#1 ton mini split
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splitminiusa · 1 year ago
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Understanding 1 Ton Mini Splits: Capacity, Efficiency, and Benefits
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The initial phase of a 1 ton mini split installation focuses on meticulous planning. A licensed HVAC technician will visit your space to assess its layout and discuss your desired location for both the indoor unit and the outdoor condenser. This consultation also involves identifying the electrical and drainage requirements for optimal system operation. You'll have the opportunity to ask questions and gain a clear understanding of the timeline and costs associated with the installation.
Furthermore, the value of a 1 ton mini split lies in its energy efficiency. Many models boast high SEER (Seasonal Energy Efficiency Ratio) ratings, which translates to lower electricity bills. This efficiency is particularly notable in smaller spaces, where a 1 ton unit is perfectly sized to cool or heat the area without wasting energy. Of course, the value of a 1 ton mini split isn't a one-size-fits-all proposition. It's crucial to consider the size of the space you want to cool or heat. A 1 ton unit is ideal for rooms around 400 to 500 square feet. Installing an undersized unit will lead to constant running and higher energy bills, diminishing the value proposition.
The innovative design and functionality of 1 ton mini split systems prioritize energy efficiency. Many models boast inverter-driven compressors that adjust their output based on cooling or heating needs. This eliminates the constant on-and-off cycles of traditional systems, leading to lower energy consumption and reduced electricity bills. The compact size of 1 ton units also contributes to their efficiency, as they are perfectly sized to cool or heat smaller spaces without wasting energy on unnecessary capacity.
By understanding the ideal use case, targeted cooling benefits, importance of proper installation, and maintenance requirements, you can unlock the full potential of 1 ton single mini split air conditioning. This efficient cooling solution can keep you comfortable and cool without breaking the bank.
Smart features of 1 ton mini split heat pump systems often go beyond simple remote control. Many systems offer advanced scheduling capabilities. You can program your system to automatically adjust temperature settings throughout the day and night, ensuring optimal comfort during different times. This can also help to reduce energy consumption during off-peak hours.
While 1 ton multi zone mini split AC units for all year are often considered for residential applications, they can also be a great solution for small commercial spaces. Think about office buildings where different departments might prefer slightly cooler or warmer temperatures. These multi zone systems allow for individual control in conference rooms, break areas, or even specific workspaces.
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anim-ttrpgs · 26 days ago
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Eureka: Investigative Urban Fantasy Public Release May 29th 2025 Update and Financial Status Update
Well, we did it, another rising monthly quota hit, we stay in business.
We ended May with $2,520.72/$2,321.74, (definitely started out in a slump, but the fans really pulled through for us in the second half) and are currently beginning June with $106.57/$2,898.83.
Luckily, Eureka: Investigative Urban Fantasy just hit #1 on itchio’s Most Popular for TTRPGs, so that should help us out. If you like Eureka and want to help us out more, go give it a 5-star rating on itchio. (It’s one of those stupid algorithms where anything less than 5 stars will tank ratings.) We are currently around #65 on the Top Rated tab and if we got a hundred more 5-star ratings we would be around #35. Two-hundred more and we would be all the way in the top 20!
Oh any in case anyone missed it, all Eureka content on itchio has just been updated. The Eureka: Investigative Urban Fantasy changelog is under the cut below. The changelogs for Adventure Modules Vol. 1, The Fanservice Files, and The XXX-Files will get their own posts.
Here’s a summary of the changelog. This is a big one. There’s tons of tweaks and major improvements all over the book, we finally fixed the chapter titles, tons of new art, improvements to the mystery writing guide, and we FINALLY made it to the paranormal stuff in copy-editing. A bunch of the beginning quarter of the paranormal chapter has been rewritten to be cleaner, more legible, and to better articulate both the lore and themes and of Eureka. Oh also the cops in Eureka are more racist now.
CHANGE LOG 
WHOLE BOOK
Copy-editing Progress: Thoroughly copy-edited up to p. 436. (Was 302 in last public release.)
We also released Eureka adventure modules “The Eye of Neptune” and “FORIVA: The Angel Game” into free beta on itch.io. Scroll up to find the link!
We also just released a small expansion for Eureka that was intended to just be an April Fools thing but spiraled into an actual full expansion, check out Eureka: The Fanservice Files here! https://anim-ttrpg.itch.io/eureka-the-fanservice-files 
And another mini-expansion!
And a short-story set in the world of Eureka!
Added a bunch more art and made a lot of it smaller - this has resulted in some snoops looking a little crunchy with the lines aliasing a little, but that will be fixed in the final release - we just need to convert them all to vectors.
CHAPTER ONE 
Alright alright we’ll put the examples of play back in at some point but we will need to simplify and rewrite them a bit.
Many small clarifications and typo fixes.
Fixed typo in Buying Food.
Clarified only one exacerbating factor applies at a time. 
Added sidebar to “Composure” explaining that the system doesn’t simulate ordinary life, it tracks mental state during adventures (which are high-pressure and stressful).
Clarified the purpose of the Quick Terms section
Moved the Heat section to Chapter One.
Made racism of cops in Eureka more mechanicized. 
Generally clarified and cleaned up the Heat section.
Specified that Heat passively decreases at the end of each day.
Added a sidebar clarifying things about advanced prosthetics 
Clarified that when an investigator is paying for medical treatment, any resulting Financial Stress Composure roll happens after their treatment concludes.
Clarified injured and incapacitated statuses 
Wrote what happens if a character fails two of the same type of injury rolls
Fixed oversight so that incapacitation does not affect Wealth rolls.
Clarified how to make a roll and its equivalent in Quick Terms.
Added damaged snoop
Added Split the Party art
Added Maggie example investigator
Added Elia example investigator 
CHAPTER TWO
Many small clarifications and typo fixes
Made Kleptomaniac Trait also give a bonus to Pickpocketing
Clarified Real Capybara Hours and Wicked Traits, that they don’t apply a modifier in situations where the character is unconscious or something like that.
Fixed a typo in the Forgery write-in skill.
Clarified when rolls apply for Femme Fatale. 
Adjusted Property Modifiers of just about everything. In general, vehicles now have lower PMs and stationary residences have higher PMs.
Added PMs to “Other Property.”
Added bags (portable items with their own PM) to “Miscellaneous” 
Added new possibility for Partial Successes to Wealth rolls to obtain items.
Changed how the Burnout Trait works. It is now an ability that can be activated each time the investigator earns a Eureka! Point, and lasts until they take Penetrative Damage as a result of the Trait.
Temporarily took out the Ask Questions Later Trait.
Moved Inhuman NPCs and Custom Traits to Chapter Two. 
Gave boats, planes, and helicopters a very basic set of acceleration values. Won’t be more detailed because they don’t come up as much and also because we didn’t hit that stretch goal in the kickstarter. 
Added a sidebar about taxis 
Added much more guidance on how interpersonal skills should be called for and rolled.
Changed the “Poverty” Fear in “Tiers of Fear” to “Financial Stress” because some people thought that it was supposed to be a fear of poor people and not a fear of the effects of becoming poor. Yes people really read it that way. 
Added a reminder under the Wealth skill to modifiers for buying food. 
Added “Car Crashes” to optional Fears
Made Comfort Item Trait have a +/-2 instead of a +/-1. 
Made it so Real Capybara Hours doesn’t provide a bonus to Composure rolls for the individual who has the trait.
Completely redid the Ask Questions Later Trait and added it back in. 
Added “Six Days from Retirement” Trait 
Added “Disrespect” to the Mandatory Fears.
Clarified that I’m Okay, You’re Okay can only be used once per scene.
Clarified that what skill rating is “average” varies from skill to skill
Clarified Threaten even more.
Made it so the Perfectionist trait ability cannot be used with Composure rolls nor with rolls from Elementary! or Woo-woo.
Reworded Gangway Trait so it is more compatible with certain paranormal Traits
Fixed Close Combat Skill snoop
Fixed None of My Business Trait snoop
CHAPTER THREE 
CHANGED THIS FROM CHAPTER 2.5 TO CHAPTER 3
CHAPTER FOUR
Many small clarifications and typo fixes
Fixed one of the entries on the obstacle tables saying “light cover” instead of “heavy cover”
Fixed a sentence that didn’t have an ending in Turns, Rounds, and Movement.
Added a reminder that taking damage prompts an appropriate Composure roll or morale loss. 
Updated some examples in Chapter Three and also added more art
Clarified that Composure does apply a cap to Weight Class
Removed a special thanks credit per that person’s request
Added a note that Eureka really works best with 3 or fewer players and you really should not go beyond 4. 
Changed this chapter from chapter 3 to chapter 4
Also changed chapter 2.5 to chapter 3. 
Added snoops demonstrating different types of cover
Added Investigator vs Investigator snoop
CHAPTER FIVE
Heavy copy-editing on the first few sections
Removed certain things like “spotlighting” and other basic Narrator principles for review and rewrites. Some of this is probably going back in once we re-evaluate it.
Removed “How We Play Eureka.” Playing by the rules in the book should already outline the intended experience, and many options given in that section are just RAW now.
Changed “Jumpscares” from an optional rule to a normal rule. It is still used at discretion. 
Tweaked the way jumpscares work. Jumping characters must have their actions declared before the “something” is revealed.
Moved the “Heat” section to Chapter One
Tweaked and clarified the entire module writing guide
Added a new section under writing Truths, “Nested Truths (A.K.A. Two Kinds of Cookies).
Clarified reasons for setting restrictions
Took out “Designing Areas for Shootouts.” 
Moved Inhuman NPCs and Custom Traits to Chapter Two. 
Took out Writing Custom Monster Traits. We will probably rewrite it later. 
Completely rewrote many entire sections of Chapter Five. 
Like a bunch of sections
Got rid of the “Bad Guys” section. 
Changed this chapter from chapter 7 to chapter 5.
Added “No Time Travel” section.
Added “No Masquerade” section
Added explicit guidance to the module writing guide about module writers being allowed to ban certain traits if they think that are not a fit for the scenario they have written 
Added conversion snoop
CHAPTER SIX
Changed vampire sunlight composure roll from +5 to +7, it was still way too intense even at +5
Added another fan-submitted hunting table entry (those are still open, contact us at [email protected] if you want to submit your own.)
Gave gorgons an additional small bonus to their second Swallowing Hold when swallowing live prey.
Clarified a sentence in the “The Gentry” section of the Fairy rules. 
Added some new snoops to the mage powers.
Added a temporary author’s note about the vampires and Christianity.
Edited a fan submitted hunting table entry at her request. 
Since bags are now usable by all investigators, fixed the text regarding those for Fairies. They also get a bit better PM modifier with bags than with homes and vehicles.
Added several more fan-submitted hunting table entries.
Changed this from chapter 8 to chapter 6. 
Added two new fan-submitted hunting table entries.
FINALLY got to doing some real copy-editing on this chapter
Rewrote the introduction to the chapter 
Rewrote “No Masquerade” 
Removed People as Prey section
Gave gorgons the option for a tail, based mechanically off of the succubus tail from The XXX-Files.
Changed how the Psychic Detective Mage Power works. 
Added another fan submission hunting table entry.
Changed the name of the Monster Essay section to “Takers” and rewrote it a little.
Rewrote the section “The Less You Know the Better” and renamed it to “Mysteries and the Inexplicable”
Rewrote “Believable Skepticism” section.
Fixed some typos
Added some author’s notes as quick patches for stuff we haven’t properly got to in editing yet
Made more clear that the paranormal stuff does not have to be used if your group wants to do mundane mysteries with an all-mundane party, we designed Eureka to be able to do mundane or paranormal mysteries well.
Partially rewrote “Monsters are ‘Overpowered’ by Design” and changed its name to “Stop Worrying About “Balance’”
Better codified the composure roll that is made when using paranormal powers and keyworded it. 
Added Gorgon Trait snoop
Added Living Doll Trait example investigator
Added Living Doll Trait art
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lis-likes-fics · 2 years ago
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Music to My Eyes
Pairings: Finnick Odair x deaf!fem!Reader Word Count: 7.5k words Warnings: Mentions of the Games, so killing and death, mentions of trauma, my attempt at writing sign language, pre-Katniss, no Annie... A/N: Hey, everyone! I watched the Hunger Games a few months ago and had a mini obsession and decided to write for it and only now just got half of my fic done. Since it was running as long as it was, I decided to go ahead and split this into two different parts, but I swear the rest of it is being planned and written. Also A/N: Just FYI, anything written in /slants/ is an indication of something being signed because explaining every little sign just does not work. And, also, Hecton Leary is absolutely done by Peter Capaldi in my mind...just in case you need a visual. I was watching a lot of Doctor Who during this so, get ready to see those intense eyebrows all over the place in this, lmao. Also Also A/N: Special thanks to my beta-reader @killerqueen-ofwillowgreen who I will be crediting more bc I literally forgot to last time and she's too amazing for that! Thanks, Vee! 💖
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You don't love wearing dresses—especially not extravagant ones like these, more expensive than likely your entire district as a whole. You also don't love parties like these where you have to wear said dresses, surrounded by tons of people generating body heat and stuffing the room full of perfumes and colognes that make your nose and eyes burn. Your feet hurt from the heels your designer paired with your outfit, and the air is active with words and voices that overwhelm your brain with too much information to take.
Having Hecton beside you is a relief at least—not completely lost in a sea of people as he and you communicate with two rich sponsors from District 1 dressed just a slight less dramatic as you but just as exaggerated.
You watch their lips, painted over with bright colors complementing their attire, as they speak to you. "It must be so hard, isn't it?" the woman asks, spending too much time on "so" as she speaks slowly for you to comprehend. You want to roll your eyes. "Flailing about all the time just to get a few words out?"
The man next to her agrees, nodding his head. You can see his throat shift, and you assume he's hummed a response.
Hecton's hands move with skill as he speaks, partly as aid in translation for you but mostly for the performance people are looking for.
You feel like your lips are going to fall off, you can almost feel them twitching at the ends from how long you've been smiling at all these people who don't know anything about you and assume they know everything.
You widen your smile to show teeth and shake your head, continuing to be as respectful as you can with your social tolerance running low.
Your hands move and, out of the corner of your eye, you can see Hecton speaking as they do. "Not really," he translates. "It's natural for me."
The man puts a hand over his heart and turns to her. "Oh, you poor thing," he says rather dramatically. Hecton doesn't dignify his words by translating that for you—not that you needed it in the first place. His hands remain still, folded in front of him. The man glances toward them, and you can see his brief disappointment at his words not receiving the glory of illustration.
You glance up at Hecton, your smile intact as you slightly squint the corners of your eyes in a silent plea. He answers you gracefully, turning his attention back to the fashionable vultures in front of him.
"This was wonderful," he says, "but I believe our little lady is excited to meet other guests here tonight."
Hecton is an older man with grey hair, pale eyes, and intense brows. Upon looking at him, he isn't the most approachable man. You don't just say no to him—especially as a past victor of the Games who certainly triumphed by a long-shot. He is not weakened by age, but he's definitely wisened by it. Although sobered by surviving the horrors of the Games, it neither slowed nor ruined his life, it simply gave an abrupt end to what little childhood people of Districts like yours can obtain.
One look at the finality on his face and they were fully ready to end their (rather insulting) conversation. They turn to one another, making these awful pity-faces as they hold each other's hands and turn back to heartily agree. "Of course." She puts too much emphasis on the words. "Goodbye, dear."
You nod gently and look toward Hecton for confirmation as he places a hand on your back and turns with you. You both walk away from the conversation gratefully, still smiling for everyone else in the room but moving your hands in silent conversation.
/These people are exhausting,/ you complain, entirely within your right with the way they treat you.
Hecton sighs, looking at you with eyes that understand your struggle. /Just keep them happy./
You nod, remaining light-hearted for both your sakes as you offer a genuine smile before you slip back into a customer service front. /I know, I know./
Lots of eyes are on you tonight, but none so keen as a certain boy across the room. He has basically been watching you all night, intrigued by the way you've been communicating, by the way you draw so much attention without having spoken a single word since you arrived.
He has seen you around a few times—on television, at other parties. He knows your face and that you won the Games like him, but he's never paid enough attention to actually know anything past that. But now, observing you all night, he's interested enough to ask.
His elbow brushes the guy next to him, a victor from another district he doesn't care to specify right now. "Who is that again?" he asks, not taking his eyes off of you as his friend turns to look. "I've seen her a couple times, never remember."
He looks at you and then back at him. "Her?" he gestures vaguely toward you. He nods.
"Victor from District 10, she won the 67th Games." He takes a sip from his drink, leaning back against a table with a hand in his pocket. "Surprised everyone cause she," he shrugged, "can't hear or something."
That definitely caught his attention as he turned full bodied toward him. "Really?"
"Yeah," he swirled his drink around. "She's nice…in a little bunny sort of way." It's not necessarily an insult, more than it is him calling you soft-hearted and skittish.
He walks away without a word, finally making his way toward you to quell his curiosity as he approaches you and takes his sweet time about it.
Your back is turned to him. He briefly wonders the best way to get your attention on the way over, knowing you hate being tapped by the way your shoulders flinch and you strain a smile when you turn.
Then again, no one likes tapping.
When he reaches you, he just folds his hands behind his back and smiles. "Hello," he says simply. Hecton turns at the greeting, prompting you to do the same.
"I'm Finnick. Finnick Odair," he greets with a smile of his own as he regards the both of you. He watches the way the old man's hand moves on his name. Your hand reaches out and interrupts him as you place a gentle palm on top of his. He makes a face—it's not annoyed, just teasing.
You turn back to Finnick, your performance smiling still intact. Hecton speaks while you sign. For a moment, Finnick thinks he'll understand the movements you make—Mags doesn't speak, she has to use her hands to communicate all the time, surely it couldn't be that different—but he is proven wrong when words don't match waves.
"I know who you are. You won the 65th Games, you're from District 4." Finnick thinks, briefly, that your friend's voice doesn't match you at all (which is obvious, of course, but he feels it's worth pointing out).
"Well, then," he responds with a slight chuckle, only glancing for a moment at the way Hecton's hands move as he talks, "I'm flattered you know me. Unfortunately, I couldn't say the same for you…"
You seem surprised by that. He thinks it may have something to do with the way that you haven't had many moments away from conversation since you arrived. Everyone has been too taken by you, too interested in snatching a few minutes.
Your hands don't start moving in that curious way Finnick likes to watch because words are already being spoken. "Mr. Odair, this is Y/N Y/L/N. I am her mentor and translator, Hecton Leary."
Finnick holds out a hand, which each of you shake. Out of courtesy, he doesn't start talking again until after your hands are free. "Wonderful to meet you both. And, please, Finnick is fine. There's no need for formalities when we could be friends, right?"
You still smile as you begin to sign, though your brows furrow. /Why exactly do I want to be your friend?/
Finnick doesn't understand, looking at Hecton for translation. He only says your name, a sort of reprimand as he continues to smile.
/I'm only being honest./
Where you expected frustration from not understanding, you find amusement in Finnick's eyes as his genuine smile widens and he looks between the both of you. "What am I missing?"
Hecton looks at you, raising a large brow and waiting for your reply. You sigh gently and shake your head, remaining civil as you begin to sign.
"Sorry," he speaks for you. "I look forward to establishing friendship with another fellow Victor. Maybe one day we'll…" Hecton gets quiet as he just watches your hands continue to move and your lips continue to smile, full of amusement.
/We'll frolic in the woods together, holding hands and singing songs./
Hecton turns full body to you. He holds his palms apart and brings them together swiftly without clapping them. /Y/N./
You smile wider and hold your hands in surrender, the tiny sound of a giggle slipping out of you. You're otherwise silent as your hands fly. /I'm joking! Tell him it was nice to meet him, and I look forward to being friends./
Hecton eyes you momentarily before relenting, turning back to Finnick with exasperation. "She says it was a pleasure meeting you, and she looks forward to your friendship."
Finnick raises his brows, bowing his head gently. "The pleasure is all mine." He's a charmer, and he makes that clear by reaching out and slowly, softly taking your hand in his (his grasp is so gentle that you could easily take your hand back if you wanted and he wouldn't stop you). He bends forward, pressing his lips to the back of your hand. He straightens his spine and watches you fondly. "Until we meet again."
As he lets go of your hand, he bows his head once more before he walks away. You and Hecton watch him leave. He raises his own brow at you. "Is that blush I see?"
Your hands are quick and exaggerated as you move them. You know he's joking and you're not blushing, but his teasing makes you. /No!/
Hecton's smile is wide and open and you know he's laughing at you, so you call him out for being mean. He drops it just as quickly, once the joke has faded to a funny memory and you both are back to mingling with people who do not care about you.
~
The halls are empty this late in the night. Everyone has retired to their rooms or taken an early train home. It's peaceful, wandering the halls this late and being undisturbed by curious eyes and ears watching you like some wild animal. You enjoy the silence—the physical silence of steady air and only one set of footsteps to track instead of hundreds.
At the end of the hall you wander now is the elevator that takes you to your level. Hecton will be wondering where you are—and if not, it's probably time for you to retire for the night before the victor's interviews with Lucky tomorrow anyway. As you make your way toward it, the lights bright and beckoning, you stop in front of it and click the door button.
It's as the doors are sliding open that you realize you're no longer alone in the dead of this night. You feel it in the prickle of your skin, the change in the weight of the floor beneath you. You look over quickly where the side of your face heats with a new presence.
You see Finnick approaching you, seemingly pleased to see you as he smiles at you, stopping short of the doors to offer you first entry. You grin hesitantly, your confidence from before waning a little with the absence of your mentor and translator. If he tries to talk to you, you're probably going to have a rough night. You press the tenth floor button. He presses the fourth.
Finnick isn't as pessimistic, glancing at you out of the corner of your eyes as you stand with your fingers tangled and your eyes toward the ground. You don't look nearly as cocky this time around—in fact, you seem nervous, refusing to even give him that small, awkward smile you usually receive when stuck in a space next to someone you don't know.
Finnick licks his lips, and speaks before he can correct himself. "Hello," he says, giving you a charming smile before immediately remembering your certain disability.
His curiosity grows when you raise your head, glancing his way but not quite committing.
"Oh, right," he mumbles. His added words spark your attention once more as you finally look at him, moving your hand in a talking motion.
"Yeah," he responds. "How did you know?" You're deaf, but you could tell that he was speaking without even looking at him?
He watches you think for a moment, staring off to try and figure out a way to tell him without Hecton to aid you. You look at him again, raising a hand palm down and shaking it.
"Shaking?" he guesses, raising a confused brow.
You gestured around the elevator, your face etched in concentration, determined to be understood. You sometimes forget how hard communication can actually be for you.
"The room?" he tries. "The room is shaking?"
You make a face, one that says "not quite".
He thinks for a moment, putting your gestures together before it dawns on him. "The air is moving."
You smile, far too happy to have successfully gotten a point across.
Finnick's brows raise, though not in a mocking or upset way. "Is everything really that sensitive for you?"
'It has to be,' you want to say, but you can't. You can read lips, but moving your own to try and copy them is a completely different story. Instead, you just nod and agree.
"I heard that's how you won the Games," he said, before adding on the end with a genuinely impressed smile. "Very cool, by the way." He had spent an embarrassing amount of time—or it would be embarrassing if he actually cared about that—asking party comers about you. Most of the information he got was about the Games, always about the Games. He got the same answers from just about everyone about how you were just so sweet and how it was so inspiring how your lack of hearing helped you to win.
As much as that sweet grin on your face made you want to smile, he wasn't technically right. So you shook your head, and he watched you raise your hands to cover your eyes.
"You were blind?" he wonders, but that doesn't make any sense and he doesn't feel very smart for asking now.
You shake your head and do it again, this time pulling your hands away and then covering your face again.
"You hid," he answers. That makes more sense.
You nod and he hums.
You didn't win the Hunger Games by killing for being killed, you didn't win by joining alliances or traveling in groups and pairs. You won the Games by running and hiding until everyone had killed each other.
When the Gamemakers used their tricks and schemes to flush you out of your hiding places, you found another one to lay low until the end. Yes, there were times when you had to fight for your life, but you were no strong competitor. It was dumb luck that you won. Right up to the end, facing off with the almost-champion after having been hunted down by Mutts. He killed them, and then he tried to kill you.
And that was when your disability was labeled your greatest weapon.
Maybe one day you'll be able to tell him that.
The doors slid open to reveal Finnick's floor. You both linger there in the elevator for a moment, trying to decide what to do from there.
Truly, you should have just waved at him and let the doors close to take you to your own floor. It was late already, you needed to rest.
But…
"Do you like sweets?"
Yes, you do.
You nod, answering his charming smile with a shy one and being upset with yourself in the back of your mind for falling for his obvious charm. If you got hurt, it was on you and no one else. But who cares?
You, you care. Maybe not enough, though.
You follow him off the elevator and into the common room. The kitchen is just off of it, with a long table cleared of dinner but still adorned with snacks—fruits and a few deserts. Finnick slides over a plate of cookies as you take a seat. They're chocolate and very good.
He sits across from you, a little too keen in the way he leans forward. He picks up a cookie between his thumb and forefinger, playing with it absent-mindedly as he speaks.
"Is that," he waves one hand, "usually how you communicate?" He hopes he doesn't sound offensive and takes a bite from his cookie.
You don't seem offended as you shrug. He watches you move your hand like you're grasping a pen, shifting it around in a circle. He understands and, like a dog, goes to grab the supplies for you, dropping his cookie back on the table with little to no regard. He's not necessarily upset about his obedience, if anything, he's happy to let you boss him around—not that you have been—if it means quenching his genuine curiosity with how you operate.
He slides you a notebook as he reclaims his seat, gently slapping a pen on top with a cheeky grin. He seems proud of himself. You hold in your chuckle as you write with the best handwriting you can with the quickness of your scribbles.
/Signing or writing./
Finnick reads it off. He thinks your handwriting is pretty.
"Does it get tiring?" he asks, cookie forgotten in crumbs on the counter. He absent-mindedly pushes it to the side so he can lean closer. "Moving your hands like that all the time?"
His question is one you get often, a repeated question every person asks to suit their shallow interest in you. But you can't bring yourself to be offended or annoyed. Finnick doesn't seem shallow, his curiosity runs deep and his kindness deeper. You're not sure you could take anything he says with offense.
You simply shake your head. /Easy as it is for you to talk,/ you answer honestly, adding the gesture for "speak" at the end to try to be helpful.
He shouldn't be impressed, but he is. "Oh," he says, brows raised in vivid interest. "Is it easy to learn?"
He's full of questions. He knows he probably sounds like a child, piling them on top of each other like tidal waves. But you don't seem upset, so he carries on.
You shrug again.
/Would not know. Depends on person./ You look up at him, and then you add, /You want to learn?/
The way you write is interesting to him. You don't do it in full sentences in an effort to keep it short and simple. But you also don't use contractions, though you try to write as quickly as possible to keep up the feel and consistency of actually speaking.
He smiles slyly and pretends to be shy about it, bowing his head and looking up at you through pretty lashes. "Maybe," he says. "Could you teach me?"
You mirror his expression, bowing your chin toward your chest and smiling at him. /Maybe./
You finish your cookie and rip off the first page to turn to another. He watches you write out the alphabet, quickly scribbling a very poor illustration of a hand gesture underneath each one. It takes a while, longer than you wished for it to.
Finnick doesn't mind. While you're distracted with the activity at hand, he's watching you. You're very pretty, he thinks. With the way you sit to draw, you keep your body open and give yourself the room you need to still see him as you work.
You've got kind eyes. He doesn't think you get that enough. Everyone calls you a sweet girl, but they usually follow it up with something along the lines of "even with her issue".
But Finnick just thinks you're pretty and kind. That's it. No exceptions.
He wants to learn about you without the tainting of word-of-mouth or television programs. He wants to know you. The stuff you love, the stuff you hate, everything that makes you happy, and the stuff that makes you want to throw chairs. He wants to know what your favorite color is, if you like to dance or paint or swim.
Before he can keep daydreaming about whether you like cats or dogs, you look up at him to show off your work. You think it's sloppy. He thinks you did great.
You start going through it with him, showing him the hand signs as you get to them with a patience that amazes him. Once you've gone through the whole of it once, he lifts his own hand to try it out. He looks weird and silly, and you smile as he tries his best.
When he offers a poor attempt at a 'Q', a giggle manages to slip. You probably don't hear it, but Finnick certainly does. His face lights up at the sound. He had heard you make little more than a sigh. Managing to pull a giggle out of you—especially one as pretty as that? It's like winning the lottery.
He goes through it with you a couple more times before he straightens his spine. "So…"
He points to his chest and holds his hand out, slowly moving it to fit the gestures he's tried.
F. I. N. N. I. C. K.
You nod quickly, beaming from ear to ear at how quickly he's picked it up already. You point to yourself and spell your own name out. You move slowly, giving him time to connect each letter to each sign as you go. And when you finish, he spells it himself. A nearly perfect copy, (although perfect may be generous, he's definitely trying and it shows—that's perfect enough in your book).
You carefully tear the page out and set it to the side so he can still see and write excitedly on the next page, your writing almost terrible with how quickly you scribble. /Natural!/
You sign the word after. He copies you, and then tries to spell it out. He gets it right for the most part—even though you're pretty sure you saw him use an 'X' instead of an 'R'.
He really wants to impress you. He doesn't make that subtle, and you're honestly happy he doesn't. It makes you genuinely giddy, the way he's so eager to learn and show off his new skill (a skill he's literally been practicing for no more than ten minutes). You don't realize how far onto the table you've learned. Your hands would brush if you moved them an inch closer.
"I'll keep at it," he replies genuinely at your proud smile. He had no idea someone so silent could be so pleasantly loud. Your ecstatic movements and wide grins compensate for your lack of vocalization. When you speak through your hands or the notebook in front of you, he almost swears he can hear a voice he hasn't heard in place of it, so kind and pretty. Like a song.
You smile too fondly at him, taking in a soft breath before looking down at your hands and sitting back again. You'd gotten ahead of yourself. You don't correct it as much as you should. You're just as fond as you sit correctly in your seat and watch him with intense interest.
After a moment of comfortable silence, you pick up your pen again. He watches you write something down. You turn the book around for him to see.
/Mentor cannot speak?/
"Mags?" he wonders. You nod, tilting your head. "No."
You write again. /Cannot sign?/
"No."
You tilt your head and furrow your brows, a silent inquiry. He shrugs, "Never learned."
You contemplate for a moment, rubbing your neck gently before taking the notepad once more. You show it to him.
/Can teach./ You point to yourself, offering a small grin.
"Really?" he furrows his brow.
You shrug. Why not?
Finnick stares at you a moment, searching your eyes for a joke he knows he won't find. So why would you be so open to helping her? Maybe you're just weird.
His lips curl in a smile. "I'll ask her."
Your own smile grows.
He drums his fingers on the table, watching you watching him. He thinks for a moment, just staring, before he opens his mouth.
"So obviously, you can read lips." You nod. "Were you born deaf?"
You nod and reach for the notepad once again. It takes you a moment to write this time. /Parents did not find out til 2. Was a quiet kid. Did not realize until I never started speaking./
He's so interested in everything you tell him. He hangs onto your every word like pure gold. "So you've never heard anything before? Ever?"
He feels like it's a dumb question. Of course not. But you hesitate, glancing off before you nod.
/Yes./
His eyes go wide with wonder. "How?" He crosses his arms and leans forward on the table.
You thought for another moment, trying to find the best way to phrase it to keep it simple. You tap the pen against your lips and click click click it.
/Before the 67th Games, my team gifted me hearing aids. Thought it would help./ You pull away for him to read, staring at the page before taking it and adding in a new line, /Didn't think I'd make it deaf./
The look on your face told him how much that bothered you—or, at least, a whisper of how much it used to bother you. He thinks you may be used to it by now…
"Seemed to work, huh?" he asks with a slight chuckle in an attempt to brighten your mood again.
But you shake your head as you pull the notepad back. /When Games started, too much. Ripped them out and ran./ You sigh gently, swallowing thickly. /Couldn't handle it./
He listens in, his full attention heeding your words. "So you never wear them?"
You shake your head. /Do not like to./
He nods gently. "Because it hurt?" he asks, trying to understand.
You think for a moment before raising your hand and shaking it like before, meaning a different thing this time. /Kind of,/ you write.
You sigh and raise your hands, loosely clawed in front of you as you bring them into your chest in fists. Then you pick up your pen to translate. /Trust me?/
He nods. "Yeah."
/Sure?/
His second nod is more firm. "Yes."
He watches you grab a hand towel. You lift it up, gesturing to him with it and he nods his approval once again. You step behind him and tie it around his head to cover his eyes.
After you blindfold him, sure that he no longer has sight, you turn off all the lights and spin him around a couple times before you lead him into the living room.
Without his sight, Finnick is reduced to having to let you lead him where you want him. And he trusts you. He sways on his feet for a moment, standing still when you stop guiding him again.
"Can I look now?" he asks, his hands out by his side blindly if not for anything but balance.
He hears your voice, the slight sound of you clearing your throat before humming gently, like you're feeling for it. Then he hears your broken response, unaccustomed to actually speaking.
"N-o," you mumble. He smiles a little, and you think he's weird—in a good way.
After a moment of silence where the both of you just stand there and do nothing, he feels you begin to remove the towel from his face. You don't give him a chance to adjust to the dark, you just flip the closest light on and let him have it.
He winces, shielding his face as the shock sets in. You smile gently as you apologize, rubbing your fist over your chest in a circle. When his eyes adjust to the light once more to look at you, your smile is still a fond apology as you motion to your ears.
He breathes lightly. “That’s what it felt like for you?” You make a “bigger” motion with your hands as you nod. “That’s awful,” he mumbles.
You shrug as you begin to walk back to the dining table to grab your pen and notepad again. As you take a seat on the sofa, you bring your legs up under you and invite him to sit beside you. He watches you write something as you prop the notepad against your thighs. You show it to him when you finish.
/What do you like to do?/
He is happy to answer as he settles back and thinks for a moment before offering his reply. You sit and talk back and forth for a long time. You don’t really keep track as you learn that Finnick loves to swim and he dabbles in cooking when he can. You learn that he likes the color blue, but his favorite color is probably white. You learn that he is a “live life like it’s your last day” type of person because of his experience with the games (a philosophy you have adopted yourself in a smaller intensity). You learn that he’s more fond of the quiet than the rowdy crowds he’s grown accustomed to.
Finnick learns that you also like the water, but you enjoy sitting under the surface and feeling like the world is just as silent as you in a way that isn’t so interesting to the rest of the world. He learns that you don’t have a favorite color but you always say green, that you’re not a people person but everyone thinks you’re a person who loves people, and that you like to watch Hecton play the guitar while he lets you set your hand on the body of it to feel what he plays.
You don’t know when you fall asleep on the couch, laying against the back of it with your head turned toward the large, cushy pillow that supports your head. You’re curled up against it, and Finnick thinks you look precious. He’s not long after you as he dozes off on the couch. Neither of you touch at all, hands to yourself as you let the night ease on around you. But the presence is comfortable enough, you’re happy for it.
But sometime in the night, you don’t know when, how long the passage of time had gotten to be, the calm that had set over you slowly began to fade and slip into something a little more unnerving. Uneasiness sets in your bones, makes you queasy as your fingers twitch. You hum, a groan that slips from between your lips and rouses Finnick as he opens his eyes and glances your way, eyes still heavy with sleep.
He starts to sit up as he sees you shift, your breath quickened and your muscles twitching. He calls your name gently, a first instinct he immediately realizes isn’t going to work. He hears you hum again and begins to reach a hand out. His fingers hardly brush the skin of your arm when your eyes suddenly open. You’re muttering something intelligible to yourself as you glance around frantically, eyes glazed over and movements full of adrenaline.
“Woah, you’re good,” he tries as you grip the cushions on the couch. It’s too warm and it’s cushy and you don’t want to be up there anymore. He’s still trying to ease you, hands out like you’re a frightened animal ready to attack him. You slide off the couch and onto the floor, where the cold hardwood greets your skin as you catch your breath, your face tucked between your arms as your whole body heaves for air.
He lets you stay there, concern written all over his face as he tries to figure out what the issue is. He guesses they’re just nightmares, bad, ugly nightmares that he, himself, has faced over and over and over again. He waits and waits and waits for your body to steady and for your breath to calm, keeping his hands out but away as he waits for you to recover.
When you’ve calmed down again, you lift your head and sit back against the floor, turning toward him with lethargic muscles, your adrenaline already waning as the exhaustion from before trumps everything else. You catch the movement of Finnick’s lips from out of the corner of your eye and turn to see him speak. “What’s wrong?”
You breathe in slowly, filling your whole chest as you gather yourself enough to answer. You stroke a circle over your chest with your fist, a movement he remembers seeing you do earlier when you were apologizing to him. He shakes his head gently, slowly shifting off of the couch to join you on the floor, giving you space as he props his elbow on the cushion.
“S’okay,” he says, his lips moving gently around the word. “What happened?”
You breathe out slowly, still centering yourself. You lean toward the table, sliding the notepad over with lazy movements. You contemplate before writing. /Vibrations./ You show it to him and he tilts his head. /I sleep with my hand on the floor. It lets me know if someone is coming, I can feel the footsteps in the ground. It wakes me up and keeps me out of trouble./
The way you write is different now, filling the missing blanks of words you’d usually leave out because they were unnecessary. Like you’re too tired to summarize, letting the words do their job as you slump against the table like you haven’t slept in ages and are simply going through the motions.
He moves slowly, letting you see what’s happening before it happens as he sets his hand atop your own on the table. You don’t move, glancing at his hand and letting it happen as his skin brushes yours. He feels honored.
“Well,” he says, “you’re safe here.” With me.
You manage to pull the corners of your lips up into a small smile, turning your hand so his rests in your palm. You raise your free hand to your chin. /Thank you./ You take a moment to sit there, looking at each other and enjoying the feelings of your hand in the other’s. Then you pull your hand away regretfully and pick up your pen.
/I should get back to my floor before my people worry./
He reads it off and nods. “Yeah, you’re probably right,” he sighs, already moving to stand to his feet as he holds his hand out to help you, hoping you would accept. When you do, he smiles. You lift yourself to your feet and give him another of your best in this condition.
You pick up the notepad one more time. /Thank you for the sweets. And for the company. I liked talking with you./
He puts a hand to his heart, too heartfelt to be teasing as he dips his head slightly. “My pleasure.”
Finnick walks with you to the elevator, standing by you in silence after the button is pressed as you both wait for the doors to slide open. When they do, you step in and offer yet another warm smile as you sigh and wave, mouthing the word “bye” as you depart from him, sad to go. He mouths the word back to you, though you’re not positive he spoke them as he offers a small wave of his own.
The doors shut and Finnick misses you already.
~
The blaring lights, (otherwise) deafening crowds, and extravagant costumes are something you get used to and never get used to all at once. All the attention is on you, and it's your job to make sure they are entertained as you make your way onto the stage with Hecton's at your side.
Lucky is standing, that unnervingly large grin tearing his face in two as he watches you excitedly. His hand is extended toward you, both to show you off and welcome you in.
"Hello, my dear!" he exclaims theatrically as he takes your hand. He places a kiss to your knuckles and then shakes Hecton's hand as well. You all take your seats, your smile the picture of thrilled.
"It's been a while since we have last spoken, hasn't it?" He stops dramatically and then says, "Well, a while since I spoke to you, at least." The air is on the fritz with cheers and laughter and more clapping as you look around at everyone. Lucky's laughter is just as wide. "How have you been, Y/N?"
You look at Hecton, your smile and his set in perfection. He speaks as you sign, beginning his role as your ultimate translator. "I've been great, Lucky. I've missed you!"
His big brows furrow as he slaps a hand over his heart. He turns to the adoring fans. "Oh, isn't that sweet?" He laughs again and looks back at you, his expression calmer but no less dramatic. "I have also missed you, my dear. Now, tell me, this is a tour for some of our previous victors, have you met any of them yet?" He leans in like you're sharing a secret.
"I'm glad you asked, I have. It's been great getting to be reacquainted with old friends and making new ones."
"Ooo," he says, looking around and encouraging the crowd to join in. "New ones like who?" He sits up straight and brings a finger to his lips, glancing away and smiling slyly. "I know I have it from a reliable source that you were mingling with District 4 Champion, Finnick Odair." He leans forward with narrowed eyes. "Do I sense something blossoming?"
He and the crowd tease you, making lovey dovey noises that you don't hear but definitely feel as you glance at Hecton and he raises his thick brows in amusement.
"Oh, Lucky," you smile like you'll laugh as Hecton continues to read your hands. "I wish I could agree, but who am I to say?" You shrug it off with a sigh.
"Oh, really?" he jabs. "Because when I brought it up with Finnick, I believe he described you as 'a special kind of beauty'." This riles the crowd up even more, they cheer louder and the air feels suffocating. You smile through it.
"Did he now?"
"He did."
Lucky laughs dramatically, Hecton laughs less dramatically, and the crowd eats right out of the palm of your hands.
"Well," Hecton says as you catch the attention again, "you know I'm not one to gossip."
"Ohh, not just this once?" He says it like he'll cry.
"I wish I could."
He sighs heavily. "Oh, well." The crowds 'aww's and you give an apologetic smile to them all. Lucky leans over and takes your hand in his, which you then cover with your own. "It has been lovely catching up with you, my dear. And you, too, Hecton, my friend." Hecton nods. "I hope to see you again soon, both of you—I do so love our talks!"
"As do I, Lucky. As do I."
He puts both hands over his chest this time, smiling with sadness to see you go. "Would you give us a kiss before you go?"
You stand to face the crowd and kiss your hand, blowing it out to them as they scream and shout for you. You beam and look at them all, waving happily.
"Oh, fantastic!" Lucky exclaims as he stands to join your side, Hecton at the other. He takes one of your hands again. "It is always a pleasure."
"The pleasure is all mine."
He turns to the adoring audience. "Our Silent Spectacle, everybody!"
They scream and shout and you press your cheeks to Lucky's before you and Hecton leave the stage. Even after you're past the curtain where they can no longer see you, you keep the smile as wide as you can until it trembles out of place.
/Very well done, Y/N,/ Hecton congratulates.
You huff out a tiring breath, massaging your cheeks before regaining your posture and masking your frown with a much softer smile as you respond. /It's exhausting./
He offers a sympathetic look. /Maybe so, but they love it./ He glances at you again, noticing the fatigue in your eyes and your twitching lips, the nerves kicking from overuse. He sighs, taking your hand and turning you to him.
/You've got to keep them happy./
You look at him, how his words reflected a deeper worry, a double meaning that surpasses the gratification of your adoring crowds. Your eyes glue to his own, solemn, sober—a fair contrast from the faces surrounding you, drunk on the sap of their own self-importance.
/I know,/ you nod.
The tense moment is interrupted as a new player enters the arena. Hecton is the one to turn first, redirecting your attention toward the person approaching you. You immediately smile, an instinct by this point as you turn your gaze on your next audience. It only takes a moment for you to recognize the person, and your smile comes a little easier.
Seeing the situation before he approaches, Finnick wonders whether or not it would be appropriate to interrupt. But when your mentor turns and you turn with him, and you smile a more genuine smile upon seeing him, he finds that he doesn't really care if it's appropriate right now.
"You're quite the personality," he says as he steps up, smiling himself as he tilts his head.
"They love quiet, happy girls," Hecton translates as you sign. Finnick really doesn't think his voice suits you, coarse and thick with an accent hard to find.
"That, they do," he nods. He licks his bottom lip, "So you'll be headed back off today?"
You turn toward Hecton, your jaw clenching briefly before you turn back. "Soon. I've got some business tonight and then we'll be off tomorrow."
"Business?" he raises a curious brow, taking a small step forward as his lips quirked. "What kind of business?"
You tilt your chin, a nervous kind of smile on your lips as you move a hooked finger from your nose to your cupped hand. "Nosey," you tease, though Hecton speaks it flatly.
"Oh, it's a secret?" he wonders, even more curious now. He doesn't speak like a creep as he continues, holding that same teasing feeling while also offering his genuine curiosity. "I have a thing for secrets, y'know. I can keep it safe for you…"
You do it again, with a little more delight this time. Again, Hecton's translation holds no ounce of the delight you give off as you talk to Finnick. "Nosey," he repeats, this time with a little more sternness to get him to stop asking. You give him a side glance, but he isn't affected.
Before you can communicate anything else, Hecton's sets his hand on your lower back. It isn't patronizing, he's just used to guiding you, your protector.
"Come now, Y/N," he says. "It's time we were off."
You sigh gently but nod, still smiling as you glanced up at him. You begin to wave to Finnick, but he speaks as you're waving your hand.
"Am I free to visit down in District 10?" he asks, his tone light and playful to avoid sounding as hopeful as he feels. He's just met you, and he wants to know you.
You nod quickly, too eager. You move two fingers over your fist, missing the way Hecton doesn't translate. But Finnick can figure that one out himself.
His chest floods with relief. "I'll keep it in mind."
You wave. /Goodbye, Finnick./ The way you sign his name is different. Where he is expecting to see the familiar letters you showed him last night, he finds a wave of your hands and a fond smile.
He winks at you. "Goodbye, sweetcheeks."
You scrunch your nose, circling your hand over your belly. /Gross./
Hecton is already walking you away as Finnick blows you a cheesy kiss, mirroring the one you'd done for the audience earlier. You wave him off, smiling and shaking your head as you go.
When you're far enough from him, walking away from backstage to wherever you were headed now, Hecton's intense brows are furrowed in what you can only assume is annoyance at his distrust in Finnick.
/You seemed familiar./
/Stop./
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Music to My Eyes taglist: ... This is a temporary taglist for those who want to be tagged in the sequel to Music to My Eyes, Finnick Odair x Reader. Please keep in mind that once the second part is posted, the tag will disappear. Feel free to DM, comment, or send me an ask to be added, if you would like. Or simply add yourself here...
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garussy · 24 days ago
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13 people have shown interest in my WoF arc 1 rewrite so here are my thoughts for an arc 2 rewrite and I split this into two parts because this is already late
Arc one post is linked below :)
Moonwatcher
For Moonwatcher I’m playing with the idea of her being raised by the rainwings? Either she hatched before Secretkeeper could get to her and a rainwing found her or they found her after Secretkeeper left
But since that isn’t a solid idea yet I’m just going with her being raised in the rainforest by her mother
Moonwatcher’s earliest memories will be her alone in the rainforest tucked beneath some plants and watching a caterpillar crawl across her talons while wondering if the large dragon with a kind face would be back
Moon’s childhood will be something she has to grapple with throughout the story and she has to realize her mom wasn’t a good mom
Secretkeeper saved Moon from life on the volcano but at the same time she left a hatchling alone in a rainforest with tons of predators and no guarantee that Moon will still be there when she returns
Moon will either end up with Carnelian or Kinkajou or both depending on how the story goes but she deserves a girlfriend
She also looks EXACTLY like Morrowseer those Secretkeeper genes were fighting a losing battle because that baby is the carbon copy of her dad
She still has her green scales but her eyes are black like her dad’s she has his face, horns, and she is also very big for her age
The dod get war flashbacks when they see Moon for the first time because it’s just a mini Morrowseer
She knows who her dad is because it’s dumb she didn’t know who he was BUT she doesn’t know what happened to him the dod would get quiet when she asked and her mom just said he wasn’t coming back
So imagine this poor girl’s horror when she sees a petrified dragon that is IDENTICAL to her
Anyway onto her book
Her arc still revolves around secrets she keeps it a secret that she has powers it’s a secret what happened to her dad and now there is a secretive voice speaking to her in her head
She is immediately hit by the sound of a dragon speaking DIRECTLY to her when she enters JMA and for the first few days Moon will ignore it
She won’t learn who Darkstalker is until Peril’s book when she connects the dots and realizes this sensitive dragon who suspiciously gets bitter when Moon mentions icewings or his life is the nightmare dragon from icewing and Nightwing childhoods
Now onto Moon and her girls because I love them
Moon is so oblivious to Kinkajou and Carnelian’s feelings but she does show interest in them unlike the original love triangle
She will literally sit there hearing their thoughts of how badly they want to be with her and hear her voice and she’ll think “WOW my best friends are so pretty imagine if we could all live together for the rest of our lives and adopt dragonets!! How crazy would that be?”
She will curl up next to them to sleep and Kinkajou will be giggling and turning every color under the sun
Carnelian will just malfunction
She is a soldier at heart forgive her if she panics at the first sign of love and affection
NOW the actual book
The library explosion happens like usual but Carnelian survives with a missing leg, her horns shattered (which will be a big cause of insecurity because in Skywing society (mostly because of Scarlet) there are strict beauty standards and Carnelian believes she is hideous now), and she is mostly blind (completely blind in one eye and like 70% to 80% blind in the other
In this Moon knows that Sora did it she hears her guilty thoughts the next day but Sora is her friend and she wants to forgive her
It never made sense to me that Moon went from trying to bring a killer to justice in the sixth book to forgiving everything Darkstalker did in the tenth book
So in this Moon will have a few questionable morals she wants to be liked and she wants to protect her friends since she is basically an outcast to her tribe she wants to find a place in the world
And it scares her to think that Sora might hate her if she turns her in and then she gets so deep in the lie of trying to convince everyone it might be someone else that she’s scared everyone else will hate her
And it especially scares her that Carnelian might hate her Moon doesn’t even consider Carnelian when she first lies to protect Sora
She knows Carnelian is hurt and angry and wants revenge but she’s torn between one of her first friends and a dragon who has just started to warm up to her
Moon’s arc will focus around her questionable morals and the dragons around her and her own self image she will be desperate to be accepted into her tribe and be normal and Darkstalker will be the one who integrates her into Nightwing society but in the process he will manipulate her mind the way he did to Clearsight
Winter
Winter won’t hate nightwings as much as he does in the original he still hates them because of Scarlet’s arena but he won’t go out of his way to be nasty
Instead this boy hates SKYWINGS because Scarlet’s troops took his brother so Winter and Carnelian are constantly butting heads
In their minds it’s serious terrifying fights but to everyone else they look like to kids in a slapping fight
Winter grew up with everything planned out for him he even had a betrothed picked out from the moment he was able to say his own name (it’s Lynx)
But Winter gets a pit in his stomach when he thinks about this life he absolutely hates it
Winter will sort of reflect Arctic both are icewing prince’s with their lives planned out for them and they both want a different life
As a kid Winter would dream about being a swashbuckling pirate or a treasure hunter or live some kind of cool adventurous life
He never understood why he always seemed drawn towards the other boys his age rather than his own betrothed
Sure he liked Lynx and she was nice but he kept staring at her and wondering what she would look like if she looked more like the other boys in their classes
So Winter makes it to Jade Mountain a little bitter about his life so far and he sticks by his sister’s side with a scowl on his face
Then he’s roomed with a sandwing who always has a dumb smirk and can never seem to leave Winter alone
And then Winter starts daydreaming about a life in the desert which immediately disgusts him because the desert would be so hot and unbearable
But then again maybe it won’t be since he doesn’t seem to mind when Qibli lazily wraps a wings round his shoulders or leans in close to his face and calls him “prince winter”
Life was finally good for him he was making friends and getting good grades
And then his sister ruins it by attempting to kill the teachers
In this rewrite Icicle will be desperate to protect both of her brothers so she keeps Scarlet a secret from Winter
Her parents groomed her to be queen and she knows that being queen means she has to protect her tribe and her brothers especially
She snaps at Winter and tries to push him away for his own safety and he just doesn’t understand
The book mostly stays the same and the Pyrite/Hailstorm thing will definitely stay the same
I might change the epilogue so it’s from hailstorm’s pov and it might just be his internal war of Pyrite and Hailstorm fighting constantly and how he feels like a shell of his former self
Peril
Peril’s theme song would be Waiting in the Wings Reprise from Tangled the Series
She grew up believing Scarlet loved her and she was taken into her home and loving arms but as she grew up she realized she was groomed to be loyal to Scarlet and believe no one else could love her
Then she meets a mudwing chained up and held prisoner and at first he mopes and won’t talk but when he does she realizes she found someone just like her
Someone who understands how soul crushing it is to let down someone who depends on you
But as she talks to Clay she realizes they are different very different because when Clay messes up his siblings curl up beside him at night and rest their snouts against his shoulder and tell him he did nothing wrong
Peril never felt that love before and she feels jealous she feels gross because she wants what Clay has
Then she shows up to Jade Mountain Academy and Clay greets here with a giant sweet handsome smile
And she meets other dragons she meets Moonwatcher who laughs at her violent thoughts instead of judging her or acting scared and Turtle who is perfectly fine just sitting and being in her company
She feels wanted like people actually enjoy her company
Leaving JMA with Turtle and ending up in sanctuary is the same
So when she meets her dad and is given an enchanted necklace that gets rid of her fire scales she thinks her life is complete and she finally has what Clay got
But she starts noticing things the way her dad stared at her as if judging her when she got excited and shouted
He didn’t smile in laugh like Moon and he didn’t feel fine sitting in silence with her like Turtle and he definitely didn’t greet her with a giant smile and yell her name like she made his entire day better like Clay did
Then she meets Prince Cliff and listens to the little dragonet ramble about his mom and how she loves him and all the things he does and she just cries
Her tears immediately evaporate but she can’t stop she knows she’ll never feel the parental love Cliff gets to feel every day and how is that fair to her? Why doesn’t she get to be loved like that?
Cliff escapes when she’s crying and then the fight between Ruby and Scarlet starts and Peril isn’t allowed to step in and kill Scarlet
But Scarlet realizes that her victims have grown and she doesn’t hold any power over them she can’t control them anymore and she tries to flee but Peril is there standing silent and looking at the ex-Queen with a blank stare daring her to move
Ruby kills Scarlet and Peril leaves during the party with Turtle and when the group rests she is visited by Clay in her dreams using the dream visitor
Her dreams aren’t haunted by Scarlet anymore instead she is sitting on a cliff in the sky kingdom she always liked that particular cliff because it had nothing flammable
Clay is beside her and she tells him she feels guilty because sometimes she would wish she never left Scarlet and she could still live in denial
And Clay wraps a wing around her she can’t hurt him in her dreams and they take full advantage of that
Then Peril confesses her voice is quiet and unsure and she is looking down at the sky kingdom
And all Clay says in response is “aren’t we already dating?”
And Peril just stares at him blankly
So far the rest stays the same but I might change it idk anyway Darkstalker comes back
This was so late so I’m going Turtle, Qibli, Kinkajou, and Carnelian when I have more energy but I’ll also probably do a Darkstalker legends rewrite because I have so many thoughts
ARC ONE https://www.tumblr.com/garussy/783345845982674944/6-people-have-shown-interest-in-my-wof-rewrite-and?source=share
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chrisairgames · 1 year ago
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Outer Rim Marches, #0.1
In January, I started a westmarches campaign for Mothership RPG. This is the first post in a series of play reports and mini-reviews I intend to share of the campaign-in-progress.
Let's call this post "Zero Session #1," in a series of Zero Session posts, where I'll get into the how/why of organizing and running this campaign.
Why? Well, I own a ton of Mothership modules. I've been playing and writing for Mothership RPG for over two years, yet most of my sessions became playtests and that "work-only" connection to the game was burning me out.
So, I decided to build a sandbox campaign around the physical MoSh games I have in hand, and to find folk to play at an open table.
For now, ok, sure, it's more of an open table sandbox for interconnected one-shots than a "true" westmarches game, especially since the game has only one GM (me, but I'm hoping to open that up soon). But Outer Rim Marches sounds cool, eh?
Initial Forward Operating Base (F.O.B.)
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The PCs arrived at Sater's Redemption. They work for The Company, who hired them to represent their new presence amid a mess of other factions, and leases a ship, The Orpheus, to the Crew.
(We decided the official corporation name of The Company that owns their ship will be revealed in play. That hasn't happened yet, eight sessions later. I love hanging this important piece of worldbuilding in the balance for when it can have a bigger narrative impact. Not knowing wtf is going to happen is one of my favorite parts of running ttrpgs.)
The Crew's job: explore the Outer Rim to establish footholds in new trading hubs (F.O.B.s), discover novel exploitable resources (artifacts), capture profitable exobiological lifeforms, and spread the influence of The Company.
The above graphic might be familiar to folk who follow my substack, the 5 Million Worlds Rokaner Report. Each month, I release a free sci-fi adventure setting, and this station was the featured world in the April edition. A taste of things to come.
Game Organization
When I set out to recruit players, the first important bit was setting a firm, regular playtime. When people reached out, I sent them the Consent in Gaming fillable PDF to get an idea of collective Lines/Veils. Once I got that back, I sent a google survey to gauge interest in modules and game commitment to split folks into ping-able groups.
The playtime is working out well. We had one three week break, I was out sick one time, and only once did we have not have enough folk to play. Ten sessions out of a possible fifteen since January!
I kinda fucked up the module-interest part of the survey though. I listed module names, and without content tags this was pretty useless for the players (outside the BIG names, like Hull Breach). I intend to redo this survey soon, and I'll share a copy here when I do!
The player commitment bit was super helpful, at least. Since I run games on Discord, I split players into three groups: the Command crew who vote on which job to take, the mainline players are the Crew I ping each week to advertise the game (I make an "Event" in Discord), and and a final Cryo group to call on when games don't fill up right away.
This has worked super well for me, even when I drop the ball on giving the players the Event ping in advance.
The Sector Map
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I built this hexmap using Sectors Without Number, which is a sector generator for Stars Without Number. I opted for this against the recommendations of Mothership's Warden's Operation Manual because in a westmarches campaign, from what I've understood, the world is meant to be established once the game begins. I think this is especially important should other GMs and player groups begin playing in this world.
To be blunt, I found using this is kind of annoying. There's a lot of irrelevant SWN info to delete, TONS of systems to hide individually, and it's pretty intensive to integrate module info into the systems.
In short, listen to Sean McCoy's advice in the Warden's Operation Manual if you're starting your own Mothership game and don't fucking do this, haha.
And to be honest, I'm not sold on this even being useful as a sandbox tool intended to be shared with other GMs, even. The verdict is still out. To be continued in another Zero Session post down the line.
ANYWAY! This map looks empty, but that's because it's the player-facing starcharts the Company gave them. PCs need to buy hyperspace route maps at various hubs to explore beyond these bounds. So the star and hyperlane layers hold loads of hidden info.
Feel free to poke around the current state of the sector.
And I do like the shift from a web to hexmap. Little swirls of points get me all crossed up. The Jump-drive distances in Mothership are amenable to using hexes, and tracking distance (i.e. time passed) is straightforward.
ORM Campaign Sneak Peek
Mothership space travel takes a long-ass time, in case you didn't know. To date, we've played nine adventures over ten sessions, and over two years have passed in the campaign world.
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The players skipped over a lot of systems to go to Hardlight, which they've recently learned is on the edge of the Public Sector (from Hull Breach). Gonna be some interesting sessions coming up.
The next Outer Rim Marches post will be the official ORM#1, in which the players board the lauded Year of the Rat.
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cylidae · 1 year ago
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Howdy. So I’ve noticed a ton of anti-recovery take surrounding the DID community - specifically fakeclaimers, so let’s talk about it. Sit down, get comfy, I promise this will only take… a while.
1. If you love having DID, you’re faking it.
I understand where this mentality comes from. It’s a mental illness, so it makes sense to assume everybody would want to get rid of it. Don’t get me wrong - if your DID comes with no problems for you, you don’t have it. It is a dehabilitating condition by nature. But let’s look at it this way.
You are stuck with this mental illness. You can take therapy to improve it, but you can never “cure” it (at least as far as we know now.) So why are we so opposed to people finding bits of happiness where they can? If this is inescapable, why can’t people find bits they enjoy?
No, it’s not good to romanticize it. That’s not what I’m saying. If you are pretending it is 100% ok, you’re making it harder for other people to get help by pretending it’s “fun.” But if you love your headmates, the community DID brings you, the different way of thinking you have? That’s a good thing! You’re learning to cope. Don’t bash people for that.
2. If you’re open about your DID, you’re faking it.
I cannot even begin to describe how much I hate this one. It set my recovery so far back. The internet made me believe that seeking out help was something people with DID never did. It trained me to see telling people as proof I’m faking. This just isn’t true.
DID is a disorder made to hide itself, yes, but not from others. From the person who has it. I’ve seen people say that DID inherently comes with shame for having it, but this isn’t part of the diagnostic criteria. We haven’t done enough research to really be able to tell if it’s the stigmatization or disorder itself that comes with shame.
But you know what really doesn’t help? Shaming people for asking for help. As if finding a place you feel safe enough to share means that you’re faking it.
3. If you use certain terms, you’re faking it.
This is completely untrue. Plural spaces use different terms. Using “split” and “headmate” doesn’t mean you’re faking. It means that you are engaged within plural communities, and therefore picked up their lingo. That’s literally it. Internet terms all start somewhere. You pick up terms from who you’re around. People seek out people similar to them. People similar to them use these terms. That’s literally it.
4. If you have fictives, you’re faking it.
Most people seem to believe fictives are a thing to some extent, but they’re ridiculously picky with how you have them. Too many? Faking. From a media they don’t like? Faking. Present in a “cringe” way? Faking. Seeking out things about the media they come from or people who share the same source media? Faking. From something that came out recently? Faking. I’ll just make a mini list within the list for these.
-There is no evidence that there is an upper limit to how many fictives a person can have or that they’re any rarer than brainmade alters. Anybody who says this is pulling it out of their ass.
-“Cringe” sources are one of my least favorite mentalities. People are constantly like “well I believe in fictives but really? Dream SMP?” If it’s too popular, you’re trendhopping. Too niche and it’s “Now they’re going for X?!?” There is no winning. They say they believe in fictives, but you have to be the most insanely specific fictive possible to be real in their eyes.
-I’ve seen a lot of people get pissy over cringe presentation. A lot of this is very transphobic. Such as a character from something who is a man, but is transfem within the system (happens way more with transfem alters, not sure why) or using unconventional pronouns. Being “cringy” does not mean you’re faking. And this should go without saying, but for the love of fucking god, being trans is not cringy.
-People often get a lot of flack for seeking sourcemates or engaging with their source. People call it roleplaying. It’s only a connection to your past though. It’s like wanting to see a childhood friend or watching old home video tapes. Anybody who says that alters aren’t actually connected to their sources is,again, pulling it out of their ass.
-I see a lot of “this jsut came out! How can they have an alter already?” Studies on how long it takes please? I’ve only had one split that ever took longer than a week. I feel like a broken record, but again, anybody who claims that there’s an amount of time to develop alters is pulling it out of their ass.
Shut the fuck up about fictives already. These people clearly think they’re invalid, but claim “they’re real, but not in literally every situation imaginable where they could exist.”
5. If you have healthy system communication/are functional, you’re faking it.
Untrue. Some systems just naturally have less barriers than others and some spend years breaking them down. Perpetuating the notion that recovering and learning to be more functional is “faking” is so insanely harmful. It tells people that they can’t make progress or be open about said progress, because making improvements to the way they live is faking a disorder.
6. If you’re X age, you’re faking.
I see a lot of “you’re a teenager! You can’t have DID!” Yes, you can. It develops in very early childhood (eight years old maximum. Teenagers rarely get diagnosed, true, but it’s possible to have the disorder has a teen. Everybody with the disorder did have it as a teen.
And before you say “Well you’ll never know you have it unless you’re diagnosed-“ give me proof. With every other disorder I have seen people be correct in their self speculation. Why is it so different for DID? Obviously without a formal diagnosis, you have no right to speak for the community or say you 100% have it, but self speculation doesn’t inherently mean you’re faking.
I also see “you’re this old and still faking?” So I ask, if being young means you’re faking and being old means you’re faking, what age am I allowed to just exist?
I need everybody to collectively shut up about all this bullshit. Sources or bust. And don’t say the excuse of “well it’s under-researched so we don’t have good sources yet-“ then don’t make fucking claims. You don’t know these people. Stop accusing them of faking. It’s very tiring.
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tortranslates · 1 year ago
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UNDEAD Climax Event: Split Paths - The Admired Figure and Flashbacks: Hakaze Kaoru Mini-talks
Pre-TL Note: I'm so sorry this took so long to post! I had it done back in November and just...kept forgetting to post it orz. Since it's been so long, I also no longer have my screenshots of the mini-talks, and I don't feel like going back and getting new screenshots, so there aren't any in this post. Adonist and Koga will have screenshots in theirs (sorry, Kaoru). With that out of the way, enjoy the mini-talks! They're very sweet.
Mini-talk 1 (The Privilege of Being Good at Conversation):
Kaoru: Fufu, what a coincidence that we met here. The job I had this morning was harder than I thought it would be, so I was in the mood for relaxing. It was just a talk show, but the host had me talk more than I expected. I was pretty much just rambling…
→That’s what I’d expect from you.
Kaoru: Well, I think they had me do the talking since they like what I have to say. The audience enjoyed it too, so I’m probably going to get more offers for talk show appearances…
→Have a cough drop.
Kaoru: A honey cough drop, huh? Thanks. …Fufu, it’s tasty. This bittersweetness is perfect for when you wanna take a load off after work.
→Are you alright?
Kaoru: Fufu, I’m okay. I’m just a little tired. I don’t mind talking, plus it makes me happy when people get excited from what I say.
Mini-talk 2 (The Privilege of Being Good at Conversation):
Kaoru: Hm? “After talking so much, isn’t it troublesome to talk to me?” Ahaha, chatting with you is never a burden. If anything, it’s cheering me up.
→Is that okay?
Kaoru: Ahaha. What sort of question is that? I’m not lying to you, you know? Isn’t it fun and energizing for you too when you talk with a friend or someone you can let your guard down around? That’s how I feel…
→It’s cheering me up too.
Kaoru: Ahaha, thanks. I’m happy to hear that. Until just recently, I often felt charmed by things like that [1]..I wonder what sort of change of heart this is?
→I-is that so…
Kaoru: Going by that response…Don’t tell me you think I’m just flattering you? Come on, I wouldn’t lie to you. Can’t you trust me?
Mini-talk 3 (The Privilege of Being Good at Conversation):
Kaoru: …Oh, our glasses are empty. Since I still have some time until my next job, I think I’ll order another drink. What about you, Producer-chan? Are you going to have seconds? I’ll treat you as thanks for helping me relax with a nice chat.
→I’ll take you up on that…
Kaoru: Yep yep, it’s fine for you to rely on me as much as you want. Of course, I don’t just mean for today; when work is troubling you or something, you can always come to me.
→I should get going…
Kaoru: Really? That sucks, but it is what it is, I guess. Let me show you my gratitude in a different way next time. Good luck on your next job, okay?
→I still have some left over, so I’m alright.
Kaoru: Ahaha, really? I didn’t take a close enough look at your glass. Sorry about that. There’s no rush, so take your time, alright?
Mini-talk 4 (Nostalgic Photos):
Kaoru: Ah, Producer-chan. Take a look at this picture! I was just with Moricchi and he gave me this old photo. …Uh-huh, it’s from the Year End Party UNDEAD did with Ryuseitai [2].
→It was a lot of fun, huh.
Kaoru: Yeah, it was. It was a rare opportunity for our two units to eat at a restaurant like that, but it was nice. It would be nice if we could have another opportunity like that; maybe I should ask Rei-kun about it?
→You filmed a music video too, right?
Kaoru: Yep. I remember I was in super high spirits since you were watching. You gave me a perfect score. I’m supposed to have grown up since then, but I still have to do my best from now on so that you’ll praise me.
→That takes me back.
Kaoru: Then, do you remember us talking outside the restaurant? Ahaha. For better or worse, you can’t forget it…huh. For me, it’s a memory I just can’t forget.
Mini-talk 5 (Nostalgic Photos):
Kaoru: Now that I’m looking back on it, I did a ton of things at Yumenosaki, huh. I can’t believe I wasn’t taking my idol work seriously in the beginning. I never would’ve thought I’d be able to make memories like this with everyone.
→It’s a good thing, huh.
Kaoru: A good thing…yeah, you’re right. I think that if I’d never joined UNDEAD, I’d be leading a completely different life right now. It’s thanks to meeting everyone that I’m able to live like this.
→You never know what’s going to happen, huh.
Kaoru: That’s true. People really can’t predict things like that. I never would’ve thought I’d be able to talk with you like this one day either.
→You meet a lot of good people, huh [3].
Kaoru: There are people you mesh well with and people you don’t…that sort of thing, huh? Even now it feels a little weird to think things like this but…I think I’m glad that I joined UNDEAD.
Mini-talk 6 (Nostalgic Photos):
Kaoru: Fufu, I talked a little too much. I wonder if being around you makes me wanna be honest…You really are a strange girl. I don’t know if this is the right time, but I’ll say it again. Look after UNDEAD from now on too, okay? I’ll do my best to make you fall even harder for me.
→I’m looking forward to it!
Kaoru: Yep yep, I’ll be sure to properly meet your expectations. I’ll be on a night-time variety show with Koga, so first on the list will be succeeding at that job.
→I’ll be cheering you on.
Kaoru: I was right that you saying things like that really turns up the tension. I’m really pumped up now, so I think I’ll go to the break room and practice my dance moves.
→I’ll be watching.
Kaoru: Ahaha. Just from those words alone, I feel like I can do my best. It’s probably the same for everyone in UNDEAD, so I’ll let them know that you said you’ll be watching us.
TL Notes:
[1]: I translated this and compared it to numerous sites which kept giving me conflicting things, so I’m not 100% sure this is correct.
[2]: referring to the Radiant Hot Holiday Party event (https://ensemble-stars.fandom.com/wiki/Radiant%E2%98%86Hot_Holiday_Party)
[3]: lit. "there are a lot of good encounters"
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centralacwarehouse · 2 years ago
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Voltage Monitoring & Surge Protection DTK-KG2 in Centralacwarehouse.com
Ideal protection for inverter-driven compressor systems and mini-splits Diagnostic red and green LEDs indicate exactly what voltage condition is present Surge protection components included to divert harmful transient voltages away from the equipment Accepts either 1/2" or 3/4" NPT flexible conduit UL Listed 10yr Warranty
PRICE: $219.99
1 ton central air conditioner, 2 ton central air conditioner, 3 ton central air conditioner, 1 ton ac unit, 2 ton ac unit, 3 ton ac unit
LINK: https://www.centralacwarehouse.com/category/parts-accessories
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saversphere · 26 days ago
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Senville LETO Series Mini Split Air Conditioner Heat Pump, 12000 BTU 110/120V, Inverter, Works with Alexa, SEER2 20.8, 1 Ton, White
See on Amazon Senville LETO Series Mini Split AC/Heater I’m really impressed with the Senville LETO Series mini split air conditioner heat pump. This 4-in-1 system is an all-season solution that not only cools and heats, but also dehumidifies and acts as a fan. The inclusion of a DC Inverter makes it highly efficient and quiet in operation. Plus, its sleek design ensures it fits seamlessly into…
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smarthvacsystem · 2 months ago
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Sizing Matters: How to Pick the Right AC Unit for Your Space
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When it comes to air conditioning installation, size matters��a lot more than you might think. Many homeowners assume that bigger means better, but that’s not always the case with air conditioners. Installing the wrong-sized AC unit can lead to poor performance, higher energy bills, and discomfort in your own home.
So how do you pick the right-sized AC unit for your space? Let’s break it down in a simple, human-friendly way to help you make a smart and energy-efficient decision.
Why the Right Size Is So Important
Your air conditioner’s size doesn’t refer to its physical dimensions—it refers to its cooling capacity, typically measured in BTUs (British Thermal Units) or tons. Choosing the right size is critical for:
Comfort: An undersized unit will struggle to cool your home, while an oversized one will cycle on and off too quickly, creating uneven temperatures.
Energy efficiency: Systems that are too large or too small use more electricity than necessary, driving up your energy bills.
Humidity control: Oversized systems don’t run long enough to remove humidity properly, which can leave your home feeling clammy.
System lifespan: Frequent cycling wears out components, meaning more repairs and shorter system life.
Proper air conditioning installation involves much more than just plugging in a unit—it requires a professional evaluation to ensure the right fit for your space.
Understanding BTUs and Tonnage
BTU stands for British Thermal Unit and measures the cooling capacity of your AC.
Tons refer to how much heat the unit can remove in an hour. One ton equals 12,000 BTUs.
As a rule of thumb:
A small room (100–300 sq ft) needs about 5,000–7,000 BTUs.
A medium room (350–650 sq ft) needs 8,000–12,000 BTUs.
Large spaces (700+ sq ft) require 14,000+ BTUs or more.
However, square footage is just one part of the equation. That’s where Manual J Load Calculations come in.
What Is a Manual J Load Calculation?
Any reliable HVAC contractor will perform a Manual J Load Calculation before recommending or installing a new AC unit. This detailed analysis takes into account:
Square footage of your home
Number of windows and their orientation
Amount and type of insulation
Ceiling height
Number of occupants
Heat-producing appliances
Climate zone
This data helps determine the exact size of air conditioner your home needs for optimal performance and efficiency.
Common Mistakes Homeowners Make
1. Thinking Bigger is Better
An oversized unit will cool the air quickly but won’t run long enough to remove humidity. This leads to a cold but damp environment—and wasted energy.
2. Guessing Based on Square Footage Alone
Every home is unique. Two homes with the same square footage can have vastly different cooling needs based on layout, sun exposure, and insulation.
3. Skipping Professional Installation
Proper air conditioning installation by a certified technician ensures correct sizing, ductwork evaluation, and system calibration—something a DIY approach can’t guarantee.
Benefits of Choosing the Right Size
Consistent comfort throughout your home
Better air quality and humidity control
Lower monthly energy costs
Fewer repairs and a longer-lasting system
Quieter operation
In short, the right-sized system installed correctly saves you money, increases comfort, and enhances overall efficiency.
Types of AC Units and Sizing Considerations
Central Air Conditioning Systems Ideal for cooling an entire home. Requires ductwork and is best evaluated by a licensed HVAC technician.
Ductless Mini-Split Systems Perfect for individual rooms, home additions, or areas without ductwork. Each indoor unit should be sized based on the room it’s in.
Window and Portable AC Units These are rated in BTUs and typically used in single rooms. Sizing charts on product packaging offer rough guidelines but still benefit from proper measurement.
When to Reassess Your AC Size
If you’ve recently added square footage to your home, changed your insulation, or upgraded windows, it may be time to reassess your current AC size. A new air conditioning installation might be necessary to keep up with your home’s updated cooling needs.
Final Thoughts
Sizing your air conditioner isn’t just about square footage—it’s about creating a balanced, efficient, and comfortable home environment. Working with a certified HVAC professional ensures that your air conditioning installation is based on careful calculations, not guesswork.
So before you buy that shiny new AC unit, ask yourself: Is it the right size for my space? If you’re not sure, call in a pro. Your comfort—and your wallet—will thank you.
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splitminiusa · 1 year ago
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Installing a 1 Ton Mini Split: DIY or Pro - What's Right for You?
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Tired of battling over the thermostat? Do you dream of a personalized cooling experience where each room feels perfectly comfortable? Look no further than the innovative 1-ton mini split system. Here's how a 1-ton mini split provides targeted comfort, transforming your home into a haven of individual temperature control:
The phrase serves as an invitation to discover the harmonious blend of technology and peace that a 1-ton mini-split introduces into your home. With its whisper-quiet operation and efficient temperature control, this system lets you truly experience the peacefulness of a well-balanced indoor climate. Say goodbye to the disruptive noise of traditional HVAC units and embrace a new era of comfort, where peace and quiet reign supreme.
As environmental awareness continues to rise, choosing an energy-efficient 1-ton mini-split with a high SEER rating becomes a strategic move for homeowners. This HVAC solution provides effective temperature control with a strong emphasis on energy efficiency. The high SEER rating ensures that the unit maximizes performance while minimizing energy consumption, making it an ideal choice for those looking to reduce their carbon footprint and lower utility costs simultaneously.
Step into the future of home climate control with the 1-ton single-zone mini-split equipped with smart home integration. This cutting-edge HVAC system not only provides effective heating or cooling for a designated space but also syncs effortlessly with your smart home devices. With the ability to connect to popular smart home platforms, you gain the flexibility to control and customize your indoor climate remotely, ensuring optimal comfort and energy savings.
A key factor in the decision between a 1-ton multi-zone mini-split and central air conditioning is cost-effectiveness. While central air conditioning systems may involve significant upfront installation costs, the mini-split offers a more modular and cost-efficient approach. Homeowners can choose to install mini-splits gradually, addressing specific cooling needs in different areas, making it a financially sensible option compared to the all-encompassing nature of central air conditioning.
The concept of a 1-ton mini-split DIY installation in a historic home holds particular appeal for those who value the hands-on approach to home improvement. This method not only allows homeowners to take control of the installation process but also fosters a deeper connection with the unique characteristics of their historic abode. The compact design of mini-splits facilitates a seamless integration into various spaces without compromising the architectural integrity of the home.
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screenmobile · 4 months ago
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Three-Season Room Cost Breakdown: What to Expect
Adding a three-season room to your home can be a game-changer—whether you’re looking for a peaceful retreat, an extended entertainment space, or just a bright spot to sip your morning coffee without swatting at bugs. But let’s get to the big question: How much does a three-season room cost?
The truth? It depends. Materials, size, labor, and features all factor in, so the final price can range widely. Let’s break it down so you’ll know what to expect when planning your new space.
What’s a three-season room, and Why Do People Love Them?
Before we talk numbers, let’s be clear about what a three-season room actually is. Unlike a sunroom that’s insulated for year-round use, a three-season room is designed primarily for spring, summer, and fall. It’s enclosed with windows or screens to keep out bugs and debris but isn’t typically heated or insulated for winter use.
Why do people love them?
Affordable alternative to a full home addition
Lets in tons of natural light without the hassle of weather exposure
Creates a flexible indoor-outdoor space for relaxing, entertaining, or even working
Adds value to your home without the steep costs of a traditional remodel
Sounds great, right? Now, let’s talk about how much you’ll need to budget.
Breaking Down the Costs of a three-season Room
The total cost of a three-season room can range anywhere from $8,000 to $50,000 or more, depending on a variety of factors. Here’s what affects the price:
1. Size of the Room
Small (100-150 sq. ft.) – $8,000 to $15,000
Medium (150-250 sq. ft.) – $15,000 to $25,000
Large (250+ sq. ft.) – $25,000+
Larger spaces naturally cost more due to increased material and labor expenses.
2. Type of Materials Used
Your material choices play a big role in both cost and durability.
Framing:
Aluminum – Affordable but less insulated ($)
Vinyl – Low-maintenance and weather-resistant ($$)
Wood – Classic look but requires upkeep ($$$)
Windows & Screens:
Basic screens – Budget-friendly but minimal protection ($)
Vinyl windows – Mid-range, offering some insulation ($$)
Glass windows – More expensive but provide better views and soundproofing ($$$)
3. Foundation & Flooring
Concrete slab – $1,500 to $5,000
Wood deck foundation – $3,000 to $10,000
Tile, laminate, or wood flooring – $2,000 to $8,000
Some homeowners build directly on an existing deck or patio, which can reduce costs significantly.
4. Roofing Options
Standard shingle roof (matches your home) – $3,000 to $7,000
Polycarbonate panels (lets in light) – $2,500 to $6,000
Glass roof (for full sun exposure) – $8,000+
Your choice depends on how much sunlight and insulation you want.
5. Labor & Permits
Professional installation – $5,000 to $15,000
DIY kit option – $3,000 to $10,000 (saves on labor but requires work)
Building permits – $500 to $2,000, depending on local regulations
Labor costs will depend on whether you hire a general contractor or a specialized sunroom company.
Hidden Costs to Consider
Even when you think you’ve budgeted enough, there are always a few extra expenses that sneak up. Here’s what to watch for:
Electrical work – If you want lighting, outlets, or ceiling fans, expect to pay $500 to $3,000 more.
HVAC or heating options – If you plan to use your three-season room on chilly fall days, space heaters, radiant flooring, or a ductless mini-split can add $1,500 to $5,000.
Furniture & décor – A new space means new furniture, which can cost anywhere from $500 to $5,000, depending on your style.
Landscaping adjustments – Extending patios or adding pathways around the space can add another $1,000 to $4,000 to the total.
Is a DIY three-season room Worth It?
If you’re handy, a DIY sunroom kit might seem tempting. Kits can cost anywhere from $3,000 to $15,000, depending on size and material quality. However, keep in mind:
You’ll save on labor costs
You can build at your own pace
It requires a lot of time and skill
Mistakes can be costly
If you have some construction experience and a solid game plan, DIY can save you thousands. Otherwise, hiring a pro might be the safer bet.
How to Make Your three-season room Budget-Friendly
Want a three-season room without breaking the bank? Here are some smart cost-saving tips:
Use your existing deck or patio – This can save thousands on foundation costs.
Choose budget-friendly materials – Vinyl framing and basic screens can cut costs without sacrificing durability.
Go with a standard-size kit – Custom builds cost more, so if a kit fits your space, it’s a great way to save.
Build in phases – Start with an enclosed space, then upgrade features over time.
Shop secondhand furniture – Facebook Marketplace, estate sales, and discount stores can help you furnish the space for a fraction of the cost.
Is a three-season room Worth the Investment?
Absolutely. Beyond adding extra living space, a well-built three-season room can increase your home’s resale value and curb appeal. Homebuyers love sun-filled spaces, and real estate experts estimate that sunrooms can recoup 50-80% of their cost when selling.
Plus, let’s be honest—there’s something magical about having a space where you can enjoy nature without dealing with bugs, wind, or unpredictable Midwest weather.
Final Thoughts
If you’re considering a three-season room, start by setting a budget and determining your must-have features. Whether you go for a cozy budget-friendly setup or a high-end glass enclosure, planning ahead will ensure you get the most value for your investment.
And if you’re in South Bend or nearby areas, Screenmobile of South Bend can help design and install a custom three-season room that fits your needs.
Ready to bring your vision to life? Contact Screenmobile of South Bend today!
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jias-blogs · 5 months ago
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 Finding a Reliable Air Conditioner: Your Comprehensive Buying Guide for 2025
With the sweltering heat of summer just around the corner, finding a reliable air conditioner is essential for maintaining a comfortable living environment. The market is flooded with options, making it crucial to understand what to look for when purchasing an air conditioning unit. This guide will walk you through the types of air conditioners, key features to consider, top recommendations for 2025, and tips for making the best choice.
Types of Air Conditioners
Understanding the various types of air conditioners available can help you determine which one best fits your needs:
1. Window Air Conditioners
Window units are compact and designed to fit in a window frame. They are typically less expensive and easy to install, making them a popular choice for renters or those looking to cool single rooms. However, they can be noisy and may obstruct your view.
2. Split Air Conditioners
Split systems consist of an indoor unit and an outdoor compressor. These units are quieter than window units and provide efficient cooling for larger spaces. Installation may require professional assistance due to the need for refrigerant lines.
3. Portable Air Conditioners
Portable air conditioners offer flexibility as they can be moved from room to room. These units require a window for venting but are ideal for those who want temporary cooling solutions without permanent installation.
4. Ductless Mini-Split Systems
Ductless mini-splits are similar to split systems but do not require ductwork. They allow for zoning, meaning you can cool specific areas of your home independently, which can lead to energy savings.
Key Features to Consider
When shopping for an air conditioner, keep these essential features in mind:
Energy Efficiency Rating (EER)
Look for units with high Energy Efficiency Ratings (EER) or Seasonal Energy Efficiency Ratio (SEER). A higher rating indicates better energy efficiency, which translates to lower electricity bills over time.
Cooling Capacity
Air conditioners are rated by their cooling capacity in BTUs (British Thermal Units). Choosing the right capacity is vital; a unit that is too small will struggle to cool your space, while one that is too large may lead to excessive humidity and energy waste.
Noise Levels
Consider the noise levels of the unit, especially if it will be installed in a bedroom or living area. Look for models that advertise quiet operation or have noise-reduction features.
Smart Technology
Many modern air conditioners come equipped with smart technology that allows you to control them remotely via smartphone apps or integrate them into your smart home system. This feature enhances convenience and energy management.
Top Recommendations
Here are some of the most reliable air conditioners available this year:
1. Daikin 1.5 Ton 5 Star Inverter Split AC
Daikin is known for its energy-efficient models featuring inverter technology that adjusts cooling based on the room temperature. This model offers quiet operation and excellent performance, making it ideal for residential use.
2. Mitsubishi Electric 1 Ton Ductless Mini-Split AC
Mitsubishi’s ductless mini-split systems provide exceptional efficiency and flexibility. With advanced filtration systems and quiet operation, these units are perfect for homes without existing ductwork.
3. Whirlpool 1 Ton 3 Star Window AC
Whirlpool's window AC combines affordability with reliability. It features multiple cooling modes and an energy-saving function that helps reduce electricity consumption while delivering effective cooling.
Tips for Buying a Reliable Air Conditioner
To ensure you make the best choice when purchasing an air conditioner:
Assess Your Space: Measure the area you need to cool and choose a unit with the appropriate BTU rating.
Read Reviews: Look at customer reviews and ratings online to gauge the performance and reliability of different models.
Check Warranty Options: A good warranty can protect your investment and provide peace of mind against potential repairs.
Consider Installation Costs: Factor in installation costs when budgeting for your new air conditioner, especially for split or ductless systems that may require professional installation.
Conclusion
Finding a reliable air conditioner is essential for staying comfortable during hot summer months. By understanding the different types of units available and considering key features like energy efficiency, cooling capacity, and smart technology, you can make an informed decision that meets your needs. Whether you choose a window unit or a ductless mini-split system, investing in one of our top recommendations for 2025 will ensure that you enjoy cool comfort throughout the season. Stay cool this summer by choosing wisely!
Javeria is an experienced content writer specializing in SEO-friendly articles and technical writing. She has worked across various niches, including electronics and home appliances, and is dedicated to delivering high-quality, plagiarism-free content. Her goal is to provide readers with valuable insights and help businesses grow through engaging content. Connect with her for professional writing services tailored to your needs.
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onsiteairconditioning · 10 months ago
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8 Things to Consider Before Choosing AC Installation
These days, having an air conditioning system is deemed necessary. Selecting the appropriate brand and model is essential to effectively combating the summertime heat. People frequently buy air conditioners without doing adequate research. As a result, they are unable to obtain an AC that meets their needs. To make sure you acquire a system that is suitable for your home or workplace, it is best practice to make a list of the models that are available and compare them. Additionally, you want to work with a skilled company for Air Conditioning Installation Maitland.
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The following elements should be taken into account while selecting the best AC system:
1. There Are Numerous Kinds to Select From
Split systems for central air conditioner installation in Maitland are possible. It consists of an evaporator coil, an inside air handler, and an outside condenser unit. All three are housed in the same housing in a package system. It can be put in place on the ground or the roof. For smaller homes lacking ductwork, ductless mini splits are a further alternative. When only a small space has to be cooled, window air conditioners and portable air conditioners are even more compact options.
2. Variety In Sizes For ACs
The majority of air conditioners have comparable sizes. However, an AC's capacity is not determined by its dimensions. British Thermal Units (BTUs) and tons are used to quantify cooling capacity. An air conditioner removes roughly 12,000 BTUs of air per hour per ton.
An air conditioning system can cool a greater area if it contains more BTUs. A standard 2,000-square-foot house is suitable for a 3- to 3.5-ton unit. The best-sized HVAC system is also influenced by factors like the climate, the quantity of windows and doors in a house, the quality of the insulation, and the number of people living there.
3. Installation Cost
It is customary to buy the cheapest air conditioning systems possible in order to reduce expenses. In the long run, nevertheless, choosing the more expensive units for air conditioner installation in Maitland end up being more economical. They contribute to cutting electricity bills by consuming less energy. These effective technologies maintain a cool environment in rooms. Because installing these systems yourself carries some danger, it is advised against doing so. An expert service can efficiently and swiftly install all required parts. In addition, when selecting a new AC system, you want to take your budget into account.
4. Ductwork Is Not Required
The cost of installing or upgrading ducting can go into the thousands. Furthermore, ducts grow more vulnerable to leakage as they age. If twenty or thirty per cent of the conditioned air in your ducts is leaking, your energy expenses will go up significantly. air conditioner installation in Maitland without ducts eliminate inefficiencies and other problems related to ducting. Additionally, they enable you to create several zones, allowing you to independently regulate the temperature of various rooms, floors, or locations.
5. The Cost of Installing an AC Depending on the Season
Prices will increase in the summer since there is a greater demand for air conditioners. When consumers start to consider their cooling needs in the spring, you'll also see higher prices. However, most people don't consider their air conditioning throughout the winter. Purchasing at the right time of year can help you save 10%, 20%, or even more. While pleasant weather in the north in the fall and spring encourages many HVAC providers to give discounts to keep their staff busy, winter purchases in the south save homeowners money.
6. Keep the Air Filter in Mind
It's possible that your AC system comes with a simple filter. But does it cover all of your needs for indoor air quality? Every AC filter is not created equal. With its smaller surface area, a basic fibreglass filter lets in more airflow but isn't as effective at trapping particles as, say, a MERV 12 media filter. Certain high-efficiency filters are able to collect minute dust particles, pollen, smoke, and in certain cases, bacteria and viruses.
7. The Loudness Level Has an Impact on Your Health
It's possible that you won't consider noise level while purchasing an AC. That being said, it's a crucial factor. Excessive background noise might be annoying all the time. Less than 50 dB of noise should be produced by an air conditioner. An ambulance siren is 120 dB, an alarm clock is 60 dB, and a whisper is roughly 20 dB.
8. The Use of Inverter Technology Can Save You
A conventional compressor operates at maximum power or is switched off. Systems with two stages can operate at high or low levels. However, an AC compressor powered by an inverter can operate at incremental speeds to precisely match demand. It can reduce your energy usage by up to 50% as opposed to an all-or-nothing system since, at any given time, it may only need to operate at 40%, 60%, or 80% of full capacity. When choosing air conditioner installation in Maitland,
Conclusion
Making an educated choice during the residential air conditioner installation in Newcastle process is essential for long-term efficiency and comfort. You may guarantee optimal performance and cost savings by taking into account the eight essential aspects, which include assessing your cooling requirements, choosing the appropriate AC unit, comprehending energy efficiency ratings, and confirming the installation company's reputation.
You can also prevent future problems by evaluating the warranty, maintenance needs, and installation schedule. You may benefit from a trustworthy, effective cooling system that is customised to meet your unique needs by taking the time to prepare and conduct research.
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advancetoclassesandmaterials · 10 months ago
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No Braces? Don’t Worry, We Will Get Them…
Scenario: The secretary is using a laptop. She hands a document to her attorney. It was a heavy edit she just completed. The attorney has asked that the secretary use Braces {. } instead of brackets [. ] in a few parts of the document. The secretary calls the attorney and says I don’t seem to have Braces on my keyboard. The attorney tells her to call someone or do something because “I want the braces where I have indicated throughout the document.”
So things such as this occur and you need to know how to go about it.
Under Insert “Symbols” (right side of ribbon), look for the word “Symbol”. Under Symbol, you will see the most commonly used Special Characters. Clicking on any one of those brings them into your document. The down arrow under “Symbol” brings up the Dialog Box for the Character Map sets. If what you need is not under the initial “Special Characters” section, then you will surely find it under the Character Map that coincides with the Font that you are currently working in.
Once I am in the area of the character maps look up the Font that you are using in your document such as Times New Roman. Once you are in that Character Map, look for the Braces. Left and Right Brace Should be right next to each other.
When you find the Left Brace “{“ if you look at the bottom right, you will see the code number that corresponds to that symbol. Using the Alt key and the Key Pad (if you have the key pad on your keyboard), type in that number that is associated with the left Brace and it will appear in your document. Find the Right Brace “}” and bring in that character using the Alt Key and the number assigned to “that” symbol.
If you don’t have a right side key pad: You can place one of the Braces on the Clipboard or you can keep the character map open and click on the left or right Brace as needed. You can also do a Macro that Brings in the left Brace and One For the Right Brace. You can also highlight a chunk of text and search for left bracket (provided that you initially used Brackets),“[“ and replace with left Brace “{“. You can then do the same for the right Brace. Point being you can get it done.
FYI: Fun Fact: On your desktop or laptop go to the Windows search bar at the bottom left hand portion of the screen.
Type in Character Map. The “Character Map App Dialog Box” will come up. You can then choose “Open”. Now, If you thought that the Character Map in MS Word was thorough, then wait until you bring it up in Windows! Tons of Font Charts, Special Characters of all types, Wing Dings (mini drawings) and it is basically a set of Character Maps on steroids compared to the very thorough one already in Word!
Training From An Inside Perspective…
Basic - Advanced MS Word, Excel, PowerPoint and Outlook Training for Secretaries, Administrative Assistants, Paralegals, Law Students, Attorneys and Business Professionals
www.advanceto.com
https://advancetoffice.com/
888-422-0692 Ext. 1 and 2
Teacher Connected books and video.
Hey Students! AdvanceTo teaches both a Litigation and Corporate styling and formatting class. Both classes thoroughly explore the separate pieces of the two types of documents and the procedures, strategy and technique that is connected to both. Each hands on Zoom or phone class is 4.5 hours (which can be split into two sessions) and is packed with information that you will be able to use right away. The cost is $175.00 per class but if you purchase the two classes (Litigation and Corporate), the price drops to $150.00 per class. Groups always receive a discount. Great narrative material and homework are part of the deal as always.
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jayjamjary · 10 months ago
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feel free to tell me to hit google’s line, but i thought you might like the opportunity to infodump and i’m curious. can u tell me about yakuza and what kind of game it is
HEHEHE YAY
Okay so I actually don't know a ton, I've only played Kiwami 1 and heard about the rest of the games a bit but I will tell you everything I know !!!!! (That is not spoilers)
So if you hadn't guessed, the Yakuza are a pretty big part of the game series, through from what I've heard later games a a bit less about them. I think they're decently widely known, but if you don't know what the Yakuza are, they're organized crime groups from Japan kinda like the Mafia. But still active and shit. I've seen a thing where somebody actually showed a member Yakuza one of the games and the guy said it was pretty realistic to how the actual Yakuza works and acts but that the main character, Kiryu, dresses like shit (intentional) and that he got into an absurd amount of fights (it's mostly a fighting game so. I think that's a very excusable inaccuracy lol).
The guy you play as at least in the first games is Kiryu Kazuma. He was orphaned as a child and raised by a Patriarch of the Tojo Clan, Kazama (very simular names but they are not related). Patriarchs in the Yakuza run their own families in their clans and can have smaller patriarchs above them. For instance, before Events, the Kazama family was under the Dojima family.
Kiwami 1, which is on of the games most people start with Kiryu being 27, then going to jail for a decade for a murder he didn't commit but took the blame for to protect his really close friends. When he gets out, the Tojo clan is a wreck and one of his friends turned is super unwell and eeeevillllll and the other is missing and a suspect in a massive crime. You spend the game trying to figure out what's going on, beating the shit out of people who are mad at you for the murder you didn't commit, protecting a girl you found in the streets who is now essentially your daughter, trying not to get scammed, being confused by modern technology and the changes in the world since you were in prison, and getting jump by My Favorite Character!!!!!!! Goro Majima!!!!!!!!
Majima is a freak and is obsessed with Kiryu and I think you would really like him too!!!! He is possessive and violent and spends all of his free time watching Kiryu and trying to plan ways to suprise Kiryu and get him to fight him!!!! I love Majima!!!!!!!! There's and entier mechanic in the game called the Majima Everywhere system where he's!! Everywhere!!!! And may attack you at any given moment in a wonder variety of ways!!!! Also he crossdresses!!!!!
Now, I don't know as much about the other games, but I know that Yakuza 0 is a split story that takes place before Kiwami 1 and is about both Kiryu and Majima and about how Majima turned his freak up and about how... Kiryu is being accused of murder again?? Bro can't catch a break. Anyway, they don't know each other until the end of 0, they've really only heard of each other and apparently have some shared finances.
I think the rest of the games focus around Kiryu trying to avoid the Yakuza because he's tired of that bs but the Yakuza being like "Nooooooo Kiryuuuuuuuuu helllpppppppppp you're so good at punching people so hard they die pleaseeeeee come back and punch these people so hard they dieeeeeeeee." And then there's also a guy named Ichiban bar and grill and I think he might be a main character in later games. I don’t know a lot about him but I think he is very beautiful and it is likely I will fall madly in love with him when I finally get to the games he's in.
There's also a lot of cool stuff in the Yakuza game series like mini games! such as karaoke (kiryu is the guy who sings the Dame Dane song if you've heard of it), baseball, billiards, darts, horny card fighting, tiny race car racing, bowling, and claw machines (at least in Kiwami 1). They're also really cool about sex work! And queerness! And it's so fun!
I really recommend playing it if you are able c: It's on the Xbox (free with game pass) and $20 on steam!! Maybe other places too idk. If you have any questions or ever want to vc and watch someone play it hmu !!!!!!!!
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