#Experimenting and Innovating
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thebeerthrillers · 10 months ago
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How to Start a Brewery Without Upfront Capital: 4 Proven Strategies for Success
How to Start a Brewery Without Upfront Capital: 4 Proven Strategies for Success
How to Start a Brewery Without Upfront Capital: 4 Proven Strategies for Success Starting a brewery is a dream for many passionate brewers, but for those without substantial startup funds, it might feel like a long shot. The good news? You don’t need to have deep pockets to turn your brewery dreams into reality. Here are four practical ways to launch a brewery even if you don’t have upfront…
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unbfacts · 29 days ago
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sunlight-shunlight · 7 months ago
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thinking about veilguard and bioware in general, i think we are reaching a point where people need to grapple with the inherent limits of what stories can be told in our Current Society and in AAA gaming companies.
on a labour level: mass layoffs, tons of developers leaving despite previously talking about how passionate and happy they were to be involved, not even paying severance, and crunching employees to the point of burnout. this is unfortunately pretty standard for AAA game companies.
on a cultural level: it is SO white and SO centrist-ly Canadian. i wrote up these asks outlining how. it is a repeated pattern of writing in which they go into tortured racial oppression allegories at best, while constantly peppering in a "but BOTH SIDES were wrong and made mistakes :( :( :(", in between their fictional atrocities that are clearly mirroring irl genocides and enslavement. or at worst, it's "the qunari are radical islamic borg" which has even less nuance. i personally thought, since dai came out in 2014, and a lot has changed since then about the world and in public awareness, that this would have filtered into the narrative and resulted in more satisfying and historically grounded writing. unfortunately not the case. it's shocking if you compare it to how sharp and aware and unflinching something like disco elysium is.
so what does this mean?
under these conditions, it is unavoidable that we get development by people who are rapidly cycled out of the company or demoralized into burnout. we get digestible, easy little soundbites of lore without much substance, because any complexity needs more time and coordination rather than the process of "quick, we have these assets, a lot of people involved in making them just got laid off, we need to make Something by next quarter to show the CEO". we get very little cohesion between games, despite the clear intent from dai to have so many plot points set up to follow through in a sequel, because the team and development are so chaotic that they can't hold onto a vision and complete it.
we also get this inherent caution and "conservatism" from the narrative, because on an ideological level, they're largely white people who want cops to be included in pride. so any major change to even a fictional society is Bad and Scary, and shouldn't be done without making sure that every character finger-wags appropriately at non-state violence. there is clearly not much ideological or even ethnic diversity within the leadership; or at least not enough that anyone there felt comfortable even speaking up on minor issues like the Incredibly Orientalist Isabela Outfit, let alone anything larger.
i don't personally think there's too much value in trying to analyze veilguard's plot or lore at this point. the final product is chaotically developed and does not seem to reflect the goals of the creators as set up in prior games, it's basically a ship of theseus in terms of the people and ideas involved in making it. this is sad for all of us, who were interested in the story, and attached to the characters, and were creatively fulfilled by engaging in the fandom. it's probably worse for the developers who have lost their jobs, burnt out, or feel unhappy with the game that they spent years of their life working on. it's certainly miserable as an indictment of The Industry, as well as the general societal climate of white Canadian centrism.
the solution is to create a society where people can develop games in peace and prosperity and stay on projects for longer, rather than constantly getting turfed out without severance pay. and to get some genuine leftists, poc, and indigenous people on staff who can weigh in and provide significant input, rather than a Council Of Liberal White Edmontonians every time.
in the meantime, at the very least, let's please stop preordering AAA games and supporting companies who notably abuse their employees.
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techtuv · 1 year ago
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Glass becomes invisible when dipped in oil
Because the beaker and the vegetable oil have the same refractive index value, which is 1.47.
The index of refraction is how much light bends and slows down as it passes through a medium. Don't forget to follow us.
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shmowder · 9 months ago
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In case you missed it, Game Rant did an interview with Nikolay Dybowski about Pathologic 3. Here is the link for it.
And here are the bits that stood out the most to me:
Q: The non-linearity of time and how it will be related to the nature of the Town are also core story components. How did this affect design and direction?
A: Connecting non-linear time with a long, narrative-heavy story that involves many characters and cause-and-effect chains would be extremely difficult. We focused on what the player feels in the moment rather than on gathering information in the right order. The latter approach works well in shorter formats like Her Story or 12 Minutes, but in Pathologic, it would be overwhelming.
We wanted players to feel like “everything, everywhere, all at once”—similar to Billy Pilgrim in Slaughterhouse-Five. Different versions of reality coexist simultaneously, creating a “quantum” feeling for the player. Look at the time travel mechanic as an opportunity to correct mistakes, or even to make deliberate mistakes in order to unlock new paths and ideas. It is like a "sanctioned save scum."
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Q: Conversely, how will it (Pathologic 3) connect to and consider the events and characters in Pathologic 2?
A: Consider it as two subjective retellings of the same events. This is the same Town, the same twelve days, the same participants and events that occurred in the Haruspex’s story. But this is a different perspective. Like two witnesses recounting the same event in Rashomon, the stories vary greatly, each focusing on different details. Finally, we always give our heroes the right to make honest mistakes, forget, and even lie. Every narrator is an unreliable narrator.
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Q: How did Pathologic’s previous philosophical explorations help inform or play into the narrative and themes here?
A: Everything we now see as true and valuable, we’ve kept. Everything we’ve outgrown, like childhood clothes, we either reimagined and reinterpreted to give these ideas new meaning, or let go of them. After all, we’ve grown a lot (hopefully, along with the industry). When I first conceived Pathologic, I was 21 and completely alone. Now I’m 47, surrounded by incredibly talented people who enrich this universe as much as I do, and that makes a difference.
We’ve kept the idea of the tragedy of utopian projects. We kept the idea that the plague is a voice of the natural order—one that the thinking human mind cannot accept—and that it has its own truth. We retained the belief that evil cannot be defeated with its own tools or outplayed on its field; yet it can be defeated realistically in a different, orthogonal way. In another dimension.
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Q: It’s mentioned that the Bachelor is searching for an immortal man in Pathologic 3. Can you say if this is in reference to Mark Immortell?
A: No, there’s no connection between Simon Kain (one of the town’s rulers) and Mark Immortell (the director of the town theater). Mark is a clown. He awkwardly mimics Simon, parodying him, which is why he takes on this pseudonym. He's fully aware that he’s a jester, and the gesture itself is ironic.
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Q: What do you hope players will take away most from Pathologic 3?
A: The hope that humanity remains a promising and capable species.
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Also, new game pictures and screenshots dropped:
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(some are old ones I forgot to post)
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carlyraejepsans · 4 months ago
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last time capcom gave shu takumi and his team full reigns on a project they made one of the best games out of the entire nintendo ds line, get that man out of ace attorney and let him write something NEW!! video games are not immune from endless cash-grab sequels, for god's sake i want to see what else he can cook!
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doctorweebmd · 5 months ago
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ok my OTHER reflection:
on the one hand its really frustrating to see the posts about docs and healthcare in general on here be so narrow-minded. bad experiences with certain providers have lead to a huge spread of misinformation and mistrust with the whole system. which can and HAS lead to people avoiding 'evil' doctors for perfectly treatable illnesses and dying from them (the vaccine bullshit, anyone?)
but on the other hand. it is TERRIFYING how some of these docs practice medicine. at times i think 'are you just burned out and don't give a shit or are you straight up just stupid?' and i work in critical care. where quite literally every case is life or death. even in the academic sector where there is supposedly a standard of excellence, some doctors i would not let touch my loved ones with a ten foot pole.
and that sucks. i know this is the no nuance piss on the poor webbed site but 'the medical system and people that work for it are fallible and aspects of it are morally questionable at best/unethical at worst' AND 'the field of medicine exists to help people first and foremost and mistrusting/avoiding it can be detrimental in the long run' can and DO co-exist
#also. folks i hate to tell you but 'doctors get big pharma kickbacks and they can cure you but just choose not to to get more money'#is a very tempting conspiracy theory. but it is SO UNTRUE.#hey listen. if someone is telling you they can 'cure' your disease magically if you just take x vitamin THEY ARE LYING#even miraculous cures like bone marrow transplants for autoimmune disease and CAR-T therapy#have such severe side-effects that they quite literally kill you#i can't tell you how many times i've taken care of people who#had their cancer 'cured' but the treatment ruined their kidneys/heart/lungs#or fucked their immune system so bad that a common bacteria could completely take them out#anyone selling you miracles is L Y I N G#i understand that a lot of this anger is around disability and chronic illness and psych and i get that. intimately.#its 100% accurate to say that a patient who researched independently about ehlers-danlos or POTS knows more about it than i do.#and its hard to see the profession as 'people who sincerely ARE trying to help' when you actively work with people who fucking suck#and you think like 'you went to school. you went through all this training. you (presumably) passed boards'#we should have at least around the same level of knowledge#but that is often not the case#still#making large scale statements about an entire profession (especially when its supposed to be a civic service) is just... not good#my two cents rec for this is:#if you think you have something rare or unusual try to find a doc that specialized in this i.e. go to an academic center.#trainees are less set in their ways and can think outside the box PLUS if there are new/innovative treatments they would have them#if you need pretty much ANY surgery. private is the way to go#you want surgeons with high volume and experience#surgical techniques do not change on the dime. most havent changed in 50+ years. a lot of other medicine DOES#(this of course does not apply to specialized surgeries like whipple or PTE or schwannoma resection - go to academics for that)#if its REALLY rare whether medical or surgical your GP will not know what to do with you#academic centers are referral centers. they are more likely to have the right tools to diagnose/treat#where was i going with this?#oh yeah i had an odd interaction with an ED doc admitting to me last night that was NOT practicing within current standard of care#and was just so casual and assured i started to doubt MYself. like. am I the crazy one?!?!#like i'm young i dont know everything SURE
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clockwise-works · 4 days ago
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I'm a few layers into Bananza, and alr i can say it's worth the $70 personally. I wasn't expected it, but hey, I'm glad I feel like the product is worth it's price tag.
Coincidentally, it makes TotK feel like it shouldn't even be $60 dollars 💀. The more I compare and contrast how TotK and Bananza "evolve" from their predecessor (BotW and Odyssey respectively) i can only become more radicalized in believing that TotK is a sloppy mess that really should've been a $40 expansion pack DLC.
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dreamaboutwhathappens · 1 year ago
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it’s interesting to see how taylor has always imagined her ideal partner as being courageous (“headfirst fearless,” “this love is brave and wild,” “you walked in wearing a football helmet and said okay let’s talk,” “don’t blame me love made me crazy if it doesn’t you ain’t doing it right,” “standing broad-shouldered next to her was a love that was really something….”) and how i think at first she thought that joe simply being willing to be with her felt courageous but then as she grew she realized that it wasn’t enough of that feeling because he wasn’t always standing broad-shouldered next to her, only when it was convenient for him. and that’s not fearless. that’s just doing what’s easiest
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thebeerthrillers · 10 months ago
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How to Start a Brewery: Essential Tips for Beer Enthusiasts
How to Start a Brewery: Essential Tips for Beer Enthusiasts
How to Start a Brewery: Essential Tips for Beer Enthusiasts Dreaming of opening your own brewery? It’s a thrilling venture, but there’s more to it than crafting great beer. From planning and legalities to branding and marketing, launching a brewery requires dedication and insight. Here’s your comprehensive guide to starting a successful brewery. The new Lebanon Valley Craft Brewery’s brewhouse.…
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bspoquemagazine · 3 months ago
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From Classic Complex to Contemporary Workplace In Rome, @alvisikirimoto transforms a 20th-century landmark into the new HQ for global law firm @dlapiper. With fluid, people-first design across 7 levels and 4,000 sqm, the project redefines the modern office. Featuring tactile materials, lush interiors, and panoramic terraces, it’s a workplace that connects with its city—and its people. 📍Via Veneto x Aurelian Walls, Rome 📐 By Alvisi Kirimoto 🏢 Client: DLA Piper 🏗️ Property: DEA Capital 📸: © Serena Eller / © Ellerstudio #AlvisiKirimoto #DLAPiper #ContemporaryArchitecture #InteriorDesign #WorkplaceDesign #LEEDCertified #RomeArchitecture #OfficeInspiration #AdaptiveReuse #GreenDesign #HumanCenteredDesign #ModernOffice #MINTLIST
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vacueye · 1 year ago
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my old man tenth class ocs all together! + the girls are fightinggggg
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iviin-855 · 6 months ago
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I bet the danger he sensed from crazy diamond's punch was not the only reason Jotaro instinctively activated time stop, after all what was the last time he fought a stand that was star platinum's equal in strength and speed, had a heart motif and a sort-of bucket helmet?
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occknow · 2 months ago
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fogaminghub · 6 months ago
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🌌🎮 Dreams of Another: A Unique Journey Awaits! 🚀
Introducing Dreams of Another, the next gem in the PixelJunk series, set for release in 2025 on PS5 and PS VR2! This game turns traditional shooting mechanics on their head, allowing you to create instead of destroy. 🌈
Follow the story of two troubled characters as you explore a mesmerizing dreamscape full of sentient objects and mysteries. The stunning visuals and ethereal soundtrack will immerse you in a truly breathtaking experience.
Are you ready to embrace the art of creation? 🎨✨
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