#Snow Problem
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historical-hollywood · 1 year ago
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Robert Redford on skis in Sundance, Utah, 1977.
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quinn2sin · 4 months ago
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I made a video game and I'm making that your problem.
It's a "precision" platformer where bat bad things can happen to you. Requires a microphone for mysterious reasons.
Unironically I think this came out great. Play it to have an experience.
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midnightmoonbeams · 2 months ago
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I'm just saying, I am here for this pun Raymond made.
From November 30th, 2023
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bluemoonscape · 8 months ago
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Big fan of characters who “kill” their younger selves. Characters who resent the past version of themselves for letting them get hurt, who look at that kid and feel revolted by the foreignness of it. Characters who feel they have to cut the child out of them like a tumor because it’s hurting them too much and if I don’t kill you you’ll kill me. Nearly nothing remaining of that past self but for the little connections and mannerisms they can’t kick, and when it shines through, it’s a terrible, tragic thing, because the child is still in there. It’s in there and it’s grotesque in its suffocation. But it’s there.
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historical-hollywood · 1 year ago
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Margaret O'Brien holding a puppy given to her for Christmas, 1942.
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bethanydelleman · 8 months ago
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Winter without snow is 100% more depressing; lacks whimsy.
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dipperscavern · 11 months ago
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ngl but i think after you eventually fall pregnant with a stark baby from….obvious reasons….its the wolves that notice first. like Greywind is already a bit protective of you but all the sudden he doesn’t even like when robb is too close to you. Ghost literally will not leave your side and no one can come within 5 ft without a massive wolf growling at them. They literally just won’t leave you alone and take it upon themselves to protect you, theyre with you more than the stark men themselves (who have duties they must attend to) and theyve started liking you more than them anyway (i would feed them table scraps 10000%)
THE WOLVES NOTICING FIRST IS SO GENIUS THIS IS SO ACCURATE. ur so smart (ok spencer reid anon LMFOA)
greywind mirrors robb in his sort of wildly protective nature, but it just (somehow) grows when greywind senses you’re pregnant. now instead of by the door, greywind sleeps cuddled flush against you, covering your stomach with his body. he will flat out refuse to heed robb’s guarding commands, literally refusing to move away from you when you sleep. it seems like greywind has a mind of his own, giving a low growl as a warning when robb has a hand on or slings his arm around your stomach. and robb’s just ?? because usually they’re on the same wavelength, but he has no idea what’s gotten into him. and then the morning sickness starts, along with other symptoms, and you confide in catelyn (with greywind resting his head on your stomach as you sit with her). she sends you straight to the maesters, and they confirm you’re with child. robb finally understands what’s up with his other half now, and greywind resumes letting robb get close to you (& your stomach) again. because he knows robb will be gentle, knowing you’re carrying his babe.
and ghost. don’t even get me started on ghost. he and jon’s relationship (especially in the books) is already so funny. it’s more of a friendship/partnership than a master/pet relationship, and ghost already defies jon if he wants to. obviously, he heeds when it counts, but knowing that, it just confuses/frustrates jon when he starts standing between y’all. ghost loves jon, but it’s not uncommon for him to go off and do his own thing. so imagine everyone’s surprise when ghost refuses to leave your side. he still checks on jon throughout the day, but now, you’re doing your duties around castle black with this giant almost-as-tall-as-your-shoulder white shadow padding after you. he’s laying on the table in the mess hall watching you scrub a different one & immediately standing up on it to growl when someone opens the door to come inside. ghost starts literally hunting for the both of you, bringing you animals. you appreciate it, but it’s quite confusing. jon is so frustrated because as lord commander people have to be able to speak to him, but ghost won’t let anyone near you. eventually he literally has a sit down with ghost (because he definitely speaks english).
& he’s full on speaking to ghost just as he would speak to sam or edd. “She’s my woman too. D’you know that?”
then, as your symptoms start & you visit maester aemon, everything becomes clear. and jon is thankful that he’s not losing his mind anymore.
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historical-hollywood · 1 year ago
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Hedy Lamarr sledding for the cover of the February 1944 issue of Stardom Magazine.
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historical-hollywood · 1 year ago
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John Denver on skis for The John Denver Show (1973).
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crippledpastrycryptid · 2 years ago
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It's properly snow season again, so here's a
friendly psa
from your neighborhood wheelchair user.
If your sidewalk is not completely shoveled, it isn't usable.
If you can leave footprints in the snow, the snow is too deep. A wheelchair can't get through
If its a narrow pathway people can 'squeeze through', a wheelchair can't get through
If your sidewalk is pristine but the curb cuts are full of snow, a wheelchair cannot get through.
If wheelchairs can't use the sidewalk, our only option is to use the road, and we don't like that any more than you do.
Sincerely, a wheelchair user in the north who would prefer not to be trapped in my apartment for months on end
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mymixofmuses · 2 years ago
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Chloe was caught a little off guard by the volume, but laughed quite heartily anyway. Cool kid! The redhead did her best to keep the child entertained and distracted from what was going on today. A myriad of jams certainly helped with that. Honestly, it could have been Chloe who was most entertained. No matter how often she listened to music, she just became entranced by it sometimes. She danced the best the little space would allow, sang with the most hospital-friendly voice she could muster, and mimed playing the various instruments, which she did know how to play for real. By the time the duo had reached Halestorm's cover of Bad Romance, a soft voice peeked through the music. "Am I interrupting?" Audrey asked, slowly making her way into the room and giving Syd a weak smile. "They're letting me visit for a little bit."
The ten year old's expression perked up a bit at the mention of Ozzy.
"...I have one thing to say." Doing her best impression of the Prince of Darkeness and giving double devil hand signs, she loudly announced: "All aboooooooooooooooooooooooooooard!"
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mareastrorum · 3 days ago
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This is only half a thought so far, but maybe other people want to chime in.
I’m doing Watch Machina (currently at episode 15) and Nein Again (currently at episode 21) while I also keep up with current Critical Role content (Age of Umbra episode 4) and something that bothers me a little is Matt’s current method of narration.
In C1, Matt’s style is very informal with regard to the narration. There’s little added drama via his tone, pace, or choice of words. “Toothy maw” became a meme pretty quickly, but the point of every description was to efficiently set the scene so the players could start their RP and choose what to do. There wasn’t as much precision with his descriptions, and of course that is a talent that takes a long time to hone when you’re describing lots of different things over the course of several hours. However, the narration was far less formal and calculated than his NPC dialogue, so (in combination with voice acting) it was very easy to determine when Matt was in character or not. It wasn’t a bad thing; Matt’s very casual narration and formal dialogue leading up to the Chroma Conclave’s attack on Emon was excellent because it was so sudden, leading the players and the audience to experience the exact same shock the NPCs would have. It’s not a bad way to narrate. If anything, it made the heartfelt moments so poignant, especially at the end of the campaign. That description of snow drops would not have been nearly as impactful if Matt had narrated that way all the time.
In C2, Matt started getting more descriptive and slowed down his narration to match. As Aabria would put it, he “paints a word picture” and includes more environmental storytelling for the setting itself, not just things for the characters to expressly interact with. I think this is part of what led to the Nein interacting with the set dressing more: Matt mentioned it, so it must be important! This led to some fun hijinks as time went on, and it gave Wildemount a different feeling than Tal’dorei. I couldn’t tell you that Emon had a particular vibe to it other than it being a big city, but howdy do we know that Berleben is full of nosy, bored people in a smelly swamp, and we sure know that Zadash is a bustling city with stark class segregation while Nicodranas is a beautiful trade hub with a mixture of different cultures. I think part of that may have come from working on the source books (they have similar language for the plot hooks and location entries). However, that method of narration was mostly limited to first descriptions of a new place or events (“cutscenes” like the attack in Zadash). Within a scene, Matt was still fairly casual in his discussions with the players.
But currently in Age of Umbra, and with a good chunk of C3, Matt’s narration is far more deliberate. There is a consistently slower pace compared to earlier campaigns, usually only speeding up in combat. Part of that may be for production purposes (easier for transcriptions and closed captioning), but it also impacts the pacing of the game itself. There’s also that presence of a new character: the narrator himself has a voice, and that is now part of the story. It’s extremely noticeable when the cast gets Matt to “break character” as the narrator to only be a DM. It requires a baseline level of formality for that to happen, and Matt committed to it in nearly every scene, regardless of the context of the scene. While that doesn’t feel all that strange for Age of Umbra (it fits well with the soulsborne style of game), it does make me realize that it’s part of why C3 felt incongruous. Like, sorry about the dead horse, but I was expecting C3 to be pulpy, which very much benefits from the narration style of C1 rather than the formal narration style Matt prefers currently. Punchy, informal narration sets a player expectation of “you’re here to get something done and I’ll tell you if it works,” while the current style instead lends itself to “you’re part of my story and this is the tone.” The former is great for fast-paced roleplay and the latter is suited to unhurried storytelling—which wouldn’t feel as mismatched if C3 hadn’t been a story where the PCs needed to prevent a second calamity within the course of a few weeks.
I wouldn’t go so far as to say that this was a mistake. Matt clearly enjoys how he narrates currently, and every DM is entitled to their preference. However, I think there’s a lesson in here that varying the narration style to match the purpose of the scene and story would benefit the players and the audience.
To be fair here, Matt is not the only DM who doesn’t mix it up very often. Brennan Lee Mulligan (Dimension 20) is far closer to the C1 style of fast, informal narration with very limited, specific instances where he would slow down for drama; there is no “narrator” character in his players’ story. D20 has a far more casual tone to its seasons than CR does in its campaigns. Luis Carazo (Tales Unrolled) narrates similarly to Matt, with a focus on instilling an emotional reaction for the players to deal with, and the players collaboratively join Luis as the narrator for their own characters; it’s a back and forth where the DM and players contribute to that additional presence. Tales Unrolled is on the opposite end of the spectrum from D20, with a clear feeling that it is a storytelling experience.
Again, choosing one narration style over another isn’t necessarily a flaw. However, I think varied narration is a tool that most DMs underutilize. If used carefully, adjusting narration styles within sessions on the fly could enhance the experience of an Actual Play campaign for everyone involved. It could be used as a signal to the players for what type of scene this will be or when a scene is shifting. It could also signal to performers in a show for pacing within an episode (hijinks are over, time for some drama; time to cool down from the tension).
But, as always, it’s easier to point stuff out like this than it is to do it in practice.
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elleldoe · 1 month ago
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not now, kitten whiskers, mommy is crashing out over a silly fictional guy
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historical-hollywood · 1 year ago
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Errol Flynn goofing around with a beheaded snowman in Sun Valley, Idaho, 1942.
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3liza · 5 months ago
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heard an otherwise intelligent YouTuber say something like "Japanese has dozens of words for ghosts! English only has what, two?" and then showed the words "ghost" and "phantom" onscreen. i think maybe it is a good idea to spend a few years studying your own language in addition to learning a new one because I promise you it will be easier than applying this naivete-based exceptionalism to every new subject you encounter
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constellationskate · 3 months ago
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suzanne collins really said that men who call women emotional and crazy, then run a country, become so emotional and crazy they fuck EVERYONE over
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