#Strategy Puzzles
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9000 Battleships Puzzles with Solutions - SVG Files | Ultimate Battleship Puzzle Collection
Unlock the ultimate puzzle challenge with our 9000 Battleships Puzzles with Solutions! Perfect for puzzle enthusiasts, educators, and anyone who loves a good brain teaser, this comprehensive collection offers:
📦 What’s Included: 9000 Unique Battleships Puzzles:
Engage your mind with thousands of diverse and challenging battleships puzzles. Solutions Provided: Each puzzle comes with its solution, making it easy to check your progress and learn from mistakes. SVG Files Format: High-quality SVG files ensure crisp and clear puzzles that are easy to print and use on various devices.
#Puzzle Games#Battleships Puzzles#Logic Puzzles#Brain Teasers#Mind Games#Strategy Puzzles#Puzzle Solvers#Printable Puzzles#Puzzle Challenge#Puzzle Addict#Battleship Puzzle Strategy#Brain Workout#Classic Games#Puzzle Enthusiasts#Logic Challenge#Battleship Grid#Daily Puzzles#Puzzle Fun
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the puzzle freak who's three apples tall and compliments ur deck for the "level design" while his big dragon shoots the life points off u with lasers
#and u either love him or hate his guts but then smthing happens to him and ur invariably like hey. lay the fuck off the guy#yugioh#ygo dm#yugi mutou#spinning a thing in my brain abt jou missing going to tourneys with yuugi and trying to tempt yuugi back into competitive#by essentially inventing a puzzle shogi type of dm by accident#which then informs yuugi's approach to comp matches once he feels ready to jump into tourneys again#hes SO friendly in matches and he's so invested in ur strategy but he is definitely solving u live to an audience of a few hundreds#i like the idea of yuugi looking like that and doing all that and is also a kooky grandpa at heart. takes after his grandpa#i know in my heart he grumbles while walking around and replaces water with some kind of tea#sighs thats enough procastinating. love u yuugi. i have to do my damn job now
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USA 1993
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Gale and I had the exact same reaction when we opened that door.
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[[ All Croissant Adventures (chronological, desktop) ]]
[[ All Croissant Adventures (app) ]]
#this puzzle took me way too long bc I knew the answer but for some reason my brain thought the king could move in new and mysterious ways#It's been a hot minute since I've played chess and I was never very good at it lmao#It's canon that Croissant knows how to move the pieces but doesn't know any proper strategies#They would love for Gale to play with them and teach them more#bg3#baldur's gate 3#bg3 spoilers#act III spoilers#ansur quest#REMEMBER WHEN I SAID BLOCK THAT TAG IF YOU HAVEN'T DONE THIS YET?#THIS IS YOUR FINAL WARNING BEFORE THE BIG SPOILERS HAPPEN#croissant adventures#tav#gale#gale dekarios#gale x tav#breadweave#comics#WAIT I FORGOT there's gonna be a quick break in comics rn - I'll try to fill the gap with asks and other artwork#we'll be back on schedule on Monday!
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Never getting over Fulcrum being a project manager...
Idk why, but something about that is so funny to me. Not just because the title of "project manager" is inherently kinda funny for a Decepticon, but also because-
1. It's vague sounding and hard to explain irl because it technically exists in multiple fields, like healthcare or manufacturing, which surely translates into canon in some way.
2. In canon, it's simultaneously a really mundane, innocuous sounding job, yet it's also a super morally awful position to reside over depending on the context. (*cough* forced colonization and cyberforming *cough*)
And 3. It solidifies the fact that behind all the surface level militaristic work we get with both the Decepticons and Autobots, there's also Cons and Bots with "normal" jobs in both factions.
Like, sure yeah we get scientists and doctors, engineers and programmers, but usually in big important or warfront positions. (For plot reasons, understandably.) But it's also really funny and interesting to think of those that worked background positions, or minor jobs.
Like an Autobot working in their equivalent of an HR department, or a Decepticon who runs one of their outpost's or starship's kitchens.
Just all the pre-war jobs that didn't just disappear with the war, but instead evolved to exist within the factions.
It's particularly funny with the Decepticons though, because it could be a super mundane job or situation, but because it's them, it has to have an air of ~e v i l~ to it, either legitimately and/or merely for the vibes, like Tarn's "performance reviews".
#theres this one comedy thing. a think its from that like. puppet comedian dude??? cant remember the name rn-#-buts theres a bit about a person in the crowd being a project manager and how silly the job sounds#at some point the person the project manager is with gets pointed out when the comedian asks smth along the lines of-#-''is he a project you're managing? he looks pretty managed to me.'' smth smth. thats fulcrum and the scavs to me#idw fulcrum#fulcrum#mtmte#tf idw#idw tarn#tarn#transformers#maccadam#Decepticons being cartoonishly evil while doing mundane shit will never not be funny to me#'i need to send an evil email to my evil boss about an evil supply chain issue involving my evil workers evil rations and evil mail'#<- fulcrum#sorry. yes he is a tragic yet simultaneously silly guy. but i will never not shut up about his stupid awful job#''he's a project manager!'' oh yay :D! ''he's overseeing the destruction and forced cyberformation of a whole planet'' ...what#not saying he deserved being turned into a bomb. but i think a solid uhh maybe 1000+ organics get a free chance to spit on him or smth#get his ass lmao. i swear hes one of my favs. its just he is objectively an asshole. and i must speak on it bcs i love him#sort of unrelated. but along the same vein of jobs and positions in the Decepticons. ive been trying to puzzle out Krok and Fulcrum's ranks#and. it might not be accurate. idk what sort of ranking system bullshit is going on in canon. so im going off what i know#but. im figuring krok was some sort of warrant-esque officer? aka. he was a general solider. who worked his way up through skill to NCO-#-then specialized in strategy to the point of becoming a warrant officer for strategy and studies. so. higher than NCO but lower than CO#so on the other hand. fulcrum is a CO. bcs he wasnt a solider. he was a technician. but also in advanced management. so. CO???#for irl comparison. NCO/Warrant = worked towards over time from low ranks. CO = fast tracked bcs of formal education or smth#(take the irl comparison with a grain of salt. im not an expert on that shit. i just considered becoming a CO bcs of pressure once)#((CO in this context stands for commissioned officer. not commanding officer btw. so. its like management shit))#(not that i think cons have commissions or anything. just using the terminology as a place holder or smth ig)#who outranks who is debatable bcs canon doesn't specify rank. but if going off this as a basis. fulc would outrank krok by a technicality#but. assumedly. battle experience is seen as more impressive and noteworthy to cons. so its more likely krok outranked fulc bcs of that
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Requested by anon
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i was having a chat with a friend about videogame bosses and i came up with this designation for personal preference and seeing that we had different answers now i ask thee
#i'm curious#poll#as for me i said it in the extremely long tags of my previously rb'd post but skill > strategy >>> stats personally#so i gravitate towards games where that is the focus. or i brute force my way of playing onto games that don't ask for it lmao#like i was playing fire emblem 3 houses and ignoring stats completely sometimes like... honey what are you doing#i had someone get mad at me because i was 50 hours in and not understanding how basic stats and basic upgrades worked#but i just wanted to do the puzzle solving in combat! my tools are fine i don't need upgrades i'll just do it really good trust me
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#blood on the clocktower#puzzles#in the last game i played our team did so badly that the storyteller pulled us aside and explained basic botc strategy to us
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Blast Corps Rare / Nintendo Nintendo 64 1997
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A Cold Take to Celebrate Three years of Elden Ring
Ranni won the Shattering War. She won by refusing to play the same game as everyone else. She understands what the Elden Ring is as a metaphysical object and why Marika Shattered it and knowledge is power. Because she had knowledge she was empowered to make a choice not to be controlled by the Elden Ring. If you aren't simply satisfied with trusting her blindly, that's fine - take the time that you need to figure out the puzzle of the Elden Ring yourself. That's how her ending works.
Characteristics of Ranni showing her unique prominence:
Is the most powerful demigod. Can and will kill you instantly if you annoy her by trying to force control on her with Seluvis's Potion. You cannot retaliate. She and all of her friends just leave and refuse to interact with you unless you do a ritual cleansing with Celestial Dew.
Has the ability to lock down your movement totally, though she only shows it off once. The first time Ranni is encountered at her rise she summons specters of Blaidd, Iji, and Seluvis to stand in her tower. And you must talk to all of them and exhaust their dialogue completely. Otherwise, there is an impassable barrier around the rise keeping you inside and teleportation is disabled.
Has the most extensive and developed questline that is the only way to reach the Moonlight Altar part of the map.
CHEATS so that her ending cutscene is statistically more likely to be chosen. Unlike basically every other summon sign in the game her sign in the boss room does not ask you to confirm the selection. Any person playing "blind" who sees her sign on the ground and inspects it will get kicked straight to the cutscene before having a chance to consider what they are accepting.
Has a unique ending cutscene that actually has the momentum of going on a journey to some place new and never seen before. Compared to all of the Elden Ring endings that hold up the cycle of Lordship and Frenzy Flame that ends it all.
Speaks directly to YOU the player in the game trailer. Everything about her telegraphs that she is acting as an author avatar.
Does this mean that Ranni's ending is objectively the best ending for every player's character? No. People can roleplay the kind of Lord that they would want to be - especially in the Age of Fracture Ending the Elden Ring is yours to manipulate however you want. You'll have better results with a Ranni-like level of understanding about what IT is, but there's a gradient of comprehension. Try your best to grapple with the Paradox of Tolerance. Maybe re-write the personalities of certain characters until everyone is forced to get along and nobody suffers - so basically what Miquella tried but more customized because it's you who is in control.
I find it most helpful to acknowledge that FromSoftware supports Ranni as being the winner. Because this gets past the obstacle of decision paralysis and instead launches into an investigation of WHY and HOW Ranni became victorious. Which similarly helps to answer the question of Marika's motive for Shattering the Elden Ring. And with this knowledge you can appreciate what the Age of Stars means without needing to rely on blind trust.
#elden ring#media analysis#Paranoia towards Ranni is basically a form of anti-intellectualism and egotism#Starts with a baseline of low-trust and suspicion and never put in the effort to understand the cause and effect of it all#Assumes “if I can't do it alone then no one can” without considering that puzzle solving is hard without a good strategy to process info
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"solitaire doesn't even really take any skill though. like it's mostly luck right?" - sentences only ever said by people who have never tried to play solitaire thoughtfully
#yes sometimes you will be dealt an unwinnable hand and in this way 'luck' plays a hand#but this is just rng#there is a lot of strategy to be had if you just think in your brain#engage with puzzles!!!!!! it's fun!!!!!!!!! i promise!!!!!!!!!!!!!!!!!!!#solitaire#i have a lot of feelings about puuzzles its my autism#the system speaks
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UK 1982
#UK1982#BUG BYTE SOFTWARE#ACTION#GAMBLING#PUZZLE#STRATEGY#CHESS#ATOM#ZX81#VIC20#GALAXIAN#INVADERS#FRUIT MACHINE#VICMEN#CONSTELLATION#VICGAMMON#DICTATOR#SIMULATION#747 FLIGHT SIMULATION#LUNAR LANDER#LABYRINTH#GOLF
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made to love resident evil games, born to be afraid of spiders
#spiders#cw spiders#tw spiders#(yeah I know there are no actual spiders in this post but whatever)#frantically googling “how many spiders are in resident evil 3”#bc I just got to a REALLY TERRIBLE BIT#and then woke up in the middle of the night and had one of my little hypnogogic hallucinations#(or hypnopompic? idk the one when you're waking up)#that spiders were crawling all over me#but here's the thing#I REALLY ENJOY THESE GAMES#I think re2 is an objectively perfect game#and re4 is about as perfect an action game as you can get#the combination of combat and strategy and puzzle solving?#great games!#but why are they so FUCKING gross#I can deal with body horror#I cannot do bug stuff#ESPECIALLY not spider stuff#BUT I WANNA PLAY THE GAME#anyway#lauren feels things
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hi!! New fan here, i was wondering, how do you know which stats and data to look for in terms of fairly comparing the performances of drivers? and just in general tips on race analysis :') like figuring out if they did the right strategy, the data you need to look for, anything else you find significant? thank you so much! i'd like to be more objective tbh bc the emotions are vv strong during a race and they tend to overpower my rational side.
Well there is a lot that can go into this. Some of it is very much a learned skill that you get better at over time.
General good rules of thumb for comparison and analysis:
1.The same car/teammates: comparing teammates is usually very helpful in understanding a car and also where the two drivers differ. Since they are in the same machinery we can see what some general characteristics are of a specific car. And then we can also see where there are differences that can be attributed to a driver specifically. Comparing teammates is always useful, and helpful in understanding a team overall because you know that team is constantly comparing their driver's performances.
2. Max(or whoever is the current #1): having Max as a benchmark of the current top driver is always helpful because he's obviously the one to beat. Also since he is so good he delivers amazing data on tracks. So if I want to see where the SF-24 or Charles need to improve comparing to Max is a good way to do it. It would not be as helpful to compare Charles to say Fernando, who while a great driver, the car he's in and his standing right now just isn't going to offer many valuable insights.
3. Race strategy: this is a very complicated topic, it is way more like chess than people realize. Seeing who starts where, the places they can likely gain from there, the timing that needs to happen to gain those places etc. Those are all factors. You really get a sense of it after you watch for a while. This is an extremely complex area that is a constantly evolving logic problem (which is why teams are so focused during races) This is the area where I have the fewest tips because it is really one of those things that just comes from experience and observation. One thing to do would be read interviews about what your team is saying about their strategy and the thinking that went into it. Spatial reasoning and logic are a big part of race strategy, and then once the lights go out those things get affected by time and random events (ex a driver DNFing) So race strategy is a combination of spatial logic and being able to do it dynamically as time progresses over a race. So thinking of it like chess that changes every lap is a good way to think about it.
4. Race specific battles: pay attention during races who is really battling (ex Lewis and Oscar in Jeddah, or Lando and Carlos in Suzuka or Lando and Charles in Melbourne) then you can look at the data for some insights into why the battle played out the way it did. Another example would be if you wanted to understand why Mclaren made Oscar and Lando switch in Australia, you can go look at the data and the answer it pretty clear. So these kinds of comparisons can give a lot of insight into why a team made certain strategy calls.
5. DRS: DRS is always something I look at when talking about speed, because while it's great for speed it's more of a luck right place at the right time thing, and so if I want to be fair in pace or speed comparisons I try to find laps where either both drivers got DRS or neither did (sometimes this isn't possible but it's a good factor to keep in mind)
6. Same tyres: comparing pace and speed on tyres it's important to keep the compound in mind. Comparing a fast lap one driver did on a medium tyre to one another driver did on hards isn't really in good faith. Now sometimes doing cross compound comparison can be useful, (ex a driver setting the same times on hards as another driver on mediums is interesting and worth digging into) But if you are wanting to do a direct comparison and want to eliminate this as a variable always compare on the same compound (sometimes this isn't possible so keep that in mind) Comparing across compounds is helpful too, but you should be very clear about why and the logic behind it.
7. Field placement: Comparing a midfield car to a top car isn't super helpful. Max isn't Logan's competition, other midfield drivers are Logan's competition. So it's important to look at who is actually competing with who. You could do a Logan to Max comparison but it likely wouldn't offer much insight into either drivers' strengths or weaknesses. Comparing Logan to Alex(his teammate) or Zhou(someone else in the midfield) is going to be way more useful.
8. Weather/Temperature: this can be a massive compounding factor for performance and should always be considered. Was it raining? Was it windy? Was there notable heat? How was that affecting drivers? etc
9. Mechanical issues: always note them and take them into account, this sounds like a no-brainer but not everyone does this and it leads to a lot of bad faith representations of a driver or a race.
10. Team Radio: if you want to understand what a driver and a team were thinking during the race and want answers for why things played out the way they did (good or bad) then team radio usually has a lot of answers. A good example of this would be listening to Charles' radios in Suzuka, you can listen to him talking about which strategy to go with and then the team figuring that out with him. Radios are very informative. I always listen to Charles', so if you have a driver/team you are focused on I highly recommend doing that.
11. Sometimes there is no way to do a fair comparison: this is something that is important to keep in mind(and again a lot of people forget this). For example in Bahrain when Charles had that massive brake temperature imbalance issue, no one else had it. So we cannot really compare his pace or performance to anyone and account for that. We can still compare his say fastest lap to Carlos' to see what he was able to do in less than optimal circumstances. But this is another very important thing to remember. Sometimes conditions do not allow for a totally fair comparison, and that is always worth noting. This is a very important fallacy to be aware of, and it's a trap a lot of people fall into, making it appear as though there is a fair comparison in a situation when there is not. So always keep this in mind. Sometimes the fact no fair comparison can be made is informative in itself.
A lot of analysis is also what I feel like just falls under plain old common sense and logical reasoning. Races are big logical puzzles, so just like with any logic based game it takes practice to get the hang of it. This just comes with watching races and paying attention to the details.
Also analysis doesn't get rid of the emotional reactions(at least not for me) I watch live and have all kinds of emotions. I just do that in private and wait to look at the data. And that is totally normal for the record. This is why I recommend re-watching a race for analysis for 2 reasons. 1. You will probably catch a lot of things you didn't notice the first time, and 2. You won't be as emotional and will probably be able to view what happened more objectively.
Hopefully this answers your question <3
#luci answers#race analysis tips#analysis resources#race strategy is both more complicated than people think but it's also not rocket science#it's just a big logic puzzle that evolves every second so you have to keep finding new solutions
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Requested by anon
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GNOG is part of the Into Games Bundle!!
Into Games is a non-profit from UK dedicated to helping people get into the game industry. Right now they are offering a bundle of 15 games for a donation of as little as $6. The games included are:
GNOG
Brewmaster: Beer Brewing Simulator
Rogue State Revolution
Train Valley 2
Vampire Survivors
PlateUp!
Silt
ROUNDS
Manic Mecanics
Ravenbound
Perfect
Out There: Oceans of Time
White Day: A Labyrinth Named School
White Day VR: The Courage Test
#game bundle#charity#into games#video games#indie games#puzzle games#horror games#korean horror#space game#simulation game#relaxing games#roguelike#roguelite#scandinavian folklore#medieval fantasy#deck building#fighting games#underwater#eldrich horror#management#cooking games#bullet hell#strategy games#crafting#beer#gnog#white day#out there#ravenbound#manic mecanics
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