#Advanced Braking Technology
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Mastering Motorcycle Brake Calipers: A Guide to Power and Precision
https://gob.stayingalive.in/unleashing-the-thrills-of/mastering-motorcycle-brake.html Discover the essential motorcycle brake calipers, their types, benefits, and the best options for your bike in this detailed and insightful guide. The Heart of Motorcycle Braking When it comes to motorcycle safety and performance, brake calipers are unsung heroes. These components are crucial in controlling…
#ABS Brake Calipers#ABS Integration#Advanced Braking Techniques#Advanced Braking Technology#automotive#Brake Caliper FAQ#Brake Caliper Maintenance#Brake System Maintenance#Brake System Upgrade#Carbon Ceramic Brakes#cars#CBS Braking System#cycling#Eco-Friendly Calipers#Fixed calipers#Floating calipers#Good Old Bandit#Gud Ol’ Bandit#High-Performance Calipers#Motorcycle Brake Calipers#Motorcycle customization#Motorcycle performance#Motorcycle safety#Motorcycle Safety Systems#Motorcycle Upgrades#News#Riding safety#Sanjay K Mohindroo#Sanjay Kumar Mohindroo#Sanjay Mohindroo
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Advanced CNC tube bending solutions for OEM manufacturing
#custom press brake solutions#metal forming press brake#CNC press brake technology#advanced press brake solutions#high precision press brake#CNC tube bending#automotive parts#automotive industry#automotive#metalman auto#metal fabrication#electric vehicles#fabricationservices#manufacturer#oem manufacturing#car accessories
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The Role of Friction Materials in Enhancing Braking Performance
Friction materials play a pivotal role in braking performance. At BBL Brakes, we prioritize the development of high-quality friction materials that ensure optimal braking force transfer. Our advanced manufacturing process guarantees that every component contributes to smoother, safer braking systems for vehicles of all types.
BBL Brakes: Leading the Charge in Automotive Brake Innovation
BBL Brakes is at the forefront of automotive braking technology, providing cutting-edge solutions that improve driver safety. Our dedication to continuous improvement, innovative design, and rigorous testing ensures that our braking systems consistently outperform industry standards, setting new benchmarks for vehicle safety worldwide.
#braking solutions#braking performance#friction materials#brake performance#friction materials manufacturer#vehicle safety#automotive braking technology#brake testing methods#brake reliability#advanced braking systems#global braking solutions
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Taycan 4S Review: Innovation and Driving Dynamics Unleashed
₹1.89 Cr Performance and Dynamics Electric Powertrain Power and Torque: With 482.77 bhp and 650 Nm of torque, the Taycan 4S delivers a thrilling performance. These figures place it among the most powerful electric vehicles in its segment, ensuring that enthusiasts don’t miss the roar of an internal combustion engine. Acceleration: A 0 to 100 km/h sprint in just 4 seconds is impressive,…
#Advanced infotainment#Advanced Safety Features#Aerodynamic Design#Driver Assistance Systems#Electric Powertrain#Electric vehicle#Fast charging#Innovative Engineering#Long Range EV#Luxury EV#Performance EV#Porsche Design#Porsche Taycan 4S#Porsche Technology#premium interior#regenerative braking#Sports Car Performance#Sustainable Mobility#Zero Emission Vehicle
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What Should You Know About Regenerative Braking Systems?
Regenerative braking systems have become a key feature in modern vehicles, particularly in electric and hybrid cars. This advanced technology not only enhances efficiency but also contributes to the overall sustainability of automotive transportation. In today’s push toward eco-friendly solutions, understanding how regenerative braking systems work and the benefits they offer can help drivers…
#advanced braking#Automotive Technology#Battery Capacity#battery charging#brake rotors#brake technology#brake wear#braking advancements#braking systems#braking technology#car brakes#car maintenance#carbon emissions#driving experience#driving range#Driving Technology#Eco-Friendly#electric motor#electric vehicles#electric vehicles efficiency#energy capture#energy conservation#energy efficiency#energy optimization#energy recovery#energy storage#energy transformation#Environmental Impact#EV tech#EVs
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advanced technology
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« To mention the global loss of biodiversity, that is to say, the disappearance of life on our planet, as one of our problems, along with air pollution or ocean acidification, is absurd—like a doctor listing the death of his patient as one symptom among others.
The ecological catastrophe cannot be reduced to the climate crisis. We must think about the disappearance of life in a global way. About two-thirds of insects, wild mammals and trees disappeared in a few years, a few decades and a few millennia, respectively. This mass extinction is not mainly caused by rising temperatures, but by the devastation of natural habitats.
Suppose we managed to invent clean and unlimited energy. This technological feat would be feted by the vast majority of scientists, synonymous in their eyes with a drastic reduction in CO2 emissions. In my opinion, it would lead to an even worse disaster. I am deeply convinced that, given the current state of our appetites and values, this energy would be used to intensify our gigantic project of systemic destruction of planetary life. Isn't that what we've set out to do—replace forests with supermarket parking lots, turn the planet into a landfill? What if, to cap it all, energy was free?
[...C]limate change has emerged as our most important ecological battle [...] because it is one that can perpetuate the delusional idea that we are faced with an engineering problem, in need of technological solutions. At the heart of current political and economic thought lies the idea that an ideal world would be a world in which we could continue to live in the same way, with fewer negative externalities. This is insane on several levels. Firstly because it is impossible. We can't have infinite growth in a finite world. We won't. But also, and more importantly, it is not desirable. Even if it were sustainable, the reality we construct is hell. [...]
It is often said that our Western world is desacralised. In reality, our civilisation treats the technosphere with almost devout reverence. And that's worse. We perceive the totality of reality through the prism of a hegemonic science, convinced that it “says” the only truth.
The problem is that technology is based on a very strange principle, so deeply ingrained in us that it remains unexpressed: no brakes are acceptable, what can be done must be done. We don't even bother to seriously and collectively debate the advisability of such "advances". We are under a spell. And we are avoiding the essential question: is this world in the making, standardised and computed, overbuilt and predictable, stripped of stars and birds, desirable?
To confine science to the search for "solutions" so we can continue down the same path is to lack both imagination and ambition. Because the “problem” we face doesn't seem to me, at this point, to be understood. No hope is possible if we don't start by questioning our assumptions, our values, our appetites, our symbols... [...] Let's stop pretending that the numerous and diverse human societies that have populated this planet did not exist. Certainly, some of them have taken the wrong route. But ours is the first to forge ahead towards guaranteed failure. »
— Aurélien Barrau, particle physicist and philosopher, in an interview in Télérama about his book L'Hypothèse K
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NWR No.1 and SLYM No.11513 at a dual gauge interchange just outside of the city center.
SLYM No.11513 is an Advanced Steam Locomotive native to Gymnome--a coal-burning steam engine operating at high pressure, with technological improvements to allow it to rival the efficiency and ease of use of a diesel locomotive, such as electronic controls, compound expansion of steam, a gas producer combustion system firebox, dual exhaust, and automatic firing and oiling. 11513 was built some time in the 2340s, and survives to 2381 as a museum piece.
NWR No.1 is a much older locomotive and from another planet altogether, built 1915 for the LBSC railway as a one-off prototype for a six-coupled shunter to replace the aging Terriers and to supplement the much larger E2-tanks. NWR No.1 made it to the North Western Railway not long after it was built, having been allocated there for the war effort. It is not clear how a locomotive built 465 years in the past on planet Earth made it intact to Gymnome, nor how its gauge perfectly matched Goo'iw Broad Gauge, at least not without invoking some kind of universe-spanning magic railroad, or perhaps the notion that this is all a simulation being run in some kind of virtual reality in some alien starship.
(no this isn't canon.)
Artist's notes:
Earlier today I doodled this in my sketchbook.

And when I got home i decided, hey, I have my Thomas 3D model, and I have the game model of the Advanced Steam Tank Engine... why not actually stage them together and draw them to-scale. The size difference is greater than I expected--partly I think this is because the Thomas gauge-1 prop was not designed with scale in mind, so it's bigger than British Railways loading gauge. Granted, they are at different gauges (standard gauge versus roughly meter-ish gauge), but the loading gauge on the advanced steam engine is very wide.
My first attempt at the drawing was from a very different angle:
But I quickly realized that you can't actually see the Advanced Steam Engine's wheels, and that's a major design aspect.
So i chose a different angle.
I constructed the dual gauge track before anything else.
And before long (the better part of 2 hours) I had the line art finished.
The Advanced Steam Engine ended up being a hybrid between the original illustration I did of it months ago, and the game model--with most of the geometry accurate to the game model, but with the subtler detailing of the illustrated version.
Thomas was meant to be a sort of hybrid of the Gauge 1 Prop from the TV series and a realistic loco. I prioritized the geometry and simplicity of the gauge 1 prop in most respects, but added details below the running board, in particular brake rigging, sanding gear, and these blade-like protrusions of the frames which i'm pretty sure are some kind of debris deflector, a british version of a cowcatcher. There's also snifters on the cylinder saddle, and the whistle is made of two different lengths to justify Thomas' multi-tone whistle.
The original background was going to be this marshland with (electricity-generating) windmills in the background, a callback to that first shot in the Thomas & Friends opening credits, but I hated how it felt like the middle of nowhere, so I introduced the retaining wall and an alien city scene.
British steam engines are generally given very shiny liveries which reflect the environment in interesting ways, so I made sure to do that justice, using a GWR 14xx autotank as reference.
By contrast, the Advanced Steam Tank Engine is kept in a more workwormlike condition, with a somewhat faded matte paint work and a fair amount of grime.

The original illustration of the advanced steam engine, for comparison.
Finally, a version with faces.
#advanced steam engine#tank engine#thomas the tank engine#ttte#train puzzle#mellanoid slime worldbuilding#train#steam train#ttte thomas#steam locomotive#worldbuilding#art#digital art#crossover
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Long sigh......
I've heard that one of the most problematic bnf from the other side of the fandom claimed on Tiktok that Tommy wouldn't be part of the emergency landing rescue because "the controls (of a helicopter and a jet airliner) are different". I know I made a whole thing out of Tommy being a helicopter pilot instead of a fixed wing one. (I even made up a sunshiny airplane pilot ex boyfriend for Tommy, that was fun while it lasted) I have no idea how that bnf makes the logical leap that if Tommy isn't physically solo flying that plane, then he won't be involved at all. He's still a firefighter working with aircrafts at an airport. Unless the writers for some reason don't want Tommy to be in the episodes at all and pull the "not on duty" card, it would actually make less sense for him not to be there.
You know the drill. Don't read further if the discussion of Tommy not being able to fly everything bothers you. Block the tag #aviation realism if this whole topic doesn't interest you. I've hesitated a lot whether I should post my thoughts on this, but I guess this is the last chance to speculate, so here goes nothing. This is my specs for Tommy's involvement in the plane disaster.
First, I want to clarify something. I never said Tommy wasn't on the plane in 2x14. If by flying that plane, you mean actually taking the pilot seat, grabbing the yoke and executing risky low altitude maneuvers over mountainous terrain, no, I don't think Tommy can do it. The thing is, operating an aircraft that size requires a whole team, up to 5 in this case. I can totally imagine Tommy onboard sitting behind the pilots, helping out with navigation or precise drop coordination.
youtube
It's possible, even common to transition from flying rotary to fixed wing. JetBlue and Frontier both provide rotor transition programs to veterans, I've also seen a former Army Blackhawk pilot now flies the C-130 for the Coast Guard. Training ex-military pilots to become commercial airliner pilots has a higher success rate and takes less time than training a regular civilian. But you see the problem, none of them have been working as an active firefighter for the past 20 years.
Let's cut to the chase, I don't think Tommy will be landing that plane. In the original film, they decide transferring an Air Force pilot into the crippled 747 is the only option, because they think woman dumb Nancy can't handle it. Aviation technology has come a very long way since the 70s. This MythBusters episode from 2007 proves that not only is it possible for a complete novice to land a jet airliner by following verbal instructions, modern planes are so advanced that they can practically land themselves.
Sure, there probably will be some major damages to the systems needed for a normal landing (landing gear, flaps, brakes, thrust reversers) rendering an autoland impossible, because drama. But then you run into the problem of where the hell is the Air Force. Last season, the Coast Guard was busy rescuing other ships stranded at sea so some LAFD firefighters had to steal a helicopter to search for a cruise ship that didn't call for help. This time, a passenger airliner without its flight crew has a very real possibility of crashing in a densely populated urban area, the whole incident is also reported live on TV news, how can they explain the absence of the Air Force? Even assuming no commercial pilots in the area, including the ex-military ones are willing to do such a dangerous stunt and tether into the cockpit from outside, what's stopping the AIr Force pilots?
I don't think Tommy will be the one instructing Athena through the landing either. You run into basically the same problem. There are plenty of flight instructors of that exact model of aircraft out there better suited for the job. Flying a modern airliner, especially an Airbus, is more like flying a computer than an actual plane. You need someone with intimate knowledge of the plane's flight control systems in order to talk a non-pilot through operating it.
I know, I know, I'm being a killjoy right now, I'm worse than the Tommy haters and I should shut the fuck up, but even if we're going 100% realistic, referring to real life aviation incidents of this scale (Yes, I'm talking about JetBlue 292 again), Tommy is especially going to be part of the rescue.
Real!LAFD deployed a few helicopters in the JetBlue sideway nose gear incident to monitor the airfield and to help coordinate ground personnel/equipment, with a couple more standing by on the ground in case anyone on the plane needed emergency medevac.

I think the first officer might need a chopper ride if they want to save his femoral artery.
In the same incident, a local news copter also helped survey the landing gear issue from the outside. Tommy's helicopter can do that as well.
It's getting too long, but I have a few out-of-universe reasons for why Tommy will likely not play a super major part in this plane disaster arc, I'll just speed through them: Tommy's not a main character when screen time is already tight for the mains (I'd prefer to see him more in later Buck centric eps), he's already saved the day last season, I think production has blown all their budget on the airplane sets, the new trucks and the CGI bees already that they can't fit a helicopter in. (Let alone to replicate the original pilot transferal scene, it was a real stunt, they really got an AIr Force helicopter to dangle a stuntman in front of a flying 747. It was dangerous and hella expensive)
I actually hope Tommy would be working on the ground this time, I would kill to see him working with Buck and the 118, and not in the sky doing his own thing.
#Just want to let it all out at the last possible moment#I'm queuing this for later and logging off for the rest of the night not sure I want to face to music yet#sharing aviation stuff related to Tommy now fills me with dread#911 speculation#911 spoilers#911 meta#bucktommy#tommy kinard#aviation realism#911 abc
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explaining f1: the cars
chassis
modern day f1 cars are constructed from composites of carbon fibre and other ultra-lightweight materials. the minimum weight currently permissible is 740kg including the driver but not the fuel.
engines
as of the 2014 season, all f1 cars have been equipped with turbocharged 1.6 l v6 engines, which were previously banned in 1989. this change gave up to a 29% increase in fuel efficiency.
transmission
f1 cars use highly automated semi-automatic sequential gearboxes, with regulations stating that 8 forward gears and 1 reverse gear must be used, with rear-wheel drive. fully automatic gearboxes are illegal to keep driver skill. the last f1 car fitted with a conventional manual gearbox was the forti fg01 which raced in 1995.
as of 2009, all teams use seamless-shift transmissions, which allow a near instantaneous changing of gears for minimal time loss. shift times for modern f1 cars are in the range of 2-3ms.
steering wheel
the wheel can be used to change gears, adjust the fuel/air mix, change the break balance and call the radio among other things, allowing the driver a huge amount of control. data such as engine rpm, lap times and tyre temperature etc. are displayed.
fuel
the fuel in f1 cars is fairly similar to ordinary petrol.
to make sure teams and fuel suppliers are within regulation, the fia requires fuel teams like shell, petronas etc. to submit samples of the fuels they are providing for races. at any time, fia inspectors can request a sample from the fuelling rig to compare. the teams usually abide by rules but in 1997 mika hakkinen was stripped of his third place finish in spa due to his fuel being the incorrect formula.
tyres
you can read all about tyres in f1 here!
breaks
the brakes used in f1 cars are designed to work in up to 1,000 degrees celsius.
drivers can control brake force to compensate for changes in track condition or fuel load.
notable cars
the victorious red bull racing rb18 from the 2022 season, driven by max verstappen.
the dominant mclaren mp4/4 driven by ayrton senna in 1988.
the highly successful ferrari f2004 driven by micheal schumacher at the 2004 united states grand prix.
the 1994 williams fw15c, widely considered to be one of the most technologically advanced f1 car of all time
the first f1 car to be powered by a turbocharged engine; the 1997 renault rs01.
the lotus 78, which exploited the aerodynamic effects of downforce, or ground effect, which was banned by the fia in 1983 (though it was later brought back for the 2022 season onwards).
the 2009 brawn bgp001, using a 'double diffuser' (to harness downforce) which was banned by the fia in 2011.
#f1#alex albon#carlos sainz#charles leclerc#fernando alonso#formula one#george russell#lance stroll#lando norris#lewis hamilton#formula 1#f1 2024#imola 2024#imolagp#italy 2024#logan sargeant#oscar piastri#sebastian vettel#jenson button#kimi raikkonen#kimi räikkönen#mercedes f1#ferrari#mclaren#aston martin#mark webber
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Unveiling Power Dynamics: A Deep Dive into BHP, HP, and Torque in Engines.
Good Old Bandit Good Old Bandit. gob.stayingalive.in Explore your vehicle’s powerhouse with our comprehensive guide to BHP, HP, and Torque. Uncover the secrets behind engine performance, learn the art of balance, and discover how technological advancements are shaping the future of power delivery. Engines are the beating hearts of our machines, and understanding the language of power is…
#Automotive engineering#Brake Horsepower#Driving Experience#Engine Design#Engine performance#Future of Automotive#Good Old Bandit#Gud Ol Bandit#Horsepower#Mechanical Power#News#Optimal Balance#Performance Metrics#Power Delivery#Power Dynamics#Sanjay K Mohindroo#Sanjay Kumar Mohindroo#Sanjay Mohindroo#Technological Advancements#Torque#Vehicle Dynamics
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Richard B. Spikes: The Inventor Behind the Automatic Gear Shift
Richard B. Spikes was an African American inventor whose contributions to automotive technology remain significant. Born in 1878, Spikes was a creative mind who patented several inventions, including an automatic gear shift that revolutionized vehicle operation.
In 1932, Spikes patented his automatic transmission system, which improved the efficiency and safety of manual gear shifting. His innovation laid the groundwork for modern automatic transmissions, making driving more accessible and reducing mechanical strain on vehicles.
Beyond automobiles, Spikes also designed a beer tap, a self-locking safety brake system, and enhancements for trams. His inventions reflected a deep understanding of mechanics and a commitment to improving everyday life.
Despite racial barriers, Spikes' work earned recognition, and his designs influenced future automotive advancements. His contributions remain a testament to the ingenuity and perseverance of Black inventors in American history.
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1932 Bucciali TAV 12 "Golden Arrow" by Saoutchik
Paul-Albert Bucciali built only six cars between 1926 and 1932. They were built to display the front-wheel-drive system Bucciali invented. Bucciali received an American patent and licensed his technology to Peerless Motor Car Company of Cleveland, Ohio. Unfortunately for Bucciali, Peerless never used the license.
This Bucciali features a specially designed Voisin V12 sleeve-valve engine with four carburetors. Drive to the front axle is through a four-speed transaxle. The huge wheels, fabricated from steel, have integral brake drums. The coachwork is by the French Carrozzeria Saoutchik. The distinctive stork on each hood side is made from German silver, phosphor bronze, and gold-plated brass. This stork was the insignia of Bucciali's WWII fighter squadron. The original chassis price was an incredible 130,000 Francs, and the coachwork was an additional 85,630 Francs. Only one Bucciali was sold to the public. This is it!
The original owner, George Roure, displayed his Bucciali at the 1932 Paris Auto Show. Subsequently, he sold it to Count de Rivaud, who later mounted the body on a more maneuverable Bugatti chassis. In the 1970s, the body was reunited with what remained of the Bucciali chassis and drivetrain, and after a long, challenging restoration, the Bucciali was returned to its original state. The work was begun in Detroit by the noted collector Raymond Jones. In addition to using many factory blueprints, Paul Albert Bucciali was consulted for special detail as to the colors and design of the interior. The car now appears exactly as displayed at the Paris show in 1932.
Starring at the 1932 Paris Auto Show, the front-wheel drive, twelve-cylinder, sleeve-valve engined Bucciali stunned show-goers. Cloaked in one-off coachwork by Saoutchik, the car received acclaim as the most advanced and modern French automobile.
The Bucciali was sold originally to a Paris banker, who drove it for three years. The coachwork was then removed and fitted to a Type 47 Bugatti chassis. The Bugatti fitted with the Bucciali's coachwork was sold and brought stateside after World War II. The original chassis remained behind in France.
In the 1970s, the Bucciali body was reunited with the original chassis, which was purchased from a French collector. With the assistance of Paul Albert Bucciali, the car was restored to the original, spectacular state that it is today.
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BYD eMAX 7 Superior: The Ultimate Electric MUV for Families
₹29.9 Lakh Overview and General Features The BYD eMAX 7 Superior is an all-electric Multi-Utility Vehicle (MUV) that offers a spacious 7-seater configuration, making it suitable for larger families or anyone requiring a high level of interior space. The model comes in four attractive colors: Quartz Blue, Cosmos Black, Crystal White, and Harbour Grey. It features a 6-year/1.5 lakh kilometers…
#201.15 bhp#310 Nm torque#530 km range#7-seater#AC Permanent Magnet Synchronous Motor#Adaptive cruise control#Advanced Driver Assistance Systems#airbags#automotive technology#BYD eMAX 7 Superior#driving dynamics#eco-friendly#Electric Mobility#Electric Power Steering#Electric Powertrain#Electric vehicle#family vehicle#Fast charging#forward collision warning#high-speed performance#Infotainment System#lane departure warning#Lithium-Ion Battery#Luxury SUV#MUV#Panoramic Sunroof#Performance#regenerative braking#safety features#suspension
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Racing against Death
1,786 words, Pre-movie, Oneshot,Turbo escaping the Roadblasters crash, Headcannons about his time homeless, Near Death, Glitching, Minor Canonical character death, TurboTwins (mentioned), Finish Line (the other racing game at Litwack's)
Click for the A03 link but the whole fic is under the cut :) (I usually don't post my fics to tumblr but it's where the Turbo fans are I think. Ya'll are Turbotastic)
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All he could think in that moment was drive... Drive as fast as his racecar could as the pixels around him started to disperse into the black void. This wasn’t where he would end. Dying forgotten in the bowels of some second rate racing game would not be his lasting legacy. His code rushed with adrenaline, mind racing with only one goal: Survival. He gripped the wheel tight with desperation, pushing the engine as far as it could go and looked straight ahead to the exit to Game Central Station. The tires churned roughly on the grassy terrain as he neared the exit, the ground beneath him glitching and separating behind him. He was racing against death, but Turbo never loses.
His code burned inside and he could feel his pixels glitch all over, the program still recovering from the collision with the more advanced data. It was a strange feeling having the game crash as it did. It was an unexpected, but rather pleasant outcome. With a glitch like that he expected Roadblasters would be gone for good, but he did not anticipate just how quickly they would pull the plug. It was a fitting end to the worst game ever created. With Roadblasters out of the picture he could go back to being loved by all in the comfort of his machine. A determined grin crossed his face as the tires latched onto the metal of the copper wire, quickly gaining speed on the smooth surface as the last of the pixels dispersed. The car rushed through the cord, ignoring the railroad as he did when he first drove here, driving up and down the tunnel to gain bits of extra speed.
He pushed out of the gateway, spinning and hitting the brakes as soon as he escaped the outlet, tightly maneuvering the wheel so as to not take damage or spin out into another game. The car spun a donut before he gained control and stopped in the middle of the empty power strip. He lifted the yellow visor from his helmet, breaths still quick and heavy. As he looked up at the game, the red text displaying “RoadBlasters” disappeared from the name screen and Turbo’s panicked breaths morphed into chuckles. He did it! He continued his airy laugh, shakingly getting out of his car, trailing his hands on the door before letting go to stand at its side, one hand reaching up to his face, fingers twitching with glee. His plan worked perfectly! Sure he couldn’t become part of the game, which was unfortunate (he will have to research how to implement outdated -er- retro sprites into a more technologically modern program later), but he was alive and Roadblah-sters was NOT!
Turbo grinned spitefully at the empty plug. Time to go back to his perfect life! He dusted his track suit off, though his arm still had small pixels of white and grey that were displaced from his sprite. That was surely nothing, It was fine he just needed to return to TurboTime and things would be back to the good old days. After a successful mission, he could use a cooldown race with his blue rivals. He didn’t usually enjoy their company, always bragging about the ridiculously small number of times they actually managed to beat him (it was always the players fault), but a celebration was in order after all. The three of them could hit up tappers after closing time and crash Felix’s nightly party’s to cap off the night.
With glee, he hoped back into his ride. It needed repairs after such a crash but just like his sprite all would be repaired once he got back to TurboTime. He revved up the red and white car and slow rolled casually back to his game with a smirk, although his face started to drop as he got closer and closer to his port.
“Wh… Where is MY GAME” He babbled in disbelief under his breath. He and Roadblasters were right across from each other but looking at the gateway Turbo saw nothing but pitch blackness. The same darkness he had just narrowly avoided. He laughed nervously, standing up on the seat, leaning his body over the windshield. He analyzed the doorway, anxiety slowly creeping into his mind. Why would they unplug his game too! No one had touched the console for a week there was no way anyone had played the game! Which snot nosed kid decided to come crawling back after that time of betrayal? With the children enamored with the disgusting new game, TurboTime was rendered unplayable far before his absence so why now was it ripped from him? He was stuck with the bitter surprise and his arms dropped sulkingley to his side looking at his empty port. That grief was short lived as the glitches on his body grew more sporadic and rushed through his system, a scowl forming on his face.
Roadblasters took everything from him. He was his game’s hero, the greatest racer of all time! Everyone loved him and rightfully so! He refused for it to end this way. He deserved more than to be rendered some homeless forgotten wretch. A pitiful nobody who destroyed his own game. What praise and adoration would come from that? Thinking through his situation he realized what would happen if the other games found him here. They would either scorn and lecture him or (worse of all) take pity on him. Losing was bad enough, but having lesser beings pity you for it was worse. He couldn’t be found, that much was clear. He was not going to live a life of mockery, scorn and false sympathy. He deserved more.
Turbo’s gaze lowered down to his car. It was the only thing that survived… but he couldn’t escape the scene of the incident with it. The car was damaged and without his game’s power source there was nothing to repair it. He usually enjoyed standing out, but at the moment his bright red cart would only slow him down. With a resolved expression he jumped out from the vehicle. Turbo won his very first professional race in this car. It was everything to him. He hated to lose the only thing he cared for but it had to go if he was going to regain the respect and admiration of the gamers. He marched behind it, placing his hands on the rear of the car and pushed it towards the abyss. Once the front wheels touched the darkness it was easy to push in the rest. The car exploded into a cloud of red and white pixels, leaving Turbo the soul survivor of the now defunct machine.
He stood alone and the station was eerily quiet, with everyone still on the job in their respective games. The silence disturbed him and left him frustrated, scowl growing again on his skeletal face. Turbo had become accustomed to the loud cheering of fans. The loud sound of engines and stands cheering his name. It was all his and rightfully so. He craved those sounds and the desire caused his eyes to flicker. As his determination rose, his glitches creeped around his body, growing harsher and harsher. Just like his car he was damaged and without an energy source his code could be corrupted. He needed to wire himself into another game or he could die in this torturing silence.
Turbo hated to admit it, but he needed to upgrade. He failed his conquest of Roadblasters because his code was incompatible. Accessing the code was one thing but he needed to know how to control it. If he could edit himself into a game, he could become whole again. But he’d need cover and a plan for that to happen without someone finding him and was getting nowhere standing outside an empty husk of a game. He gave Turbotime one last glance before heading off into hiding.
He did not have to wait long, as Litwack soon added the game called Finish Line. He watched the game get plugged in, the crowds of characters awaiting the new friends who would join the arcade. When nobody exited the port, the sprites eventually dispersed and the racer made his move into the new racing game. He expected it to be harder to blend in, but Turbo learned quickly that the reason nobody had come through to Game Central Station was because there was nobody living inside the arcade cabinet. All the programmed assets were the vehicles and they were all inside the programming sans drivers, making it an easy hiding place.Turbo got to work quickly, finding the code room and playing around the most he could. He was able to delete the automated program of one of the cars just enough to allow a driver and worked on that code block for weeks. He despised being nothing more than an enemy NPC, just like those blue wannabes back home (whom he just realized they most likely are deleted. The least of his worries however), but the racers' identities here were never shown. He could not regain his rightful recognition in a game like this. Instead of a home it became more of a perfect toy for Turbo. He could code and recode all he wanted while the game automated the other cars and tracks. It was the perfect practice for when something much better came along.
The glitches never went away and every time they ran through his system he shuttered. It stopped being painful but it still wasn’t sustainable. He tried for years to code into the game, but without a base code block he couldn’t map his digital DNA to anything. Finish Line simply didn’t allow for a character sprite as complex as his since it had no frame of reference; The game had no human renders and nothing resembling in game personalities. He couldn’t even comfortably race anymore, as it became obvious that without a proper connection one crash could lead him dead on the tracks (as the blue hedgehog so kindly reminds everyone every 5 minutes). Despite the limitations, Turbo stayed hidden in Finish Line. It was disgraceful resorting to this but it gave him ample time to test his abilities inside the code room. It was nothing but a waiting game now. He saw every bit and piece of the game’s inner workings. It was replaceable. All he had to do was wait….
1997
Finally…. He grinned as the newest game arrived just across from Finish Line. Racing Avatars with colourful and cheerful expressions lined the box. It was the perfect place to regain his glory.
Sugar Rush… a game fit for a king.
#my fic#fanfic#ao3#ao3 fanfic#ao3 link#turbo#wir#wir turbo#wreck it ralph#wreck it ralph turbo#Wir King candy#Turbo twins#turbotime#turbo wreck it ralph#turbotastic#turbo wir#long post#fanfics#archive of our own#fanfic writing
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Alexander Winton an early car manufacturer, was born in Grangemouth 20th June 1860.
The son of Alexander Winton, a manufacturer of farm implements, and Helen Fea he served an apprentice in shipyards on the Clyde River then young Winton emigrated to the United States aged 19.
or a few years he worked as an engineer on an ocean vessel. In 1883 he married a fellow Scot, Jeanie Muir McGlashan, and soon settled in Cleveland, Ohio, where a brother-in-law was already situated. The couple had six children. While employed in Cleveland as the plant superintendent of a furnace company, the Phoenix Iron Works, Winton entered a new business—bicycles. At first simply operating a bicycle repair shop, by 1891 he was making them. His firm participated in the great bicycle boom of the 1890s, making as many as 5,000 or 6,000 per year at its peak, but it was surpassed by the output of the leading bicycle manufacturers in Cleveland, the Peerless and White companies. All of the major bicycle makers in Cleveland eventually moved into "automobile" manufacturing after the end of the bicycle boom, Winton was one of the first and he read everything he could find on the subject while perfecting his own engine designs and even built his own gasoline-powered bicycle, a very earlly motorbike.
Winton unveiled his first “motor wagon” to the press in 1896. He incorporated the Winton Motor Carriage Company in 1897. In 1898, Winton Motor Carriage Company became arguably the first American company to sell a car to the general public with the introduction of the Winton Six.
The Six was the most powerful and technologically advanced vehicle of its time, and was the first car to cross America coast to coast. Always the promoter, Alexander Winton entered as many races as he could, winning more often than not, one of his most famous races was when he lost o Henry Ford, a loss that helped Ford gain investors to establish his first car company.
In 1900 Winton took one of his cars to France to compete in the Gordon Bennett Race, becoming the first American, (yes he was Scottish, but by then a US citizen,) to race an American car in Europe. Winton's racer suffered a broken wheel, putting him into a ditch. Later that year, in the same car, he set a new world track speed record, driving fifty miles in one hour, seventeen minutes and fifty seconds, averaging a scary 38.54 mph in Chicago.
Winton continued building cars of advanced design well into the 20th century. He introduced innovations like external and internal brakes on the same brake drum, produced the first American diesel engine in 1913, and held more than 100 patents in the motor trade.
Winton built cars until early 1924. He had also formed a subsidiary company, the Winton Gas Engine & Manufacturing Company, to build marine and diesel engines. His engine company continued to prosper until 1930, at which time it was sold to General Motors. Winton passed away two years later.
While often forgotten or even unknown today, especially in his native Scotland, Alexander Winton was truly one of the great pioneers in his field.
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