#Web Serials
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Fanart for the online book Pale Lights. - Temple street run from Book 3.
I've been working on this for weeks. Finally done.
It's been a bit since my last full in background, but it was an interesting challenge to build up temples from multiple different cultures. This is probably in the nicest part of the temple districts, though.
Technically, Angharad and Tristan are soaking wet from their jump into a small pond. But you really only can tell here by Tristan's hair being unusually straight and orderly. Also taking full advantage on the capes that goes with the formal wear being shorter than the regular cloaks.
#pale lights#fanart#Fortuna#Angharad Tredegar#Tristan Abrascal#Dantesvara#temples#goddess#renaissance fashion#fantasy art#comic style#gwennafran art#web serials
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Made a graph
Pretty self-explanatory. These web serials are long...
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@the-yuri-librarian
Will someone please tell me if any of these series have lesbians
(in regards to this post)
Of the two web serials featured in that meme:
Pale Lights, by erraticerrata one of its 2-4 protagonists is a lesbian. There hasn't been much in the way of romance for her yet, but the series is pretty early on, and also romance-light. One of the other female protagonists is possibly bisexual, and the male protagonist is ace. Pale Lights is about new recruits to an elite god-hunting organization in a gunpowder-and-sail era world that is also entirely within a massive cavern full of strangeness. Ongoing
Twig, by wildbow umm. ok. so how do I put this. It has ambiguously bisexual girls in an situationship? It got a lot of submissions to a yuribait poll tournament. Also in the main cast is a trans girl. I cannot in good consciousness recommend this on the basis of lesbianism, but I do like it. Twig is about a group of child lab experiments/field agents of a biopunk empire. Complete
Other web serials that may be of interest to you!
A Practical Guide to Evil, by erraticerrata Protagonist is a bisexual woman, and almost all of her romantic interests are other women. PGTE has my favorite slowburn romance of all time. Also in the main cast are (at least) two more bi women, and an aroace man (there are more queer characters depending on how you define main cast). In a medieval fantasy world where narrative tropes have metaphysical weight, a new group of villains begin fighting smarter to overcome their narrative disadvantage. Forty years later, a teenage girl from a conquered country, seeing how heroes have failed, chooses to become the Squire of the empire's Black Knight. Tagline: Do Wrong Right Complete
Katalepsis, by HY Lesbian protagonist, largely lesbian supporting cast, including a couple trans women. Lots of romance, including an expanding polycule. A young woman tries to rescue her twin sister, who was erased from reality as a child by an eldritch entity. Tagline: A web serial of cosmic horror, urban fantasy, and making friends with strange people Ongoing, almost finished (with the first "book"/major overarching plotline)
Necroepilogos, by HY I think literally the entire cast of this one is queer women (including at least one trans woman) having homoerotic moments with each other all the time. A bioengineered supersoldier wakes millennia after her death to find the world a wasteland, populated by women resurrected from across history who must now kill each other to live. Tagline: Lost girls in the ashen afterword Ongoing
PGTE/Pale Lights and Katalepsis/Necroepilogos would be my primary recommendations. Some other webserials:
Some of wildbow's other serials have more lesbians than Twig, but it comes with caveats: Worm (and its sequel Ward) are, uh, controversial for how they handle lesbians. Pale is much better, but I'm also only 1/3 of the way through so I can't vouch for it entirely. Pact has a single important lesbian character.
I lost interest and didn't finish Heretical Edge, but it does have a poly lesbian protagonist.
Time to Orbit: Unknown is not particularly lesbian in specific, but it is largely queer and genderqueer.
Another option of thing I read is quests and original/fan fiction on the forum site Sufficient Velocity. The downside here is that they mostly have really irregular update schedules (unlike the above serials, which update 1-2 times a week on a fixed day) and are prone to being abandoned. I'd recommend looking at how often/recently thy update before starting. With that caveat, some titles with lesbian (or bisexual) females leads and queer romance: Petals of Titanium, The Last Daughter, Lieutenant Fusilier in the Farthest Reaches, Castles of Steel, On the Road to Elspar, Mercy (and Other Costly Mistakes), Pound the Table, and A Little Vice
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hi derin! i’ve been following you for a little while, and also bemoaning the nature of publishing fiction (indie or trad) for a little bit longer than that, and i only just realized today that…of course web serials are a thing i can also do!
i really love the idea of publishing serially (though i’m not totally sure i CAN, i’d like to try), so while i add this to my list of potential paths, do you have any advice for getting started? building an audience? marketing? figuring out if writing/publishing this way will work for you to begin with?
i know that’s a lot of questions, and you don’t have to answer all of them! i’m throwing spaghetti at a wall out here. i hope you have a good day though, and thanks in advance!
Getting started in web serial writing
Web serial writing has the lowest barrier of entry of any major method of publishing your story. You can literally just start. There are two steps:
start writing your story
decide how/where you want to publish it
The writing part, I assume you have handled. The important thing to note here is that you gotta see the project through. Start and don't stop until you're done. For publishing, you have a few options:
1. Publish on a website designed for web serial novels
There are a few of these around, they're usually free to publish on (although most offer a paid account to give you ad space or boost you int he algorithm or whatever), and your best choice generally depends on which one happens to gravitate to a niche that best suits your kind of work. The big names in this industry are Royal Road and Scribblehub, which, last I checked up on them (about a year ago) tended towards isekai and light erotica respectively. (You absolutely can publish outside these niches on these sites, it's just much harder to get traction.) Publishing somewhere like this comes with multiple advantages. Firstly, there's a writing community right there to talk to; there's usually a forum or something where people gather to talk about reading or writing on the site. Second, the site itself is designed specifically to publish web serials, and will come with a good layout and hit trackers and 'where you left off' buttons for the reader and all that; generally all you have to do is copy-paste the text of a chapter into the page and the site will do everything else for you. Third, there's an audience sitting right there, browsing the 'latest arrivals' or 'most popular' page of the site; if you can get high in the algorithm, you have to do little if any marketing.
The downsides of such places usually come down to the same things as the advantages. Such sites are a flooded market. Your story absolutely will drown in a sea of other stories, a great many of them terrible, and most of them with the advantage of catering to the site's niche. Gaining an audience there is often a matter of trying to game an algorithm, and the community can be... variable. Some of these places are nice but most of them are a bunch of authors trying to tear down everyone around them to make their own work look better by comparison int he hopes of poaching audiences for their story instead. If you go this route, I'd recommend shopping around for a site that fits you personality and writing style (or just posting on many sites at once; you can also do that).
These places also tend to get targeted by scrapers who will steal your story and sell it as an ebook, which is very annoying.
2. publish on another site
Plenty of people publish web serials here on Tumblr. I do not know why. This site is TERRIBLY set up for that. It makes tracking stories and updates a pain in the arse (people end up having to *manually tag every reader whenever they post an update*), building and maintaining archives are annoying, community building is surprisingly difficult for a social media site, and it's just generally far more work for both writer and reader than it needs to be. You often do have a ready-made audience, though.
This does tend to work better on other sites. Reddit has multiple communities for reading and writing various types of fiction; publishing on these is a bit more work than somewhere like Royal Road, but not very much, and many of these communities are very active. There aren't as many forums around as there used to be, but you might be able to find fiction hosting forums, if that's what you prefer. And of course, many writers who simply want to write and don't mind not being paid choose to write on AO3.
These sites are a good middle ground compromise for people who want a ready-made community and don't mind putting in a bit of extra work.
3. make your own site
This is what I did. You can make a website for free, giving people a hub to find you and all your work, designed however you like. You can also pay for a website if you want it to be a little bit nicer. This option is the most work, but gives you the most control and leaves you free of having to worry about any algorithm.
The obvious downside of this is that there's no community there. If you host your work on your own website, you need to bring people to it. You need to build an audience on your own. This is not an easy thing to do.
Building an audience (general advice)
Here is some general advice about building an audience:
1. Consistency. Consistency. Consistency.
If you want people to read your writing, the best piece of advice I can possibly give you is have an update schedule and update on time, always. If you need to take a break, give people as much warning as possible and tell them exactly when you will be back, and come back then. Do not take unnecessary breaks because you don't feel like writing. (Do take breaks if you get carpal tunnel or need time off for a major life event or something -- your health is more important than the story.) If you're taking a lot of breaks to avoid burnout, you're doing it wrong -- you need to rework your whole schedule from the start and slow down updates to make these breaks unnecessary. Two chapters a month with no breaks is a billion times better than four chapters a month with frequent burnout breaks.
Consistency. Consistency. Consistency.
A reliable schedule is the #1 factor in audience retention. If readers need to randomly check in or wait for notifications from you to check if there's an update, guess what? Most of them won't! They'll read something else. You want your audience to be able to anticipate each release and fit it in their own schedule. I cannot overstate the importance of this.
2. If you can, try to make your story good.
We writers would love to live in a world where this is the most important thing, but it actually isn't. Plenty of people out there are perfectly happy to read hot garbage. How do I define 'hot garbage'? It doesn't matter. Think of what you would consider to be just a terrible, no-effort, pointless garbage story that the world would be better off without. Someone is out there writing that right now, making US$2,500/month on Patreon.
It is, however, a real advantage if you can make your story good. At the very least, it should be worth your audience's time. Preferably, it should also be worth their money, and make them enthusiastic enough to try to get their friends into it. Managing this is massively advantageous.
3. Accept that you're not going to get a big audience for a really long time. Write consistently and update on schedule every time anyway.
It took me over a year to get my second patron. For the first year, I updated Curse Words every single week, on schedule, for over a year, and had maybe... four readers. One of them was a regular commenter. One of them was my first patron. There was no one else.
My audience has grown pretty rapidly, for this industry.
You're not gonna start publishing chapters for a big, vibrant community. You're just not. And you have to keep going anyway. These days, I have a pretty good readership, and those couple of loyal readers (who I appreciate beyond words) have grown into a much larger community, who hang out and debate theories with each other and liveblog and drag in new readers and make fanart. My discord has over 550 members, with volunteer moderators and regular fan artists and its own little in-jokes and games and readers who make a point of welcoming newcomers and helping them navigate the discord, all with very little input from me. I start crying when I think about these people, who do the bulk of my social and marketing work for me just because they want to help, and my patrons who, after writing for over 4.5 years, have recently helped me pass an important threshold -- my web serial (via patreon) now pays my mortgage repayments. I can't live off my writing alone, but boy is that a massive fucking step.
You're not gonna have that when you start. You're gonna have a couple of friends. And that's it. Maybe for a year. Maybe less, if you're good at marketing and lucky. Maybe longer.
You have to update on schedule, every time, anyway.
Building an audience (more specific advice)
"Yeah, that's great, Derin, but where can I find my fucking audience?" Well, if you publish on a web serial site, then the audience is there and you jsut need to grab their affention using the tools and social norms offered to you by the site. I utterly failed at this and cannot help you there. You can still use these other tips to bring in readers from off-site.
1. Paid ads
I've never paid for ads so I can't offer advice on how to do it. I've Blazed a couple of posts on Tumblr; they weren't helpful. This is, however, an option for you.
2. Actually tell people that your story exists and where they can find it.
I used to have a lot of trouble with this. I didn't want to bother people on Tumblr and soforth by telling them about my personal project. Unfortunately you kind of have to just get over that. Now I figure that if people don't want TTOU spam, they can just unfollow me. If you're like me and want to just politely keep your story to yourself... don't. You're shooting yourself in the foot doing that.
You need to mention your story. Link your story in your bio on whatever social media sites you use. Put it in your banner on forums. Make posts and memes about it. Eventually, if you're lucky, extremely valuable readers will start to talk about your story and meme and fanart it for you, but first, you need to let them know it exists.
It will always feel weird to do this. Just accept that people can unfollow you if they want, and do it anyway.
3. Leverage existing audiences and communities
Before I started doing this web serial thing, I used to write a lot of fanfic. The original audience that trickled in for Curse Words comes from AO3, where I was doing a full series rationalist rewrite of Animorphs. They knew how I wrote and wanted more of it. Nowadays, I still occasionally pull in readers through this route. Most of my new readers these days come from a different community -- people who follow me on Tumblr. Occasionally I bring in people who don't follow me because we'll be talking about how one of my stories relates to something different, and fans of that thing might decide they want to check my stories out.
Your first readers will come from communities that you're already in and that are already interested in something similar to what you're doing (people reading my fanfic on AO3 were already there for my writing, for instance). Keep these people in mind when you start out.
One additional critical source of existing communities is your readers themselves. A huge number of my readers are people I've never been in any group with -- they were pulled in by their friends, relatives, or community members who were reading my stories and wanted them to read them too. This is an absolutely invaluable source of 'advertising' and it is critically important to look after these people. enthusiastic readers, word-of-mouth advertisers, and fan artists are the people who will bring in those outside your immediate bubble.
4. Your "where to find me" hub
If you're publishing on your own website, you can simply link everything else to your homepage, and put all relevant links there. For example, I can link people to derinstories.com , which links out to all my stories, social media I want people to find me on (you don't have to link all your social media), patreon, discord, et cetera. If you don't have your own website, you're going to have to create a hub like this in the bios of every site where you garner audiences from. This is the main advantage of publishing on your own website.
Monetisation
There are a few different kinds of monetisation for web serials, but most of them boil down to 'use a web serial format to market your ebook', which to be honest I find pretty shady. These authors will start a web serial, put in enough to hook an audience for free, and then stop posting and release an ebook, with the intention of making readers pay for the ending. Now, to be clear, I am absolutely not against publishing and selling your web serial -- I'm doing exactly that, with Curse Words. I am against intentionally and knowingly setting up the start of a web serial as a 'demo' without telling your audience that that is what you are doing, soliciting Patreon money for it, and then later yanking it away unfinished and demanding money for the ending.
Monetisation of these sorts of stories is really just monetisation for normal indie publishing with the web serial acting as an ad, and I have no advice for how to do that successfully.
Your options of monetisation for a web serial as a web serial are a bit more limited. They essentially come down to merchandise (including ebooks or print books) or ongoing support (patreon, ko-fi, etc.) Of these, the only one I have experience with is the patreon model.
This model of monetisation involves setting up an account with a regular-donation site such as patreon, providing the base story for free, and providing bonuses to patrons. You can offer all kinds of bonuses for patrons. Many patrons don't actually care what the bonus is, they're donating to support you so that you can keep writing the story, but they still like to receive something. But some patrons do donate specifically for the bonuses, so it's worth choosing them with care.
The most common and most effective bonus for web serials is advance chapters -- if people are giving you money, give them the chapters early. You can also offer various bonus materials, merchandise, or voting rights on decisions you need to make in the future. 'Get your character put in the story' is a popular high-tier reward. If you're looking for reward ideas, you can see the ones I use on my patreon.
Patreon used to offer the ability to set donation goals, where you could offer something when you were making a certain amount total or had a certain number of subscribers. They recently removed this feature because Patreon hates me personally and doesn't want me to be happy, so you kind of have to advertise it yourself now if you want to use these goals. I release chapters of unrelated stories at donation goals, and I found this to be far more effective than I thought it would be.
The important factor for this kind of monetisation is that it's ongoing. The main advantage of this is that it makes your income far more regular and predictable than normal indie publishing -- your pledges will go up or down over a month, but not by nearly as much as book sales can. The main thing to keep in mind is that it's not a one-time sale, which means that however you organise things, you want to make sure that donating keeps on being worth it, month after month. Offering bonuses that aren't just one-time bonuses, but things that the patron can experience every month, helps here. So does making sure that you have a good community where patrons can hang out with other patrons. (Offering advance chapters does both of these things -- the patron can stay ahead in the story and discuss stuff with other patrons that non-patrons haven't seen. I've found that a lot of my patrons enjoy reading an emotionally devastating chapter ahead of time, discussing it, and then all gathering a week or two later to watch the unsuspecting non-patrons experience it for the first time.)
Whatever method you use for monetisation, rule #1 is (in the words of Moist Von Lipwig): always make it easy for people to give you money. The process of finding out how to give you money should be easy, as should the process of actually doing it. And, most importantly, the spender should feel like it's worth it to give you money. This is a big part of making it easy to give you money. Make your story worth it, make your bonuses worth it, make sure that they're happy to be part of your community and that they enjoy reading and supporting you. And remember that support comes in many forms -- the fan artist, the word-of-mouth enthuser, the person who makes your social hub a great place to be, the patron, all of these people are vital components in the life support system that keeps your story going. And you're going to have to find them, give them a story, and build them a community, word by word and brick by brick.
It's a long process.
Good luck.
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Dead Eye
Dead Eye (supernatural fantasy) has updated with Doe 1.4!
Persa, Sabra, and Milian investigate a farm that may host heretical worship!
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writing huge web serials is a great exercise in ego-death. no one's probably going to read this, no one cares about all the effort you do. who cares? you do it because it is becoming. it's not to show off that you're a writer, it's to write
#i would know#i've written around four huge web serials that mostly never went past the hundreds#except for princess murders the hero but that had the benefit of being tied to gb#everytime i feel like starting a new web serial it's because i have a new world i wanted to explore in my head#not because i want to be the next wildbow or mother of learning writer#it gets complicated when you want it to be a source of income however#but still a good exercise in ego-death nonetheless#web serials#web serial#fantasy#science fiction#webnovels
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Everyone talks about the cannibal girlfriends but another reoccurring thing is the no you HAVE to be gay moment. Worm has Amy that makes you lesbian and no you HAVE to kiss to stop the prion disease. Pact starts with Blake you HAVE to marry a man. Twig has the 'well Sy maybe YOU should get the brain surgery that makes you gay' and wyvern that makes you bisexual for your enemies. Ward has Amy that makes you lesbian and Tristan that makes you gay and shard clusters that make you gay and... Claw has the bomb that makes you gay. Wildbow I am noticing a pattern what is going on with this.
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The Flower That Bloomed Nowhere, 000-012

Or, what if that mural was the heart of a web serial.
I'm reading The Flower That Bloomed Nowhere, thanks largely to the enthusiasm of @azdoine and @lukore on my dash over the last few months.
This is absolutely not gonna be a liveblog in the level of detail of the great Umineko liveblog project. Rather I'm gonna be aiming at something like the comics comints series or those occasional posts on anime. Or indeed what I wrote about Worth The Candle last year. I must create a robot whose purpose is to watch to see if I start writing detailed plot summaries and hit me with a stick labelled 'remember you have a job now'.
That outta the way, let's talk flower!
youtube
No, not that flower!
I will start with an anecdote. When I was at university, I ended up attending a talk by court alchemist senescence researcher Aubrey de Grey, who at that time did not yet have a 'sexual harassment allegations' section on his Wikipedia page. The main thing that struck me at the time was his rather spectacularly long beard. But I did listen to his talk about ending aging.
de Grey's schtick is that he, like many people in the transhumanist milieu, believes that medical technology is on the cusp of being able to prevent aging sufficiently well to prolong human lifespans more or less indefinitely. He believes that the different processes of aging can be understood in terms of various forms of accumulating cellular 'damage', and that these will begin to be addressed within present human lifespans, buying time for further advancements - so that (paraphrasing from memory) 'the first immortals have already been born'. He has some pretty graphs to demonstrate this point.
At that talk, one of the audience members asked de Grey the (in my view) very obvious question about whether access to this technology would be distributed unevenly, creating in effect an immortal ruling class. de Grey scoffed at this, saying he always gets this question, and basically he didn't think it would be a big deal. I forget his exact words, but he seemed to assume the tech would trickle down sooner or later, and this was no reason not to pursue it.
I'm sure de Grey is just as tired of being reminded of how unbalanced access to medical technology is in our current world, or the differences in average life expectancy between countries.
So, I was very strongly reminded of de Grey as The Flower That Bloomed Nowhere laid out its major thematic concerns and characters. I was also put in mind of many online arguments in the transhumanist milieu about whether it would be a good thing, in principle, to end death.
In particular, of course, comes to mind transhumanist Nick Bostrom's short story The Fable of the Dragon-Tyrant, in which death is likened to a huge dragon that demands to be fed trains full of humans every day. In the story, humanity's scientists secretly build a giant gun to kill the dragon. Naturally, despite all the doubters and naysayers who foolishly feel obliged to justify the existence of the dragon, the gun works. Bostrom's imagery is incredibly heavy-handed (particularly the trains à la Auschwitz), but just in case you didn't get it, he also spells out the moral explicit at the end: basically, every day not spent putting resources to abolishing death is adding up more and more bodies to the pile of people who don't get to be immortal.
So far, Flower seems to be shaping up to be a critical intervention into that milieu, with a much more grounded view of death and a much stronger model of society - admittedly not a high bar but it's going good so far!
At the time of writing this commentary, I have read the prologue and first two six-chapter arcs, namely Mankind's Shining Future (1-6) and Pilgrimage to the Deep (7-12).
the general shape of things
We are introduced - from the perspective of sardonic, introverted Su, who is going to be the protagonist of our time loop - to a group of brilliant young medical wizards, who have just been invited to visit the headquarters of a secret society whose mission is precisely to abolish death. Su's grandfather was some kind of controversial luminary who was expelled this organisation, and he also did something to her, which is giving her some kind of ulterior motive to find her way into this society.
We know pretty much from the outset that this is a time loop scenario: Su has been explicitly given the opportunity to replay the scenario in the hopes of find an alternative outcome, by some kind of presently mysterious parties. This first part is the 'control' loop, i.e. probably more or less how things went down 'originally'.
I believe Umineko is an explicit inspiration for this story, and the influence is pretty evident. But parallels with the Locked Tomb series, especially Gideon the Ninth, are also quite noticeable. @lukore spoke of it as the STEM to Locked Tomb's humanities, and I can already kinda see it, although we haven't got into the real meat of the scenario yet. This story began serialisation four years ago, making the two works roughly contemporary. The latest chapter was published in the last couple of weeks - no idea if I've arrived just in time for the ending!
Stylistically, it's generally pretty heavy on dialogue and long asides. The characters are a bunch of mega nerds who love to have big philosophical and political discussions, but their dynamics are well enough realised and their dynamics clear enough that it can double up as naturalistic characterisation. So far, the discussions have been interesting to read.
Below I'm going to make some notes and comments on various elements of the setting and story. In a followup post (because it got too long) I'm going to talk a lot about entropy. Perhaps you will find this interesting!
the world
The first few chapters are dedicated pretty hard to exposition. We find ourselves in a distant-future setting - one in which it seems reality has totally collapsed and then been rebuilt using magic, creating a somewhat oddball universe which lacks things like the element iron, and also electromagnetism. This seems like it would have pretty severe implications for just about everything!
However, the 'ironworkers' have, after producing a series of trial and error 'lower planes' that didn't quite get it right, landed on a fairly close approximation of how things used to be on the old world. Though by 'fairly close approximation' I mean like... it's a bowl-shaped world and the sun and stars are artificial lanterns. But still, there are humans, and they seem to work more or less like we're used to humans working, apart from the whole 'magic' thing.
So, an alt-physics setting. Praise Aealacreatrananda, I love that shit.
While electromagnetism might be out, the more abstract physical principles like thermodynamics still apply, and the humans of this universe have managed to find analogues to a number of things in our world. Instead of computers, they have 'logic engines' which run on magic. Horses seem to have made it in, so we get delightful blends of historical and futuristic concepts like a self-driving computer-controlled horse-drawn carriage taxi.
The biggest difference is of course that in this setting, magic - more on that in a bit - has solved most medical problems and humans routinely live to around 500. The setting is ostensibly a semi-post-scarcity one, although a form of money exists in 'luxury debt', which can be exchanged for things like taxi rides, café food and trips on the space elevator.
Politically, we are told that the world has enjoyed a few hundred years of general peace, broken in living memory by a revolution which put an end to a regime of magical secrecy. There are lots of countries, and an alliance overseeing them.
There's a few other oddities in this world. Something called a 'prosognostic event' can happen if you see someone who has the same face as you, and whatever this is, it's bad enough news that everyone is constantly reminded to veil their faces in public and there's some kind of infant 'distinction treatment' to mitigate the risk. Given that, in the regular world, nothing particularly bad would happen if you ran into a long-lost identical twin, it suggest there is probably something a little fucky about how humans work in this world!
There's evidently a fair bit of effort put into the worldbuilding of fictional countries and historical periods. The important elements seem to be roughly along the lines of:
our world is currently in what they call the 'old kingdoms' period, which is poorly remembered;
next up comes an 'imperial' period of high transhumanist shenanigans in which society was ruled by 'gerontocrats' who got exclusive access to the longevity treatment, but this all somehow led to a huge disaster which destroyed og earth;
the survivors built the Mimikos where humanity currently lives using magic and created some kind of huge iron spike that holds the universe together; there was subsequently a 'fundamentalist' period in which a strict cutoff point was put on human lifespans and a lot of the wackier magic was banned;
now we're onto a new era of openness following a small revolution, while the major political structures remain largely intact.
Writing a far-future setting is hard, because trying to deal with the weight of history without the story getting bogged down with worldbuilding details is a fiddly line to walk. The Dying Earth series of Jack Vance might be a relevant point of comparison. Vance leaves the historical details vague - there are endless old kingdoms and strange artefacts and micro-societies for Cugel and co. to stumble on. Far more important than the specifics of history is establishing the vibe of a world that's seen an unimaginable amount of events layered on top of each other and is honestly a bit tired.
Flower makes things a bit more concrete and generally manages to make this work decently well. I do appreciate the asides where Su talks about, for example, the different architectural styles that layer up to make a place, or the way a technique has been refined. It establishes both that Su is the kind of person to notice this sort of thing, and also helps the world feel lived-in.
the names
The story doesn't do a lot with language. The story is written in English, and the narration will occasionally make reference to how things are phrased (e.g. how divination predates the suffix -mancy). We can probably make the standard assumption that this is all translated from $future_language, with the notional translator making a suitable substitution of whatever linguistic forms exist in that language.
The characters are named in a variety of languages. Our main character's full name is Utsushikome of Fusai. We're told that this is "an old name from Kutuy, and means something like 'mysterious child'" - so Kutuyan is one of the languages spoken in this world. It's blatantly got the same phonotactics as Japanese, and indeed if I search up 'Utsushikome', I find an obscure historical figure called Utsushikome-no-Mikoto, wife of the Emperor Kōgen; she has no article on English Wikipedia, but she does have a brief one on Japanese wiki. Just as Su says about Kutuyan, 'Utsushikome' is written 欝色謎 in Japanese, but it relies on archaic readings of those characters and wouldn't read that way in modern Japanese. We could perhaps assume a good old translation convention is in effect where Kutuyan is replaced with Japanese.
A lot of characters have Greek names, as do various setting elements. One exception is Kamrusepa, or Kam, who is named for an ancient goddess of medicine worshipped by the Hittites and Luwians. I know basically fuck all about Hittites and Luwians but it's a cool little nod to mythology, and it won't be the only one!
I'll run down a list of characters and my comments about them in a bit. But many are named after gods or other mythological figures.
the magic
Most of the divergences come from magic existing. Certain humans are 'arcanists', who are able to use the 'Power', which is a magic system with a highly computational flavour. Thanks to Su's expositional asides, we know that an incantation is something like a short program written in cuneiform with the ability to gather information, perform maths, and manipulate particles. An example we are given is a spell called "entropy-denying", which is the following string of cuneiform:
"…(𒌍𒌷𒀭)(𒌍𒁁𒀭)𒅥𒌈𒆜𒈣𒂠, 𒋢𒀀𒅆𒌫𒃶,𒈬𒊹."
We're told that spells always start with phrases ending in 𒀭, and end in 𒊹. Beyond that, I'm not sure how far the author has actually worked out the syntax of this magic system - probably not in too much detail! Seems like the kind of thing it's better to leave vague, but also she seems like kind of nerd who would (positive). It's conceptually a reasonable magic system for a world where more or less realistic physics applies.
The use of unusual scripts for a magic system isn't that unusual - the old European occultists who wrote the [Lesser] Key of Solomon loved to write on their magic circles in Hebrew, and in modern times we could mention Yoko Taro's signature use of the Celestial Alphabet for example - but the specific use of cuneiform here seems like it might be a little more significant, because a little later in the story the characters encounter a mural depicting The Epic of Gilgamesh, which of course was recorded on cuneiform tablets. Remains to be seen exactly what these allusions will mean!
The magic system is divided into various disciplines defined by the different ways they approach doing magic, with the disciplines breaking down broadly along the same lines as the modern scientific disciplines. For example, our protagonist is a thanatomancer ("necromancer" having become unfashionable), which is the discipline dealing with death; she's specifically an entropic thanatomancer, distinguished by their framework viewing death as the cessation of processes.
Magic relies on an energy that they refer to as 'eris' (unknown relation to the Greek goddess of strife and discord). We are told that eris must be carefully apportioned across the elements of a spell or shit blows up, that it can be stored, and it accumulates gradually enough that you don't want to be wasteful with it, but so far given little information about where it comes from.
Magic in this story generally seems to act as a kind of 'sufficiently advanced technology'. It's very rules-based, and used for a lot of mundane ends like operating computers or transport. Advancement in magic is something like a combination of basic research and software development. But the thing that makes it a magic system and not merely alt-physics is that it's at least a little bit personal: it must be invoked by an individual, and only certain people can operate the magic. We're told a little about how wizards are privileged in some societies, indoctrinated in social utility in others, and expected to be inconspicuous in the present setting. It's not clear yet if you need some kind of special innate capacity to do the magic, or if it's just a matter of skill issue.
With one exception, our main characters are a gaggle of wizards, and exceptionally skilled students at that. They're at an elite institution, carrying high expectations, even if they are themselves fairly dismissive of the pomp and ceremony. They have grandiose plans: Kamrusepa in particular is the main voice of the 'death should be abolished' current.
the cast
We're entering a cloistered environment with high political stakes hanging off of it. Even if I hadn't already heard it described as a murder mystery, it would feel like someone will probably be murdered at some point, so lets round up our future suspects.
Su (Utsushikome) is our protagonist and first-person POV. She's telling this story in the first past tense, with a style calling to mind verbal narration; she'll occasionally allude to future events so we know for sure narrator!Su knows more than present!Su. She's got a sardonic streak and she likes long depressing antijokes, especially if the punchline is suicide. She will happily tell us she's a liar - so maybe her narration isn't entirely reliable, huh.
Su is more than a little judgemental; she doesn't particularly like a lot of her classmates, or people in general, and generally the first thing she'll tell you about a character is how well she gets on with them. She introduces the theme of 'wow death sucks' in the first paragraph, but she is, at least at this point, pessimistic that anyone will manage to do anything about it for good.
Her magical specialisation is entropic thanatomancy, roughly making processes go again after they working coherently.
Her name is a reference to an obscure Japanese empress, as discussed above.
Ran is Su's bestie from the same home country. She is generally pretty on the level. She likes romance novels and she is pretty sharp at analysing them. She will cheerfully team up with Su to do a bit or bait someone else when an argument gets going.
Her magical specialisation is Divination, which is sort of a more fundamental layer of magic, about gathering information by any means. In medicine it's super advanced diagnostics.
Her name is too short to pin down to a specific allusion. Could be one of a couple of disciple of Confucius such as Ran Geng, or a Norse goddess of the sea.
Kam (Kamrusepa) is the de facto class prez and spotlight lover. She's hardcore ideological, the story's main voice of the de Grey/Bostrom death-abolishing concept so far - I think she straight up calls someone a 'deathist' at some point. She loves to tell everyone what she thinks about everything, and getting the last word.
Her magical specialisation is Chronomancy, so time magic. It's described as secretive and byzantine, but also it can do stuff like (locally?) rewind time for about five minutes. No doubt it has something to do with the time loop.
As mentioned above, she's named after a fairly obscure ancient deity of healing and magic.
Theo (Theodoros) is a fairly minor character. He's scatterbrained and easily flustered, he has a similar background to our protagonist, and he's not great with people. His name is shared with a number of ancient Greek figures, so it's hard to narrow it down to one allusion. I don't think his magic school has been mentioned.
Ptolema is a cheery outgoing one, someone who Su dismisses as an airhead. And she is at least easy to bait into saying something ill-considered. Her specialisation is applying magic to surgery. As a character, she tends to act as a bit of a foil to the others. Bit of a valley girl thing going on.
'Ptolema' is presumably a feminised version of the renowned Greek philosopher Ptolemy.
Seth is the jock to Ptolema's prep, and our goth protag Su doesn't particularly like him either. ...lol maybe that's too flippant, I may be misapplying these US high school stereotypes. To be a little more precise then, he's pretty casual in demeanour, flirty, likes to play the clown. He specialises in Assistive Biomancy, which revolves around accelerating natural healing processes.
Seth is named for either the Egyptian god (domain: deserts, violence and foreigners) or an Abrahamic figure, the third son of Adam and Eve granted by God after the whole Caim killing Abel thing.
Ophelia is someone Su describes as 'traditionally feminine' - soft-spoken, demure etc. (Gender in this world appears to be constructed along broadly similar lines to ours). Indeed we get a fairly extended description of her appearance. Her specialisation is Alienist Biomancy, which means introducing foreign elements to healing (not entirely sure how that differs from the Golemancy mentioned later).
Ophelia is of course a major character in Shakespeare's Hamlet, best known for going mad and dying in a river.
Fang is the only nonbinary member of the class, noted as the most academically successful. They're not on the expedition, but the characters discuss them a little in their absence, so maybe they'll show up later. It seems like they have a bit of a rebellious streak. Their magical specialisation is not mentioned.
Fang is a regular ol' English word, but I gave it a search all the same and found there's an ancient Chinese alchemist of that name. She is the oldest recorded woman to do an alchemy in China, said to know how to turn mercury into silver.
Lilith is the teenaged prodigy in computers logic engines, and Mehit is her mother who accompanies her on the trip. They've got a big Maria and Rosa (of Umineko) dynamic going on, with Mehit constantly scolding Lilith and trying to get her to obey social norms, though in contrast to Maria, Lilith is a lot more standoffish and condescending to the rest of the gang. Lilith specialises in 'Golemancy', which means basically medical robotics - prosthetic limbs and such. She spends most of her time fiddling with her phone logic engine, and will generally tell anyone who talks to her that they're an idiot. Sort of a zoomer stereotype.
Lilith is named for the Abrahamic figure, the disobedient first wife of Adam who was banished and, according to some Jewish traditions, subsequently became a demon who attacks women at night. There may be some connection between Lilith and the lioness-headed Mesopotamian chimeric monster Lamashtu, which I mention because Mehit is an Egyptian and Nubian lion goddess.
'Golemancy' is probably playing on the popular fantasy idea of a 'golem' as a kind of magic robot, but given the Jewish allusion in Lilith's name here, I do wonder a little bit if it's going to touch on the Jewish stories of the Golem which inspired it - a protective figure with a specific religious dimension.
There are some other characters but they're not part of the main party on their way to the function, so I won't say much about them just yet. Also it's entirely possible I went and forgot an entire classmate or something, big whoops if so.
the events
In true Umineko tradition, the beginning of the story narrates in great detail how the protagonists make their way to the place where the plot is going to happen.
To be fair, there's a lot of groundwork to be laid here, and the characters' discussions do a lot to lay out the concerns of the story and sketch out the setting, not to mention establish the major character relations. A murder mystery takes a certain amount of setup after all! There's plenty of sci-fi colour to be had in the 'aetherbridge', which is a kind of space elevator that lifts you up to a high altitude teleporter network. (It's technically not teleportation but 'transposition', since teleportation magic also exists in the story, with different restrictions! But close enough for government work.)
They go to a huge space citadel, which is kind of a transport hub; some cloak and dagger shit happens to hide the route they must take to the mysterious secret organisation. They find a strange room with a missing floor and a mural of the Epic of Gilgamesh, albeit modified to render it cyclic. What does it meeaaaan?
The idea of a secret society of rationalists is one that dates back to the dawn of ratfic, in HPMOR. It was kinda dumb then, but it works a lot better here, where we're approaching the wizard circle from outside. The phrase 'Great Work' has already been dropped. I love that kind of alchemical shit so I'm well into finding out what these wizards are plotting.
the dying
A lot of the discussions revolve around the mechanics of death. Essentially the big problem for living forever is information decay. Simple cancers can be thwarted fairly easily with the magic techniques available, but more subtle genetic slippages start to emerge after the first few hundred years; later, after roughly the 500 year mark, a form of dementia becomes inevitable. It's this dementia in particular that the characters set their sights on curing.
One thing that is interesting to me is that, contra a lot of fantasy that deals with necromancy (notably the Locked Tomb series), there appears to be no notion of a soul in this world whatsoever. The body is all that there is. Indeed, despite all the occult allusions in the character names, there is very little in the way of religion for that matter. Even the 'fundamentalism' is about an idea of human biological continuity that shouldn't be messed with too much.
Su distinguishes three schools of thought on death, namely 'traditional', 'transformative' and 'entropic'. The 'traditional' form attempts to restore limited function - classic skeleton shit. 'Transformative' sees death as a process and uses dead tissues together with living in healing. Su's 'entropic' school broadens this 'process' view to consider death as any kind of loss of order - a flame going out as much as an organism dying. At the outset of the story, Su has discovered a 'negentropic' means to restore life to an organism, which she considers promising, even if for now it only works for fifteen minutes.
This is an interesting perspective, but the devil is in the details. Because processes such as life or flames, necessarily, result in a continuous increase in the thermodynamic entropy of the universe. And yet this idea of death-as-loss-of-order does make a kind of sense, at a certain level of abstraction.
Elaborating on this got rather too long for this post, and I think it can stand alone, so I'm going to extract it to a followup post.
the comments
As is probably evident by the length of this post, I am very intrigued by The Flower That Bloomed Nowhere. The setting is compelling, and it seems like it's got the willingness to bite at the chewy questions it raises instead of acting like it has all the answers, which is I think one of the most crucial elements for this kind of scifi. I like how unabashed it is at having its characters straight-up debate shit.
Of course, this all depends where they go with it. There's so many ways it could be headed at this point. I hear where it's going is 'dark yuri' and 'Umineko-inspired murder mystery', so that should be really juicy fun, but I do end up wondering what space that will leave to address the core theme it's laid out in these first few chapters.
Overall, if this and Worth the Candle are what modern ratfic is like, the genre is honestly in pretty good shape! Of course, I am reading very selectively. But this is scratching the itch of 'the thing I want out of science fiction', so I'm excited to see where the next 133 chapters will take me.
Though all that said, I ended up writing this post all day instead of reading any other chapters or working, so I may need to rein it in a bit.
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Pale Lights Volume 2 Review
I liked it!
Each character had a really compelling personal journey, and the 13th Brigade's evolving group dynamic was a joy to watch unfold. EE continues to be fantastic at depicting religion in a compelling way. I liked a lot more of the side characters in this volume since we're allowed to get more attached to them.
My biggest complaint is that the plot of the first half is largely unconnected to that of the second half. I wanted more time in the first half with Scholomance, and seeing more of the side characters in that setting.
I give it a B+, excited to see more.
Prediction:
Angharad still stands a strong chance of turning evil. Izel Coyac is a foil to her in a lot of ways, so there is character conveniently filling a role similar to her. And Izel seems to understand the value of a life a lot better than Angharad.
#pale lights#web serial#pale lights web serial#web serials#fantasy#book review#review#reviews#book reviews
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In a world where tech runs off the concept of one's soul and where dragons steady cosmic scales, heroes are shaped in the shadow of an ancient grudge.
Aphelion has a new cover! This gorgeous piece is by the ever-talented and hard-working @drawinglinestoconstellations. Thank you so much for bringing it to life, and I cannot wait to see it on book one's printed release.
But what even is this? Well!
Aphelion is a science-fantasy webserial, with soul-harnessing magic and tech, a cyberpunk flair, and a slow burn simmering away in the middle of a zombie apocalypse.
All chapters are free to read both on Archive of Our Own and Campfire Explore. But if you feel like it, you can tip the author (that's me, I'm the author) on Campfire, where the full package unlocks worldbuilding information and may come with the sudden sensation of an ethereal cat slinking around your ankles in appreciation.
Horizon's Crown was an Earther triumph; a stage at the frontier of the settled systems, a city of hope and dreams and infinite potential. Then one man bit another. Now, under the watchful eye of its orbital island, it straddles the line between dead and dying; a city of nightmares and endless sorrow. Varrett Vild Vickers belongs into a pilot's chair. He's meant to dodge asteroids, to race dragons, not chase credits so he can pay rent while HC's major demographic clicks its teeth at him and tries to eat his face off. But it's fine. Really. He copes. Or that's what he tells himself, all the way until a woman falls from the sky and turns his already upside-down life very sharply sideways. Armed with nothing but her worst-kept secret and a ledger of lies, Sophya Soulwright tricks her way into Horizon's Crown, looking for not only her sister, but for redemption and a meaning to a life she’s never held dear. What she finds instead is a city trying its hardest to live, and a man who courts death every step of the way. He's infuriating, tireless, and after a glitch binds their souls together, he is now stuck with her.
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Me: I'm going to write a web serial, and it's going to be well-written and popular. People will make memes about it and discuss it in forums. There will be YouTube videos about it. And it will have lots of fans.
Also me, doing everything except writing that web serial:

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Pale Lights Book 2 Collected Art Overviews
Just for fun, I tried collecting the four art overviews I’ve been using throughout Book 2 into one big picture. It looks so small with all of them set up like this. I do wonder how this will work with Tumblr. i can't really separate it out into smaller bits.
There’s a total of 129 different characters with finished portraits. Some of them are there twice (I’ve only counted them once), and some of them has had their art/outfits redone extensively. Sometimes more than once. Although, trying to document that would be quite the mess.
I plan on doing a non-fanart project for the rest of 2025, so the current plan is not to do new art overviews for Book 3. Here’s hoping I can stay strong with that resolve, once EE throws us the next 10+ important characters introduced in one chapter batch in book 3.
Doing the art overviews has been a journey. And a nice practice in differentiating character looks while using a simple artstyle, hitting nice skin tones, and defining ethnicities with relatively few features. Also, I’ve made so many beards, which has been a nice practice in its own. And that’s not even getting into the many research hours spent on the fashion. I did not expect five years ago, that I once again would be buying physical books for art references. I had been moving away from that over the years with increasingly nice image searches. Not impressed by AI art slowly creeping into historical research places it really has no place to be.
Ending the rant, if you are actually still reading, I hope you have enjoyed my art overviews over the last three years or so. Keep being wonderful nerds.
#pale lights#fanart#cast overview#character design#gwennafran art#web serials#renaissance fashion#baroque fashion
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Hage: lying or actually wrong about something?
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does anyone have recs for ongoing web serials? I really enjoy getting weekly chapters, and I'd like to add some more to my current rotation (currently just Pale Lights and Katalepsis). I'm also reading a bunch of quests/original fiction on sufficient velocity, but those don't tend to have regular update schedules which means they don't fit into the same slot in my brain
I've seen recommendation posts for some completed ones, but less for ongoing. I have some time off coming up and am open to reading a significant backlog, but preferably not ones that are already almost complete.
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