💖 Day 3.5 is now available! 💖
For the last couple of months, only Server Boosters had access to the 3.5 update... Buuuuut now it's available for everyone to play in the 14DWY Discord — and soon itch.io once I'm happy with the QA and state of the game — so please don't feel pressured to join unless you want to!!
The full devlog + even more screenshots are under the cut ^^
What's been added to the 3.5 version?
📺 Streamer Mode!
I've been told that it's difficult to stream and monetise age-restricted videos on YouTube and Twitch, so I added an option to remove the sexual content and strong language used in the demo.
Now y'all can invite Ren into your bed for cuddles without putting your streamer career on the line /silly /lh
This won't affect the 18+ rating or dark themes/elements of the game, however! Although Streamer Mode will prevent you from seeing any "gruesome" CGs in the future, most of the core elements of the game will still be tied to the choices and decisions you make. So you won't miss out on the overall experience by using streamer mode!!
⚙️ Custom Pronouns!
It only took me one entire year to get around to it, but you can finally choose your own preferred pronouns (or use a set of pronouns instead)... At the cost of being able to change them mid-game ^^;
Since the original pronoun screen wouldn't update until a new scene was displayed, I temporarily disabled the feature. But once I find a workaround, I'll bring it back!
💗 Choose how others perceive you!
You can now choose how the cast and narration perceive you! Originally, the narration was kept strictly gender-neutral (outside of pronouns and genitalia picked by the player), but this will soon change in future updates.
For more clarity: you don't get to choose the words specifically, but you can choose between masculine, feminine, and androgynous terms!
📋 Separate top and bottom genitalia!
You can now choose your tatas and pps separately! >:3
Alongside that, you can also choose your preferred body type!
I removed the "both" genitalia option because a few players still assumed it was an obscure version of "intersex". That wasn't my intention and I don't want to mislead anyone, so I took it out for now ^^;
I also didn't want to include a screenshot of the new genitalia choices in action (because it's NSFW), so y'all get the same character menu screen for the nth time instead lmao
📱 Relationship Screen Overhaul!
You can now change your own status for more immersion, and long-term Server Boosters will eventually be able to submit and use their own icon within the game as well!
Stalking finding your friends has now become easier by using "Buddy Maps"; a new app that allows you to see the location of all the cast members!
I want to offer players more incentive to check the relationship screen since they tend to miss the status updates, so hopefully this might help ;v;
It also says it "updates every few hours" so folks don't go overboard and check every 5 seconds to see where Ren is gdsghf (also keep in mind that he's a hacker lol)
🖤 Additional Scenes Update!
Day 2 received a brand new CG!!!!! Originally, I planned on only adding a few CGs sporadically throughout the game, but it didn't feel right to leave Day 2 so... empty... so I added a brand new CG to (hopefully) make things feel more balanced and natural!
If you decline Teo's offer on Day 3, Leon will now call and try to convince you to reconsider. However, players are still allowed to decline, and if they do, they'll reach a dead end.
After listening to feedback on itch, I changed some of the dialogue during Days 1-3 to make it seem more consistent! They're only small changes though, so it's honestly not worth looking for sdgjssga
🎶 Updated BGM and SFX!
I wanted to try out a different style of music to see if it fits the vibe of 14DWY more! The BGM features more acoustics to suit the "beachy" theme of Corland Bay, though I made a conscious effort to include piano elements as well to stay true to the original!!
I figured it'd be better to give players a live example before I make a poll (to see if they prefer the change or not) and publish it to Itch.
Some new SFX have also been added, though it's very minimal and honestly not that noticeable.
How to download and play the update?
(warning: clicking on the following links will open Discord!!)
To download the Day 3.5 update, simply join the 14DWY Discord server, verify your age, and visit the "14dwy-updates" channel!
Alternatively, you can also wait until the update is publicly released on Itch to play it as well!! (It normally gets released shortly after a round of QA testing/getting feedback from the server, though I may release it earlier if I feel like it hehe ^^)
Enjoy!!
2K notes
·
View notes
Oh no. Oh fuck. I am relistening to some of the earlier Protocol episodes, and I have a horrible, terrible, no good very bad suspicion about Gerry.
I could, I want to emphasize, be completely wrong! I could be wildly, hilariously, off the mark. But--hear me out. This is going to take some explaining about what I think is going on in the bigger picture worldbuilding stuff; hopefully it'll be coherent, but fair warning, it may get a bit long.
First: there have been a lot of cases that have boiled down to trying to keep only the "good"/desirable/etc aspects of things or events or people, and discard the "bad"/unwanted, right? We saw this happening very explicitly in episode 23 with Alesis Newman, and way back in episode 2 with Daria the painter, but a number of episodes have presented variations on a similar theme.
Two variations in particular that I've been thinking a lot about are the violinist in episode 4 and the gambler in episode 9. The violinist can play his violin beautifully, but he wants to be rid of the price in flesh and blood that it demands. Similarly, the gambler wants the rewards of rolling high on his magic dice, but wants to be rid of the misfortunes that come with rolling low. Crucially, both episodes make clear that in this type of balance--something unwanted for something wanted--you can't just make the unwanted piece vanish. It has to go somewhere, it has to happen. But you can make it happen to someone else, somewhere else. And when that's how the game works, one of the major questions for players who want to get ahead then becomes: "how do I make the bad stuff stay happening somewhere else, and keep reaping the benefits of the good stuff that balances it out?"
Here's where this gets wildly speculative and from here on I freely acknowledge that I may be talking out my ass:
I think the Magnus Institute was investigating that question. I suspect a great many alchemists before the Institute, probably going back to the times of Albertus Magnus, were investigating it as well. I think the Great Work they were attempting -- the "universal transmutation" alluded to in episode 21 as the Magnus Institute's aim -- was the exact opposite of Jonah Magnus's own "Great Work" in TMA. In other words, I think they were probably trying to make the world an eternal paradise, rather than an eternal hell.
But if you're getting rid of all the "bad" stuff, all the suffering and misfortune, it's got to go somewhere.
I think they were sending it through to other worlds.
I'm not going to get into all the reasons I think that right now, because that's a whole essay in itself, but basically--the Leitners in TMA? The artifacts? All the little bits and pieces of evil given physical form, that never had a clear origin point in the world where they caused so much suffering for so long? We've all been worried about them winding up here, post-Archives... but I think this is where they came from in the first place. I think they were sent away in the hopes that an increase in "bad" in other worlds would lead to an increase in "good" in this one. Remember all those books Albrecht von Closen found in the tomb in the Black Forest in TMA, that Jonah Magnus later stole and let loose on the world? Remember that Albrecht found a mysterious coin along with them dated 1279? Albertus Magnus died in 1280; I strongly suspect he sent those books from the world of Protocol to that of Archives shortly before his death, much as the world of Archives sent the tapes away centuries later. But I think Protocol's world kept sending things away, kept trying to export "bad" and import "good". Remember all those happy, laughing volunteers bringing strange and sinister items to the charity shop on Hill Top Road in episode 7? "All for a good cause."
Okay so. Now. With that bit of hypothetical framework for Protocol's worldbuilding in place, let's next go back to Alesis Newman of episode 23. Her expressed wish is to create a new her. "Someone better. Someone the pain can't touch." Someone who can be everything Alesis wishes she could have been. Someone "free of all (her) mistakes."
But increasingly it sounds like what she actually wants isn't to create someone new. It is to create someone who is only a part of her current self. Someone who, she says in one of her last few posts, will "just be the good parts of me."
And if that's the case, if what she's really trying to do is make someone who holds only the "good" parts of her, someone who can be happy and strong and perfect and loved by everyone forever... what happens to the bad parts of Alesis Newman, as she currently exists? What about the parts of her that feel pain and fear, the parts of her that make mistakes, the parts of her that she rejects?
One might assume, from the experience she narrates, that those pieces of her are simply being destroyed. But that doesn't line up with the suggestion we've seen from earlier episodes that there has to be some kind of balance maintained in these bargains. What she actually says is happening to her--and what the forum members have apparently told her will happen, through this process--is that she and this "new her" are "becoming one... and then two."
I don't think the "bad" parts of Alesis Newman are dying. I think they're also going to become a "new her"--they're just going to go somewhere else, somewhere the new, happy, strong, perfect version of Alesis Newman never has to see them.
Still with me?
Okay.
Now let's talk about Gerry. Let's talk about the smiling, laughing, irrepressibly happy Gerry Keay we meet early in Protocol. Gerry who seems to have everything that the Gerry Keay of Archives was denied.
Gerry who underwent tests at the Magnus Institute as a child, and who, per the static over his and "Gee Gee's" words, holds a few more secrets about what went on there than he let on to Sam and Celia.
Back when I first heard Gerry's appearance in episode 8, it sure felt like a narrative gut punch: This is who he could have been in Archives, if not for the presence of the Fears. This is what Jon and Martin's final decision threatens to destroy--for this safe, happy version of Gerry, and for everyone else in his world.
I'm now suspecting it might be significantly worse than that. I think the Magnus Institute might have done to Gerry Keay something similar to what Alesis Newman later did to herself: made him New. Kept only the good parts--ensured a happy, comfortable, good life for him. In which case, all the bad stuff--all the parts of Gerry Keay that would ever have to suffer from bad luck, to feel pain and fear and misery...
...well. They'd have had to go... somewhere else, wouldn't they.
Which would suggest I had the causality the wrong way around the first time I heard Gerry's appearance in Protocol: maybe it's not "Gerry has a happy life in this world because he didn't have to suffer everything that the Gerry Keay of Archives did."
Maybe it's "Gerry in Archives had to suffer everything he did because Gerry in Protocol was made to always be happy."
440 notes
·
View notes
Preds to pair with your Royalty Prey
the stableboy who takes care of their horse (and who the royal spends a suspicious amount of time with)
the trusted advisor looking out for them to make sure they are well rested enough
the knight who swears to protect them in any way they can
the jester doing everything to make them happy (and always down to shenanigans, but why do they say so much food puns when the royal is present I wonder?)
the court wizard showing the royal the newest spell they worked on
the dragon that keeps kidnapping them for the upteenth time, yet the royal shows no sign of any harm when they miraculously return
All of the above, just not at the same time. None of them are aware that they aren't the only ones who had the royal in their belly at one point
299 notes
·
View notes
OK wait. Hold the fucking phone for a minute. I think I'm onto something here.
Omega has reached a new level of badass since returning to Tantis. From the moment she entered the vault she's been cool, calm, and confident.
This is the face of a girl with a plan, and with absolute faith in her brothers.
We've all been assuming that faith is in Hunter, Crosshair and Wrecker. But what if it's faith in someone else, too?
And hey, come to think of it, remember how we all thought it was weird that one episode ended with Omega alone with CX-2, then the next opened with him handing her over to Hemlock? Remember how rushed and unnatural it felt to have our protagonist alone for hours with the mystery villain and not get to see a single second of it?
And OH MY GOD look at this fleeting expression the moment CX-2 bends to undo her cuffs, before she quickly averts her gaze.
Now let's go over her dialogue with the kids again:
"Want to know a secret? I escaped from this mountain before"
"Really?"
"How?"
"I had training. And I wasn't alone. Know what else? I'm doing it again. And I'm taking you all with me."
What if Omega told us a lot more than we realize? She has a secret. She knows she's not alone.
158 notes
·
View notes