#Writing Structure
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The Three Act Structure as Foreshadowing in Across the Spiderverse
I re-watched Across the Spiderverse yesterday, as its a perennial favorite in our household, and once again found the crafting of the story so rich that there's always something new to discover. In this case, whether or not we've left Miles in a good place or a bad place at the end of the film is left ambiguous, and this ambiguity is built into the very structure of the film.
In a Shakespearean comedy or tragedy, one easy way to chart which one the story takes place in is whether it begins in a good place or a bad place. If the story opens with happiness and triumph, bad news, you're in a tragedy. And vice versa, if something bad happens at the beginning, good news, you're in a comedy.
For example, Othello begins with Othello's triumphant return to the city after a successful military campaign, honored and adored by the city, and ends in the destruction of everything and everyone he loves. Whereas in Much Ado About Nothing, Beatrice's best friend Hero is falsely accused of infidelity, creating the dramatic action of the story (gross simplification) and unlike poor Desdemona in Othello, by the end her name is cleared and all the happy couples can get married.
Right, so back to Across the Spiderverse, Act 1 opens with Gwen and Miles, our co-protagonists, in a bad place. Their secrecy around their Spider-Person identities are leaving their family lives in shambles, with Gwen estranged from her father and Miles feeling alienated from his parents. However, Act 1 ends on a happy, hopeful note in the form of the Spiderverse HQ. Miles finally got his wish to reunite with his Spider-family, and the future (literally, 2099) seems bright.
But watch out. Because Spider-verse brilliantly uses story hooks to pull you from one Act to the next. Act 1 really follows its own plot structure, with The Spot as action, A-plot villain being battled throughout. The emotional, B-plot story is around family trust and loneliness. By the end, Mumbhattan is saved, though the Spot got away, tugging us along through the story, and Miles and Gwen's loneliness is at least temporarily solved with all the new and old Spider-friends they meet.
However, this means we go into Act 2 in triumph. Which means we've got tragedy on the horizon. Act 2 has Miguel as our villain, they don't make much secret of it, and the encounter with him as Miles eventually flees the Spiderverse HQ is the action climax of Act 2. Our themes of belonging reemerge and echo Into the Spiderverse, (sometimes with direct visual call-backs, flashes of the younger Miles while he flickers between universes, as well as with the return of Peter B.).
Now, this is where the structure gets interesting. Because I argue that Act 2 ends with Miles escaping Spiderverse HQ and Gwen being forcibly kicked out. Act 3 is a shorter Act, but not as short as it seems, from when Miles ends up in Universe 42 to the end credits is actually a pretty long sequence. In that sequence, we close out other important beats in the story, like the dangling thread of Gwen and her father's estrangement.
So, Gwen's story in Act 3 begins with a tragedy: she's been kicked out of Spiderverse HQ against her will. This consequence she's feared since the beginning, that she'll be forced to return to her home universe, is finally realized. However, note that structure again, because she starts in a bad place, we can fully expect her to end in a good place. And she does! She reconciles with her father, defeats the bad guys like 90's Spider-Man (Ben Reilly) and gets the band back together. She has finally resolved her emotional story, which began in tragedy and thus moved towards comedy/happiness. She is full-actualized with her allies by her side and her father back in her corner.
Miles though? Miles story gets really interesting in Act 3.
Because at first glance, his story would be the opposite of Gwen's. She was kicked out of HQ, but Miles fled which means his arrival should be a triumph. That would mean he's set up for tragedy, and that is what it appears to be at first. He ends up imprisoned by the Universe 42 Miles Morales and Uncle Aaron, apparently getting ready for a fight for his life and for the life of his father.
However, it's actually a bit ambiguous if he opens tragically or comedically. Because Miles doesn't know where he is. So arguably, you could flip the truth of the opening of Act 3 - Miles begins tragically, because he tried to go home but he's actually far from it, in another universe.
But here the flipping gets even more interesting and complex, because I'm not convinced Miles is the good guy in Universe 42. His speech to Universe 42 Rio about how he "beat them all" in terms of his former Spider-friends sure sounds a lot like a villain speech. Miles also dives in by making a lot of assumptions when he arrives there, like that Uncle Aaron is a bad guy here too, that he's the Prowler, and that this means he's a supervillain. When he learns that Universe 42 Miles has assumed the mantle of the Prowler, he continues to try to talk them into joining, "the good side" all based on almost zero information. They laugh at him. But why are they laughing?
All we know about Universe 42 is that they never had a Spider-man. That Miles was supposed to be the Spider-man of this universe, but the collider transported the radioactive spider so it bit our Miles instead. Miles knows nothing about what this unprotected universe suffered as a result but at first glance, it's clearly bad. Indeed, on that point alone as Miguel pointed out, our Miles is a villain in this universe because his becoming Spider-man robbed them of their Miles Spider-man.
And actually, knowing that Miles is Miles, that he's a good kid at heart, there's just as much evidence that in this universe, Miles is already a good guy, that Uncle Aaron is his mentor (after all Uncle Aaron was always a bit on the fence about evil and in a world that's gone to evil, it's easy to imagine that he leans good). Thus, 42-Miles and 42-Aaron's anger and dark amusement at Original Miles speech about good vs. evil could be because they're offended to be labeled as villains by this privileged kid who never lost anything, who indeed comes from a privileged universe where his father never died.
So going back to the Act 3 structure, from the Miles perspective, which is subjective and not objective, the Act begins with a triumphant escape, and therefore must be headed towards a tragic defeat - capture by his evil alternate universe self. But Miles didn't know at first that he was tragically in the wrong universe. Which means that he could actually be in a structural comedy: beginning the Act with something bad happening, a transport accident gone wrong, and ending it exactly where he needs to be: surrounded by heroes who can help him, his own alternate universe self who is a good guy in this universe, along with Uncle Aaron. All of the darkness is in Miles's head, because he just came from a place where he was betrayed by supposed allies, but actually it's much more complicated than that, ending in ambiguity.
#writing#across the spiderverse#into the spiderverse#spider-man#miles morales#maggie rambles#writing structure
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Exploring Non-Linear Narratives: Writing Out of Sequence
In the realm of storytelling, the traditional sequence is but one path to follow, a well-trodden road where events unfurl one after another, much like dominos carefully aligned, ready to fall. Yet, in the shadows, there exists another path, a web of narratives intertwined, where each word, each sentence, is a piece of a puzzle not yet complete. This exploration seeks to dissect the notions of…
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#Character Development#Creative Storytelling#Literary Experimentation#Literary Innovation#Literary Technique#Multiple Timelines#Narrative Challenge#Narrative Puzzle#Non-Linear Fiction#Non-Linear Narratives#Non-Linear Writing Style#Non-Traditional Narrative#Plot Weaving#Reader Engagement#Storytelling Complexity#Temporal Manipulation#Unconventional Storytelling#Writing Craft#Writing Structure
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alright, I’m annoyed with the class that I’m taking. it’s about writing novels, and I thought it would have cool stuff about balancing your narrative and developing themes etc, but instead she spent the first class talking about how every book fits into the Hero’s Journey (the monomyth template). and I was somewhat of a contrarian, and said “can you give us examples of books that don’t fit into this template?” and she said “no. because all books fit.”
but I dunno man, I just finished reading this Korean book where the plot is just the character having a string of hookups and reflecting on them without changing in any way. I don’t know if it’s possible to contort that into the Hero’s Journey.
#I think the class will still be worth it because she assigns a lot of exercises#and basically all I want is for an external party to force me to write about things that I wouldn’t otherwise#I’ll still come out of this improved in the ways that I want to be#but every time she says something definitive about story structure I’m just like 👀👀👀
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Fantasy Guide to Political Structures

A Horse! A Horse! My X for a Horse!
Let's be honest, fantasy authors love their kingdoms and empires. You can throw a rock in a bookshop or a library in the fantasy section and you will 99.99999% hit a fantasy book that will be set in or mention either of those structures. But what are they really? What's the difference between them all? Are there any more examples of structures that would suit your WIP better? Are you using the right terms? Let's have a closer look.
Duchy

A Duchy is a small territory ruled by a Duke/Duchess. While Duchies can be found in kingdoms, some duchies were sovereign states in their own right. Duchies are usually small by land mass but some duchies such as Burgundy were extremely powerful and influential. Independent Duchies were usually apart of a kingdom but grew so powerful that they eventually broke away to become a sovereign state in their own right. An example would be modern day Luxembourg, historic Milan and Burgundy.
Principality

A principality is territory ruled by a Prince/Princess. A principality is typically smaller than a kingdom and in some instances, can be apart of a larger kingdom or be a sovereign state. Principalities have a history of having broken away from a larger kingdom or eventually becoming apart of a kingdom. A principality within a kingdom is ruled by a Prince/Princess, usually an heir of the monarch and can be used to train them up to assume the throne in the future. Examples include Monaco, Liechtenstein and Andorra.
Kingdom

A sovereign state/country that is ruled by ruling King or a Queen. A kingdom is much larger and more powerful than a principality. Kingdoms can be feudal, meaning they are ruled in a strict hierarchy or an autocracy where the monarch rules alone with minimal input from the government or constitutional where the monarch is more of a figurehead and the government has a good chunk of control. Examples include England, Thailand and modern day Spain.
Commonwealth

A Commonwealth isn't a popular choice in fantasy but it is an interesting structure. A Commonwealth in its most basic form is a collection of states that are linked by either a shared culture or history. A Commonwealth can be a politically power or an economic power, with every state allowed to participate as much as they like. Not one state leads the others, it is all one group of equals. A Commonwealth can be a good idea for a group of nations that are more powerful together with them keeping their own independence.
Federation

A Federation is a political structure that is made up of united states or countries that are under a single government but each state is still independent and rules itself. Each state can have different laws, different cultures and economies but they all answer to the single government. Examples include the United States of America.
Republic

A Republic is a territory that is ruled by leaders and heads of state that have been elected on merit and by choice of the people. Republics are not just countries but can also be much smaller areas such as cities. Republics are democratic in nature, with the people having a say in who leads them in accordance to a constitution. There are many kinds of Republic: presidential, parliamentary, federal, theocratic, unitary. Examples of Republics include the Republic of Ireland and the city of Florence.
Protectorate

A Protectorate is a country/region/territory that is independent but relies on a larger, more powerful state for protection either in a military or diplomatic sense. A Protectorate was often used by Empires in order to maintain control over an area without annexing it. There are many reasons a larger state and the protectorate would agree to this, mainly the protectorate is much smaller meaning it is far more vulnerable to attack or it has very little power when compared to other states. A Protectorate allows the territory some power to rule itself but the larger state may feel the need or desire to interfere in the dealings of the territory. Examples of protectorates include the client kingdoms of the Roman Empire like Egypt before its annexation and Puerto Rico.
Empire

An Empire is a collection of nations that are united under one sovereign head of state or government. An Empire is formed by one nation steadily taking control of other nations, either through straight invasion and colonization or acquiring them through marriage and other less violent ways. An Empire is powerful mainly because it can drum up more resources, more influence and more military power. An Empire might impose the traditions, beliefs and culture of its principal nation - the nation that started it all - onto its colonies for better control and feeling of uniformity. Empires never last, that is something to always remember. Empires will eventually fragment due to the vast size and sometimes revolt among the conquered states. Examples of empires include the Roman Empire, the Byzantine Empire, the Ottoman Empire.
#fantasy guide to political structures#kingdoms#empires#writeblr#writing reference#writing resources#writing#writing advice#writer#writer's problems#spilled words#writer's life#fantasy guide#creative writing#writing fantasy#writing community#writing inspiration#writing prompt#writing problems#on writing#writers#writing help#writing tips#wtwcommunity#writing guide
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How to Structure a Oneshot That Hits Like a Thunderclap
“A good oneshot is a single breath—sharp in, slow out.”
A oneshot isn’t just a short story. It’s a moment, a mood, a slice of intimacy that wouldn’t survive being stretched into a full-length fic. Here’s how to make it count.
Pick One Core Emotion
Build the whole thing around a single feeling. Obsession. Longing. Regret. Euphoria. Grief.
If a full-length fic is a symphony, your oneshot is a single piano note.
Ask: What should the reader feel when they finish?
Ex: “This oneshot is about the moment someone realizes they’ve already fallen in love.”
Limit the Timeline
Don’t span days. Or even hours, if you can help it. The strongest oneshots focus on a single scene or moment.
A kiss in a hallway.
A final goodbye at dawn.
A confession said too late.
Tight time = tight tension.
Start Late, End Early
Drop us into the scene already in motion—no lengthy set-up. And leave us just after the climax, not long after.
Don’t: “They met three years ago and…”
Do: “It’s raining the night he finally says it.”
Your oneshot should feel like eavesdropping on something private.
Structure Like This
ACT I: Setup (15–25%)
Who are we with? Where are we? What’s simmering under the surface?
ACT II: The Shift (50–70%)
Something changes. A kiss. A fight. A confession. A memory.
The mood deepens or flips—this is your emotional peak.
ACT III: The Fallout (15–25%)
How does it end? A single line. A final look. A choice not made.
Leave a lingering echo, not an epilogue.
Let Style Do the Heavy Lifting
A oneshot gives you space to lean into voice, imagery, and metaphor. Write like it’s the last thing you’ll ever write.
“He says her name like it’s a prayer, but the gods stopped listening hours ago.”
Mood. Matters.
#writeblr#writing community#writers of tumblr#writing tips#creative writing#vivsinkpot#amwriting#writing advice#oneshot#oneshot advice#fanfic writing#story structure#writing help#short fiction#fic writing#writing inspiration#writing resources#emotional writing#prose craft#oneshot writing#vivwrites
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🧠 FREE WRITING LESSON — THE MOST POWERFUL CHARACTER DEPTH TRICK YOU’LL EVER READ.
Let’s say your character sucks.
She’s flat. Predictable. “Strong” in all the wrong ways. Let’s call her Nicolle. Or Carol. Or whatever name Hollywood gave her.
She’s a superhero. She’s got powers. She’s got sarcasm. She takes no shit. She leads the squad. She’s admired by everyone — and loved by no one.
You’ve seen this character before. Now watch what happens when you give her one secret she doesn’t brag about.
Nicolle has two sons.
She’s raising them alone — to become men like her late father: A man who sacrificed everything to raise her after her mother disappeared, broke, or gave up.
The world sees Nicolle as the apex of visual empowerment. But the world doesn’t see:
The arguments with her boys’ father — about what being a real dad means.
The prayers whispered in the dark over a fevered forehead.
The way she ghosted the only man she maybe wanted, not because she’s flaky — but because she doesn’t know if wanting love makes her a bad mother.
The nights she tucks her boys in, then collapses into her bed, staring at the ceiling, heart full of ache, because she gave the world her strength but kept no one to hold hers.
They don’t see the days her sons cry after watching her get slammed through buildings on TV.
Held by the throat. Left for dead. Motionless for seconds too long. Until she rises — because she has to.
They don’t see the breakdowns. They don’t see her flinch.
They assume she doesn’t feel fear. But the truth?
She feels it every single time.
She’s not fearless. She’s never been. But fear is a luxury she doesn’t have.
That’s a luxury for men. She is a god. And she will make any threat scream that truth — as she crushes it beneath her bleeding hands.
Because when demons invade, tyrants rise, and monsters descend, She suits up.
Not for hashtags. Not for feminism. Not for attention.
She suits up because the idea of her sons growing up in a world she could’ve fought for and didn’t — is more terrifying than death itself.
And she will not let the universe teach her boys that their mother ever cowered.
🔺 THE TRIFECTA THAT MAKES ANY SUPERHERO NEXT-LEVEL:
Intimacy. Contradiction. Duty.
Intimacy gives them a soul — something they protect more than their own body.
Contradiction gives them depth — because perfection is forgettable, but conflict creates memory.
Duty gives them immortality — because we remember those who bled for more than applause.
Give a character that trifecta — and suddenly:
She’s not annoying. She’s haunting. She’s not fanfiction. She’s canon. She’s not shallow. She’s legend.
✍️ That’s how you fix a weak character. You don’t soften her. You give her something to fight that fists can’t touch.
And suddenly?
She’s not a girlboss. She’s the last myth your enemies ever tell themselves before they die.
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#writing tips#character development#blacksite literature™#scrolltrap#fiction writing#writers on tumblr#writing community#emotional writing#plot building#motherhood as power#writing advice#writing exercise#heroic narrative#feminine rage#masculine duty#superhero writing#literary structure#cadence weaponry
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How to make your writing sound less stiff
Just a few suggestions. You shouldn’t have to compromise your writing style and voice with any of these, and some situations and scenes might demand some stiff or jerky writing to better convey emotion and immersion. I am not the first to come up with these, just circulating them again.
1. Vary sentence structure.
This is an example paragraph. You might see this generated from AI. I can’t help but read this in a robotic voice. It’s very flat and undynamic. No matter what the words are, it will be boring. It’s boring because you don’t think in stiff sentences. Comedians don’t tell jokes in stiff sentences. We don’t tell campfire stories in stiff sentences. These often lack flow between points, too.
So funnily enough, I had to sit through 87k words of a “romance” written just like this. It was stiff, janky, and very unpoetic. Which is fine, the author didn’t tell me it was erotica. It just felt like an old lady narrator, like Old Rose from Titanic telling the audience decades after the fact instead of living it right in the moment. It was in first person pov, too, which just made it worse. To be able to write something so explicit and yet so un-titillating was a talent. Like, beginner fanfic smut writers at least do it with enthusiasm.
2. Vary dialogue tag placement
You got three options, pre-, mid-, and post-tags.
Leader said, “this is a pre-dialogue tag.”
“This,” Lancer said, “is a mid-dialogue tag.”
“This is a post-dialogue tag,” Heart said.
Pre and Post have about the same effect but mid-tags do a lot of heavy lifting.
They help break up long paragraphs of dialogue that are jank to look at
They give you pauses for ~dramatic effect~
They prompt you to provide some other action, introspection, or scene descriptor with the tag. *don't forget that if you're continuing the sentence as if the tag wasn't there, not to capitalize the first word after the tag. Capitalize if the tag breaks up two complete sentences, not if it interrupts a single sentence.
It also looks better along the lefthand margin when you don’t start every paragraph with either the same character name, the same pronouns, or the same “ as it reads more natural and organic.
3. When the scene demands, get dynamic
General rule of thumb is that action scenes demand quick exchanges, short paragraphs, and very lean descriptors. Action scenes are where you put your juicy verbs to use and cut as many adverbs as you can. But regardless of if you’re in first person, second person, or third person limited, you can let the mood of the narrator bleed out into their narration.
Like, in horror, you can use a lot of onomatopoeia.
Drip Drip Drip
Or let the narration become jerky and unfocused and less strict in punctuation and maybe even a couple run-on sentences as your character struggles to think or catch their breath and is getting very overwhelmed.
You can toss out some grammar rules, too and get more poetic.
Warm breath tickles the back of her neck. It rattles, a quiet, soggy, rasp. She shivers. If she doesn’t look, it’s not there. If she doesn’t look, it’s not there. Sweat beads at her temple. Her heart thunders in her chest. Ba-bump-ba-bump-ba-bump-ba- It moves on, leaving a void of cold behind. She uncurls her fists, fingers achy and palms stinging from her nails. It’s gone.
4. Remember to balance dialogue, monologue, introspection, action, and descriptors.
The amount of times I have been faced with giant blocks of dialogue with zero tags, zero emotions, just speech on a page like they’re notecards to be read on a stage is higher than I expected. Don’t forget that though you may know exactly how your dialogue sounds in your head, your readers don’t. They need dialogue tags to pick up on things like tone, specifically for sarcasm and sincerity, whether a character is joking or hurt or happy.
If you’ve written a block of text (usually exposition or backstory stuff) that’s longer than 50 words, figure out a way to trim it. No matter what, break it up into multiple sections and fill in those breaks with important narrative that reflects the narrator’s feelings on what they’re saying and whoever they’re speaking to’s reaction to the words being said. Otherwise it’s meaningless.
—
Hope this helps anyone struggling! Now get writing.
#writing#writing advice#writing resources#writing a book#writing tools#writing tips#writeblr#for beginners#refresher#sentence structure#book formatting
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🧩 How to Outline Without Feeling Like You’re Dying
(a non-suffering writer’s guide to structure, sanity, and staying mildly hydrated)
Hey besties. Let’s talk outlines. Specifically: how to do them without crawling into the floorboards and screaming like a Victorian ghost.
If just hearing the word “outline” sends your brain into chaos-mode, welcome. You’re not broken, you’re just a writer whose process has been hijacked by Very Serious Advice™ that doesn’t fit you. You don’t need to build a military-grade beat sheet. You don’t need a sixteen-tab spreadsheet. You don’t need to suffer to be legitimate. You just need a structure that feels like it’s helping you, not haunting you.
So. Here’s how to outline your book without losing your soul (or all your serotonin).
—
🍓 1. Stop thinking of it as “outlining.” That word is cursed. Try “story sketch.” “Narrative roadmap.” “Planning soup.” Whatever gets your brain to chill out. The goal here is to understand your story, not architect it to death.
Outlining isn’t predicting everything. It’s just building a scaffold so your plot doesn't fall over mid-draft.
—
🧠 2. Find your plot skeleton. There are lots of plot structures floating around: 3-Act. Save the Cat. Hero’s Journey. Take what helps, ignore the rest.
If all else fails, try this dirt-simple one I use when my brain is mush:
Act I: What’s the problem?
Act II: Why can’t we fix it?
Act III: What finally makes us change?
Ending: What does that change cost?
You don’t need to fill in every detail. You just need to know what’s driving your character, what’s blocking them, and what choices will change them.
—
🛒 3. Make a “scene bucket list.” Before you start plotting in order, write down a list of scenes you know you want: key vibes, emotional beats, dramatic reveals, whatever.
These are your anchors. Even if you don’t know where they go yet, they’re proof your story already exists, it just needs connecting tissue.
Bonus: when you inevitably get stuck later, one of these might be the scene that pulls you back in.
—
🧩 4. Start with 5 key scenes. That’s it. Here’s a minimalist approach that won’t kill your momentum:
Opening (what sucks about their world?)
Catalyst (what throws them off course?)
Midpoint (what makes them confront themselves?)
Climax (what breaks or remakes them?)
Ending (what’s changed?)
Plot the spaces between those after you’ve nailed these. Think of it like nailing down corners of a poster before smoothing the rest.
You’re not “doing it wrong” if you start messy. A messy start is a start.
—
🔧 5. Use the outline to ask questions, not just answer them. Every section of your outline should provoke a question that the scene must answer.
Instead of: — “Chapter 5: Sarah finds a journal.”
Try: — “Chapter 5: What truth does Sarah find that complicates her next move?”
This makes your story active, not just a list of stuff that happens. Outlines aren’t just there to record, they’re tools for curiosity.
—
🪤 6. Beware of the Perfectionist Trap™. You will not get the entire plot perfect before you write. Don’t stall your momentum waiting for a divine lightning bolt of Clarity. You get clarity by writing.
Think of your outline as a map drawn in pencil, not ink. It’s allowed to evolve. It should evolve.
You’re not building a museum exhibit. You’re making a prototype.
—
🧼 7. Clean up after you start drafting. Here’s the secret: the first draft will teach you what the story’s actually about. You can go back and revise the outline to fit that. It’s not wasted work, it’s evolving scaffolding.
You don’t have to build the house before you live in it. You can live in the mess while you figure out where the kitchen goes.
—
🛟 8. If you’re a discovery writer, hybrid it. A lot of “pantsers” aren’t anti-outline, they’re just anti-stiff-outline. That’s fair.
Try using “signposts,” not full scenes:
Here’s a secret someone’s hiding.
Here’s the emotional breakdown scene.
Here’s a betrayal. Maybe not sure by who yet.
Let the plot breathe. Let the characters argue with your outline. That tension is where the fun happens.
—
🪴 TL;DR but emotionally: You don’t need a flawless outline to write a good book. You just need a loose net of ideas, a couple of emotional anchors, and the willingness to pivot when your story teaches you something new.
Outlines should support you, not suffocate you.
Let yourself try. Let it be imperfect. That’s where the good stuff lives.
Go forth and outline like a gently chaotic legend 🧃
— written with snacks in hand by Rin T. @ thewriteadviceforwriters 🍓🧠✍️
Sometimes the problem isn’t your plot. It’s your first 5 pages. Fix it here → 🖤 Free eBook: 5 Opening Pages Mistakes to Stop Making:
#writing#writing advice#writeblr#writers on tumblr#writing tips#writing help#how to write#story structure#writing process#plotting tips#writing guide#writing blog#writing community#writing support#tumblr writing community#writing inspiration#storytelling tips#how to outline#writing resources#novel writing#outline tips#plotting a novel#writing craft#novel planning#write a book#drafting a novel#writing motivation#first draft advice#fiction writing#character arcs
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While it's a common issue with all the more recent remakes (The Little Mermaid, Snow White, etc) one of the most frustrating parts of the Lilo and Stitch remake is how carelessly it lifts scenes and dialogue word-for-word from the original script. And without any of the original context attached, what they've carried over from the animated film completely clashes with the things that the new writers have changed or removed.

They still keep the setup of the mosquito joke, with Pleakley explaining that they're an "endangered species" so they can't just destroy Earth.
But unlike the original, this doesn't lead to a running gag - Pleakley never sees or even mentions mosquitos again for the rest of the film - nor do we get the final payoff where it's revealed Cobra was the one who told them this (he has no prior contact with the aliens at all in this version).

So now there's no actual reason for how or why the aliens think this, and one of the best jokes from the original film is reduced to a weird throwaway line that makes no sense.

They also keep the scene where Stitch and Jumba destroy Lilo and Nani's house. Only now, it has completely different circumstances leading up to it, and the consequences this incident is supposed to have are completely skipped over.

It doesn't prompt Cobra to take Lilo, nor does it lead to Lilo running away (the closest equivalent happens before this scene) or getting captured, and when seeing the destruction themselves, Nani and the others are just mildly confused at best before they go back to the issue at hand.
So instead of a genuinely devastating culmination of all the film's mishaps, the destruction of the house now serves no purpose in the story and is completely pointless.

Even the music suffers from this, like Nani singing Aloha Oe or Lilo listening to Elvis.
In the first film, these songs tied into the characters' cultural heritage, and the film's running commentary about America's modern day colonisation of Hawaii. But, this being modern Disney, the more political themes are omitted entirely from this version - certainly not helped by the fact that they didn't even bother to cast a Native Hawaiian actress as Nani - and other than playing a few of this songs, the movie downplays Elvis' prominence so much that it never even mentions him by name.
So instead of actually serving the story or themes, there's no deeper meaning or purpose whatsoever behind the songs beyond the fact they're in the animated film, and now they're just included out of obligation.

That's only a few of many, many examples (feel free to share others), but perhaps even moreso than the other Disney remakes, this one really makes you appreciate how layered and well-structured the original film was in comparison.
#lilo and stitch#live action remake#rant post#cobra bubbles#pleakley#jumba jookiba#bad writing#story structure#elvis presley#lilo and nani#plot holes
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thinking about how the extra area added on to a pacifist run of undertale, the true lab, is about alphys's past mistakes. how it ends with the story reaffirming that, despite the pain she's caused, the thing that matters is that she has now made the choice to do the right thing. she's still worthy of her friends' love.
thinking about how undertale doesn't expect the player to get a pacifist ending for the first time. how it's more likely than not that the player will kill toriel the first time they battle her, how lots of players don't initially figure out how to end undyne's fight without killing her, etc. what it expects — not even expects, really, but hopes — is that the player, if they care enough, will use their canonically acknowledged power over time to make up for those mistakes.
no matter how many neutral runs a player has done before committing to the pacifist run, the thing that matters to the characters, to the story, is that you've chosen, now, to do the right thing.
compared to alphys, the player honestly gets off lightly, in that you're the only one (other than flowey) who really remembers any harm you might have caused. and any direct guilting the game could have done about it is long past at this point. instead, as undertale often does, it makes its point via parallels: alphys caused harm, and she knows it. she has committed to being better. in doing so, she has unlocked for herself a better ending to her story. and she deserves it. she's forgiven.
those structural narrative parallels are all over undertale, if you know where to look. and that's one of the things that makes it so fuckin' good.
#undertale#alphys#true lab#this inspired by a mutual's alphys posting#and a discord convo i had a couple weeks back about ut's stance on ''punishing'' the player vs the monsters for their actions#and thoughts i've had generally post a certain fangame with a color in its name about just how well ut is structured as a narrative#everyone rightfully praises toby fox's character writing but stuff like this i think flies under the radar a bit by comparison#and it deserves to be appreciated#there's obvious Lore reasons why the true lab is only visited in a pacifist run (what's revealed about chara and flowey)#but this is the other half of it: the message of alphys's story hits hardest on a paci route post neutral runs#toby fox is a good writer more often than not
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I think one of the biggest and most overlooked things to keep in mind when writing is: is how/what I am writing accomplishing what I am trying to accomplish?
Part of why so many writing "rules" don't work for everyone is that they're assuming you're trying to accomplish things that you're not trying to accomplish.
This way of thinking is applicable at every level and every step of your writing process.
Is this plot structure telling the story I want to be telling?
Does this scene evoke the emotion I am hoping to evoke?
Does this sentence mean what I intend it to mean, in a way that is likely to be read with that meaning by most readers?
If something in a story is jarring, for example, it's probably because that piece isn't accomplishing what you're otherwise trying to accomplish in the story.
When I talked about finding epithets jarring in a close third person POV, it's because what epithets do (provide distance from the character) inherently conflicts with what the point of view was intending (intimacy with the POV character).
If a scene or moment is jarring or just feels wrong in a book, it may be because it doesn't match the tone you are otherwise trying to cultivate, it breaks or escalates the tension in a way that you aren't intending, or it has a different narrative feeling than you are intending with the book.
Even down to the grammatical level, you can get away with breaking a lot of grammar rules if you can accomplish what you want to accomplish with the sentence. Is it coherent? Does it have the meaning you intend? Does it have the clarity or ambiguity that you are intending? Does it fit the tone that you are going for?
The same idea holds for the message/implication level. If you are implying or stating something in your story, is it what you mean to be implying or stating? If you are mimicking or subverting stereotypes, is it in a way that accomplishes what you are trying to accomplish?
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eddie: so you... actually want to help with repairs?
me, who just wants to see if i can fuck volt so hard there's a shortcircuit in the house: oh, yeah, uhhhhhhh, yeah.
#—the orange rolls on#date everything#date everything spoilers#date everything eddie#de eddie#date everything volt#de volt#do... do the devs know about wireplay? ik i joked about findom safe BUTTTTT idk how spicy we're looking#i mean i was already planning to write some but i will not be mad with canon wireplay#is there an agreed upon tag structure for characters? idk
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minors and men dni!
ೃ⁀➷ellie and you go costume shopping for halloween, but you take a detour to the changing room, i guess ellie's costume is wearing you on her fingers... (getting fingered in a changing room? hell yeahhhh).ೃ࿐
"costume shopping is silly?" ellie whispers into your neck, hot air tickling your skin as she scoffs at the sight of you. you are pushed into the corner of the changing room, one hand pressed against the mirror smudging it and the other digging into her back, you just got a new set of stiletto nails ellie has been begging you to get and try them out on her. however, this was not how you have been imagining to leave scratch marks on her back, it was more of a 'you and her in bed', horizontally, or you on her lap. but it doesn't matter, your mind is occupied with figuring out how many fingers are inside of you and remembering the question ellie just asked you all while trying to keep quiet. and in result of that, only a mindless 'hmm?' escapes your mouth—if the auburn-haired woman wasn't asking you a question, then it was a moan for sure.
but it only makes ellie more cocky, you know by the way she curls her fingers inside of you, the way her grip around your waist tightens, like you're her possession. her face draws closer to your neck again, repeating her question, dragging word for word over your sensitive skin, you jolt back, eyes widening in surprise as your ass bangs against the wooden wall of the changing room.
"fuck," you mutter, but ellie slowing down her thrusts and whispering an 'it's okay' before kissing you softly makes you forget about possibly everyone hearing the two of you fucking. her fingers are still deep inside of you and she has no plans of getting them out of you anytime soon and while you don't like to show it, you don't want her to stop either. in fact you are so wet, you wish you could simply absorb her, you want more, you need more. so you pull away from ellie's soft kisses and slowly start thrusting your hips towards her, desperation overcomes you and you suddenly pick up the speed, making ellie lose her balance.
you watch her cheeks turn red and ellie looks so cute all flustered, but you are too horny to keep on waiting to cum.
"keep up," you whisper, eyes rolling back as your hips rock back and forth, fuck does she feel good. she blushes a little harder at your words, there's nothing else on this world she'd rather do than make what's hers feel good, hit that sweet spot of yours and watch you fall apart at her touch. your pussy clenches around her fingers, your teeth dragging at her lips as she glides her free hand over your body to squeeze your tits.
little moans escape from you, but you aren't the only one huffing and puffing, ellie's breath stagnates with every kiss she drags from your lips to your collarbones. it just makes you want to release, all the sloppy wet kisses and her fingers pushing inside you, filling you up. ellie could swear that you were dripping down her forearm, most likely leaving stains on her sleeves she forgot to cuff. but she doesn't care, all she cares about is making you cum.
"is three okay?" she asks, you nod hastily.
ellie is watching you, holding eye contact while she inserts another finger, your mind is far too gone to hold up eye contact, your eyes roll into the back of your mind.
so she leans in, her breath is steadier than yours, lips devouring you. ellie's fingers start out curling slowly and you push your pelvic harder into her hand.
you can't help it, your body just reacts to her and you are desperate, in a way ellie rarely gets to see. and it is exactly what keeps her going, your desperation for her, the way your body moves against hers, the taste of your lips and the sound of your breath. you are perfect and watching you struggle with every thrust satisfies her immense hunger. you feel so full but so weak, you can't keep up rocking your hips against her any longer, your legs begin to shake, nails digging into her arms to keep yourself from sinking. but you start clenching around her fingers harder and faster while it's getting more difficult to stay quiet being so breathless. you nuzzle your face into her neck in attempt to muffle your moans but she is fingering you so good, how could you not gasp for air? your movements become wilder, almost there, you think to yourself as
you try to ride her fingers, but ellie won't let you have it your way. you glance at her for once, strands of her hair sticking to her forehead, rosy cheeks and sweat pearls rolling down her neck, she looks so pretty like this. she's been putting a lot of work into you so instinctively you want to reach for her face and stroke her cheekbone, however your hand makes a full stop at her nape and your expression clarifies at the realization that you're about to cum. you're out of your mind, ellie pushes her fingers in diligently, the way you clench around her fingers makes her go insane. she nibbles on your ear, "you're doing well," she says.
you roll your eyes and before you're able to leave a snarky comment, your breaths become shorter, deeper, you drag out your exhales—you're just a hot mess of needy hums. all tensed up, your back is arched, you're sweaty and breathless.
and it doesn't take ellie long to figure out how to release all of that tension, just one look at you and she knows how to curl her fingers, how to fuck you. and she takes pride in that, it takes just one right angle for you to momentarily hold your breath, look into her green eyes, "go ahead," she whispers. and you do, your eyes roll back as you exhale shakily, unclench around her fingers and your legs completely lose its strength, she makes you cum just like that.
your body is twitching, her fingers are still inside of you and she stays inside for a second before taking them out to show you how wet you are. ellie pulls you closer and sucks her fingers clean, making sure you watch before she leans in for a kiss, slipping in her tongue for you to taste yourself. you pull away, "you're getting good at this," you whisper, her eyes light up before overconfidence plasters over her whole face.
"i've been telling you," she says, but asks in the same breath if you really thought so, she's adorable.
and then she helps you pull your pants back up, you adjust your hair and pull on your clothes to make sure you look less like you just got fucked well. the two of you leave, power walking out of the store avoiding eye contact from anyone, costumes long forgotten in the changing room.
"just wait until we get home," you say, not giving anything away. you just can't let ellie get away with the games she likes to play with you but luckily, the wand and the rabbit you charged this morning were awaiting the auburn-haired woman for a long and steamy night.
#i usually have some sort of structure but idgaf anymore#ellie williams#ellie#ellie tlou#ellie tlou2#the last of us#ellie williams fanfic#ellie fanfic#ellie williams blurb#ellie williams x reader#ellie x reader#ellie x fem!reader#ellie x fem reader#ellie x you#ellie x reader smut#ellie williams smut#ellie smut#ellie tlou smut#lesbian smut#switch!ellie#switch!reader#smut#writing#fanfic#lesbian#wlw
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Zoomer here, and I do indeed have questions about computers- how do filesystems work, and why should we care (I know we should, but I'm not exactly sure why)?
So why should we care?
You need to know where your own files are.
I've got a file on a flash drive that's been handed to me, or an archival data CD/DVD/Bluray, or maybe it's a big heavy USB external hard drive and I need to make a copy of it on my local machine.
Do I know how to navigate to that portable media device within a file browser?
Where will I put that data on my permanent media (e.i. my laptop's hard drive)?
How will I be able to reliably find it again?
We'll cover more of the Why and How, but this will take some time, and a few addendum posts because I'm actively hitting the character limit and I've rewritten this like 3 times.
Let's start with file structure
Files live on drives: big heavy spinning rust hard drives, solid state m.2 drives, USB flash drives, network drives, etc. Think of a drive like a filing cabinet in an office.
You open the drawer, it's full of folders. Maybe some folders have other folders inside of them. The folders have a little tab with a name on it showing what's supposed to be in them. You look inside the folders, there are files. Pieces of paper. Documents you wrote. Photographs. Copies of pages from a book. Maybe even the instruction booklet that came with your dishwasher.
We have all of that here, but virtualized! Here's a helpful tree structure that Windows provides to navigate through all of that. In the case of Windows, it's called Explorer. On OSX MacOS, the equivalent is called Finder.
I don't have to know where exactly everything is, but I have a good idea where thing *should* based on how I organize them. Even things that don't always expose the file structure to you have one (like my cellphone on the right). I regularly manually copy my files off of my cellphone by going to the Camera folder so I can sift through them on a much bigger screen and find the best ones to share. There are other reasons I prefer to do it that way, but we won't go into that here. Some people prefer to drag and drop, but that doesn't always work the same between operating systems. I prefer cut and paste.
Standby for Part 2!
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