#Array Game
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colesworldofmath · 2 months ago
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dragonpropaganda · 1 year ago
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The Architecture of Rain World: Layers of History
A major theme in Rain World's world design that often goes overlooked is the theme of, as James Primate, the level designer, composer and writer calls it, "Layers of History." This is about how the places in the game feel lived-in, and as though they have been built over each other. Here's what he said on the matter as far back as 2014!
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The best example of this is Subterranean, the final area of the base game and a climax of the theme. Subterranean is pretty cleanly slpit vertically, there's the modern subway built over the ancient ruins, which are themselves built over the primordial ruins of the depths. Piercing through these layers is Filtration System, a high tech intrusion that cuts through the ground and visibly drills through the ceiling of the depths.
Two Sprouts, Twelve Brackets, the friendly local ghost, tells the player of the "bones of forgotten civilisations, heaped like so many sticks," highlighting this theme of layering as one of the first impressions the player gets of Subterranean. Barely minutes later, the player enters the room SB_H02, where the modern train lines crumble away into a cavern filled with older ruins, which themselves are invaded by the head machines seen prior in outskirts and farm arrays, some of which appear to have been installed destructively into the ruins, some breaking through floors.
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These layers flow into each other, highlighting each other's decrepit state.
The filtration system, most likely the latest "layer," is always set apart from the spaces around it. At its top, the train tunnels give way to a vast chasm, where filtration system stands as a tower over the trains, while at the bottom in depths, it penetrates the ceiling of the temple, a destructive presence. (it's also a parallel to the way the leg does something similar in memory crypts, subterranean is full of callbacks like that!)
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Filtration system is an interesting kind of transition, in that it is much later and more advanced than both of the areas it cuts between. This is a really interesting choice from James! It would be more "natural" to transition smoothly from the caves of upper subterranean to the depths, but by putting filtration system in between, the two are clearly demarcated as separate. The difference in era becomes palpable, the player has truly found something different and strange.
Depths itself is, obviously, the oldest layer not only of subterranean but of the game itself. The architecture of Depths has little to do with the rest of the game around it, it's a clear sign of the forgotten civilisations that our friend Two Sprouts, Twelve Brackets showed us, there's not actually that much to say about it itself, it's mostly about how it interacts with the other layers of subterranean.
That said, Subterranean is far from the only case of the theme of layers of history. It's present as soon as the player starts the game!
The very first room of the game, SU_C04, is seemingly a cave. It is below the surface, the shapes of it are distinctly amorphous rather than geometric. (well. kind of, it doesn't do a very good job of hiding the tile grid with its 45 degree angles.)
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But let's take a closer look, shall we?
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See that ground? it's made of bricks. The entire cave area of outskirts is characterised by this, the "chaotic stone" masonry asset is mixed with brickwork, unlike the surface ruins which are mostly stone. This, seemingly, is an inversion of common sense! The caves are bricks and the buildings are stone. This is not, however, a strange and unique aspect but a recurring motif.
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This occurs enough in the game for it to be clearly intentional, but why would materials such as bricks be used in otherwise natural looking terrain?
The answer lies in the "Layers of History" theme. This is in fact, something that happens in real life, and it's called a tell
To be specific, a tell is a kind of mound formed by settlements building over the ruins of previous iterations of themselves. Centuries of rubble and detritus form until a hill grows from the city. Cities such as Troy and Jericho are famous examples. The connections to the layers of history theme are pretty clear here, I think. Cities growing, then dying, then becoming the bedrock of the next city. The ground, then, is made of bricks, because the ground is the rubble of past buildings. The bones of forgotten civilisations, heaped like so many sticks!
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forcedhesitation · 2 years ago
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huge ew at all the people who erase the bisexuality of the bg3 companions. they aren't "playersexual," they aren't "gay coded" or "lesbian coded," there are MANY instances of them expressing romantic and/or sexual interest in other characters of varying genders. and not just your tav. it's not a suggestion, it's part of who they are no matter who your tav is.
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tenyardstowitchyard · 8 months ago
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Ride
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science-lings · 3 months ago
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5centart · 2 months ago
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Here is my national park style Rain World poster for Farm Arrays! Complete with a custom hand drawn font. If you like this, I have a Redbubble page where you can buy prints. Stay tuned for the next one, Shaded Citadel!
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mrmcchickenn · 5 months ago
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This game is pretty fun
Credit for the template under the cut!!!
Credit goes to n10278 on TikTok!
Since tiktok got banned for a little bit I have no idea if this'll work ..
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cankersoregirl · 19 days ago
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What’s your BL personality?
Rules: post 5 different characters from BL/GL/QL that reflect you best but... don't explain what aspects or at what point in their narrative arc you relate to them so your followers can just judge you in the comments
Thank youuu @arminthada & @byemambo for tagging meee :33
1. Toh - secret crush on you
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2. Latte - knock knock boys
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3. Myungha - love for love’s sake
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4. Vegas - kinnporsche
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5. Dao - hormones
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Tagging: @pondphuwin @hinmotion @cez-hou @lyknest @iliketodecompose @jimmykarn if u want/haven't done it hehe
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claitea · 6 months ago
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i know i shouldnt dwell on stupid opinions like this but a while ago i saw someone complain that Applin was a boring concept bc its just a worm in an apple and i was FLOORED. this iirc was in response to smth about gen 1 designs being boring as well
its not just a worm its a Wyrm its a pun. that is a concept. maybe you don't like it personally but to say its objectively bad is certainly Something. not every pokemon has to be based on a myth or something else fantastical to be a good concept. you Need "boring" pokemon for the dex to feel complete, if Everything is Cool then nothing is actually cool
"gamefreak is running out of ideas" yeah there's a billion fish pokemon but they're all actually very different to each other, lanturn is an anglerfish and lumineon is a butterfly fish. say what you will abt gamefreak rn its probably warranted but imo the one thing they still do right 100% of the time is unique concepts for each pokemon. the execution can be debated but the fundamentals are always there
#clai speaks#does this make sense#i get so annoyed every time i see the ''they're running out of ideas!!!!'' thing parroted all the time i had to say SOMETHING#like yeah you're gonna find some pokemon boring. theres a thousand of them now with all different designs#theres no way all 1000 are going to cater to you specifically. impossible#but to then fault the ENTIRE THING. get mad at people when they like the mon you think is lazily designed or boring or whatever#sorry not every pokemon can have the lore relevance of cosmog or reshiram or ogerpon? i guess????#you Need some toned down concepts for a good creature collector. or any game with a vast array of enemies to fight#are you expecting to go to route 1 and find reality-bending dragons there?#honestlyyyyy i don't actually even think gen 1 designs are Boring. yeah they aren't at the same standard as modern mons#but for the time they were perfectly acceptable. its been almost 30 years yeah things will change#maybe i;m just mad bc i'm a huge fan of several ''boring'' mons. fearow is so bland but i love it a lot#all the regional birds actually. no 1 unfezant defender#idk i should stop here i'm rambling too much. point is. i just wish people would stop treating opinions as objective fact#you dont like applin. thats cool. others do tho stop being pushy about it ok#i realize now maybe its hypocritical to complain abt others having these opinions its just. the way they always present it irks me yknow???#ahhh whatever. i think i;m making myself mad now JHDBJHBHJF#guy cares too much about pokemon opinions pt 126736
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ryukiethebored · 3 months ago
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holding on to a moment in time when the whole wide world wasn't going to die (x)
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anzuhan · 3 months ago
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shoutout to the 2 anons that manifested immediately, yes anzu meant neptunia w (to the one who also asked what it is, as anons above said, anzu meant hyperdimension neptunia)
anzu has been into it a long time ago.. but anzu never had any friends that were into it, so never got to talk ab it 😭 recently got an irl that's into it though... so the memories are coming back to anzu......
may revisit some of them to see how anzu's views on them are now, but as anzu remembers it, anzu's favorites were (at least), blanc/white heart, black heart and linda.. these fav choices may be all over the place though w
also have to add after a talk with said irl, anzu believes in plutia's power to appeal to the masses of all internet girls worldwide that share memes with cute anime girls ... if only the series were more popular generally 😔
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will-bonna · 10 months ago
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redraw (i’m not sure i really like this one haha)
og under cut :)
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morganasmissus · 2 months ago
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which of my blorbos would you rather spend 24 hours handcuffed to?
tagged by: @thiamsxbitch (thanks bestie!)
tags (w/ no pressure): @mattmurdockshusband @akirasstories @barelybalthasar @hemlocksandfoxgloves @fruchtfliege @ksbbb @wingsofhcpe
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wicked-gator · 2 years ago
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any farm arrays enjoyers
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yamitheyin · 1 year ago
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There's a few ACTs in Undertale Yellow that are meant to have more lines. Here is a video showing them off.
youtube
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pmpwbrrs · 2 years ago
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Hooray, monk and surv! A long snout yet again. Long faces are just fun to draw Monk actually has a big lizard bite scar on her back buuut i'll draw it later maybee idk Oh and a random thought. Wouldn't it be funny if Survivor had complexes because of how simple he is?? Like. sooo basic compered to others scugs.. not talented.. "Survivor"? We're all surviving here, bitch, so what ..... /j y'know what i mean?
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that was funnier in my head
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