#2.8 patch
Explore tagged Tumblr posts
kuuyooo · 2 months ago
Text
OOOHHHHH NUATIKA A CUTIE PIEEEEEE
3 notes · View notes
anonymocha · 2 months ago
Text
Tumblr media
this form of hers is GORGEOUS
Tumblr media Tumblr media Tumblr media
but ugh she is ETHEREAL in general
90 notes · View notes
nxmvzo · 2 months ago
Text
[Reverse: 1999 2.8 "Paradise Regained"]
Tumblr media
Am I the only one suspicious why Vertin seems to lean more on the Manus members (Arcana) (and Moldir, whom canonically sided with the Manus) and Sonetto seems to lean more on the Foundation members (Urd) (and Ulrich, well he's Laplace but you get it he means good)
Tumblr media Tumblr media
ANYWAYS VERNETTO CONTENT WE ARE SO UP, MATCHING OUTFITS EVEN
ALSO URD OMG HELLO?? and hey Arcana ig hi
Tumblr media Tumblr media
82 notes · View notes
ihaveforgortoomany · 2 months ago
Text
Theorising 2.8: Paradise Regrained with new info from the PV and livestream
And the Wheel is the Key Theory
(CN spoilers for 2.6, 2.7 in bound! Not Global Friendly)
This part will focus on main story lore and implications - I will look at the playables later.
Tumblr media
Ok: new Manus Apostle Im assuming speaking to Ms Grace, wonder who is the traitor she seems to be referring to. Right now, we know there is a Foundation spy in the Manus, and a Manus spy in the Foundation. And currently alot of speculation surrouding Ms Grace is that she is Moth working for the Foundation, so maybe the Apostle is referring to Ms Grace herself and asking why would you serve the Foundation still after everything, or making a grand statement about the Manus mole, or even referring to the Zeno traitors under Igor?
We know form 2.4 Ms Grace when she's in power carries a level of confidence and smirking, however I think this shot alone shows she is potentially below or serves under this lady .
Tumblr media
It seems this is the "next time" Sophia refers to back in 1.9, the showdown between her and Sonetto. Her question about her "purpose" then: referring to how she blindly follows the Foundation or blindly follows Vertin without any second thought. My hope is that this patch will drive into Sonetto's unwavering loyalty and begin to completely break it down, either way I would love to see these two finally face off in a battle (maybe another Sophia boss battle?)
Tumblr media Tumblr media
Alr briefly talking about the playables here. So it seems at some point the Zeno traitors managed to kidnapp Ulrich at some point, Im assuming the person holding Ulrich is Poltemy, note the brown coat and black gloves. In the next shot shes just holding his head, in the same helicopter and now accompanied by Buddy Fairchild whose not in frame for this screenshot - does this seem she bretrays Igor early on in the patch and teams up with Ulrich and Buddy? Im interested in what role both her and the Zeno soliders with Igor will play in the revival ritual.
Wondering why exactly Ulrich is the one being kidnapped? Is it related to his experiments and project he was doing in 2.4?
Tumblr media
Next bit: Seems to be either a member of Naukita's team being taken by whatever Manus influence is present on the continent, or this is a Zeno member being taken. Why Zeno? Moldir's I2 reminds me of this outfit so I speculate this is a Zeno member - then again hard to say.
Tumblr media
Ok onto the good shit.
This is definitely Vertin screaming, full on panic "shits gone down" screaming. Reminder that Vertin is the most expressive when someone she cares about is in real danger so I predict either one or multiple of these things:
Screaming because Arcana is getting revived and someone is being used as a sacrificed
Either this is Urd/ Dores or Sonetto in serious danger
Or a Third Thing I will theorise in a bit in this post.
This must be some serious shit for Vertin to be screaming, like there has not been an insistence prior to this has she ever screamed like this before.
Tumblr media
Oh my god this animation was FIRE. The way the disciples are sacrificing themselves into this pit, the water, the rising and then this haunting shot DAMNNN.
This is way better than her intial introduction all the way back from the game teasers holy.
Tumblr media
Back to Urd, first shot the hand shes holding is moving, I would like to think this is Vertin finally seeing Urd for the first time and maybe finally getting the chance to speak, and communicating through touch since Urd can't see. Alternatively this might be a flashblack since the clothes Urd is having is not the same from the trailer, overall hard to pinpoint where or when this is happening.
The last shot - theory time!
Tumblr media
The Wheel is the Key
This final shot shows a giant hand (maybe this hand and the face behind the Apostle is the "Mother Spirit" Naukita refers to?) and in front is a woman next to a spinning wheel. What wheel you say?
Tumblr media
OUR wheel. Yet in the shot and in the chapter poster the wheel is broken and the golden thread tied to it is broken and on the floor. Notably the woman next to it, I believe is Urd, not Ms Grace or Arcana. Not Ms Grace since she's not wearing the bonnet, not Arcana because as we saw she already was putting the head spike on, and if you look closely the woman has the two hair bangs in front and the colour tinge Vertin's hair has ; and that when the pv ends Vertin says "mum" (not "mother", but "mum": its also softer, maybe this is the moment they meet?).
Ok theory time - The wheel from our suitcase that enables us to summon characters through the lake is the wheel used for summoning Arcana potentially. This is likely separate from the final object the Manus need for the ritual so for now I will treat them separately.
Going back to Arcana's revival animation, note that she emerges from a lake first - all our playable characters emerge from the lake as well, if we remember how Sonetto was summoned by the wheel in the Prologue.
Alright onto the three thing I think Vertin is screaming about - the suitcase potentially being invaded and the wheel being forcibly removed from the suitcase - also wouldn't it be cool if after that scene, our ability to summon characters become blocked until we clear the next stage?
Maybe this is the aftermath of summoning Arcana, the wheel is broken and Urd stands alone at the sight of the wheel.
Theory summary: The wheel is a key component to summoning Arcana, our ability to summon characters regardless of era will enable the Manus to summon her into a much stronger form.
30 notes · View notes
fishareglorious · 25 days ago
Text
Tumblr media
awwww she’s always bound to fate itself 😔
9 notes · View notes
entirelyunlovable · 2 months ago
Text
I'm over here making spreadsheets and doing math to figure out what characters I'll pull for in what patches, what skins I'm buying etc ive never had to do this with a gacha ever Reverse what are you doing to me 😭
11 notes · View notes
kane-turu · 2 months ago
Text
COMING BACK TO LIFE BCS VERTIN'S MOM IS REAL WTF FJDISOSISOSOSSND
10 notes · View notes
cheemken · 2 months ago
Text
Tumblr media
My girliepop Regulus finally getting her euphoria buffs🥹
11 notes · View notes
envyesthours · 2 months ago
Text
PLAYABLE ULRICH IN 2.8?!!? WE FRICKING WON!!!
Tumblr media
Also arcana is back? Moldir is gonna be playable? Im so excited for this patch!
9 notes · View notes
finforkys · 2 months ago
Text
Seeing people being so lucky with their pulls kinda make me depressed lol 🫠
5 notes · View notes
welcometoteyvat · 1 year ago
Text
personally idm that if we're in a patch w 2 story quests + 1 archon quest, then the version events are less story-heavy/more filler but at the same time, in 2.5 genshin released: yae miko sq + raiden sq 2 + 3 realms gateway offering which had both additional exploration and a decent lore heavy storyline, so idk maybe they're just busy lol
3 notes · View notes
galdrgobrrr · 2 years ago
Text
I do love how for 3.8 kokomi is just there. Like here’s a bunch of knights of Favonius and a girl with strong ties to Mondstadt and then there’s kokomi for some reason.
12 notes · View notes
nxmvzo · 2 months ago
Text
[Reverse: 1999 CN | PV: Version 2.8 "Paradise Regained" 2nd Anniversary] (SPOILERS AHEAD)
Tumblr media
youtube
HERE VERNETTO CENTRIC CRUMBS
Tumblr media Tumblr media Tumblr media Tumblr media
SHE'S SO CUTE
Tumblr media Tumblr media
VERTIN CALLING FOR HER MOM she's just a 16 year old in the end (genuinely broke me)
Also is this a proof that Vertin is a product of Urd and Arcana's situationship
18 notes · View notes
yumemushi · 2 years ago
Note
hi laire!! how long have you been playing genshin for :0
hey aurie!! ive been playing for 3 years. i started september 30th 2020 to be exact so ive seen pretty much every patch since 1.0! tho genshin burnout hits me really fast since exploration gets really tiring for me so i usually only log in every 3 months or so nowadays
that being said i should really start fontaine 😭 i got lyney and lowkey ghosted the game HHH
1 note · View note
fishareglorious · 1 month ago
Text
point and laugh at this post everyone. point and laugh.
Tumblr media Tumblr media Tumblr media
Pro...bably not the case but would be funny if Arcana and Vertin’s mother had something going on. Like mother, like daughter; toxic doomed yuri is apparently genetic.
42 notes · View notes
vasito-de-leche · 1 month ago
Text
Tumblr media
;R1999 Vertin's Wheel, Unilogs, Fate and Summoning Analysis
Tumblr media
Analysis and theories regarding the suitcase's wheel, unilogs, fate and the process of summoning characters as of the 2.8 patch.
Tumblr media
It's been a while since I've written an analysis in this blog, but yesterday I had a sudden realization and after discussing it with the R99 RP server, I decided to properly expand on these ideas in case someone else is interested or can offer more insight!
Just as a heads up, this post will tackle big spoilers from the upcoming CN 2.8 patch!
As usual, the majority transcripts were taken from the R99 Transcript Neocities and the transcript project!
Tumblr media
First of all, we must discuss Vertin's suitcase.
By now, everyone probably knows about the way Bluepoch integrates in-game mechanics, items and such as diegetic aspects of the world building--the most known example being Picrasma Candy, an item used by players to recover energy and keep playing, but also a real medicine within the universe of Reverse: 1999 created by Medicine Pocket to enhance an arcanist's own arcanum for a while.
Vertin's suitcase and everything related to it is no different; in the prologue, we see Vertin save Regulus from the "Storm" by taking her into the suitcase, which acts as some sort of pocket dimension with a living space for her team; the Wilderness is also confirmed to be a real space that people can explore, as we see many times throughout the main story and anecdotes; Ms. NewBabel's critter business within the suitcase is also real, being mentioned on advertisements in one of 2.5 Showdown in Chinatown's trails.
In Stage 6 "The Living Past" of the game's prologue, we get introduced to the suitcase proper. This is the only instance we have of Vertin using an incantation to lead Regulus inside the living quarters and Wilderness proper.
Vertin: … Relax, Regulus. I will tell you, but not here. Say this with me … Neirü milde en tiün bonan nokton. Take my hand. Let me take you into the suitcase.
We also get some descriptions of what's inside these living quarters--the majority are various things that Vertin has rescued from previous eras, the most important being the photos and documents about the people she's met across time. She confirms that her suitcase and anything she puts inside can brave the "Storm," and avoid being reversed--we now know that arcanists of all sorts can also do this, a loading screen from the game added during 1.5 "Revival! The Uluru Games" clarifies by stating that humans can enter, but they need to find a "Storm" immune place outside to avoid being reversed. The suitcase is also affected to a degree by external forces--if one were to shake it, the people inside might feel an earthquake. But this also happens on reverse--the seeds Druvis III plants drops inside grow outside of the suitcase and take over the St. Pavlov Foundation's courtyard.
Then we have the spinning wheel and the lake. These two things are introduced immediately after the prologue, in the chapter "In Our Time," Stage 1 "Wretched Brats." We know that Vertin has never been to this part of the Wilderness that holds the lake and the spinning wheel.
The outside scenery keeps changing and changing … What has remained unchanged for ages is the lake and an old spinning wheel. Regulus: *sobs* ... The records ... Don’t nick my records ... Vertin: ...! Her voice doesn’t sound right. I should go and take a look. This is where Vertin has never been.
The lake is said to be surrounded by a mist that causes everyone except Vertin to slowly fall unconscious, and the water of the lake is explicitly rainwater from the "Storm." The spinning wheel has "strange threads" that Vertin describes as two-dimensional and by following this thread, she summons Sonetto into the suitcase.
The line in her hand, technically the line-like thing in her hand which cannot be felt in any way, has gradually formed a path in her sight. And someone is going to be invited over. Spin it as you've done so many times. It's someone familiar. Sonetto: The lake is overflowing. It's cold, just like a flowing line … Wait, where am I?
During the early months of the game, a lot of us assumed that this scene was simply a way to introduce the gacha mechanic in a diegetic way, without truly having an actual impact on the story. And there is also the issue of explaining how could Vertin acquire members from eras outside of the 20th century, such as Charlie, The Fool, Dikke and Nick Bottom, when the main story never take us to their respective eras.
I want to argue that the former statement is not true; the summoning aspect is real within the universe, and that it explains the latter statement, giving a reason for these people to exist within the suitcase. There is already so much that explains game mechanic as diegetic, in-universe aspects that exist, so I don't see why this would be any different!
In 2.8 "Paradise Regained," we get a lot of information that ties in a lot of loose ends and plots set up by previous chapters; this is the patch that confirms Urd is indeed Vertin's mother.
The scene where they find each other is meant to point out the similarities between the two--the cave Urd is in, where the Manus ritual is taking place, also has the same exact mist as both Vertin's suitcase and Apeiron's cave, and it urges Vertin to remember her childhood in SPDM, namely moments in which she interacted with Urd or somehow remembered her but was never able to recognize her as her own mother. A glowing, golden thread, identical to the one that was used to summon Sonetto in the suitcase, leads Vertin to Urd, who has her very own spinning wheel.
Tumblr media
The reveal here and all the references in Urd's own character point to the fact that she is, to some extent, fate itself or a weaver of fate. Her namesake comes from Norse Mythology, referencing one of the Norns, one of the three deities that weave the thread of fate and dictate the lives of mortals--Urðr.
Urd explains that, just like Vertin, only she seems to be able to see and sense these golden threads. And she also explains her purpose and calling. Here is my transcript of the spoken dialogue they have, and you can see it here in Merui's stream.
Urd: I will go with you, but not just yet. There is something I must finish, these threads I'm spinning. Vertin: Threads? Urd: Yes. Others don't seem to see them, but I do. It's strange, I don't know what they are but I know how to spin them. Does that sound ridiculous to you? Vertin: Not at all. In fact, I can see them too. But perhaps we should do it together, later when the danger has subsided. Urd: There may not be a later. I must finish this now. Vertin: Why? Is this worth more than your life? Urd: I believe it is. These threads must be spun so the all ruling law may be woven in. That is my purpose, my calling. That is why I was led here. That's why you're here too, is it not? To answer your calling?
Urd's role as the weaver of fate or existence as fate itself was foreshadowed by 6 at the end of Vereinsamt as well, when he talks to one of her many iterations, Ms. Marta.
Marta: I find myself uncertain of which way to go. Would you kindly give me some guidance? 6: The guidance I can offer you is limited, Ms. Marta. I think fate knows its own fate better than anyone.
Urd is aware of her purpose and calling to uphold the concept of fate itself, even if she may not understand it fully. And thus, we can understand that the golden threads being woven in her spinning wheel are the threads of fate--they led Vertin here, after all.
This patch also confirms that Urd was the reason Manus Vindictae's plans failed back in 1999, during the first "Storm," and how they're now using her as a catalyst to fulfill their plan by sabotaging her process of weaving--her spinning wheel above can be seen tainted with the characteristic Manus Vindictae black goo, and they force it to spin, taking the threads of fate into the well where Arcana's heart rests. Compare it to Vertin's own wheel in the suitcase.
Tumblr media
This leads us to the following point: Urd guides upholds order through these golden threads, which represent people's fates and lives. Vertin, as her daughter, has a similar ability in relation to the summoning mechanic in-game, which explains why the banners are presented as the spinning of their threads. For example, the Golden Thread banners.
Tumblr media
To follow this, I want to point out the other items involved in summoning! For example, the Unilog rabbits--they can come in Decalogs, which is a set of 10 Unilogs, and they can have different variations for the other unique types of banners (Boon of the Water, Promise of the Water, every Limited character banner, etc). But if you pay close attention, you may see that these rabbits contain a golden thread inside.
Tumblr media
[UNILOG] The golden rabbit is a well known myth. It spies on people, steals their time, and sometimes even changes their fates. Though it's old, decrepit, and stale, it is unique and indispensable. [DECALOG] The storyteller never thought that golden rabbits could travel in packs. Nobody knows what this might entails, but no one chooses one single rabbit over more of it. [DECATONE] Now you see them, many, many rabbits. They change their appearance, whispering secrets. And you―you know what to do now, don't you?
The fact that they're seemingly made from the same thread of fate discussed before, along with these descriptions talking about stealing time, changing fates and the implication that the one using them--Vertin--knows what to do now, works to explain the gacha aspect as a diegetic feature.
Then, you have drops as a different type of currency--there are two types, Clear and Crystal. These items are explained as the "Storm" raindrops that didn't fully make it upwards before the "Storm" ended, Clear being the raindrops closer to the ground and Crystal being the ones closest to the clouds, hence why the latter are more valuable.
Tumblr media
You may turn Crystal drops into Clear drops, and Clear drops into Unilogs, which draws a parallel between the threads of fate and "Storm" rainwater, leading to my next point: If these threads represent an organized and linear fate, "Storm" rainwater is chaotic fate in disarray.
Throughout the game, there is a lot of emphasis on the importance of water. It holds memories and information, the entirety of people's lives and entire eras, both metaphorically and literally. In 2.5, the one thing that remains of Pei City from 1.6 "Notes on Shuori" is one of Yenisei's vials from the river, which is highly coveted by Laplace to study and understand what could've transpired there. Yenisei's own arcanum revolves around the idea that water holds information, and can serve to return home. As mentioned previously, the mist in the Wilderness lake, Aperion's cave and the heart of Antarctica is special--we've seen it urge Vertin to remember, and in 1.4 "Prisoner of the Cave" that very same mist contains the same elements that are immune to the "Storm," Asymmetrical Nuclide R. And, above all, we know that the "Storm" itself takes entire eras away from the linear path of time.
In 2.8, Ulrich concludes that the "Storm" has always meant to be a flood--in 1999, Urd stopped this ritual somehow, and ever since then, every "Storm" has been a failed attempt at flooding the world through this water that will reverse everything to the past.
During Arcana's revival, she summons this very same flood across the entire globe, raising the water level of the entire planet. And the water has the same or even worse effects to the rainwater from the "Storm," as it causes those who touch it to disappear.
Tumblr media
Thus, we understand that water is an important aspect of the story, and that this special water from the "Storm"/Flood holds the totality of history and chaos, being related to concepts such as time and space due to the way the "Storm" functions--it absorbs eras and people into it, taking them out of the linear thread of fate.
Hence why a second important aspect of the summoning batters is water. The First Drop of Rain, Abundance of the Water, Invitation from the Water, etc etc. These pictures were taken from the GL Fandom Wiki!
Tumblr media
The way Vertin summons people is by weaving the golden thread and throwing Unilogs into the water, as explained by the in-game mail reminding players to use their Decatones before they expire.
Tumblr media
All shall return to the waters, to tranquility. Before leaving, don't forget those special little rabbits of yours. Although they may not be able to embark on the next stage of your journey with you, they're more than prepared to jump into the lake.
So you could equate this to Vertin throwing a literal lifeline info the lake of the Wilderness to save and take people from the chaos of history, stealing their time and altering their fate--and because it's "Storm"/Flood water, it's possible to bypass linear timelines, thus reaching characters from beyond the 20th century like Dikke, Nick Bottom, Charlie and The Fool.
There are other details to support this entire theory that I had no idea where to fit in, so they're going here as an extra round!
The Crystal Drops, canonically a much more valuable currency than Crystal Drops, are the currency used to buy different garments--some of these garments are diegetic, meaning that they do exist within the canon of the world (think of Sonetto's free garments that show up throughout the main story, Regulus pilot garment which makes a cameo in 37's anecdote) but some of them are not (6's detective garment from 2.0, we know he doesn't ever leave the island, Voyager's 1.9 garment, or any of the garments from 1.6 as it's physically impossible for any character from Vertin's team to have visited Pei City)
If we remember that drops are "Storm" rainwater and that Crystal drops were closest to the cloud, therefore stronger in their effect, we could explain these non-diegetic garments as Vertin acquiring a glimpse into different or alternate timelines in which these situations are possible. Which would also explain Diggers as a whole, since he's portrayed as his 1.1 "Theft of the Rimet Cup" self as a playable character while his 1.4 garment is actually the canonical fate he suffers in the main story, having joined Manus Vindictae. The only caveat to this is the Grandfather Clock Paradox explained by X and Regulus, which states that it's impossible for two versions of one person to exist at the same time.
Moving on. Unilogs are represented by rabbits, and I'm pretty sure there is no myth regarding golden rabbits that steal time--but Vertin as a character has been officially related to rabbits, like the latest offline masquerade event, or her themes as the white rabbit from Alice in Wonderland, solidifying her role as the Timekeeper but also someone who also guides others and alters their fate.
Also, Urd, Vertin and Arcana seem to also represent the three Norns of Norse Mythology--as usual, I only had a very surface research reading Wikipedia articles, so if you have more insight on this feel free to correct me. As far as I know, the Norns are tied to three springs or wells scattered in different places, which coincidentally match the three locations in Reverse 1999 that carry the same mist--Vertin's suitcase, Apeiron's cave and the heart of Antarctica, furthering the parallels between these three characters and the concept of fate.
I think that's pretty much everything I wanted to talk about! Thanks to the R99 RP server for hearing me out and fueling my deranged ideas!
74 notes · View notes