#Concept work
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amberluvsbugs · 1 year ago
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Bunch of Catnap studies
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braindamagedrizz · 1 year ago
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A wish you shall not fear, O' Beloved of mine.`` Ahamkara were many things, kind and loving were not of those. Yet now, he looks down to the joyful face of his mate, and feels his heart flutter in a hollow chest.
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manxmoss · 9 months ago
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Magical girl comic concept I’ve been working on for a bit! (inspired by @/jax_pool and @/kianamaiart on twitter, big kudos to their works!)
What if three constantly bickering magical girl mascots chose the SAME girl? Chaos ensues
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nerdyjello · 11 months ago
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Playing around with AU - Homeworld Concepts
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nemesisthetoy · 3 months ago
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A bit of an experimental redesign of Gigan, I tried to incorporate aspects from both of his main designs.
For a first attempt, I’m pretty happy with how he turned out, but I do think I need to tweak his color distribution a bit.
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peachfuzzbutt-art · 8 months ago
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A year and some later I finally finished this painting. Location for WD season 1, a city in the trees, snuggled against the edge of a cliff. It's as far West as the inhabitants can get...
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eden-west · 1 year ago
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Some concepts for the expansion cover of 'The Bloodline' video game. These were iterations that were done to find the right color pallet. I personally loved the idea of a night scene, but alas they wanted a normal sunny one. 😭
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They wanted a more muted sandy yellow vibe. So we played with a lot of colors.
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I tried pushing to also have this really flowy sand storm in the background that lead your eyes to the main player. It sadly got axed as well! 😭😭😭
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amberluvsbugs · 1 year ago
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These were all of the background work for my part of the DCA MAP project I was a part of!
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Backgrounds for @just-a-drawing-bean 's part
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Backgrounds for @piixelpaint 's part
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And for @cookiiemancer 's part!
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Big thank you again to @ohno-the-sun for letting me participate in this and help out! Watch the full MAP here Watch my part + behind the scenes here
Process is down below for a few of the backgrounds
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moonjorasmask · 5 months ago
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Did a lot of procass work this week! we're preparing for Demo v1.2, and here's what i got done!
★7 CGs with 3 variations of MC: Fem, Masc, and Non Binary (NB is just m!MC with no facial hair LOL) ★ Completely redone character sprites (repurposing character fullbodies for promo materials) ★ Overhauled UI (redone textbox, namebox, and main menu) ★ bonus content! Additionally, I made the concept designs for the two antagonists, Arcturus and StarBreaker!
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timespaceandtavi · 8 months ago
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trying to figure out elisos design... BE WARNED I DONT THINK THESE GUYS DESIGNS WILL BE VERY CONSISTENT FOR NOW
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i dont want to make him look TOO cool but i dont want to make him look . too basic... the curse
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manxmoss · 20 days ago
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In honor of my illustration professor retiring
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nerdyjello · 1 year ago
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crowwfed · 1 year ago
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Harvesters: Oliver form variations
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I’ve been posting a lot of fanart, so here’s some more work for my own series (Harvesters)!
More info and lore below!
So here’s Oliver and his three main form variations. With more animal-like legs, he’s able to run faster and switch between upright and all-fours, but due to his EDS and being half-human, he has to protect his joints way more (hence him wearing compressive joint support clothing).
His personality also changes slightly as he shifts between being more and less human/harvester. The more harvester, the more confident and outgoing he is (and also the more his anger issues tend to get a hold of him).
:)
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nemesisthetoy · 1 year ago
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New concept piece! I’ve been trying to design a Mosura that isn’t to complicated to for me to draw.
I feel like her mostly rounded design will contrast nicely to my angular Gojira design.
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generalb · 7 months ago
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Lore idea for a world:
once upon a time there was a great gap between the rich and the poor. The rich only got richer, and the poor had to steal to live. Eventually, however, the rich realized that once they owned everything, the only thing left to spend money on was better and better vaults to keep thieves from stealing their gold. And so they did that. The vaults kept on getting better and better, but the thieves got better as well. One trillionaire at some point had the idea to hire their personal thief as a professional consultant on their vaults. From there, the thief-consultant would then bring on new thieves to test their skill against the new vaults, with prizes for whoever got the closest. Anyone who managed to break in got the riches inside, which at this point barely put a dent into the actual rich persons money but made the theif both rich and a minor celebrity.
Fast forward a couple years, and the economy has somehow stabilized via the weirdest fucking way imaginable; The Vault Games. Every year a selection of rich people, The Vault Makers, make a series of vaults for the thieves, The Vault Breakers. As they break into more and more complex vaults, the more money they earn for themselves and their families. This game show becomes massively popular, to the point of being broadcasted all over the world.
For the Rich, since the status of money lost all meaning, the status of whose Vault lasted the longest became the norm. It didn’t matter how much money a decillionaire had if their “masterpiece” only lasted 33 minutes, like a CHUMP.
For the Poor, the majority of the ones who could steal became legends, going on to teach others and to support those who can’t steal. The best of the best that no longer played opened shops and training centers to equip new thief’s with the necessary tools and skills.
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ick-the-clown · 2 years ago
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cw: blood, malnourished depiction of character, censored nudity
i haven't had the time or energy to finish working on anything as of late but i do have a work in progress OC sheet for a one-shot comic i hope to make within the next few years :) don't remember what the nudity policy is on here so it is the censored version.
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the uncensored version can be found on my twitter, if you are curious
the project is currently unnamed but i am hoping to finalize the name within the next few months, assuming i begin working on it at a constant enough rate, lol.
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