#Game Design Strategies
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Mastering Isometric & Isomorphic Game Design: A Quickstart Guide to Unlocking 3D Potential in 2D Worlds
We say that: “oh I love that Baldur Gate, let’s crack out an isometric.” Or, “oh, digging this Final Fantasy Tactics stuff, let’s do that sideways angle thing.” But what does that mean? Let’s break it down mathematical. T:(X,∥⋅∥X)→(Y,∥⋅∥Y) is a isometric isomorphism if it is a linear isomorphism, and it is an isometry, that is ∥T(x)∥Y=∥x∥X∀x∈X; T:(X,∥⋅∥X)→(Y,∥⋅∥Y) is a topological…

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#2D Game Development#3D Game Aesthetics#Bijective Transformations#Game Design Innovation#game design lessons#Game Design Principles#Game Design Strategies#Game Design Tutorials#game designer#Game Development Blog#Game Development Techniques#Game Environment Design#Game Graphics Design#Game Mechanics#game studies#Game World Consistency#game writer#game writing#indie game dev#Isometric Art Style#Isometric Game Community#Isometric Game Design#Isometric Game Engines#Isometric Game Tutorials#Isometric Graphics#Isometric Indie Games#Isometric View#Isometric vs. Isomorphic#Isometry in Games#Isomorphic Maps
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I love it when farm animals in strategy games have their own little pockets of visibility in the fog of war, because the fog of war is ostensibly a visual abstraction of military intelligence-gathering, which implies that the goat is submitting intel reports.
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#バッケンローダー#Wachenröder#1998#SEGA Saturn#TNS#Sega Enterprises#Range Murata#村田 蓮爾#RPG#strategy RPG#console gaming#1990s#90s#print ad#video game ad#SEGA Saturn game#retro gaming#video games#character art#character design#illustration
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whatever. go my scarab
ive been watching scruffys pikmin 4 playthrough (go check it out!!!!)
#specifically referencing ep11 for anyone curious but i dont wanna spoil anything.. youll know it when you see it lol#ive never played pikmin and i already know for a fact id suck ass at it bc i can only do one thing at a time. i have zero dandori#actually i have zero interest in the dandori challenges bc im more focused on the creatures and areas. id be cooked#but its still fascinating to watch how the planning and strategy works in real time and goes so well with exploring#and if youre like me and has shown little interest in pikmin games his videos are a nice warm hug for looking into it#scruffy has a nice voice and explains everything like pointing out which enemies are from prev pikmin games and how they work#and pays special attention to the adaptive music cues which pikmin is known for and its really cool to see it dissected#his other videos also pick apart sound design in other video games i highly recommend his fnaf ones. theyre excellent#scruffy youtube#myart#my art#doodles#pikmin#pikmin 4#flying pikmin
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Played marvel rivals w oomf n immediately got reminded why i stick to single player strategy games🥲🥲🥲🥲🥲
#such a shame cos marvel rivals dr strange has sich a gd design🥲🥲🥲#BUT I HATE PVPPPPP UGHHHHH#Doctor strange game where u can go dimension hopping n jse strategy to beat dormammu to a pulp when#doctor strange#marvel rivals#marvel#dr strange#stephen strange#marvel fanart#spouses supreme
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FUCK I just dreamed an amazing game and then I woke up and it didn't exist.
It was a videogame that played like a board game, with a bunch of factions vying for control of a dark dystopian fantasy city. There was your classic authoritarian prophet church, a monster-hunting but probably corrupt knightly order, a demonic pyromaniac cult, a greedy engineering guild with clockpunk robots, a plague of sentient zombies living in the sewers, the dying king seeking immortality through forbidden magic... yeah the city was in big trouble no matter who won.
Like in Root there were some universal rules but each faction played differently, for example the church had to fulfill their prophecies and would lose power if they failed to come true, the knights got more glory the bigger a threat the monsters they slayed were which gave them a conflict of interest, the cult had to operate in secret by setting up schemes and keeping them hidden, the guild sold their services to other factions while building infrastructure to expand their abilities, the plague was weak in direct conflict but could easily grow its numbers, the king started strong but would steadily lose strength unless his experiments paid off, etc.
Also, the first faction to cross a certain threshold of power had to choose a crisis, like a natural disaster or city-wide riots or the appearance of a giant monster, and each of those brought new problems for all the factions to deal with. You could try to pick one that would cause more trouble for your rivals and less for you, but there were none that reliably worked in the chooser's favor. In fact, their purpose was to give players who'd fallen behind another chance to grab power in the chaos. Pretty slick game design, I think.
The last awesome thing was the soundtrack, because yeah apparently the game was made in collaboration with a band and they made a whole folk-metal-rock-opera concept album about it, complete with a vocal theme song for each faction. And it was goooood music, some of the faction themes got me teary-eyed because they showed that even though it was a deeply cynical setting there was still hope in this world.
No faction was uncompromised good BUT none were irredeemable evil either! The music didn't get much into individual characters since the game itself lacked those (except for the king, whose song was about grappling with his impending death and wishing he had time to fix his mistakes), but it conveyed that heroes and villains could be found on every side and that most people in every faction were flawed, yes, but had joy and dreams and loved ones and other things worth fighting for, and did the best they could with the deeply messed-up situation they were in.
#dream#one time i dreamt#game design#game idea#story ideas#video games#board games#tabletop games#strategy games
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Dragon Force (Sega / Working Designs - Saturn - 1996)
#dragon force#click hyperlink for longplay#sega#working designs#character designs#character design#fantasy games#strategy RPG
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I don't know if you play Honkai Star Rail, but your hunter!Crewel design looks like a character called Boothill

Ya I know, I actually have him in game :))))))) (I don't play it lately though it's too time consuming) (yes his name is "the gravedigger" in french, idk )
Didn't have him in mind when drawing outfits for crewel though, they just share the same color palette (I had that idiot from "the vampire dies in no time" in mind in desogn only though not personality :")
#pointy teeth is peak chara design#don't mind the build I just throw random shit at my characters because I kinda hate having to think about what has the best stats for them#my strategy in every game is just “go strongest character do your thing go bonk !”#that's how I finished fire emblem awakening thank you donnel#alternative strategy is to just slay and play with favorite characters/outfits even if it's not even good I will lvl up lorenz and linhardt
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Radish Knights - Launches In October!
Radish Knights, my feature length tabletop roleplaying tactics game about tiny vegetable knights defending their kingdoms, is launching on October 2nd 2024!
You pick a vegetable, choose a knightly order, and engage in tiny chess-board-sized combats against bandits, kudzu dragons, fallen orders, and an empire of corn.
The game is entirely human made, with design and writing by me and art by Jonas Wittmann (who did the excellent illustrations in my chicken-thieving fantasy game Mendicant.)
I'm an extremely small indie designer, so I rely a lot on word of mouth in order to crowdfund my games. I would love it if you spread the word about this one, and if you personally want to be notified when it launches, hit the Notify Me button on the other side of the link.
There's no specific goodies for being first, but you do get first pick of the limited backer levels where you can force me to add new vegetables, knightly orders, weapons, or monsters to the game.
#ttrpg#ttrpg homebrew#ttrpgs#ttrpg design#indie ttrpgs#rpg#tabletop#indie ttrpg#dnd#rpgs#tactics#strategy#final fantasy tactics#veggie tales tactics let us cling together#roleplaying game#vaguely medieval#vegetables
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Illustration of my oc Anala and @blackkatdraws2 / @blackkatdraws tsp narrator.
Kept thinking abt how if this AU was a game how would It pan out and then gave me the idea for this illustration
#art#oc artist#my ocs#oc#oc art#oc artwork#oc stuff#oc tag#digital art#the stanley parable#Blackkatdraws#i LOVE their narrator design!#tried more a below perspective for this one#hope anala looks absolutely mortified#Black was mostky hidden in shadow but ig it works for their character as they probably wouldnt let the viewer/anala see them without#him wanting to bee seen#AKABWIBSKAAK#If this was a game i imagine that their would be a set time before you/Anala would be absorbed by the parable#so you'd have to try and make as much progress as possible before being reset.#each time you die you loose a bit of sanity#if it reaches to low the dungeon layout changes completely#and you need to find a new strategy#JABSOANQONAKW
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Wizard Logo Design
Get your unique & creative logo now! 💌
#the wizard of oz#wizard#games#strategy#world of warcraft#warcraft art#logo#design#illustration#vector#adobe#illustrative art#artists on tumblr#graphic design#sketch#drawing
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The game design thing that I hope is influential about Expedition 33 is not the turn based battles or the Dodge/Parry mechanics it's that 1) it's okay with you getting lost and 2) it is okay with you missing stuff
Exploration feels rewarding because there is stuff to find everywhere. There are optional bosses. There are cool weapons and pictos. There are abilities for Monoco. There are clues about the plot that you could miss if you don't go off the path! You can get through the game without all this but it's better if you screw around a bit. You are unlikely to find everything on your own.
Modern games so often give you lists of things. Minimaps. Gaps in your inventory. If you're missing something, you know what it is and where. But that makes it feel like a massive to-do list instead of just.... Exploring. Seeing what's out there.
#clair obscur: expedition 33#expedition 33#you are ragging on squeenix about the wrong thing#i would buy the Brady games official strategy guide for it--which is perhaps counter to what I just said#i get why game design has become this but can we have some variety please oh please#also: world maps are cool though I think not for the reasons people state but as a good alternative to fast travel
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is it just me or is bioware spoiling way too much about the game . talking about gameplay improvements is one thing but revealing story and companion arcs seems very insecure to me bc now the mystery is gone when people play for the first time . seems like they're trying too hard to prove that their game isn't garbage after that first trailer but this is not how you do that
#show gameplay#show how side quests work#show how the levels work if it isn't 'open world'#show crafting systems show transmog and a quick demo of how companion approval looks#show us the goddamn character creator already#even just show how the lighthouse works but dont?? start companion quests??#like it makes sense now why the writers were adamant that taashs pronouns were she/her idk why they had to reveal that point of their arc#bc youre NOT supposed to know what theyre going through yet . i liked the mystery surrounding them but ok thats gone#ive never seen this happen b4 i would never promote my game or writing through spoilers youre just sabotaging yourself#luckily for most people their brains are small so they might forget anyway#but still this is a weird marketing strategy#how did larian manage to pull in so many people through a stupid bear stunt and no story spoilers#and bioware has to cry and scream about how☝️🤓solas is good actually and our companions are soso complex trust us please please please plea#and also don't get me started on the character and enemy designs . a downgrade for sure#um lol also its a bit weird that taash is the only nb one but this isnt the post to talk about that .#bioware making their trans rep weird yet again . all we need is for rook to ask taash invasive questions and welcome back krem dragon age#six speaks#bioware critical
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#Wachenröder#バッケンローダー#1998#SEGA Saturn#TNS#Sega Enterprises#disc art#disc design#Range Murata#村田 蓮爾#RPG#strategy RPG#console gaming#1990s#90s
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beep beep im a sheep
speeddraw below the cut (audio warning)
song: "Cult of Dionysis" by The Orion Experience
#before anybody says anything i have never played cotl in my entire life and i dont plan to. but. crow showed me some narilamb art#and i. well.. HMMMMM kinda fruity if i do say so myself..#also i wanted to play around with the lambs design and had fun basing their outfit a little on crusader armor. mostly the cloth in the fron#i dont think id last 10 minutes playing cotl. partly because i suck at strategy games and not hugely drawn to roguelike games#and partly because i think i would cry real tears if i had to sacrifice someone despite fully knowing theyre nonsentient npc characters#i must admit i think the world and gameplay mechanics are interesting.. havent watched any playthroughs but ive been skimming thru the#wiki pages. kindareminds me of binding of Isaac but i dont have the patience for those kinds of games sadly#also apparently u guys are getting a sex update so i feel like ill be in full blast of whatever comes out of that#i might draw god of death lamb because i kind of have an idea of what their horns would look like. but im gonna hate drawing an outfit ugh#noooo dont usurp god and reap destruction for generations to come youre so sexy haha#cotl#cult of the lamb#cotl lamb#cotl lambert#cotl fanart#my art#myart#videos#speeddraw#progress art
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I officially finished my 10th Global Game Jam project with my brother over the weekend!
In this strategy card game, you play as Piko in his journey along the Bobolo River, where he'll face off against challengers in the World Bub Tournament.
This was definitely our most complex GGJ project to make so far, but after doing some bug fixing this week, the first version is ready to play. We had a lot of fun making it, and as usual, GGJ continues to be one of my favorite yearly traditions.
💾 Download and play the game here!
#my art#artists on tumblr#tumblr artists#game dev#indie dev#ggj25#ggj#global game jam#bubble#the nays#art#game development#game design#card game#tactics#strategy
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