover my mouth with my hand as we walk through.
Sarah Blackpowder: "Damn rats were the size of a halfling"
DM: The dwarf eyes your holster. " I know it's called fire powder, but what did you do? Throw a whole Barrel at them? Smells like the inside of a furnace down here."
"A pig shit furnace, maybe," Brauna says.
Selia: "Can we wait until we're out of here to chat? Rather keep my mouth closed to be quite honest."
Sarah Blackpowder: "Sulfur and enclosed areas don't mix." I keep walking and cover my mouth and nose with my shirt
DM: You continue on and turn down a side tunnel, considerably narrower than the ones you've been in so far. You can hear splashing from somewhere behind you as the sewage drains off into some body of water.
Selia: I turn to look.
DM: The tunnel behind you is slick and drippy and flickers in the torchlight. From here, it looks infinite. After a few minutes, Brauna halts. The other two ferrets stop with her. You find yourselves standing under what looks like ladder rungs that have been riveted to the tunnel wall. They lead to a circular hatch that presumably opens to the street level.
Selia: "So, finally getting out of this literal shithole?"
DM: Brauna winks at you. "Bet you'll miss it within the next ten minutes." She starts up the ladder.
Sarah Blackpowder: I start up behind her
Selia: "I do not like the sound of that." I follow behind after everyone is up.
DM: Brauna pushes the hatch open and a ray of blindingly bright sunlight illuminates the ladder down to the tunnel floor. Brauna winces, covering her eyes, then climbs up and out of the hatch. You can hear wagon wheels and chatter from above as you climb.
Sarah Blackpowder: look around for templars before I climb up.
DM: You glance around at the top of the hatch. It looks like an alleyway, similar to the one you dropped down into the tunnels from before. There's no signs of Templars anywhere.
Sarah Blackpowder: climb up and take a deep breath of fresh air.
Selia: follow up as well.
DM: The alleyway stinks like the rest of Flathead, but compared to the tunnel it's the freshest, cleanest air you can remember. The buildings here seem like they're better constructed than the ones near the docks, but unlike that area, all the windows are either barred or boarded. There are a couple of street toughs at the end of the alley that look like they're there to scare people off. Their backs are to you right now.
Selia: look to the others to lead the way.
Sarah Blackpowder: "On you, Nof."
DM: Nofoto nods. The dwarf pushes the hatch closed . All five of you head off towards the end of the alley.
Sarah Blackpowder: At the end, I continue to be on the watch for the templars.
Selia: I stick next to Sarah as we walk.
DM: You approach the goons at the end of the alley and one breaks off conversation to turn and look at you. His eyes narrow and he squares his shoulders to block your path. He's huge, all shoulders and chest. He points at you with a dented wooden cudgel he's holding.
"Ah, ah. You made a wrong turn, folks. Best turn back around."
Sarah Blackpowder: looks at Nofoto and looks for more people hiding.
Selia: I keep my hands ready to draw my crossbow and fire if they attack someone.
Sarah Blackpowder: Same with my pistol.
DM: Nofoto looks relaxed, almost apathetic as she takes the last few steps separating her from the two goons. But Selia, you know better--she's about as a relaxed as a coiled snake. The tension in her shoulder blades tips that she's ready to put a knife in both of these guys before they can blink.
"Gentlemen," she says lazily. "I'm here to see Zilluck. We have a business transaction." The man with the cudgel sneers. "Oh yeah? And who are you?"
"Ferrets. But if you want to explain to Zullick why the ferrets he hired were late, we can just go."
The man with the cudgel hesitates. The second one, just as big and cruel-looking, huffs. "Wotsit to us, ay? If'n 'ems lyin', we'll be'ere for'em on the way out." They step aside.
Sarah Blackpowder: I follow Nofoto and I take every step she takes, looking around nervously.
Selia: I do the same, though I keep my head straight.
DM: The street here is not at all like the streets around the docks. Same layout, same smell, same architecture... but it's noticeably less trafficked. The people around the dock looked tough--the folks around here look hardened. Every person around here is carrying at least one visible weapon. Nofoto rounds the corner of the alley and heads into the open doorway of the building next to it. You hear voices from inside.
Next to you, the dwarf mutters "No finesse around here. Stay sharp."
Selia: "Understood."
Sarah Blackpowder: "Gotcha."
DM: Nofoto keeps her stride, and you soon find yourself in front of a group of five people. Two move to block you--the two in the back seem to be in the middle of a conversation. "Ah, ah," says one of the blockers. She's short, with long black hair and copper skin. She's the first person you've seen here who isn't carrying steel.
The two people talking break off their conversation. One looks your way curiously, the other wears a scowl. Nofoto ignores the blockers and addresses the man with the curious expression. "Zullick. We're here to conclude our job from last week."
The curious man's eyebrows go up. He is an extraordinarily plain looking fellow--thinning black hair, dark eyes, not quite a handsome face. He would never stick out in a crowd. The scowling man turns to him. "What's this? We are in the middle of terms."
The ordinary man, Zullick, keeps his eyes on your party. "Indeed we are. It is quite rude to interrupt, ferret. You are embarrassing me in front of my guest." Nofoto glances at the two bodyguards separating everyone. Then she looks back to you two and gives an almost imperceptible nod.
Sarah Blackpowder: "Who is Nofoto talking to?" I whisper.
DM: Brauna's voice is in your ear. "Don't know him. Would rather he weren't here."
Sarah Blackpowder: "Well, let's hope nothing else goes wrong" Selia: "You have to jinx it?"
Sarah Blackpowder: "Always" I scowl.
DM: In front of you, the conversation continues. At this point Zullick's surprise has faded into irritation. "I keep my word," he says flatly. Nofoto nods. "Of course. That's why we came here: we knew you'd fix the discrepancy in our pay." The other man sighs and rounds on Zullick. "If this is a bad time maybe I'll come back. Or... perhaps I'll take my business elsewhere. " Zullick's face is blank. He scans the five of you.
*His eyes slide across Brauna, the dwarf, and Selia before lingering on Sarah. He seems to calculate something for a moment, then relaxes into a shrug. He motions towards a doorway in the back. "Pamuy, see that Nofoto is given the sixty standards she's owed. Then try to see why my doormen are letting people in when they were told I was busy."
The unarmed woman with the black hair nods, still facing you all. She spins on a heel and heads for the doorway that Zullick gestured to. Nofoto follows, with Brauna right behind.
Sarah Blackpowder: I breathe a sigh of relief and loosen up.
Selia: I stay tense and ready.
Sarah Blackpowder: When I see Selia tense, I leave my hand near my weapon, ready to follow Nofoto.
DM: The room is silent while Nofoto, Brauna, and Pamuy disappear into the side rooms. Zullick leans to the fifth person, another bodyguard looking type, and whispers. Both their eyes flick to Sarah. After a few minutes, Nofoto and Brauna return. Pamuy follows, and stops to whisper in Zullick's ear. He nods. Then, he addresses Nofoto. "I assume we are square?"
She nods.
"Very well," he says. "Pamuy, escort them out." Pamuy shows the four of you the door. Once you are all through she gives you an icy stare and then shuts it. Brauna exhales. "Qoth, that was tense. Not worth twice the gold, by the gods."
Selia: "Well, at least what's done is done. And no blood spilt on either side to boot."
DM: Nofoto looks off over your shoulder. "Maybe don't speak so soon."
Sarah Blackpowder: "Why do you say that?"
DM: "Hey arseholes," says a malevolent voice from the alleyway. The two goons are fuming. The one who spoke already has his weapon drawn.
Selia: I turn to look, unsurprised.
DM: The second good folds his scarred and brawny arms. "Yeh lied to us, lil' shits."
"Yeah," says the first. "You didn't have no business with the man at all." Nofoto says nothing. Brauna checks in with the two of you.
Selia: "Do you mean Zilluck? We had business with him. The business went smoothly, and now we are on our way, if you don't mind."
DM: The second goon steps forward and jabs a finger in your direction. " 'Cept I do mind, treelover. Way we see it, you'll be owin' us fer the free walk in." The first one's eyes brighten. "Yeah, like a toll."
Selia: "Really. You're going to exact a toll, you think your boss would mind if you're making money under his nose and threatening those he does business with?"
DM: The goons blink, and look at each other. The second one purses his lips. The first one looks back at you all. "Heh. You're right. You lot ain't worth the explanation. Get outta here."
"But next time either'a us sees yeh..." the second goon says. Nofoto walks by them, keeping her body oriented towards them both in case they make any sudden moves. Brauna and the dwarf follow suit.
Selia: I follow, close behind, making sure Sarah is also with us.
Sarah Blackpowder: I follow suit also.
DM: You walk back through the alley and Nofoto continues past the grate that you all used to get here. "They're watching," she says out of the corner of her mouth.
Sarah Blackpowder: I look around and try to spot them.
DM: They're behind you, watching you walk away from their end of the alley. Once you get out of the other end, the ferrets finally relax. Nofoto shakes her head at the pair of you. "That was some quick thinking."
Selia: "Well thank you, all I did was save us a few silver though."
DM: "And maybe a few teeth," the dwarf says. Nofoto tosses a small velvet pouch in your direction, Selia.
Selia: I catch it and open it, peering inside.
DM: The sack clinks into your hand, and you can instantly feel that it's heavier than normal silver. Inside you see the glint of gold and quickly count ten Standards, minted in Fondovvy. "Don't worry," Nofoto says. "I'll still take you to the docks. Then we're square."
Selia: I lift the bag and tilt my head at Nofoto. "Thank you. Though... I may just have another surprise before I leave. Haven't fully decided yet."
Sarah Blackpowder: I look at Selia and put a finger to my lips.
Selia: Subtle spell message. ~The woman that leads them, the pretty one? I feel... something, about her, it could be a lead, think we should take the risk?~
Sarah Blackpowder: ~I think we have a little bit of credibility now, if you want to follow it now might be the time. We must hurry and get back to the ship though, Gris and Skolldin are probably thinking we are dead or kidnapped by now.~
Selia: ~Good point, I may just reveal myself through this, probably for the best if I just dip a toe in.~
Sarah Blackpowder: ~so there or the ship?~
Selia: ~There.~
Sarah Blackpowder: I nod. "Nofoto, can we run by the bar one more time? We have some important information for Marlisa that we forgot to tell her."
Selia: "Something that could save your ass from that stern talking to."
DM: Nofoto shrugs. "I'll just be happy to take my coins and be away from this."
Selia: "Understood. So you don't mind if we follow you back?"
DM: "Sure."
Brauna peeks around the corner. "They're gone." Nofoto nods.
Brauna smiles at Sarah. "So, was I right?"
Sarah Blackpowder: "Can't say you were wrong."
Selia: "Rather not have to smell shit and rat, how do you guys deal with it?"
Sarah Blackpowder: "Id rather smell burnt rat than deal with that stress we just dealt with."
DM: "Not me," the dwarf says.
Sarah Blackpowder: "You like being that close to getting the snot beat out of you?"
Selia: "We could've handled them I'm sure."
Sarah Blackpowder: "I don't doubt that, but then me and you would be hiding from two entities."
Selia: "True. Though really, why shouldn't we just piss off everyone in the world?"
Sarah Blackpowder: "Haha."
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Chapter 2 - pt.2
DM: Selia, you see the rats form a pack and start swarming towards you. They're everywhere. What do you do?
Selia: I grab Sarah and begin running in the other direction, trying to channel the same force I did on the boat and blast it at the rats.
DM: Three blue arrows shoot from your hand and smash into a rat apiece, crushing them as if by a giant hammer. The rats directly around those three scatter wide, then reform into their churning pack and continue running towards you.
It doesn't take long for them to catch up. A few leap into the air, scrabbling up your legs and biting as the climb over your body.
Sarah Blackpowder: I pull out a handaxe and swing at the horde.
DM: The rats scatter as you swing wildly around you, and split to surround you.
Selia, four more arrows lance out from your hands, smashing four more rats. The rats seem to recoil away from you, Selia, and push towards Sarah.
DM: Sarah, you can barely see at all, but you can feel the rats cascading around you, biting into your legs and scratching at you with their grimy nails.
Sarah Blackpowder: I again, swing wildly in the darkness.
DM: The rats scatter before your swings, but even with your weak vision in the darkness you can tell it's a temporary respite.
Sarah Blackpowder: "I'm about to have to pull out the pistol if they don't scatter!"
Selia: "PLEASE DO!!"
Sarah Blackpowder: I draw the pistol at my side.
Selia: I’m going to light a torch with magic, so that Sarah can see.
DM: Selia, you grab a torch from Sarah's bag and try to pull energy from your body to light it. It comes more easily than you expect. Almost greedily.
Selia: Trying to control the flame in me, I attempt to eek out just a little fire to light the torch, but a flicker of light appears in my eyes and my hand catches flame, instinctively I outstretch it, creating a wide arc of flame bursting into the rats
DM: Sarah, the entirety of the tunnel is suddenly illuminated to you as bright yellow gouts of flame erupt from Selia's hands in a cone that spreads to take up the entire tunnel. The majority of the rats are instantly incinerated. You both feel a blast of hot air sweet the past you as the flames subside, leaving small pockets of stinking, burning rat carcasses.
Sarah Blackpowder: I gag, the sight and smell overwhelming me.
Selia: My breathing grows heavy, I keep running, clutching a hand over my heart.
DM: The rats that remain flee in a panic. You can hear their splattery footsteps and fearful squeaks as they run down the tunnel.
Selia: I drop to my knees.
Sarah Blackpowder: "We have to keep moving."
Selia: I say nothing, simply looking at my hands.
DM: Sarah, ahead you can see a wooden platform built above the water level It seems to lead to a dead end, but looking more closely you can make out the frames of some kind of door. The T-junction is behind you at this point, as are the rats.
Sarah Blackpowder: "There's a door ahead, let's be cautious."
Selia: I stand, it takes a moment for me to catch my bearings and to steady myself.
~I doubt it's a good idea to even go near it, any other way out?~
Sarah Blackpowder: ~Through the templars probably.~
Selia: ~Hard decision I know, I'll open it up to peek, keep the torch away from the door~ I grab the doorknob, trying to open it slowly.
DM: The door is locked, and doesn't budge.
From the other side you hear a voice. "Whozzat?"
Sarah Blackpowder: I look at Selia shocked. I whisper, "What if that's the guy from earlier?"
DM: A slat in the door slides back, and a face you don’t recognize pushes up into the doorway. "You here on business? Or just like the smell? Haw haw!"
Sarah Blackpowder: "What business are you in?"
DM: The face scrunches up. "What are you, lost? Beat it if you got no goods or job leads. Unless..." He looks suspicious. "You marshals or something? Or Priests?"
Sarah Blackpowder: "Look, I will be truthful to ya, we are trying to hide from some Templars. I'm willing to pay up to 10 silver if you hide us right now until they pass."
DM: His eyes light up. He smirks. "Well now, haw haw."
Something clacks behind the door, and it swings open. The person in front of you is the most oddly proportioned man either of you have ever seen. His head is square shaped with flat, squashed features. His torso is wide and barrel-chested, but his limbs are long and lanky. He stands about six feet tall but is functionally around five and a half thanks to horrible posture.
"Next time," he says, putting a pudgy palm forward, "lead with the silver."
Sarah Blackpowder: I fish in my pouch and give him 10 silver. "Please give us a place they won't find us."
Selia: "Curious, you're no fans of the marshals or priests, a group of thieves?"
DM: "Doubt they'll look for you down here." He frowns at Selia. "Thieves is what cuts purses and picks pockets. We're a mercenary guild. With specific skills."
Selia: "I see, apologies for the misconception, no shame in doing what you need to do to survive"
Sarah Blackpowder: "Can we make it to the docks in these sewers?"
DM: "I could probably find you two a way out. Haw. For a few more silver pieces anyway. Although I haven't slid anyone onto a ship in a long time."
He eyes you two up. "Stowaways? Or renegades?"
Selia: "Simply put, the Templars are in town and they're not happy with me"
DM: "Criminals, eh? Any kind in partic'lar?"
Sarah Blackpowder: "We are not criminals. Our ideas don’t align with theirs."
Selia: "Worked as a con artist most of my life, though dabbled in pickpocketing, nothing violent however."
Sarah Blackpowder: I look at Selia weird.
Selia: "Don't act like you know everything about me."
DM: He motions at your feet. "Mind taking off your shoes before we go in? No offense but you're both tracking shit all over our gangway and Marlisa is a bit of a stickler for whatsits. Presentations."
Sarah Blackpowder: "Sorry." I remove my shoes.
Selia: "Of course." I take off my sewage covered shoes.
DM: He brightens up a bit. "There we go! And a real charlatan huh? Always got uses for folks what can get into places with a wink and a word. Always ended up having to use picks meself," he adds with a mutter.
Selia: "Hah, I've been out of that life for a while now." My tone saddens "Lost my partner, sadly."
DM: He nods solemnly. "Been there, Shelle. So she ain't your partner?" He thumbs at Sarah. "Then what's her deal? Don't like Templars neither?"
Selia: "Well no, I don't think she's a criminal."
Sarah Blackpowder: “Ahem. I am not a criminal, but some of my family's inventions make us liable for a Trial."
DM: "... huh?"
Sarah Blackpowder: "Nevermind, just know I'm not wanted, but I'm not liked either."
Selia: "Well, I don't think it matters now what we're wanted for. Simply that we're not caught."
DM: "Can't agree more with that. Haw. Although Flathead is usually an easier place than others to sit on the 'not caught' side of that coin."
Sarah Blackpowder: "That is great to hear."
DM: He slides a key from his pocket into a nearly imperceptible keyhole in the wall. It clicks and a section of the brickwork swings in on oiled hinges to reveal a large room lit by many candles. It's laid out like a tavern, with three long wooden tables and a bar with barrels of ale already tapped. Several people--humans and dwarves--banter, dice, and drink. No one seems to notice or care about your entrance.
"I don't got lines to the docks, but depending on where you're going and how much you got on you Marlisa will be able to find you the right ferret."
Selia: "Any idea where Marlisa is right now?"
DM: The oddly postured man shrugs. "D'know. She do as she like and keep us all busy. Probably seeing to someone who needs a thing done. Like you two, haw."
He flips you a coin, Selia. It's a light metal, probably tin or nickel.
Selia: I catch and inspect it closer.
DM: It's a flat disc, smooth on both sides. The edge is ridged.
Selia: I show the coin to Sarah and pocket it.
DM: The man turns back towards the false wall. "Make yourselves comfy. I'll come get you when those silvers run out."
Sarah Blackpowder: "Alright then."
DM: He slides the wall closed again.
Selia: ~May want to keep the weapon hidden while we're here.~
Sarah Blackpowder: ~I planned on it, gotta tell the truth somewhat.~
Sarah Blackpowder: i try to find two seats for me and Selia.
DM: There are several seats available. There's a couple of places near smaller groups, and one end of a table is completely open if you'd prefer to put some distance between yourselves and the other people here.
Sarah Blackpowder: I tell Selia, "let's sit with a group. Might look less suspicious."
Selia: "What, with total strangers?"
Sarah Blackpowder: "You seem to know what to do in these situations better than I do, so you lead the way."
Selia: "Could do well to learn something while we're here..."
Sarah Blackpowder: "By all means, teach me how to be a criminal. And a gambler while you're at it."
Selia: "You seem to be a bit put off by my past. Is it a problem with you what I was?"
Sarah Blackpowder: "I guess I'm more shocked than anything, your whole composure over the past few days has not been the composure of a thief."
Selia: "I'm not a thief anymore, Sarah. I was a thief once, yes, then I was an upstanding citizen, and now I am wanted for witchcraft. I apologize for not meeting expectations. Now shall we sit?" I move to an empty chair with a smaller group of people
Sarah Blackpowder: "It's okay, it was just unexpected." I sit beside her.
DM: The people nearby are playing a dice game, and you can see coins changing hands. They seem to be bantering amongst themselves as they play.
Sarah Blackpowder: I watch and try to understand the game.
DM: Everyone rolls their dice in a cup and then upturns the cup on the table, hiding their dice. Then, they all peek at their numbers.
"Five twos," says a woman with her head shaved on the sides and back.
"Five threes," says the dwarf next to her. His eyes dart around the table as if in challenge.
The man next to him grimaces. He peeks at his dice, then tries to stare down the dwarf.
"Pigshit," he says, slapping the table. He pulls up his cup. Everyone else follows suit, pushing all the dice showing one pip and three pips towards the center.
"Six of 'em by my count Jarrel," says the dwarf.
"Drink!" the woman says.
The man growls melodramatically. "I'll be drunk before you've all had a sip, at this rate!" He slams the tin of ale in front of him.
The woman closest to you throws back her head and laughs, shaking her long braids.
Sarah Blackpowder: "Mind teaching me how to play ma'am?"
DM: She looks you over. "Gotta have a drink if you're gonna play a drinking game."
The woman with the shaved sides pokes at her from across the table. "Come on, Nofoto. Ever seen an elf try to hold liquor? It's hilarious."
Nofoto shrugs. "But this other one ain't got a drop of elf in her." The dwarf wipes his mouth. "You can play, but only if your friend plays too. Been a while since I seen an elf stumble over."
Selia: "If drinks are on you, then sure thing."
DM: The woman with the shaved head laughs hysterically. "Fine!" The dwarf says. He get a up and wanders over to the bar.
Selia: I lean over to the woman with the shaved head whispering. "I didn't think that'd work honestly."
DM: "So," Nofoto says. "Here selling? Or looking for a ferret?"
Selia: "Looking for a ferret. Need to get to the docks without being noticed."
DM: Nofoto snorts.
"Just go at night," the shaved head woman says with a shooing motion. "Problem solved."
As the dwarf returns with another round, the hidden door to the room slides open again. The oddly proportioned man welcomes in a trio of humans before sliding the door shut again.
You feel... strange. It's as if you're having a magic pulse, but it's not coming from you. It feels like an echo, almost like a ping of white noise, coming from the direction of the three newcomers.
Selia: I feel a bit nauseous, but I feel... drawn to it, like a moth to a flame, without thinking I look in the direction of the three strangers, almost staring at them.
DM: One of the trio, a tall woman with dark skin and a silk veil over her mouth and nose, glances in your direction. Her eyes pass over the whole table, then slide to the next. In less than a second, she takes in the whole room and then turns back to her comrades seemingly emotionless.
Selia: I shake my head as I snap back to the table speaking in a hushed voice. "Anyone know who those three are?"
DM: Nofoto cocks an eyebrow. "Marlisa? She runs this place." The dwarf pushes a tin cup towards you. "The other two are Blick and Jaina. They're from Alhoun."
Selia: "Oh so that's her, forgive me, I only heard the name from the man at the door."
DM: "Hmmph," the dwarf says. "Fain talkin' too much. As usual." The shaved head woman nods sarcastically. "I wonder if he gets that from his dwarf side."
The man who lost the last round, Jarrel, laughs. The dwarf sputters, blushing, and Jarrel laughs even harder. Nofoto joins, doubling over.
Selia: "So, what is Marlisa like? I'm curious about how one sets up an establishment such as this."
Sarah Blackpowder: "We ready for the next round?"
DM: Nofoto slides you each a set of dice. "Better drink up if you want those cups to roll in." "Marlisa's probably the best ferret here. Or would be, if she still did the work. Now she spends most of her time finding jobs for the rest of us. Closest thing to a proper guild I've seen on Ice Side," the shaved head woman says. "We just call it west coast, here," Jarrel says. The shaved head woman rolls her eyes.
Sarah Blackpowder: "Let's do this." I shake my cup and slam the dice down.
Selia: I follow suit.
DM: Everyone peeps at their dice. "All right, baldy. Your go," the dwarf says.
Selia: "Three sixes."
Sarah Blackpowder: "Five fours."
DM: Jarrel puckers his lips. He double checks his dice.
Sarah Blackpowder: I attempt to hold a poker face.
DM: "Six sixes," he says after a few moments The shaved head woman eyeballs him. Then she leans close. "Pigshit," she says.
Sarah Blackpowder: "I got one and a wild" I reveal my dice
Selia: "I have two." I show my dice.
DM: Five more dice are pushed forward. "Balls!" the shaved head woman exclaims. She downs her drink, then starts coughing.
"Forgot to mention," the dwarf says. "I asked 'em to put a little extra in our drinks this round." "Stake me, that's strong," the shaved head woman gasps.
Sarah Blackpowder: "Good thing I don't plan on drinkin'."
Selia: "From never played to cocky as ever."
Sarah Blackpowder: I cock a smile, almost like a sort of grin.
Sarah Blackpowder: I retrieve my dice and shake them up, and slam them on the table. "This is actually kinda fun."
Selia: I do the same. "Don't have too much fun now. We need the money we've got."
Sarah Blackpowder: "All we are bettin' on is how much we drink."
DM: You guys play a few more rounds, passing the time and laughing with our new acquaintances.
Selia, you end up taking one drink after a truly unlucky round. Sarah, you call a risky bluff that pays off. Somehow, you manage to avoid having to chug any of this alcohol.
All it takes is the one drink. Sarah, you can see the bloom in Selia's cheeks and the way she's relaxing into the table and you know she's buzzed.
Sarah Blackpowder: "You feelin' alright?"
Selia: "Yeah I'm fantastic!"
DM: Over Sarah's shoulder you see Marlisa seem to conclude her business with the Alhoun ferrets a few tables away. She stands and makes her way towards the end of the bar, nodding in hello to a few people along the way.
Selia: "Oh there's that pretty lady, Sarah you felt that, energy when she came in the room right? That couldn't have been just me."
DM: The shaved headed lady, Brauna, laughs. "Knickered after one! Look at her!"
Sarah Blackpowder: "I didn't feel a thing Selia, maybe you are just remembering wrong."
DM: The dwarf pushes Selia playfully. "I told ya! Elf blood is like like tree sap, no good for holding liquor!"
DM: Nofoto smirks. "Marlisa does have a sort of magnetism, doesn't she?"
Selia: "You're just not looking at it the right way! Elf blood is the best for liquor because you just get blasted faster!" I laugh uncontrollably at my own joke.
DM: "Selia just likes her cuz they've both got the same haircut," Jarrel says.
Selia: "It's a damn good style my friend."
DM: Marlisa seems to exchange a few quick words with the bartender, then heads past him and through a wooden door, which she closes behind her.
Sarah Blackpowder: "One more round? After this one Selia might have to refill her glass."
Selia: "And that is a fantastic thing."
Sarah Blackpowder: I turn to the woman with the shaved sides as I'm shaking my dice. "So what does it take to have a moment with Marlisa?"
DM: She shrugs and pulls on her topknot. "If you make it worth the moment, she'll talk to you. She just doesn't like having her time wasted."
Selia: "And is money all that makes it worth the moment?"
Sarah Blackpowder: "How much is her time usually worth?"
DM: Her expression changes to pity. Nofoto slides Selia another drink. "What do you need from her? Just a quiet way to the docks? That's a waste of her time. Got news about a big score coming in by ship? That's gonna get you a few minutes."
Selia: "Honestly I'm forgetting, Sarah what's on the boat again? I was just looking to talk to her, I've still just got this feeling about her, something is definitely strange."
Sarah Blackpowder: I glare at Selia. "There's nothing on the boat worth talking about. We just need to get back there without some templars spotting us."
Selia: "Oh right, right, the Templars. Y'know they always look so dumb with that weird 'third eye' thing going on."
DM: Nofoto shares a glance with Jarrel. "Templars in Flathead is unusual... they're here for you?"
Selia: "Yeah, I pissed one of them off, I stole some loose coin out of his pockets, poked him in the third eye and ran."
DM: The dwarf grunts. "Yeah," Nofoto says. "Hopefully a better pickpocket than a liar."
Selia: "Ahahahahha alright you caught me."
Sarah Blackpowder: "Anyways. Can you help us? Or who here can? We would really like to talk to Marlisa though."
DM: Nofoto shrugs, and points to the wooden door. "You know where she is. Just figure out what you have to offer is all." "Or stay here and roll a few more times," says the woman with the shaved sides.
Sarah Blackpowder: "We may have something worth all the time in the world. Let's do one more round and see if my luck is still here."
Selia: "Another round?" I chug whatever is left in my mug "I'm am iiiiiiin!"
Sarah Blackpowder: "How bout Bet a simple silver this time? Loser gives everyone a silver. If Selia loses I'll pay for her."
Selia: "And that's why you're my best friend Sarah." I grab her cheek and pull it.
DM: "Deal!" The dwarf tosses a silver on the table. Everyone follows suit. Nofoto purses her lips for a second, as if considering something. Then she shrugs and adds her coin, too.
Selia: I point a finger underneath the table. ~2 3 3 5.~
Sarah Blackpowder: "Shall I start?"
I furrow my brows for just a moment.
"Whatcha blabbering to yourself over there Selia? You're giving everyone an advantage against ya."
Selia: "Oh right, I forgot I wasn't supposed to say my dice... Shit."
DM: "Ha. I was hoping no one else would notice," the dwarf says. He elbows Nofoto. "I know her rolls now if you just wanna slide that silver my way."
Sarah Blackpowder: "Not yet, still got 4 sets of dice ya don't know."
DM: "Go on then," Jarrel says.
Selia: "I know, yours is 5 5 5 5 Jarrel. I've just got a feeling."
Sarah Blackpowder: "Six Three's."
DM: "Seven threes," says Jarrel.
Sarah Blackpowder: "On the dot." I slide forward my 3's and 1's
Selia: I put forward my two threes.
DM: The other dice are presented. Five more threes on the table. "Oho! A silver for me, thanks!" Jarrel makes a big show of putting his hand out for the money.
Sarah Blackpowder: "Damn it. A bet is a bet." I throw the coins on the table and finally take a drink of my drink.
DM: It is hard. More like a high proof brandy than an ale or a cider.
Sarah Blackpowder: I make a face. "That is strong."
DM: The dwarf leans in. "I get it ordered special. The roundear stuff is like water. Er, no offense. Ears are ears, you know."
"Whoa ho, now that's rare," says the woman with the shaved head. "An apology."
Selia: "Heh, say, Sarah, I think we do need a bit extra coin. I don't think gambling it was the smartest idea."
Sarah Blackpowder: "We will be fine. This is where we leave, thanks for the drink, and the fun guys. We now have business to attend to." I stand up and help Selia up.
Selia: "Oh by the way, I've been hearing about this guy named Rasho...? Rosco? Something like that, the name is just in my head now, would any of you know about them?"
Sarah Blackpowder: "Rashoun?"
Selia: "DING, that's the name I was looking for."
Sarah Blackpowder: I look at Selia with fire in my eyes. I put my back to the group and whisper angrily, "Selia! What are you doing?!"
Selia: "I just wanna know a bit more about him, seemed like a weirdo to be honest with you."
Sarah Blackpowder: "At least we are where we wanna be..." I turn back towards the group. "So, you guys know anything about a sailor named Rashoun?"
Selia: "See? Now you're looking at things the Selia way kid."
DM: "A sailor? Naw," Jarrel says. He smiles mischievously. "A smuggler? Oh yes."
Sarah Blackpowder: "So he's generally liked around here?"
DM: "Rashoun is a discreet man. And he keeps his word. Pretty much all you want from a smuggler."
Selia: "But there's got to be more the man than he's just a good smuggler right? Don't spare any details now."
DM: Nofoto starts to pile up the dice. "For us, down here, that's all we need to know. Is your quiet trip to the docks related to Rashoun?"
Selia: "That is a possibility."
DM: Brauna puts her chin on one hand and tugs her topknot with the other. "Nofoto..."
Nofoto ignores her. "So mysterious. Let me get this straight: here to seek a ferret, but won't tell the ferrets why. Know of Rashoun but know nothing of him. Need to get to the docks, but for no particular reason. Avoiding the Templars, who are looking for you... just because. Here to speak with Marlisa but don't know her face or role."
She looks around at the rest of the table in a dramatically quizzical way. "What are we to do with all this?"
Sarah Blackpowder: "Some things are better for both parties if left unsaid."
DM: "Ah. So maybe we should leave this unsaid?" Nofoto draws a firearm from a hidden pocket in her shirt. It's Sarah's.
DM: She's holding it with two fingers, where the barrels hinge for reloading.
Sarah Blackpowder: "Well, if I tell you the truth can we get to the docks unseen?
DM: Nofoto shrugs. "Maybe. Maybe now it's my turn to be mysterious."
Sarah Blackpowder: "Ever heard of black powder?"
DM: The dwarf leans in. "Fire powder?" Jarrel nods. "I heard of it, too."
Sarah Blackpowder: "That is what we will call a firepowder bow."
DM: Nofoto's eyes flash to the pistol. "There's fire powder in here?" she asks.
Sarah Blackpowder: "Yes, and if you handle it wrong, which you will, it will blow your hand off."
DM: Nofoto's confidence seems to be waning a bit.
Sarah Blackpowder: "If you don't believe me, you should see my grandfather, he has this many fingers" I hold up my thumb, middle finger, and ring finger.
DM: She flips the gun over and hands it back to you, butt first.
Sarah Blackpowder: I take it and put it back in the makeshift holster.
Selia: "Sarah you really need to make like a-a... a strap for that so that doesn't happen again."
DM: "What does it launch?" the Dwarf asks. "The shaping on that steel looks like a blowgun or a screw pipe. Darts, maybe?"
Sarah Blackpowder: I pull out a brass bullet. "This, a brass ball with firepowder under it."
DM: Jarrel drops his voice to a whisper. "I heard a some human in Alhoun lost his head for playing sorcery with that powder."
"No, no, it was a halfling," Brauna says.
Jarrel shakes his head. "Whatever. Either way, it explains the Templars."
Sarah Blackpowder: "Exactly. It was a dwarf and he got killed because he made a BIG one of these."
DM: Nofoto drums her hands on the table. "So you... what? You're an underground powder merchant? Or you sell these powder bows? What do you need a ship for?"
Sarah Blackpowder: "We left our hometown. My grandfather invented firepowder. This is our secret project."
DM: "So that's you," Brauna says, angling her head towards Selia. "What about your friend?"
Selia: "I honestly don't feel like I'm in the best condition... to an-" I vomit on the ground mid sentence.
DM: People at nearby tables break conversation to look over in disgust.
Sarah Blackpowder: "She's a very good family friend."
DM: "Ugh," Jarrel says. The dwarf starts laughing.
Sarah Blackpowder: "She doesn't have the best reputation, so I brought her with me to start a new life."
DM: Brauna punches the dwarf on the shoulder. "Get her some water and plain bread." Then she turns to Selia. "Reputation? Phaw. What, then? A prostitute? A slanderer, or a thief?" She waves nonchalantly, as if banishing all of those labels. "None of that matters to us."
Sarah Blackpowder: "Petty thief."
Selia: "Hey! Who are you calling petty, I was a good thief brat!"
DM: "Petty thieves sometimes make for good ferrets," Jarrel says.
Sarah Blackpowder: "She can make that decision when she's sober. So can anyone help us or not?"
DM: There is a long pause. Then, Nofoto says "Got any more silver?"
Sarah Blackpowder: "How many gets us to the dock?"
DM: "I'd do it for 20," Jarrel says.
"18," Brauna counters.
"17." Jarrel.
"I'll do it for 12. And I'll introduce your to Marlisa," says Nofoto.
Sarah Blackpowder: I look in my pouch and wince. "I guess we don't have a ferret then, I have 8 to my name after paying the bets and the man up front."
DM: "That's hardly worth the walk," Nofoto says. "Maybe we can work out something else."
Selia: "Well what did you have in mind Nofoto?"
DM: "There's a man just outside of town, east of here. He owes me a bit of money and wants to renegotiate some of the terms of a job I did for him. I could use an extra eye and maybe," she glances at your pistol, "some muscle to make sure I get what I'm owed."
Sarah Blackpowder: "I'll go if you give me a silver per bullet I fire."
Selia: "If she's going I am too."
Sarah Blackpowder: "They aren't cheap."
DM: "Deal," Nofoto says. “I doubt you’ll have to fire at all, so that’s a steal for me.” She puts out her hand.
Sarah Blackpowder: I shake it.
Selia: I put my hand on top of both of them and smile wide.DM:
Selia, you see the rats form a pack and start swar ng towards you. They're everywhere. What do you do?
Selia: I grab Sarah and begin running in the other direction, trying to channel the same force I did on the boat and blast it at the rats.
DM: Three blue arrows shoot from your hand and smash into a rat apiece, crushing them as if by a giant hammer. The rats directly around those three scatter wide, then reform into their churning pack and continue running towards you.
It doesn't take long for them to catch up. A few leap into the air, scrabbling up your legs and biting as the climb over your body.
Sarah Blackpowder: I pull out a handaxe and swing at the horde.
DM: The rats scatter as you swing wildly around you, and split to surround you.
Selia, four more arrows lance out from your hands, smashing four more rats. The rats seem to recoil away from you, Selia, and push towards Sarah.
Sarah, you can barely see at all, but you can feel the rats cascading around you, biting into your legs and scratching at you with their grimy nails.
Sarah Blackpowder: I again, swing wildly in the darkness.
DM: The rats scatter before your swings, but even with your weak vision in the darkness you can tell it's a temporary respite.
Sarah Blackpowder: "I'm about to have to pull out the pistol if they don't scatter!"
Selia: "PLEASE DO!!"
Sarah Blackpowder: I draw the pistol at my side.
Selia: I’m going to light a torch with magic, so that Sarah can see.
DM: Selia, you grab a torch from Sarah's bag and try to pull energy from your body to light it. It comes more easily than you expect. Almost greedily.
Selia: Trying to control the flame in me, I attempt to eek out just a little fire to light the torch, but a flicker of light appears in my eyes and my hand catches flame, instinctively I outstretch it, creating a wide arc of flame bursting into the rats
DM: Sarah, the entirety of the tunnel is suddenly illuminated to you as bright yellow gouts of flame erupt from Selia's hands in a cone that spreads to take up the entire tunnel. The majority of the rats are instantly incinerated. You both feel a blast of hot air sweet the past you as the flames subside, leaving small pockets of stinking, burning rat carcasses.
Sarah Blackpowder: I gag, the sight and smell overwhelming me.
Selia: My breathing grows heavy, I keep running, clutching a hand over my heart.
DM: The rats that remain flee in a panic. You can hear their splattery footsteps and fearful squeaks as they run down the tunnel.
Selia: I drop to my knees.
Sarah Blackpowder: "We have to keep moving."
Selia: I say nothing, simply looking at my hands.
DM: Sarah, ahead you can see a wooden platform built above the water level It seems to lead to a dead end, but looking more closely you can make out the frames of some kind of door. The T-junction is behind you at this point, as are the rats.
Sarah Blackpowder: "There's a door ahead, let's be cautious."
Selia: I stand, it takes a moment for me to catch my bearings and to steady myself.
~I doubt it's a good idea to even go near it, any other way out?~
Sarah Blackpowder: ~Through the templars probably.~
Selia: ~Hard decision I know, I'll open it up to peek, keep the torch away from the door~ I grab the doorknob, trying to open it slowly.
DM: The door is locked, and doesn't budge.
From the other side you hear a voice. "Whozzat?"
Sarah Blackpowder: I look at Selia shocked. I whisper, "What if that's the guy from earlier?"
DM: A slat in the door slides back, and a face you don’t recognize pushes up into the doorway. "You here on business? Or just like the smell? Haw haw!"
Sarah Blackpowder: "What business are you in?"
DM: The face scrunches up. "What are you, lost? Beat it if you got no goods or job leads. Unless..." He looks suspicious. "You marshals or something? Or Priests?"
Sarah Blackpowder: "Look, I will be truthful to ya, we are trying to hide from some Templars. I'm willing to pay up to 10 silver if you hide us right now until they pass."
DM: His eyes light up. He smirks. "Well now, haw haw."
Something clacks behind the door, and it swings open. The person in front of you is the most oddly proportioned man either of you have ever seen. His head is square shaped with flat, squashed features. His torso is wide and barrel-chested, but his limbs are long and lanky. He stands about six feet tall but is functionally around five and a half thanks to horrible posture.
"Next time," he says, putting a pudgy palm forward, "lead with the silver."
Sarah Blackpowder: I fish in my pouch and give him 10 silver. "Please give us a place they won't find us."
Selia: "Curious, you're no fans of the marshals or priests, a group of thieves?"
DM: "Doubt they'll look for you down here." He frowns at Selia. "Thieves is what cuts purses and picks pockets. We're a mercenary guild. With specific skills."
Selia: "I see, apologies for the misconception, no shame in doing what you need to do to survive"
Sarah Blackpowder: "Can we make it to the docks in these sewers?"
DM: "I could probably find you two a way out. Haw. For a few more silver pieces anyway. Although I haven't slid anyone onto a ship in a long time."
He eyes you two up. "Stowaways? Or renegades?"
Selia: "Simply put, the Templars are in town and they're not happy with me"
DM: "Criminals, eh? Any kind in partic'lar?"
Sarah Blackpowder: "We are not criminals. Our ideas don’t align with theirs."
Selia: "Worked as a con artist most of my life, though dabbled in pickpocketing, nothing violent however."
Sarah Blackpowder: I look at Selia weird.
Selia: "Don't act like you know everything about me."
DM: He motions at your feet. "Mind taking off your shoes before we go in? No offense but you're both tracking shit all over our gangway and Marlisa is a bit of a stickler for whatsits. Presentations."
Sarah Blackpowder: "Sorry." I remove my shoes.
Selia: "Of course." I take off my sewage covered shoes.
DM: He brightens up a bit. "There we go! And a real charlatan huh? Always got uses for folks what can get into places with a wink and a word. Always ended up having to use picks meself," he adds with a mutter.
Selia: "Hah, I've been out of that life for a while now." My tone saddens "Lost my partner, sadly."
DM: He nods solemnly. "Been there, Shelle. So she ain't your partner?" He thumbs at Sarah. "Then what's her deal? Don't like Templars neither?"
Selia: "Well no, I don't think she's a criminal."
Sarah Blackpowder: “Ahem. I am not a criminal, but some of my family's inventions make us liable for a Trial."
DM: "... huh?"
Sarah Blackpowder: "Nevermind, just know I'm not wanted, but I'm not liked either."
Selia: "Well, I don't think it matters now what we're wanted for. Simply that we're not caught."
DM: "Can't agree more with that. Haw. Although Flathead is usually an easier place than others to sit on the 'not caught' side of that coin."
Sarah Blackpowder: "That is great to hear."
DM: He slides a key from his pocket into a nearly imperceptible keyhole in the wall. It clicks and a section of the brickwork swings in on oiled hinges to reveal a large room lit by many candles. It's laid out like a tavern, with three long wooden tables and a bar with barrels of ale already tapped. Several people--humans and dwarves--banter, dice, and drink. No one seems to notice or care about your entrance.
"I don't got lines to the docks, but depending on where you're going and how much you got on you Marlisa will be able to find you the right ferret."
Selia: "Any idea where Marlisa is right now?"
DM: The oddly postured man shrugs. "D'know. She do as she like and keep us all busy. Probably seeing to someone who needs a thing done. Like you two, haw."
He flips you a coin, Selia. It's a light metal, probably tin or nickel.
Selia: I catch and inspect it closer.
DM: It's a flat disc, smooth on both sides. The edge is ridged.
Selia: I show the coin to Sarah and pocket it.
DM: The man turns back towards the false wall. "Make yourselves comfy. I'll come get you when those silvers run out."
Sarah Blackpowder: "Alright then."
DM: He slides the wall closed again.
Selia: ~May want to keep the weapon hidden while we're here.~
Sarah Blackpowder: ~I planned on it, gotta tell the truth somewhat.~
Sarah Blackpowder: i try to find two seats for me and Selia.
DM: There are several seats available. There's a couple of places near smaller groups, and one end of a table is completely open if you'd prefer to put some distance between yourselves and the other people here.
Sarah Blackpowder: I tell Selia, "let's sit with a group. Might look less suspicious."
Selia: "What, with total strangers?"
Sarah Blackpowder: "You seem to know what to do in these situations better than I do, so you lead the way."
Selia: "Could do well to learn something while we're here..."
Sarah Blackpowder: "By all means, teach me how to be a criminal. And a gambler while you're at it."
Selia: "You seem to be a bit put off by my past. Is it a problem with you what I was?"
Sarah Blackpowder: "I guess I'm more shocked than anything, your whole composure over the past few days has not been the composure of a thief."
Selia: "I'm not a thief anymore, Sarah. I was a thief once, yes, then I was an upstanding citizen, and now I am wanted for witchcraft. I apologize for not meeting expectations. Now shall we sit?" I move to an empty chair with a smaller group of people
Sarah Blackpowder: "It's okay, it was just unexpected." I sit beside her.
DM: The people nearby are playing a dice game, and you can see coins changing hands. They seem to be bantering amongst themselves as they play.
Sarah Blackpowder: I watch and try to understand the game.
DM: Everyone rolls their dice in a cup and then upturns the cup on the table, hiding their dice. Then, they all peek at their numbers.
"Five twos," says a woman with her head shaved on the sides and back.
"Five threes," says the dwarf next to her. His eyes dart around the table as if in challenge.
The man next to him grimaces. He peeks at his dice, then tries to stare down the dwarf.
"Pigshit," he says, slapping the table. He pulls up his cup. Everyone else follows suit, pushing all the dice showing one pip and three pips towards the center.
"Six of 'em by my count Jarrel," says the dwarf.
"Drink!" the woman says.
The man growls melodramatically. "I'll be drunk before you've all had a sip, at this rate!" He slams the tin of ale in front of him.
The woman closest to you throws back her head and laughs, shaking her long braids.
Sarah Blackpowder: "Mind teaching me how to play ma'am?"
DM: She looks you over. "Gotta have a drink if you're gonna play a drinking game."
The woman with the shaved sides pokes at her from across the table. "Come on, Nofoto. Ever seen an elf try to hold liquor? It's hilarious."
Nofoto shrugs. "But this other one ain't got a drop of elf in her." The dwarf wipes his mouth. "You can play, but only if your friend plays too. Been a while since I seen an elf stumble over."
Selia: "If drinks are on you, then sure thing."
DM: The woman with the shaved head laughs hysterically. "Fine!" The dwarf says. He get a up and wanders over to the bar.
Selia: I lean over to the woman with the shaved head whispering. "I didn't think that'd work honestly."
DM: "So," Nofoto says. "Here selling? Or looking for a ferret?"
Selia: "Looking for a ferret. Need to get to the docks without being noticed."
DM: Nofoto snorts.
"Just go at night," the shaved head woman says with a shooing motion. "Problem solved."
As the dwarf returns with another round, the hidden door to the room slides open again. The oddly proportioned man welcomes in a trio of humans before sliding the door shut again.
You feel... strange. It's as if you're having a magic pulse, but it's not coming from you. It feels like an echo, almost like a ping of white noise, coming from the direction of the three newcomers.
Selia: I feel a bit nauseous, but I feel... drawn to it, like a moth to a flame, without thinking I look in the direction of the three strangers, almost staring at them.
DM: One of the trio, a tall woman with dark skin and a silk veil over her mouth and nose, glances in your direction. Her eyes pass over the whole table, then slide to the next. In less than a second, she takes in the whole room and then turns back to her comrades seemingly emotionless.
Selia: I shake my head as I snap back to the table speaking in a hushed voice. "Anyone know who those three are?"
DM: Nofoto cocks an eyebrow. "Marlisa? She runs this place." The dwarf pushes a tin cup towards you. "The other two are Blick and Jaina. They're from Alhoun."
Selia: "Oh so that's her, forgive me, I only heard the name from the man at the door."
DM: "Hmmph," the dwarf says. "Fain talkin' too much. As usual." The shaved head woman nods sarcastically. "I wonder if he gets that from his dwarf side."
The man who lost the last round, Jarrel, laughs. The dwarf sputters, blushing, and Jarrel laughs even harder. Nofoto joins, doubling over.
Selia: "So, what is Marlisa like? I'm curious about how one sets up an establishment such as this."
Sarah Blackpowder: "We ready for the next round?"
DM: Nofoto slides you each a set of dice. "Better drink up if you want those cups to roll in." "Marlisa's probably the best ferret here. Or would be, if she still did the work. Now she spends most of her time finding jobs for the rest of us. Closest thing to a proper guild I've seen on Ice Side," the shaved head woman says. "We just call it west coast, here," Jarrel says. The shaved head woman rolls her eyes.
Sarah Blackpowder: "Let's do this." I shake my cup and slam the dice down.
Selia: I follow suit.
DM: Everyone peeps at their dice. "All right, baldy. Your go," the dwarf says.
Selia: "Three sixes."
Sarah Blackpowder: "Five fours."
DM: Jarrel puckers his lips. He double checks his dice.
Sarah Blackpowder: I attempt to hold a poker face.
DM: "Six sixes," he says after a few moments The shaved head woman eyeballs him. Then she leans close. "Pigshit," she says.
Sarah Blackpowder: "I got one and a wild" I reveal my dice
Selia: "I have two." I show my dice.
DM: Five more dice are pushed forward. "Balls!" the shaved head woman exclaims. She downs her drink, then starts coughing.
"Forgot to mention," the dwarf says. "I asked 'em to put a little extra in our drinks this round." "Stake me, that's strong," the shaved head woman gasps.
Sarah Blackpowder: "Good thing I don't plan on drinkin'."
Selia: "From never played to cocky as ever."
Sarah Blackpowder: I cock a smile, almost like a sort of grin.
Sarah Blackpowder: I retrieve my dice and shake them up, and slam them on the table. "This is actually kinda fun."
Selia: I do the same. "Don't have too much fun now. We need the money we've got."
Sarah Blackpowder: "All we are bettin' on is how much we drink."
DM: You guys play a few more rounds, passing the time and laughing with our new acquaintances.
Selia, you end up taking one drink after a truly unlucky round. Sarah, you call a risky bluff that pays off. Somehow, you manage to avoid having to chug any of this alcohol.
All it takes is the one drink. Sarah, you can see the bloom in Selia's cheeks and the way she's relaxing into the table and you know she's buzzed.
Sarah Blackpowder: "You feelin' alright?"
Selia: "Yeah I'm fantastic!"
DM: Over Sarah's shoulder you see Marlisa seem to conclude her business with the Alhoun ferrets a few tables away. She stands and makes her way towards the end of the bar, nodding in hello to a few people along the way.
Selia: "Oh there's that pretty lady, Sarah you felt that, energy when she came in the room right? That couldn't have been just me."
DM: The shaved headed lady, Brauna, laughs. "Knickered after one! Look at her!"
Sarah Blackpowder: "I didn't feel a thing Selia, maybe you are just remembering wrong."
DM: The dwarf pushes Selia playfully. "I told ya! Elf blood is like like tree sap, no good for holding liquor!"
DM: Nofoto smirks. "Marlisa does have a sort of magnetism, doesn't she?"
Selia: "You're just not looking at it the right way! Elf blood is the best for liquor because you just get blasted faster!" I laugh uncontrollably at my own joke.
DM: "Selia just likes her cuz they've both got the same haircut," Jarrel says.
Selia: "It's a damn good style my friend."
DM: Marlisa seems to exchange a few quick words with the bartender, then heads past him and through a wooden door, which she closes behind her.
Sarah Blackpowder: "One more round? After this one Selia might have to refill her glass."
Selia: "And that is a fantastic thing."
Sarah Blackpowder: I turn to the woman with the shaved sides as I'm shaking my dice. "So what does it take to have a moment with Marlisa?"
DM: She shrugs and pulls on her topknot. "If you make it worth the moment, she'll talk to you. She just doesn't like having her time wasted."
Selia: "And is money all that makes it worth the moment?"
Sarah Blackpowder: "How much is her time usually worth?"
DM: Her expression changes to pity. Nofoto slides Selia another drink. "What do you need from her? Just a quiet way to the docks? That's a waste of her time. Got news about a big score coming in by ship? That's gonna get you a few minutes."
Selia: "Honestly I'm forgetting, Sarah what's on the boat again? I was just looking to talk to her, I've still just got this feeling about her, something is definitely strange."
Sarah Blackpowder: I glare at Selia. "There's nothing on the boat worth talking about. We just need to get back there without some templars spotting us."
Selia: "Oh right, right, the Templars. Y'know they always look so dumb with that weird 'third eye' thing going on."
DM: Nofoto shares a glance with Jarrel. "Templars in Flathead is unusual... they're here for you?"
Selia: "Yeah, I pissed one of them off, I stole some loose coin out of his pockets, poked him in the third eye and ran."
DM: The dwarf grunts. "Yeah," Nofoto says. "Hopefully a better pickpocket than a liar."
Selia: "Ahahahahha alright you caught me."
Sarah Blackpowder: "Anyways. Can you help us? Or who here can? We would really like to talk to Marlisa though."
DM: Nofoto shrugs, and points to the wooden door. "You know where she is. Just figure out what you have to offer is all." "Or stay here and roll a few more times," says the woman with the shaved sides.
Sarah Blackpowder: "We may have something worth all the time in the world. Let's do one more round and see if my luck is still here."
Selia: "Another round?" I chug whatever is left in my mug "I'm am iiiiiiin!"
Sarah Blackpowder: "How bout Bet a simple silver this time? Loser gives everyone a silver. If Selia loses I'll pay for her."
Selia: "And that's why you're my best friend Sarah." I grab her cheek and pull it.
DM: "Deal!" The dwarf tosses a silver on the table. Everyone follows suit. Nofoto purses her lips for a second, as if considering something. Then she shrugs and adds her coin, too.
Selia: I point a finger underneath the table. ~2 3 3 5.~
Sarah Blackpowder: "Shall I start?"
I furrow my brows for just a moment.
"Whatcha blabbering to yourself over there Selia? You're giving everyone an advantage against ya."
Selia: "Oh right, I forgot I wasn't supposed to say my dice... Shit."
DM: "Ha. I was hoping no one else would notice," the dwarf says. He elbows Nofoto. "I know her rolls now if you just wanna slide that silver my way."
Sarah Blackpowder: "Not yet, still got 4 sets of dice ya don't know."
DM: "Go on then," Jarrel says.
Selia: "I know, yours is 5 5 5 5 Jarrel. I've just got a feeling."
Sarah Blackpowder: "Six Three's."
DM: "Seven threes," says Jarrel.
Sarah Blackpowder: "On the dot." I slide forward my 3's and 1's
Selia: I put forward my two threes.
DM: The other dice are presented. Five more threes on the table. "Oho! A silver for me, thanks!" Jarrel makes a big show of putting his hand out for the money.
Sarah Blackpowder: "Damn it. A bet is a bet." I throw the coins on the table and finally take a drink of my drink.
DM: It is hard. More like a high proof brandy than an ale or a cider.
Sarah Blackpowder: I make a face. "That is strong."
DM: The dwarf leans in. "I get it ordered special. The roundear stuff is like water. Er, no offense. Ears are ears, you know."
"Whoa ho, now that's rare," says the woman with the shaved head. "An apology."
Selia: "Heh, say, Sarah, I think we do need a bit extra coin. I don't think gambling it was the smartest idea."
Sarah Blackpowder: "We will be fine. This is where we leave, thanks for the drink, and the fun guys. We now have business to attend to." I stand up and help Selia up.
Selia: "Oh by the way, I've been hearing about this guy named Rasho...? Rosco? Something like that, the name is just in my head now, would any of you know about them?"
Sarah Blackpowder: "Rashoun?"
Selia: "DING, that's the name I was looking for."
Sarah Blackpowder: I look at Selia with fire in my eyes. I put my back to the group and whisper angrily, "Selia! What are you doing?!"
Selia: "I just wanna know a bit more about him, seemed like a weirdo to be honest with you."
Sarah Blackpowder: "At least we are where we wanna be..." I turn back towards the group. "So, you guys know anything about a sailor named Rashoun?"
Selia: "See? Now you're looking at things the Selia way kid."
DM: "A sailor? Naw," Jarrel says. He smiles mischievously. "A smuggler? Oh yes."
Sarah Blackpowder: "So he's generally liked around here?"
DM: "Rashoun is a discreet man. And he keeps his word. Pretty much all you want from a smuggler."
Selia: "But there's got to be more the man than he's just a good smuggler right? Don't spare any details now."
DM: Nofoto starts to pile up the dice. "For us, down here, that's all we need to know. Is your quiet trip to the docks related to Rashoun?"
Selia: "That is a possibility."
DM: Brauna puts her chin on one hand and tugs her topknot with the other. "Nofoto..."
Nofoto ignores her. "So mysterious. Let me get this straight: here to seek a ferret, but won't tell the ferrets why. Know of Rashoun but know nothing of him. Need to get to the docks, but for no particular reason. Avoiding the Templars, who are looking for you... just because. Here to speak with Marlisa but don't know her face or role."
She looks around at the rest of the table in a dramatically quizzical way. "What are we to do with all this?"
Sarah Blackpowder: "Some things are better for both parties if left unsaid."
DM: "Ah. So maybe we should leave this unsaid?" Nofoto draws a firearm from a hidden pocket in her shirt. It's Sarah's.
DM: She's holding it with two fingers, where the barrels hinge for reloading.
Sarah Blackpowder: "Well, if I tell you the truth can we get to the docks unseen?
DM: Nofoto shrugs. "Maybe. Maybe now it's my turn to be mysterious."
Sarah Blackpowder: "Ever heard of black powder?"
DM: The dwarf leans in. "Fire powder?" Jarrel nods. "I heard of it, too."
Sarah Blackpowder: "That is what we will call a firepowder bow."
DM: Nofoto's eyes flash to the pistol. "There's fire powder in here?" she asks.
Sarah Blackpowder: "Yes, and if you handle it wrong, which you will, it will blow your hand off."
DM: Nofoto's confidence seems to be waning a bit.
Sarah Blackpowder: "If you don't believe me, you should see my grandfather, he has this many fingers" I hold up my thumb, middle finger, and ring finger.
DM: She flips the gun over and hands it back to you, butt first.
Sarah Blackpowder: I take it and put it back in the makeshift holster.
Selia: "Sarah you really need to make like a-a... a strap for that so that doesn't happen again."
DM: "What does it launch?" the Dwarf asks. "The shaping on that steel looks like a blowgun or a screw pipe. Darts, maybe?"
Sarah Blackpowder: I pull out a brass bullet. "This, a brass ball with firepowder under it."
DM: Jarrel drops his voice to a whisper. "I heard a some human in Alhoun lost his head for playing sorcery with that powder."
"No, no, it was a halfling," Brauna says.
Jarrel shakes his head. "Whatever. Either way, it explains the Templars."
Sarah Blackpowder: "Exactly. It was a dwarf and he got killed because he made a BIG one of these."
DM: Nofoto drums her hands on the table. "So you... what? You're an underground powder merchant? Or you sell these powder bows? What do you need a ship for?"
Sarah Blackpowder: "We left our hometown. My grandfather invented firepowder. This is our secret project."
DM: "So that's you," Brauna says, angling her head towards Selia. "What about your friend?"
Selia: "I honestly don't feel like I'm in the best condition... to an-" I vomit on the ground mid sentence.
DM: People at nearby tables break conversation to look over in disgust.
Sarah Blackpowder: "She's a very good family friend."
DM: "Ugh," Jarrel says. The dwarf starts laughing.
Sarah Blackpowder: "She doesn't have the best reputation, so I brought her with me to start a new life."
DM: Brauna punches the dwarf on the shoulder. "Get her some water and plain bread." Then she turns to Selia. "Reputation? Phaw. What, then? A prostitute? A slanderer, or a thief?" She waves nonchalantly, as if banishing all of those labels. "None of that matters to us."
Sarah Blackpowder: "Petty thief."
Selia: "Hey! Who are you calling petty, I was a good thief brat!"
DM: "Petty thieves sometimes make for good ferrets," Jarrel says.
Sarah Blackpowder: "She can make that decision when she's sober. So can anyone help us or not?"
DM: There is a long pause. Then, Nofoto says "Got any more silver?"
Sarah Blackpowder: "How many gets us to the dock?"
DM: "I'd do it for 20," Jarrel says.
"18," Brauna counters.
"17." Jarrel.
"I'll do it for 12. And I'll introduce your to Marlisa," says Nofoto.
Sarah Blackpowder: I look in my pouch and wince. "I guess we don't have a ferret then, I have 8 to my name after paying the bets and the man up front."
DM: "That's hardly worth the walk," Nofoto says. "Maybe we can work out something else."
Selia: "Well what did you have in mind Nofoto?"
DM: "There's a man just outside of town, east of here. He owes me a bit of money and wants to renegotiate some of the terms of a job I did for him. I could use an extra eye and maybe," she glances at your pistol, "some muscle to make sure I get what I'm owed."
Sarah Blackpowder: "I'll go if you give me a silver per bullet I fire."
Selia: "If she's going I am too."
Sarah Blackpowder: "They aren't cheap."
DM: "Deal," Nofoto says. “I doubt you’ll have to fire at all, so that’s a steal for me.” She puts out her hand.
Sarah Blackpowder: I shake it.
Selia: I put my hand on top of both of them and smile wide.
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Chapter 2 - pt.1
DM: Rashoun's words have been ringing in both of your ears since he said them. "Magician on my ship."
Before either of you could respond, Dern had returned with dinner. Now you’re sitting here in stunned silence while Rashoun and Dern make small talk about the course adjustment and supplies that are needed urgently in wake of the damage from the storm and attack.
Sarah Blackpowder: I hold my finger to my lips, and look at Selia.
Selia: I point at Sarah under the table, casting Message. ~Yes?~
Sarah Blackpowder: ~What do you want to do? I'm with you as long as the plan involves Gris stays alive.~
Selia: ~I don't know, I haven't been keelhauled yet so, that's a good start, I really don't have anywhere to go~
Sarah Blackpowder: ~We will talk in private later, we look suspicious right now.~
Selia: ~Agreed, we should also talk to Gris about this.~
Sarah Blackpowder: ~I'd like to keep him safe, so I think that's wise.~
DM: You both snap to reality as Rashoun suddenly raises his voice. "Hah! We will do no such thing. This is still riding distance from Curogan. Birds from the Templars will have beat us to whatever backwoods port is out here."
Sarah Blackpowder: "Templars?"
Selia: I bow my head, avoiding any gaze.
Sarah Blackpowder: "What are they after you for, Rashoun?"
DM: He shoots you a coy look. "They do not care for me at all, Sarah. But my cargo is of great interest to them." Dern shrugs. "I doubt they even know we have fire powder on board at all. Why would they?"
Sarah Blackpowder: "You do carry a lot of precious--and volatile-- cargo." I look at Dern. "Maybe whispers made their way around town, I don't know. But, what I do know is that they know."
DM: Dern frowns. "It makes no difference," Rashoun says. "We are sailing hard for Flathead Port. For mister Blackpowder's sake, I hope we make good time." With that, Rashoun excuses himself and heads up to the deck, his bracelets clanking as he goes.
Sarah Blackpowder: I go find Skolldin.
Selia: I follow Rashoun.
DM: Dern watches everyone suddenly stand up and start to leave. Sarah, you catch his face shift to a puzzling expression as you head up to the deck. The first person you find is Taylor, pulling crossbow bolts out of the ship with pliers and dropping them into an open crate.
Sarah Blackpowder: "Hey Taylor, where's Skolldin?"
DM: Taylor gestures towards the bow. "Somewhere there, I am thinking."
Sarah Blackpowder: I head towards the bow. "Hey Skolldin?"
DM: Skolldin has his back to you, partially leaned over the deck rail. He does not turn around. "Ooooof. What ya want."
Sarah Blackpowder: I go and rub his back. "Why don't we both get our minds off the sea and start making the prototype? Papa Gris is in no shape to help, but I've paid ample attention."
DM: He turns to smile at you. His beard is soaked with rainwater. At least, you hope it's rainwater.
"Heh. I wish. But unless you got a forge and ten bar of iron in your pockets I dunno how we'd go about it."
His expression sours. "Plus, I bet Fancy Bracelets over there would throw a hissy if we started lighting fires on his boat."
Sarah Blackpowder: "Yeah, better not."
DM: "But I'm with you on the scattergun. And between you and me... it gave a me an even bigger idea."
Sarah Blackpowder: "What's that? Has Rashoun talked to you about a witch's catapult for his ship?" I look around for Selia.
DM: "He has. And between that and the scattergun, I thought of this." He waggles his bushy eyebrows.
"Explosive shells. Imagine if, instead of shooting a solid shot from a Witch's Catapult, we shot an iron barrel or a ball with black powder inside. The ignition from the launch lights a fuse that goes to the inside of the iron shell, bursting it from the inside. Kaboom! Fire and shrapnel everywhere. Just like your scattergun."
Sarah Blackpowder: I whisper low, "I love the idea of one for a ship, but Selia can't know. The explosive shell is just asking for trouble though. If--no-- when we build one, I say we stick to solid iron. Explosive rounds are just asking for a hole in our ship. Me, you, and Papa Gris need to look at the initial Witch's Catapult before we can make changes like that."
DM: He makes an incredulous face. "Ships, ships, ships. The last thing I want to do is build weapons for some leaky wooden death trap to launch at a dwarfhold in the middle of the night from the salt of Proqq's piss. I'd rather imagine the side of one of these boats blown open by an iron ball, and then that ball exploding the rest of the thing into splinters so small they might as well be grains of sand."
Sarah Blackpowder: "It sounds like you need to find yourself a seaside fort to be a contractor at then."
DM: The Hummingbird bobs in the water and Skolldin leans back over the side of the boat.
"Hehhhh. You're thinking too small. The whole world is gonna be throwing silver at us to produce these things. I'm no freelancer Sarah. I'm about to build a factory."
He laughs for a few seconds but it quickly turns into a groan as the ship dips over another wave. In dwarvish, he says " 'From the iron she molded us, to master the earth...' so smelt yourself you poisonous salty pox."
Sarah Blackpowder: "Silver? Skolldin, you're the small thinker. These should go for thousands of gold a piece. We are literally making the most powerful weapon ever."
DM: "Thousands?" When he turns back to you his eyes are glittering. "We are going to be rich enough that I am going to build a board for board replica of this ship out of pure gold just so I can melt it down myself."
Sarah Blackpowder: "That's the way to think. You can't set the price so low that any normal peasant or pirate can buy it."
DM: "Of course not."
Sarah Blackpowder: "Plus, we haven't even built one yet, we have to find out exactly how much material this will take."
DM: "Maybe not at first... but once we can make a cast I'll be able to produce a hundred scatterguns in a day."
Meanwhile, Selia catches up to Rashoun just as he is about to head into captain's quarters.
Selia: "Wait a moment Rashoun"
DM: You catch Rashoun suppress a smile. You can tell he'd expected- or more likely hoped- that you'd talk to him alone.
Selia: "You're a man with connections. So tell me, is there anyone out there with any knowledge of the arcane?"
DM: "Whatever you are seeking in the whole wide world, it exists. You just have to know the right questions to ask and the right people to pose them to. In this, unfortunately, I am not the right person."
You notice that he seemed like he was about to speak more but held himself back.
Selia: "Then let me rephrase the question: are you the man who knows a way to find this person?"
DM: "Perhaps. But even that is not the right question." His fingers stray to the coin purse at his belt.
Selia: "Then the question is how much?"
DM: Rashoun smiles. "Sometimes, even better than silver is a favor."
Selia: "Depends on the favor."
DM: "I saw what you did. Arrows made of magic from your hand. I almost couldn't believe my eyes from the top of the mast. Thought it was the storm playing tricks on me. Then I realized why the Templars were looking for you out in the middle of the night; no thief or murderer, you."
Selia: "Yes, and?"
DM: "So the question, Selia. The right question is: what else can you do?"
Selia: "Now you're asking the wrong person, as I don't know the extent of this."
DM: "Hmm. But you could make the arrows again?"
Selia: "I think I could do that much. I should also warn you, I've had multiple incidents. I cannot control it-- there's a possibility I light the ship on fire"
DM: He fishes around in an inner pocket and produces the locket you gave him in Curogan. "That may be so. But in the meantime all you've done is save my ship." He hands you the locket.
"I will see what I can find. And I will think on what that information will cost."
Selia: "Thank you, Rashoun." I take the locket and put it around my neck
DM: He waves nonchalantly. "I am going to head to sleep for a moment now."
Selia: I leave to find Sarah.
DM: You spot her fairly quickly, by the bow with Skolldin.
Selia: I wait politely for their conversation to end.
Sarah Blackpowder: "We shall talk more later, keep designing it."
DM: "Heh. Gotta keep my supper down first."
Selia: "Sarah, a moment?"
Sarah Blackpowder: "Oh hey Selia, yeah, whatcha need?"
Selia: "In private." I motion for her to follow and move to the hold.
Sarah Blackpowder: I follow close behind.
Selia: "So, I think I may be able to find where to go once we're off the boat. I've been talking to Rashoun and he may have information about someone who can help me control, or at least tame the magic. Though I don't trust him whatsoever, he says he wants a favor from me before he'll give the information"
Sarah Blackpowder: "Well, I'll go with you, but I must make sure Skolldin and papa Gris are safe first. I want to get out and adventure, but I can't abandon family before I make sure they're okay."
Selia: "Don't worry, I completely understand, I wouldn't have expected you to follow me in the first place. What I am worried about, however, is this favor. I don't think it's a good thing, and I definitely don't want you winding up working with Rashoun"
Sarah Blackpowder: "Oh, I'm not. Me and Skolldin were talking about that. If we built a witch’s catapult, it wouldn't be for him; it would be for the people firing at him."
Selia: "That should remain an if. I'm only trying to control this so I can stop it, and be done with it."
Sarah Blackpowder: "Do you not want this power? It's a blessing! You have more power than anything I can ever make. If you can control it we can be powerful enough to see the world."
DM: You both hear Dern's footsteps behind you.
Selia: "Later, then." I turn to Dern "Is there something you needed?"
DM: "Just checking up on everyone... Thought Sarah should know her grandfather seems well enough. Still hasn't woken."
Selia: "Ah, thank you, Dern, that's good to hear"
Sarah Blackpowder: "Do we have materials on board? I want to make him something that will make walking a bit easier. Something along the lines of a wide wooden dowel."
DM: "We have some spare wood, if you're good for woodworking. Taylor's decent at it, if you need help. O' course, what he'll be needing more than a peg or a crutch is time and ointments. All too easy for wounds like that to catch the wasting green."
Sarah Blackpowder: "But I wanna do what I can while there's nothing to do."
DM: Now that you two have had a moment to relax, it's starting to settle in just how utterly exhausted you are. It hits you both like a wave. The adrenaline is gone, the distractions are gone, and now it’s just you in your bodies, bone weary.
Sarah Blackpowder: "I'll start on it tomorrow, I'm exhausted."
DM: Both of you head to empty hammocks, dropping into sleep quickly. What do you dream about, if anything?
Selia: A nightmare, reliving Barelby burning down, everything is cinders, then I see Pora, standing in the middle of town and like dust, she blows off into the wind.
Sarah Blackpowder: I dream of Papa Griswald's screams, and I wake up in a terrified state. As I realize it was a dream, I go back to sleep and don't dream the rest of the night.
DM: Selia you awaken in the night with the familiar sting of magic rippling across your skin. You are able to hold it in--how?
Selia: I focus on memories, of Pora and I, running through town, it was a day after a big haul, we could play like kids, to be normal for a day, the memory of her gives me the strength to hold it in.
DM: Soon, you drift back off to sleep. You both wake up the next morning in your hammocks to the sound of Linsa's voice from the deck. "Port ahead!" A smokey, bacon-like smell is filling the hold.
Blinking around the hold you can see that aside from Griswald and Skolldin, who are still asleep, you two are alone.
Sarah Blackpowder: I groan, blinking awake at the smell that pulls at me. "Mmmmm... Bacon..."
Selia: I look at the two of them asleep and point at Sarah, casting Message.
~About yesterday. I wanted to let you know, I don't want this, it wasn't my choice, and I'd give anything to go back and be rid of it.~
Sarah Blackpowder: ~Your worst mistake is not wanting it now. Embrace the life you have, and joy will follow.~
Selia: ~Let me ask you something. If your witch's cannon killed Gris, how would you feel about it?~
Sarah Blackpowder: ~I would feel terrible, but I would live my life in honor of him. Selia, I don't know what you've done exactly, but I’ll say this: have the courage to change the things you can change, Peace to accept the things you can't, and the wisdom to know the difference.~
Selia: ~Now what if you pulled the trigger?~
Sarah Blackpowder: ~I'd never pull the trigger with someone I love in the danger zone.~
Selia: ~I killed the only person I've ever known as family. She's dead because of me, I have to live with that. I sure as hell don't want to make use of the damnable curse. So don't fucking tell me, that I need to live my life thinking on the positive. You can keep your grandfather alive. I can't rewrite what I did, I only hope you don't make a mistake.~ I cancel Message.
I move to find breakfast, I don't say anything else.
Sarah Blackpowder: ~Maybe I don't under-~ message gets cancelled. I get up and find breakfast also, keeping my distance.
DM: Dern is in the kitchen, managing a cauldron of porridge with fragrant bits of cured meats floating around inside. "Morning, ladies."
Sarah Blackpowder: "How's the porridge today? Remember to add a little salt?"
DM: "Hah. I think the bacon's plenty salty enough. It's barely edible on its own."
Selia: I sit at the table "I'm sure it's delicious Dern."
DM: Dern ladles out a healthy bowl of porridge and sets it in front of you, Selia.
"Might as well eat up. We'll be making port soon I think, if Linsa can already see Flathead from here."
Selia: "True, have you ever been in Flathead Dern?"
Sarah Blackpowder: I grab a bowl and hold it up to have some poured in.
DM: Dern ladles Sarah some while responding. "O' course I have. Only way up to Saltline Dwarfhold from the sea."
Selia: "Hmm, what's it like there? I've never been"
DM: "Ehh. Lots of northern dwarves who think that you got to have a beard two feet long to hold a piece of iron. Flathead’s nice though, and has plenty of... er... amenities."
Selia: "What do you mean, amenities?"
DM: Dern seems flustered. "Ah, just, well. Erm. Certain things that the traders bring in that are only available with a ... relaxed set of laws."
Selia: "Oh. I see."
Sarah Blackpowder: I'm eating the porridge. "Dern, this is great!"
DM: "Thanks. Pretty hard to screw up porridge." Another call from the deck. This time, it's Rashoun's voice: "All hands on deck!"
Selia: I rush out to the deck.
Sarah Blackpowder: I follow behind.
DM: You arrive on the deck. It's another cloudy day, as usual, and a bit colder than the day before. You can see the port town, a stone-walled town with a massive dockyard. Beyond it, the great flat salt plain of Saltline, extending off to the mountains that break the horizon's edge.
Selia: "Ooph, I can't wait to get back on dry land"
Sarah Blackpowder: "Me neither, I'm not meant for the sea."
DM: The ship bears down, turning into the wind to head towards the great docks of Flathead Port. You pass by another ship, on its way out from the port. It's easily three times the size of The Hummingbird, and manned by a gang of rough-and-tumble looking sailors with bare chests and intricate tattoo patterns.
Sarah Blackpowder: "Those are some detailed tattoos..."
Selia: "You recognize them?"
DM: You've never seen anything like them before. You imagine they're from the Teeth, since rumor has it it's warm enough there that some cities go the whole year without need of furs or leather.
Sarah Blackpowder: "I think they're from the Teeth, they probably haven't worn a shirt in years."
Selia: "The Teeth? I've never heard of it."
DM: They stop their work to watch you as the ships pass each other. One looks up towards the rigging and sneers, pointing. The others look up and their expressions change to disgust.
Selia: "Rashoun, is there a reason why they don't seem happy with us?"
Sarah Blackpowder: "Do they not like you, or do they not like anyone that isn't them?"
DM: "It is not me," Rashoun says. He nods towards the rigging. "It's him."
Looking up you see Taylor in the rigging of the ship. He is staring back at the sneering crewmen, his face a blank mask.
Selia: "Hmm. I see."
Sarah Blackpowder: "Is it because he was a slave?"
DM: "Perhaps. Or perhaps it is because he wears a shirt. Either way I care not for the opinions of slavers. Slavery is a disgrace of the mortal races."
Selia: "And the sight of their bare chests, a disgrace to our eyes."
Sarah Blackpowder: "Let's just hurry and get to the shore before Skolldin throws up his lungs."
Selia: "Let's get out of sight of them before I do as well"
DM: The pale men crowd the stern of their ship, trying to keep The Hummingbird in sight as their own vessel bears up to continue north.
"Linsa! Selia! Hoist mainsail. I have a spot at the end of the docks waiting for us," Rashoun says.
Selia: I move to hoist the main sails, as instructed.
DM: "Aye," Linsa says from the helm. She locks the wheel and heads to help you pull the rigging.
You hoist the sails and after a few minutes of rigging adjustments with Rashoun at the helm, The Hummingbird coasts into the dock. Skolldin makes his way to the deck and smiles so wide it nearly splits his face.
"At long last," he says. "Solid damn ground."
Sarah Blackpowder: "I'm with ya."
DM: Rashoun rubs his hands together. "Well. Here we are. Selia, shore leave for three days. By then I imagine I should have a bit more of interest to our discussion."
Selia: "Understood, does anyone need anything?"
Sarah Blackpowder: "To get off this boat. And to find a smithy."
Selia: "I meant something they needed help with, Sarah"
Sarah Blackpowder: "Oh, sorry. Mind if I accompany you?"
Selia: "No, though really I've got nowhere significant to go, possibly a library"
Sarah Blackpowder: "Then after that, we can walk around and see the sights, and I can find a smithy."
DM: As you walk down the dock, a squabble seems to break out in front of you. The crowded docks clear to form a circle as a woman with a ring-shaped nose piercing jabs her finger into a man's chest. He sneers, putting his face towards hers in a challenge.
"So what if I did?" He is saying.
"Put your hand on me again and I'll throw it in the sea like the rest of my trash!" She slides a hand down to a long dagger hanging from a green sash around her waist.
"Hate to marr that pretty little face of yours," the man sneers. His body tenses towards a rapier tucked into his belt.
Sarah Blackpowder: I turn to someone near me. "Whats happening?"
Selia: "Woah there! no reason to cause a mess." I interject between the two, bickering and leering at each other.
DM: The people nearest to you on the outset of the circle stop spectating and shy away from you. It's as if they don't want anyone to mistake you as part of their crew.
"Are they serious?" you hear someone ask.
The man with the rapier guffaws. "What's this? Two little girls here to save the bigger one?"
The woman draws her dagger and lunges.
Selia: "And you mean to murder someon-" Sigh "Can't even get a word in?"
Sarah Blackpowder: I stand back. "Selia back up!"
Selia: I back away, into the edge of the crowd.
DM: The crowd jostles in, partially obscuring the view. You hear the clang of steel on steel, and then a collective "oooh!" from the onlookers. You see them, briefly. Selia, what's going on?
Selia: The man managed the catch the dagger in the guard of his rapier, parrying the blow.
DM: They slide out of sight again. You hear a blunt sound, like two people colliding. The crowd to your right recoils, and you see someone shove the man back into the ring. Sarah, what's happening now?
Sarah Blackpowder: The woman threw the weapons to the side, and she shoved him hard.
DM: The man falls and the crowd squeezes in, trying to get a better look as the fight heads to the ground. Selia, you catch a glimpse.
Selia: The woman pounced on the man, repeatedly bashing in his face with her fist.
DM: The man seems to give up, coughing up blood and barely conscious. The woman stands up and the several people in the crowd cheer. The woman wipes blood from a gash on her face. Her left eye is nearly swollen shut already.
She kicks the man once for good measure, then reaches down to retrieve her longdagger. In a swift motion she slices his hand clean off at the wrist and rears back to launch it off the dock and into the sea. The man clutches his bleeding arm and the woman leans back down.
"I told you. Touch me again and lose the hand that touched me." She spits in his face and stands up. The crowd cheers again and begins to disperse. You catch some money changing hands.
Selia: I keep one hand in my pocket, pointing at Sarah, casting Message ~Come on, let's get off the docks before we see another mutilation~
I move into town.
Sarah Blackpowder: ~I'm behind you.~
DM: As you start to walk past, the woman approaches you. "Don't interfere in my business again," she snarls. "You just lost me face."
Selia: "Yeah, sorry, new in town." i keep walking.
DM: As you near the end of the dock, a man that you recognize from the circle of onlookers catches up to you.
"New in town eh?"
It's a human male, probably close to 65 years old. He has a shiny bald head ringed with scraggly white hair and sunspots that run from his scalp down the right side of his face.
"Sorry, couldn't help but overhear." He smiles, revealing a mouth with more gaps than teeth.
Sarah Blackpowder: "What's it to ya?"
DM: "Nothing to me, hueh. Just usually the case that newcomers are on the look for somefin particular."
Sarah Blackpowder: "Nothing we need help finding." I keep walking.
Selia: I follow suit.
DM: He tags along, sliding between some passersby. "Are yeh sure? Jus' got some things that might of interest is all. Know people, too."
Selia: "Quite sure."
DM: His smile slides off as he walks away. "Suit yehself."
Selia: I look for the library.
DM: From the edge of the docks, Flathead looks like a shanty town. Stacks of hastily assembled shacklike buildings crowd your vision. A small ditch alongside the walkable streets contains raw sewage tossed out of windows and front doors.
The space in front of you is crowded with stalls selling everything from drugs to fruits to weapons.
Sarah Blackpowder: "This place is quite the literal shit hole."
DM: It's safe to say that this city is beyond the scope of anything either of you have seen in your lives. It's filthy, loud, and claustrophobic. There's not a guard or a genuinely friendly face in sight. It is, as Sarah said, a true shithole.
Sarah Blackpowder: "Better make whatever quick."
Selia: "I'm beginning to doubt that a library could be found here, let's start with something possible, like the smithy."
Sarah Blackpowder: "I don't even want to do that now. Let's grab some new fruit and head back."
Selia: "Sure thing." ~How much do you have on you? You may want to keep track of your pockets before they're picked~
Sarah Blackpowder: ~Twenty-one silver.~
Selia: ~Alright, because frankly I'm flat broke.~
Sarah Blackpowder: ~I'll cover you, just find something that fancies your eye.~
Selia: ~Haha! Something that isn't slop around here? We'll be hard pressed to find that.~
Sarah Blackpowder: ~I saw some fruits on the way back.~
DM: At this point, Skolldin catches up from behind you.
Sarah Blackpowder: "Oh, hey Skolldin."
Selia: "Hello"
Sarah Blackpowder: "Where ya heading?"
DM: "Get some food. Something I can keep down. May try to bring back some herbs that beardless surgeon recommended for your grandfather."
Sarah Blackpowder: "So is this our destination or a stop along the way? I don't imagine Papa Gris would want to stay here."
DM: "Rest of our journey's by land to Saltline Hold. We'd be able to see it from here if it weren't for all this shoddy worksmanship blocking up the view." He gestures towards the endless piles of ramshackle buildings.
Sarah Blackpowder: "Great to hear, I don't believe either of us could stomach another day on the ship."
DM: "Couldn't agree more. I don't mean to make joy from a tragic situation, but I'm glad that you and your grandfather ended up on this ship with me. Just means I won't have to keep coming back and forth for powder every three months."
Selia, you see a dwarf with a clacking, beaded beard bump into Sarah as you all are talking. "Watch it," he grumbles.
Sarah, you feel the difference in weight immediately. He just lifted your cylinder of bullets.
Sarah Blackpowder: "Hey! What do you think you're doing?" I say as I put a hand on the whip at my side.
Selia: I turn to look at Sarah and the dwarf.
DM: The dwarf glances down at your hand. Then at you. Then at Sarah. He takes off, sliding through the crowd and up the street.
Selia: I dash after him.
Sarah Blackpowder: I take chase also, getting my whip out.
Selia: "IF YOU DONT STOP THIS IS GONNA HURT A LOT MORE THAN IT SHOULD, DWARF!!" I chase after him.
DM: The dwarf looks over his shoulder and seems surprised that you're keeping up. The shout seems to have some effect on a gaggle of pedestrians, who clear out of your way. The extra space allows you both to start closing the distance.
Sarah Blackpowder: I run at him, and attempt to wrap the whip around his ankle, tripping him.
DM: You crack the whip but it's just a split second off, landing right underneath the dwarf's footfall and scattering dust and gravel around him. He picks up the pace.
Selia: "MAKE IT EASY ON YOURSELF, JUST STOP!!"
Sarah Blackpowder: "THATS NOT EVEN MY COIN POUCH YOU DUMMY!!"
DM: He seems to consider it, slowing down for a second. He even reaches down towards the pouch. Then, he shakes his head and pushes back up to a sprint, shoving a short man with a bushy mutton chops out of the way to duck into an alleyway.
You two tear afterwards. The alley is full of stacks of crates and old garbage. It is narrow and dark and there are open grates periodically next to the back sides of buildings.
Sarah Blackpowder: I look for him, hand on pistol.
DM: He's not here, but you catch one of the open grate grills bobbing on its hinge. Someone has just dropped dow into that hole.
Sarah Blackpowder: "Bastard. I can make more, he can't use them. Now I have to find a blacksmith."
Selia: "Fuck him, I say we still go after him, this has gotta lead somewhere."
Sarah Blackpowder: "Yeah, straight into a den of thieves, and I have only 4 shots."
Selia: "Worst comes to worst, I'll handle it." I head in.
Sarah Blackpowder: "In the rabbit hole we go." I head in also.
DM: You both drop about 10 ft into a grimy dark tunnel. Your feet splash into what you hope is just dank water. Selia, thanks to your dark vision you are able to make out the dwarf about 20 ft ahead of you down the tunnel.
He is breathing hard and leaning against the wall. As he hears you hit the floor behind him he turns and you see his eyes go wide.
"Persistent little fuckers!' He whispers.
Selia: Subtle spell: Hold Person.
DM: The dwarf turns to run, and the whole scene seems to slow down. Selia, you feel the familiar static shock of energy roll across your body.
Almost instinctively, you guide it towards the dwarf. You can sense the air around him, and you simply will that space to stop. The dwarf locks up midstep, frozen impossibly offbalance. His body vibrates gently, like it's surrounded by a mirage.
Selia: "Well then, Sarah, I caught him."
Sarah Blackpowder: I light a torch as I walk towards him.
DM: Selia, as you start to relax you realize something isn't quite right. There's leftover energy inside you that wasn't used up by this spell. And now it has nowhere to go.
As you approach the dwarf, Selia, his body begins to change. His skins sizzles and pops and melts away. The muscle underneath seems to be made of molten rock, churning around inside some invisible, dwarf-shaped container. His head turns 180 degrees and his eyes, deep pits of orange flame, bore into you.
Selia: "GODS WHAT IS THAT THING!?!?"
Sarah Blackpowder: "You wanna know what's in that bag you got? This." I fire a shot at his knee, gritting my teeth.
DM: The barrel flashes and a deafening CRACK echoes around the claustrophobic space.
Sarah Blackpowder: I walk up to him and look for my ammo pouch.
DM: It's still in his right hand.
Sarah Blackpowder: I take it. "You gonna keep on stealing stuff? Or do I need to take your hand like that woman did to that man earlier?"
DM: His face is twisted in pain. He doesn't seem able to move or speak, but his eyes are bleary with tears and he blinks at you emphatically.
Sarah Blackpowder: "I'm gonna take that as a yes. Thanks for your cooperation." I wink at him and walk back to the hatch. "Let's go Selia."
I see Selia is still looking at the guy strangely. "Selia?"
Selia: "I-I... S-Sarah. What is that thing?..."
Sarah Blackpowder: "It's the dwarf. He won't be hurting anyone any time soon. Heck, he won't even be able to walk for weeks."
Selia: "That's NOT A FUCKING DWARF DONT YOU SEE IT!?!?"
Sarah Blackpowder: "Selia, it's the dwarf. Nothing's changed."
Selia: "WHAT IN THE HELLS DO YOU MEAN NOTHINGS CHANGED!? THAT THING IS HORRIBLE!!"
Sarah Blackpowder: "I mean, I know he's ugly, but now you're just being absurd. Let's go."
Selia: "WHAT DO YOU EVEN MEAN HE!? THATS AN IT! HOW ARE YOU COMPOSED??"
Sarah Blackpowder: I get frustrated now.
"SELIA. HE’S JUST A PIECE OF CRAP DWARF. HE WON’T HURT ANYONE SOON. JUST CALM DOWN AND HEAD UP THE HATCH."
Selia: "You can't tell me that thing is a dwarf! Are you not seeing what I'm seeing?"
Sarah Blackpowder: "He's the dwarf we chased through the streets, the only different thing is he has a blown out knee now."
DM: Selia, you look hard at this dwarf, and once again can see the flow of magic around him. As you look deeper, the illusion breaks. Will you describe the transformation?
Selia: The flames in his eyes slowly retract back into the shifty eyes of the dwarf we'd been chasing, the skin settles down, as the last bubble of flesh pops from his knee it is replaced by the wound Sarah left him. Finally his head twists back around like someone had been using their hands to screw it back in.
I reach my hand over my heart, breathing slowly "I'm sorry Sarah, my mind is playing tricks on me, we need to get out of here"
Sarah Blackpowder: "That's what I've been saying! Let's go."
I start to walk out.
DM: You guys climb back up the grate. In the alleyway, you can tell that you both stink. You're covered in sewage water from the ankle down. The alleyway is still empty, and you can hear the hubbub of fighting, selling, and travel from the streets on either end of it.
Sarah Blackpowder: "Well, I think it's about time to head back. Keep any pouches close."
Selia: "Agreed, enough shenanigans for one day."
Sarah Blackpowder: We head back, and I keep a hand on both of my bags.
DM: You guys walk out of the alley and Sarah, you in particular sense that something is off. People are looking at you and then trying to avert their eyes. They're angled to be able to keep you in sight. Others seem to be intentionally not looking your way.
Sarah Blackpowder: "Maybe we will have a peaceful walk back."
Selia: "In this town, I doubt it."
Sarah Blackpowder: We head back towards the docks.
DM: As you round the next corner, you see a group of people walking in a tight cluster. They're shoving through the crowd, and all of them wear shiny breastplates covering gray padded shirts. Their plates and their foreheads bear an identical mark: a wide open eye.
Sarah Blackpowder: "Selia. hide. Hurry. Hurry! Hurry!"
Selia: I dive into an alleyway.
Sarah Blackpowder: I follow and whisper, "Redaaq Templars."
Selia: ~You think they know we're here?~
Sarah Blackpowder: ~Defintely. see if there's a hatch in this alley.~
Selia: ~Do they know your face? You need to leave if they don't, I'll get out myself.~
Sarah Blackpowder: ~No, but everyone else knows.~
Selia: ~Then don't worry about me, it's my problem to deal with.~
DM: There's a man talking to the Templars. He turns to point up the street towards you and you recognize the toothless old man from the dock.
It's not clear if they've all spotted you yet.
Sarah Blackpowder: "Shit."
DM: Nearby, someone says "Templars? Who dragged them out here from Sherlight?"
Sarah Blackpowder: I head down the alleyway towards the next street over. Do I see another grate on my way?
DM: There are five grates along the way. Three, including the one you went down earlier, are open.
Sarah Blackpowder: I don't go in the one we went in earlier, but in another open one. then, i quickly light a torch to observe my surroundings.
Selia: I follow Sarah to one of the grates.
Sarah Blackpowder: How far back does it go?
DM: The torch illuminates the walls and floor, and for a moment you wish it didn't. Somehow, this place is even more disgusting in the dark. Molds grow along the walls and the brown, sludgelike water flows around your ankles at a snail's pace.
From your perspective, Sarah, the tunnel extends well beyond the edge of the torchlight in both directions from where you're standing. You can barely make out a side tunnel in the direction that the dwarf was moments ago--but he is gone.
Sarah Blackpowder: I run the opposite direction that he was running earlier.
Selia: I grab Sarah's arm "Snuff out the torch. I'll lead us through here"
Sarah Blackpowder: I snuff the torch in the nasty water and follow her.
DM: Selia, you lead Sarah down the tunnel. You slosh through the water for about twenty feet before you hit a T-junction, with the tunnel continuing left and right. The current, such as it is, seems to be heading left.
Some narrow shafts of sunlight paint thin rectangles along this section of tunnel. They're coming in through gutters from the town above--along with more revolting street water.
Selia: ~We're at an intersection, should we follow the flow or go against the current? Following probably leads to the ocean, going against, I've got no clue where it leads.~
Sarah Blackpowder: ~Then we should follow it and try to make it back to the boat.~
Selia: ~I agree.~ I lead us down the left.
DM: You both hear a squealing and chirping. Selia, you catch a few silhouettes flit away and hide around the tunnel.
You hear a hissing, and the patter and splashes of tiny things moving around.
Sarah Blackpowder: ~Let's keep moving then.~
DM: Selia, one of the rats runs quite literally across your feet. It's the size of a small raccoon, and its fur is matted and crusty. You can feel its clawed feet scrabble over your shoes.
Selia: In a panic I kick it off, screaming.
DM: You hear a panicked squeaking echo around the tunnel walls. The rats are coming your way.
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Chapter 1 - pt. 2
Selia: I run and leap onto Sarah, trying to knock her to the ground "EVERYONE GET DOWN!"
DM: Sarah, Selia slams into you and you both hit the deck. The wind is knocked out of you as you see Linsa grab Taylor and dive down as well. A moment later you hear Yero scream from the crow's nest and then the thunkthuthuthunk of bolts peppering the side of the ship.
Skolldin slides against the deck rail and Rashoun presses himself behind the mast for cover, a bolt missing him by inches. Griswald yelps as a shaft passes clean through his calf, and his legs buckle. From behind the mast, Rashoun yells "I am dropping the mainsail! Someone get to helm and push us away from the coast!"
Selia: I cast mage hand on the wheel and turn it while moving as fast as possible to get up there.
DM: Rashoun dives up the mast and grabs a rope, pulling himself up arm over arm. Taylor pushes himself and follows.
Sarah Blackpowder: I aid in getting the main sail down.
DM: Sarah, you pull a rope near the bottom crossbeam of the mast and unravel it, preparing to lash the sails in place when they drop. Skolldin lunges forward to grab Griswald and drag him to the rail for cover. Across from you, Sarah, Linsa's face tightens with fear. "Oh hell."
All along the coast you see small fires light, spreading like a rash across the sand. Five, ten, twenty, forty. The crossbows pivot up and then release, sending a torrent of burning bolts straight toward you.
Selia: I move to the wheel, and drop my mage hand, turning it manually now. I cast magic missile on some of the arrows in an attempt to knock them out of the sky.
I feel strange, like my whole body has centered itself, my mind has gone blank, only focusing on a single goal. I move as if on instinct and force my hand outwards. It feels like I've drawn something from within myself, this pulsing feeling surges out, starting from my gut following through to my arm. For a second, it feels serene--that this is natural. In the next second blue arrows of light fire from my fingertips and just like that, the feeling is gone.
DM: The arrows of light shoot through the air towards the incoming bolts. As they approach the magical arrows seem to stretch and bend to your will, flattening themselves to crash through the flaming crossbow bolts like a bowling ball through pins. Ten of the bolts shatter into splinters and plummet into the sea as your arrows plow through them. About half of the remaining arrows are short or wide. They splash into the sea with a sizzle as the saltwater douses the flames.
But the rest pepper into the ship, slamming into the mast, into the deck, and into the mainsail. The sail catches, and two of the bolts wedged into the deck seem in danger of igniting the pitch that seals the boards together. Linsa cries out and launches herself at one of these spots, stomping at the embers. Skolldin puts his full weight on Griswald's calf, eliciting a howl of pain from him. The dwarf looks up towards you, Sarah. "Need a bandage! Or a tourniquet!"
Sarah Blackpowder: I pull out my rope and tie it tight above the wound, not cutting it now though.
DM: You cinch the leg, and Griswald winces. "I'll keep it tight!" Skolldin hollers. Take it from here to that fire.
Sarah Blackpowder: I run over to the fire, and it resembles the usual stray fire in Papa's shop. i stomp it out with ease like i would any other fire and try to perceive anyone near the fire. on the shore
DM: The sail is catching quickly. Selia , the smell of smoke finally hits your nostrils and for a second you snap back to the horrors of Barelby, a ghost town melting and crumbling before your eyes. Of unbearable heat squeezing you from all sides and choking on ash as you call out for help.
Sarah, you do not see any activity on the coast, and the ship is reeling away towards open water. But you do catch Selia as she locks up. Her eyes seem a million miles away. Somehow, instinctively, you know she is on the edge of something.
Sarah Blackpowder: "SELIA FOCUS STAY WITH US!!"
DM: Selia, you feel the pulse of uncontrollable forces ripple through your body, like a jolt of electricity in your bones. You grow two inches taller in a matter of seconds. You can feel your bones and joints groan as they lengthen and stretch. The constant pain in your hip dulls to an ache, as if you've been on bed rest for a couple of days. The growth spurt seems to have sped the healing process somewhat.
From the top of the mast you hear Rashoun's voice. "HARD APORT!"
The main sail finally unfurls, and puffs outward as it catches the wind. The ship accelerates sharply and the timbers creak to compensate. The next round of bolts, like the first, is unlit and almost invisible as it rips through the dark sky. All of them splash into the water as The Hummingbird lurches out of range. Rashoun slides down the rigging and slices away the smoldering section of the sail, letting it flap over the deck and into the water.
Selia: I run to the nearest side of the ship, hopefully out of view, crouch down and cast minor illusion forming a box around me.
My instincts kick in and the only thing I can think of is to hide, or to run, and I've got nowhere to run nor anywhere to hide. My head aches as I curl into a ball, holding my hands out for an impending shot from the gun and suddenly all around me are wooden walls.
DM: Sarah, you see Selia duck away and out of sight and stay there. Taylor and Rashoun climb the rigging to the crow's nest while Linsa runs over to help pull Griswald to his feet so they can get him downstairs.
Sarah Blackpowder: I run to help Linsa get Griswald downstairs.
DM: You shoulder as much of Griswald's weight as you can. Every step sends a small trickle of blood oozing from Griswald's leg. Dern sees you coming down the stairs and sweeps the table clear, then helps lift Griswald to lay him on top of it.
Sarah Blackpowder: "I wrapped it tight, I gotta get back up top"
DM: Griswald nods, gritting his teeth, but Dern pulls you aside. "I know it looks clean, but depending on who that was those bolts may be poisoned. Or worse. The safest thing to do might be to take the leg at the knee." Dern looks towards the table. "I've seen mere scratches from different lurker weapons turn into the worst of wasting diseases."
Sarah Blackpowder: "Do what needs to be done to keep him alive. He's no stranger to losing appendages."
DM: Dern nods grimly. "I need your help."
Sarah Blackpowder: "W-What?"
DM: "We don't have numbing tincture or ether aboard. Whatever we do here got to be done as quickl. Every second of surgery is another your grandfather could bleed out, or go into shock."
Sarah Blackpowder: I have an appalled look. "Okay.... What do I have to do?"
DM: "Skolldin will have to hold him down, and I'll saw through the joint in half a minute--or hopefully less. But we have to seal that once it's done. I got a pan on the stove, flat iron. I need you to get it hot and seal the stump when I'm done. Ever worked with Smith's gloves before?"
Sarah Blackpowder: "Yeah, a lot. I can do it."
DM: You both glance back at Griswald on the table. It hits you suddenly that tonight could easily be the last of his life.
Sarah Blackpowder: "Come on we gotta hurry."
DM: As you turn towards the kitchen you can still see your grandfather in your mind's eye. You are pulled back into a memory, one that shaped helped shape your relationship with him.
**Sarah Blackpowder:s* It's the time that he first showed me black powder. He piled up a small amount of it and with a poof it was gone. The smell was oddly satisfying, and I giggled every time he lit some up for me.
DM: He smiled for you when you did--the first time you ever saw him do it.
You hear the rumble of thunder as you put the pan on the heat. Rashoun's weather has come after all. Selia you are sitting on the deck, knees pressed to your chest, when you see the flash of lightning across the sky. A few seconds later, the deep roll of thunder.
Selia: I poke my head out of the illusion, trying to see what's happening
DM: The illusory wood around you winks out as you put your head up. You can see Linsa's back at the helm, juggling the wheel and some kind of nautical instrument.
Rashoun and Taylor are lowering Nero's body from the Crow's nest down to the deck. Around you, you hear the first few plops of fat raindrops as they hit the deck.
Selia: At first I jump as the illusion dissipates, then I take a deep breath move over to Linsa and grab her shoulder "Is there anywhere I could help?"
DM: She flinches hard, and yelps. "Gods! Running up on someone like that!"
Selia: "I'm sorry, just please, I want to help"
DM: She points towards the deckrail with the instrument still in hand. "Can you see the shore? I have no idea where I'm steering us and if the storm turns us around or pushes us into shallow water we're as good as drowned."
The wind picks up and the ship crests a tall wave, crashing down. For a split second you get the pit in your stomach from the feeling of free fall.
Selia: "Okay, just tell you how to keep the boat straight? I can do that" I move to the head of the ship, facing the shoreline and begin calling out port or starboard depending on if we're too close or too far.
DM: You can just barely make out the waves as they crash against what looks like a cliff face.
Selia: I continue to try to give directions as best I can.
DM: You shout over the wind. The clouds burst, sending a waves of rain down between cracks of lightning.
The ship is pitching back and forth over the waves. You manage to fight off a brief twinge of seasickness. Sarah, the iron pan is red hot. Skolldin is holding Griswald down and clearly feeling queasy while doing it.
Sarah Blackpowder: "Let's start."
DM: Dern nods and his knuckles whiten around the saw he is holding. He pulls the tourniquet around Griswald's leg tighter. Skolldin pushes a wad of cloth into Griswald's mouth. He nods at Dern, who places the saw against the underside of Dern's knee. Griswald starts to hyperventilate, his nostrils flaring.
Sarah Blackpowder: "It's gonna be okay papa, you'll survive I promise."
DM: He grunts. And Dern nods. He begins to saw through the back of Griswald's knee, working fast. Griswald writhes violently, his howls muffled by the cloth.
"Hold him down!" Dern shouts.
Sarah Blackpowder: "You got this! I'm here, just stay with us!"
DM: Skolldin presses down hard to pin Griswald and minimize the trashing. Dern doubles down and you soon hear the sickening squelch of the saw tearing through the ligaments of Griswald's knee. Another five seconds and Griswald's lower leg comes free. Blood oozes freely from the stump as Dern grabs a knife and quickly slices through the tendons holding the kneecap, removing that as well.
He stands aside and holds the thigh in place. "Now, Sarah!"
Sarah Blackpowder: "Sorry Papa." I press the hot pan against the wound hard.
DM: The flesh sears and pops as you press the iron into the stump of Griswald's leg. He screams through the cloth and thunder echoes him. The wound is sealed.
The gruesome task finally completed, Skolldin can't seem to hold back any more. He lets Griswald pass out on the table and runs up the stairs to the deck.
Selia you see him climb the last of the wooden steps as the ship rocks back and forth. He leans over the side and vomits through curses.
Sarah Blackpowder: I'm close behind.
DM: The fresh air up here is better than the smell of sweat and blood in the claustrophobic hold below, but up here you can see the fury of the storm and instantly understand why Rashoun wanted to wait it out.
Selia: I move over to Sarah and Skolldin still giving directions and speaking in between "Is Griswald okay?"
Sarah Blackpowder: "He will be when he wakes up..."
Selia: "Shit, I'm sorry Sarah... this wouldn't have happened if I wasn't on board."
Sarah Blackpowder: "No none of this would have happened if we never left Everton. Don't blame yourself over our bad choices."
Selia: "What brought their wrath upon you? You already know why they'd be trying to kill me"
Sarah Blackpowder: "The pistols. Black powder was edging on their wrath, pistols are crossing it. We left so our village wouldn't be subjected to the trials."
Selia: "Oof, you poor things" I wince at the sight of both of them
Sarah Blackpowder: I walk back downstairs, wiping my mouth. I call out to Dern: "Is he okay?"
DM: As Sarah leaves, Skolldin turns to you, Selia. "I'm no poor thing!"
The ship dips wildly between the waves, and the wood groans as a wall of water slams into the starboard side. Sarah, you stumble down the last few steps into the hold. Dern has extinguished the torch down here and it is pitch black Selia, you grip the rail in total reflex, preventing yourself from going overboard. Skolldin is less fortunate, hitting the rail full force and then tumbling to the deck.
Selia: I grab him and help him stand "I suggest you hold onto something."
DM: He nods and winds a coil of dangling rope around his arm.
**Sarah lackpowder: "Dern?"
DM: Dern replies from the dark about 10 feet ahead of you but from below. "We have a problem," he says. You can hear the slosh of water as he takes a few steps.
Sarah Blackpowder: "Oh no. Is Papa Gris gonna be safe down here?"
DM: "I hope so. Can you give me a hand?"
Sarah Blackpowder: "Yeah what are we getting?"
DM: A lantern comes to life and you can see Dern standing in an open hatch. The floor you're standing on comes up to about his shoulder. Even from here you can see that the space below is slowly filling up with seawater. Currently the level is about at Dern's shins. "We need to stop this up or start bailing water. Fast."
Sarah Blackpowder: "How big is the breach?"
DM: The ship rocks to one side,and the water sloshes towards it. Dern steadies himself and then lowers his lantern so you can see into the space below. The boards along the starboard side are cracked, and water is seeping through. You may not know ships, but you know pressure, and you know structural integrity. What's happening here? What's going to happen here?
Sarah Blackpowder: The ship is going to capsize if we don't fix the breach. I run and find the boards and tar I found earlier. I grab two boards and slather a large area of both of them with tar. I run to the breach and slam them over the breach, sealing it. Then, I grab a hammer and nails and hammer the boards in place so they add support to the wall.
As I do that I yell to dern "Start getting water out of here!"
DM: You splash down into the small space with your tools. The water is numbingly cold. Dern nods and hoists himself out of the hole to find a bucket.
Selia, up top it seems like the storm is finally breaking. The rain and wind have slowed to a normal feeling rainfall, and the flashes of lightning are fewer and further between.
Selia: I move over to Linsa and call out "Can you navigate solo from here while I check elsewhere?"
**DM: Linsa nods. "I think we'll probably be good to drop anc r soon. Look."
She points, and you can see Rashoun and Taylor calling down to Skolldin. The three of them are working to furl the sails.
Selia: I move over to them and help with the sails.
DM: You do your best to assist Skoll with the rigging. It takes a while, and makes your hip ache. While you're working, Sarah appears from below. She is drenched somehow, and it looks like her hands are covered in oil.
Sarah Blackpowder: "We may have a... sticky situation..."
Selia: "What the hell is going on?"
Sarah Blackpowder: "Nothing now, wanna help clear water from underneath?"
DM: Rashoun's feet hit the deck behind you, Selia. He looks stern. "How bad is the breach?"
Sarah Blackpowder: "About the size of our heads together. It's patched now."
DM: He jerks his head towards the hold. "Water?"
Sarah Blackpowder: "Shin high."
DM: Rashoun grabs a bucket from the deck and heads downstairs. "Skolldin!"
Skolldin follows, supporting himself along the deckrail.
Sarah Blackpowder: I find a bucket and follow.
Selia: I do the same.
Sarah Blackpowder: "Just form a line it'll be faster!"
DM: Describe the bailout process. It's a tight space, and Sarah's bucket brigade idea is a good one.
Selia: Rashoun, Sarah, and I all form a line equidistant from each other from the currently flooded area to one side of the boat, back and forth passing the bucket until we get most of the water out of the ship.
DM: When it's all clear, Dern gives a thumbs up from the small space and climbs up. He shuts the hatch behind him and Rashoun sits hard on the steps. He sighs in equal parts of exhaustion and relief.
"Well," he says. "I guess it's time for second shift dinner."
Sarah Blackpowder: "Go and eat, we will hold the fort down"
Selia: "Nothing like soup after a near death experience"
DM: "Just the four of us, I suppose," says Dern. "Now that Yero's gone." He mops his brow and heads to the kitchen. Rashoun follows, but Taylor stays behind.
Sarah Blackpowder: "Shall we hold a funeral after the supper?"
DM: Taylor nods. "We will return his body to the sea." With that, Taylor turns and walks up the stairs to the main deck. Rashoun returns with a bowl of stew. "You know, Selia, I should consider your travel paid after all you've done tonight."
He puts a second bowl in front of you.
Selia: "Don't mention it" I push the second bowl back to him.
DM: "But I must mention it. I've never had a magician on my ship before."
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Chapter 1 - pt. 1
DM: It has been two days since Rashoun twirled his moustache and ordered the crew of The Hummingbird to set sail from pier four of the Curogan docks. Now even the spiraling tower temple of Redaaq has shrunk into nothingness on the horizon. For two days now, Selia and Sarah Blackpowder have been keeping busy aboard. It's been two days of awkward eye contact and one word passing greetings. But today, right now, about an hour before supper, is the first time you two have had some space to yourselves.
The forward hold is empty except for the two of you and Selia's new crutch. Selia, what are you up to in here?
Selia: I don't say much, I'm trying to focus on remembering everything. From before Barelby.
DM: As you are meditating you push further back before the incident at Barelby than you've been able to go up to this point. The memory floods back to you vividly and you're five years old again, as if you're reliving this moment all over. Care to describe it?
Selia: Pora, a halfling girl, and I, we were just kids. I start making a fuss in the middle of the street at some strangers, crying that I lost my parents. Meanwhile Pora snuck up behind them and made their pockets a little lighter. Then we both ran like hell. I smile lightly while I pick up my crutch.
Sarah Blackpowder: I am working on my shotgun design. Smooth inside, flared barrel for maximum spread, wooden stock with 5 layers of cloth on the stock to lessen recoil. No firing at all, just designing.
DM: Sarah this is the first time you have seen Selia relax, let alone smile. How do you react?
Sarah Blackpowder: "Has this sea finally quelled the inferno?" Monotone. No feelings of apathy or empathy.
Selia: "Oh, sorry, I was simply reminiscing. What do you mean by inferno?"
Sarah Blackpowder: "I saw what you did to that city. Or at least what you're accused of." "I saw the aftermath. This is all that's left." I show Selia the Proqq symbol. "I found it at what must have been your house."
Selia: "Please, did you see a halfling woman? Her name is Pora I couldn't find her in the flames, please tell me you saw someone."
Sarah Blackpowder: I see the pain in your eyes, and pain shows in mine. "Selia... whatever happened... it consumed everything and everyone. If she didn't find the woods, she's perished along with everyone else.
DM: Selia, you recognize this symbol.
Selia: "That... Pora, she always kept it around for some reason, she thought it was good luck..." I say this through tears and a weak voice, dropping to the floor, with my head in my hands.
Sarah Blackpowder: I look at her crying and start to feel empathy for this supposed witch. I scramble around my work desk and find some leather string. I loop it through where there used to be string, and head to Selia. I go behind her and tie it around her neck. "The gods knew that this would make it to you. Wear it in pride and remember of your friend." I go back to my work.
Selia: I look up sniffling. "I... I can't thank you enough for this, truth be told, I did not know I was a witch before, well... you saw what I did. Please, you can't tell anyone, I've already made up my mind to seclude myself. I'll never hurt an innocent person again."
DM: The ship creaks as it crests a wave.
Sarah Blackpowder: "Don't worry, your secret is safe with me. Mostly, because people think me and Papa Griswald are magic too."
Selia: "You're not?"
Sarah Blackpowder: "Nope, we're just mechanically smart. We have made weapons that can only be trumped by magic!"
DM: With almost perfect timing you both hear a loud CRACKOOM from above you, on the main deck of the ship.
Sarah Blackpowder: "Annnnd there's my cue." I run upstairs, pistol ready.
Selia: I grab my crutch and hobble as fast as possible.
DM: You both hear Rashoun's laugh before you make it up the stairs to the deck. His double-barreled hang cannon is smoking from the muzzle and he is bent over, clutching his stomach and convulsing with laughter. Papa Griswald is smiling at him from nearby.
Both men are facing the bow, where a plank wearing a shirt stuffed with straw stands about thirty feet away. The shirt has a smoking hole and a large handful of straw is fluttering to the ground behind the dummy.
Selia: I look at them all, shocked. "Is this your, "witchcraft", Sarah?"
Sarah Blackpowder: "Yeah. Let me show those fools how it's done. PAPA, RASHOUN, WHATCHOUT!" When they turn around, I'm aiming at the target.
DM: They both move out of the way hurriedly. "Careful, by Qualia! Gods be damned I don't need to lose any more fingers!"
Sarah Blackpowder: I blast the doll's head in half, the bullet taking a path that wouldn't have hit either of them. I blow the smoke off the end. "Better safe than sorry."
Selia: I clutch the hand not on my crutch to my ear. "By the gods that's loud!"
Sarah Blackpowder: Half yelling. "YEAH BUT IT CUTS THROUGH PLATE LIKE PAPER."
DM: It is loud. It's close. And it smells like fire. Selia, You feel a sting like your cheeks are falling asleep and you take a step back. A stab of pain shoots into your left hip, snapping you back to reality. You take a deep breath and suppress whatever was about to happen. You exhale and it comes out a fog, as if the temperature directly around you was somehow fifty degrees lower.
Selia: I look at everyone, seeing if their breath is also visible.
DM: Everyone else seems unaffected. Griswald and Rashoun are so focused on the doll they don't seem to notice.
Selia: I run back down to where Sarah and I were before the crack of the gun holding my breath as much I can until I get down there.
Sarah Blackpowder: "Selia??" I chase after her. "What's wrong?"
Selia: I keep running until backed into a corner. "Just, just stay away, I told you I don't want to hurt anyone else."
Sarah Blackpowder: "You don't have to. you're okay, we won't let anyone hurt you."
Selia: "I'm not scared of you hurting me, just stay back, I don't want to hurt you."
Sarah Blackpowder: I squat down in front of you. "You won't, just take a deep breath and try to calm down and tell me what just happened."
Selia: "Did you see my breath? Impossible things keep happening and I can't control them, I can't, please just stay away this is what happened to Barelby, I did it I admit but I didn't know, I couldn't stop it, I'm a monster." I do not calm down, my breathing gets heavier, my face feels hot. I try to keep away from Sarah as much as possible visibly uncomfortable.
Sarah Blackpowder: I take a few steps back. "It'll be okay. I promise. Do whatever you did to relax earlier. I'll go back to designin' if you need me."
DM: One of the other crewmembers, Dern, appears in the doorway. Selia, want to describe his appearance?
Selia: He's a large dwarf, bald, looks like he's worked mainly lifting the crates off and on the ship, he has a scar over one eye.
DM: His voice is deep and soft, like the rumbles of the earth. "Everything all right in here?" Sarah Blackpowder what have your interactions with Dern been like over the past two days? How would you describe your relationship?
Sarah Blackpowder: He's handsome and I have no clue how to flirt, so I have been catching glances and smiling over the past two days. I assumed he was related to Selia some way. He's way too old for me and I know that.
DM: He glances between the two of you and frowns at Selia. "Is she hurt?"
Sarah Blackpowder: "She's panicking, she believes she is gonna hurt someone."
Selia: "I am fine, just, just give me a moment."
DM: "Hurt someone how?"
Selia: "The loud gun, I... I started messing with it, it made a noise and I thought it'd explode."
DM: He smiles--it’s a winning, brilliant grin. He's shorter than you both, but broad shouldered and thick with muscle that stretches his shirt as he takes another step into the room and spreads his arms wide.
"Don't worry, Selia. Y'can't hurt me none, I promise you that. We're crew now, so your problems are my problems." "C'mere. I wanna show you something that always makes me feel better."
Sarah Blackpowder: "These won't blow up anyways...." I grumble.
Selia: I stand up, ready to follow him. "Sarah would you like to come as well?"
Sarah Blackpowder: I look at Dern. "May I?
DM: He turns his smile to you. "O' course."
Sarah Blackpowder: I smile sheepishly and follow.
Selia: "So Dern, what is this surprise?"
DM: "Not much of a surprise, really," he says, walking back up towards the deck. He stops to help Selia hobble up the stairs.
Selia: "Thank you, I appreciate the help."
DM: He takes you guys to the starboard side of the deck and gestures out to the coast, about a mile away. "Look at that. All the problems and lurkers o’ the world are out there on that coast, and further still inland of it." From where you're standing you can see a frontier town--for now it’s little more than a palisade wall around several buildings. Their chimneys send trails of gray smoke into the air.
"You know, I met an elf once whose grandfather was around during the Mage War. He said that back then, a little town like that didn't need walls at all. Magic made walls useless in war time--just another stone for some magician to blast apart. Besides, magic was better at keeping out enemies than any wall could ever be." He turns to face the port side of the ship, and turns you in that direction. There's nothing there but aimless, endless sea.
"But none of that reaches out there. We could sail a month that way and never see a soul, or a lick of earth. As near or as far away from people and danger as you want to be, Selia. Me 'n you 'n Rashoun. Flitting about the sea on our lil' Hummingbird."
He smiles and puts his hands behind his head. "You gotta find that sea inside yourself, Selia. As near or far away from your pains and fears as you want to be."
Selia: "Dern, why did you become a sailor?"
DM: "Heh. I used to be... well, a bit like you Selia. I'd lose control of myself, end up hurting people or putting myself in danger. Not as smart as you are though. Took me a prison sentence to figure out that being dangerous wasn’t a good thing."
"I dunno what it is you've done, or that you're afraid of doing. But you've got to know what you’re capable of before you can figure out how to use your body and mind the way you like." He lets out a contented sigh. "Sure beats letting your problems use you instead."
Selia: "That... is very good advice. I used to be on the wrong side of the law as well-- nothing big, mostly just pick pocketing enough to get by. But, I can't really do any of that with the hip and all."
DM: "Well. You'll bounce back in no time, I've no doubt."
Sarah Blackpowder: Sarah is looking around and reloading her pistol, knowing she shouldn’t be in this conversation.
DM: Dern rounds towards the stairs. "Well. Back to the stewpot for me. Should be ready for supper in a half hour or so."
Selia: "Sarah." I take a deep breath. "I'm sorry, about below deck. I wasn't ready, I didn't think anyone had, known it was me, at least on board the ship."
Sarah Blackpowder: I act like I was zoned out and zone back in. "Oh, it's no problem. I may not be as big and... strong as Dern, but I can take some licks too. And... sorry for being so upfront about it."
Selia: "No worries, though, I have a feeling that most people on this ship are running from something, what about you?"
Sarah Blackpowder: "I'm running towards something. Freedom, a new market. Adventure." I smile into the distance.
Selia: "Heh" Selia sits, leaning against the deckrail with her crutch off to her side. "I remember that feeling, you'll make it there, I've never seen anything like what you pulled out there. It isn't witchcraft but... just be careful with it."
Sarah Blackpowder: "Glad you don't think it's witchcraft. A dwarf a few hundred miles from where I live got executed for building a big one of these."
Selia: I cock my head up. "I'm sorry, I didn't realize this was happening. Though I can't say I wish to ever see a larger version."
DM: "A big one, eh?" Rashoun's eyes are sparkling as he sidles up to the two of you by the deckrail.
Sarah Blackpowder: I glare at him. "Unless you want to end up like the dwarf, you may want to stick to the smaller version."
Selia: "Can't say I disagree, Sarah's pretty much the closest thing you'll get to an expert in these things
DM: "Ah, but I saw what your little fire pipe did to that board. Imagine what a ship-sized one could do to another ship? Or to a wall?" He points towards the frontier town, now well behind The Hummingbird.
Selia: "I don't think I like what you're planning Rashoun."
DM: "Baboom," he whispers. "Sell a single shot for five hundred gold. Seven hundred, even."
Sarah Blackpowder: "The thing itself would be at least ten thousand gold."
DM: His face scrunches up. "Sell such a thing? Oh no, Shelle Sarah. You don't sell the cow for a pound sterling when the milk fetches a copper a day."
Selia: I point a finger, seemingly at the village "You really wanna make something that can blow up that entire town?"
I cast message on Sarah "Don't freak out, but it's Selia, we can only hear each other. I don't trust this guy, if he asks you to make something like that, please, don't, if he threatens you, you'll have my assistance."
DM: Sarah, this is your first true interaction with magic. You have never felt someone else's voice in your head before. You have only heard horror stories about the arcane and those who wield it.
Sarah Blackpowder: I'm shocked for a second, but i calm and look strangely at her. "I mean to design. to actually build it, you would need to pay at least 100."
Selia: "You can't be serious, such a weapon would kill so many people" i stand up, crutch under my arm.
DM: Rashoun snorts. "People kill each other every day. If not with this," he pats his handcannon, "with steel. Before steel, with magic. Before magic, it was steel again. And they'd use stones and fists and their own blood to do it without iron."
Sarah Blackpowder: "But a weapon of mass destruction is not acceptable. Me and Papa would never make such a thing."
Selia: "But to indiscriminately murder, 200 people, only something a monster would do, only something a monster could do"
Sarah Blackpowder: I pat my pistol. "These protect, that would just kill."
DM: Rashoun shakes his head. "I hope neither of you ever see a real fight. Protect and kill become the same. At least this way there will be profit and death instead of only death."
Selia: "Profiting off death only leads to more death, friend"
DM: Rashoun smiles sadly. "Only if the death is profitable."
Sarah Blackpowder: "We shall talk if this ever actually becomes evident to me. Until then, Enjoy the boom stick. And by the way, if you try to replicate that or produce a Witch Catapult, You will fail."
DM: "Perhaps. I think your grandfather and Skolldin feel differently than you do...fortunately for me."
Selia: "Skolldin?"
**Sarah lackpowder: "Gris?"
DM: Rashoun spreads his arms, palm side up. "Just a discussion. Selia, go ahead and help set up. Dern will have supper ready shortly, and I am expecting weather tonight so there will be more to do."
Sarah Blackpowder: I glare at him and go back to my work until supper.
Selia: "Hmm, fine" I take a quick glance at Sarah "I'll be downstairs"
Sarah Blackpowder: "Heading that way."
DM: Rashoun turns towards the practice dummy at the bow of the ship as you two head for the stairs.
The pain in your hip flares as you limp towards the stairs, but you tamp it down with a quick wince.
Sarah Blackpowder: Does not notice, being zoned out still trying to figure out the ignition system in the shotgun.
DM: You hit the kitchen, and Dern is setting out tin bowls. There's a crusty loaf of round brown bread on a table nearby, and a bubbling pot over an iron stove. Dern nods at the both of you.
"Want to slice up some bread for me, Selia?"
Selia: "Sure thing" I move to a cutting board and lean my crutch so that I can use my bad side's hand to hold the bread, and the other to cut
Sarah Blackpowder: "Do you want me to do that? You're looking weak Selia."
Selia: "Nope, nope I've got it, you help Dern with the soup"
DM: Dern passes you the ladle, Sarah. For a brief moment your fingers touch.
Sarah Blackpowder: I smile big and stir it.
Selia: I've got no clue what's going on with her.
DM: Sarah, you sip the stew. It's bland as hell.
**Sarah lackpowder: "Salt?"
DM: Dern waves towards a few crates. "The brown sack."
Sarah Blackpowder: I go grab a handful, slowly stirring it in. After a few moments, I take a small taste from the ladle. Not as bland as before; not amazing, but it'll do.
DM: Perfect. After ladling out a few bowls and putting some hunks of warm fresh bread in them, you two have everything you'll need set for dinner.
Sarah Blackpowder: "Looks great!"
Selia: "Great job on the soup Sarah"
Sarah Blackpowder: "I underestimated your bread cutting skills."
Selia: "Hah, I've never been a big fan of knives, so I guess I really outdid myself this time."
Sarah Blackpowder: "You really did."
Selia: "Aha, now you're simply flattering me, it'll do you no good."
Sarah Blackpowder: "Well damn." I laugh.
DM: First dinner shift is Griswald, Skolldin, the two of the three remaining crewmembers (not counting Dern). Sarah Blackpowder who is the first one?
Sarah Blackpowder: Taylor freeman. He's an ex slave who found refuge on a boat. He's a human around the age of 28, and he bears the permanent mark of a slave on his face. Rashoun is protective over him, and that's about the extent of Rashoun's humanity that I've seen. Taylor is the First Mate, if there was one, so it's no surprise that he's on his shift while Rashoun isn't. He's kind of tall and lanky, but stronger than he seems.
DM: Selia who is the second?
Selia: Linsa Palmaren, high elf navigator of the ship, around 300 years old, she's usually standing above deck near a table with a map sprawled out, compass in hand. Bespectacled, she seems a bit more distant than the rest of the crew. She's the newest crew mate before me or Sarah, she came aboard after the first navigator had suffered an unfortunate accident and was lost at sea, something she is well aware of.
DM: You bring them their bowls--as the dinner crew for today Selia and Dern will be eating second shift with Rashoun and the third crewmember.
Sarah, Skolldin looks a bit greener in the cheeks since you helped him load his donkey with blackpowder. What's he look like?
Sarah Blackpowder**
He's a dwarf that looks like he is slightly insane. Him and papa work together a lot. He's obsessed with black powder, and he probably has a lot of it in his beard. He's around 90-120 years old.
"You alright Skolldin? I don't have my sea legs yet either."
DM: Skolldin scowls. "I'm fine. It's Dern's stews what make me sick."
Dern shrugs. He says something in dwarven.
"It's not about giving anything enough time, ya bald sonlover. I'm not seasick!"
Linsa eats quickly. "Rashoun wants us to anchor for the night. I'll have to chart a new course around all this weather we are supposed to be having."
Taylor's voice comes out with the trilling accent of the Teeth. "If Rashoun says weather is coming, weather is coming. He is a good watcher of the skies."
Sarah Blackpowder: I look at Griswald "is all of our powder under deck?"
DM: Griswald grunts around a mouthful of stew-soaked bread, and nods.
Sarah Blackpowder: "Great. Don't get any stew on these, but look at my designs please." I hand him multiple sheets of parchment with the design for a Scattergun on it
DM: Griswald furrows his brow around a few mouthfuls as he looks at the first page. By the second he seems to have forgotten his meal entirely.
Skolldin pushes his plate back and comes around to look over Griswald's shoulder. "Smooth bore won't shoot a bullet too far..."
Griswald flips back to the previous page and Skolldin's jaw drops. He swears in dwarven. "What are you thinking for shot?"
Sarah Blackpowder: "Either lots of small iron balls, or any shrapnel i can find. We can pack the bottom with cloth, and put black powder on top of that, then the load on top of that. Should keep the gun from exploding, and launch the load in a big area."
DM: Skolldin nods, and snatches the pencil from Griswald's hand. He starts to doodle some shapes.
"Hollow copper or bronze balls. Lighter, so they'll spread farther. And hollow so they're collapse and bloom on impact, shredding more of the target."
"Won't pierce as far," Griswald says.
Sarah Blackpowder: "But it will hurt like hell."
DM: "Second that," Skolldin says. "Who needs to pierce a target? I'm talking about stopping power. A wall of metal."
Sarah Blackpowder: "A pistol will kill, This will scare whatever off."
DM: "It could work," Griswald says, stroking his chin.
"Need to get to my workshop to forge one for a test," Skolldin says. Excitement has washed away the nauseous pallor on his skin.
Sarah Blackpowder: "HEY THE FIRST ONE IS MINE!"
I quickly eat then follow him to critique his every move to fit my vision.
DM: As you polish off the last of your stew, you hear a shout from the crow's nest. "Starlight above!"
It's Yero's voice, the final crewmember. Linsa and Taylor shoot each other glances and then push back their chairs and rush up the stairs to the deck.
Sarah Blackpowder: I run after them then slow down on the deck to stare in awe at the sea of stars.
DM: Everyone is there, staring up at the sky. A patch of clear sky glittering with the twinkle of starlight. No one speaks or moves for about three mintues. Then Rashoun says
"They say in Eastcliff that the mountains break up the clouds. They sometimes see Qalda's face for three, even four hours at a time."
Selia: "Do you think that Qalda feels the way we do, a blessing to look down upon us?"
Sarah Blackpowder: "Probably not, I wouldn't be surprised if she was furious that we are killing innocents just because they have an abnormal ability."
Selia: "Can you blame them? Magicians are extremely dangerous, though I'm sure many are good, the power to level a city with a stroke of your hand? It makes sense in a way."
DM: "The power to level a city is a strong one indeed," Rashoun says.
Sarah Blackpowder: "One that should not be discovered."
DM: Griswald shoots you a quizzical look.
"Bah," Skolldin says. "If I could point a Witch's Catapult at a city and level the walls instead of marching dwarves into murder holes I'd do it in a heartbeat."
Selia: "I agree on that, Rashoun you know my position on that weapon you've got in mind."
Sarah Blackpowder: I shoot a glare at him. "Papa Gris, if this man wants to make a successful Witch's Catapult, let HIM do it. Please don't get executed for making a weapon on the level of magic."
"There's no war, no reason to even think of it."
DM: "I don't know if you recall, Sarah, but we almost got executed for doing far less than that."
At that, perhaps rather ominously, the clouds roll together to mask the night sky once more.
Selia: "Please, don't go getting yourselves killed, especially not for a weapon."
Sarah Blackpowder: "Let's not make a scene, we will talk in private when we get some time alone. I do want to make a prototype of this scattergun though."
DM: "Ah well," Rashoun says. He turns towards Linsa. "Drop anchor and hoist the sails. It's time for second dinner shift."
DM: Selia, you hear a sound. The whistle of something cutting through the air. You turn starboard and your and Linsa's eyes go wide at the same time. From the coast you can see a swarm of crossbow bolts arching in the air towards The Hummingbird. Everyone on board is vulnerable.
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Prologue - Sarah 2
DM: The pouch jingles a little, like keys or coin.
Your father steps back into the doorway and leans against the frame to see you off. Once you're on the wagon, Griswald gently snaps the reins and the horse sets off at a walk.
"Don't worry," he says. "I left the Palles some coin for their wagon. More than it's worth, if you ask me."
Sarah Blackpowder: "Hope it's worth enough to get us where we are going."
"where are we going anyways?"
DM: "Saltline Hold. Remember Skolldin? The dwarf with the donkey?"
Sarah Blackpowder: "Yeah, what are we gonna find there?" I open the bag my dad gave me while we are talking.
DM: You pull the drawstrings on the purse. Inside you count 24 silver pieces standard.
"Dwarves, Miss Blackpowder. Levelheaded dwarves who can see the value in innovation without screaming sorcery."
Sarah Blackpowder: "At least they see the beauty in destruction. Thanks for letting me come."
DM: "I only wish your father saw reason the same way. I fear that when the Priests see my house is empty yours is the next they'll visit."
Sarah Blackpowder: "All they will find there is my bow and quiver, so my family is safe."
DM: "But no sense worrying about what we cannot change. If we're lucky my bird will reach Curogan before Skolldin boards whatever ship he's booked to take him north."
He squints out into the dark. "Actually, for starters, if we're lucky we'll make it to Barelby in time to get sleep in a half-decent bed, without having to deal with whatever dreads wander the roads at night."
Sarah Blackpowder: "Hopefully we do. Don't wanna camp out here."
DM: "We're not stopping out here. By Proqq's blood I'll keep this wagon moving if I have to put the bit in my own mouth and pull it myself."
He rummages around and pulls a small slab of smoked bacon from his satchel. "Are you hungry?"
Sarah Blackpowder: "Mom cooked a good meal, I'll be full until sunrise."
DM: "Fair enough. Maybe you should get what sleep you can. I'll wake you when we get to Barelby."
Sarah Blackpowder: "I can't sleep, I'll help you look out for any trouble."
DM: Griswald seems to loosen up a little bit as you get outside the bounds of town. After about a half hour's ride in silence, he says "You know, that dwarf in Alhoun Bay wrote me a letter a few months ago. He sent me his original plans for his Witch's Catapult."
Sarah Blackpowder: "What did you tell him?"
DM: "His design was interesting--a much bigger version of our firearms. But it reminded me of a flaw we had in one of our early attempts."
You know what he's talking about--what happened to the second version of the double barreled hand cannon?
Sarah Blackpowder: We bored the barrel out too much: too much pressure in the thin walls of the iron
"He had a big bullet, but the barrel was too thin."
DM: "Exactly right. I wrote back to him to say that he needed to recast the whole barrel. Three weeks later he wrote me back to thank me and tell me he blew a crater the size of a shack into a hillside. ...now he's dead."
Sarah Blackpowder: "He didn't fair well in the trial I am guessing. I'm guessing they expected witchcraft.”
DM: "Until we get where we're headed, perhaps it's best not to mention what we do, or where we're from."
Sarah Blackpowder: "Yes sir. What happens if we meet bandits? I don't have my bow."
DM: "Hopefully it won't come to that. But if worst comes to worst, I'd put a bullet in anyone who tries to lay a hand on you."
Sarah Blackpowder: "Not if I did first. I was just making sure I had the go ahead if it came to that."
DM: "Hah." Griswald slices a chunk of bacon off the slab and tears a chunk of it off in his teeth. "Mmmph."
Sarah Blackpowder: I lean back and watch the road, feeling out the pistol. After an hour or so, I ask Griswald, "Have you ever thought of making a weapon that shoots shrapnel instead of bullets?"
DM: "To what use? On armor, it'd lack the punching power of a bullet. For a hunt you'd shred half the good meat."
Sarah Blackpowder: "I've heard stories of goblins, and they don't wear any type of plate armor. Plus, you wouldn't want the meat off of a pack of hungry wolves."
DM: Griswald cocks his eyebrows. "Hmm... that's true. Although shards of metal would rip the inside of the bore apart over time... unless, maybe... with the right rotation..."
He wipes off his greasy hands and rifles through his bag again. He pulls a parchment case and pats his shirt pockets for a pencil.
You get a sneak peak of Griswald's scribbling in the dim glow of the torchlight. It looks like he is trying to calculate the effect of adding rifling to the bore of a weapon.
While you are looking over his shoulder, something catches your eye in the middle of the road. It looks like a humanoid shape with its back to you, breathing heavily.
The horse nervously slows to a stop.
Sarah Blackpowder: "Papa gris, what's that?"
DM: Your grandfather looks up, and his eyes tighten. "An elf, maybe? What's wrong with it?"
Sarah Blackpowder: "It looks winded or something."
DM: He pulls the torch from its clamp on the wagon and holds it towards the figure.
Even in the dim light you can see that something is off. The elflike shape appears to be naked, its skin a sickly gray. Its hands seem disproportionately long, and wicked curved claws extend from its awkwardly angled fingers.
Sarah Blackpowder: "He looks like a feral wild elf...."
DM: "Qualia's teat," Griswald whispers. "That's an Eyeless."
Sarah Blackpowder: "An Eyeless?"
DM: You've heard scary stories about these before, but no one you know has ever seen one in person. What do you remember of those ghost tales?
Sarah Blackpowder: They are kind of like ghosts and ghouls, but in Elf form. They are said to have immense strength, but no one knows what else they can do, because if you see one, you won't live to tell.
DM: Griswald seems transfixed.
Sarah Blackpowder: "What do we do? I don't think we'll get around it,” I whisper as i pull the hammer on my pistol.
DM: Griswald's hand closes around yours and the gun. "Shhhhh... maybe it will leave us be."
DM: The Eyeless' ear twitches, like a cat's. It jerks its head suddenly over its shoulder, and now you can see its face. Care to describe it?
Sarah Blackpowder: Its eyes are black holes, and the bottom jaw is dislocated, making the mouth massive and unsettling. the face is pale, but it definitely has the pointy ears of an elf. it almost seems like an undead elf.
DM: Griswald recoils in horror. You realize too late that the horse has been a hair from bolting this whole time. It rears backwards, whinnying loudly and violently lurching at the wagon.
You pitch backwards but catch yourself, as does Griswald. The Eyeless emits a gurgling, low-pitched screech and charges towards the horse.
Sarah Blackpowder: I fire.
DM: The pistol CRACKS in your hand and recoils into your palm, sending a flash of light from the muzzle.
The Eyeless' head snaps backwards mid-lunge and it rotates unnaturally in the air before crashing into the ground about 6 feet from the horse. At the sound of the gun going off, the horse panicks once more and bolts, wrenching the wagon off behind it.
DM: The wagon pitches backwards again but you lean into one of the wooden hoops that support the canvas cover to keep your balance. The wheels rock over the Eyeless' body, jerking the wagon up for a fraction of a second. The sudden movement knocks Griswald off balance, and he lands flat on his ass amongst his belongings.
The horse is still running as fast as it can go.
Sarah Blackpowder: I take the reins and stay on the road, but I don’t try to slow the horse yet.
DM: Griswald scrambles out of the wagon and grabs your left hand. "Are you all right? Any powder burns? Did the barrel hold?"
Sarah Blackpowder: "Yes, no, and yes. It's a beauty Papa."
DM: He turns your palm over, gently squeezing different bones around your wrist. "Can you feel all of this? Any tingling?"
Sarah Blackpowder: "My wrist is kind of sore, and the tingling is almost gone. I'm getting better with it everytime I shoot."
DM: He sits back down with a relieved huff. "One of the gods has an eye on us. I thought for certain we were done for. It was an exceptionally nice shot."
Sarah Blackpowder: "Redaaq loves me!" I chuckle. "It's like a bow, you just gotta aim a little lower."
DM: Griswald sighs and wipes the back of his hand across his forehead. "Glad I let you keep it, then. Hey, better slow up on that horse or we’ll end up camping the night out here when it wears itself out."
Sarah Blackpowder: I attempt to slow it now, and look behind us.
DM: You don't see anything behind you except road and hills as you pull the horse back to a trot. It resists at first but finally settles down to a slower pace.
"I was going to try to get some sleep, but I doubt that's going to happen after all that," Griswald is saying.
Sarah Blackpowder: "Let's just get to Barelby and then we can rest."
DM: "Sounds fine by me." You may describe the next three hours of travel if you wish.
Sarah Blackpowder: Silent, ear ringing, and both jerking in and out of a slumber.
DM: As you come around the road, Griswald starts peering out ahead. "Should be almost there by now."
You can vaguely make out some structures in the distance. The clouds that blanket the sky have just begun to lighten with the coming dawn, but you are able to see the outlines of buildings... or at least, what you assume might be buildings. Many appear misshapen, dilapidated. A breeze brings the wafting smell of smoke and ash.
Sarah Blackpowder: "Papa... those buildings are... I mean were, on fire."
DM: Griswald squints. "What do you mean?"
Sarah Blackpowder: "They aren't shaped right. Can you not smell the ash? All that's here is some destroyed buildings."
DM: As you are speaking you get closer to the edge of Barelby, and the smell intensifies. The carcinogens in the air make your eyes water.
Sarah Blackpowder: "Gods, someone wanted this town and everyone in it dead."
DM: You are now on the outskirts of town. What do you see?
Sarah Blackpowder: The ruins of this town are smoldering, and gone for the most part. Where there was once a group of houses is now a heap of blackened chunks. Another branch of town looks like is was a small bazaar at one point, and there are bodies and rubble all over the place.
when we come across the corpses up close, I puke from the smell and the sight. "I can't even tell what started this, but whatever it was, it was powerful."
DM: Griswald rubs your back after you're done heaving. "It's like the inside of a furnace out here."
Sarah Blackpowder: "How far to the Citadel?"
DM: "By ship? A little under a week, I should think. I know it's bad here, but we have to stop for a while. The horse needs rest. We need rest."
Sarah Blackpowder: "Yes sir. Go ahead and sleep, I'll keep watch and walk around a little."
DM: "All right. Help me settle the horse a little."
While you're tying up the horse, Griswald peers around. "It's been a few years... but if I remember right, there's a pump in the center of the town square. Think you could bring back a bucket or two of water if it's still there?"
Sarah Blackpowder: "Yeah I will." I bring two buckets to the center of town.
DM: It is a smoldering ghost town. In places the stones are still hot enough to scorch your feet, even through your shoes. A large section of collapsed house about forty feet from you buckles and collapses into rubble, sending a shower of ash and sparks straight up into the air.
Sarah Blackpowder: I shield my eyes when that happens.
DM: You piece together that a large, charred field in front of you was once the center square of Barelby. There's some rubble in the way of a cement platform that looks to you like the foundation of a screw pump.
Along the way, you notice a radial pattern to the destruction. As a matter of fact, it seems like all of the force of the explosion and the resulting fires came from a single spot-- the burnt out remains of a modest two story house not far from the square.
Sarah Blackpowder: I inspect the location. Anything special or left behind that's not burnt to a crisp?
DM: Under a blackened beam of timber in the debris you catch the glint of metal in the early morning light. It looks like polished steel, maybe even silver.
Sarah Blackpowder: I touch the metal to test the heat.
DM: It's hot to the point of discomfort, but not to the point of burning.
Sarah Blackpowder: I pull it free.
DM: It comes loose in your hands. Turning it over in your fingers you get a better look at it. Definitely silver, but what is it?
Sarah Blackpowder: It's a symbol of Proqq, a mighty tide with an anchor in the foreground. A sailor was here.
DM: Whatever leather loop or rope this once hung from is long gone, burned away.
Sarah Blackpowder: I pocket it and head to the well.
DM: You heave what's left of a crushed hand cart out of the way, and a warped metal sign that reads "The Bell An." The rest of the letters are melted away. The pump is still standing, but the lever is bent badly. It doesn't look useable at first glance.
DM: You lift the lever and the pin in the hinge audibly snaps. The lever swings freely up and down but no water comes from the spigot.
Sarah Blackpowder: "Well shit." I head back to the wagon.
DM: Carrying the empty buckets back, you hear your grandfather's voice, speaking a little too loudly.
"I already told you. I'm here alone and just passing through."
Sarah Blackpowder: I freeze and look for a spot I can hide and still see. If whoever he's talking to sees me, a bullet is going for them.
DM: You are unable to find such a spot. You do manage, however, to slink forward enough to hear the other voices.
"...believe you," a man's voice is saying. "But maybe just repeat it one more time for my benefit."
Sarah Blackpowder: I wait, listening to the multiple voices.
DM: Griswald clears his throat and speaks again, still projecting louder than his normal speaking voice.
"Like I said, come down alone from Saltline. I have a few friends up there. Just passing through this way west to visit my cousin Skolldin. I don't mean any trouble. If this is a forbidden place by Redaaq, then I'll gladly leave."
A new voice, shrill and nasally, speaks up. "Parrin. Smell this."
You hear a clank, and then a deep sniff. The first voice again: "Fire powder."
"Careful with that!" Griswald says.
Sarah Blackpowder: I'm getting ready to burst in.
DM: "What do you know about a young woman?" A new voice. Feminine.
Sarah Blackpowder: I freeze again.
DM: Griswald's voice takes on a tinge of panic. "Not a thing. There's no young woman here."
The female voice speaks again. It sounds like it's moving towards Griswald. "You sound unsure. You don't know a young woman from around here? Shaved head? Sun darkened skin?"
Sarah Blackpowder: I breathe a breath of relief.
DM: Another new voice. The deep drawl of an Elven accent. "Maybe you'd like to come on back to Curogan with us. Some parts of your story will need to be checked in on."
A long pause. You hear the soft rattle of steel.
Then, Griswald says "Of course. I have nothing to hide."
Sarah Blackpowder: I'm whispering "Leave the wagon leave the wagon leave the wagon."
DM: Footsteps towards the wagon, then horse hooves and the same footsteps going west towards Curogan.
Sarah Blackpowder: I look towards the conflict now.
DM: You poke your head out. There are five humanoids in tight gray tunics flanking the wagon. Their backs are to you and they are walking away from your position.
You briefly see Griswald's two fingered hand snap the reins from the front of the carriage. Four of them carry sickies, the fifth has a huge broadsword strapped to his back.
Sarah Blackpowder: I'm just gonna tail them far enough behind that they don't know I'm there.
DM: You follow them to the edge of town without seeming to raise any suspicion. At the edge of the fire damage you hit a major snag: the road continuing to the coast goes over flat and low grassland. There's no cover. There's nothing to hide in, or mask your trail.
There is simply no conceivable way to keep your grandfather in sight without getting spotted yourself.
Sarah Blackpowder: I grab some soot, I cover my face and body with it reallllllll good. I put my pistol away, and I start crying fake tears and running after them. "HEYYYYY PLEASE HELP ME!" I fake a stumble and fall.
DM: The five tunicked figures snap around. One draws a sickle reflexively. Now that they are finally facing you you notice that they all have matching tattoos on their forehead.
DM: The tattoos represent the long, open eye of Redaaq, marking them as Templars. Religious officials somewhere between a missionary and a holy warrior.
The elf puts a staying hand over the one that drew his sickle. "Easy, Parrin," he drawls. "This poor woman needs our help."
From his seat in the front of the wagon, you see Griswald twist and lean to look at you. His eyes are wide.
Sarah Blackpowder: I'm trying to keep tears rolling as I stand up slowly. I don't try to fake a limp, but I still wailing for them to slow down. "PLEASE TAKE ME TOO PLEASE!"
DM: The elf and another Templar, a human, step towards you. "Are you alone?" The human asks. One of his ears is scarred into a small stump and his voice matches the shrill one you heard earlier.
Sarah Blackpowder: "Y-yes I think I'm the last one in the whole town."
DM: "What happened here?" The elf butts in. "What's your name, miss? Are you all right?"
Sarah Blackpowder: "I was asleep, I heard a big boom, and the whole time was aflame. I tried to save who I could but it seems as if everyone was caught in it. I'm Sarah Donavan, my dad was a sailor, this is the only thing I have left of my home and of my family." I cry more and pull out the holy symbol.
DM: "The timeline makes sense," the human says.
The elf offers you a waterskin. "Why have you stayed here all alone this whole time?"
Sarah Blackpowder: "I was exhausted, staying near this site was safer than in those woods. I have silver if you'll please just take me with you."
DM: The elf waves his hand. "No silver necessary. It's our duty to protect those who live lives of godliness." He points to your symbol. " 'From one God begets another' ” he quotes. Proqq has plans for you, Sarah. Or so it seems."
Sarah Blackpowder: "My Dad has some friends on boats in Curogan, if you get me there you will have protected me. Thank you so so much."
DM: "Just a moment," Templar Parrin says. He pulls Griswald down and turns him to face you. "Ever seen this man before?"
Sarah Blackpowder: I look at him hard. "He may have passed through what was Barelby before... what's ya name?"
DM: Griswald's face is completely deadpan. "Harker."
Sarah Blackpowder: "Hmmmm... I don't know the name, but it’s nice to meet you."
DM: Parrin shoves Griswald back a step so he can get in between the two of you. He puts his face uncomfortably close to yours. "What about Selia? That name mean anything to you?"
Sarah Blackpowder: "Selia? Is that the weird bald girl?"
DM: "You friends with her or something?"
The Templar with the broadsword folds his arms. "All right, Parrin. That's enough."
"She been through plenty as is," the elf agrees.
"Witchcraft happened here," Parrin hisses. "There was a magician here, in this town, and now the town is gone. Unless you've all forgotten."
Everyone goes quiet. The shrill voiced man shifts uncomfortably.
Sarah Blackpowder: I let my genuine shock show. "A witch? Here?!"
DM: "Yes," Parrin says. "Or did you think this whole town just fell apart by itself?"
Sarah Blackpowder: "I don't know exactly what happened. All I know is I woke up to flames almost licking my toes like a dog."'
"Just know if we find her on our travels I will not vouch for her life if what you say is true."
DM: Parrin backs off grudgingly.
The Templar still by the wagon points to Griswald, but she stays facing you. "Sarah. Do you vouch for this powder merchant? You have not seen him here before? He is not lying before the eye of Redaaq?"
Sarah Blackpowder: "To my knowledge this man is truthful and upstanding. It looks like he can't do much to ya either." I nod to Griswald’s hand.
DM: The shrill man speaks up. "In Eastcliff they take three fingers from any man who breaks contract with a woman."
"We aren't too keen on lawbreakers in Curogan either, " Parrin says.
Sarah Blackpowder: "But he has three fingers, not two sir. It seems he just come across tragedy."
DM: "I'd give two fingers more to have avoided this whole town, I can promise you that," Griswald grumbles.
The elf speaks up. "You are charged of nothing, Shel Harker, on the word of this surviving witness of Barelby. ...that said, fire powder is no longer allowed in our city. Will you turn over what you have?"
Griswald grimaces, then nods.
"Perhaps," says the female Templar, "You will let this poor woman ride in the wagon for our travel back? We have only horses for ourselves."
Griswald scoffs, avoiding eye contact with you. "The contents of my cart are more valuable than three of this burnt girl."
Sarah Blackpowder: Puppy dog eyes.
DM: "Consider that she has just cleared you good sir," the shrill man says.
Griswald throws his hands up in resignation and climbs back up to the front of the wagon.
Sarah Blackpowder: I climb in the back. I wait for a while before coming up behind him and whispering something. “Where's yours?"
DM: Griswald calls down to Parrin. "You gonna keep my powder torch? Even without powder for fuel it has sentimental value to me."
Parrin does not respond.
Sarah Blackpowder: I nod and lean back, taking a nap.
DM: You awaken to the busy sounds of crowded streets and merchants calling from their stalls. From the front flaps of the covered wagon you see a tall minaret towering above everything else in sight. It's designed like a giant upside down bolt, with threads spiraling up and around the cylindrical shape.
Sarah Blackpowder: "Where are we?"
DM: "This is where we leave you, Harker," the elf says from near the front of the wagon. He leans in to get a look at you. "This is the Temple of Redaaq in Curogan. Will you let us tend to you here?"
Sarah Blackpowder: "I have no wounds, and you fine men have let me rest and strengthen. are you sure you won't take atleast 5 silver for the ride?"
DM: "Gladly," Griswald says. The elf shoots him a dirty look.
"Keep your silver, Sarah. Do you have family here? If not, perhaps your destiny lies as a Templar. I do not believe it is a coincidence that you survived that arcane horror."
Sarah Blackpowder: "I have family friends on the docks. I shall go serve Proqq on the seas."
DM: "Perhaps that is his will. Stay safe, Sarah, and remember that the doors of the Temple are always open to you."
He and the other Templars head for the steps of the tower. As Parrin starts to leave earshot, Griswald calls after him. "A thief and a Templar?"
Parrin freezes, then turns around. His face is bright red. "I'm no thief."
He pulls the double barreled hand cannon from his belt and drops it in the dirt, then whirls and walks away.
Sarah Blackpowder: "Thank you, Mr.Elf" I walk off.
DM: Griswald glances at you, then hops off the wagon and picks up his weapon. He does not look at you as he gets back into the seat and clicks his tongue to move the horse towards the docks.
Sarah Blackpowder: I head towards the docks in search of Skolldin.
DM: Griswald will beat you there by horse. Want to describe what you see along the way?
Sarah Blackpowder: Tall buildings, diverse people. I take in the busyness of this town and the abnormal beauty of it. The docks seem like a seedy part of town, so I tread lightly. I begin to ask sailors about a dwarf by the name of Skolldin.
DM: A small group of sailors shake their heads but another a few steps away perks up. "Skolldin huh? Now there's a good, Northern name."
Sarah Blackpowder: "You seen him around here?"
DM: "Nah. But there's only four ships going northward today and tomorrow." He points to the fourth pier. "They're all moored there."
Your stomach grumbles. It's been nearly 24 hours since your last meal.
Sarah Blackpowder: "Thank you sir." I flip a silver to him and head to the ship, looking for food along the way.
DM: There are plenty of produce and street food vendors. What's catching your eye?
Sarah Blackpowder: An orange and a stick of beef. "How much for this beef on a stick?"
DM: "Normally one silver and five. But for you? One silver." The merchant smiles, revealing a full mouth of false teeth.
Sarah Blackpowder: "How sweet." I smile and throw him a silver and eat the stick along the way.
DM: Soon you find yourself at the fourth pier. Not far off you spot the covered wagon, the only one around this part of the dock
Sarah Blackpowder: I go to the wagon and look for Gris.
DM: You don't see Griswald straightaway, but at the gangplank to the ship nearest the wagon you see a man with a carefully managed moustache and a pillowlike hat. Tucked into his belt is Griswald's double-barrelled pistol.
Sarah Blackpowder: I walk up to him. "Hey, where's the guy that had that thing before you?"
DM: He cocks his head. "Sarah, then?"
Sarah Blackpowder: "I asked something first."
DM: "Your grandfather's below deck, tinkering on something with Skolldin. He said you'd be along. And now that you are, we can finally be off." He grins and steps aside with a flourish to let you on board.
Sarah Blackpowder: "Why did he willingly give that to you?" I wait for an answer.
DM: "I don't make it my business to ask questions of people who seek my particular services. All I ask is what they have to offer. And this..." he passes his fingertips over the firearm. "Well. This is enough to take an old man and a young woman anywhere in the world."
He chuckles. "Whether they're witches or not."
Sarah Blackpowder: I take his hand. "We aren’t witches."
DM: He smiles, and shakes your hand warmly. "I didn't ask."
Sarah Blackpowder: I go down to meet with my grandpa and Skolldin.
DM: You walk onto the caravel, your shoes clunking lightly against the boards of the deck. You descend the stairs to the hold below, giving your eyes a second to adjust to the dark.
You see your grandfather from behind, leaning over a small wooden table.
Sarah Blackpowder: "PAPA GRIS!"
DM: Griswald starts and spins, hands up defensively. "Qualia's teats, girl! Don't scare me like that!"
Sarah Blackpowder: I hug him tight. "Pretty quick thinkin, huh?"
DM: He hugs you back, hard. "Pretty stupid thinking. I thought I was going to have to scream at you right then and there for putting yourself out in the open like that. Idiot."
Sarah Blackpowder: "What else was i supposed to do? I wasn't gonna survive by myself. It worked, and I still have this cool holy symbol."
DM: "It did work, I can't argue with that. But next time, Sarah. Next time promise me you'll leave me be, and look after yourself."
Sarah Blackpowder: "I'll think about it." I smile. "Now, time for me to work on this scattergun idea."
DM: You hear stilted steps behind you, like someone walking on a peg leg.
Sarah Blackpowder: I begin to yell at Gris for trading his pistol, then I turn around at the first footstep.
DM: Behind you, supporting herself on a homemade crutch, is a bald woman around your age. Her ears are pointed and she looks pained. Her name comes unbidden from your lips.
Sarah Blackpowder: "Selia?"
#blackpowder#CastInFire#dnd#dnd 5e#homebrew#fantasy#HistoryOfTrayam#story#play by post#SarahBlackpowder
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Prologue - Sarah 1
DM: "Careful with that," Griswald is saying as the dwarf loads another keg of blackpowder into his donkey's pack. "Give him a hand, will you Sarah? Before he cracks the damn thing and spills 14 hours of work into the dirt."
Sarah Blackpowder: "Yes sir! At least, I’ll try. You know lifting isn't my strong suit!" I go to help lift the keg by the bottom, digging my heels into the dirt.
DM: Describe this success for me.
Sarah Blackpowder: I push up on the keg, and with ease I hoist it into the pack. "Maybe all the longbow training is paying off. Whatcha think, Papa Gris?"
DM: It's quick, but you catch a smile flash across Griswald's face before he suppresses it and returns to his usual frown.
The dwarf jerks his thumb towards the center of town. "Looks like you got another visitor come to see you, Blackpowder."
Looking up the road you see a figure approach that you recognize as a Priest of Naltuq.
Care to describe this person?
Sarah Blackpowder: I gather my equipment before looking towards the road, and see Barrus; a tall, lean, and pale man. I glance at him and shake my head disapprovingly.
"What’s Barrus doing out this time of day? I thought vampires only came out at night...." I look towards my grandfather. "Can you take care of this? Or do I need to delay my hunt any longer?"
DM: Griswald waves at you nonchalantly, but his face seems tight. "Go on and catch me a rabbit. I'll see what this is all about."
Sarah Blackpowder: "Okay, Papa Gris." I turn to the dwarf and say in Dwarvish, "May your journey be free of bandits and full of ale." Then I string my longbow and head into the woods.
Do I hear the beginning of the conversation as I begin to depart? I get ready slowly to try to hear like the first sentence or two while still in earshot.
DM: The dwarf grunts and tugs his beard in farewell before leading his donkey off. Griswald follows, approaching Barrus.
The only part of the conversation you hear is Barrus' greeting: "Yet another customer for your powder, makemaster?"
Sarah Blackpowder: I continue on, not too worried about it since grandpa said he would be fine.
I check for signs of rabbits and deer while secretly hoping to find a turkey.
DM: You slip on to a game trail leading into the plains, making sure not to venture too far from the edge of town. The breeze is soft and makes tall grass sound like the patter of raindrops. It's a warm, dry day--one of the last of the year, you reckon. After about an hour, you find some fresh tracks and scat. Pheasant.
Sarah Blackpowder: I take a deep breath and take in the beautful day. Then I whisper to myself, "It's no rabbit, but it will have to do." I follow the tracks.
DM: You continue gingerly, keeping your head above the grass to see if you can spot it. Another hundred feet and you hear the characteristic double squawk of a ring-necked pheasant, a little ways off the trail.
It squawks again and you hear its wings flutter.
Sarah Blackpowder: I approach quietly and knock an arrow.
DM: The rustling grass seems to cover your approach--but it also obscures your vision. When you finally spot the bird it's only 20 feet away. Its back is to you and it is clucking to itself as it pecks around the ground. It is alone.
Sarah Blackpowder: I slowly pull my bowstring, and I whistle so it will freeze. As soon as it does I loose an arrow.
It raises its head, and as it looks around I loose my arrow and hit it in the body. It falls over in place and I smile, picking it up and putting it in my knapsack. Then I retrieve my arrow.
I head back to town another way, still looking for a rabbit.
But I am heading back to town, Specifically to Papa Griswald's house.
DM: You take the long way back, stopping periodically to investigate old tracks, flattened grass, and dried scat. Nothing seems recent enough to point you towards another take. The rolling clouds to the west take on the deep oranges of setting sun as you emerge from the grass at the edge of Palles' pig farm. You've known the Palles for a long time--what are they like?
Sarah Blackpowder: They are humble and helpful. They were just starting their farm when Dad was growing up. Johnathan Palle runs it now with his younger brothers as farmhands. Johnathan has a beautiful son and a daughter, and they are every bit like their parents.
Gwinevere is a few years younger than me and slight, but Dorros is a big, strong 20 year old who's being groomed to take over the farm some day. We talk sometimes, but all he knows is pigs, so it's kinda hard to carry a conversation with him.
I continue on, crinkling my nose at the smell of the massive pigsty.
DM: As you cross the field a couple of the pigs scatter away from you, grunting. It seems strange to you for a moment that none of the Palles are out and about, but you shrug it off. Soon you find yourself back at Griswald's front door. The workshop's chimney is smokeless and the front door is closed and bolted.
Sarah Blackpowder: I knock on the door. "Papa Gris! It's just me!"
DM: There is no answer. It seems like he's not home, though it doesn't look like he left in a hurry.
Sarah Blackpowder: I look in the window, looking into the living room.
DM: It looks pretty much the way you left it earlier today. What's it like in here?
Sarah Blackpowder: It's a simple living room. Papa Griswald did not change his way of living even after he earned his fortune. He has a nice, cushioned chair and couch, and an open space into the kitchen. The door to his bedroom is in the kitchen, and the hatch to his new tinkering room is near the chimney in the living room.
He built a new, secret tinkering room since he started building prototypes. His "normal" tinkering building is an add on to the house, on the opposite side of the chimney.
This house has maybe one more window in his room, but the blinds would be closed right now. My next destination is the temple of Naltuq.
After I check his normal tinkering room.
DM: The door to the tinkering room looks closed. You've never seen it closed before.
Sarah Blackpowder: I slip out my handaxe, and try to open the door.
"Papa Gris?"
DM: You head for the door when you hear Griswald's voice behind you. "Sarah."
He's standing in the entrance to the house, holding a small parcel. He looks grim.
Sarah Blackpowder: Shocked, I spin around on my heel and ready my axe. Relieved to see him, I relax and begin to say "I don't have a rabbit but I... What's wrong?"
DM: "I was invited to see the Priests this afternoon. Did you know they’re having a trial before Nalduq a few hundred miles from here?"
Sarah Blackpowder: "No. How did you know that?" I hush my voice. "Did they find out?"
DM: He shakes his head. "A dwarven smith in Alhoun Bay launched an iron stone seven hundred feet from some kind of cauldron. The Priest called it ‘the Witch's Catapult.' "
He looks over his shoulder and then back to you. His voice drops to a whisper. "Guess what has the power to fling something that heavy that far?"
Sarah Blackpowder: "Blackpowder."
DM: He nods. "Sarah. Will you do me a favor?"
Sarah Blackpowder: "Anything, Papa Gris."
DM: He beckons you towards the secret tinker space.
Sarah Blackpowder: I sheathe my handaxe and follow.
DM: He opens the door, revealing the double barreled hand cannon he's been working on for the past year and a half. He holds it gingerly in the three fingers left on his right hand.
You've seen it before but it always fills you with a bit of awe. What does it look like?
Sarah Blackpowder: It's simple in design, iron barrel with wood handle. There's this thing on the back end we’re calling a "hammer" because it does exactly what a hammer does--hit something. The cylinder has 4 holes in a narrow rectangle pattern. You pull the left trigger for the left barrel, the right one for the right.
The triggers are hard to pull, but that is part of the design. The rounds are iron casings with a brass "bullet," like a bullet for a sling. There’s some black powder on the outside of the rear of the round, and there's some between the bullet and the casing.
We have tested this on full plate armor with padding, and it eats through like a hot knife through butter. It's a powerful invention, and we both fear and revere it.
"What do you have it out for?"
DM: Before he answers, Griswald slides a panel in the hand cannon's case away, revealing a small recess you've never seen before. Inside is another hand cannon. This one appears to be shorter, and has four barrels. The metal is dark gray and the wooden grip is rough and unfinished.
He picks it up with his other hand, and turns to face you. He holds them both out.
Sarah Blackpowder: "But... what do you want me to do?"
DM: "Take them home for a little while. Hide them both. Or bury them. I'll be along to get them in a couple of days."
Sarah Blackpowder: "Okay, I trust you. See ya then. Do you want this pheasant?"
DM: He cracks a smile despite himself. "No, Sarah. Take it home for dinner. Go on now. And don't let anyone see these. Not your father, not anybody."
Sarah Blackpowder: "Yes sir." I hide them in the bottom of my backpack and hurry home.
DM: How do you get home?
Sarah Blackpowder:
I go between the houses in the usual pattern I go when I'm not wanting to be seen. I pass the Smith's, the Pickle's, and the Cleaver's, and eventually make it to my bedroom window. I go to throw my pack up into the window, but remember the payload I have. Instead, I gingerly step in through the window and hurriedly pick up the loose board in my room where I stash my weapons and diary.
I take the pheasant out of my pack, carefully put my pack in the crevice, and replace the board. Finally, I head into the kitchen yelling, "Mom! Dad! I'm home and I brought a fat pheasant!"
DM: Your parents look like they've been fighting, but they break it off when they see you. Your father takes a step forward to look over your trophy.
"Well now, fat is right! An award winner right here. Might be too big for the pot, even, ay Jori?"
Your mother scoffs. "That's no stew bird. I can cut that down and pan fry that pheasant into something you'll dream about when we're three months into winter potatoes."
"Either way it'll need to get feathered and hung up a day or two." Your father relieves you of the bird and heads outside.
Once he's gone, your mother's face softens a little. "Sarah. Where you been all day?"
Sarah Blackpowder: "I hung out with Papa and went hunting. Helped Papa move some blackpowder." I flex my arm.
DM: "I thought so. Listen. Your father and I disagree on this, but I'd rather you stay away from Papa Griswald's place for a little while. Same goes for your sister."
Sarah Blackpowder: "Why?"
DM: "Some of the stuff he's working on is dangerous. I know you've seen some of it."
Before you can answer, your father returns. "Well? Ready for dinner?"
Sarah Blackpowder: I glare at mom and then smile at my dad. "Yes sir!”
DM: It's not often that your mother cooks-- dad makes most of the meals around here. But tonight is a dish she prepares particularly well. What is it?
Sarah Blackpowder: Roast chicken, season with salt, pepper, a little bit of garlic. Garnish with rosemary and parsley. And sauteed apple slices as a side.
DM: Before you eat, Mother asks that you all join hands. It's unusual for the family to pray before a meal outside of holidays or difficult times.
Sarah Blackpowder: I unwillingly grab their hands and say "Mama what's really happening?"
DM: "Our name is something we carry with pride. But pride can be blinding, too. We must remember that the world survives through the grace of the gods. We can't forget the last time that mortal kind thought to make themselves gods of Trayam, and we suffer for it still."
She makes eye contact with you, and holds it pointedly. "We must be wary of setting down paths that will repeat the mistakes of the past."
Your father grits his teeth but says nothing.
Sarah Blackpowder: "I am proud of my name, and I’m proud of what Papa does. We aren’t trying to be gods-- We are innovators of a new era! This is the greatest invention that was made without magic, and it will be the building block of a new type of society! the gods are good, but they haven't shown themselves in anyone in years."
DM: You catch an approving look from your father, but his voice comes out stern. "Humility is important, Sarah. That's all to be said about that."
Dinner from there on out is quiet. When everyone has finished, Mother stands and begins clearing bowls--a sign that everyone else is excused.
It is now night, and fast approaching normal bedtime hours.
Sarah Blackpowder: I excuse myself, and wait for mama and dad to do their usual thing where they come in my room and say goodnight and all that stuff
I am waiting to play with that new pistol basically.
DM: After a little while of waiting you hear angry whispers back and forth from your parents' room. Doesn't seem like anyone is coming in any time soon.
Sarah Blackpowder: I pull out the pistol and unload it and inspect it.
I lay in bed with it, ready to hide it in the nook between my bed and wall if the door opens.
DM: It fits your hand perfectly.
Inspecting this further, the initial coincidence of the gun fitting your hand melts away. It soon becomes clear that this weapon was made specifically for you.
The loading process works as a sort of break action--a hinge on the bottom of the pistol allows the barrels to separate from the hammer in order to allow for easy access, cleaning, and repair.
Sarah Blackpowder: I smile and put it away, loaded. I begin to fall asleep, thinking over possible reasons Papa Gris gave me the weapons.
DM: You awaken with a start in the middle of the night. It's pitch black and you can hear angry voices out in front of the house. They’re like hissy whispers in the dark.
You recognize the voices. Both sound male but muffled by walls and the haze of sleep. You're pretty sure you know who they belong too but it feels like you might still be dreaming.
Sarah Blackpowder: I close my eyes tight, count to 3, then open my eyes quickly. I'm trying to wake myself if I'm dreaming.
DM: You are awake. You hear the conversation drop a few decibels but move closer to your door, into the kitchen.
Sarah Blackpowder: I quickly but silently get out of bed, carefully grab my bag and bow from under the floorboard, and head to hop out of my window.
My room has nowhere to hide, and my bed is too low to the ground, so the only place I can not be seen is under my window sill.
DM: You hop out of the window and duck down just as you hear your door open. In a harsh whisper you hear your father's voice. "Sarah? Sarah?"
Then Griswald's: "See? Girl's smarter than you already. Hopefully she's miles from here."
Sarah Blackpowder: I wrap around the house and dash.
I'm heading due west, hopefully remembering the trade route to Curogan through Barelby.
DM: As you come around the corner towards the front of your house, you run almost straight into a horse hitched to a wagon. It whinnies and half-rears in fear. You manage to calm it down--how?
Sarah Blackpowder: I walk beside it and pet along its body. As it half rears, I flinch and fear that it's about to trample me, but I pet its mane and it calms down.
DM: It huffs and shakes its head, then nuzzles into your hand. From here, you can see that the wagon is loaded with items from Papa Griswald's house--seems like everything that wasn't bolted down or too big for him to lift by himself.
After a moment, you recognize the wagon, too--it belongs to the Palles.
It's the middle of a cloudy night--the darkness feels like it's on top of you. If there's anyone else nearby, you don't see anything.
The front door of your house flies open and Papa Griswald comes rushing out, with your father hot on his heels.
"Sarah? Are you all right?" Griswald is holding a torch and seems to see your silhouette at the edge of the light.
Sarah Blackpowder: "What's happening? Why is your stuff loaded up?!"
DM: "I can explain along the way."
"She's not going anywhere," your father interjects.
Griswald handwaves him angrily. "Time to tell me where you hid them."
Sarah Blackpowder: "Dad, I wanna go with Papa Gris."
Then, to Griswald: "I don't know what you mean."
DM: "The projects we've been working on. There's no time to be coy about it."
Sarah Blackpowder: "They're loaded up and ready to go. And I am too."
DM: "What? You gave her those death pipes? Father, are you absolutely out of your mind?" Your dad takes a step between the two of you.
"Did you forget what they did to your hand?" He rounds on you. "Sarah, maybe your mother is right. Maybe we should take a step back from this alchemy and think about what we are heading towards."
Sarah Blackpowder: "Dad, I'm 19 now. I've never left this crap hole of a town, and I want to explore the world. Let me go with him, and I promise I'll come back if the world gets too big for me. I want to make my own decisions for once!"
DM: "Innocent people don't run, Sarah."
Griswald snorts. "Your wife is right, Darryn. But not about what you think--people fear what they don't understand, and they take the heads of the things they fear. That dwarf's 'trial' in Alhoun was a farce. He's already been sentenced and executed. What do you think is waiting for us if we stay here? You think that my visit from the Priests today was a coincidence? If you really love your wife, wake her up and get on this cart with us."
Sarah Blackpowder: "C'mon dad. We can go to new places and Get out of this town. Everyone that comes to see Papa tells these awesome stories of Curogan. Let's go and experience it together."
"Papa Griswald isn't guilty of anything except making the best weapon since magic."
DM: Your father's face blanches at the word "magic." He straightens up. "Sarah, your place is here. With your family. I'm going to leave this decision with you, but I'm asking you to think carefully about what you’re doing."
Meanwhile, Griswald holds his hands out for the handcannons. He looks at you pleadingly and nods towards the wagon.
Sarah Blackpowder: "Dad, I wanna go with him. I promise I'll be fine. My place is in the world, translating for Papa and seeing new sights."
DM: Your father nods slowly. He seems resigned.
Papa Griswald's hands are still out.
Sarah Blackpowder: "I love you, Dad. Tell mama I love her too. You should realize why I can't tell her in person." I hug him, and tear up; then I reach in my bag and pull out the double barrel and hand it to Griswald.
DM: Griswald inspects the weapon and nods. "Best you keep the other."
He turns towards the wagon, then pauses for a moment and turns back to you. "As a matter of fact, take this.”
DM: He slides a sack of powder and a leather cylinder rattling with bronze bullets into your hands.
Sarah Blackpowder: I smile. "We think alike."
DM: "We do." Griswald turns towards the cart and hoists himself up to a seat on the front of it.
Before you can climb up yourself you feel your father's hand on your shoulder.
Sarah Blackpowder: I turn to face him. "Yes?"
DM: He hugs you, and you feel him press a small leather pouch into your hands. "Keep each other safe."
Sarah Blackpowder: I take it and hug him back. "I will, thank you."
#blackpowder#CastInFire#Prologue#d&d 5e#dnd#dnd 5e#homebrew#play by post#HistoryOfTrayam#story#fantasy#SarahBlackpowder
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Prologue - Selia
DM: Fire and smoke, heat on your skin and the taste of ash and coal. Slowly, Selia, your eyes open. For a second, you don't remember anything. It takes a moment to realize that you exist. That you have an identity, control over your breath and limbs. For that moment, you just ARE.
Selia: "Oh. Oh gods..."
DM: The words tumble from your lips hoarsely. You don't recognize your own voice.
Your vision is bleary and stung by smoke. Your hearing is overpowered by the roar of fire. You don't recognize your surroundings. Propping yourself up to your elbows you realize that your clothes are aflame.
Selia: In a panic I begin to roll on the ground attempting to pat the fire away.
DM: You beat at the flames and manage to put out your clothes.
As you pull yourself to your feet, the ceiling above you creaks and a small section gives way. The plaster breaks loose and shatters across the wooden timbers of the floor.
Selia: I look for a door, if I can find one I immediately attempt to rush out of the room
DM: You tumble through the nearest doorway, a backdraft scorching your neck and scalp. Reflexively, you touch the back of your head and find that you are completely bald. An image flashes into your mind, unbidden: a friend, braiding your hair. It takes a moment to find her name through the static in your mind.
Selia: "Pora... oh no, PORA!!!"
Frantically I run through the building, shouting her name, hoping for any response whatsoever.
DM: The memory triggers another, and suddenly you know where you are. What this building is.
Selia: "No, NO THIS CANT BE HAPPENING, WHY HOME!? FINALLY WE HAD A HOME!"
DM: Your voice rips at your throat, hitting your ears like a loud, dry whisper. You burst out of the front door and onto the road. What would you normally expect to see across the way? On either side of the house?
Selia: The neighbor's houses, the Tillins, the Burghs, across the road was an small general store run by Mr. Tillin.
DM: The general store is barely standing. Half of it has already collapsed in on itself, charred and blackened by fire. All that remains of the Tillin and Burgh houses are stone chimneys poking above piles of smoldering rubble. The cobblestones of the road are slick with soot and in some places melted together to form pockets of cloudy glass.
The trees nearby are bent away from your own house, leafless and warped.
Selia: I bring my hand up to clasp it over my mouth, only to find that it is searing hot. In pain I reel back, confused. I look for anyone that's still around.
DM: You stumble over it before you even realize what it is. Bones, cooked to brittle charcoal.
From this vantage point you see the pattern--everything burnt and bent away from your house, as if shoved by a tidal wave of flames.
Selia: I begin to run through town, shouting for Pora, praying to any god that I'll hear a response.
DM: You manage to stave off total panic as you round the sizzling cobblestones into the center of town. It takes tremendous willpower to keep control of yourself despite what you are seeing. What do you see looking around the square?
Selia: Rubble, there's nothing but rubble, as if a raid had stormed through and burned the whole town to the ground.
DM: Another flicker of a memory. The town as it should be.
Selia: My head begins to rush with images, of the children that used to play in these streets, mothers carrying babies, tears begin to well up in my eyes, but sizzle away in the heat. Believing myself to have failed finding Pora, I sprint as far as I can from the city.
DM: You run for as long as you can before your side cramps and your lungs sting. Even a mile away you can smell smoke. Utterly exhausted, your body forces you to stop and you stand near a tall tree overlooking Barelby's Pond. This is the outermost limit of town--the place children are discouraged from by monster stories.
Going any further west towards the coast alone is considered risky by most.
Selia: I head down to the water and attempt to wash my face, and clean soot off of me.
DM: Approaching the water's edge, you catch your reflection. Your hair has burned away, and there are holes in your clothes. Aside from that, you recognize your face. Describe what you see before you break the surface with cupped hands.
Selia: I see a young Half-Elven girl, with tanned skin and emerald eyes, though I can't remember who I obtained these features from.
DM: You wash the ash and soot off as best you can. Turning towards the road away from Barelby you see a figure a few hundred feet off. A cart being drawn by a wide, brown horse.
Selia: I run towards the cart "Hello!? Can anyone help me!?"
DM: As you head towards it you can see that it isn't moving. The horse sputters as you get closer, shaking its mane. The man driving it, a human, is standing up in the bench at the front of the cart, transfixed by the orange glow in the distance. He seems not to notice you at all.
"Proqq's blood," he swears quietly.
Selia: "Sir? I would suggest not going in, I don't know if anyone else survived..."
DM: He slowly looks towards you. His mouth hangs open for a moment before he addresses you.
"You... You were there?"
Selia: "I was lucky enough to be on the edge of town, it... it all went white, and then everything was in flames..."
DM: His gaze slides back to the inferno. "Gods..."
"Are you hurt?"
Selia: I speak with heavy breathing in between "I feel- exhausted, I ran as- as far as I could- I... I don't know where to go... that- was my home."
DM: "I overslept... was supposed to be here three hours ago with a shipment of cement..." He seems to be talking more to himself than anything else. He looks at you as if for the first time. "You must be terrified, and exhausted! Hold a moment."
He hops into the back of the cart and as he turns you can see that he travels with a large crossbow on the bench next to him. After a few seconds of rummaging around he returns with a small, hard loaf of bread and a grey woolen blanket.
"Here, miss. You're okay now."
Selia: "T-thank you, Sir," I take the blanket and wrap it around myself, and take the bread from his hand and bow my head in thanks, shaking.
"Though, where do you suppose you'll be headed now?"
DM: "I guess... I suppose back up to Curogan. I don't suppose you saw what happened?"
Selia: "Nothing... nothing that makes any sense anyways... it feels as though I looked up and the town was ablaze and everything... everything was rubble."
DM: His eyes narrow. "Did you see any barrels? Black powder, like small grounds of sand?"
Selia: "There may have... been some in a shop somewhere... though I don't recall there being a very large number of them."
DM: "I knew it. That sorcerer's fire will be the death of us all. Is there anyone else with you, miss.... what was your name?"
Selia: "Selia... and yours?"
DM: "Devro. Are you from Barelby? Do you have anyone in Curogan? Any money or anywhere to go?”
Selia: "I don't know anyone from anywhere else..."
"And yes, I am from Barelby."
DM: "Well look, I can't let you wander out here alone. It's usually pretty quiet, but every lurker in 20 miles is gonna smell that tower of smoke and come poking around."
Selia: "Would it be possible for me to take a ride to Curogan, I promise it will only be to town and I'll figure something out from there."
DM: "Of course. Ever been up that way? I'm sure the Templars of Redaaq will be wanting to help you. And details of your story.”
Selia: "Well, I don't believe I have, though, could you tell me more about the Templars?"
DM: You know of Redaaq, the God of luck, fate, and chaos. The Templars are an order that follow him most devoutly. They share a ritual based appearance. What is it?
Selia: A tattoo of an eye on their foreheads, supposedly the eye allows Redaaq to peer into their hearts, minds, past, and future, and to always watch over them.
DM: When he says the word "Templars" that is the image that flashes into your mind. You've actually had direct contact with one, who came to Barelby to investigate a horse theft. How do you remember that interaction?
Selia: For the brief time he was here, he was a kind man, though he always seemed busy, having very little time for anything but his job, he was very respectful, though stern, I remember him seeing a few children playing with swords, and scolding the group of them, I remember walking the town, with Pora I wince visibly as emotions begin to climb at the thought of my lost friend.
DM: Devro seems to misinterpret the meaning of your mood. "Not a fan of the Templars?"
He pauses. "If you're a thief, or a debtor... as far as anyone knows, that past died with Barelby. You needn't fear the Temple of Redaaq. But... what happened here, it could happen to others. If the Templars don't look into it, more people could get hurt. Will you let me take you to their doors in Curogan?"
Selia: "I'm no thief, just... my friend. I couldn't find her in the flames... I'll go to them."
DM: "I understand. I know it doesn't seem it now, but it's lucky you weren't killed yourself. In fact, to escape from something like that--honestly, it's something of a miracle."
He clicks his tongue and pulls left on the reins, urging the horse to take a slow u-turn in the packed dirt path.
"In any case, let's put this foul vision behind us for a while. Should be able to get to city walls before midnight if we hurry."
Selia: "Yes, and thank you again, your kindness is very much appreciated."
DM: "If you can, get some sleep. The cement isn't exactly comfortable but there should be room back there to lie down if you like."
Selia: "Yes, thank you, I need to rest a while" I take a cement bag and attempt to use it as a rest for my head and lie with the blanket overtop of me.
DM: If you were awake for it, you would be shocked at how quickly you’re able to slip off to sleep. It is a dreamless slumber, and it feels like barely any time at all has passed before you feel a calloused hand nudge you awake.
"Hey," Devro whispers, "we are almost there."
Selia: "Ngh," I rub my eyes a moment and stand "Curogan?"
DM: It takes your eyes a few seconds to adjust, but you soon make out the crenellations of the stone walls surrounding Curogan. Beyond it, you faintly smell the salt of the sea.
Selia: "So, where do the Templars stay?"
DM: "The temple, of course." Devro points up and past the wall. From here, you can see it: a spiral shaped tower in the distance reaching at least 80 feet above the top of the wall.
To your right, you see a wooden palisade marking a field off for pasture. A small herd of black cows huddle together in their sleep.
Selia: "Thank you, for all you've done Devro, though I can't ask you to help me any more than you already have" I begin walking towards the spiral structure.
DM: "Just a second there, miss! I'll go with you."
Devro pulls the cart up alongside you.
Selia: "Are- are you sure? I wouldn't put any burden on you more than I already have."
DM: "Of course I’m sure. Besides, I need to help make the Templars understand how serious this is. I saw it with my own eyes."
Curogan so far is much bigger and denser than Barelby. What are some things that are sticking out to you on your way to the tower?
Selia: I don't think I've seen a larger group of people crowded in one area ever in Barelby, even though it’s late at night. There seems to be a ruckus around what looks like a merchants square and another stall showing off the use of black powder, most of the buildings are also much taller than those from Barelby.
DM: As you pass by the black powder stall Devro's mouth turns down. He quickly traces an eye on his forehead. "Redaaq save us from that devil's powder," he mumbles.
Soon you find yourself in front of the Temple. For a rare moment, the clouds part just enough to let a brief beam of moonlight down from the sky. It gives the tower a temporary glow.
"Here we are," Devro says. He hops off the cart and hitches his horse.
Selia: "Is there anything I should know before we walk in there, any rules I might accidentally break?"
DM: "Ha, just don't break any laws and leave any cursed possessions out here."
Selia: "Well, then let’s go in" I walk to the entrance and knock.
DM: koom koom koom
After a long pause, Devro frowns and raises his fist. Before he can knock, the door swings inward and a thin, tall woman with a tight braid slides into view.
She glances back and forth between you.
"Ordinary services and requests are handled during daylight hours. As are amenities for the poor."
Selia: "Um ma'am it's an emergency, Barelby has been, well, it's burned to the ground."
DM: She shakes her head. "What?"
Devro takes a step forward. "It's true, Madame. I saw it with my own eyes. As far as we can tell this lady here is the only survivor."
The woman's eyebrows furrow, pulling her eye tattoo into an otherworldly glare.
Selia: Nervous, I interject "I, I don't know what happened, one moment, everything was fine, and then the next, my home was a pile of ash and rubble."
DM: "I see. And where were you?"
Selia: "I was on the edge of town, right outside before, it all burned down..."
DM: "I see. I think we will dispatch some Templars to Barelby forthwith. We will have some questions for you I imagine, when they return. Both of you."
Selia: "Of course, I'll answer anything, though, my memories feel foggy at best"
DM: Devro butts in. "Selia here saw a few barrels of that black powder before the town went up in smoke! Tell em, Selia!"
Selia: "I... I don't know if what I saw was exactly that but, there were barrels in town, but, I don't know if this black powder was strong enough to demolish a city."
DM: She cocks her head. "So you saw the barrels, and you saw the powder. Then you... happened to walk out of town right before they went off?"
Selia: "I didn't see them the day of, I knew that some stores had begun stocking them."
DM: "Barelby is a farming town, is it not? I wonder what use the townsfolk there have for blasting powder."
"No one has a use for it, and now we have proof!" Devro says. "When you see that town you'll know that it's got sorcery written all over it!"
"Well now," the thin woman says. "Sorcery is quite the charge. Perhaps you two should stay the night here until our Templars return."
Selia: "Well, if you insist." I enter the temple.
DM: The temple is mostly bare, as is the custom of Redaaq worship. It's dimly lit from a couple of torch sconces, and the flames cast long shadows across the floor. For a moment the flickering lights send you back to the twisted nightmare of Barelby. You remember something new.
Selia: I'm walking, and I look at my hands, they're on fire, my footsteps leave a trail of flames in their wake and... then... oh by the gods. I immediately run outside, around the corner of the temple and I can't catch my breath, it feels like my heart is ripping through my chest.
Selia: I can't get a hold of her breathing, wildly I hyperventilate.
DM: You feel a ripple across your skin, and for an instant you feel as though you can see the very fabric of reality holding the world together and guiding it along. Just as quickly your mind is overtaken by a stab of white noise: the crackle of fire, the cascade of a waterfall, the buzz of a thousand flies. With a start, you realize you are no longer on the ground. You are slowly floating up along the side of the tower, at about the speed of paper lantern.
Below, you see the thin woman and Devro round the corner. "I don't understand," Devro is saying. "Why would she take off like that?"
Selia: I attempt to push myself off of the spire to a roof nearby where I can hide and hold myself down.
DM: Below you, the woman responds. "This is holy ground. Sometimes the sinful or the cursed have... reactions. To consecrated places."
Describe your successful land onto the adjacent rooftop.
Selia: Drifting slowly in the air, I am able to bring my feet to the tower and push myself off, propelling slowly onto a nearby roof, gripping at the edge of the building with white knuckles.
DM: It's surprisingly easy to hold yourself in place as you catch the lip of the roof--like keeping yourself from sinking into Barelby's Pond by holding onto the dock.
Below you, the conversation continues. Devro hisses, then says "You think she's cursed? A sorcerer? Impossible."
Selia: I clutch the roof, trying to stay as silent as possible as tears begin to stream down my face, the memory of home is all I can think of, of what I did.
DM: After a few moments more Templars come out of the tower and into the alley. "Search party," says the tall woman. "She's bald, maybe elven. Tan. Burnt clothes, sounds like she's had a bad cough. What's her name again?"
Devro whispers something, too quiet for you to hear.
"Selia," the woman says. The Templars light torches and fan out in pairs with methodical efficiency.
"You brought her here," she says to Devro. "Were you bewitched? Did she touch you? Offer you drink?"
"I... I don't know," Devro stammers.
The woman leads him inside like a wounded animal and the doors close behind her.
Selia: I wait for the effects of the magical surge to dissipate.
DM: In your adrenaline spiked state it feels like forever. But after some time, you gently descend to the rooftop. Your body feels weighted again.
Selia: I sit down on the rooftop, watching for when the Templars return to the Temple.
DM: You try to focus on the ground but for some reason your mind wanders. You find yourself retreating into the memory of a simpler and happier time.
Selia: Sitting on the porch with Pora, we thought it'd always be like that, I'm so sorry. I make my way down from the roof, and begin to make my way to the gates of town, avoiding large roads in favor of alleys.
DM: Describe this fall to me.
Selia: Selia's grip fails her, and she slips, with a heavy shock into her back.
DM: As you hit the ground of the alley below you feel a sharp pop in your hip, loud enough that you can hear it. The wind is knocked out of you, which is the only thing that prevents you from crying out in pain.
Selia: I try to stand, leaning on a wall to move hold myself up.
DM: The pain is excruciating the second you put any weight on your left leg.
You reach down and squeeze at your left hip and thigh. What's wrong with you?
Selia: It's broken, I know it is, shit! Why wasn't I more careful, I'm going to get myself killed. I look for anything I can use as a crutch.
DM: Sure. What do you find in the alley that seems useable?
Selia: Someone has left a broom outside their door. "I'm very sorry" I whisper as I take it and put it underneath my arm.
DM: You limp toward the end of the alley, almost running directly into a wide man with a carefully oiled moustache.
"Whoa ho!" He says. He looks you up and down. "You... You expecting me?"
Selia: I immediately look at his forehead checking for a tattoo. "No, sir, I'm very sorry I'm just in a hurry."
DM: No tattoo. He strokes his moustache. "As are we all. Sure you don't have anything for me?"
Selia: "I'm not from around here, so yes I am quite sure I have nothing for you" I begin to hobble away.
DM: He steps aside for a moment with a quizzical look. "Are you all right? If someone hurt you I can call a guard..."
Selia: "No I'm fine, I just had a bad slip, I may have sprained something"
DM: "Aha. Then maybe I have a Physician aboard my ship who can take a look at it." He does a small bow, and many small bracelets clang together on his wrist.
Selia: I stop. "Where is this ship heading, sir?"
DM: He smiles. "My ship goes where I tell it. Why, I'd take it all the way to Eastcliff for the right price."
"But for now, up the coast a ways, to Flathead Port."
Selia: "Would you mind taking me with you? I may not be in fantastic form as of now, but when I recover I will work my own duty as any other person would."
DM: "So, escaping from something after all, hmm? Well, promises of payment are good, but silver is better. I am already a millionaire in promises."
In your hurry to leave the fires of Barelby you didn't take much of anything with you. But you do have one valuable item, something you keep with you at all times. What is it?
Selia: A golden locket, with what I can only assume are my parents names inscribed on the inside, though there are no last names it says 'Jezara and Wesan' with a heart encircling them.
"Will this suffice?" I hold out the locket to the man. "It holds more sentimental value to me than actual at this point."
DM: He whistles lightly. "I do have a weakness for jewelry..."
As he holds out his palm you hear a voice from behind you, at the other end of the alley.
"What's going on here?"
As you turn you see a pale man holding a torch. The light of it seems to make the tattoo on his forehead come alive.
Selia: "Two old friends, out for a stroll sir." I do not turn around.
DM: The mustachioed man's eyes flit to yours and then back up. He smiles broadly, spreading his arms. "My old patron here likes to take walks at night, when there are less people around to jostle her. I'm still afraid she will lose her way and so I accompany her."
The man with the torch scoffs. "Best head inside tonight. There's evil on the loose in Curogan."
He heads off, the reflecting torchlight fading from the walls of the alley as he stalks away.
Selia: I let out a sigh of relief "Show me the way then?" I put the locket into his hands.
DM: He pockets it and offers you his arm. "Come along then, 'gran.' I don't need to know what evils bring Templars out in the middle of the night."
Selia: "Neither do I" I take his arm and follow him.
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The Background History of Trayam
Background
It started with a War. The Mage’s War, they call it now, as if no one else was involved.
According to the histories that are left, if they're even to be believed, the population of the whole continent has still not recovered from the war that tore the earth and boiled the seas 2500 years ago. Accounts vary but only one thing is left for certain--after years wracked by scorching balls of fire, rips in the fabric of time, and the conjuration of horrific monstrosities, the war finally came to an end. What magic users were left in the world were charged for war crimes and ultimately executed. When all was said and done half of the continent was gone, either blasted into nothing or swallowed by the sea.
It took the world a long time to adjust to a life without magic, especially with the armies of Trayam decimated by war. Without the swords or spells needed to hold them, vast tracts of land were abandoned to monsters and roving hordes of goblinoids. Without the land to produce from, entire cities disappeared to famine as the winters grew long and sunless. Without the aid of magic on production and the economy, civilization has been forced to slowly relearn processes that were once as easy as an incantation: smithing, architecture, mining, shipbuilding. Any suspiciously big leap in technology was almost immediately followed by inquisition for fear of sorcery. Slow going, and slow again.
Now, it's dangerous to venture more than 20 miles from the walls of any town or city, and trade is more dependent than ever on the sea. City-states have their own government, their own codes of laws, and independent customs. Religious worship varies from place to place but typically revolves around one of the Six Temples, religious hierarchies devoted to each of the six gods of the pantheon.
Qoth, the mother god. Creator of the land and of sound and dreams. Often worshipped as the goddess of art and music as well. It is said she sleeps every hundred thousand years, and during those slumbers she dreams another of her children into existence. Proqq, Qoth’s firstborn son. He bled himself to make the sea and pulled the clouds from his lungs. The god of the ocean and of storms. Qalda, Qoth’s eldest daughter. Goddess of the sun. Turns her radiant face on the world to provide it light and at night turns back to the other gods. Worshipped as the goddess of the harvest and light. Naltuq, God of life and death. Planted strands of his hair, which grew into the first trees. Cut the animals of the world from his own flesh. Worshipped as the God of nature and the hunt. Qualia, goddess of knowledge. Created the sentient races and bestowed their intellect on them. Cast the dwarves from iron, carved the elves from trees, molded humans from the salt of the sea, the dragons from starlight and the Halflings from the dune sand. Some believe she also created other races that have either died out or disappeared. Redaaq, god of fate. Some believe he knows all that is to come and that has been, others that his mood swings cause the great upheavals of history. Worshipped as the God of luck, of chaos, and of Destiny.
Though the others vary by custom, there is one law that is universally true, between all governments, all races, and all Six Temples: those who attempt to practice magic or use cursed relics are condemned to death.
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