#Safes in Fallout 76
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Where to Find Safes in Fallout 76
IntroductionWhere to goConclusion Introduction In this post I will show you where you can find a number of Safes in Fallout 76, all located next to eachother; to make light work of that daily challenge you have! Where to go To find the Safes youâre going to want to head to this location on the map: Head North West of Vault 76 or South East of Tyler County Fairgrounds Youâll find a buildingâŚ
#Easy safes Fallout 76#Fallout 76#Fallout 76 challenge safes#Fallout 76 daily challenge guide#Fallout 76 daily challenge tips#Fallout 76 easy safes#Fallout 76 quick safes#Fallout 76 safe farming#Fallout 76 safe locations#Fallout 76 safe run#Fallout 76 safes guide#Fallout 76 safes locations#Find safes Fallout 76#Safes in Fallout 76#Safes near each other Fallout 76
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man it sucks that Bethesda decided to stop making fallout content after Fallout 4, wonder what could have been done with it. Guess weâll never know
#Fallout 76 and the tv show donât exist to me#Iâm gonna keep enjoying new Vegas and 4#unreality#just to be safe#fallout tv series#Fallout#fallout new vegas#fallout 4#Fnv
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Art Therapy (25947 words) by laridian Chapters: 24/? Fandom: Fallout 76 Rating: General Audiences Warnings: No Archive Warnings Apply Relationships: Beckett/Male Resident Characters: Male Resident (Fallout 76), MODUS (Fallout), Beckett (Fallout 76), Original Male Character(s), Sage (Fallout 76) Additional Tags: Diary/Journal, Illustrations, Phobias, Fear of Thunderstorms Series: Part 2 of Ironwood Summary of Chapter 24: Beckett's discovery in the mine proves to be a golden opportunity for both he and Willow.
âHold the light higher?â Willow peered at the door. âThis has gotta be pre-war,â he said. âMaybe itâs someoneâs bunker.â âIf it is, they havenât been out this way in years,â Beckett said, as Willow ran his fingers over the edges of the doorframe. âYou saw what the boards look like.â âYeah. âCourse, whoeverâs this is, they might still be in there and just arenât using this exit.â Willow brushed at the lettering, then scrubbed harder with his thumb at a dark line under it. âI think this⌠Yeah. Itâs a card reader.â âOkay?â âYeah, see?â Willow pointed. âItâs recessed like that, and with the dirt and crud it just looked like a line.â He dusted off his hands. âIâm gonna go back to the camp and get a few things, and I think I can pop this door open.â
#fallout 76#willow ironwood#laridian writes#ao3#art therapy#could it be the answer to most of their problems?#probably!#is it safe?#different question
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Please, I'm very curious about No One's Safe At Home and What Happened To Vault 76? đ
Ah yes, I'm glad those two have caught your attention.
What Happened To Vault 76? is a Fallout 76 fic that is the fifth installment of the A Radioactive Calamity of Love, Bombs & Gore series, but technically the prequel which predates the other five fics.
Essentially, a Resident of Vault 76, Vega, sleeps in and misses out on everyone entering the world after the bombs dropped 25 years beforehand. After Vega leaves the vault, Vega learns that she was left behind on purpose, because for a lack of better words, she's the worst. Vega takes offense to this "treachery" and decides to go out and hunt down her fellow residents as well as Vault 76's Overseer (who she develops a rather cringe unhealthy obsession over). The Scorched and the raiders hardly phase Vega, nor do the super mutants. However, she does bump into two odd strangers; Matthias "Mason" Talos and his brother, Arcane Urias. They're odd because the Scorch doesn't seem to affect them like it does everyone else, and there's also the fact of their inhuman strength and off human appearance. But Vega takes the opportunity to gaslight, gatekeep and manipulate these guys into helping her kill the rest of her former compatriots. On the trio's journey, Mason gets more skeptical of Vega's word, but Urias takes an awful lot of interest in the Scorched and its origin. That's all I got for now.
However, No One's Safe At Home is a Welcome To The Game franchise fic apart of The Silver Chronicles. It's essentially the origin story for an OC of mine, a key character in La Ăltima En Pie and Old Dusk (two Silva Omar centered fics), named Gavin Turquoise.
In the Silva centered fics, Gavin is a lawyer with connections to the criminal underworld, but not because he works for them, merely because he monitors who he wants to put away for good. Anyway, in No One's Safe At Home, it reveals that before Gavin was a lawyer, he was a former benefactor of shady organizations turned vigilante who got sick of the injustice that the worst people alive kept getting away with, especially after his little nephew (who Gavin had personally became a male role model to) was taken by said people, and started hunting them down. He found two connections between all of them; The Dark Web, and an organization called "the Ministry". So Gavin made it his life long mission to wipe these people off the face of the Earth. Not only to avenge his nephew, but also so Gavin can rig the "Game" in his favor, take the benefits of the power and rebuild this empire into something more honorable (as it has deviated so, so far from what it used to be).
In essence, this is like a revenge story where one of the benefactor's of the Dark Web is personally punched in the gut by the organization he helped rise up, taking away and likely killing his nephew (or worse) and now Gavin wants to get rid of the source of the stains that corrupt the vision he had for this empire and rebuild from the bloody foundations he'll leave behind. The story is also about Gavin choosing to get his revenge but not perpetuating the cycle by rebuilding an organization that's very nature is to cause misery to others, no matter how honorable he tries to make it.
In other words, Gavin kills the most disgusting and worst people to exist and it is so satisfying.
I've put together a bit of the beginning of the fic down below:
Vigorously tapping on the keyboard, he shifted his attention to the time and date at the bottom right corner.
3:17 AM... 23rd of October... only seven more days left.
While the contents of the Red Room held no value to him, tracking the livestream would allow the location to be given away. Give him an ample opportunity take another sick fuck off the list.
He just had to go deeper.
Moving to browse on another degenerate site, Gavin paused. He glanced to the bottom right corner once more, attention caught by the white arrow next to the wifi indicator.
A GPS tracker, he recognized, How long had THAT been there?
Without wasting any more time, Gavin pushed himself out of the chair and reached to turn the computer's power off. But he stopped, thinking it over.
On second thought... I do have an opportunity here.
Gavin moved away from the computer, and walked over to the light switch, flicking it off. Darkness embraced the room, with the only light bathing inside this void coming from his computer screen.
Gavin brought out a hiking pack, placing it on the chair, and moved to the other side of the room, hand reaching for his most effective tool, eyes on the window.
He waited in bated breath, back against the wall as he waited for the window to inevitably open. He listened out of the cues he had honed himself to recognize for the past twenty-three days; the soft knocks, the footsteps on gravel, and even tugging up the windows.
Gavin's adversary did not know his identity yet; if he had, Gavin was sure he'd stop being lured out to the same neighborhood for the past twenty-three days.
From what Gavin overheard between Miss Lydia and Mr. Adam's call, Gavin's tracker didn't have a known name. Simply referred to as "the Kidnapper". Though creativity was lacking, the crimes were quite horrific. A masked man from Russia with ties to a sex trafficking ring, kidnapping women to subject them to horrors hidden from the law's eye.
He hears low grumbling. Gavin watches as the silhouette of the monster himself shadowed the moonlight, the dreadful figure of a beast shaped as a human. Gloved hands as black as the empty caverns that should house his soul, hands that have ripped innocent women in the wake of night away from their lives, gripping the window and dragging it up, up, up.
Gavin wasn't idealistic; he knew if he killed this man, it wouldn't hinder the trafficking ring in the slightest. But Gavin was sure of two things; one less woman will be awake and afraid at night, and one less monster would be walking amongst society. And Gavin was going to take so much satisfaction from this.
#series: a radioactive calamity of love bombs & gore#fallout#fallout 76#wip: what happened to vault 76?#the resident#oc: vega#oc: arcane urias#oc: matthias âmasonâ talos#the scorched#the overseer#the silver chronicles#welcome to the game#wip: no one's safe at home#oc: gavin turquoise#lydia the nympho#wttg adam#the kidnapper
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new dragon age will be shit why whould any of u still hope for it to be not shit
#i just hope it would be FUN in a bug ridden stuipid way#like fallout 76 was#but knowing bioware it will be safe and sterile#a worst death for any media
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Vault-Tec Vaults; Game Origin & Location
Hi I'm going to back to my "Fallout Blog" roots. Here is a summary of all of the vaults and experiments (starting with a timeline) because I'm insane ^_^ I had to add a weird break bc I literally hit the tumblr character limit, but I used it to section off the major spoilers for the TV series :)
Timeline
The Great War: October 23rd, 2077
Fallout Bible: Compendium of added lore by the creators.
Fallout 76: 2102
Fallout 1: 2161Â
Fallout Tactics: 2197
Fallout: Brotherhood of Steel: 2208
Fallout 2: 2241
Fallout 3: 2277
Fallout: New Vegas: 2281
Fallout 4: 2287
Fallout TV Series: 2296
Corporate Vault - Fallout: Brotherhood of Steel - TexasÂ
A control group vault meant for Vault-Tec employees to continue research, primarily on FEV (Forced Evolutionary Virus) during the war.
Vault 0 - Fallout Tactics - ColoradoÂ
A control group vault with geniuses kept in cryogenic stasis, with their minds interlinked into an entity called The Calculator.
Vault 3 - Fallout: New Vegas - NevadaÂ
A control vault. Residents ended up opening the vault doors when the lower levels flooded. Eventually the vault was overrun by Fiends.
Vault 4 - Fallout TV series - CaliforniaÂ
A test vault that was filled with residents prior to the bombs dropping. Experimentation on human subjects led to most of the original residents being killed in a revolt. In 2296 the vault is still thriving, while kidnapping surface survivors and continuing to experiment on them. The vault offered refuge for many inhabitants of Shady Sands.
Vault 8 (Vault City) - Fallout 2 - NevadaÂ
A control group vault that remained closed until 2241. Instead of receiving two G.E.C.K. (Garden of Eden Creation Kit) devices, Vault 8 received just one and a replacement water chip that was supposed to go to Vault 13.
Vault 11 - Fallout: New Vegas - NevadaÂ
Every year the residents were told to sacrifice a fellow resident, with the threat of everyone's death if they did not. In reality, the system would praise them for NOT sacrificing an individual and the vault door would be unlocked. This message finally played after only five residents remained.
Vault 12 - Fallout 1 - CaliforniaÂ
A seemingly normal, safe vault with an ulterior motive to study the effects of radiation on the inhabitants. The door never fully sealed, and in 2083 the ghoul residents left to found Necropolis.
Vault 13 - Fallout 1 & Fallout 2- CaliforniaÂ
Your home vault as the Vault Dweller. A rather normal vault, however due to a shipping mishap Vault 13 received an additional G.E.C.K. device (that was supposed to go to Vault 8) instead of a replacement water chip. Thus, leaving the Vault Dweller to leave the vault in search for a replacement when their only water chip breaks.
Vault 15 - Fallout 1 & Fallout 2 - CaliforniaÂ
A vault that experimented with incredibly diverse ideologies and backgrounds. The vault became severely overpopulated in 2097 and the dwellers decided to open the door. Shady Sands was created using Vault 15's G.E.C.K. and the local raider gangs all have origins from this vault.
Vault 17 - Fallout: New Vegas - Mention OnlyÂ
Inhabitants were kidnapped and transformed into Super Mutants. Lily originates from this vault.
Vault 19 - Fallout: New Vegas - Somewhere in CA/NV/AZ/UTÂ
Paranoia was induced by noises, lights, and segregation. The vault was divided into two sections, Red and Blue, with a separate overseer for each sector.
Vault 21 - Fallout: New Vegas - NevadaÂ
An almost normal vault, with the exception of a culture and society built around gambling. All major decisions were made through gambling, with the decision to open the doors and become part of New Vegas being "won" in a game of Blackjack.
Vault 22 - Fallout: New Vegas - Somewhere in CA/NV/AZ/UTÂ
A vault dedicated to studying agriculture. A fungus designed to kill pests on plants became capable of infected human hosts. Vault 22 is curiously green on the outside by the time The Courier arrives at the location.
Vault 24 - Fallout: New Vegas - Mention OnlyÂ
Remnants of a Vault 24 jumpsuit are found in the FNV game files.
Vault 27 - Fallout Bible - Mention OnlyÂ
A vault designed to be deliberately overcrowded with not enough means to sustain the inhabitants.
Vault 29 - Fallout 76 - Mention OnlyÂ
Only children younger than 15 were allowed in this vault, with their parents being sent to other vaults. Harold is believed to originate from this vault.
//TV SHOW SPOILERS//
Vault 31 - Fallout TV Series - CaliforniaÂ
Part of 3 interconnected vaults, serving as cryogenic home for the managers and higher ups of Vault-Tec.
Vault 32 - Fallout TV Series - CaliforniaÂ
Part of 3 interconnected vaults, serving as a healthy breeding pool for Vault 31 and 33. Somewhere around 2294, Vault 32 failed and the residents resorted to murder, cannibalism, or suicide.
Vault 33 - Fallout TV Series - CaliforniaÂ
Lucy MacLean's home vault. Part of 3 interconnected vaults, serving as a healthy breeding pool for Vault 31 and 32.
//END OF TV SHOW SPOILERS//
Vault 36 - Fallout Bible - Mention OnlyÂ
The only food in this vault consisted of thin, watery gruel.
Vault 34 - Fallout: New Vegas - Somewhere in CA/NV/AZ/UTÂ
The vault was purposefully overstocked with guns with the overseer being able to give/deny access to residents. This inevitably led to it's downfall, and those who revolted and raided the armory relocated above as The Boomers in 2231.
Vault 42 - Fallout Bible - Mention OnlyÂ
No lightbulbs over 40W were provided.
Vault 43 - Fallout Bible - Mention OnlyÂ
A vault containing 20 men, 10 women, and one panther.
Vault 51 - Fallout 76 - West VirginiaÂ
A vault with a supercomputer as the overseer. Interference from the computer led to most of the residents being murdered by other residents.
Vault 53 - Fallout Bible - Mention Only Â
Most equipment was designed to break down every few months in order to stress out inhabitants.
Vault 55 - Fallout Bible - Mention OnlyÂ
No entertainment tapes were provided.
Vault 56 - Fallout Bible - Mention OnlyÂ
The only entertainment tapes provided were of one terrible comedian.
Vault 63 - Fallout 76 - West VirginiaÂ
The inside of the vault remains sealed, with the outside door being all that is accessible to the player character. Other parts of the vault are revealed through cut content.
Vault 65 - Fallout 76 - Mention OnlyÂ
Remnants of the vault remain in Fallout 76 cut content.
Vault 68 - Fallout Bible - Mention OnlyÂ
The vault contained 999 men and 1 woman.
Vault 69 - Fallout Bible - Mention OnlyÂ
The vault contained 999 women and 1 man.
Vault 75 - Fallout 4 - MassachusettsÂ
A secret experimenting in refining human genetics through selective breeding, genetic modification, and hormonal treatments. The vault's concept was made by Stanislaus Braun.
Vault 76 - Fallout 76 - West VirginiaÂ
The home vault of the player character in 76. It was a control vault, set to open after 25 years. This is when the player character leaves the vault.
Vault 77 - Fallout 3 - Mention OnlyÂ
Mentioned by slavers in Paradise Falls, this vault was rumored to only contain one man and a box of puppets.
Vault 79 - Fallout 76 - West VirginiaÂ
A vault dedicated to hoarding the country's gold reserves.
Vault 81 - Fallout 4 - MassachusettsÂ
Designed to develop a cure for every possible sickness or ailment. Residents were unknowingly sprayed with diseases by nozzles hidden in their rooms. The first vault overseer had thought this to be cruel, cut off the scientists from the rest of the vault and cut the nozzles from spraying residents before the experiments could begin.
Vault 87 - Fallout 3 - Somewhere in VA/PA/MDÂ
The original vault experiment for 87 was scrapped, and it became a research center for FEV, leaving the vault wildly radioactive and inhabited only by super mutants by the time you access it as the Lone Wanderer.
Vault 88 - Fallout 4 - MassachusettsÂ
An unfinished vault inhabited by ghouls.
Vault 92 - Fallout 3 - Somewhere in VA/PA/MDÂ
The best musicians were sent to this vault to "preserve musical talent", but truthfully residents were subjected to subliminal messages mixed into white noise. Eventually some of the musicians went into random, murderous, psychotic rages that led to the end of the experiment.
 Vault 94 - Fallout 76 - West VirginiaÂ
A vault with non-violent faith-centric inhabitants. The vault opened one year later to search for survivors. The vault became overrun by wastelanders and raiders that destroyed their G.E.C.K. and their nuclear reactor. The vault was swarmed with radiation and is now overrun by mirelurks.
Vault 95 - Fallout 4 - MassachusettsÂ
A vault designed to get people clean and sober. After a successful 5 years, a Vault-Tec agent brought out a hidden stash of drugs for other residents to find.
Vault 96 - Fallout 76 - West VirginiaÂ
A vault with a focus on agriculture, animals, genetics, and mutations. The original residents were killed in a failed escape attempt, and the vault was then used by West-Tek scientist Edgar Blackburn to continue research on FEV.
Vault 100 - Fallout 3 - Mention OnlyÂ
Remnants of Vault 100 can be found in game files and cut content.
Vault 101 - Fallout 3 - Somewhere in VA/PA/MDÂ
The home vault for the Lone Wanderer. This vault was meant to never open and Vault 101 did not receive a G.E.C.K. However, the overseer of the vault pretty quickly broke this rule and occasional survey teams were sent to the surface. Several residents of Megaton are the result of these survey teams. Daddy James found the vault after the birth of the Lone Wanderer and negotiated his doctoral services in exchange for shelter.
Vault 106 - Fallout 3 - Somewhere in VA/PA/MDÂ
Psychoactive drugs slowly released into the air of Vault 106, causing the vault to be filled with psychotic survivors by the time the Lone Wanderer visits.
Vault 108 - Fallout 3 - Somewhere in VA/PA/MDÂ
A slew of experiments occurred in this vault. The elected overseer was dying of cancer, the primary power supply of the vault was scheduled to fail after 20 years, the backup power supply would not be enough to power ALL of the vault, the vault was given three times the normal amount of weapons, and the vault was not given entertainment. With a majority of scientists, one of the inner experiments involved repeatedly cloning the same man... Gary.
Vault 111 - Fallout 4 - MassachusettsÂ
Your home vault as the Sole Survivor. All residents were meant to unknowingly stay in cryostasis, with scientists overlooking them. However, conflicts arose among those unfrozen, leading to the vault door eventually being opened.
Vault 112 - Fallout 3 - Somewhere in VA/PA/MDÂ
Residents lived in a virtual reality simulation to create their "perfect life" with their overseer, Stanislaus Braun, a scientist who proceeded to use the residents as playthings. Braun continuously murdered residents, then wiped their memories and reset the simulation.
Vault 114 - Fallout 4 - Massachusetts
 An unfinished vault meant for only the wealthy. Vault-Tec exaggerated the luxury of the vault, gave residents very small rooms, communal bathing and dining areas, and a homeless drug-addicted overseer named Soup Can Harry.
Vault 118 - Fallout 4 - MaineÂ
An Unfinished Vault meant to house both a handful of ultra-rich and hundreds of working class individuals to observe how they would interact within the same space.
Vault 120 - Fallout 4 & Fallout 76 - Mention OnlyÂ
The vault itself was meant to mimic the underwater atmosphere of Bioshock. The game was cut from Fallout 4, but remnants can be found in Fallout 76 game files.
#fallout#fallout 1#fallout 2#fallout 3#fallout 4#fallout new vegas#fnv#fallout 76#fallout the series#fallout tv series#fallout tv#fallout amazon#fallout prime#bethesda#fallout lore#lore#brotherhood of steel#shady sands#sole survivor#vault dweller#lone wanderer#fo3#fallout nv#courier#vault 76#vault tec#fallout ghoul#fallout on prime
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Emil has got to go.

Recently the news came out that Emil Pagliarulo was responding to criticism of the new Starfield expansion pack by coping and arguing with people who have legitimate concerns about what the hell is going on at Bethesda. Since day one people have wondered why big empty worlds are supposed to be appealing, why the writing is as lackluster as it is, and now: why the Shattered Space DLC feels like itâs just an underwhelming part of the base game that was ripped out and sold separately a year later.
To briefly go over Emilâs history: heâs been working at BGS since the days of Oblivion and has been credited with writing the Dark Brotherhood questline of Oblivion, the main quest of Skyrim, the main quests of Fallout 3 and 4, and is now the design director of Fallout 76 and Starfield. And I swear the only reason he got as far as he is now is because of people praising the Oblivion DB quest (which Iâll get into, donât worry).
These days Emil likes to talk about how Starfield is the best game that Bethesda has ever made and that the DLC may not be everyoneâs cup of tea, but thatâs okay, because the small fanbase of Starfield is growing, I guess.
Starfield is the best game weâve ever made
Howâs that, again? Whatâs it best at?
Biggest world Bethesda has made? Debatably; thereâs still Daggerfall.
Is it the best because of the combat? Sure, but the combat system for Fallout 4 was 10 years out of date on arrival.
The facial animation? Sometimes breaks and looks like Bioshock Infinite when it actually does work.
The characters? Safe and inoffensive when youâve made literal psychopaths likeable in the past.
The save file management system? Doesnât even bother to save a screenshot of where you were in the game when you saved.
If this is the best Bethesda game, it didnât have anything to do with Emil Pagliarulo.
When it comes to the new DLC: a lot of people (myself included) thought this would be like the Far Harbor DLC of Fallout 4, where it featured some great content that made up for the lacking core content. That was our cope for the last few months.
Now the DLC is out and not only does it somehow perform horrendously, but people are talking about how Andreja â a character who should have some interesting things to say about the setting of this DLC â is barely utilized, how the DLC contains about five hours of worthwhile hand-crafted content surrounded by procedurally-crafted slop. Who was in charge of the design of the DLC? It wasnât Will Shen; it was Emil Pagliarulo.
And why was Emil Pagliarulo put in a position to handle such big projects? Honestly, I donât know, because he never proved that he could handle something like this.
Starfield doesnât have any intelligent alien life, political conflict, hard-hitting questions, or NPCs you can kill unless the script says you can. Itâs a game about being a nobody who happens upon a rock that unlocks superpowers and the secret of inter-universal travel â and the reason why is because Bethesda unironically believes people want to live in their games.
Fallout 4 is about a parent who wakes up in the post-apocalypse and tries to weave their way through contrivances and side quests to find that their son is now in charge of a robot-making company.
Skyrim is about a person of prophecy who has superpowers for some reason because a dragon wants to eat the world for some reason and also you must either kill the only good dragon in the world or leave the person telling you to kill him stuck in a cave for eight years â or at least thatâs what I did.
Fallout 3 is about a kid trying to find their dad â an inversion of Fallout 4. Originally this game ended with that kid dying, which led Bethesda to learn the wrong lesson about how to make people keep playing their games beyond the main story when they added DLC that spared this kid characterâs life. This game also introduced a morality system because ERR MEH GERD SHOULD I BLOW UP THESE INNOCENT TOWN PEOPLE OR NO??
And then there is Oblivion. Emil didnât write the contrived main quest for that, but he was in charge of the Dark Brotherhood questline: a questline that starts if you murder an NPC for no reason. This quest was highly praised, but Iâm starting to think people are only praising this quest in hindsight because of how lackluster the Skyrim version of it was. This quest introduced the classic Emil Pagliarulo twist: where, in this gameâs case, you find out youâve been a pawn in the game of an edgy Hot Topic customer who lives with rotting animal carcasses â someone who orders you to get all the stupid quirky two-dimensional people in the DB hideout out of his way.

Everyone loves this questline because a lot of people think a narrative twist is a substitute for good writing. Sorry to tell you this, but: no.
Iâm speaking as someone who liked all the games I criticized here when I say once more: Emil Pagliarulo has got to go.
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About me! 2025!
đŞ˝Hello I'm Dollyy, your older sister and local magical girl! I'm looking for moots and friends of all kinds! DMs: Open! Asks: Open!
𪽠Looking for friends! I want friends with the same interests! Gamers, LGBTQIA+ members, Gals, Kemonomimis, Magical Girls ( and boys ), Y2K enjoyers, Princesses, Princes, Kings, Queens, the in between, anyone and everyone is welcome in this space!
đŞ˝DNI LIST: Anyone over 20, pro-shippers, homophobes, transphobes, racists of any kind, and all around bad vibes will not be tolerated!

đŞ˝Name: Dollyy đŞ˝Age: Seventeen
đŞ˝Favorite color: Pink 𪽠Favorite food: Sushi
𪽠Nationality: American 𪽠Languages: English
đŞ˝Sign: Aires đŞ˝Birthday: 3.27
đŞ˝Pronouns: She/They đŞ˝Sex: Female ( afab )
đŞ˝Sexuality: Bisexual ( male leaning )
đŞ˝Grade: Junior đŞ˝Studying: Biomedical Science
𪽠Favorite Subjects: World History, Reading
𪽠Relationship Status: Taken by J <3
𪽠Job: Full time Magical Girl ( & student )

𪽠My Interests: Gyaru Fashion, ASL, Antiques, Thrifting, Book Stores, Coffee, Fallout, Studying, Magical Girls, World History, Pokemon, Animal Crossing, Biomedical Science, Y2K Fashion, 1920s-1980s Pop Culture, Clara Bow, British Men, Call of Duty, Minecraft, Fortnite, RDR 2, Psychology, Philosophy, Classic Literature, Fine Arts, Shakespeare, Edgar Allen Poe, Noir Films, Women, General Fashion, etc.
đŞ˝My dislikes: Anything on my DNI list, Math, Groomers, Black Coffee, my BPD, Hospitals, Needles, and Rot.
𪽠My Collections: Juicy Couture, Antique Books, Antiques, Sweaters, Mugs, Purses, Shoes, Trinkets ( specifically teddy bear and valentines day figures ), Hello Kitty, Plushies, Stamps, and more!
đŞ˝Finished Media: Sailor Moon, Fallout New Vegas, Fallout Four, Animal Farm by George Orwell, Friday the 13th, Texas Chainsaw Massacre, Junji Ito, Pokemon, Bendy and the Ink Machine, French Exit by TV Girl, All Tim Burton Films, ( all off the top of my head )
𪽠Current Media: Hannibal, 1984 by George Orwell, The Metamorphosis by Franz Kafka, Fallout 3, Fallout 76, Who Really Cares by TV Girl, Animal Crossing, RDR 2...
𪽠Hyperfixations: Fallout, TV Girl, Hello Kitty!

𪽠What type of content will I be posting?
Studying and anything of interest to me. All sfw, as I want this to be an inclusive safe space for people!
𪽠What type of asks do I want?
Think of my page as a safe space, I can be your Internet big sister! Any advice you need, rants, rambles, etc are welcome! I will address every single ask, anon, or dm as long as it's sfw!



#100 days of productivity#study motivation#studyblr#bibliophile#spilled thoughts#love poem#reading#shakespeare#literature#bookish#fallout#new page#i love my moots#tumblr moots#looking for moots#moots#sailor moon#classic#classic literature#gyaru#gyaru fashion#gyaru gal#hime gyaru#pink#pink aesthetic#anime#kemonomimi#kemono furry#bisexual#biseuxal
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~Masterlist~

One place for all my fanfics, also on Ao3 under the same username
Always open to requests and prompts! All fics are marked with warnings in their descriptions and all pronouns are kept neutral unless otherwise specified!
Banners by @strangergraphics
Destiny 2
The Drifter
Hope Comes In Many Forms (Drifter x Reader)
(Self-Harm Warning) The past is being repeated, and the drifter isn't particularly happy about it. But nevertheless he's right there to help you through it, no matter what it takes.
Mithrax
The Only Hope for Me is You (Mithrax x Reader)
You get back to the Elsikni quarter in the last city barely being held together. Mithrax helps you get back on your feet and the two of you make a discovery together.
The Legend of Zelda
Link
I'll Be There For You (Botw Link x Reader)
(Self-Harm Warning) When you both make a trip to the desert things go sideways when you have to wear short sleeves. Link tries to make it all okay though.
Bittersweet Tragedy (TP Link x Reader)
Link arrives back at his home village as a wolf to find the place covered in twilight and the place raided by monsters. His first thought is to find you and make sure you're safe, despite how different he looks.
Disney
Tangled
Shining in the Starlight (Flynn Rider x Reader)
(Fem FTM Trans Reader) You're the princess except you're trans and are actually a prince. Eugene tries to help you through a moment of dysphoria.
Fallout
Beckett (Fallout 76)
The Sharpest Lives (Beckett x Reader)
Chapter 1
Chapter 2
(Violence and Torture Warning) Beckett's former gang has ambushed you and captured you, doing whatever they so pleased to you in order to "teach him a lesson." But in one way or another, you escaped from that hellhole they had locked you up in and crawled back home to him.
Aries (Fallout 76)
Old Scars, Future Hearts (Aries x Reader)
After hearing a certain holotape, and it getting stuck in your head, you're plagued with reoccurring nightmares. Aries is there to help you through the aftermath of one and some secrets are spilled.
Something's Gotta Give (Aries x Reader)
(Self-Harm Warning) After a rough run through the big bend tunnel, Aries helps you with your wounds and unexpectedly finds something he wasn't supposed to.
Hancock (Fallout 4)
Into Each Life Some Rain Must Fall (Hancock x Reader)
There's a radstorm brewing and you and Hancock need to find shelter fast. There's a place nearby that'll work, but it's awfully cramped and the thunder outside isn't helping.
The Other Line (Hancock x Reader)
(Slight Starvation Warning) There's not enough food in your stash for the both of you so you try to give what you have left to Hancock instead of yourself. He isn't having any of it though and insists you at least share, and no isn't an option with him when it comes to your wellbeing.
The Ghoul / Cooper Howard (Fallout Tv Show)
Ring of Fire (Cooper Howard x Reader)
You and Cooper are heading to collect a bounty, but it's a lot farther away than you anticipated. He's used to the sun but your pristine and non-irriated skin isn't. Heat stroke is imminent and could end up killing you if Cooper doesn't intervene.
Act Naturally (Cooper Howard x Reader)
Chapter 1
Chapter 2
(Anger Issues & Sad Ending Warning) While exploring an old section of Hollywood, the two of you stumble upon an old advertisement for a cowboy movie. But the man on the poster looks suspiciously a lot like Cooper, even down to the same smile. But it couldn't possibly be him...right?
Assassin's Creed
RatonhnakĂŠ:ton/Connor Kenway
The Lonely Wolf That Stalks (Connor x Reader)
(Animal Attack Warning) Beauty and the beast/princess and the frog inspired except it's you and Connor and there are no princes or princesses.
Through the Frontier (Connor x Reader)
(Horror Story Warning) You and Connor are riding through the woods at night and Connor can sense that the two of you aren't alone.
Bayek
Apep's Vengeance
Bayek tells Khemu of his battle with Apep in the form of a bedtime story.
Shay Cormac
Windy Old Weather (Shay Cormac x Reader)
(Panic Attack Warning) A severe storm catches you and Shay off guard and you're forced to face your fears. Luckily he's there to keep you safe and comfort you through your anxiety.
Baldur's Gate 3
Gale
Weeping Dawn (Gale x Reader)
You have a breakdown and seek out Gale for comfort.
Astarion
Colors of the Underdark (Astarion x Reader)
(Panic Attack Warning) A trip to the Underdark goes south and you're left with no light source. Your human eyes become useless and you start to panic. You're terrified of the dark and there's nothing but darkness around you down here. Astarion can tell and can actually see you start to panic. He tries his best to comfort you.
Surgery of a Hope (Astarion x Reader)
(Sexual Assault/Assault Warning) Someone dared to try to lay a hand on you and Astarion finds out. He leaves Gale to comfort you while he goes and "takes care" of it. Or alternatively, Astarion is trying to show you he loves you in one of the only ways he knows how; by killing.
Hazbin Hotel / Helluva Boss
Lucifer
Wash My Dreams Away (Lucifer x Reader)
You wake up in a panic, a new nightmare still fresh in your mind, but Lucifer isn't in bed with you like he should be. The darkness and anxiety your dreams have left you with won't let you fall back asleep so you search through the castle to find him. He uses his gifts to help calm you down enough to go back to sleep.
What This Means To Me (Lucifer X Reader)
You've sold your soul to Vox and Lucifer doesn't know. That is until you can no longer hide the scars he leaves when he treats you like his personal play toy.
Once Upon A Dream (Lucifer X Reader) (Alastor X Reader)
Chapter 1, Chapter 2, Chapter 3 (Alastor X Reader starts here), Chapter 4, Chapter 5, Chapter 6, Chapter 7, Chapter 8, Chapter 9, Chapter 10, Chapter 11, Chapter 12, Chapter 13, Chapter 14, Chapter 15, Chapter 16, Chapter 17, Chapter 18, Chapter 19
(Major Depressing Themes Warning) In a sleeping beauty-inspired AU, a curse is placed over you when you strike up a deal with Heaven to protect baby Charlie, causing you to lose your memory. You remember nothing once the curse takes over; not your marriage with Lucifer, not the family you had with the two of them, nothing. So when a strange smiling demon offers you a place to stay when you can't remember where 'home' is, you take him up on his offer.Â
Brain & Heart (Lucifer X Reader)
(Female Reader) (Ace Spectrum Reader) (Plus Size Reader) It's Valentine's Day; the most romantic day of the year. For most. For you, it's another reminder of just how...different you are. Society, even in Hell, expects you to act a certain way on this holiday, so you do, despite the overwhelming distress it causes you. That is until Lucifer notices just what these expectations are doing to you and he promptly puts a stop to it.
Curses & Snakes (Lucifer X Reader)
(Female Reader) You're a princess, locked in a tower from the day of your maturity. Until the day that a peculiar snake comes slithering into your tower's window. He brings a strange curse, along with a demon clad in smoke and swindling red fabrics, along with him.
Alastor
Unforgettable (Alastor X Reader)
(Autism Spectrum Reader) Everyone at the hotel seems to be overlooking you, talking over you, acting as if you're not really there. Though it's not on purpose, you know they don't really mean to be ignoring you, it still hurts. Everyone except Alastor. He's the first to notice when you start to shut down and slink away.Â
Once Upon A Dream (Lucifer X Reader) (Alastor X Reader)
Chapter 1, Chapter 2, Chapter 3 (Alastor X Reader starts here), Chapter 4, Chapter 5, Chapter 6, Chapter 7, Chapter 8, Chapter 9, Chapter 10, Chapter 11, Chapter 12, Chapter 13, Chapter 14, Chapter 15, Chapter 16, Chapter 17, Chapter 18, Chapter 19
(Major Depressing Themes Warning) In a sleeping beauty-inspired AU, a curse is placed over you when you strike up a deal with Heaven to protect baby Charlie, causing you to lose your memory. You remember nothing once the curse takes over; not your marriage with Lucifer, not the family you had with the two of them, nothing. So when a strange smiling demon offers you a place to stay when you can't remember where 'home' is, you take him up on his offer.Â
Lâamour de Bibliothèque du Tueur (Alastor X Reader)
Alastor is plagued with flashbacks of his past life when you put yourself in a precarious place and almost meet the same fate as one of his victims; if he can't save you in time. The two of you find a compromise that keeps him from becoming too worried and overbearing.
Blitzø
Sticks and Bricks (Blitzø X Reader)
(Negative Self Talk Warning) When you start comparing yourself to others Blitz uses himself as an example to show you that anyone can be anything, regardless of how much smarts or knowledge they have. He refuses to accept what you say about yourself, and he sits with you through your breakdown, no matter how much you tell him he can find better.
Twisters
Tyler Owens
The World Ender (Tyler Owens X Reader)
You have some ideas on how to help heal the environment, but your hopefulness is shot down before it can even get off the ground. Tyler believes in you, but will that be enough? Or will you have to watch another tornado rip apart people's livelihoods?
Stronger Than A Storm (Tyler Owens X Reader)
There's one hell of a tornado outbreak speeding across Oklahoma, making a path straight for the two of you. You take matters into your own hands and try to do what you can to stop the devastating weather before it can hurt someone else.
Warframe
Arthur Nightingale
Infection (Arthur Nightingale X Reader)
(Female Reader) You can't get sick...right? You're a child of the void, immune to simple bacterial viruses. But yet when you pull into the Mall's garage one day, head throbbing and body aching, you can't help but wonder if that's actually true. To make matters even worse you've been so busy running errands and missions for the Hex that you haven't been keeping an eye on the calendar; it's closer to the end of the time loop than you thought. Arthur's the first to remind you, and the first to notice your change in health.
Ghosts of the Void (Arthur Nightingale X Reader)
You're unsurprisingly plagued by nightmares. Arthur offers to stay with you through the night when he hears you calling out to him, but what ends up happening is more than either of you expected possible in the realm of dreams meeting transference. He doesn't seem to mind though, guiding you through the hellscape of your mind to bring you back to reality.
The Patron Saint of Liars and Fakes - NSFW (Arthur Nightingale X Reader)
(Female Reader) â*Bite me*, Nightingale.â she spat, shoving him hard with both of her hands...He pinned her wrists to the wall, his body caging her against it, not even giving her an inch of breathing room. âDonât tempt me, love.â
Am I More Than You Bargained For Yet? (Arthur Nightingale X Reader)
The Indifference seems dead set on tormenting you. And this time its got a new trick up its sleeve; using your newkindled relationship as bait. It becomes harder and harder to tell what's real, but Arthur's there. Because he's always there. But can you trust that it's actually Arthur this time?
We're The Same, Underneath The Weight Of It All (Arthur Nightingale X Reader)
(Female Reader) For as long as you can remember you've had aches and pains that tormented you in your fingers and wrists. And for as long as you can remember you've trudged through it and put up with the pain. No matter the costs. But now that you're here, in 1999, with people who care about you, it's becoming harder and harder to hide.
Amir Beckett
Baby, I Believe In You (Amir Beckett X Reader)
The universe seems out to get you, with how one thing leads to another and the anxiety seems to just pile up. You can't catch a break. One more altercation and you might crack into a million pieces. But Amir can notice the signs better than anyone else in the Hex. And he plans to repay you for all of those moments that you've helped him.
Flare Varleon
Drowning A Star (Flare Varleon X Reader)
(Alcoholic Reader) The techrot has receded in a section of the Mall, exposing an old bar area that the newer members of the Hex had "taken over" for themselves. A space which you *gladly* take advantage of. Drinks and all. Maybe it gets a *bit* out of hand, but who can blame you with the amount of pressure you're under? You learn to stay far, far away from the rest of the Hex when you're deep in a bottle, for nothing if their comments and side looks that definitely *don't* help. Except Flare. Who seems to find a different way to help you deal with your situation without outright telling you "no".
#my writings#destiny 2#fallout 4#baldurs gate 3#assassins creed#fallout 76#tangled#the legend of zelda#hazbin hotel#fallout tv series#assassin's creed#twisters#warframe#helluva boss
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Rank the fallout games my friend
do you want an essay? cause this is how you get an essay, but i will give the rankings up front and my gripes and praises under the cut
New Vegas
Fallout 4
Fallout 3
Fallout 76
I'll try to be as brief as my brain will let me but I have so many opinions, so I apologize in advance.
So first, what constitutes a 'Fallout' game? I'm not an expert but I have put countless hours into the most recent 4 of them. I know a few things about the first couple games, but have not played them as I prefer a first person shooter. I have seen gameplay and watched videos about the lore for them though, but as I have not experienced them on my own I cannot rank them. I will focus on Fallout 3, Fallout New Vegas, Fallout 4, and Fallout 76 (just the first 2 years after the game was released because I haven't been able to play in multiple years).
Now, I will just say in my first playthroughs of New Vegas, 3, and 4, (around 2015-2017 and exclusively on xbox) I was not really paying attention to the story very closely, just following my objectives. However, I have since immersed myself in each story and have literally hundreds of hours into each game. I have only beat each game as a woman character though, not sure how that effects things but something to keep in mind.
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Let us begin with my number one; Fallout New Vegas. A game that can start off a little slow so it is a great first game for newcomers to the franchise. It was my personal introduction to the games back in 2015, I remember cause I was playing it at my best friend's house and got killed by a radscorpion whilst making the character dance to the newly released Uptown Funk. There's so much to enjoy in this game.
As far as game mechanics go; the concept of factions and reputations and disguises is one of the highlights of the game, which Fallout 4 tried to replicate it in some parts but never did live up to. It was fun to walk through a bunch of enemies and be sure you were safe, at least for a little while. There is also the fact it is chock full of explicitly queer characters who aren't just 'playersexual', another thing Fallout 4 really lacked, which I will come back to. New Vegas did a lot of things correctly. Making your own ammo was a bit of a useless choice for me, but it was an interesting concept. The whole karma thing that began in Fallout 3 was not my favorite, but I felt it was more fine-tuned in this game. Not to mention the choices you make actually change the ending! What a novel idea! There are so many options and paths in this game compared to almost any of the others, its almost dizzying at times. There are grey lines and blurred morals and hard decisions, just like in real life.
But its also a ridiculous game where there is legal gambling and kids chasing a rat every time you see them and a big dome where robots with human brains conduct experiments on people and a supermutant who thinks they're your grandmother and the most powerful man is a shriveled old dude and ghouls who think they can get to space in a toy rocket and fancy cannibals and cute creatures that will try to kill you and a pre-war celebrity that you can have follow you around a poison village and a toy gun that shoots a laser from space where you aim it and so so so much to see and do and fun to have.
Your sole motive is spite/revenge and its so strong you make it through so much shit to get answers. You pass through every walk of life on your way there, and its an enjoyable experience. The game is just fun! When it doesn't crash, but that's an issue with every single one of these games. Which really teaches you the value of saving your game or something. Also I love securitrons, especially Yes-Man.
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I'll be honest, the only reason Fallout 4 is my second on the list is because I wholeheartedly adore a few characters and also I fucking LOVE building and decorating my settlements.
So I think most people agree Fallout 4 was a little underwhelming. Was there a lot of new stuff? Yes. Did they ditch the karma system? Thankfully yes. New robots and creatures? Yes! Yayyyy :3 But was the story good? Not... not really. It could have been really good, but it fell flat on its ass. So you start out with (playing as a woman) a husband and son, no you aren't allowed to have a wife if you are a woman. You are forced to be straight and married to a military veteran. Bad start, not really a life I would want to imagine myself in. Despite that it's easy to slip into character once you get dialogue options and such, which is nice if like me you always try to make yourself in a game. My gripe with the companions is that the romanceable ones have no preference for gender, I understand that would make a few people mad and they wanted to make this game super basic and accessible but good grief have a little conviction! Make Piper strictly a lesbian! Make Preston gay! Like do anything to make this characters less milquetoast! Please... People can make mods if they really want it, just show a little back bone when creating what is supposed to be a human person. It just isn't believable otherwise.
It is another slowish start to a game, you're all alone this time though, no one to take your hand and guide you through the basics, just you and a gun and a bunch of peoplesicles. So not the best game to come to for your first excursion into the franchise.
You are forced to kill people almost immediately, you have no choice and it's difficult but hopefully you have a dog to help you. Or maybe you actually went to Abernathy Farm first, which I assume you're supposed to do, but it isn't really something that even looks worth approaching from the road out of Sanctuary! And sticking to the roads was a big part of New Vegas and 3, so it didn't even occur to me until much later in my first playthrough. And then I already had a few settlements up and running and was asking the dad what a tato was even though I had already had planted god knows how many. But either way, he also asks you to kill a bunch of people. So no matter what you're forced to deal with things the hard way, no negotiating with anyone like you do with the powder gangers and settlers in goodsprings. No, this game is about killing. Which I'm not saying is a bad thing for a video game, but it is quite nice to not have to kill so many people if you want to establish any sort of humanity in the world you're building.
Anyway, the mechanics are pretty good, you can upgrade armor without having to change your whole outfit, I do enjoy the layering. You can also upgrade your gun, but there are simply better guns out there. I don't love what they did with power armor but I guess it makes more sense than in the previous games. Oh and lets not forget the leveling, cause that changed So Much. Instead of a comprehensive list of skills you got a sheet of perks you could pick through. I actually rather enjoy a repair/upkeep mechanic for weapons and armor, it makes sense, but it was convenient for 4 to remove those things and just add upgrades. Though I do think both would be good. But the leveling system left quite a bit to be desired.
The characters were good, not as complex as New Vegas but good enough to be believable. Each companion was basically the same, you do something they like enough times and you become besties super quick, like way too quickly in my humble opinion. I do love complex characters with internal struggles though, therefore I obviously adore Deacon. So I had to give this game its spot at 2 cause I am still after all these years so down bad for that stupid lying sarcastic shithead.
Getting back on topic, the story sucks. No matter how you end up getting to the Institute you have 2 options, destroy it or destroy everything else. That's all you basically get. There's so much wrong with the game and its ethics and the way it treats the player and their options, or lack thereof. It makes me sad. And there's not a lot of time spent on the internal struggle of the Sole Survivor when trying to make up their mind after discovering the twist. It just takes so much trying to get into the Institute and then you find out that the game is 2/3rds over already. It just rushes you to a decision and I don't enjoy that.
What I do enjoy is the settlement building, with lots of mods of course. I am obsessed with making a space for these unnamed strangers to come and live in peace. I add toilets and showers and individual bed rooms and rumpus rooms and mess halls, and I go all out to make it realistic. Cause that's fun to me. I love designing these places and figuring out how to work around the existing architecture. I mean they give you a wholeass island! I think its neat.
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Fallout 3 is the game I have the most nostalgia attached to for some reason. So even though it's numbered 3 I still love it very much, as I do them all. The motive is again a little weak but at least we get to spend more than 10 minutes with our father and can actually get attached to his character, unlike Shawn and Nate/Nora. Even Jonas is more lovable than Shawn. Not to mention the iconic sweet roll scene. It's just a good opening to the game. You get your tutorial, you get introduced to some complex characters, and you get the choice to kill or negotiate or sneak! A choice! Which will effect the later story!
3's game mechanics set the base of New Vegas' so I can't talk too much shit, but New Vegas absolutely polished it up and let it shine. I never really used the workbench to make special items but I thought it would be cool to do if the need ever arose.
And can I talk about the Dunwich building which inspired Dunwich Borers in Fallout 4? Cause I love it when characters hallucinate. It's one of the reasons my all-time favorite DLC is Point Lookout, where you get drugged the hell up and walk your way out of a long forested path while freaky shit happens around you. I find it very very interesting and a deep dive into the Lone Wanderer's deep thoughts and mental state. I also love Point Lookout cause you first end up on a boardwalk with rides and such, wheeeeeeee!
I do have to say I love the subway/metro system, even if it was and still often is a very very confusing labyrinth. Especially after actually having visited DC multiple times, it is fun to see how accurate they got some off the details.
Sometimes I wonder why the hell you can 'activate' the parking meters though. Just for fun? Or maybe for something that was cut from the final game and they didn't remember to change it back? Or something we as players have yet to find out, after almost 2 decades...
Anyway I like the game very much and it was a toss-up between this one and Fallout 4 for the number 2 space, and I'm still not sure about it.
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Finally! Fallout 76! I was actually part of the beta testing after pre-ordering it, which I did have a lot of fun with, cause it was such a different experience than any of the others! Not saying that was a good thing but honestly I played that game so much and usually had fun and that's all that mattered. Is it a good game? No. Have I played it much since npcs finally got added? Also no. At least not to the extent they have now. (mostly since I can't afford xbox live and so haven't had it for a couple years) But I actually had fun with the game. It was very difficult at times but with a team, or even just one friend who is kind of good at the game, it was much easier. And it was honestly a beautiful game, until they turned up the contrast for the actual gameplay, which hurt my eyes at times.
I loved getting the exclusive (free) items they had every now and then, I loved the festival in Helvetia, I loved hunting for those firecaps to make antibiotics, and I looooooovved building and decorating my camp. I love all the items you can collect and all the special things you can find. It was a fun game to play.
But it also fucking sucks. For reasons I'm sure most people know by now. It took them forever to get to where the game was playable for a lot of folks. And I do enjoy the NPCs and some of the quests I got to do before I lost access, but it should not have happened like it did. Which is a fault in the gaming industry in general. I'm not gonna talk too much shit on it cause that's been done so many times by so many people. The game isn't good but it is fun.
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And maybe I'll add more later but I did this all in one sitting and my brain is fried. Thank you for the ask Viv!!
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Quite frequently we see that entire groups of Asians (well, Chinese) get turned into ghouls. The submarine in fallout 4 for example, not a single member of that crew died due to radiation they all turned. So. A thought my friend and I had. What if that one special thing that determines if your die or ghoulify is Gengas Khan's genetics. Its the only genetic link I can think of that would explain this kinda distribution, at least without getting into racist pseudoscience wich hopefully the series itself doesn't do.
I don't think you're off-base in thinking there must be some genetic marker that predisposes someone to 1) ghoulification rather than death, and 2) the length of time spent sentient prior to becoming feral, but I personally don't think it's related to Genghis Khan's bloodline. Prisons and military installations full of ghouls are effective set pieces, and I think the groups of Chinese ghouls found in the games are there primarily to illustrate the forces of war that literally could not care less about the people caught up in it. More under the cut.
There are quite a few instances across the games where Chinese ghouls are living in groups, either sentient or feral, but these groups typically occurred for one of two reasons. The first reason is imprisonment, which includes the Turtledove Detention Camp in Fallout 3's Point Lookout DLC, and the Little Yangtze concentration camp in Fallout New Vegas's Old World Blues DLC. Both ran American programs of torture and experimentation prior to the Great War, and both were in close proximity to toxic waste that permeated the soil and water, which ghoulified the surviving prisoners after the bombs fell and their captors abandoned them.
The second reason is jingoism. This covers the Chinese remnants at Mama Dolce's and a couple of listening posts in Fallout 3, and the Motherlode Acquisition Facility in Fallout 76. The Motherlode Acquisition Facility is sitting right on top of what looks like an ultracite fissure site (which I can say from experience is not great for one's health), but besides that the sentient ghouls in each are doing what the Enclave does - carrying out covert military operations and extending the war past the point of nuclear annihilation. Ghoulification is practically a bonus in this case as it extends lifespans and eliminates the threat of radiation sickness, allowing agents to better carry out their missions on American soil. Whether or not the Chinese remnants all submitted to this process voluntarily is obviously up for debate - there is at least one spy in the Motherlode Acquisition Facility that doesn't want to be there. You also pointed out the Yangtze-31 submarine in Fallout 4, which touches both reasons - a Chinese nuclear payload that contributed to the Great War, and naval mine damage that caused a reactor leak which ghoulified the crew and shut the vessel down. Still, Captain Zao harbors no ill will to peaceful investigators, so it's safe to say he and his crew were primarily the victims of circumstantial imprisonment.
But for imprisonment by either the state or circumstances, there are plenty of documented instances where the populations affected weren't primarily Chinese. The Californian residents of Vault 12 in the first Fallout game, a vault whose door was designed to close improperly, is one such case. Vault 34 in Fallout New Vegas saw a chunk of its own Mojave Desert population mutate thanks to a damaged reactor. The beached FMS Northern Star in Fallout 4 has a Norwegian ghoul crew. The remaining inmates of Eastern Regional Penitentiary in Fallout 76 have become emaciated and feral, and they were Appalachian criminals and union organizers.
Ghoulification for the sake of America is a little harder to find, but I would argue that mutation is still a tool of those who are dragging the nation's corpse around. The Enclave classifies all mutants, ghouls included, as subhuman and worthy of extermination, but they're still willing to exploit Fallout 2's super mutant Frank Horrigan for their own purposes. If they viewed ghouls as useful, I have no doubt they would have ghoulified their own ranks.
Really, what we have in the case of the Chinese ghouls on American soil is a display of writer-induced survivorship bias. The setting draws heavy inspiration from the Red Scare and McCarthyism, where instead of the Soviet Union, Communist China has hidden within the United States to further its own goals. While the games make use of environmental storytelling elements like holotapes, journals, and propaganda, it's just more interesting for the player to occasionally happen upon a populated secret base or prison or submarine to see the extent of the Chinese infiltration and America's paranoia. Oh, it's been 200 years since the bombs fell? Well, lucky for the writers, they have this in-universe explanation for why someone might have lived long enough to meet the player character. If it weren't for the preserved groups of Chinese ghouls, we probably wouldn't see the pre-war Chinese people at all.
#fallout#ghouls#ghoulification#I just think it's one of those instances where lore and game mechanics intersect to form something misleading
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Hi! I have to admit that I know nothing about Fallout but would like to understand your AU so idk could you explain Fallout for beginners please? (and maybe how the AU works specifically) đ§Ą
Iâm going to try and put this in the most straightforward terms I can and maybe steal a few things from Wikipedia if I canât.
And I hope you don't mind, I'll publish this as well so others can learn.
There are currently 7 Fallout games: Fallout, Fallout 2, Fallout Tactics: Brotherhood of Steel, Fallout 3, Fallout: New Vegas, Fallout 4, and Fallout 76. (This is not counting the small things like mobile games or the table top games, or even the freaking pinball game either) PLUS there is also the âFalloutâ TV show on Amazon (It's good, My dad who knows NOTHING of Fallout loved it) ⏠The Show on Amazon is based in Los Angeles.
⏠The setting, back story, lore, just a little history:
The series is set in a fictionalized USA in an âalternate history scenarioâ that diverges from reality after 1945, following World War II. In this alternative "golden age", where atomic physics serves as the foundation of scientific progress, which leads to a bizarre socio-technological status quo. This means things like advanced robots, nuclear-powered cars, directed-energy weapons, and other futuristic technologies are seen alongside 1950s-era computers and televisions.Â
⏠Nuka Cola ad featuring Nuka Girl leaning heavily into the atomic/nuclear aspect
The United States divides itself into 13 commonwealths, and the aesthetics and Cold War paranoia of the 1950s dominated the American lifestyle well into the 21st century.
⏠Map of all of the Fallout Commonwealths
The a whole bunch of history happens, itâs honestly wordy and gives the lead-up to how the bombs dropped on the morning of October 23, 2077, a âglobal nuclear exchangeâ, which subsequently created the post-apocalyptic United States, the setting of the Fallout world.
⏠Now, in my AU, I say that Buck is from a Vault.
The U.S. government, having foreseen this outcome just a few decades earlier, began a nationwide project to build fallout shelters known as "Vaults". The Vault-Tec Corporation designed the Vaults as public shelters, each able to support up to a thousand people. Something round 400K Vaults would have been needed if they actually wanted to help the American people, but only 122 were commissioned and constructed.Â
Vault Boy; He is the corporate mascot of the Vault-Tec, His female counterpart is Vault Girl. They appear in virtually every released game and evolved over the years into a symbol of the Fallout franchise in general.
However, the Vault project was not intended as a viable method of repopulating the United States; instead, most Vaults were secret social experiments and were designed to determine the effects of different environmental and psychological conditions on their inhabitants.Â
âŹLemme just use Norm Maclean (Fallout Series) here to showcase the sort of view in the vault and the lovely blue and gold jumpsuits ALL vault dwellers basically wear.
Now, only Seventeen control Vaults were made to function as advertised, in contrast with the other Vault experiments. However, they were usually shoddy and unreliable due to most of the funding going towards the experimental ones. Many Vaults remained sealed as part of their respective experiments even after the radiation had reached safe levels.
EDIT: I forgot to actually talk about the Brotherhood of Steel.
⏠Eddie is a former Brotherhood of Steel Knight.
The Brotherhood of Steel, commonly abbreviated to BoS, is a quasi-religious technocratic military order founded in the immediate aftermath of the Great War The BOS' core purpose is to preserve advanced technology and regulate its use. They believe humanity cannot be trusted with the means to destroy itself, and they think that acquiring technology would prevent another apocalypse. The Basics of BOS came from the fall of the western Roman Empire when the knights and scribes kept the fire of civilization going after the empire imploded. The BOS is a military order with a strictly enforced hierarchy and chain of command. At the foundation, that mandates obedience to one's superiors and forbids circumventing ranks when giving orders. When it comes to the individual members of the BOS, loyalty to and defense of the organization are the top priorities, - 1st: Loyalty to and defense of the organization - 2nd: Dedication and loyalty to the mission. - 3rd: Dedication and loyalty to one's superior officer. Brotherhood members are expected to follow each of these rules in that order. If one's superior should act against the interests of the organization or mission, the third rule is superseded by the second or first rule.
⏠Brotherhood of Steel Ranking Structure
The Brotherhood has been featured in every game and other entry in the Fallout series in one form or another.
⏠My manip of Eddie in a Brotherhood jumpsuit
Eddie's History with the BOS without spoilers
⏠My manip of Eddie in a Brotherhood jumpsuit
While homosexual relationships are generally tolerated, they are pressured to instead seek relationships that will result in 'repopulation.' This leads Eddie to be arranged with Shannon, which then leads to Chris's birth, though Eddie and Shannon are able to keep Chris' Cerebal Palsy (though in the FO Universe, it would be considered his 'disorder or ailment) secret from the BOS for the first few years. BOS finds out about Chris, and would never tolerate someone like Chris within their ranks. Eddie ultimately decides he can no longer remain a part of them, and following his own moral compass, he chooses to desert the BOS. The Diazs, on their own, now in this new reality, Eddie is constantly on the lookout, aware that his status as AWOL from the BOS makes him a target.
⏠I have planned in the future that Karen is a former Enclave Scientist.
The Enclave is another military organization dedicated to the execution of an all-inclusive holocaust of non-members, who they dehumanize as "genetic non-compliance offenders." While being the continuation of a pre-war American deep state consisting of high-ranking political, military and corporate figures, its members publicly claim to be the direct continuation of the United States of America and its government after the destruction of the world during the Great War.
⏠Enclave power armor, X-01 power armorÂ
Without going too in-depth with them, it's obvious I hate them, they're the worst, they Suck, and I'm glad Karen left them (In my AU).
here are things I may mention in my AU (when it comes to finally posting my fic)
Pip Boy: The Pip-Boy (Personal Information Processor-Boy) is a wrist computer given to the player (Vault-Dweller) early in the games and series, which serves various roles in quest, inventory, and battle management, as well as presenting player statistics.
⏠This version of the Pip-Boy is not stated in-series, though the official replica sold by The Wand Company is called the Pip-Boy 3000 Mark V
Power Armor: Power Armor, is a type of powered exoskeleton featured in every game in the Fallout series. It allows for protection from enemy fire and enables the wearer to carry cumbersome weapons and other objects with ease. There are so many types, levels and styles of Power Armor. It is considered an iconic part of the Fallout universe, an effective marketing tool for a faceless protagonist, and a prominent symbol within the game's lore. ⏠âPost-warâ the Power Armor is most widely used by the Brotherhood of Steel, a cult-like organization that collects and preserves technology (My husband said the BOS is like Mormons and their obsession with Geneology)
âŹT-60 Power Armor
There are INSANE Animals that roam the âwastelandâ. Some were modified by the Government (ie. Death Claws), but some were also just changed by radiation.
⏠BAD: genetically engineered creatures developed by the United States military to replace humans during missions, but they escaped into the wild in the aftermath of the Great War
⏠GOOD: Brahmin are mutated two-headed cattle; they still provide meat, milk, hide, and manual labor.
Ghouls... Ghouls are humans mutated by radiation, rather than killed by it. The mutation process, referred to as "ghoulification", this typically results in an extended lifespan, if not functional immortality, real-time regeneration of wounds allowing for reattaching limbs, and immunity to direct damage resulting from irradiation. However, it changes their appearance, resembling rotting corpses, burn victims, or walking corpses
⏠Cooper Howard - The Ghoul From the Fallout Amazon series
⏠Feral Ghouls in Fallout 4
Now, with my AU, Iâm doing a small mix of The TV show, but throwing in elements of Fallout 4 and New Vegas (Kinda) While I won't delve into the details of every single game and its historical context, I hope this overview will provide you with enough information on the basics of Fallout? If you have any questions, please do not hesitate to ask!
Much Love, ⏠Kenna
#answered#travellingdragon#asks#Fallout Fundamentals#fallout/911#fallout 911 mashup#911 Fallout AU#911 AU#In this essay...
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Having a crush on a char in Fallout 76 is insane. Especially bc Fallout 76 has made me so so so sad and sentimental and weepy over all the stuffed animals I find all over the place. I keep picking them up and storing them in a safe spot so they wont ever be scrapped and dismantled but sometimes I accidentally forget I picked one up and it gets lumped in when I scrap all my junk
Aries sitting there in disbelief as I weep and weep and weep and I'm trying to explain through snot and tears why I'm so sad and it's because I accidentally tore apart a cute blue teddy bear I found in an abandoned baby carriage and I meant to take it home and protect it
And Aries is just staring at me like h u h
#(<- has trauma about lost/broken/abandoned toys and gets weepy about it)#sci speaks#uhhh#đ#aries tag yippee
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'You Need Me, Cooper'
Nothing is safe from my Oc brush, and if Fallout 4 was unsafe to this brush you bet your shiny metal ass the show itself is just as unsafe. Per the usual my intrests lie in the doe-like hero and the cold distant older man (the Rattus special).
Some random bits of lore that I'm putting down for those who are curious: The oc's name is River Jackson, she's the synth daughter of Crow/Nora Jackson ("Sole" Survivor) and Nick Valentine. She was made using the dna template of Nora, Nick, and Nora's long deceased sister (my Fallout 76 oc). Lucy doesn't know River is a Synth, Cooper does (and River knows who Cooper is).
#rats art menagerie#amaskofmyart#oc x canon#ocxcanon#digital art#cooper howard#the ghoul#fallut#fallout show
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Welcome to my Profile đĽ°
Hey, Iâm Nova, level 34 and engaged to a wonderful man đ
She / Her
I'm a virtual photographer. đ¸
I enjoy taking photos in-game and sharing them online. I've worked with developers to help promote their games through virtual photography.
My main games for VP are
Assassinâs Creed (Series)
Life is Strange (Series)
Any Bethesda Game
But I do post from other games
â Don't reupload my photos without permission and creditâ
I also make relaxing ambient videos and playthroughs for my YouTube channel
Links to my other socials
Twitter
Bluesky
Instagram
TikTok
Shortcuts to my main virtual photography
Warframe
Dune Awakening
Skyrim
Oblivion
Oblivion Remastered
Fallout 76
Starfield
Life is Strange (All)
Life is Strange True Colors
Life is Strange Double Exposure
Captain Spirit (Life is Strange)
Lost Records: Bloom & Rage
Assassinâs Creed 2
Assassin's Creed Origins
Assassin's Creed Odyssey
Assassin's Creed Valhalla
Assassinâs Creed Mirage
Tomb Raider
Horizon Zero Dawn
Horizon Forbidden West
đŤI am a proud ally and this is a safe place for all LGBTQIA+ lovelies. If I spot any disrespect I will block you! đŤ

#gamingladies#pc gaming#virtual photography#photo mode#video game photography#in game photography#gaming photography#gamingedit#dailyvideogames#gamingscenery#videogameedit#dailygaming#dailylis#gamingdaily#dailygames#dailygamesedit#gaming#mood#atmosphere#relaxation#ambience#asmr#Youtube
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Fallout 76 has a whole list of shit mechanics but I think arguably one of the funniest is the fact that it is IMPOSSIBLE to remove the bounty on your head once you steal from/lockpick/damage another players items. no matter what the price of your bounty, the only way to remove the status effect is to get fucking killed.
So my brother accidentally picked a safe not knowing it was player-owned and got an instant FIVE (5!) CAP bounty on his head and the only solution was for me to take him round the back of the barn and enable pvp and point blank shotgun him in the back of his skull like a sick dog
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