#Tank design
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mollycustard · 6 months ago
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NANA 01.
i gave my oc Nana a mecha, because she finally stopped chewing on electric cables :] might make some for my other babies at some point :3
(oc sheet in progress :] tw:angst)
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alchemicaldesignquery · 1 year ago
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Playing the Hero vs Playing the Role
Something I've noticed in the stretch of conversations that pop up around 6v6 / 5v5 (Overwatch 1 vs. Overwatch 2) is the specific way folks (don't) talk about Tank.
Those players who enjoy(ed) it can get dismissed by large portions of the playerbase, because at some point it was decided that
No one wants to play the role
and you'd be forgiven for believing that? Because Queue times are almost always brought up. They were touted (developer's said as much) as the reason for why the game shifted to a 5v5 format for the sequel. Which...also kinda explains why the design and balance decisions feel a lot like throwing wet paper at a wall to see what sticks. Experimentation and all.
I'd argue though, that Tank, unlike the other Roles in the game, has not had very good decisions made at the design level. I would even go as far as to say, that, after the original cast, there has not been a well designed Tank released into either the original Overwatch 1 or Overwatch 2.
Which isn't to say the heroes released who happen to be Tanks are all bad? But there's a firm demarcation between-
A well designed Hero; engaging, fun, interactive and encouraging of any player willing to give them a try.
and
A well designed Tank: a Role/Job within the game with a certain responsibilities that caters to specific players with particular wants.
There's evidence of this demarcation found in other Roles. The Support Role, for instance, has seen a drastic uptick in "DPS"centric heroes throughout the last few years of Overwatch.
Illari, Kiriko, and, Baptiste all saw very swiftly delivered, widely useful, and borderline, automated mechanics introduced with their kits that performed their Support duties for them, while their Damage outputs and options became the core elements of engagement and interaction.
The devs have gone on to suggest this was done to entice more DPS players into the Role and Supports, for the last year, did enjoy a very promising and popular (read: broken) status.
The question of whether this is a good philosophy, let alone a fair one, is another discussion.
The argument I'd make is that these might be well designed Heroes? But the veracity of them being well designed Supports, is pretty loose and unstable.
Switching over to the Tank Role, the demarcation becomes even more stark; Tanks with heavy DPS influence (Mauga, Junkerqueen, Rammattra, Roadhog) tend to deliver a minimal Tank experience in favour of an oversimplified
Lots of Health + Sustain with unique Damage applications.
which, again, brings up the value of the design and how it heavily leans toward the Hero aspect while leaving the Role, largely unconsidered, if not outright minimized.
And this goes back further than the newer releases/re-works, into Overwatch 1. Of all the Tanks that have been released, after the original cast, how many can actually be considered well designed?
Sigma's kit remains a bloated 'omni-answer' with no weaknesses and little variability.
Orisa's kit went from a delay-bot with little agency, to a "Press 1-button every 5s" playstyle between the two games.
Doomfist's Tank expression oscillates between delivering every known type of CC available in such short intervals that few options exist for responding
to
Interrupting his interesting movement for a poorly disguised "window of opportunity" that sees him standstill and let the enemy waste time/resources on a ridiculous damage reduction %, that neither side can garner any satisfaction from.
Zarya's bubbles are now unlocked and, most often, executed purely on a selfish level, especially when combined with the singular Tank format that demands maximum survival when playing the front line. A minimal change of her design that has drastically increased the pendulum of her gameplay, swinging from extreme to extreme depending on the numbers.
Only Wrecking Ball, seems to provide a semblance of unique Tank Design that demands particular skillsets and learning, but even then, how much of that is the Uniqueness of the Hero and how much is that he is an effective Tank?
The argument that Tank is an unpopular role has been carried around from original to sequel for quite some time and is a very well-recognized refrain within the community.
Where it comes into deep question, is just how the design has gone from Winstons, Dvas, Reinhardts, and (old) Zaryas to a dumbed down philosophy on what makes a Tank and what sort of interest there is to be found with designs that are only really just...more health, more damage, and less thought?
And many of the older designs have become not just outdated, but difficult to execute against newer models who carry all their power in their stats and high-value, minimal execution mechanics.
Who wants to play a Role that hasn't had any creativity since the Devs thought about putting a Hamster in a Ball, into the game?
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littlepeng1 · 2 months ago
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little-p-eng-engineering · 1 year ago
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Little P.Eng. for Blue Hydrogen and Ammonia Engineering Services: A Comprehensive Engineering Aspect
Table of Contents
Introduction
Blue Hydrogen: An Overview
Importance of Engineering Services in Blue Hydrogen Production
Piping Stress Analysis
Structural Engineering
Seismic Engineering
Tank Design
Pressure Vessel Design
Ammonia Engineering Services: The Connection
Conclusion
1. Introduction
As the world accelerates its efforts to combat climate change, the focus on cleaner energy sources has never been sharper. Blue hydrogen, derived primarily from natural gas with the carbon emissions being captured and stored, presents a viable option in the pursuit of decarbonization. Its potential integration with ammonia production further highlights its significance. At the heart of this transformative energy landscape lies the vital role of engineering services. 'Little P.Eng.', a forerunner in this niche, offers specialized services such as piping stress analysis, structural and seismic engineering, and the design of tanks and pressure vessels. This article delves deep into these pivotal engineering domains and the implications for blue hydrogen and ammonia production.
2. Blue Hydrogen: An Overview
Blue hydrogen is produced when natural gas (primarily methane) undergoes steam methane reforming (SMR) to produce hydrogen and carbon dioxide. Unlike gray hydrogen, where CO2 is released into the atmosphere, blue hydrogen incorporates carbon capture and storage (CCS) technology. This ensures that a significant portion of the carbon emissions are captured and sequestered, making blue hydrogen a cleaner option.
3. Importance of Engineering Services in Blue Hydrogen Production
Engineering services ensure the efficiency, safety, and reliability of blue hydrogen production plants. Key considerations range from handling high pressures and temperatures to mitigating the effects of seismic events. Herein, Little P.Eng.'s expertise comes to the fore.
4. Piping Stress Analysis
Piping systems in hydrogen production facilities face stresses from internal pressures, thermal loads, and dynamic forces. Piping stress analysis ensures that pipes, flanges, and fittings can withstand these stresses without failure.
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Safety of the piping system and its associated components.
Compliance with international standards, codes, and best practices.
Reduction of operational disruptions due to piping failures.
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Corrosive environments due to the presence of hydrogen, steam, and other chemicals.
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Design of foundations and structural elements with sufficient ductility and resilience.
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Storage tanks play a pivotal role in hydrogen and ammonia plants. They store feedstock, intermediate products, and final products.
Design Principles:
Safety: Ensuring that tanks do not leak or rupture.
Efficiency: Maximizing storage capacity while minimizing footprint.
Longevity: Ensuring resistance to corrosion, wear, and tear.
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8. Pressure Vessel Design
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Material selection to resist hydrogen embrittlement.
Wall thickness determination to withstand internal pressures.
Compliance with international standards, such as ASME codes.
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9. Ammonia Engineering Services: The Connection
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10. Conclusion
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Tags:
Engineering Services
Seismic Engineering
Little P.Eng.
Piping Stress Analysis
Structural Engineering
Material Selection
Tank Design
Pressure Vessels
ASME Codes
Clean Energy
Ammonia Production
Steam Methane Reforming
Computational Analysis
Infrastructure Safety
Blue Hydrogen
Carbon Capture
Simulation and Modeling
Ammonia Synthesis
Fluid Dynamics
Industrial Standards
Decarbonization
Load-bearing Structures
Industrial Integrity
Earthquake-Resilient Designs
Energy Transition
Environmental Factors
Hydrogen Storage
Seismic Zones
Foundation Designs
Hydrogen Embrittlement
Hydrogen Production Plant Design
Engineering Services
Structural Engineering Consultancy
Located in Calgary, Alberta; Vancouver, BC; Toronto, Ontario; Edmonton, Alberta; Houston Texas; Torrance, California; El Segundo, CA; Manhattan Beach, CA; Concord, CA; We offer our engineering consultancy services across Canada and United States. Meena Rezkallah.
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asayano · 2 years ago
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Choujinese Shi-3 Light Tank
A domestic design which introduced the concept of tanks to the Turn of the Century world. Crewed by 3 people; Driver (doubles as Engineer), Gunner (doubles as Loader), and Commander.
Originally intended as a mobile and armored infantry support gun, as its painfully slow engine would not be able to match fast horses.
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keferon · 7 months ago
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Chapter 3 of Jazzprowl mecha! >:D
Previous chapter
Under the cut⤵️
Jazz thinks Prowl is fucking weird.
With space around him and aliens and fucking teleportation and all that crazy shit...Prowl's weirdness isn't too obvious at first. But once Jazz stops marveling at the view outside the window, his attention shifts completely to his new companion.
And. Well.
"'Your plates are so squarish.'"
Prowl takes a break from reading something on his tablet and raises his eyebrows in surprise
"They are."
Jazz moves closer curiously
"No offense okay but isn't it... Hmm. Stupid?"
He raises one hand and lightly slaps the edge of his palm against the center of Prowl's chest.
"What's the point of making armor this shape? And with so many wide gaps? All the strikes will go straight through. It's kinda dangerous. "
Prowl purses his lips in confusion.
"Excuse me? As if your armor makes more sense."
"It does."
"You...wha...you know what. Humor me, explain what you mean."
Jazz shrugs.
"It's round. And the gaps are...uh. What's the right word. They're thin? It's very hard to grab with your teeth or get under with your tentacles. See? You are. Dude, no offense, but you're like, really grabbable."
Prowl just silently opens and closes his mouth for a couple seconds, trying to think of what to say in response. Finally he decides to focus, but not on the part Jazz might have been expecting
" You... were built to fight the Quintessons?"
Jazz nods
"Course I was. Why else?"
Prowl looks....Very worried and somehow sorry for Jazz.
That's weird.
Jazz lets this detail just linger in his mind. He's not sure what conclusion to draw from it yet. And it's very likely that his poor knowledge of the unfamiliar language is setting him up. He's not sure.
------
Prowl has wheels. Jazz gives himself a mental smack for not paying attention to them in the first three seconds, but it doesn't matter now.
Because Prowl has freaking wheels in his shoulders and Jazz has a bunch of questions in his head.
Why the fuck does he have wheels??? In a place like this??
Prowl looks up at him.
"Something wrong?"
Jazz reaches out his hand mesmerized and spins one of the wheels.
The wheel spins.
What an amazing world.
Prowl looks confused again
"Jazz?"
"What are they for?"
Prowl faintly twitches one of his weird little wings.
"To drive."
Jazz spins the wheel again
"But you can't drive them! I mean, they're...uh."
He tries to find the right words in his head to say "inside your shoulders" but. Shit. He doesn't know how to say it so he accepts his linguistic defeat and helplessly twitches his horns.
"...They're on top."
Prowl tilts his head, clearly missing the point, and turns one of his legs around
"I've got another ones here...?"
Jazz instantly squats down and. Yep. There are wheels in the legs too.
Prowl moves his foot away before Jazz can spin that wheel too.
"I can just show you if you want."
That's a great idea. A fantastic one. Jazz is hellbent on seeing how it would actually work, because all his brain offers him is "fall on your back and awkwardly drag yourself along the ground?"
Prowl doesn't fall anywhere.
Instead, he suddenly ALL starts moving and freaking folds into himself? Jazz isn't sure what exactly he was expecting to see, but watching another mech fall apart like lego sure as hell wasn't that????
Not falling apart, he realizes a moment later.
Is it reassembling? Into something else???
A second ago, Prowl was standing next to him, and now there is a
Is that a fucking car???
Jazz can't say anything more clever than a loud "HAH???"
It is indeed a car. The design is very odd and Jazz can't recognize the model, but it looks like something vaguely race-y?
He pats the roof of it.
"That's so cool!!!"
The car somehow manages to look awkward and moves away from him sideways like some weird metal crab.
What the- what the hell-
------————————-
Prowl's mech has an amazing face.
Not that Jazz is staring, but he can appreciate the amazing attention to details. The eyes, the nose, even the lips. Who and why would make a mech with such lifelike face? That ..would make sense if Prowl had to appear in front of a camera, wouldn't it? Maybe he's some kind of celebrity like Blurr?
Jazz doubts it. Prowl doesn't strike him as someone who's used to attention.
But it's a good face, yeah.
Prowl valiantly ignores his staring, but after ten minutes gives up
“What?”
Jazz shrugs. He's been doing that a lot lately.
"You have a really cool face."
Prowl chokes on air and looks confused again. If you look closer. What is this face even made of? It looks metallic but it bends??? Literally...how?? How does it work?
Jazz is taller than Prowl, so he has to bend down to get a closer look. He wants to ask if the mech's face was modeled after the pilot's, but. Shit. How do you put it into simple words ?
Man. Okay. Uh. Appearance. How do you say "real?" True-positive? Wait, no, true and false are from English, this new language must contain one state word for true and false at the same time.
Prowl watches Jazz's struggle with the patience of a true buddhist monk.
What word even summarizes the state of being true or false? Hot and cold is "temperature", heavy and light is "weight" and then..
Jazz fumbles his fingers helplessly.
"What's the word for. You know how."
He claps his hands hard, and then again, barely audible.
Loud and quiet.
"Sound-positive, sound-negative, right?"
Prowl nods.
"But if I speak. I-mouth-positive."
He claps once more, quietly, barely audible
"I-mouth-positive. Sound-positive. Word-question?
If I do “quiet” but say “loud”. If I do one thing and say another, that's called-?
Prowl twitches his little wings.
"Ah. That would be veracity-negative."
Jazz makes happy finger guns.
"Yes! This..."
He points to Prowl's face
"Appearance-veracity-positive?"
He could probably phrase it more...accurately. Jazz chews his lips in concentration and tries to elaborate
"Appearance-veracity-positive-you?"
Prowl tilts his head
" Uh. Yeah? That's what I look like. I didn't change anything. It's..."
He pauses uncertainly
"Why are you asking me that?"
Jazz gives a thumbs up
"How do you say 'impressive'? Something like "eyes-positive-emotions-positive." Or it would be "good." Good sounds kind of cheap.
Jazz decides to add a couple more positive modifiers on top just in case. He's always been generous with compliments.
Prowl's wings bounce up funny.
One of the passing lilac aliens whistles.
_______________________________
Prowl thinks Jazz is fragging weird.
Okay, to be fair. Prowl has never had to be anyone's guide to interplanetary interactions.
He'd heard that races making contact with the rest of the galaxy for the first time tended to be weird. It's alright. He can understand that. Which of course doesn't mean it's any easier for him to be at the center of it all...everything.
Jazz is clingy. Friendly. He's definitely never been off his planet before, so everything around him surprises him.
Prowl's obviously “surprising” too, but there's this weird familiarity in Jazz's attitude towards him.
Prowl thinks it's because they're both mechanical life forms. It's the only guess he has that makes sense. But Prowl realizes pretty quickly that Jazz only looks like a Cybertronian at first glance. It's the details. Small and disturbing details.
Jazz was built to fight the Quintessons. His entire body, his entire design was made for it.
Now that Prowl knows that, he's starting to see it. Now that he knows where to look, he can't stop noticing.
All the plates are either round or streamlined and sharp.
He has no face, but his head is shaped in such a way that it would be very hard to grab onto. Or to hit it.
Prowl's processor involuntarily tosses him numbers.
Every bend and edge. Every detail. The visor isn't just curved, it's arched at the most perfectly calculated angle to take hits. His chest plates have the perfect ratio of thickness and curvature so that any direct hit ricochets or slips without going through the plate directly.
And Prowl is scared to even begin to analyze the structure of those legs. He originally saw their design as something similar to Empurata's. But no. The Empurata had always made it their goal to humiliate and diminish their victims. The limbs that the Empurata created were simple and often horribly, impractically awkward.
Jazz's legs are an engineering marvel and Prowl honestly almost wants to take a closer look. They bend at...how many? Five? Six places?
He leans forward quietly, pretending to want to change his posture, trying to get a better angle. There's at least one more joint under the front plates. Seven then?
Huh.
Jazz snorts
"Like what you see?"
Prowl flinches and quickly looks away. Idiot. Just because Jazz’s head is pointed in the other direction doesn't necessarily mean that's where his gaze was pointed as well.
"I apologize."
Jazz chuckles
"Hey, don't be sorry. You're giving me a reason to show off~"
Prowl gives up. Okay. Maybe it's just that Jazz's weird openness is contagious.
"Your legs are pretty..."
"Cool," Jazz offers
Prowl nods diplomatically.
"Unusual. I think cool too."
Would it be too weird to ask exactly how many joints are in them? Perhaps yes, that's personal medical information after all.
Jazz takes a few joyful little leaps
"They let me walk on walls."
"I have to admit that's impressive."
______________
"Can I join you?"
The little furry alien folds their arms across their chest and says something that...sounds disgruntled. Jazz honestly can't understand a word of it. He just saw the aliens playing something remotely resembling cards and he got curious. He doesn't remember having a fight with any of them yet.
The alien stares at him expectantly for a couple seconds and then waves one of their limbs and switches to a language familiar to Jazz
"No. Go back where you came from."
Uhm. Rude.
One of the lilac creatures smiles guiltily
"We don't play with robots."
Jazz stiffens
"But I don't..."
His attempt to explain is interrupted by the furry alien
"I don't care what you say. Whatever's underneath the metal, whatever scientific nonsense you come up with. This..."
He gestures toward the entire Jazz’s mech.
"...it's a machine. We don't play with machines. It's an unspoken rule. So go back to your corner and stay out of our way."
The lilac alien folds his limbs in embarrassment
"Hey, there's no need to be so rude."
"I'm just stating facts!"
"You could have done it politely..."
Prowl raises his eyebrows and moves away, making more room for Jazz on the bench.
"Kicked you out?"
Jazz sits down next to him and confusedly begins to play with his own fingers
"They wouldn't even let me explain."
Prowl taps him on the shoulder.
"It's hard to explain anything to them. They think you're a soulless machine just because you look like one."
Jazz snorts
"Well, that's just stupid."
Prowl shrugs
"They think you don't have a soul, so you shouldn't participate in their social interactions."
Jazz twitches his horns angrily
"That's..fucking idiotic."
"Well yeah" Prowl picks up "how can they judge whether we're sapient or not?"
"Uh-huh!"
"Where's the evidence that they themselves have more 'soul' than mold?"
"Ye..Wait what?"
(..What the hell??)
Prowl frowns.
"I should probably be more...sorry. You're new to this topic and...I'll try to explain in an unbiased manner."
Jazz nods awkwardly
Prowl pinches the bridge of his nose
"In general. We don't really meet their standards of ''alive and sapient being'' and they don't meet ours. Because of that, we...don't get along."
Jazz senses that something doesn't add up. Something dramatically big and obvious. But Prowl already looks annoyed, and Jazz is uncomfortable stressing him out with another game of charades. Probably should hold off on discussing such complicated topics until he's talking better.
____________
Prowl finds himself mentally reevaluating Jazz.
He no longer thinks Jazz is just weird.
Jazz is terrifying.
When their transport is attacked by a bunch of Quintessons, Prowl's processor tells him they're totally screwed.
The monsters have the numerical advantage, the ship is full of tiny, fragile organics, and Prowl only has one random tourist on his side who's in space for the first time.
When Jazz excitedly jumps up and asks to be let "outside to have some fun" Prowl's processor says it's suicide. If you squint and tilt your head, the stats numbers add up into a neat little ship that goes down swiftly and surely.
Then he has no time for statistics. Because one of the organics opens the airlock for Jazz and before Prowl can say anything his space tourist is already out the window.
Frag.
Frag, frag frag frag frag frag frg
"Jazz wait!"
Prowl climbs out onto the roof of the transport just in time to see Jazz tear a limb off one of the Quintesson monsters.
The sight is...creepy.
Jazz obviously doesn't have enough strength to just yank it off, so he sort of grabs the tentacle with his hand and then very quickly rotates his forearm a bunch of times literally twisting it off. The monster screams and wriggles and tries to rip Jazz's arm off, but he just lets it clench its teeth on his plates.
Prowl is in pain from just looking at this.
The monster clenches its jaws.
Its teeth cut furrows in the armor.
Jazz doesn't even twitch.
Things only get more interesting from here on out.
Earlier, all Prowl had was Jazz's word. Jazz said his job was to fight the Quintessons. Prowl automatically assumed that to have a job like that, Jazz had to be at least somewhat good at it.
This? It's not "good". It's a killing machine.
And Prowl is, just a little bit, fascinated.
Jazz tears through monsters with more than skill. No.
Prowl's processor is speeding up, analyzing the data.
These moves aren't just devastatingly efficient. They're habitual.
Jazz rips off limbs and locks jaws. Jazz knows exactly where to strike and for how long that strike will knock the creature down.
At one point, he just takes a moment to jump on top of one of the monsters and Prowl can have the pleasure of watching the sheer panic and confusion on the face of the usually inexpressively furious creature.
Quintesson twists and twitches and struggles to throw Jazz off, but he doesn't seem at all bothered by the constantly moving and shifting surface. He's clinging on tight as a damn insecticon. In a way that Prowl himself, with his angular legs, probably never could.
He also doesn't seem to react to pain whatsoever.
Either so used to it or unable to feel it at all? Prowl's not sure.
Jazz takes dozens of hits. He's been dropped, scratched and bitten. His plates are full of fresh grooves intersecting older ones, but they go completely unrecognized.
It's creepy. It's unnatural.
Three monsters at once try to squeeze Jazz into a circle, and Prowl curses himself for not thinking to ask for Jazz's comm. There's no sound in space, making screaming impossible, so Prowl just pulls out his rifle and shoots one of the Quintessons.
The creature twitches in agony and loses all interest in the battle struggling to shake off the sudden source of pain.
Jazz smacks one of the remaining monsters in the face and quickly bounces back to a more comfortable distance from the huge teeth and looks toward Prowl. Spotting a rifle and happily making finger guns again.
Prowl looks at the fresh teeth marks on Jazz's hands and thinks...wow...that's some wild dangerous alien slag.
Then he looks at the angular visor and the little moving horns and bouncy movements and corrects himself. Not slag. And not that weird. Probably.
The weirdest thing he's seen was organic life and he highly doubts that anyone or anything can overtake it.
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grezzirossi · 2 months ago
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Stealing Wearing Bae's (Cool?) Jacket cuz it's warm.
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mebis-art-dump · 5 months ago
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mobile iterator based on @capricoopla 's amazing design
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your design is so clever and cool it inspired me to draw my own take on it
while I gave mine similarly exposed flesh and inspector limbs as well, I wanted to go for a more "cobbled together" look (more details on my tags)
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zegalba · 1 year ago
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Kingyobu (Goldfish Club) are the Japanese art collective transforming Osaka's obsolete phone booths into aquariums filled with goldfish (2011)
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dinoserious · 6 months ago
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more rough stuff
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spaceboid · 5 months ago
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What started out as a simple 'what-if/redesign' on Thomas snowballed into a fully-fledged AU! This is just a gimpse into what's in store for it but, I might post some more about 'Thomas & Friends: Back on Track!' if people are interested!
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bacchuschucklefuck · 1 year ago
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they tried to rebrand as The Criminals but riz is literally the city council's treasurer and also turns out people in their late 20s don't really name their friend groups. so now they're The Intrepid Heroes
#fantasy high#figueroth faeth#kristen applebees#adaine abernant#gorgug thistlespring#fabian seacaster#riz gukgak#yes this is sorta from the same thing Ive been doing for future!riz lol. that riz is the same design basically#just the above board sona#u can kiiinda tell which of the bad kids I have a very clear vision for their future design and which I kinda wing it for lol#kristen's tank top is white and the coat is galaxy tie dye btw. I didnt have the energy to express that in ink but thats the ult version#adaine I truly imagine to grow up to be the perpetual t shirt and jeans person but she carries her sword everywhere#gorgugs truth is that shes just hot she can wear anything. but I do give him the skirt hike bc I love him#I really like skirt hike... such a fun thing to put in designs. if ur garment has no variance in how it falls or drapes u can do it urself#this is also a little bit of an exercise in how much of an accessory I can freehand from memory#fig's bass I straight up did not fact check for. just rawdogging it memory only. same with fandrangor and adaine's crocs#I did write in my funny little document that gorgug takes up baking and is good at it bc I think itd be good for him#to do basically chemistry and math that also feeds people#out of them... kristen and riz would be Good good at it. but riz would get way too stressed abt the recipe and kristen bakes by#eyeballing the texture. fabian likes decorating but refuses to get anywhere near the heat of an oven. adaine isnt good at it first try#and is like well my effort goes to other things actually. fig Loves baking and Nobody lets her into the kitchen#idk why this manifests so clear in my head. must be bc of recent foccacia events#living in the subtropics is hell for baking nobody try it ok? I tell u
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jenakaine · 7 months ago
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Sevika
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gin-juice-tonic · 6 months ago
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it was in vogue to make fun of minimalism for a while but if you're someone who has a hard time cleaning and find your living spaces overcome with clutter in a way that stresses you out, sometimes having very few possessions is good actually
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khaohomies · 8 days ago
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Toxic train yaoi
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kotspaw · 2 months ago
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A tank heavily inspired by Makoto Kobayashi -
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