#HEXEN II
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retrocgads · 11 months ago
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UK 1998
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devileaterjaek · 2 years ago
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kodallline · 2 years ago
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i really like dark fantasy video games but it is difficult for me to play games released before 2001 the gameplay killing
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alchemisland · 11 months ago
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Vidya
I say the best game is Doom II Marooned on hell’s shore, abhorrent Plutonia Experiment You disagree, suggest Hexen II Willingly hanging with you medically considered self-abuse It’s like I’m paying last life’s dues, my name is Earl you���re last on my list Your kiss was on that list but much nearer the top of the pyramid.
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mingos-commodoreblog · 5 days ago
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MorphOS - Hexen II: Hammer of Thyrion v1.5.10
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unaturalhistory · 5 months ago
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My albums selection for the next shitty week:
Compactor - Endrance Test
Daast - Human Remains
Mind & Flesh – Martyr Generation
Frontline Assembly – Total Terror Part II
Habak – Ningún Muro Consiguió Jamás Contener la Primavera
Rose Sobchak + walcore provider of abstract humor - Огрубевшая Кожа Медузы
Museo Rosenbach – Zarathustra
Red Harvest – There's Beauty In The Purity Of Sadness
Ministry – Filth Pig
Sutekh Hexen & Andrew Liles – Breed In Me The Darkness (The Second Coming Mixes By Andrew Liles)
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theguywithaplan · 6 months ago
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List of Games Turning Thirty (30) Years Old in 2025
Battle Arena Toshinden (this was the very first 3D fighting game, and paved the way for games like Tekken and SoulCalibur).
Castlevania: Dracula X (a re-release of Castlevania: Rondo of Blood for the SNES).
Chrono Trigger (one of the best games ever made. with a dream team made up of Hironobu Sakaguchi [Final Fantasy], Yuji Horii [Dragon Quest], and Akira Toriyama [Dragon Ball]).
Comix Zone (a pretty fun side scrolling beat 'em up from Sega).
Command & Conquer (the first in the series).
Descent
Destruction Derby
The Dig (a really unique graphic adventure game from LucasArts).
Discworld (based on the setting made by Terry Pratchett).
Donkey Kong Country 2: Diddy's Kong Quest
Dragon Quest VI: Realms of Revelation (the last game in the Zenethian trilogy, and the last one to only release in Japan).
Fade to Black (a sequel to Flashback, which is a pioneer in the platformer genre).
Front Mission (the very first one. didn't release in the West until 2007).
Full Throttle (another LucasArts graphic adventure game centered around biker culture.)
Hexen: Beyond Heretic
I Have No Mouth, and I Must Scream
Jagged Alliance (another pioneer in the RTS genre)
Jumping Flash! (one of the very first 3D platformers, pre-dating Super Mario 64).
The King of Fighters '95
Kirby's Dream Land 2
Light Crusader (a really unique and interesting action-adventure fantasy game from the Sega Genesis).
Mario's Picross (is it pronounced "Pie-Cross" or Pih-Cross"?)
Marathon 2: Durandal (one of Bungie's earliest games)
Mega Man 7
Mortal Kombat 3
Panzer Dragoon
Phantasmagoria (yet another LucasArts graphic adventure game, this one centered on a haunted house. It had some pretty gnarly and gruesome death scenes. Look up at your own risk).
The PlayStation (the first one)
Rayman (RIP, Rayman. Ubisoft sucks too much to give you the support you deserve).
Ristar
Romancing SaGa 3
The Sega Saturn (it was supposed to launch in early September on a Saturday, dubbed "Saturnday". However, the PS1 was launching the same week and was $100 cheaper than the Saturn. So... Sega surprised launched the system at the very first E3).
Space Quest 6: Roger Wilco in the Spinal Frontier (the last game in a pretty silly and humorous series of graphic adventure games from Sierra Entertainment).
Star Wars: Dark Forces
Street Fighter Alpha: Warriors' Dream (also known as Street Fighter Zero. It was a prequel to Street Fighter II and featured younger versions of already existing characters).
Super Mario World 2: Yoshi's Island (do you consider this a Mario game or a Yoshi game)
Tactics Ogre: Let Us Cling Together (the English version of this game wouldn't release until 1998. Three years after the original version).
Tales of Phantasia (the first game in the Tales of series from Namco).
Terranigma (an awesome RPG from Enix that never released in North America)
Twisted Metal
Warcraft II: Tides of Darkness
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m39 · 4 months ago
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Beyond the WADs’ Roulette - Part 11.1: Heretic Episode 1
The WADs of 2010s are upon us, people. But before we start taking a look at them, there is one game made on a modified Doom Engine, released in 1994… Okay, there are two, and the other one was released in 1995, but we will take a look at that game right tackling an honorably mentioned WAD from 2010 that uses it.
For now, we will be looking at-
#11: Heretic
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Main author(s): Raven Software
Release date: December 23rd, 1994 (original release)
Version(s) played: Shadow of the Serpent Riders edition
Levels: 27 (three episodes, each with standard 8+1 format)
Heretic is the game made by Raven Software. It is the first installment of the Serpent Riders Trilogy, which includes this game, Hexen and Hecatomb Hexen II. While it wasn’t the first time Raven used the engine from id Software, Heretic is probably the first, commercial game that uses id Tech 1, AKA the Doom Engine.
I don’t really know much about this game’s development. I know that John Romero helped a lot as an executive producer, bringing the guys from Raven computers and even teaching them how to use the engine’s tools. It was supposed to have more RPG elements instead of just an inventory system, but then John Carmack recommended them to basically just make the game like Doom and color it in fantasy paint.
There might be more stuff about the development on the internet if you look at it.
As for the plot, it takes in the land that would be later known as Parthoris in Heretic II. Three mysterious characters known as the Serpent Riders arrived from the east, and they managed to conquer all of its seven kingdoms. One of them, D’Sparil, was left in charge of this land. The elves, known there as the Sidhe, didn’t fall for the riders’ mind control and became primary targets for the youngest of them. The elves were almost completely wiped out.
One of these elves, later known as Corvus, didn’t like that. So he went east to kick D’Sparil’s ass and send him back to science and outter space or whatever.
Now, before I finally start talking about this game (or, to be more precise, its first episode) I would like to mention that I played it on GZDoom (4.13 to be exact) and on the medium skill AKA Bringest Them Oneth.
With that out of the way, let’s begin with the first episode.
Part 1: City of the Damned
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The first episode takes place in the dock city (or at least somewhere that looks like one). While still looking rather abstractional (Heretic is still a game made on Doom Engine), there are moments where it looks better than the ClassicDoom; buildings resemble actual buildings instead of just very tall blocks; there are some additional, non-sprite decorations like church benches, gravestones, tombs, coffins, etc. I also like the textures; they fit greatly for the medieval fantasy theme.
I think the sound effects are good. I can’t recon anything that would be annoying. Some might say that one of the weapons can be ear-grating but I wasn’t that bothered by it.
There are also some ambient noises as you walk by like the church bell, drops, or wind. And I think these were implemented greatly as well. At least they weren’t so loud you couldn’t hear anything else.
I enjoyed the music from this episode. Kevin Schilder did a great job on these tracks. I can’t even decide which music track was the best; I think I’d go with Mist if someone put a gun into my head.
The only problem I have with the music is that over half of the E1 tracks don’t loop properly. Normally, if this was another, amateurish WAD, I would probably blame the WAD’s author for it, but with this game, now that I think about it, I think it might be GZDoom itself that causes this. Now, I played this game the first time years ago so I can’t remember if that also happened with an older version of this source port, but the looping is definitely busted with around five or six tracks in the first episode.
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Heretic is a typical Doom clone – kill monsters, find keys and/or switches, and get to the exit. Except, you know, it’s now a medieval fantasy instead of Sci-Fi and shit. I don’t recon the maps from E1 being complicated asides from like one or two (I’ll get to one of them in a minute). And I didn’t feel like they wasted my time.
Now, let’s talk about more noticeable things some of these maps have:
Dungeons has a reference to the blue key trap from Toxin Refinery, where the lights go out and you get ambushed after picking up the same-colored key.
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Citadel doesn’t really have anything to explain on its own, but I feel obligated to mention that this map was an inspiration to Devastation from Karma Shwarma; it was basically a similar layout but mixed with Resistance is Futile from Hell Revealed.
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Cathedral has two moments where you are forced to look for two slightly misaligned walls to go further. It’s not that obnoxious moon logic now that I think about it (this map is pretty good without counting these), but I still think you might get stuck for a couple of minutes during the blind playthrough.
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This is also the map that leads to the secret map – Graveyard. It’s a good map, even with the chessboard floor in the green key area; and even then, that part isn’t that annoying, since around 80% of this floor is optional aside from ammo and health if you need these.
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The final map, Hell’s Maw, has an interesting twist, in that after killing the boss enemies, instead of revealing an exit teleporter (or in the case of this map a switch), a monster closet opens up. That might have been the only hard fight in this episode.
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The modified Doom Engine gave this game a couple of new features (no shit). Comparing Vanilla Heretic to Vanilla Doom, you have the ability to look up and down in the former. Heretic also adds floors that can push you even when you don’t move; this feature is kind of janky since it’s more like the entire sector of a map instead of just a floor. So if the sector has water as a floor, and you fly above it (I will get to that later), you will still be pushed even if you are not standing on water.
Also, some of the projectiles can be affected by wind as well. Forgot to mention that.
There are two changes when it comes to keys in this game when compared to Doom. Firstly, visually, instead of a red key, there is a green one, there is only one type of these instead of two, and the keys have rotating sprites. The second change is much more interesting than the first one – the keys follow the pattern. No matter how many keys there are on a map, you will always grab the yellow key first, then the green one, and then finally the blue one. An interesting change but I don’t mind it.
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Also, instead of the doors being marked with a specific color, there are special sprites called gizmos to mark which colored door is which if you don’t use the automap.
Oh, and the keys appear on the automap if you play on the easiest skill.
This game also features pods – a variant of Doom’s exploding barrels that can be pushed (which is another feature made for this game). Also, some of them respawn after being blown up (like the ones in Hell’s Maw).
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Of course, Heretic wouldn’t be a Doom clone without a bundle of powerups. There are two types of these now – regular ones, and inventory items. Let’s start with the former that appear in this episode.
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Silver Shield works as a bridge between the regular Armor and the Megaarmor from Doom; it gives you 100 points of armor like the former but with the latter’s 50% damage protection.
Bag of Holding and Map Scroll are just reskins of Backpack and Computer Map respectively. The former doubles the amount of ammo you can carry while the latter shows the undiscovered areas on the automap.
As for the inventory items, there is no need for a big explanation on how they work – just choose one and press the button that makes you use the item.
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Here are additional things about this system in Heretic – You can carry up to 16 items on a map and moving to another map reduces the amount of items to one per type (except one where nothing is carried to the next map but I will get to that).
And now, to the E1 inventory items:
Quartz Flask is Doom’s medkit that now functions as, you guessed it, an inventory item. It brings back 25 health (up to 100) and it’s automatically used on the easiest skill if you are about to die.
Tome of Power is an interesting item. But I’ll talk about it later when we get to weapons.
Ring of Invincibility doesn’t require an explanation what it does. All I have to add is that instead of seeing everything in white and black, you see everything in orange when the ring is used.
Shadowsphere is Partial Invisibility, yes, but it also turns you into a ghost, making some of the attacks go through you (I’ll get to those later as well).
Time Bomb of the Ancients functions like it sounds – you lay it on the ground and it explodes after a couple of seconds. I guess it’s working on a mob of melee enemies, but I don’t use it that much, so I don’t know.
Torch is a portable Light Amplification Visor. Nothing to add here, although I’ve read that it sometimes flickers when used.
Wings of Wrath will allow you to fly. This is the only item that cannot be carried to the next map if you have at least one of these. I think I’ve read on Wikipedia that flying started as a bug that was turned into a feature (I like when it happens in games).
The final item of E1 is the Morph Ovum. It turns every non-boss monster into chickens that can be easily one-shot. They can still peck you, though.
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City of the Damned is not a hard episode. Sure, it might be tougher than the original Doom (or at least tougher than the first two episodes of that game), but the advantage Heretic has over that game is that none of the enemies are hitscanners; which means that if you are good at dodging and know which item use when, you might end up with an easier experience than with Doom, even if it feels like there is a lot of more monsters in Heretic, and they feel kind of tanky. Even the final monster closet can be cheesed with one ring and one tome if you have these.
Oh, and by the way, RNG feels less bullshity than in Doom.
There are two types of projectiles you and your enemies throw – physical and magical. The difference between these two is that the former cannot hit ghosts (as I mentioned earlier with the shadowsphere).
As for the enemies you fight, in the first episode, we have five different monsters (counting the boss one), plus a couple of sub-variants; and yes, that includes ghost variants for three of these (two and a half really).
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One of the guys above has different attacks. And I’m not talking about being able to throw projectiles along with melee attacks. I’m talking about having two, different projectiles that are not homing and non-homing projectiles for exchange.
I can’t really explain it in words. I think it will be better if you play this game yourself or watch a walkthrough.
Also, like in Doom games, some of the enemies drop items/ammo. Unlike Doom, where it’s only hitscanners (not counting Spiderbitch) that dropped ammo to their used weapons/weapons they were using upon dying, in Heretic, almost all of the monsters in this episode have a CHANCE to drop some ammo, and even a smaller chance to drop an item with two of them.
When it comes to who you fight in the first episode, we start with Gargoyles. They act similarly to lost souls except they can also scratch you when you get close. The fire variant can meanwhile shoot projectiles at you. It would be great if the variants looked more distinctive, though.
Golems are melee monsters, or at least they start off as one (they also look like mummies). Later on, you meet their Nitro variants that can shoot homing projectiles (not as sharp turning as revenants missiles). Both variants can appear as ghosts.
Undead Warriors throw two, green axes at you, and they have a chance to throw a red axe that is 3.5 more powerful than the green one. They also can appear as ghosts, and they always throw red axes.
If you are a Doom WAD enjoyer and played a lot of 2000s WADs, you might remember the void imp that functions similarly to the undead warrior. This is the enemy void imp was based on (although, he is more like a reskin of UW).
D’Sparil has an army of Disciples as well. They fly and flicker when they are about to attack, giving them a chance to dodge physical attacks. Probably the toughest non-boss enemy in the episode.
Finally, we have the boss of the first episode – Iron Lich. These ginormous heads have three attacks – a tornado that can throw you around, a firewall, and an ice ball that splits into smaller shards after hitting something in its path.
The weapons that you get for now in this episode are basically similar to the Doom guns. I’ll get later to which weapon references which Doom gun.
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But here is something that you need to know about Heretic’s weapons – these can be powered up. Remember tome of power? That’s what it does when used.
The Staff is a weaker fist. Even when powered up and surrounded by lightning it’s just around 4 times more powerful (up to 81 damage). Compare it to berserk fist that deals up to 200 damage.
The Gauntlets of the Necromancer work like chainsaw – still great against melee enemies (even though golems have a smaller pain chance and attack faster than pinkies). When powered up, the green lightning turns red, its range is longer, and it can suck enemies health.
The Elven Wand shoots slightly faster than the pea shooter, and when powered it turns into a mini-shotgun, firing five hitscan attacks instead of one, and adding two projectiles on both sides.
The Ethereal Crossbow is like a projectile-based shotgun. It fires three bolts – two regular ones and one magical between those. Powered up crossbow shoots faster and adds two magical bolts.
The Dragon Claw functions similarly to a chaingun, but unlike that gun, it uses separate ammo from the elven wand. The powered-up version is where it gets interesting; it acts more like iron lich’s ice attack but with spiky balls (which is ironic since iron liches are partially immune to this attack).
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Aside from slightly janky sectors that push you and most of the music not being synced properly, I don’t think I have encountered any bugs. If you are interested in what bugs happen in this game (without using a source port or not), check out Doomwiki or some videos on YouTube.
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And that’s all I have to say about Heretic’s City of the Damned. It’s a great start for this game (although, you could probably say the same thing about many, other, old school FPSes) and I’m ready for the second episode.
Hopefully, I won’t have that much to talk about like in this part.
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lynnbecks-mainblog · 1 year ago
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Reblog if you voted!
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grayrazor · 2 years ago
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It's funny that because of ZDoom, GZDoom, and Brutal Doom, the Id Tech 1 Engine probably gets more games now than it ever did back in the day. The original lineup was pretty much just Doom, Doom II, Heretic, Hexen, Strife, and Chex Quest. It was Quake, Unreal, and Build that got all the third party action in the 90s.
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arcane-offerings · 2 years ago
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Kazim, editor. Alraune II: The Poisoners Guild. Hexen Press, 2023. Hardback edition. 183 pages. 
Shop link in bio.
instagram
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retrocgads · 2 years ago
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USA 1997
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devileaterjaek · 2 years ago
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mrsxshaythamxkenway-cormac · 8 months ago
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⚜ 👀 🙏 ⚜ 👀 🙏 ⚜ 👀 🙏 ⚜ 👀 🙏 ⚜ 👀 🙏 ⚜ 👀 🙏
Es ist Samstag und wieder Zeit sich in Mistress Kenways Leben etwas umzusehen.
Für einen Gast in der Herberge gibt es ein böses und sehr trauriges Erwachen! Die Trauer schlägt in Wut um und es kommt zu der Anschuldigung, dass hier Hexen am Werk gewesen wären.
Hoffen wir, dass sich dieses "Missverständnis" bald aufklärt, ehe die Kirche noch davon Wind bekommt.
Heute greife wieder in einer noch nicht vom Todesengel veröffentlichten Story vor. Einen Link zu ihrem Profil findet ihr in der Beschreibung oder hier unten.
Ich wünsche gute Unterhaltung beim Lesen und bleibt gesund.
Ein lieber Gruß MrsHEKenway 
⚜ 👀 🙏 ⚜ 👀 🙏 ⚜ 👀 🙏 ⚜ 👀 🙏 ⚜ 👀 🙏 ⚜ 👀 🙏 
It's Saturday and time to take a look around Mistress Kenway's life again.
One guest at the inn is in for a rude and very sad awakening! Grief turns to anger and an accusation is made that witches have been at work here.
Let's hope that this “misunderstanding” is cleared up soon before the church gets wind of it.
Today I'm going to take another look at a story not yet published by the Angel of Death. You can find a link to her profile in the description or here below.
I hope you enjoy reading and stay healthy.
A dear greeting MrsHEKenway
⚜ 👀 🙏 ⚜ 👀 🙏 ⚜ 👀 🙏 ⚜ 👀 🙏 ⚜ 👀 🙏 ⚜ 👀 🙏
Fanfiktion.de 🎀 https://www.fanfiktion.de/s/638363c600075ed4192b0439/90/Von-schicksalhaften-Zeitreisen-und-dem-Ruf-der-Nornen-Part-II
Wattpad.com 🎀 https://www.wattpad.com/1487898649-von-schicksalhaften-zeitreisen-und-dem-ruf-der
Storyhub.de 🎀 https://storyhub.de/fanfictions/games/assassins-creed/von-schicksalhaften-zeitreisen-und-dem-ruf-der-nornen-_-part-ii#kapitel89
⚜ 👀 🙏 ⚜ 👀 🙏 ⚜ 👀 🙏 ⚜ 👀 🙏 ⚜ 👀 🙏 ⚜ 👀 🙏 
Von schicksalhaften Zeitreisen und dem Ruf der Nornen - Part II - Virginia / Boston - Mord in der Herberge! (on Wattpad) https://www.wattpad.com/1487898649-von-schicksalhaften-zeitreisen-und-dem-ruf-der?utm_source=web&utm_medium=tumblr&utm_content=share_reading&wp_uname=Mrs_H_E_Kenway ~~~ Atlantik, 6. August 1768. Die Jackdaw ist auf dem Heimweg nach Virginia. Die Familie Kenway wähnt sich in Sicherheit, bis die Naglfar mit ihrem Kapitän Hrymr auftaucht. Damit starten wir in den zweiten Part und von jetzt an rückt der Revolutionskrieg mit seinen Schattenseiten immer näher. Ratonhnhaké:ton tritt auf den Plan und wird bald zu einer wichtigen Unterstützung, nicht nur für seinen Vater! ~~~
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darkelfharlot · 8 months ago
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(Visibly holding back tears) ... No I'm good. I'm fine. No, it's not the elf this time, surprsingly... I'm just thinking about the skybox gif for hexen II... (actually starting to break down) and the morrowind water gif-
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andreaskorn · 10 months ago
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Game Screenshot Archiv (H-M)
Update: 20.08.2024
Vom 16.-19.08.2024 habe ich eine vollständige Revision der Archivdaten durchgeführt. Der Bestand der digitalen Bilddateien (Screenshots) stimmt nun exakt mit der die Dokumentation begleitenden Exel-Tabelle überein.
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Game Screenshot Archiv Game Titel (H-M)
Update: 20.08.2024
Titel / Jahr / Gameplay Screenshots Option Screenshots
Haegemonia: Legions of Iron 2002 14 9 Haegemonia: The Solon Heritage 2003 8 0 Half Life 2 2004 18 3 Half Life 2 - Portal 2007 19 6 Half Life 2 Episode 1 2006 48 6 Half Life 2 Episode 2 2007 29 8 Half-Life 1  1998 33 15 Halo 1 Combat Evolved Annivarsary_The Master Chief Collection_ 2020 167 13 Halo 1 The Master Chief Collection REACH 2019 2019 113 15 Halo 2 The Master Chief Collection 2020 45 7 Halo 3 DSDT The Master Chief Collection 2020 51 1 Halo 4 The Master Chief Collection 2020 313 15 Have a nice day 1 1997 8 8 Have a nice day 2 1998 44 25 Hawx 2009 21 59 Heavy Gear 1997 15 6 Heavy Rain (PC Version 2019; Original 2010 PS3) 2019 324 61 Hellgate London (Demo) 2007 22 24 Heroes of Might and Magic V 2006 23 0 Heroes of the Pacific 2005 29 20 Herr der Ringe: D. Rückk. d. Königs 2003 5 6 Hexen 2 1997 11 5 Hidden & Dangerous 2 2003 8 10 Hitman 2000 0 4 Homefront 2011 2011 29 34 Homeplanet (Demo) 2003 8 11 Homeworld 1 2000 4 4 Homeworld 2  2003 12 0 Horizon Zero Dawn (Windows) 2020 71 20 Hostile Waters 2001 4 3 Hour of Victory 2007 8 14
IL Sturmovik 2 2003 12 12 Indiana Jones (6): … Kaisergruft 2003 37 2 Indiana Jones: And the Emperors Tomb 2002 3 0 Infernal 2007 20 7 Interstate 82 1999 9 3
Jade Empire 2007 22 10 Jedi Knight I (Star Wars ) 1997 6 7 Jedi Knight II - Outcast (Star Wars ) 2002 14 8 Jedi Knight III (noclip) 2003 0 12 Jedi Knight III Jedi Academy 2003 17 5
Kane & Lynch Dead Man 2007 17 9 King Kong 2005 58 13
Lara Croft and the temple of Osiris 2014 44 22 Left4Dead 2 2009 26 11 Life Is Strange Episode 5 2015 15 44 Lighthouse 1996 4 0 Lost Horizon 2010 13 6 Lost Via Domus  2008 11 19
Mafia 2002 42 5 Mafia II 2010 20 20 Mark of the Ninja 2012 11 40 Marvels Spider Man Remastered 2022 33 13 Mass Effect 2 2010 5 6 Mass Effect 3 2012 17 7 Mass Effect Andromeda 2017 180 16 Matrix (Enter t. Matrix) 2003 14 8 Max Payne 1 2001 15 2 Max Payne 2 2003 0 0 Max Payne 2 2003 7 2 Mech Commander 2 2001 7 4 Mech Warrior 3 1999 14 6 Mech Warrior 4 2000 18 4 Mechwarrior 5 2019 63 53 MechWarrior Online 2013 10 22 Medal of Honor: Airborne 2007 42 0 Medal of Honor: Allied Assault 2002 37 2 Medal of Honor: Passific Assault 2004 16 10 Megarace 1997 7 4 Men of Valor 2004 5 7 Metal Gear Solid 1 1998 1 0 Metal Gear Solid 2 2002 10 5 Metro 2033 2010 10 15 Metro Exodus 2019 131 22 Microsoft Combat Flight Simulator 2002 2002 5 0 Microsoft Combat FS (1) 1998 16 8 Microsoft Combat FS (2) 2000 2000 13 8 Microsoft Combat FS (3)  2002 21 14 Microsoft Flight Simulator (FS) 1998 3 0 Microsoft FS X (DEMO) 2006 19 14 Midnight Club 2  2003 16 13 Mittelerde Mordors Schatten 2014 2 26 Myst 2 Riven 1997 16 0 Myst 3 Exile 2001 6 5 Myst IV Revelation 2005 18 5 Myst V End of Ages  2005 28 2
Dr. Andreas U. Korn, 20.08.2024 + + +
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