#Game Graphics Design
Explore tagged Tumblr posts
Text
Mastering Isometric & Isomorphic Game Design: A Quickstart Guide to Unlocking 3D Potential in 2D Worlds
We say that: “oh I love that Baldur Gate, let’s crack out an isometric.” Or, “oh, digging this Final Fantasy Tactics stuff, let’s do that sideways angle thing.” But what does that mean? Let’s break it down mathematical. T:(X,∥⋅∥X)→(Y,∥⋅∥Y) is a isometric isomorphism if it is a linear isomorphism, and it is an isometry, that is ∥T(x)∥Y=∥x∥X∀x∈X; T:(X,∥⋅∥X)→(Y,∥⋅∥Y) is a topological…

View On WordPress
#2D Game Development#3D Game Aesthetics#Bijective Transformations#Game Design Innovation#game design lessons#Game Design Principles#Game Design Strategies#Game Design Tutorials#game designer#Game Development Blog#Game Development Techniques#Game Environment Design#Game Graphics Design#Game Mechanics#game studies#Game World Consistency#game writer#game writing#indie game dev#Isometric Art Style#Isometric Game Community#Isometric Game Design#Isometric Game Engines#Isometric Game Tutorials#Isometric Graphics#Isometric Indie Games#Isometric View#Isometric vs. Isomorphic#Isometry in Games#Isomorphic Maps
12 notes
·
View notes
Text

This got stuck in my head after that "Legend of Zegend" edit crossed my dash again, and I was genuinely surprised to learn that – as far as I'm able to determine – literally nobody has done this one yet. So now this exists.
7K notes
·
View notes
Text
Starry Night
It’s been a while since I’ve done something that wasn’t a request, so this was nice. 🩵🌸
• set inspired by Van Gogh’s Irises • Famous Art Collection •
#starry night#van gogh#theme: art#theme: paintings#theme: starry night#color: multi pattern#color: blue#color: black#color: yellow#color: gold#requests open#games media and fandoms masterlist#dividers#post dividers#graphic design
7K notes
·
View notes
Text
Poster I did for fun
2K notes
·
View notes
Text
animal crossing ~ (103)
#acnh#animal crossing#animal crossing scenery#ac scenery#acnh scenery#animal crossing: new horizons#acnh design#acnh edit#animal crossing design#animal crossing edit#gamingnetwork#my graphics#userbrujah#userkarlo#tuserlucien#usernuclear#gaming edit#gameplayscenery#gamingdaily#dailygaming#gamingedit#gaming#userianeiras#videogameedit#vgedit#dailyvideogames#miyku#tuisabelle#userreid
2K notes
·
View notes
Text
order up!
#“hey tango can you serve that customer”#“WRONG SERVE”#this piece took so long and for what#also graphic design is not my passion please dont bash me on the head with how bad it possibly looks#surprisingly hard to design a magazine with ibis paint#all i have is my phone my finger and a dream#tangotek#hermitcraft tango#hermitcraft#hermitcraft season 10#hc s10#hungry hermits#with every game tango makes he spawns at least 20 new aus#grassiestars art
759 notes
·
View notes
Text








All of the Stardew Valley Villagers <3
#stardew valley#fanart#sdv#art#stardew#sdv fanart#stardew fanart#stardew valley fanart#stardew fandom#stardew valley art#digital fanart#doodle#my artwork#myart#graphic design#video games#videogame#games#gaming#wholesome#draw
449 notes
·
View notes
Text

Pink Game Boy Advance SP
#art#console#cybercore#cyber y2k#design#electronic#future#futuristic#futurism#gameboy#games#gaming#graphic design#graphics#kaybug#kirby#nintendo#photography#pink#tech#technology#video games#y2kcore#y2kore#y2k aesthetic#y2k art#y2k childhood#y2k core#y2k cyber#y2k design
2K notes
·
View notes
Text
750 Effect and FX Pixel All
Download More and Free:
https://bdragon1727.itch.io/
#game design#pixel art#graphic design#pixel sprite#aseprite#pixel graphics#pixel#pixel animation#pixel gif#after effects#gamedev#indie games#game effects#game development
619 notes
·
View notes
Text
>> ultrakill favicons / stamps 6_6
>> plush favicons (80x80) ->
>> stamps (110x60) ->
>> f2u but reblogs are appreciated 0.0 these are made for fun !
[ edit: added a few more don't mind it pls 0_0 ]
#> if you couldn't tell i like doing these#> NEWBLOOD!!!! drop more plushies... and my life is yours...#> matching stamps.... is that a thing? i don't know.#> still crazy that v2 has no official art besides the cup of blood thing . mid game as always#> francis xie what would we do without you#> i wanted to do blinkies but got lazy have 400 stamps instead LOL#> anyways ! the tags#ultrakill#web graphics#stamps#favicons#pixels#v1 ultrakill#gabriel ultrakill#v2 ultrakill#gabv1el#gabriel x v1#>> EDIT: wrote blinkies instead of stamps hehe I NEED TO SLEEP dear lord#> graphic design is my passion#> featuring the guy from faith idk i still need to buy that game#> do i have to tag the prime souls now#minos prime#sisyphus prime
373 notes
·
View notes
Text
Kinda popped off with this one tbh
3K notes
·
View notes
Text
Look, there's a lot to be said about the contemporary gaming industry's preoccupation with graphics performance, but "no video game needs to run at higher than thirty frames per second" – which is something I've seen come up in a couple of recent trending posts – isn't a terribly supportable assertion.
The notion that sixty frames per second ought to be a baseline performance target isn't a modern one. Most NES games ran at sixty frames per second. This was in 1983 – we're talking about a system with two kilobytes of RAM, and even then, sixty frames per second was considered the gold standard. There's a good reason for that, too: if you go much lower, rapidly moving backgrounds start to give a lot of folks eye strain and vertigo. It's genuinely an accessibility problem.
The idea that thirty frames per second is acceptable didn't gain currency until first-generation 3D consoles like the N64, as a compromise to allow more complex character models and environments within the limited capabilities of early 3D GPUs. If you're characterising the 60fps standard as the product of studios pushing shiny graphics over good technical design, historically speaking you've got it precisely backwards: it's actually the 30fps standard that's the product of prioritising flash and spectacle over user experience.
4K notes
·
View notes
Text

I would like to address the rumor that I only designed proto-Grendel and Gauss was to draw them kissing. This rumor is TRUE! >:)
#Tenno Create#tennocreate#warframe#warframe 1999#warframe fan art#warframe fanart#digital art#artist#art#gay artist#gay art#artists on tumblr#graphic design#video games#digital extremes#protoframe gauss#warframe gauss#gauss prime#gauss#protoframe grendel#warframe grendel#grendel prime#grendel
421 notes
·
View notes
Text
Animal Crossing
#not requested#animal crossing#this took me ages to get right#animal crosing new horizons#theme: video games#theme: media#theme: trees#theme: fruit#theme: cute#games media and fandoms masterlist#color: multi pattern#color: light blue#color: green#color: purple#color: red#post dividers#dividers#graphic design
450 notes
·
View notes
Text
Avalon (2001)
#avalon#cyberpunk aesthetic#cyberpunk#scifi movies#00s#graphic design#cyberpunk movies#aesthetic#user interface#dystopian aesthetic#hacker girl#vaporwave#noir aesthetic#computer terminal#user experience#gifs#movie gifs#gifset#mamoru oshii#video games#future noir
326 notes
·
View notes
Text
rain ~ (80/?)
#acnh#animal crossing#animal crossing scenery#ac scenery#acnh scenery#animal crossing: new horizons#acnh design#acnh edit#animal crossing design#animal crossing edit#gamingnetwork#my graphics#userbrujah#userkarlo#tuserlucien#usernuclear#gaming edit#gamingdaily#dailygaming#gamingedit#gaming#userianeiras#videogameedit#vgedit#dailyvideogames#miyku#tuisabelle#scenery#gaming scenery
3K notes
·
View notes