#Magic Items
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taradrawstuff · 5 months ago
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some props and magic items from a witches cottage, further exploring an animation line take on my inate style, just pulling back on the hatching a bit and leaning in to stronger silhouettes and outlines.
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gavamont · 1 year ago
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michaeljpatrick · 1 year ago
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The Counterpart Mirror is just one of the fantastic items to be found in Branderbiggle's Box of Baubles!
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whereserpentswalk · 2 years ago
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yuribeam · 2 years ago
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waambles · 2 years ago
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Gale when you hand him a magical pair of boots
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zinjanthropusboisei · 30 days ago
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You walk into the apothecary, easing the heavy door shut behind you. The little bell above the door still rings, but quietly. There is no one at the counter or browsing the shelves. You're looking for…a potion? a poison? a curse? a cure? But there's no one here to mix one up for you…
I've been wanting to get into writing more interactive fiction, and I always have a lot of fun writing potion descriptions when I do my little potion paintings, so here's my first attempt at a solo rpg! You meddle with a poor apothecary's wares and come up with your own eldritch combinations to suit your own puckish purposes. This is a hack of @no-road-home's Alone Among the Stars (https://noroadhome.itch.io/alone-among-the-stars); available for free/pay what you want here as both a digital version and one formatted to print and fold as a minizine:
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honourablejester · 2 months ago
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A random homebrew magic item because I just really enjoy eldritch light. As a concept. Light that is a weapon, light that is terrible. Also, bullseye lanterns look really cool?
Homebrew 5e Magic Item: The Baleful Glare
Wonderous Item, Requires Attunement
This battered black bullseye lantern, which has hooks to clip onto a belt, looks completely ordinary, save that its light compartment is sealed shut by a thick rust that no chisel or magic can remove. This is not a problem, however, as the lantern does not appear to require oil to work. Once attuned, the lantern can be lit or unlit by simple mental command, no action required. The lantern casts bright light in a 60ft cone and dim light for an additional 60ft, as do others of its kind.
Unlike others of its kind, this lantern can also be induced to shed a different, more fearsome form of light. As an action, the bearer can touch the lantern and bid it reveal its true, terrible glory. All creatures within the 60ft cone of bright light shed by the lantern are then forced to make a DC 18 Wisdom saving throw. On a failed save, they take 12d4 radiant damage and are frightened of the lantern for 1 minute, convinced that something vast and remorseless and terrible behind the light can see them. On a successful save, they take half as much damage and are not frightened. Any creature who critically fails this save becomes stunned as long as they are within the area of the bright light for 1 minute.
This action can be used by the bearer up to three times before they require a long rest to safely use it again. If the action is used more than three times between long rests, the bearer takes a level of exhaustion for each use, as the terrible light within the lantern begins to wear on them as well as their foes.
What terrible force has been sealed behind the battered metal walls of this vessel? Is there some vast and terrible thing that looks out from it? And if so, what?
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bugbart · 8 months ago
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Lightning Greataxe ⚡️
custom magic weapon commission for @artistfingers !
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the-punforgiven · 2 years ago
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homebrew-a-la-traumaverse · 10 months ago
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Subclasseptember Day 4: Expert
It's always good to have a hidden utility belt full of things that'll be useful for escaping a jail. Also, knives. Lots and lots of knives.
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gavamont · 14 days ago
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I have gathered a series of rats and pigeons in Skinner Boxes and subjected them to images of cursed and non cursed amulets. If they press a lever when the screen shows a non cursed amulet, a treat is dispensed.
The next stage is to show them series of amulets that have not been analyzed and when they press the lever they are still rewarded and the amulet is sorted as good.
And with this new system, I have overcome the damnable “A.I.” with real biological intelligence that will surely have no unexpected repercussions.
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thespeakingsquid · 10 months ago
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lair-master · 6 months ago
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2 Magic Items for D&D
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(text versions under the cut.)
Bag of Rats Wondrous item, common This grayish-brown bag squirms, writhes, and squeaks when held. Inside it are 3d4 rats. The bag weighs 1/2 pound plus 1 pound per rat it contains. As an action, you can dump the bag's contents out onto the ground, causing a swarm of rats to land in an unoccupied space within 5 feet of you. Alternatively, as an action, you can draw a rat from the bag and place it in an unoccupied space you can reach. Rats from the bag are hostile to all creatures, including you.
Cloak of Nine Lives Wondrous item, uncommon This cloak has 1d8 + 1 charges. If you fail a death saving throw while wearing it, the cloak loses 1 charge, and you succeed instead. When its last charge is lost, the cloak becomes nonmagical.
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another-rpg-sideblog · 11 months ago
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Chisel of Awakening by bonus_action on instagram
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notetakers-blog-of-holding · 3 months ago
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*bangs scepter* MORE WHIMSY
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