#Entertainment Concept Art
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zomb13s · 2 years ago
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Unveiling Our Latest Illustration - The Hunter's Resolve
Hey there, fellow creatives, parents, and art enthusiasts! Alfons Scholing here, CEO of IkZieZombies.com, where creativity thrives and art speaks volumes. Today, I’m thrilled to take you behind the scenes of our latest illustration – a timelapse journey capturing the creation of a compelling piece that tells a powerful story. In our studio, we love to dive deep into the world of visuals,…
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kalpeavaris · 4 months ago
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just some older concept pieces & WIPs of the Doctor for my PPT AU "Schlafmohn" while I'm still working on my MD commissions & I don't wanna content-starve my blog pff
Him & 1006 trying to get along (1006 ate all of the chess pieces) <3 I love it when old men
Sawyer in the AU is almost the same in terms of personality and history with the company, though I slightly altered his design more to exaggerate animalistic/feral elements such as the tail & spine spikes. His concept art had him walk hunched over and appear on all 4s so uh... feral Sawyer! Looks like being turned into an experiment also alters the state of mind. Human!Sawyer would've never crawled LMAO
In this AU 1006 holds a copy of Elliot Ludwig's personality, consciousness and memories (as well as knowledge) so Sawyer strikes a deal with him to gain his trust and hopefully backstab him one day for the knowledge inside of him, teehee.
god I love this man so much he's evil and rotten but I can't help but to throw myself across the room whenever I think off him he's so babygirl
watch me turn vilains into my personal bbgs through the power of autism
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kiwi-endure · 24 days ago
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Source: Juliette Devillers - Lead Character Artist
I made gifs of these closeups of the girls! These are all from Juliette Devillers' Artstation page, the Lead Character Artist for Lost Records: Bloom & Rage Go check out her artstation, she broke down her work on the game there. so many incredible details!!
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gebo4482 · 1 year ago
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Apex Legends
Artist: X Yang / Didier Nguyen
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spider-mandaily · 6 months ago
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Spider-Man by Joey Vazquez
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oldest-house · 1 month ago
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Alan Wake 2 concept art by senior concept artist/associate art director Juhani Jokinen
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silver-horse · 8 days ago
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Baby Tressym (concept art from cancelled rpg game)
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xaoca · 10 months ago
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source
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pennumbra · 1 year ago
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So does anyone remember Storm Hawks
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bluedeedeedoop · 1 year ago
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Here’s your food, my children. (i love these two sm)
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I HATE editing movie screenshots because it’s such a hassle to make your drawing look like it belongs in the scene, but I just had to after I remembered that Sonic was in the Wreck it Ralph movie.
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Original scene + references under the cut!
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Look, I’m pretty sure that I got a bunch of timeline and game details wrong while drawing this thing but please allow me some leeway, I hade very little references and there are almost no clear screenshots of the movie with the full Sonic cabinet on display :’) I didn’t even know SEGA made Sonic arcade cabinets! Ever!
Besides, I’m pretty sure the people who worked on the movie took some (albeit anachronistic) creative liberties when adding Sonic into the movie since he has the modern design rather than his classic one.
My personal headcanon is that there was two Sonic cabinets at Litwak’s, and the old one with Classic Sonic either got unplugged to be replaced with a new Sonic cabinet, or they just have two Sonic games in the arcade now and Classic Sonic just happened to not appear in the movie. In any case, very fun concept.
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rascalentertainments · 1 year ago
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All right, so there was a post a while back about someone realizing the Deleted Scene featuring Starboy and Asha actually had parallels to "At All Costs", so I decided to make an edit to see how it panned out, and here's the result:
I AM NOT OKAY. DAMN IT, DISNEY.😭
I'M CRYING AGAIN—
@signed-sapphire @oh-shtars @uva124 @chillwildwave @kstarsarts @annymation @lazytitans-world @emillyverse
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ted-curtis-art · 6 months ago
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Link - Zelda II: The Adventure of Link (1987)
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thealexchen · 21 days ago
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Even more Artstation!
I found way more Artstation portfolios for the artists who worked on Lost Records: Bloom & Rage, so I've compiled them here. Really cool pieces in here!
Sam Bradley (Art director and concept artist) (This is his IG)
Lucille Meunier (Art director and concept artist)
Edouard Caplain (Art director and concept artist who worked on LiS1 and 2)
Juliette Devillers (Lead character artist)
Ricardo Madariaga (Character artist)
Julianna Michek (Illustrator)
Marie-Eve Cournoyer (Principal environment artist)
Karole-Anne Bernier (Environment artist senior)
Elmie Molina (Environment artist)
Maude Blondeau (Environment artist)
Joyce Silva (Environment artist)
Alexandre Mijoule (Environment artist)
Kelly Recco (Materials artist)
Daliana Rivas (Lighting artist)
Mika Lemerle (Lighting artist)
Other DN artists who haven't uploaded B&R pieces but worked on B&R and/or other DN games:
Pierre-Alexandre Côté (Lead material artist)
Aglaé Chalaux (material artist)
Quentin Zoude (environment & texture artist)
Etienne Brassard (VFX artist)
Nicolas Hiernaux (Senior props artist)
Guillaume Lebeau (Environment artist)
Simon Léotard Prigent (Environment artist)
Thomas Luke Garcia (Environment artist)
Laurent Dufresne (Technical artist)
I also really liked Juliette Devillers's open letter about her time working on Bloom & Rage:
"I’m honored to finally share what I’ve been working on these past five years on Lost Records: Bloom & Rage.
For Swann, I handled modeling, texturing, hair, and her final look. I also worked on facial animations and moods to help bring her personality to life.
Like any game, this was a huge team effort and I was lucky to work with the best of the best: Under the guidance of our Very Creative Director Michel Koch, we shaped these characters into something meaningful. Lucile Meunier paved the way with her original concepts for our Riot Grrrls crew, and Sam Bradley deepened their style and personality with his kind direction and creative touch, including some of the most badass outfits.
I shared the journey with Ricardo Madariaga, my brilliant Character Artist partner, who nailed customization and created some iconic characters. Go check out his work!
Etienne Brassard gave the characters' eyes that spark, that little "je ne sais quoi" that makes them look so alive, and Clément Marchal lit every moment with those "golden hour" tones we all love.
Huge thanks to Bohdon Sayre, a powerhouse of a programmer and a mentor, who taught me invaluable Unreal Engine and Animation knowledge.
I’m so grateful for everyone I worked with. We poured ourselves into making something personal, intimate, and rarely seen in games. This is a game I’m proud to stand behind, and I hope you’ll enjoy it too!
Remember me - remember us.
Take care."
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spider-mandaily · 4 months ago
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Felicia Hardy AKA Black Cat's design sheet by Marco Checchetto for Ultimate Spider-Man (2024)!
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windupaidoneus · 1 year ago
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my personal thoughts. based on chilchuck canonically being the party member namari gets along with best & that meijack is said to be a carbon copy of her father. i think they would. well. they Could. well. they should. maybe
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