#Game Graphics Design
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nicholasandriani · 2 years ago
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Mastering Isometric & Isomorphic Game Design: A Quickstart Guide to Unlocking 3D Potential in 2D Worlds
We say that: “oh I love that Baldur Gate, let’s crack out an isometric.” Or, “oh, digging this Final Fantasy Tactics stuff, let’s do that sideways angle thing.” But what does that mean? Let’s break it down mathematical. T:(X,∥⋅∥X)→(Y,∥⋅∥Y) is a isometric isomorphism if it is a linear isomorphism, and it is an isometry, that is ∥T(x)∥Y=∥x∥X∀x∈X; T:(X,∥⋅∥X)→(Y,∥⋅∥Y) is a topological…
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prokopetz · 27 days ago
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This got stuck in my head after that "Legend of Zegend" edit crossed my dash again, and I was genuinely surprised to learn that – as far as I'm able to determine – literally nobody has done this one yet. So now this exists.
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thecutestgrotto · 1 year ago
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Starry Night
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It’s been a while since I’ve done something that wasn’t a request, so this was nice. 🩵🌸
• set inspired by Van Gogh’s Irises • Famous Art Collection •
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vioorel · 6 months ago
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Poster I did for fun
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marleencrossing · 5 months ago
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animal crossing ~ (103)
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grassiestars · 4 months ago
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order up!
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serendipityinkart · 1 month ago
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All of the Stardew Valley Villagers <3
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thisisrealy2kok · 1 year ago
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Pink Game Boy Advance SP
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bdragon1727 · 5 months ago
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750 Effect and FX Pixel All
Download More and Free:
https://bdragon1727.itch.io/
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>> ultrakill favicons / stamps 6_6
>> plush favicons (80x80) ->
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>> stamps (110x60) ->
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>> f2u but reblogs are appreciated 0.0 these are made for fun !
[ edit: added a few more don't mind it pls 0_0 ]
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karagna · 1 year ago
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Kinda popped off with this one tbh
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prokopetz · 1 year ago
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Look, there's a lot to be said about the contemporary gaming industry's preoccupation with graphics performance, but "no video game needs to run at higher than thirty frames per second" – which is something I've seen come up in a couple of recent trending posts – isn't a terribly supportable assertion.
The notion that sixty frames per second ought to be a baseline performance target isn't a modern one. Most NES games ran at sixty frames per second. This was in 1983 – we're talking about a system with two kilobytes of RAM, and even then, sixty frames per second was considered the gold standard. There's a good reason for that, too: if you go much lower, rapidly moving backgrounds start to give a lot of folks eye strain and vertigo. It's genuinely an accessibility problem.
The idea that thirty frames per second is acceptable didn't gain currency until first-generation 3D consoles like the N64, as a compromise to allow more complex character models and environments within the limited capabilities of early 3D GPUs. If you're characterising the 60fps standard as the product of studios pushing shiny graphics over good technical design, historically speaking you've got it precisely backwards: it's actually the 30fps standard that's the product of prioritising flash and spectacle over user experience.
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niffbluegriff · 5 months ago
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I would like to address the rumor that I only designed proto-Grendel and Gauss was to draw them kissing. This rumor is TRUE! >:)
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thecutestgrotto · 4 months ago
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Animal Crossing
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scipunk · 1 month ago
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Avalon (2001)
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marleencrossing · 1 year ago
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rain ~ (80/?)
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