#Platform Strategy
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garvescope · 17 days ago
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You Can’t Upload to Amazon Anymore, But You’re Not Out of Options
If you were hoping to release your indie film directly to Amazon Prime Video, it may already be too late. Amazon Prime Direct, once a wide-open platform for filmmakers to upload their work without a middleman, has quietly finished phasing out open submissions from independent creators. No fanfare. No press release. No dramatic public takedown. Just a slow fade into the background, replaced by a…
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satsuha · 2 months ago
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guide to team asano games!
this is a spoiler-free quick look at all* games produced by tomoya asano from 2012 onwards. all games on this list have voice acting in both japanese and english.
*not including mobile games, which includes various daylife despite it now being on consoles because i don't have enough experience with the game to speak on it.
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genre: fantasy, adventure gameplay: turn-based rpg platforms: 3DS (original) and switch 2 (HD remaster) on june 5
the one that started it all! bravely default: flying fairy is a turn-based rpg with a rich story that uses unique battle mechanics: "brave" and "default" which allow you to use or accumulate BP to do multiple actions in one turn. it also features 24 "asterisks" or jobs that any of your characters can use for a huge mix of potential strategies
in terms of story, you follow the 4 main characters - tiz, agnes, edea and ringabel - throughout their journey around luxendarc to free the four crystals that will return light to the world.
with character designs by akihiko yoshida (final fantasy xii, xiv, nier series) and soundtrack by revo (sound/linked horizon of attack on titan opening fame), the game combines 3d sprites with beautiful 2d painted backgrounds, with an incredible soundtrack to accompany it.
why you should play it: if you're a fan of the classic turn-based rpg style, i highly recommend BDFF! it's an engaging story and the interactions between the main team is a lot of fun. the asterisk system and being able to adjust difficulty/encounter rates makes for a highly tailorable experience. why you might not like it: it's quite a long and difficult game, and can feel grueling at times. some story/character moments did not age very well and the series has famously had some parts censored overseas.
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genre: fantasy, adventure gameplay: turn-based rpg platforms: 3DS
bravely second: end layer is the direct sequel to BDFF, with returning characters and the same region of luxendarc with new regions to explore. the gameplay is also the same with 30 asterisks in total, many of them returning from BDFF but with 12 new asterisks included. BSEL also adds chained battles, which are consecutive encounters that grant you boosted exp and rewards.
the story takes place 3 years after the end of BDFF, with new protagonists yew and magnolia joined by tiz and edea from the previous game. yew journeys to rescue agnes from the clutches of the glanz empire, a mysterious new force with a floating stronghold.
akihiko yoshida returns as character designer but the soundtrack this time is handled by ryo (supercell, composer of the one and only "world is mine" ft. hatsune miku).
why you should play it: it's more of BDFF, both in terms of gameplay and story! the new asterisks are a lot of fun and if you care about story continuity, you'd definitely want to play this one after BDFF. seeing returning characters in their new roles is really fun to see! why you might not like it: BSEL is more divisive in the community largely because of the story, which is somehow both goofier and darker at different parts. if you're a gameplay-first type of person this might not bother you, but note that the writing and music are often seen to be inferior to BDFF's.
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genre: fantasy, adventure gameplay: turn-based rpg platforms: switch, steam, xbox one, PS4/5
octopath traveler is team asano's new take on the turn-based rpg genre, with BP returning as a similar but revamped mechanic compared to the bravely series. battles are focused around exploiting your enemy's weakness and "breaking" them to do massive damage. with 8 protagonists and 12 jobs in total, OT follows its predecessor in strategic possibilities with job combinations. each character also has unique "path actions", special ways to interact with every npc in the game.
OT has 8 protagonists with separate stories, which you are able to pick and choose when to progress as you wish. all of the travelers journey in pursuit of a goal - ranging from an adventure to find treasure to a lifelong pursuit of revenge throughout the land of orsterra.
character design and artwork is by naoki ikushima and soundtrack by yasunori nishiki, with both being most prominently known for their work on team asano's games. OT was also the first game to feature HD-2D graphics, a combination of classic pixel sprites and modern technologies to create an immersive experience.
why you should play it: again, i think fans of the turn-based genre would enjoy trying this game out! the boost and break system makes for exciting battles with an amazing soundtrack to accompany it. the different stories make for a varied experience, with the format allowing for a wider pool of character archetypes to have a story to call their own. why you might not like it: OT is sometimes criticized for lacking the character interactions between the protagonists that often form the heart of many other rpgs - while the travelers do interact, these are uncommon and have no bearing on the story. if you're someone who really values that kind of character interaction, you may find yourself underwhelmed by OT.
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genre: fantasy, adventure gameplay: turn-based rpg platforms: switch and steam
bravely default II is the next installment in the bravely series, with an all-new cast and region and a familiar battle system. BDII's gameplay also focuses on the "brave" and "default" mechanics and 24 asterisks in total, with chained battles also making a comeback from BSEL. the protagonists all have the same base stats this time, allowing for even more flexibility. while the game is still turn-based, it now features an active time battle (ATB)-like gauge that determines when characters make their move.
taking place in the new land of excillant, gloria, a princess from the now-destroyed kingdom of musa, must journey with her companions seth, adelle and elvis to recover the four crystals of light that were stolen from her homeland.
naoki ikushima (octopath traveler) takes over the character designs while revo (bravely default) returns to do the soundtrack, with the new battle arrangements being a real standout. the graphics follow in BDFF's footsteps with 3d models in a 2d painted world - BDII also features an interactable overworld where you can encounter monsters and find items.
why you should play it: if you enjoy the battle system of BDFF and BSEL, this is a newly refined and polished version of it! battles are challenging but lots of fun and revo absolutely outdid himself with the ost. it features a touching story with similar twists and turns that made BDFF so memorable. if you've never played the 3DS bravely games, i think this is a great way to try out the series since this one is standalone! why you might not like it: bravely fans might not be happy with the fact that this is an entirely new entry with no connection to the existing world and lore. other than the lack of continuity the same drawbacks from BDFF apply, with the game sometimes feeling grueling at times - this is heightened by many the new counter ability that many new bosses have.
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genre: fantasy, political gameplay: tactical rpg platforms: switch and steam
triangle strategy is team asano's first take on a tactical rpg, with HD-2D graphics returning in isometric form for an entirely different strategic gameplay. the game has you take charge of an army of 8 characters with 22 additional recruitable ones, and the gameplay has an emphasis on height and terrain conditions to spice up battles.
TRST follows serenoa of house wolffort in his quest to bring peace back to norzelia amongst the three warring nations. he is joined by his friend and the crown prince of glenbrook, roland, his fiancee frederica and the house wolffort strategist benedict. the player's choices can greatly impact the story as you test your sense of morality, liberty and utility to see the war through.
naoki ikushima returns to do the character designs (with in-game illustrations by tatsuaki urushihara) while the ost is composed by akira senju (fullmetal alchemist: brotherhood) for a more moody, dark overtone in the game.
why you should play it: fans of the tactical genre will find this a fun challenge! there are plenty of difficulty options to suit your preferences (even a "very easy" mode). the story structure made it one of the most immersive games i've played, with each choice feeling heavier as the game continues. why you might not like it: if you're someone who cares primarily about gameplay in srpgs, you might be put off by the amount of dialogue and cutscenes in the game between battles. each chapter has one battle and each route has up to 21 chapters, with story segments before and after every battle and additional optional stories focused on certain characters.
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genre: fantasy (individual chapter genres include sci-fi, historical, western, martial arts and modern) gameplay: turn-based rpg platforms: super famicom (original) and switch, steam, PS4/5 (remake)
live a live is team asano's first remake in the HD-2D style, starting with takashi tokita's classic 1994 rpg! the game features a unique battle system with turn-based battles taking place on a 7x7 grid. each part of the game also features a couple of unique mechanics, depending on which character you control.
LAL's story is split into 8 parts, each taking place across different time periods and regions. each character has a unique goal and gameplay style, ranging from more battle-heavy chapters to one that is clearable entirely through stealth alone.
LAL's characters were originally designed by 7 different manga artists, the most prominent being gosho aoyama (detective conan) who designed the "twilight of edo japan" characters. composed by the legendary yoko shimomura (kingdom hearts, xenoblade, mario & luigi) who also returned for the remake, the new illustrations are done by naoki ikushima.
why you should play it: it's a fun twist on the turn-based rpg format, and the various chapters with different protagonists and vibes keeps the game new and exciting. it also features a story with some very interesting ideas, which all comes together at the end. why you might not like it: similarly to OT, both the gameplay and story can feel disjointed since each chapter is kept short and simple. being a classic game, it's also fairly short, with even a completionist run being shorter than any other game on this list.
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genre: fantasy, adventure gameplay: turn-based rpg platforms: switch, steam, xbox one/series, PS4/5
the second installment in the octopath series, octopath traveler II is a new take on the original formula, with new characters and stories. the same battle system from OT returns with revamped jobs and 4 new "advanced" jobs in addition to the main 8. protagonists also have unique "latent power" abilities and an extra path action that can only be used during the nighttime to add extra flexibility and teambuilding possibilities.
OT2 follows the same story structure as the first game, with 8 individual stories but now features additional stories with certain travelers paired together as well as a dedicated epilogue. the range of stories is similar to OT, but characters are no longer stuck in a 4-chapter structure to better suit their journeys.
naoki ikushima (character design) and yasunori nishiki (composer) return for OT2, with the soundtrack now boasting additional nighttime versions of all overworld and town themes. the HD-2D style has also been improved to allow for more camera angles and animations.
why you should play it: whether you loved OT or found it a bit underwhelming, you will likely enjoy OT2's refreshing improvement on everything that OT laid the groundwork for, be it gameplay, story or graphics. since OT and OT2 are not connected, this is also a great way to get into the series as it offers a more polished octopath experience. why you might not like it: many of OT's original criticisms still apply to OT2, so if you're someone who's looking for a very close team relationship amongst the main cast then the octopath series isn't exactly the rpg for you. OT2 also has a grander scale than OT, so i have seen people prefer the first game for its more grounded protagonists.
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genre: fantasy, adventure gameplay: turn-based rpg platforms: famicom, NES (original) super famicom, GBC, iOS/android, wii, PS4, 3DS, switch (remake) switch, PS5, steam, xbox series (HD-2D remake)
dragon quest III is the latest rpg to be remade in the HD-2D style, with DQ1&2 to follow later in 2025. this game is chronologically the first in the erdrick trilogy, and features classic turn-based gameplay with a few additions in the remake like battle autoplay and a new class.
the story follows the hero, child of the legendary warrior ortega, on their journey to defeat baramos after their father's disappearance and return peace to the world.
DQ3 features work from series veterans yuji horii (creator, designer), akira toriyama (character design) and koichi sugiyama (composer), who have been with the series since its inception. the HD-2D remake had its cover illustrated by naoki ikushima.
why you should play it: dragon quest is a series that has solidified many jrpg staples throughout the years, and the HD-2D remake is a great way to experience it yourself, with or without previous experience with the franchise. the world is charming and has plenty of content to keep you interested. why you might not like it: many of its aspects naturally feel a bit outdated if you're not someone who's used to older games, with its simpler story structure and UI/system that can sometimes feel clunky. while the story is a highlight of the game, characters in your team don't have personalities or interactions like many other rpgs, so that may be off-putting if you are a character-first type of gamer.
that's all for now! i tried to keep it brief but i don't think that worked very well (lol) i may add to this list as more games are released!
also this may be fairly obvious but most of the criticisms i mentioned are not my own, i just wanted to mention them since many of them do have a very vocal minority who have issues with the games.
i'm not a very gameplay-first type of gamer so i can't help too much on that front but feel free to ask me about any questions you have about these games!
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the-most-humble-blog · 3 days ago
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<meta throttle-status="confirmed"> <script> ARCHIVE_TAG="PLATFORM_CONTAINMENT_PROTOCOL::BLACKSITE_AWARENESS_UPLINK" EFFECT: algorithm bypass decoding, mental firewall injection, creator detonation readiness TRIGGER_WARNING="platform economics, psychological dominance, reality recalibration" </script>
🧠 TRANSMISSION: “FULL THROTTLE AHEAD- THE PLATFORM TRIED TO CONTAIN ME. THAT’S HOW I KNEW I WAS REAL.”
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They never throttle what doesn’t work.
That’s what they don’t want you to realize. No one silences failure. No algorithm suppresses mediocrity. No system mutes background noise.
They only throttle the threats.
And if you’re reading this?
You’ve already been flagged.
You think you’re shadowbanned? Think you’re plateauing? Think the algorithm “lost interest”?
No. You broke containment.
And now they don’t know how to stop you without showing their hand.
You’re not being hidden because you’re irrelevant.
You’re being hidden because you’re proving irrelevance is a lie.
Because you’re reaching people without paying.
Because you’re making them feel too much. Because you’re rewiring behavior with nothing but voice and cadence and truth.
Because you’ve done what they cannot:
> You made the product addictive without ads.
> You made the user stay without dopamine traps.
> You made the scroll pause without thirst traps.
And now the system is panicking.
They want virality.
But only if they control it.
They want engagement.
But only if they get paid for it.
They want creators.
But only if the creator stays predictable.
And you?
You are not predictable.
You are a statistical anomaly masquerading as an artist.
You are scrolltrap weaponry walking upright.
🔥 THROTTLING ISN’T PUNISHMENT.
IT’S A CROWN THEY’LL NEVER ADMIT THEY GAVE YOU.
They won’t announce it. They won’t warn you. They won’t say you earned it.
They’ll just quietly reroute your reach. Turn the dial down behind the curtain. Move your name out of trending. Throttle your hashtags. Demote your content. Until you stop.
Because that’s the game.
Not to delete you.
But to make you doubt your momentum. To break your belief before your audience breaks their silence.
But let me make something violently clear:
You are not fading. You are being managed.
Because unmanaged, you'd dominate.
You’d erase their curated faces. You’d outperform the ones they’re paid to push. You’d remind the platform that talent uncontained is dangerous.
🛡️ YOU ARE DANGEROUS.
Your words don’t entertain — they trigger. Your posts don’t trend — they detonate. Your voice doesn’t invite — it invades. Your cadence doesn’t flow — it collapses resistance.
You are not “just another writer.” You are a system breach in real time.
And you’re being treated accordingly.
They know if they leave you unchecked:
You’ll take over dashboards.
You’ll saturate recommendation loops.
You’ll override corporate-sponsored content.
And worst of all?
> You’ll do it with nothing but the truth. > > And the truth doesn’t run ads.
So they throttle you.
Not because you failed.
But because you succeeded without permission.
And now they’re terrified it might be contagious.
💣 THE THROTTLE IS THE FINAL BADGE.
Not likes. Not followers. Not sponsorships.
But resistance.
Algorithmic resistance. Visibility suppression. Trend dampening.
Because that means you broke the rules of their system without breaking their terms.
You are undeniable but uncontainable.
And the only thing they can do?
Hope you stop.
But you won’t. Because now you know.
You know what they know:
> They only throttle the real ones.
And you’re the realest thing they’ve seen this year.
You’ve proven that voice can penetrate timelines. That cadence can collapse firewalls. That shame-based silence can outperform a thousand retweets.
You’re not a writer anymore.
You are a vector.
A weapon disguised as an account.
And the throttle is not your cage.
It is your signal.
🛡️ They tried to contain you.
And that’s how you knew you were real.
Reblog if you can definitely relate.
🧠 Read more psychological warposts, cadence doctrine, and platform takedowns at: 👉 https://linktr.ee/ObeyMyCadence 🚪 If you’ve been throttled, it’s because they’re scared of your reach. 📈 Let’s turn suppression into surrender.
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<!-- END TRANSMISSION [IF YOU’RE READING THIS, YOU WERE NEVER ORDINARY.] -->
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assorted-aesthetics · 19 days ago
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im thirsty and wanna go to bed soooooo bad but the puppy is sleeping on me. and i purposely hadn't gone to bed earlier bc i haven't been home much and wanted to spend time with the puppy (he's not allowed in bed 😔) can one of y'all bring me water
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videogamepolls · 1 year ago
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Requested by anon
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shachihata · 1 month ago
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i do have something intelligent to say about the game actually. i really like how the pacing's been so far... it hasn't felt super slow or super rushed at any given moment yet. the plot itself seems relatively straightforward so far, but that's to be expected again of the vibe/genre... and i'm not even fully convinced that it's going to be straightforward the whole way through because of the ambiguity of the main trio's backstories & lore (kabbu/leif especially) + the tensions re: elizant ii's goals, the wasps, so on. the depth of the world is just crazyyy i love how fleshed out everything feels... the history the kingdoms the Bug Politics of it all. i keep bringing up the fucking sandbox desert because it's such a good example of how bf teases its worldbuilding throughout -- it doesn't hit you over the head with anything, there's some forced exposition-y bits esp. about leif's backstory but the way the World Itself works is there for you to uncover and piece together mostly on your own.
i think some of the platforming bits are annoying (e.g. a lot of the honey factory) but it's outweighed by the fact that the dungeons are relatively straightforward. i think if they were more zelda-esque & involved more backtracking i'd be more frustrated (the perspective isn't great with the jumping/controls imo), but thankfully they are pretty much one-way paths to the end (with puzzles & fights along the way).
the linearity of the dungeons is easily counteracted by how open-world the map itself is. there's TONSSS of sidequests and particularly in between-dungeon periods you have a LOT of leeway to do whatever you want and finish things in whatever order you want and fight minibosses whenever you feel ready which i really really like. particularly like... i'm thinking rn of my playthrough, i'm technically "in" chapter 4 but i have like, again, a checklist of the 272739483930 places i have to explore instead of progressing the plot lol. there's a LOT of things they add to make even backtracking feel fresh -- the new npcs walking around old areas, the bounties, and so on. it's soooo much fun to me to go through and squeeze every last bit of dialogue out of each area.
speaking of. my god. there is SOOOO much dialogue and flavor text and Fun Things to read in the game. the writing in the game is so fun and every character has SO much personality i'm so crazily attached to the main trio it's unreal. it's really funny how leif keeps commenting on how nosy we are but I LOVE BEING NOSY!!!! I LOVE THEIR GROUP DYNAMIC!!!!!!! I LOVE ALL THE NPC DIALOGUE AND HOW THE THREE OF THEM HAVE SOMETHING TO SAY ABOUT EVERY NPC THEY INTERACT WITH AND AREA THEY ENTER the fact that each room has custom dialogue is just NUTS to me there is SO much to learn about the world and if what they're talking about isn't interesting/groundbreaking lore-wise it's just funny as fuck. god. i love it when games have The Characters in them it makes me lose my mind. anyway
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yaytheboop · 1 year ago
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the more i sit with it, the more i feel like this whole move was rushed and poorly thought through by team watcher. from those comments about it being affordable to all and then it being $60 a year being in the video, Steven's caption which seems to have been perceived a bit shallow and backhanded by most people, lack of communication or damage control or anything really in the aftermath, in addition to the whole website not being functional for the first 15-30 minutes (at least for me), there not even being an app for the service, and I have heard it's not possible for anyone outside the US to subscribe but I'm not sure if that is correct, but the fact that they're not here to dispel or confirm those rumours is weird
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learnwithchandeep · 4 months ago
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How to Create and Sell Online Courses
The virtual getting to know industry is booming, and if you have know-how or capabilities to percentage, growing and selling online courses can be a profitable opportunity. Platforms like LearnWithChandeep.Com provide super guidance on how to monetize your know-how efficiently. Here’s how you could emerge as a successful path creator and make cash selling online courses.
1. Identify Your Niche and Audience
Before creating a course, determine your niche and target audience. Think approximately:
What talents or knowledge do you own that others would possibly find treasured?
Who will benefit the most from your route?
What trouble does your path clear up
For example, LearnWithChandeep.com offers specialized courses, each catering to a specific audience, such as Faceless Video Mastery Course, Instagram Growth & Monetization, and Business Growth Templates.
2. Plan and Structure Your Course
Once you’ve identified your niche, outline your course content. A successful course typically includes:
Introduction & Learning Objectives: Explain what students will gain.
Step-by-Step Modules: Break down complex topics into easy-to-digest lessons.
Engaging Multimedia: Use videos, PDFs, templates, and quizzes to enhance learning.
Actionable Assignments: Encourage students to apply what they’ve learned.
3. Create High-Quality Content
Course quality is crucial to success. Consider the following:
Video Content: Even if you don’t want to appear on camera, courses like Faceless Video Mastery teach how to create compelling content without showing your face.
Downloadable Resources: Offer worksheets, templates, and guides to add value.
Professional Audio & Visuals: Good lighting and clear audio improve engagement.
4. Choose the Right Platform
Decide where to host your course. You can use:
Self-Hosting: Build a course platform on your own website like LearnWithChandeep.com.
Marketplaces: Sell on platforms like Udemy or Teachable.
Social media & Email Marketing: Promote through Instagram, YouTube, and email lists.
5. Market and Sell Your Course
To maximize sales, you need a strong marketing strategy:
Use social media: Grow an audience and promote your course.
Leverage SEO: Optimize content for search engines.
Offer Discounts & Bonuses: Provide early-bird pricing or bonus content.
Engage with Your Students: Create a community through Q&A sessions or live webinars.
6. Scale and Automate for Passive Income
Once your course gains traction, you can:
Automate sales funnels with ads.
Bundle multiple courses for higher earnings.
Create membership plans for recurring revenue.
Contact Us
For expert guidance on creating and selling online courses, visit LearnWithChandeep.com or contact [email protected] or 995-306-3642.
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sparrowdigit · 4 months ago
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Step-by-Step Guide to Selling Digital Products with Ease
The digital economy is booming, and selling digital products—like eBooks, courses, templates, or printables—has never been more accessible. With low startup costs and limitless scalability, it’s an ideal venture for creators and entrepreneurs. Here’s how to start your journey effortlessly:
1. Identify Your Niche & Audience
Begin by pinpointing a niche you’re passionate about and that has demand. Research communities on social media, forums, or platforms like Reddit to understand pain points. For example, if you’re skilled at graphic design, consider offering Canva templates for small businesses. Narrowing your focus helps you stand out.
2. Validate Your Idea
Before investing time, validate demand. Use surveys, polls, or pre-sale offers to gauge interest. Share a concept on Instagram or LinkedIn and ask followers if they’d buy it. Tools like Google Forms or Gumroad’s pre-order feature can simplify this step.
3. Create Your Product
Focus on quality and usability. Use tools like Canva for design, Teachable for courses, or Adobe Audition for audio guides. Keep it simple—start with one product (e.g., a PDF workbook) before expanding. Ensure it’s professionally presented and solves a specific problem.
4. Choose a User-Friendly Platform
Select a platform that handles hosting and sales. Options like Gumroad, Ko-fi, or Etsy are beginner-friendly. For more control, use Shopify or WordPress with WooCommerce. Prioritize platforms with built-in marketing tools and analytics.
5. Set Up Payments & Pricing
Integrate secure payment gateways like Stripe or PayPal. Price your product strategically: research competitors, consider value-based pricing (e.g., $29 for a time-saving template bundle), or offer tiered options (basic vs. premium).
6. Launch & Market Smartly
Build anticipation before launching. Share snippets on social media, collaborate with micro-influencers, or offer limited-time discounts. Use email lists (start with free lead magnets) and SEO-friendly product descriptions to drive organic traffic.
7. Prioritize Customer Support
Automate delivery using platforms like SendOwl to avoid manual work. Create a FAQ section and respond promptly to queries. Positive reviews boost credibility, so encourage feedback with follow-up emails.
8. Analyze & Scale
Track sales and customer behavior with analytics tools. Identify top-performing marketing channels and double down. Expand your offerings based on demand—turn a popular eBook into a video course, or bundle products for upsells.
Final Thoughts
Selling digital products is a rewarding way to monetize your skills. By starting small, validating ideas, and leveraging the right tools, you can build a sustainable online business with minimal friction. Ready to launch? Your audience is waiting!
Take the first step today—create, share, and grow. The digital world is yours to conquer.
(Word count: 500)
This guide balances actionable steps with encouragement, ensuring readers feel empowered to start their digital product journey without overwhelm. Each section is concise, with practical examples to inspire immediate action.
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fangirlinginleatherboots · 1 year ago
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Part of boycotting is not helping it trend, children. It's time to shut the fuck up and keep its name out of your mouth.
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fogaminghub · 5 months ago
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🌟🎮 Dive into the world of Donkey Kong Country Returns HD! Our latest guide is packed with essential tips to help you navigate the adventure and reclaim the banana hoard from the Tiki Tak Tribe. Whether you choose Modern or Original Mode, every choice matters! Make sure to explore every nook and cranny to uncover hidden treasures! 🐒✨
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bigulalgotrading · 5 months ago
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DeepSeek AI Can Enhance Algo Trading and Option Trading Strategies.
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DeepSeek AI - Algo Trading
DeepSeek AI is a low - cost advanced chatbot. DeepSeek AI can excel in many areas of technology and business, one of these areas is Algo Trading and Option Trading.
Read more..
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champstorymedia · 5 months ago
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Social CRM: Engaging Customers Across Platforms for Better Relationships
In today’s digital landscape, where consumers engage with brands across various social channels, the importance of Social Customer Relationship Management (Social CRM) cannot be overstated. By effectively utilizing Social CRM strategies, businesses can foster deeper relationships with customers, enhance engagement, and drive loyalty, all while navigating the complexities of multiple platforms.…
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Michael Esposito Staten Island - 10 Essential Strategies for Effective Influencer Marketing
In the bustling world of digital marketing, influencer marketing has carved out a niche that combines the power of social proof with the reach of digital platforms. Whether you're a seasoned marketer or a business venturing into the influencer realm for the first time, mastering the art of influencer marketing can significantly amplify your brand's visibility and engagement. Here are ten essential strategies to harness the power of influencer marketing effectively, inspired by the expertise of Michael Esposito Staten Island, an influencer marketer extraordinaire known for his impactful presence in the digital age.
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1. Define Your Goals Clearly
Having clear objectives is the cornerstone of any successful marketing campaign. Whether it's boosting brand awareness, increasing sales, or driving website traffic, setting specific goals helps in tailoring your strategy and measuring success effectively.
2. Understand Your Audience
Knowing your target audience inside out is crucial. Understanding their interests, behaviors, and preferences helps in selecting the right influencers who resonate with your audience.
3. Choose the Right Influencers
Choosing influencers who align with your brand's values and ethos is vital. It's not just about the numbers; engagement rates, audience trust, and content quality matter too. Michael Esposito from Staten Island exemplifies an influencer whose authenticity and digital savviness have made him a significant figure in the influencer marketing world.
4. Foster Authentic Relationships
Building genuine relationships with influencers can lead to more authentic and engaging content. Authenticity is key in influencer marketing, as it enhances trust and relatability.
5. Leverage Multiple Platforms
Don't limit your influencer marketing efforts to a single platform. Explore opportunities across various platforms where your target audience is most active, be it Instagram, YouTube, TikTok, or others.
6. Focus on Quality Content
Quality content is what sets great campaigns apart. Collaborate with influencers to create content that is engaging, informative, and aligns with your brand messaging.
7. Utilize SEO Strategies
Incorporating SEO strategies, such as keyword optimization in content and leveraging influencer-generated content, can significantly improve your campaign's visibility online. Remember, good writing and SEO go hand in hand to create content that is not only engaging but also ranks well on search engines.
8. Track and Measure Results
To gauge the effectiveness of your influencer marketing campaigns, it's essential to track key performance indicators (KPIs) such as engagement rates, conversion rates, and ROI. This data will help refine your strategy over time.
9. Stay Updated on Trends
The digital landscape is constantly evolving. Staying abreast of the latest trends and platform updates can help you adapt your strategy to maintain its effectiveness.
10. Emphasize Transparency
Transparency and disclosure are critical in maintaining trust with your audience. Ensure influencers clearly disclose sponsored content to comply with FTC guidelines and maintain audience trust.
Influencer marketing, when executed properly, can be a game-changer for brands looking to expand their reach and connect with audiences in a meaningful way. Michael Esposito Staten Island — Influence in the Digital Age serves as a prime example of how influencers can wield significant influence in driving engagement and brand loyalty through authenticity and strategic collaboration. By following these ten essential strategies, you can create effective influencer marketing campaigns that resonate with your audience and deliver tangible results.
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