#Fishing tutorials
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fishingknotsfast · 1 year ago
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clumsypuppy · 10 days ago
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my body is a factory that turns rp into hospital visits
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shirecorn · 1 year ago
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Finding Beyond Nemo
I did a quick search around the internet and collected some blogs and websites to discover unusual fish species for mermay inspiration (and because fish are fun)
Doing a clownfish mermaid is great, but what about doing a fish you only discovered that day? Let's see what we can reel in with these sites.
Tumblr blogs!
@herpsandbirds offers amphibians, reptiles, birds, and a bunch of other unusual and awesome critters including fish!
herps and birds fish tag
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for a truly random experience, browse @hellsitegenetics to see what aquatic wonders are hiding in our posts.
You could also browse the entire tag of #ichthyology, the study of fish
Creature Websites!
Now to sail off tumblr to some of the sites I've browsed in the past, designed to introduce you to new species across the planet. I've narrowed these links down to fish sorted entries, but please browse the rest of the sites for fun as well!
My favorite for many years, The Featured Creature! Make sure to open every article to see the fish in question, as the article previews don't always show that each post has many beautiful photos of beautiful fish
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Another archive with dozens of pages of fish spotlights! Check out activewild and see what you can sea
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A classic! Check out articles and species spotlights of National Geographic
There's also lots of smaller blogs with only a page or so of fish. Coffeeandcreatures, thewildlife.blog and many many many more!
Start a new bookmarks category, pinterest board, or image folder and just start throwing fish in there. Your ocean of ideas will never run dry.
Not an artist but desperately want to see an obscure mermaid? You can ask me to tackle it! Just make sure you've browsed my mermay tag to make sure I haven't done it in years prior.
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Request a mermaid here!
If you're an artist and you used this list to discover a new species, let me know! I love seeing what other people find interesting.
Happy mermay!
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yakuuhi · 8 months ago
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Twitter doodle request dump
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allisonchinart · 1 year ago
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First sketch > Flat Colors > Finish | x
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hiddenpng0 · 6 months ago
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End.
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ceiling-karasu · 2 months ago
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Two Fathers and their son
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A recreation of this piece
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0m3n-0f-d3ath · 4 months ago
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🎭Ori redesign 🎭
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I’ll be messing around with Ori designs for a bit. It’ll probably be forever changing tbh
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arttsuka · 5 months ago
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Diy sticker tutorial. You're gonna need:
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• Printer paper (aka 'normal' paper)
• Pencils/pens/something to draw with (or a printer)
• Scissors
• Self-adhesive vinyl sheet*
* if you don't have that you can use parchment paper and clear tape instead
1. Draw or print your design (go smaller scale, if it's too big the result will be wonkier)
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2. Cut it (don't leave white edges)
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3. Stick the 'good' side of the drawing to the sticky part of the sheet
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4. Place it on the 'good' side of another vinyl sheet
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an air bubble will be created around the paper
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Optional: rub it with your fingers or something hard (like the handle of the scissors) to flatten it and make it stick better, it may lessen the air bubble
5. Cut the edges BUT leave enough space or it won't hold (you're gonna have to cut even further from the air bubble)
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6. Congrats 🎉🎉 now you have stickers
*with clear tape and parchment paper
3*. Stick some of the tape to some parchment paper (put enough so that your design fits completely within the taped area and then some)
4*. Stick the 'good' side of the drawing to the sticky part of the tape
5*. Place it on top of this
6*. Cut the edges + leave space
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pl4yingcards · 10 months ago
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joe of the hills variety you are a national fucking treasure never change please
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justin1l8 · 3 months ago
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🐟How I made Hook Line & Sniper's water physics 🐟
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I always love dynamic pixel art effects, so with my game being highly fish-centric, I spent a lot of time making the water look just right.
First, our starting point: just a semi-transparent Polygon2D. It has several points across the top, which I can move around to make interesting shapes. Note that, unlike some more complicated fluid simulations, I won't be simulating tons of water particles throughout the body of water. I only care about the curve that makes up the top of the ocean.
At this point, we already have a bit of the pixel-art look, since the whole game is drawn to a lower resolution texture.
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Next step: adding interaction. I essentially model each of the polygon's points as a spring. Each point has a velocity, and based on its distance from the resting height, I pull it back according to Hooke's law. To make it look like one connected body of water, each point gives a bit of its velocity to nearby points.
Now, whenever the player enters or exits the water, I apply an impulse to the nearest point, and that's enough for some fairly convincing water :D
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Finally: polishing up the visuals. To greatly improve the look of the water, I put the whole thing through a shader. I gave the water a pixel-perfect outline by checking if the adjacent pixels are also water. I wanted the water to have a shallow color and a deeper color, which I achieved by checking if there's still water several pixels above the current pixel. (To make it look more natural, this depth test is very subtly randomized based on the pixel's position)
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This shader gives me a ton of room for other neat effects. For example, in the final product you'll notice there's a nice splash effect. This is just a simple particle system, but since it goes through the same shader, it blends with the water perfectly.
Since the game has 5 worlds, the shader lets me easily swap out the water's color palette to make each one stand out.
I'm super happy with how world 2's sun reflection turned out, which makes very heavy use of procedural dithering.
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Thanks for reading my ramble <3 The game is on Steam now if you want to see the water for yourself!
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artofjim · 1 month ago
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youtube
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theenbyroiderer · 2 years ago
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A simpler tutorial today. Here's how I made the 3D fish on my amatonormativity project. Used the same exact technique for the fish I've stitched on my fishy beret too.
First, fill outline with bullion stitch. Second, satin stitch over the bullion. Third, add fins with cast-on stitch.
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allisonchinart · 1 year ago
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Painting a Bait Ball (in baby steps) | x
1. Line art and flat color 2. Sardine eyes 3. Sardine body highlight and dots 4. Sardine face/lips/gills detail 5. Sardine fins and shine 6. Adding more background fish and colors 7. Gradually mixing, rendering and re-arranging the flow of colors and values 8. Sunbeam and final polish
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amid-fandoms · 1 year ago
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for someone with such big beautiful eyelids phil definitely doesn't make the most of them with some funky eyeshadow :/
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normalbirb · 10 months ago
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oh god it just hit me im gonna have to rig this manually rather than cheat it with rigify.....
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