a development for a very rough wip rpg/stealth game by ren weldon. Please check the About! There's also a Hacom ask blog at @askhacom ! Check it out!
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hey guys, hacom is sort of on a hiatus right now, but please take a look at the work im doing for the pixelhorrorjam >:0
“Swamp Surgeon” Information 01
Today, I will be going over details about the game’s characters as well as some information on the setting. I’ll be putting this on a cast page and an ‘about’ page, as well. This is, as I’ve said, for the @pixelhorrorjam ! Thank you guys for reading, if you do!
Keep reading for info!
Keep reading
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Update Log 05
Let’s a go!
First thing’s first - I edited it so that you can choose your own password/user at the start to use. Currently, it has no real purpose, but it may be used later on for something :3
The save button has been removed from the menu - however, if you press shift ingame, you can save just like that!
I added some CG’s and will hopefully improve them later.
First boss fight is in progress! One of those - to get past here you need a key from the boss, kinda thing.
So yeah! Progress is being made! Some maps/ extra stuff are being edited to my liking, but the story progress is running smoothly!
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Update Log 04
Howdy, it’s 7am as I write this but I’m putting it in my drafts for later today <3
Changed some buttons around using a plugin by Zalerinian! Now the space button will fire the weapons, and backspace will be stealth. Previously, you fired weapons with the mouse, and space was stealth, but unfortunately, I found that ended up inconvenient on my own end, as I had to take my hands off the directional buttons just to shoot.
Plot stuuuff. Spoilers. Small chase scene - not anything too long, don’t worry.
Added a little easter egg of sorts - click the panda-looking display and Hacom’ll start talking about webcomics, in reference to another comic of mine, @pandapearlcomic
Not part of the game, but I updated the blog theme!
Thanks for all the support so far, guys! <3 (update i finally ma posting this at 1:35pm =v= )
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so i put in a little easter egg of sorts
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WHAT IS THIS????? A NEW COOL LOOKING GAME???? HECK WHAT DID I MISS
OMG YEAH
its p early in development and a day or so again i started reworking just about everything in the game so u didnt miss too much >W>
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hacom but with improved fighting techniques rated five stars by peoples magazine like that fucking mat ters
ANYWAY i was playing around w Galv’s projectle thing and it works really well! but i realized very soon id need to work with a bit more be c a u s e ha c om just keeps s hoo ti ng
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No real update today, because I’m reworking the game a lo t
I had some testers play it to test my puzzle idea and overall mechanics, and im going to redo what scenes i have of the game now that I’m having a better idea of what to go for =w=b
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Update Log 03
Working on crab bb’s sprite!
Updated faces for Entol and Hacom! (Entol’s have the last three empty because I won’t need more expressions for a while!)
OTHER INFO:
Fixing a LOT OF BUGS that some friends found while playtesting
Editing the BG music of scenes and composing my own.
I showed my mom the game and her first impression of Entol was asking if they were a girl dgsdfgj
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a wip music <3
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ah yes I forgot to repost the character concepts here!! <3 Click on the pictures for their names. I have no colors for Boss yet because I just....haven’t gotten around to coloring him lma o
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update log 02
Good morning everyone. Here’s some updates, hot and fresh off the...rpgmaker grill? i didnt think this through
New map, just a hallway.
Implemented the stealth ability, thanks to a script by Yanfly!
Added to the controls menu an option at the beginning to get the gamepad controls, since I like using my controller more than the keyboard and others might, too!
And some minor bug fixes/notes without accompanying pictures:
Fixed it so you have to actually hit the guards using the action button, as opposed to just walking up to them and hitting them.
Altered some dialogue to fit Hacom’s personality quirks a bit better, such as him now being asleep when Entol comes to find him.
The fire extinguisher now vanishes from the wall when you get it.
I stupidly forgot to make Entol skip a movement if he couldnt make it during this one part and almost cried because I thought my game froze. gkldjfgkf
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In “hacom” we don’t say “im too lazy to go get a gun from the weapons storage” we just suggest hitting people with a fire extinguisher
and i think thats beautiful
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there’s some errors in this including the fact that you’re supposed to be whacking them with the fire extinguisher from the wall but obviously its still there
but also
currently they spot u when u walk into them and just
expl ode
you dont even need to hit them with the fire extinguisher im la uhging
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okay! New blog
I made this a primary blog. the old hacom blog has been renamed to “Hacomrpg2″
Please follow this one instead for game updates! Sorry for inconvenience ;w;
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update log 01 (revised)
OKAY so i added more to this game since this morning so. Here’s a better first update of the game.
Added new message box designs.
A WIP of his ofice, still using items from Seven Players + some new ones i made referencing the rtp, so. also he SITS
oh thats nice thanks for that beautiful info so anyway moving O N
And here’s his sprites again. Yay!
Okay! That’s all for the first official update! ;w; im very excited for this game
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A work-in-progress scene from my game, Hacom. The message box images are temporary until I draw new ones<3
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