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jadeshifting · 4 months ago
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— A GUIDE TO CLASSES AT EVER AFTER HIGH.
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MYTHOLOGY. taught by Mrs. Psyche
this class delves into the legendary tales and divine histories of various magical realms, exploring the origins, powers, and legacies of gods, mythical creatures, and legendary heroes. Mrs. Psyche, an expert in ancient lore and celestial wisdom, guides students through epic sagas, divine rivalries, and the cultural significance of myths across Ever After. expect interactive lessons, dramatic reenactments, and the occasional visit from an actual deity if you’re lucky—or very unlucky
HOMEWORK. expect essays on the morals and hidden meanings in classic myths, plus creative assignments like rewriting a legend with a modern twist PLEASE THE PROFESSOR. show curiosity about myths from all cultures and always be respectful of love deities—Mrs. Psyche takes their stories very seriously AVOID MISHAPS. don’t mix up gods from different pantheons in your presentations—calling Zeus “a Norse deity” is a one-way ticket to an exasperated sigh
KINGDOM MANAGEMENT. taught by Mrs. Her Majesty, the White Queen
future rulers, nobles, and aspiring leaders learn the ins and outs of running a kingdom, from diplomacy and lawmaking to organizing grand balls and handling royal scandals. the White Queen, known for her composed yet commanding leadership, teaches strategy, ethics, and governance through real-world scenarios, often incorporating Wonderlandian logic puzzles to test students’ problem-solving skills under pressure
HOMEWORK. drafting decrees, designing economic policies, and writing conflict resolution strategies fit for ruling a kingdom PLEASE THE PROFESSOR. always address her formally, take notes in impeccable script, and never question the importance of royal protocol AVOID MISHAPS. never suggest solving political disputes with a sword—she insists that diplomacy, not duels, is the mark of a true ruler
ADVANCED ELFONOMICS. taught by the esteemed Fairy Queen
this elite course teaches students the intricate financial magic behind running a kingdom, from managing enchanted trade routes to understanding the unpredictable fluctuations of the golden bean stock market. the Fairy Queen, with her keen business acumen and ancient fae wisdom, ensures her students master the art of wealth accumulation, resource allocation, and the occasional negotiation with mischievous leprechauns
HOMEWORK. balancing enchanted budgets, predicting market trends in fairy-tale economies, and occasional field trips to enchanted banks filled with gold PLEASE THE PROFESSOR. keep your calculations accurate and your economic theories sound—Fairy Godmother investments rely on precision, not guesswork AVOID MISHAPS. don’t accept enchanted gold from leprechauns or trickster fairies—it will vanish overnight, and your grade will disappear with it
GRIMMNASTICS. taught by Coach Gingerbreadman
a fast-paced, action-packed class that combines acrobatics, endurance, and skills fit for any fairytale hero or heroine. with Coach Gingerbreadman’s lightning-fast speed and high-energy training style, students practice enchanted obstacle courses, daring escapes, and storybook stunts that would make even the most daring adventurer sweat. the class focuses on developing strength, flexibility, coordination, and agility, blending magical elements with traditional gymnastics techniques
HOMEWORK. none! ( whew ) but in class, expect daily obstacle courses, tower-climbing drills, and team challenges that involve fleeing from imaginary witches PLEASE THE PROFESSOR. keep up, move fast, and don’t complain—Coach G is all about agility and endurance, and he does’t slow down. ever AVOID MISHAPS. never eat anything left unattended in the gym—there’s a 50/50 chance it’s either an energy-boosting enchanted snack or a curse-laced trick. you never know!
CHEMYTHSTRY. taught by Professor Rumplestiltskin
a mix of potions, alchemy, and enchanted chemistry, this course teaches students how to brew everything from love potions to transformation elixirs—if they can handle Professor Rumplestiltskin’s cryptic riddles and tricky assignments. with an emphasis on magical reactions and the delicate balance of ingredients, students must be precise, or they may find themselves accidentally cursed or turned into gold
HOMEWORK. brewing potions, analyzing alchemical reactions, and testing the properties of enchanted elements PLEASE THE PROFESSOR. follow instructions to the letter—Rumplestiltskin loves precision and has a zero-tolerance patience for careless spell-mixing AVOID MISHAPS. never, under any circumstances, agree to any kind of “trade” with the professor in exchange for an easier assignment. it’s not worth it, trust me
DAMSEL - IN - DISTRESSING CLASS. taught by Madam Maid Marian
a staple for traditional storybook heroines, this class teaches the fine art of swooning at the right moment, perfecting the helpless-yet-charming gaze, and calling for help in a voice that carries across enchanted forests. Madam Maid Marian ensures her students master the delicate balance between appearing vulnerable while subtly manipulating the situation to their advantage—because even the most distressed damsels know how to work a fairytale in their favor
HOMEWORK. practicing swooning, perfecting a well-timed gasp, and composing letters of woe to imaginary rescuers PLEASE THE PROFESSOR. always act appropriately dramatic when learning proper distress techniques—anything less than peak theatrics is disappointing AVOID MISHAPS. don’t accidentally outshine the prince in a rescue simulation—nothing gets you on her bad side faster than saving yourself ( no matter how blitheringly useless your rescuer may be )
CREATIVE STORYTELLING. taught by Professor Jack B. Nimble
in this dynamic and expressive class, students learn how to craft compelling narratives, whether for written tales, theatrical performances, or enchanting oral traditions. Professor Jack B. Nimble, known for his quick wit and lively teaching style, encourages students to think outside the storybook and experiment with different genres, endings, and perspectives, ensuring their own tales are just as spellbinding as the ones that came before them
HOMEWORK. writing fairytales with unexpected endings, crafting riddles, and creating engaging oral stories to be performed in class PLEASE THE PROFESSOR. be witty, be original, and never deliver a boring story—Professor Jack lives for quick thinking and clever twists ( students still whisper about the time he literally fell asleep in the middle of a student’s story ) AVOID MISHAPS. avoid clichés at all costs—it says in the syllabus that if he hears “once upon a time” too often, he might jump out the window in protest
ADVANCED VILLAINY. taught by Mr. Badwolf
for those embracing their darker destinies ( or just wanting to understand the mind of a villain—it’s an elective, too ) this class explores the art of scheming, deception, and tactical villainy. Mr. Badwolf, with his menacing charm and years of experience causing trouble, teaches students how to craft masterful monologues, execute dramatic entrances, and plan foolproof plots—complete with an emphasis on avoiding the classic pitfalls that lead to a villain’s downfall
HOMEWORK. devising foolproof villainous schemes and identifying weak points in heroic plans. bonus points for sabotaging another student’s assignment PLEASE THE PROFESSOR. show ambition, strategy, and more than a little bit of wicked flair—Mr. Badwolf respects students who think like masterminds AVOID MISHAPS. don't act heroic in class—while he tolerates reform-minded students, he won’t hesitate to assign extra homework as punishment if he feels anyone's too generous or kindhearted
FASHION DESIGN. taught by Mrs. Fairy Godmother
a dream-come-true class for aspiring designers, where students learn to craft magical ensembles, enchant fabrics, and create garments that are both stylish and spellbinding. with Mrs. Fairy Godmother’s expertise in transformation magic, students practice stitching together gowns that change color at midnight, boots that walk on air, and accessories infused with fairy dust. bonus points for those who can design an outfit fit for a royal ball and an epic quest. the class blends traditional design principles with a touch of enchantment, encouraging students to create outfits that reflect their unique personalities and tell their own fairy tales
HOMEWORK. creating mood boards, sketching outfits, and crafting magical garments with enchanted fabrics PLEASE THE PROFESSOR. always keep your workspace neat and clean, and your designs fabulous—Mrs. Fairy Godmother has high standards for both AVOID MISHAPS. never leave unfinished projects unattended—one rogue swish of a wand, and your dress might sprout wings or turn into a pumpkin
BEAST TRAINING & CARE. taught by Professor Poppa Bear
from training fire-breathing dragons to taming mischievous talking mice, this class prepares students for handling all manner of enchanted creatures. with his warm but no-nonsense approach, Professor Poppa Bear teaches students how to communicate with beasts, provide proper magical care, and even ride or befriend some of Ever After’s most fearsome ( or snuggly ) creatures. the class emphasizes the importance of empathy, respect, and responsible stewardship when interacting with enchanted beings
HOMEWORK. taking notes on enchanted creature encounters you have outside of class, studying their habitats, and practicing magical grooming techniques. assignments are much easier for students who have their own mystic beast as a pet PLEASE THE PROFESSOR. be patient, compassionate, and firm—Professor Poppa Bear believes good beast tamers must balance kindness with authority, and he won't hesitate to crack down on students he feels aren't being tolerant and kind with the creatures AVOID MISHAPS. always double-check what you're feeding the creatures—accidentally giving a griffin a fire-breathing potion will not end well
CROWNCULUS. taught by Mrs. Her Majesty, the White Queen
a blend of advanced mathematics and royal economics, this class teaches students how to manage kingdom finances, calculate treasure values, and strategize for economic prosperity. the White Queen ensures that students grasp complex numerical concepts while also understanding the practical application of numbers in ruling a kingdom, proving that math isn’t just about numbers—it’s about power and magic, too
HOMEWORK. solving royal tax equations, balancing enchanted budgets, and calculating castle construction costs PLEASE THE PROFESSOR. always show your work neatly on your notes, respect the logic of numbers, and never bring chaos into her perfectly ordered classroom. loose fairy dust or torn paper is a one-way ticket to getting sent out to the hallway AVOID MISHAPS. never argue that "magic can just fix the math"—that’s a fast track to an exasperated glare and extra equations ( though she'll pretend you were chosen at random for them )
ADVANCED WOOING. taught by Dr. King Charming
whether it’s serenading a princess from a castle tower or sweeping a prince off his feet at a royal ball, this class covers the fine art of courtship. Dr. King Charming, an expert in chivalry and romance, teaches students how to compose love letters, master ballroom etiquette, and perfect the dramatic, wind-blown hair flip. special guest lectures from famed love interests ensure students are well-versed in only the most effective wooing techniques ever after
HOMEWORK. writing needlessly lengthy sonnets, practicing your dramatic entrance, and perfecting grand romantic gestures PLEASE THE PROFESSOR. exude confidence, use flowery language, and always demonstrate princely manners—Dr. Charming believes wooing is an art, and it helps if you act with decorum even outside of tests and assignments AVOID MISHAPS. don’t mix up your love letters—accidentally delivering the wrong one can lead to legendary levels of fairytale drama ( Dr. Charming won't admit how he knows, but he seems suspiciously adamant on it )
COOKING CLASS - IC. taught by Professor Momma Bear
a cozy yet rigorous class where students learn everything from baking enchanted pastries to brewing hearty, storybook-worthy stews. Professor Momma Bear, warm but strict, teaches students the magic of home-cooked meals and how to avoid common culinary disasters—like accidentally putting a sleeping spell in the soup ( more common than you’d think. shocking, i know. ) bonus points for anyone who can craft a meal fit for both a royal banquet and a humble woodland picnic
HOMEWORK. baking enchanted pastries, perfecting porridge temperatures, and learning potion-infused cooking in the communal kitchens—they're open late at night, which is when lots of students do their best work PLEASE THE PROFESSOR. follow the recipe to a T, respect the kitchen space, and always clean up after yourself—Professor Momma Bear runs a strict but cozy classroom, and surfaces need to be crumb-free for that to happen AVOID MISHAPS. never leave the oven unattended—one careless mistake and your muffins might gain sentience ( or explode )
DARK SORCERY. taught by Baba Yaga
for those required to ( or foolish enough to ) dabble in the shadows, this class explores the ancient and forbidden arts of dark magic. Baba Yaga, cryptic and terrifyingly wise, teaches students the ethics of wielding power, the risks of curses and hexes, and how to summon forces beyond mortal comprehension—strictly for academic purposes… of course. students who can keep up with her demanding lessons will most certainly find themselves walking the fine line between greatness and peril, just as intended
HOMEWORK. expect assignments on hexes, shadow magic, and extremely ethically questionable but highly effective spellcasting techniques PLEASE THE PROFESSOR. be respectful, but not a suck up... listen carefully, but don't hang onto her every word... and never waste her time—Baba Yaga is a fickle old witch who does not tolerate foolishness AVOID MISHAPS. don’t touch any of the professor’s personal artifacts—one single misstep, and you might find yourself cursed for a week ( or a lifetime )
WOODSHOP. taught by Mr. Geppetto
in this hands-on class, students learn the craftsmanship of enchanted carpentry, from crafting magical furniture to carving living marionettes ( though talking puppets are strictly optional. ) taught by the legendary woodcarver Geppetto, the course emphasizes precision, patience, and the importance of working with enchanted materials—because nobody wants a table that turns into a frog mid-banquet
HOMEWORK. crafting intricate wooden figures, repairing broken fairytale objects, and designing enchanted furniture to be presented to the class while Geppetto ooh-s and aah-s encouragingly and inspects it from every angle PLEASE THE PROFESSOR. pay attention to detail, measure at least twice before cutting, and never be careless with your tools ( wouldn't wanna lose a finger... or more ) AVOID MISHAPS. never bring anything to life by accident—Mr. Geppetto still has opinions about unexpected animated puppets, most of them aren't as perfect as his
DEBATE. taught by Mrs. Her Majesty, the White Queen
a battle of wits, logic, and eloquence, this class teaches students how to construct compelling arguments, navigate royal negotiations, and win verbal duels with precision. The White Queen is a master of both reason and Wonderlandian riddles, and she ensures her students can debate everything from kingdom policies to whether a dragon’s hoard should be considered taxable income. though, of course, you always have to shake your opponents hand before and after a debate—and sometimes halfway through, too ( “debate is nothing without decorum, dears” the teacher chirps. )
HOMEWORK. researching historical disputes, and crafting persuasive speeches and arguments to perform in class PLEASE THE PROFESSOR. speak clearly, argue with logic, and maintain perfect etiquette—she values reason and refinement above all else. a perfectly crafted argument could be given zero-sum marks if you use foul language while presenting it AVOID MISHAPS. don’t descend into nonsense logic—Mrs. Her Majesty and the subject of debate as a whole has no room for "because I said so" as a defense
GEOGRAFAIRY. taught by Professor Jack B. Nimble
a whirlwind tour that covers every enchanted land, hidden kingdom, and magical realm, this class ensures students can navigate their way through both real and mythical landscapes. Mr. Jack B. Nimble, quick on his feet and sharp in his knowledge, teaches students how to read enchanted maps, locate legendary landmarks, and survive the treacherous terrains of places like the Swamps of Sorrow or the shifting sands of the Ever After Desert
HOMEWORK. memorizing magical trade routes, mapping enchanted forests, and planning efficient royal journeys, especially for high-stakes travel like royal carriages or valuable trade stocks PLEASE THE PROFESSOR. stay sharp, think fast, and always be ready for pop quizzes—Professor Jack moves just as quickly as his name suggests AVOID MISHAPS. don't mistake one enchanted swamp for another—some have quicksand, others have talking alligators, and both will fail you the test
DRAGON SLAYING. taught by Dr. King Charming
an action-packed course for aspiring heroes and knights, this class covers everything from identifying dragon species to the safest techniques for confronting ( or befriending ) them. Dr. King Charming, ever the gallant warrior, teaches battle tactics, shieldwork, and the art of delivering a victorious speech while standing atop a defeated beast. students are encouraged to find creative, non-lethal ways to deal with dragons—because a slayed dragon often makes for a very angry dragon mother ( you don’t wanna deal with one of those )
HOMEWORK. designing battle strategies, practicing swordplay ( safely and with supervision ), and studying legendary dragon encounters PLEASE THE PROFESSOR. be courageous ( he hates students who cower ) and cultivate a healthy respect for dragonkind—Dr. Charming does not tolerate arrogance or killing out of malice AVOID MISHAPS. never mistake a friendly dragon for a feral one—Dr. Charming is not amused by unnecessary heroics or violence without reason
RIDDLING. taught by Professor Sphinx
a brain-twisting class that challenges students to master the art of riddles, trick questions, and mind-bending wordplay. Professor Sphinx, with her cryptic wisdom and smug amusement, pushes students to think in loops, uncover hidden meanings, and craft riddles so clever that they impress even her. only those with quick wits and sharper tongues will excel. there’s a silent booth tucked into the back of class where students can take solace in five minute time-outs if they get a riddle-induced brain-ache
HOMEWORK. solving some of the most famous and ancient riddles from fairytale history, crafting the trickiest trick questions, and debating paradoxes ( there has to be some end ) ( spoiler alert: there isn't ) PLEASE THE PROFESSOR. think outside the box and embrace the art of wordplay, she appreciates students who attempt to match her riddlish intellect ( though they never fully can. ) never give an obvious answer—she doesn't tolerate laziness AVOID MISHAPS. don't answer a riddle too quickly—Professor Sphinx loves watching students squirm in confusion, she'll snap if you think one is "too easy"
POISON FRUIT THEORY. taught by Mr. Henchman
a darkly fascinating course that delves into the study of enchanted produce, venomous flora, and the alchemy of cursed concoctions. Mr. Henchman, an expert in apple-related treachery from first-hand witnessing, ( and doing most of the dirty work himself shhhh ) teaches students how to identify, craft, and counteract, certain poisons—purely for academic purposes… of course. only the most careful and exceedingly precise students avoid an accidental nap at some point
HOMEWORK. identifying toxic ingredients, testing non-lethal potions, and studying famous fairytale poisonings—students are absolutely not permitted to handle lethal poisons outside of class time, no matter how funny Mr. Henchman thinks it would be PLEASE THE PROFESSOR. be cunning, precise, and always ask about antidotes—surprisingly enough Mr. Henchman values ambition and intelligence over blind villainy AVOID MISHAPS. this should go without saying, but don’t ever eat anything from the classroom—regardless of whether it’s an extra-credit challenge or a standard study subject, it’s all dangerous
HISTORY OF TALL TALES. taught by Professor Paul Bunyan
a larger-than-life class where students study the greatest exaggerations in folklore, from beanstalk-climbing farm boys to men who lasso tornadoes. Professor Paul Bunyan, with his booming voice and legendary stature, teaches the importance of hyperbole, embellishment, and how a good story can shape the world. except storytelling assignments where size does matter, and extra credit for every surreptitious golden object you can cram into your tale
HOMEWORK. exaggerating your own legendary feats into tall tales, researching folklore heroes, and reenacting famous larger-than-life moments PLEASE THE PROFESSOR. show enthusiasm for exaggerated storytelling and never question the truth of a tall tale—Professor Bunyan appreciates a good yarn, says puzzling into it "takes away the fun" AVOID MISHAPS. don’t get caught underestimating the size of the stories—or of Professor Bunyan’s pet blue ox, Babe
DIPLOMACY 101. taught by Mrs. Fairy Godmother
an essential course for future rulers, ambassadors, and anyone hoping to survive royal politics, this class covers the art of negotiation, conflict resolution, and fairy-tale-level etiquette. Mrs. Fairy Godmother, an expert in wish-granting diplomacy, ensures that students can turn any total pumpkin of a situation into a golden carriage of opportunity—preferably before midnight
HOMEWORK. drafting peace treaties, mediating minor disputes between friends or classmates, and practicing polite yet firm negotiation techniques PLEASE THE PROFESSOR. mind your manners, choose your words wisely, and never raise your voice—Mrs. Fairy Godmother believes in charm over conflict, and that manners always win AVOID MISHAPS. try not to use magic to solve conflicts too quickly—diplomacy requires finesse and effort, not a bibbidi-bobbidi-bandaid
CASTLE DESIGN. taught by the Three Little Pigs
a structural and aesthetic architecture class that teaches students how to design the perfect castle, from grand ballrooms to impenetrable fortresses, and everything else a benevolent ruler ( or evil sorcerer ) could need from their abode. the Three Little Pigs, having learned their lesson more than once after their own architectural mishaps, are now experts at crafting with only the pinnacle of quality materials, and they guide students through the balance of beauty and functionality, ensuring that no tower is too tall and every drawbridge is both sturdy and stylish
HOMEWORK. drafting blueprints, constructing model castles, and ensuring defenses against huffing and puffing in your structures PLEASE THE PROFESSORS. always prioritize structural integrity in your projects—they still have very, very strong opinions about weak materials AVOID MISHAPS. never, ever suggest using straw or sticks unless you want a three-pig class-long lecture on the merits of proper fortification
BEWITCHING SONG. taught by Ms. Aquata of Atlantis
a mesmerizing music class where students learn the magic of vocal enchantment, from siren songs that lure sailors to sleep, all the way to battle hymns that rally armies. Ms. Aquata, hailing from the royal family of Atlantis with her haunting voice and knowledge of forbidden harmonies, trains students in the delicate balance of melody and power—reminding them that some songs come at a price
HOMEWORK. composing enchantments through song, practicing vocal spells, and analyzing the most famous fairytale musical enchantments ( of course, the teacher is partial to songs from the tale of the Little Mermaid, though she pretends she doesn't have favorites ) PLEASE THE PROFESSOR. stay in tune and on key, embrace the magical melodies, and never mock merfolk music—Ms. Aquata takes her siren songs very seriously, even if they sound like dolphin noises to the untrained ear AVOID MISHAPS. avoid singing the wrong notes—one slip, and you might accidentally charm your classmates into an impromptu dance number ( music magic can be... fickle )
ANGER MAGICMENT. taught by Mr. Badwolf
a course designed for students with fiery tempers and villainous bloodlines, this class focuses on channeling rage productively instead of, say, blowing houses down. Mr. Badwolf ( you know… the Big Bad Wolf ) with his own history of temper issues, teaches students techniques in deep breathing, mindfulness, and how to redirect fury into something slightly less destructive—like competitive sports instead of rampaging through villages
HOMEWORK. journaling your emotional responses on the day-to-day, practicing breathing exercises, and resolving conflict without growling PLEASE THE PROFESSOR. keep your temper in check, use calming techniques, and don’t provoke classmates—Mr. Badwolf knows firsthand how bad anger issues can get, he has no tolerance for trying to set off others AVOID MISHAPS. never howl in frustration—it sets off an automatic... pack response from Mr. Badwolf, leaving him embarrassed and you in detention
EXPERIMENTAL FAIRY MATH. taught by Dr. Sandman
a mind-boggling fusion of numbers, magic, and dream logic, this class teaches students how to manipulate enchanted equations, calculate impossible probabilities, and solve numerical riddles that make reality bend. Dr. Sandman, a master of both dreamscapes and abstract concepts, guides students through numerical paradoxes and whimsical calculations that only make sense if you never think about them too hard
HOMEWORK. solving numerical paradoxes, creating reality-warping equations, and exploring mathematical dreamscapes—make sure you can get back to your dorm when you're done studying, though PLEASE THE PROFESSOR. keep an open mind, embrace dreamy logic, and don’t expect normal numbers—Dr. Sandman sees math through a magical lens, try to see things from his point of view AVOID MISHAPS. never fall asleep mid-equation—you might wake up inside a calculated alternate reality
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artsninspo · 4 months ago
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006 | Richmond Inc.
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「 ✦ full library & archive ✦ 」
「 ✦ aaron pierre & characters library ✦ 」
⇚ 005
♠ summary: Thrust into leadership, Lorence battles pressure, secrecy, and an enigmatic boss—until his unexpected attentiveness causes things to heat up more than expected ☕.
♠ pairing: Terry Richmond (Aaron Pierre - Rebel Ridge) X Lorence Cole (Black Fem OC)
♠ word-count: ~2.6K
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⌖ - Richmond Inc. HQ
The new demands of my position are both a gift and a curse as I’m required to expand my knowledge base and think as a leader. There’s an element of freedom that I've been robbed of in this new position. There’s no time for fresh ideas and innovation in the same way there's no freedom to make mistakes. There’s no one to ask to review the work I have - I'm the final step in the pecking order before the other’s at my level look and ultimately Richmond’s eyes scan over it. I’d be lying if I said the thought doesn’t unnerve me. Dissatisfaction on his face and the scolding that will undoubtedly follow is a nagging inevitability. I’ve sat through so many briefings that I miss doing the work. This week has been an overwhelming barrage of discourse, planning and preparation. We’ve gone over logistics and transportation which is my specialty. Monaco is a logistical and transportation nightmare but I’ve taken all the necessary notes to make sure everything goes off without a hitch. Which includes sending one of my best agents there in person to scope out the scene and get the necessary measurements and blueprints. It’s my first major assignment and with my budget sky’s the limit. Consulting for the organization responsible for the formula one race's security is not something I ever considered in the realm of possibility; so I make the most of it. I add to my list of tasks and lock the documents before going over my new operating budgets. I still have money to spend but until my best guy is back I can’t be sure where the resources will be best allocated. I’m researching local charities in the area when Richmond appears in the doorway. It’s his first time stopping by all week and I can’t say I’ve missed the light eyed giant. 
“Sir” I stand.
“Cole, I’ve received preliminary drafts from all the other teams. Is there something you require assistance with?” He asks, leaning in the doorway. He’s in a white knitted sweater today looking too casual for a man like him. 
“I thought we had another week” I respond, disregarding how his arms fill out the otherwise cuddly, cozy ensemble, transforming it into something different altogether.
“I like to look over things by the project’s midpoint,” he explains, folding his arms.
“Well, I’m new and I didn’t know that” I swallow daring to meet his eyes.
“We can go over what you have for now,” Richmond says entering my office. I straighten, hating his presence and proximity. With Richmond it isn't walking on eggshells, it's like walking on glass barefoot. I stand walking over to the table and pressing the projector button. I unencrypted my files and show him what I’ve been working on. He watches attentively, his eyes scanning through the details projected in front of him.
“They’re color coded by threat level” he says perceptively interpreting the markings I have on the 3D map model of the area the races will take place in. 
“Yeah, it determines what will work in terms of an emergency exits.” I state, explaining my process.
“So you don’t only look at routes?” He asks.
“No, when I develop my plans I consider routes, danger, closures, alternate routes and transportation that is as discreet as possible while being resilient and agile” I explain and he nods zooming in on my tablet.
“You’re looking for places to land helicopters? Possible counter sniper positions.” He says interpreting my work in seconds. Impressive isn’t the word. Nothing is explicitly stated there’s just circles, dots, x’s and stars in a variety of colours.
“Yeah” I nod and he looks from the tablet back to me, with a ghost of a smirk on his lips, only for it to be gone as soon as it appears.
“You’re doing Jameson work for him.” He comments.
“I understand why our teams are separate but I think all aspects should inform each other” I swallow and his expression hardens.
“That’s not your job. It’s to take direction. No one should be fully informed of the other's actions in case of leaks. Your team needs to be agile. Keep your work to yourself” he orders going back to his military facade.
“With all the testing you still don’t trust us?” I ask and he scowls. His jaw sets before clicking as he clenches  it. 
“It’s not about trust. It’s about what a person gives away during torture. How can I protect my team from that? The rules are in place for a reason. Adhere to them” he orders again but his eyes are more sensitive. If I were a psychiatrist I could diagnose his paranoia and mood swings but as a civilian I table my judgement.
“The non patronizing way to say that is;  follow protocol Cole” I quip before he gets carried away and it ends poorly.
“I don’t care if you don’t like my delivery. At least you’ll be alive not to like it” he comments standing. I can't help the sharp look I send his way. If he were anyone else I wouldn’t put up with it. “Good work” he says finally but somehow the praise falls flat.
“Have you lost a lot of people?” I ask and the tension in his shoulders answers the question in an instant. His expression sobers. 
“I’ve seen a lot of death,” he nods. I look him over before nodding. It at least explains his incessant over preparation and commitment to structure, secrecy and preventative measures.
“I’m sorry,” seems the only appropriate response.
“You won’t have to be if you follow protocol. Your safety equipment needs to be fitted before we go wheels up, go see Cassandra. I’m scheduling you for some extra hand to hand” he says adding more to my plate.
“I don’t have time for extra hand to hand, I’m behind” I tell him pointing to the projections.
“No you’re not” he swallows. “You’ll fry your brain if you continue staring at blueprints. Movement will serve you more than sitting at your desk” he says parroting what I’ve heard from Jameson. I wonder if it's advice Jameson has commandeered from the Boss.
“Okay” I concede. RIchmond seems surprised by my concession but he nods, slipping his hands into the pockets of his trousers. Cassandra appears in the doorway and I let out a relieved breath.
“I hope you’re being nice.” she says, looking him over. Richmond doesn’t dignify her with a response. “Are you finished or can I steal Cole - her safety second skins are in” Cassandra says.
“We’re done and I have ten minutes” he says looking at his watch. I go along with them walking to his office suite instead of asking questions. Two suits wait in a box in his conference room. One is my perfect nude shade, it nearly looks like mesh but it's made of something stronger. It’s fully opaque and when I hold it up I frown wondering what in the T’Challa Black Panther, Richmond has paid for me to wear.
I raise a brow. “What’s this for?” 
“Protection, no burns, cuts or bullets can pierce it. A safety precaution” Cassandra responds.
“Try it on,” Richmond says, stepping out of the room.
“Please!” Cassandra scowls at him as she closes the door. I hold it up again and wonder what else money can buy. I head into the ensuite and I undress quickly. I step into the unitard that fits almost like a second skin. I manage the nearly invisible zipper at my side and look in the mirror. I look remarkably naked and tense up when I see shaded contouring that could pass for real hips and ass.
“Need help?” I hear Cassandra ask from outside.
“Uhh?” I respond and she giggles.
“That’s exactly how I felt - can we come in?” she asks.
“I guess” I responded, not quite sure. I remind myself I’m not naked as I leave the bathroom and re-enter the conference room as they come in. Cassandra’s eyes scan me.
“Toes are wonky” she says to Richmond whose eyes are glued to my body. 
“The suit is wonky” he comments with eyes on my breasts. “May I touch you?” he asks without making eye contact.
“Ok” I respond unsure if no is even an option and he stands behind me pulling the material taut until I can feel it on my chest and stomach like a corset. When I look behind he hes standing with a handful of the suit.
“That’s how it should fit” he tells Cassandra, sparing a look her way. The suit feels completely different with this kind of tension. He grapes lower, gathering the same amount of fabric in the small of my back. I feel like a doll in his care as he manhandles the suit. It’s oddly erotic, or maybe it’s been too long since a man has had his hands on me. He goes to do the same around my hips but there’s no stretch left. 
“Can you see if there’s any give?” he asks as if he hasn't already probably made at least five HR violations. I oblige finding some give.
“Hold it like that” Richmond demands and I wonder if he’s this bossy in bed. Girl, get your head out of the gutter!
“Cassandra test its resistance” he says and Cassandra comes over with some sort of scanner gun reading all over my body noting weak points with a red marker as well as what needs to be removed. 
“The suit has to fit like a glove, it’s most effective when the fibres are extended to their limit they interlock creating … well armour.” she explains.
“What if I have to pee?” I ask being practical.
“You’ll get a zipper once everything else fits seamlessly” Cassandra explains. It’s another level of overkill.
“Does everyone wear these?” I ask.
“They aren't required for smaller scale events, I always wear mine for the big ones” she explains. Richmond is still staring at me and it makes me feel naked, the proximity, the physical toughness, the attention. My body hums like a starving stomach craving sustenance. I’m gonna need to see a therapist for sure, I think looking away from him and back to Cassandra who clears her throat.
“Mr. Richmond, you have a call in two” she says to him and he nods, peeling his eyes from my ass. 
“Ensure it fits perfectly...Please” He says, taking one last look at me. He looks at Cassandra who nods with a smirk on her lips before leaving.
“I’m gonna go change” I announce heading into the restroom. When I get out I hand her the suit.
“Is he always so hands on?” I ask, a little unnerved.
“Hands on… he was with me but he was a lot less attentive and there was a lot more back and forth bickering until he pulled it so tight I couldn't breathe comfortably.” she discloses amused.
“I’m pretty sure that’s wrong of him” I remark.
“Terry’s like family - he’d never actually hurt me and lord knows he could” she huffs sitting on the conference table. Her disposition makes me think of them like siblings opposed to coworkers. The most toxic workplaces have the ‘family titles’ it's definitely a red flag.
“So how was your first week?’ she beams crossing her legs but my mind is on how it felt to be constricted in his hold and hugged by the suit.
“I’ve only considered quitting right now” I smile and she laughs.
“I came to your office because I was sure there was going to be fireworks. Terry was too but with how at ease he was I'd say you’re doing amazing on your first assignment. What was his feedback? I can help you decode its meaning to stay on his good side.” she smiles and I’m excited until I realize there was none.
“He just told me to stick to the protocol and that I did a good job. Oh and he prescribed extra hand to hand” I explain and her eyes light. Her smile widens like a Cheshire cat and she shakes her head.
“He’s setting me up to fail isn't he?” I ask, afraid of some humiliation ritual test.
Cassandra shakes her head. “No Lorence, it means you're keeping him up at night. He must think you're one of the best”
“I don’t copy.” I confess.
“The best agents are all the same Lorence and they never leave their people behind when shit hits the fan. He doesn't think you’ll be tripped up by the plans so he’s preparing you for the people.” she explains.
“Do I have anyone but him to fear?” I ask.
“No, that’s how I know you’re keeping him up. The guys that we’d need to fear see us as menu options - they don't know we’re trained to kick their ass and so they never have security with them. They’re easy to outsmart before things get ‘hand to hand’” Cassandra explains and it’s consistent with training. I get a reverie of the intensity in Richmonds eyes as he held the extra fabric of my suit taut, again. I never put much stock in her words before.
“I think you're wrong. Richmond doesnt look like he needs help attracting women. I’m sure you’ve had to shoo away your fare share.” I respond.
“Are you kidding?! He’s a work-a-holic. I've only seen him flirt for better access. His indiscretions are kept from me if they exist” she comments. “Come on, let's go shopping for after hours  in Monaco - I have a few party invites with an open plus one slot.” she winks and it sounds like a good way to relax and enjoy the rest of the day. Retail therapy is still therapy after all.
Cassandra and I end up in the heart of the city in stores with names that English speakers need tutorials to pronounce. Cassandra can sell salt to a snail because she convinces me to indulge in whims that are unfamiliar and then she swipes the company card stating outfits while on vacation are somehow a business expense. Paranoia makes me set aside the amounts in case it’s some test or something the Boss intends to scream at me for later. But for the rest of the night from shopping all the way to my night routine I’m a little uneasy. Terry Richmond’s ability to rattle me is unmatched. Whether in anger or cloaked kindness. The intensity of his expression is imprinted in my mind. 
I lay awake in bed slightly amused by the irony of Cassandra’s words. At least if they’re true I’m keeping him from sleeping too. It feels like some consolation for all he’s put me through. Maybe my haywire feelings are the result of something akin to Stockholm syndrome. The result of that stupid test. His gaze comes back to me again and the attention held within them. My body heats as recognition clicks into place, its reaction starts to make sense. After years of feeling unnerved and unsure I’ve read the first real emotions from him. There was real sincerity in his eyes. No resentment or animosity. Maybe hints of more complicated emotions but at its core it seemed to be pure preoccupation with my safety.
My body seems to settle at my brain's recognition of the day's events. The anxious energy leaves my body and I settle when it becomes clear to me that before all else my boss wants me to be okay. Before I take my last conscious thought, I promise to move forward with Richmond with that at the forefront of my brain.
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authors note: what are you doing if you're Lorence and the boss gets all close and touchy feely? Fight, freeze, call HR - I have to know! Let me know what you think in a comment or reblog 🖤 if you enjoyed things heating up dont forget to comment, reblog and like!
007 ⇛
click here to ✮ join taglist ✮ and be notified when new updates drop.
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chebyshevptera · 3 months ago
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So i know you said no destiny swap Cole leaks yet but… what about Morro wtehrbgdhd
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No pressure your au just really interests me and i love reading you yap about it
okYESSSSA :33 THIS I CAN! Anything for u of course asrik I Know ur the Morro fan ever
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the hiccup braids are courtesy of hellz and cappy btw . ok yayyyyy Morro stuff under cut !!
morro is the elemental master of ice, the oldest member of the team, and their leader. in destinyswap, he is a very solid, intelligent guy, … as well as the epitome of a 90s sitcom older brother that leans against the doorframe and makes stupid comments .
he prefers close combat and taking the time to think before he acts . even though he’s pretty impulsive by nature, he knows that he has to reel it in because his team is, frankly, full of idiot kids that need his guidance
backstory …..pretty similar to canon morro. financially unstable, living on the streets, yada yada …. except morro’s family is recently dead, so he’s all alone trying to survive. one day, he is caught attempting to climb the wall to the monastery , and instead of being scolded or threatened, his unkempt appearance … causes garmadon and misako to take pity on him . after a meal and some questioning about his home , he is taken in by the couple
n that’s basically it! morro adjusts to a new way of life, much more forgiving and exciting than what he was doing before . misako helps to homeschool him and catch him up to the grade level that he should be at for his age . lloyd becomes extremely attached to morro, viewing him as a brother of sorts, and morro feels the same way towards lloyd; they become inseparable . eventually, garmadon teaches him prophecies and elements and such, all the things that he has already taught lloyd, and morro soon learns that he , himself, is an elemental master
(and because morro staying at the monastery did not begin with a life of training and the promise of a destiny such as the green ninja’s, he didn’t develop the obsession that canon morro did , and his training as the elemental master of ice was a lot more stable and fulfilling)
somewhere along the lines, garmadon finds another elemental master, zane, who seems just as lost and uncomfortable as morro was when he was first taken in. morro does his best to soothe him. he understands. he learns that zane is one hell of a craftsman .
and then there’s another, kai, who is angry and stressed and constantly straining himself in an attempt to improve . his little sister has been kidnapped , and morro knows what it’s like to lose a sibling. he does his best to soothe kai. it doesn’t work , not at first , not really, but he tries anyway.
and when nya is saved , and when her fate as the green ninja is sealed, morro does his best to soothe her, too. she’s begun feeling like she has to do everything on her own, handle the world because that’s her situation now, and he gets it, because he was in her shoes once , too. maybe their situations weren’t the same, but he understands bearing the weight of your world on your shoulders
anyway
that’s all I can reveal for now <3
have some ds morro facts : )
- he’s the most agile on the team for a while !
- he’s kind of a jungle gym for lloyd and harumi . they beggggg him to carry them around and they cling to his legs while he tries to walk, so he has to stumble down the hallway like he’s stepping in snow .
- even though he tries to be calm, he has a pretty short temper, . however, he’s learned to …… cope with it (he once put his entire palm over kai’s face and then pushed him into the couch cushions because he was being rude)
- since unlocking his true potential , when he’s really emotional, snowflakes flurry around his face . he wasn’t aware of this for a while
- he likes to give gifts , so if he sees something that reminds him of someone when he’s out and about , he absolutely will make sure to buy it
- coffee addict …..
- he really likes LIZARDS! for his 18th birthday, he got a tattoo of one on his right side
- he has a fancy sword collection…… swords he never uses. They’re just hanging on his wall
- he’s kind of just, good at everything . which can be really aggravating… especially when he beats all of kai’s high scores
- his pokemon card deck consists of GHOST TYPES!!!!!!… this was not an intentional callback. but it gets me sometimes
blahblah yap yap
[uhhh taglist… let’s see if i can remember]
[ @hellsballz @captain-space-kin @jammahanna @rusted-fairy-wings @kindaasrikal @old-pine-woods @guacadoodledoo @cherrivixx ]
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beifong-brainrot · 3 months ago
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Everytime I hear these "The Krew were weak/ the Krew were bums" takes I lose a year of my lifespan.
Like this style of take that I've seen almost everywhere?
youtube
Im fucking tired, and I don't think it's a good way to defend Korra either. Like, ok, it's shifting the 'blame' from Korra's supposed weakness through the show onto other characters.
Like, I'm sorry but Asami's hand to hand combat skills, even without her glove, are at least on the level of a Kyoshi warrior. And she can do that shit in heels too.
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Like she's hella flexible and smart about her combat, usually using her opponents momentum or weapons against them. She thinks well on the fly, and is highly adaptable, which is crucial for a nonbender going up against benders.
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This is without even getting into how smart she is with engineering/tech and how she seems to be able to pilot literally any machine somehow.
Mako is also, just a ridiculously talented firebender, especially for someone raised on the streets. He can genrate lighting, something even Zuko was unable to. He's one of the precious few, and only non waterbender/bloodbendee or Avatar to break a bloodbendinh hold.
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Like Amon himself spoke about how it was almost a shame to remove the bending of someone so talented. Mako has also been shown multuple times to be able to almost completely halt explosions in their track, even injured.
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And Bolin. BOLIN.
I'm sorry but if you think Bolin isn't a fucking killing machine held back from mass murder by onky his golden retriever personality, you watched the show with horse blinders on.
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Like the lavabending itself is so op thay the writers will actively nerf him by making him only use his lava disk, when, realistically, he should be yeeting lava around.
But Bolin is also insanely agile for an earthbender, literally going up against earth's steady and grounded movements. But, I'd say Bolin's earthbending resembles firebending in how he moves, particularly the speed and power.
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Like, controversial opinion? Bolin at the end of tlok, could probably beat Toph at the end of atla. Or at least be evenly matched enough for me to not see a clear winner. Maybe he can even hold his own and beat out old lady Toph too, if he locks in.
Like I'm sorry. He's Fucking goated.
And honestly, it took me a while to figure out why this idea that the Krew were weak is so persistent, and I think I have a theory.
See, in atla, whenever a character achieves a new skillset, its a momentous moment, or we linger on it. Katara had a whole storyline around becoming a master waterbender, and she is given the accolades she rightfully deserves for it. The Blue Spirit was, essentially the "oh, look, Zuko's a super cool ninja too" episode. Sokka gets a whole episode to add swordsmanship to his skill tree. Toph's moment of discovering metalbending is incredibly framed and focused on, with it being a huge gamechanger against the Fire Nation. And of course, Aang mastering the elements is a centerpiece of the show.
In contrast, due to its faster pacing and bigger focus on plot, tlok has to kinda gloss over the big moments the characters have. They have to learn their skills quickly and without fanfare, and so we don't get the feeling of achievement or awe when they do display some exciting feat.
For example, let's contrast the moment Toph developed metalbending, to the moment Bolin discovered he was a lavabender.
Toph's discovery of metalbending is well prefaced with her storyline that episode being entwined with Aang's and Guru Pathik's lessons, taunts from her aggressors, deep family drama, the resolution of a b plot that has been going on since basically her introduction, as well as atrong focus on her mastering and understanding the technique.
After she gains the ability, she is boisterous and triumphant, singing her own accolades. Its a very compelling an uplifting moment that we can empathise with, and we're often reminded of it with how other characters (specifically Sokka) will often be "so glad they added her to the group".
In comparison, Bolin had a few little moments diplaying his personal issues surrounding metalbending, and some nice forshadowing with Wei's "trial by fire" comment, but it's nothing you will linger on, or get attached to as you would with Toph's storyline. You don't have time to get acquainted with this particular issue of Bolin's, so you don't exactly feel vindincated when he does prove himself by learning lavabending.
There is also no weight to the actual discovery. Sure, there's the lingering shot on his face, the implication that he's throwing himself into the inferno for only a sliver of hope of dabing his brother and friends. But when he does successfully become the third non Avatar lavabender known to history, he only gets a little joke to mark his status. Then the group immediately jumps into action, as the plot has to keep going again.
It's... depressing? And once again reminds me of what tlok could've maybe been if the show weren't so fucked over runtime wise. Because the building blocks are there. We just have to skim over them, and if you're expecting your characters' 'powerlevel' to be quantified into easily tangible storylines, weighty moments and character dialogue, you're not really gonna find anything remarkable.
Though I really wish we didn't put down characters just to elevate a broadly hated character. There is, in my opinion, very little rhyme or reason to the overwhelming wave of hate Korra gets. Trying to disperse it by blaming her supposed 'failures' on other characters won't work, because they are here fo hate Korra. They're just looking for an excuse to do so.
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ominouslemonnade · 3 days ago
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tiny rant
ok im just gonna ramble a bit here.
So, to be honest, not really happy with the whole paywall thing slashfic got going on, every other painfully obvious important option that changes the course of the story's trajectory is hit with the hearts thingy, it kinda feels like the mc is being trapped in some sort of inescapable box . Ive noticed that everytime theres this "upcoming big moment" it leads to another downer and the authors are really milking and dragging it out for very long�� by adding more characters that do not play a vital role to the main story, plotlines being stacked one after another ,it has gotten to the point that the whole of slashfic is getting difficult to keep track of, the storyline is messy with all these new plotlines, the character writing being done dirty. Despite all that, i think slashfic can *still* be made into something more interesting , something that is not as uncomfortable as the questionable ads they have...
Another thing— the development of relationships of mc with the main 4 is too quick, too forced i feel. Would've been more reasonable if the slashers slowly , and i mean by their own pace, gain trust in mc and not just literally jump right into "spice" .
So heres my conclusion to this: Slashfic has a very messy story, tricky to keep track of because of unecessary plotlines that add nothing to its supposed horror element. The whole mystery behind camp nevermoor, was working well enough JUST FINE. The settlers, the tree, lysa monroe and the cultists, and the involvement of the dunlaps with magic was a driving point.
And it got me thinking and brew more ideas.
1.) A comic, all things orgainzed into one. A comic where it gives us more insight, background or info/depth to camp nevermoor and the events that took place before the main conflict happened. This way, it could give more easy to navigate and understandable context to the main story and why it happened.
2.) A game, it has fun mechanics like a minigame and all. The game explores more on the main story, aka the recent events happening. This could also be an opportunity to see more into the lives of the slashers or camp counselors and explore their character by being given more information on each of them, be it their history or life growing up where you can play in their perspective to understand more, to feel the characters complexities and the nuances of why they are the way they are. For hearts, you dont have to pay, you earn them! Example: By playing into a sidestory of each character or do simple tasks that correlates to their preferences (Basically a whole grind system) So ; more hearts earned = increased bloodlust. As for the minigame, it could help build up your skills! (Stealth, agility, speed, strength, reaction) with each score adding to the percentage of each skill, and these skills helps you progress even more in the story.
Other games i played on dorian they were at a nicer level of decent , not too much paywall options and the story is consistent and progresses from its main point. Character writing is not very questionable but actually put into thought. Slashfic seems to be the leading game in the app but the way i see it, if the expensive paywall options and the excuse of supporting creators keeps going on coupled with not adhering to criticisms or suggestions , the game will be overshadowed by other games and it will soon loose its current spotlight because the way it is drives players further away from interest in playing because of its paywall problem. Each characters writing are just watered down blatant tropes and thats basically all that they are, its sad. I really thought slashfic would improve more on because the nevermoor story really did got my attention. Its a shame to see ive came this far along in the game to be met with a downgrade. But i still keep playing anyway and i do not know why, and honestly??? Im also starting to slowly loose interest having to wait so long and the episodes have gotten so short (lord spare me).
I already have art and redesigns in mind, these ideas aren't really much of a help to my motivation of finishing the plans i already have in motion😅
Anyway this is all!
@ xoxo-chrmy has a great concept for a slashfic rpg game! Check em out :]
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cordatumcape · 11 months ago
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for day 5 of agnekari week: bewildering grace! ❤️🧡 you are challenged by young couple hikari and agnea‼️
pkmn nicknames and explanations under the cut:
Hikari
Suiren (Samurott): One of Hikari's first Pokémon. Evolves into a Samurott when he fights Mugen.
Explanation:
"A master of a sword-drawing art called iaijutsu, Samurott settles its battles with a single swing of either large sword sheathed in its foreleg armor." "Hard of heart and deft of blade, this rare form of Samurott is a product of the Pokémon's evolution in the region of Hisui. Its turbulent blows crash into foes like ceaseless pounding waves." Hisuian form is used as a reference to Shadow Hikari.
Aylin (Sceptile - Mega Evolution): One of Hikari's first Pokémon. Named by Kura. Can Mega Evolve. Evolves alongside Suiren during Hikari's battle with Mugen.
Explanation:
"The leaves on its arms are as sharp as swords. It agilely leaps about the branches of trees to strike its enemies." Also. Um. Have you played PMD2. Grovyle is there.
Chizu (Skarmory): A common Pokémon seen in Ku. Guided Hikari to safety when he ran away from home.
Explanation:
"People fashion swords from Skarmory's shed feathers, so this Pokémon is a popular element in heraldic designs." Trainers in Ku admire Skarmory for its strength and steel feathers!
Kosei (Clefable): Caught in the Crestlands on the way to Montwise as a Cleffa.
Explanation:
"Some scientists believe that it gazes intently at the sky on nights with a full moon because it's homesick." Found by Hikari as a Cleffa and grew strong through his caring approach to Pokémon training.
Haruto (Gallade): Caught near Wellgrove as a Kirlia.
Explanation:
"The blades extending from its elbows are sharper than the finest swords. Its swordsmanship, albeit self-taught, is astonishingly impressive." "When trying to protect someone, it extends its elbows as if they were swords and fights savagely." "Sharply attuned to others' wishes for help, this Pokémon seeks out those in need and aids them in battle."
Shimo (Mudsdale): Caught on the way to Stormhail.
Explanation:
"It remains calm and unmoving no matter the situation. It mixes dirt with the saliva in its mouth to make a special kind of mud." Also Hikari is 100% a horse-loving guy… Not giving him a Rapidash though, I imagine he has an aversion to fire.
Agnea
Joy (Brionne): Agnea's first Pokémon. A child of her mother's Primarina.
Explanation:
I mean have you seen Brionne. "It gets excited when it sees a dance it doesn't know. This hard worker practices diligently until it can learn that dance."
Gala (Tepig): A rampaging Pokémon that Agnea calmed down before a festival.
Explanation:
The Duorduor from CH1.
Hope (Hisuian Lilligant - Shiny): Caught in New Delsta as a Petilil.
Explanation:
"I suspect that its well-developed legs are the result of a life spent on mountains covered in deep snow. The scent it exudes from its flower crown heartens those in proximity." Attacks with strong kicks, like Agnea.
Merry (Altaria - Mega Evolution): Hatched from an egg given to her by Garud. Born in Tropuhopu, shortly after Agnea decides to go to Merry Hills. Agnea receives a Mega Ring upon winning the Grand Gala.
Explanation:
"Altaria sings in a gorgeous soprano. Its wings are like cotton clouds. This Pokémon catches updrafts with its buoyant wings and soars way up into the wild blue yonder."
Glimmer (Glossifleur): Caught in the Brightlands while Agnea was journeying to Merry Hills.
Explanation:
"It anchors itself in the ground with its single leg, then basks in the sun. After absorbing enough sunlight, its petals spread as it blooms brilliantly." "It whirls around in the wind while singing a joyous song. This delightful display has charmed many into raising this Pokémon."
Jubilee (Flygon): Caught in Ryu as a Trapinch during D&W1
Explanation:
"Flygon whips up a sandstorm by flapping its wings. The wings create a series of notes that sound like singing. Because the "singing" is the only thing that can be heard in a sandstorm, this Pokémon is said to be the desert spirit."
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sekhmetswrath-if · 2 years ago
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The Wrath of Sekhmet is based on the 1999 film ‘The Mummy’ and follows the original story of Sekhmet to the best of my research abilities, but also includes highly fictionalised elements.
DEMO (01.09.23) | CHARACTER APPEARANCES
As the archivist of the Museum of Antiquities in Cairo, you’ve collected a lot of knowledge over the thirteen years you’ve worked there. Yet, there has been nothing that fascinated you more than the story of Sekhmet.
A goddess of love turned goddess of war with a bloodlust so deadly that her father, the sun god Ra, was forced to fashion a necklace that Hathor could wear in order to contain Sekhmet.
The necklace glittered with gold and diamonds, but it was the single ruby that sat nestled at her throat that was the real treasure.
Said to contain a drop of Ra’s blood, it was a gem so powerful that it could grant lesser creatures invulnerability when the necklace was worn.
And now, your brother thinks he’s found the legendary Temple of Sekhmet. A temple that was supposedly built to house the necklace.
This could be the adventure of a lifetime and you refuse to be left behind.
This is an 18+ wip due to violence, depictions of blood and gore, optional sexual content, death, elements of body horror, and abduction.
FEATURES
✧ Play as a female, male, or nonbinary mc with cis and trans options. Choose your pronouns and titles separately.
✧ Romance the suave archaeologist, the stoic leader, the bubbly best friend, or the calculating adventurer. Poly routes are available.
✧ Personality stats: sarcastic/genuine, stoic/emotional, reckless/cautious, grumpy/jovial, kind/indifferent, shy/bold.
✧ Skill stats: intelligence, charm, sword fighting, and agility.
✧ Set features of the mc: they’re at least half egyptian and as an archivist, mc is intelligent, studious, and knowledgable about history. While they can be grumpy and indifferent, there will not be the option to be unnecessarily cruel.
CHARACTERS OF INTEREST
Maddox [M]
The bane of your life and one of the only people you trust to always have your back. He’s more of a lover than a fighter and has a silver tongue that could get him out of any situation, but don’t underestimate his protectiveness over you. Older brother prerogative and all that.
Elijah/Elodie Caddel [M/F] [RO]
El is charismatic, quick-witted, and familiar with the temple of Sekhmet making them the perfect companion on your quest. However, for all their charm, they are notorious for keeping everyone but Aksel at a distance, so it is a surprise to all when they quickly seem to develop a deep fondness for you. As well as a wicked protective streak.
Menna Bakir [M/F/NB] [RO]
As a Medjai Chieftain, Menna is responsible for the lives of many. For that reason, they have learnt to show little emotion, although it is noted that they soften around animals and now it seems, you. Once their trust has been earned and they become more comfortable with your group, you’ll see a much more relaxed and even teasing side to them.
Nakia/Nubia Hassan [M/F] [RO]
N can be utterly ruthless when it comes to getting what they want for the museum, but with you they're almost always very bubbly and friendly. They're your childhood best friend and your biggest supporter, and without them, you wouldn't be taking this trip across the desert to discover the secrets that lie in wait.
Aksel Madsen [NB] [RO]
While they seem lazy and unbothered, it doesn’t take long for you to realise that there’s something not quite right about them. They’re too observant, too intelligent, and too calculating. Despite this, you wouldn’t class them as a bad person, especially not when you’ve seen the way they look out for El and, on occasion, you.
Poly routes
N/Aksel | El/Menna
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transentiencestudios · 4 months ago
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Commander Eight: Suited up [Archframe]
General The conception of the Archframes originated from the Architype Project Initiative (AP). These highly engineered exosuits, enhanced with biomechanical attributes, eliminate the need for modern-day spacesuits and life support systems by integrating all necessary survival systems within themselves. Archframes are capable of keeping their operators oxygenated and nourished, even during spacewalks, making them indispensable for deep-space exploration and planetary expeditions. The Architype Project developed multiple types of Archframes primarily for the transgenic Architypes, each model sharing fundamental functions while allowing for specialized modifications. As an Architype, individuals could enhance their Archframes with additional physical modifications (MODs) designed to serve specific operational needs-, ranging from auxiliary manipulators to integrated laser attachments for precision work. In total, only thirty prototypes were manufactured with permanently installed non-biological MODs, making these particular Archframes distinct from standard models. Only five of them were equipped with special neurological links to their operators, one of which belongs to Architype 008. Eight‘s Archframe The Archframe of Architype 008 is one of only five highly specialized prototypes built by AP, equipped with a wide array of MODs and functionalities. Among all Archframes, Eight’s is especially notable for its sleek and distinct design, tailored to her preferences. Given that Architypes spent prolonged periods inside their Archframes during missions, some (such as Eight) requested personalized designs that reflected their individuality. Having served for years in AP’s design sector before volunteering to the spacefaring division, Eight had significant influence over the visual and functional aspects of her Archframe. While some design elements may not appear strictly necessary, AP‘s Archframe engineers ensured full functionality without compromising efficiency, resulting in a uniquely reliable exoskeleton. Like all standard Archframes, Eight’s suit is equipped with two auxiliary arms, an integrated bionetic visor, and an Archlink. However, its primary design prioritizes strength and endurance over agility. Built for heavy lifting and transportation, Eight’s Archframe compensates for reduced mobility with its additional limbs, allowing her to navigate even the most challenging environments effectively. All core functions remain consistent with standard models: - It provides Eight with sustained nutrients and oxygen, eliminating the need for external supplies. - It operates efficiently across various planetary conditions and extreme environments. - It is fully sealed, featuring chemical-resistant films that render the suit sterile and impervious to microbial contamination. - It is self-sufficient, requiring minimal maintenance unless damaged. What sets Eight’s Archframe apart, however, is its advanced biological integration. A fully symbiotic link Unlike conventional Archframes, which merely simulate physiological and psychological synchronization through the Archlink, Eight’s frame is able to form a direct biological connection to her nervous system through bionetic implants in her body. This means her suit is not just an extension of her body-, it feels as natural as if it were her own flesh. This depth of control provides an unparalleled sense of immersion, allowing her to experience sensations as though they originated from her own body. Most Architypes, having only operated standard models, would be unaware of how profound this difference is. However, this enhancement comes with a cost: The intensified sensory feedback makes Eight far more susceptible to psychological strain and hormonal instability. The suit’s dopamine-triggering effects can lead to dependency and addiction, similar to how certain stimuli create habitual behaviors-, and the enhanced strength and responsiveness blur the line between her own body and the exosuit, making it easy for her to lose awareness of her actual physical limitations. While this makes her an incredibly efficient operator, it also poses a significant mental challenge. Over time, Eight has learned to manage these effects, but prolonged use remains risky. Why was such a Prototype created? The answer is simple: for science. The Architype Project initiative prioritized pushing technological and biological boundaries, making Eight an invaluable subject for research. AP took measured risks to develop a suit that fully integrates with a human nervous system, studying its long-term effects on operators. The project's security measures evolved to address Archframe-related incidents, ensuring that even such extreme modifications were implemented responsibly and professionally. Now stranded in the Ember Galaxy, Eight continues to rely on her Archframe for protection during missions and simple quality-of-life utilities. Due to its symbiotic nature, many who encounter her perceive her as an alien with two skins or even bodies, fascinated by the seamless fusion between human and machine. Today, her Archframe is as familiar to her as ordinary clothing, and though she has adapted to its drawbacks, the benefits far outweigh the risks. In addition, the Archframe allows her to express a part of herself that she would otherwise keep hidden. At times, she simply wants to punch something without consequences to feel the impact, the resistance, yet remain unpained. Or run as fast as a cheetah to feel the wind rush along her face, and the weightlessness of her limbs carrying her across the land. This way, the suit provides an outlet for her frustrations and desires, granting her a rare sense of satisfaction and relief.
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lifeisaflor · 3 months ago
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"Kick, Spike, and Score: The Thrilling World of Sepak Takraw"
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Welcome to the exciting world of Sepak Takraw, a sport that combines the skills of soccer, volleyball, and martial arts into one thrilling game. 
On March 21, Friday I happened to watch someone playing sepak takraw. As someone who is not that sporty, I got curious how the sport is usually played. Luckily I got a chance to do a little interview with a pro player in sepak takraw. Dexter G. Inghog, a 20 year old student from Palompon Institute of Technology was doing his usual training in sepak takraw. Dexter explained how sepak takraw is done. I’ve learned that the game is typically played by two teams of three players each, with the objective of sending the ball over the net and into the opposing team's court. Players are allowed to use any part of their body except their arms and hands to maneuver the ball.
Dexter started playing sepak takraw at the age of six. When asked why he got hooked on sepak takraw and not other sports, he simply said, “Even though it's not as intense as some other sports, Sepak takraw is still a good workout. You use your legs, head, and your brain to coordinate your movements. And it involves acrobatics, especially when kicking the ball.” Dexter got inspired by players from Malaysia and Thailand, which motivated him to practice even harder. When he was six years old, he had no idea what techniques or skills to use for those kind of movements. He even searched on YouTube for skills to improve his performance. “I’m really happy with the results. The tutorials that I found online had been effective. It inspired me to learn and master those skills.”
According to him, sepak takraw is unique compared to other sports because it is not just about the kicking. It also involves acrobatic and the common skills they use are cartwheel, sunback, and bicycle, which makes it even more intense to watch. Additionally, sepak takraw primarily uses the feet unlike other sports that mostly rely on the hands.
Dexter being a pro player that he is, received remarkable awards in the said sports.
Palarong Pambansa-4th placer (2017)
Palarong Pambansa-7th placer(2019)
Siglakas Meet-Best Setter (2023-2024)
Open Tournament-Champion Open Tournament-Best Spiker
Regional Scuaa- Bronze Medalist(2023-2024)
Siglakas Meet-Best Spiker(2024-2025)
 Regional Scuaa-4th Placer(2024-2025)
Dexter also gave advice to the kids who wants to learn Sepak Takraw. "My advice to kids who want to learn sepak takraw is to prioritize self-discipline. It's no use being good at the sport if you lack discipline towards yourself, your teammates, and your coach. With discipline, the skills you want to develop will come more easily”
Indeed, Sepak Takraw is a unique and exhilarating sport that combines elements of athleticism, agility, and coordination. To Mr. Dexter G. Inghog, continue to be a good player in your chosen sport, continue to be a motivation to the young and aspiring athletes, continue to kick, spike, and score. Goodluck on your future endeavors! Mabuhay ang atletang PINOY!
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lightweaver-chosen-if · 1 year ago
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Hi, can you tell us what can MC do with their power? You don't have to go into too much detail, if it's going to be a bit spoilery. I was just curious what we can expect MC to be able to do. Thanks.
MC will eventually meet a begrudging professor whose fire weaving bloodline has an affinity to lightning. They'll be taught the basics and MC can focus on learning one of two lightweaving styles (the art of weaving is done through martial arts):
Style 1 (long-range)
Focuses on fluid and graceful movements that mimic swirling patterns. MC learns to channel their lightning through footwork and sweeping arm motions, weaving their energy into arcs and spirals for powerful concentrated lightning attacks.
Prioritizes agility, precision, and long-range combat proficiency. MC trains to evade attacks while simultaneously launching lightning strikes at their opponents.
Employs a more evasive and strategic approach to combat.
Excels in long fights.
Style 2 (short-range)
Focuses on powerful and explosive strikes that harness the raw force of lightning. MC learns to concentrate their lightning into their fists, amplifying the impact of their punches with thunderous blasts of energy.
Prioritizes strength, endurance, and close-quarters combat proficiency. MC trains to deliver devastating blows that can shatter defenses and incapacitate opponents with concussive force.
Employs a more forceful and aggressive approach to combat.
Excels in quick fights.
I don't know what to name these yet... I'm open to suggestions!
If they're smart enough—MC will also get some opportunities to incorporate science into their element during downtime and develop their own techniques
Very Minor Spoiler!
Although MC is a baby weaver, due to their past, they're not a stranger to fighting in general.
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just-animaxiz · 10 months ago
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HERE ME OUT ON THIS IDEA.
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I'm thinking Randy should have a team, maybe even a new generation of the Finja's Norisu 9! I had this idea puzzling in my head that despite being Norrisville's hero, Randy is also its only protector, meaning he has little time to balance both his lives while trying to handle large and insane monsters.
Hence why the Nomicon or The Creep decides that he needed a team as more chapters open up, which allow him to develop trust and relationships between each one. Some you may not expect and others you may.
Yeah, it's a bit cliché like Miraculous, but unlike that show, it's not a part time thing and they have better chemistry!
So about the Mantles
The Nine Mantles are given to the Norisu 9 in order to gain more abilities to fight The Sorcerer and any foes that come in their way. Each of them hold a significant power to the spirit they're connected with, and they will continue to increase whenever their bonds grew close.
About 8 of the Mantles had been sealed, with the exception of the ninth who had thought of it as a battle than an understanding. All of those seals remained the backbones of what aided The Ninja's journey.
Only 8 of them sworn the breaths to protect the world from danger... died protecting it.
Only 1 remained the longest...
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-THE TENGU -
The Tengu, or you may remember, is The Mantle for the Red Ninja - Primarily known as The Ninja of Norrisville. Even so, the Ninja suit and mask are created using the key bindings of various Yokai, mainly The Tengu.
This mantle is for the dutiful, but its true strength is for the heart of gold. Even after certain... Mishaps and contradictions, the mantle ends up in the hands of its rightful user.
The mantle gives the power of all elements, mainly Fire as its usage; however, to unlock the other elements, the user has to take time, patience, and understanding in the studies.... Unless the user has ADHD and tends to overthink or ignore said lesson.
At least, he's quick to learn his mistakes and fix them...
The Tengu Mantle remains as the longest mantle used, specifically for the purpose of The Norrisville Ninja Legacy; however, not many people have gained its true form except for one.
POWERS
Super Strength, Durability, Speed, Reflexes, Stamina, Agility, Endurance
Acrobat Skills
Increased Capabilities
Ninja Stealth
Magic Enabler
Materialize Weapons and Objects
Wall-Running
Hammerspace (Can manifest weapons from an imaginary spot)
Stank / Chaos Immunity (Mostly)
Underwater breathing
Comet Sprint
Super Senses
Earth Attack
Hydro Hand
Air Fist
Fire Ninja Rage
Ice Ninja Rage
[REDACTED]
[REDACTED]
Art of Disguise
Art of Escape
Art of Flying
Art of Healing
Art of Invisibility
Art of Stealth
Art of Telepathy
Art of [REDACTED]
Art of [REDACTED]
Even though the Tengu is powerful, the user can still feel pain and can be injured if used incorrectly. Sometimes, much damage leads to fatalities.
Current User: Randy Cunningham
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- THE ONI -
The Oni is the Mantle for the Orange Ninja. It is made by the thunderous orge themselves after the original user taught a young Oni the power of rebellion. Unlike the Ninja, they only have the mask, which acts as a semi-sentient companion to the user when needed.
This mantle is for the rebellious but protective - the wolves who will tear down flesh of their hunters in order to protect their young. They do not stand for any rules, oppressions, or signs of tolerance if that's the only option to win a fight. To fight for peace, you have to strike down with all your strength.
The Oni mantle gives the user the powers of the Oni, mainly thunder and force. They also act as an amplifier or enabler, upgrading the other mantles' abilities if they needed to. Kinda like a.. Machine, but they have enough sentience to be human.
The Oni mantle has been used for 4 times during the long legacy of the Ninja, but the current user is still pending...
A punk of a kind, if you may describe him.
POWER
Super: Strength, Durability, Speed, Reflexes, Stamina, Agility, Endurance.
Acrobatic Skills
Increased Capabilities
Ninja Stealth
Sentient Scarf
Endless Line of Chain
Burning Chain
Heat Resistance
Hammerspace
Melee Weapon Manifestation
Increased Melee Strength
Magic Enabler
Wall-Running
Stank / Chaos Immunity
Thunder Clap
Thunder Strike
Lightning Bending
Thunder Snake
Thunder Roar
[REDACTED]
Oni Rage
Enabling Others' Abilities
Shockwave Attack
Electrical Energy Usage
Electrokinesis
[REDACTED]
Even though The Oni's abilities are dangerous, there is a limit of how much they should use it. For example, using Oni Rage for a longer period of time will cause the user to be drained out of energy and having negative emotions such as anger will lead to unpredictable power struggles.
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- THE KAPPA -
The Kappa is the mantle used for the Yellow Ninja. The mantle is crafted with the help of the underwater creatures, including the Kappa, designed specifically for the Heart of Compassion.
As stated before, this mantle is for the compassion, those who chose kindness and empathy rather than merciless slaughter and rage. They help protect other allies from going too far with violence and soften them up in order to focus. Even though they do not react with violence themselves, they still use strength and power to weaken their enemies rather than to resolve it with peace. Even if it makes them look weak, they are still powerful in the eyes of the Ninja.
The Kappa Mantle gives the users abilities of the Kappa, using magical energy rather than physical strength. They have hydrokinesis and can control or manifest any forms of water at their will. They are also one of the few members that debuffs any curses or uncontrollable effects inflicted at their allies.
The Kappa mantle have been used 2 times, and the current user is still pending...
Before she inherits the mask, she must twirl around her conflicts while maintaining her heart pure from temptation.
POWERS
Super: Strength, Durability, Speed, Reflexes, Stamina, Agility, Endurance.
Acrobatic Skills
Increased Capabilities
Ninja Stealth
Underwater Breathing
Water Resistance
Magic Enabler
Wall-Running
Hammerspace (can be used to store items or manifest bo staff)
Stank / Chaos Immunity
[REDACTED]
[REDACTED]
Magic Healing
Debuff Enabler
Hydro Hand
Hydro Feet
Ice Ninja Rage
Water Ninja Rage
Kappa Rage
[REDACTED]
Water Healing
Ice Shield
Water Sensing
Water Speed Control
Evaporation
Condensation
Water Separation
Hurricane Manifestation
Tsunami Manifestation
[REDACTED]
Be wary of the Kappa's Mantle - because they are not something to toy with. They must require focus, confidence, and control; however, like water, it can easily slip through their fingers if the user is distracted or doubtful with their skills.
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- THE TANUKI -
The Tanuki is a mantle specified for the Green Ninja. This mantle is made by the claws of the magical beasts, selected for the user with The Heart of Instinct.
Those who wield the Tanuki mantle exceed in the unexpected, using brawns over brains without any given thought. They are cunning, and mischievous, yet willing to be at the front to fight. Using powerful gauntlets, The Tanuki can make one soft punch into a heavy blow instantly. They can adapt quickly to their new sense of power, shifting their abilities with every creative usage and transformation. The Green Ninja uses this to defend their allies or themselves if enemies surprise them. They also use it to stun enemies if necessary.
Between the chaotic tricks and brute force, The Tanuki rely on ground mana, manipulating the pressure of the earthbound physically or magically. They can also solidify or liquid any earthly material if they focus hard enough.
The Tanuki Mantle has yet to be used in modern times and only relied on ONCE. The current user is still pending...
POWERS
Super: Strength, Durability, Speed, Reflexes, Stamina, Agility, Endurance.
Acrobatic Skills
Increased Capabilities
Ninja Stealth
Geokinesis
Ground Manipulation
Rock Manipulation
Solidification
Liquidification
Magic Enabler
Wall-Running
Hammerspace
Stank / Chaos Immunity
Construction
Rock Hand
Flying Rocks
[REDACTED]
[REDACTED]
[REDACTED]
Earth Ninja Rage
Tanuki Rage
Stun
Ground Boost
Earthquake Manipulation
[REDACTED]
The Tanuki's greatest weakness, however, is pushing their strength to a heavier and more complex foe. Being outsmarted by a greater counterattack could paralyze or damage their structure temporarily. It is also more damaging if the actual user is a giant idiot who likes to punch things without question.
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THE KAMAITCHI
The Kamaitchi is the mantle for the Blue Ninja, made by the Kamaitchi using clouds and wind. The user for this power must have the Heart of Spirit.
Those who wield the Kamaitchi are quick on their feet, free from the shackles, and able to surpass the ground's attachments. They are carefree, sassy, and free from judgment. Their ninja stars can attack various enemies while floating in the air, without any specific aim or structure. The user can also manipulate the control of the atmosphere, removing any excessive effects or confusing their enemies. Opposite of the Tanuki mantle, the Kamaitchi can manipulate forms of gas if there is space in the matter, using them to their advantage if possible. Sometimes, the user of this mantle can battle through interactive forms, such as imitating, shadowing, or break-dancing. Whatever works, works.
The Kamaitchi mantle has been activated 2 times, and the current user is still pending...
POWERS
Super: Strength, Durability, Speed, Reflexes, Stamina, Agility, Endurance.
Acrobatic Skills
Increased Capabilities
Ninja Stealth
Aerokinesis
Gas manipulation
Wind manipulation
Smoke / Steam manipulation
Gasification
Air Boost
Air Ball
Air Fist
Air Whirlpool Kick
Magic Enabler
Wall-Running
Hammerspace
Stank / Chaos Immunity
Air Breathing
Invisible Slice
Interactive Movements
Debuff Removal
Confusion Spin
Extinguish
[REDACTED]
[REDACTED]
[REDACTED]
Air Ninja Rage
Kamaitchi Rage
Aerial Flight
Wind Push/Pull
Freezing Air Breath
Hot Air Breath
Smelly Air Breath
Sweet Air Breath
[REDACTED]
[REDACTED]
[REDACTED]
The Kamaitchi's weakness is their stamina. If they too far with their excessive abilities, they will lose breath. If they keep on losing their breath and stamina, their powers will weakened. To counterattack or prevent this situation, the Kamaitchi must pace themselves, learn masterful techniques in order to stay vigilant.
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THE BAKENEKO
The Bakeneko, or Neko, is the mantle for the Purple Ninja, manifested by the sacrifices and curses from the paws of the Bakeneko and its helpful twin, the Nekomata. This mantle is specified for the Heart of the Mind.
The wielder of the Bakeneko has the power of alternating reality at their will. They can create and summon spells and cast curses upon their enemies while they sleep. They can also control shadows and teleport in the dark, popping out when you least expect them. If they are not using powers, the Bakeneko can either shape-shift their scarves into claws and whips, or they can use the bladed hat to cut their enemies. If the user is cursed or stanked, the Bakaneko can control their stanked form and vaporize it away with focus and control. They also can summon minions, ordering them in battle when necessary. Despite this destructive and obviously not heroic deed, the mantle is picky on its user.
The user for this mantle must be open-minded, learning the white, black, and greys of the world around them. No matter what ill-witted lies or deceits their thoughts sprouted out, the user chooses to control the darkness rather than the other way around. No selfishness or unwanted attention, but the need to balance the world if the darkness overwhelms it.
The current user is still pending, and the mantle has been used twice...
POWERS
Super: Strength, Durability, Speed, Reflexes, Stamina, Agility, Endurance.
Acrobatic Skills
Increased Capabilities
Ninja Stealth
Umbrakinesis
Shadow Manipulation
Magic Enabler
Materialize Weapons and Objects
Wall-Running
Hammerspace
Stank / Chaos Immunity
Stank / Chaos Erasure
Curses & Spells
Summoning Assistance
Alter Reality
Shape-Shift
[REDACTED]
[REDACTED]
[REDACTED]
[REDACTED]
[REDACTED]
[REDACTED]
NOTE: THE POWERS LISTED REDACTED MUST NOT BE USED IN ANY WAY OR FASHION. DO NOT END UP LIKE THE SHADOW WARRIOR'S PUPPETS.
Dark Ninja Rage
Bakaneko Rage
Blinding Darkness
Shadow Puppetry
Echoes of the Dark
[REDACTED]
[REDACTED]
The only weakness of the Bakeneko is itself. They can be deceiving, even to themselves, and can open Pandora's box to see the world suffer at will. The user must be VERY SPECIFIC for this mantle.
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THE KITSUNE
The Kitsune is the mantle specified for the Pink Ninja, and it's made by the deal and trickery of the powerful Kitsune itself. The powerful deity swore that this mantle would be the most powerful for the Heart of the Soul.
Like the Bakaneko, the Kitsune can alter reality and shapeshift; however, they can also split themselves, making 999 clones. The Kitsune can also turn the user into an actual giant fox if tempted, able to stomp through trees or climb the highest of mountains. Along with their magical powers, the mantle gives the users magical daggers, which can be thrown and controlled by orders. Unlike the other mantles, the Kitsune can jump into people's minds and read certain memories and feelings for information. Additionally, in their animal form, they can manifest visual presentations by eating the memories of their target and spewing out a magical mist, turning the target's perception against them.
The user for this mantle is a wild card, known for their ideals to either protect their friends or seek the truth through the fog, no matter the cost. If it's the latter, then the Kitsune must acknowledge their reasons, whether to judge, manipulate, or understand their targets' inner selves. They are not prone to their own idealizations or illusions, so they must attach themselves to reality, even if reality holds bounds to their faults and flaws.
The user for this mantle is still pending.. The Kitsune has been used twice...
POWERS
Super: Strength, Durability, Speed, Reflexes, Stamina, Agility, Endurance.
Acrobatic Skills
Increased Capabilities
Ninja Stealth
Hallucikinesis
Mirakinesis
Psevdaísthisikinesis
Magic Enabler
Materialize Weapons and Objects
Wall-Running
Hammerspace
Stank / Chaos Immunity
Mind-Reading
Mind-Eating
Mind-Manipulating
Giant Fox
Cloning
[REDACTED]
[REDACTED]
[REDACTED]
[REDACTED]
Illusion Ninja Rage
Kitsune Rage
Kitsune Roar
Kitsune Invisibility
Kitsune Sniffers
The Kitsune's weakness is their lack of attention. Not to details, but to the people around them. They think themselves ahead, seeing the ideal illusions of others' reactions rather than understanding what's actually happening or not. Remember, they must keep their feet on the ground, to reality, and know their perceptions can be wrong if they are.
--------
Well that's most of the mantles now! Next, if you like, I'm going to write about the Yin and the Yang mantle, the only mantles gifted from China to Japan, to center the balance of the clan.
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nil-nothing-nada · 1 year ago
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IMPORTANT NOTICE: This post is now considered outdated due to recent developments in my Stardew Valley AU. Please refer to this more recent post for information!
Mr. Qi Headcanons
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(A lot of these are based around the idea that he's secretly super powerful and is restraining himself most of the time because that's one of my favorite traits in a character, hehehe. Also, I am a sucker for freaky, supernatural biological traits if you can't tell by my ocs...)
"Immortal"
Agender (Any Pronouns)
Bisexual
Full name is Adam Qi. (First name is by his mother, last name is inherited from his father)
Uses any pronouns, but if often referred to as a male since that's what he's used to. He's all around pretty relaxed about his gender.
Doesn't like his first name because it reminds him of his past humanity, so he never tells it to anyone. He prefers that people refer to him as Mr. Qi or just Qi.
Frighteningly good at masking and pushing down his emotions so that all he displays is cool confidence. Even in the worst situations he seems incredibly diplomatic and slow to anger, though if you somehow happen to see past this facade, you can tell that he is extremely volatile and barely able to restrain himself. Only a few specific things will ever cause the mask to slip, but when it does, he'll explode with uncharacteristically violent anger. Cheating at any of his games especially pisses him off, and he has "disposed" of the worst offenders.
Tries to keep a smile on his face all the time to better hide his intentions. (No, this isn't a reference to Alastor from Hazbin Hotel, sadly.)
Was human at one point, but is completely unwilling to talk about it. He becomes aggressive if he's pushed too much on this topic.
Around the time he turned 19, Mr. Qi was unwillingly possessed by a sort of "will of the universe" that has been jumping from person to person for eons. At first he was terrified, but since then he has grown to enjoy the power he received from it, despite the loss of his humanity.
Mr. Qi himself is only 32 years old, but he has memories and knowledge from countless centuries of lifetimes so he's often referred to as immortal.
The universe's will is always searching for its next heir, and Mr. Qi believes the farmer could be a perfect fit if they are given the right encouragement.
His clothes are made of an enchanted fabric that slightly shimmers like the night sky. It's also quite light and comfortable, as he is picky about the textures of the clothes he wears.
Very sensitive to touch, and hates when people touch him without permission.
Geiger counters and other sensors for hazardous materials go off around him, detecting him as the element polonium or the chemical hydrogen cyanide. Despite this, he is not actually harmful to be around in any way.
If he's angry he creates a static-y aura that can cause unprotected machinery around him to glitch and short circuit. He can also use this power on command, but he has to focus on it. (For visual reference, think about how Mono from Little Nightmares II tunes into the TV transmissions.)
Is fully immune to radiation. Additionally, all toxins have minimal effect on him and cannot kill him, although they might make him sick for a bit.
Regenerates from any damage immediately. He still feels pain like a normal person, but he usually just pushes past it.
He can't really control his strength, but he's usually only about as strong as a decently-exercised human. However, he becomes much stronger when he's truly angry, to the point where he'll clench his fists hard enough to break his bones. This power usually only lasts for very short bursts, though.
Is inhumanly agile and very quiet when moving. He frequently sneaks up on people unintentionally and startles them.
Has pointed, shark-like teeth and small, sharp claws. His claws are always partially out, but he can extend them further if he needs to.
Has a split tongue that is a bit longer than a normal human's.
His skin glitters and looks slightly iridescent in certain lights.
His eyes are impossibly dark, yet seem to sparkle like they contain small universes. Looking in them without preparation causes immense cosmic dread in the viewer, so he wears his reflective sunglasses to cover them.
His blood is dark like space and has a slimy texture.
Growls when he's angry and purrs when he's content. However, he hates purring around other people because it ruins his mysterious, threatening persona. (If I headcanon that someone growls threateningly I gotta make it so they purr too. Sorry, I don't make the rules...)
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hinge · 28 days ago
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Hinge presents an anthology of love stories almost never told. Read more on https://no-ordinary-love.co
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szynkaaa · 9 months ago
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Black Myth: Wukong Journal Entries Part 2
Part 1 talks about what happened to the monkeys from Mount Huaguo after SWK died
Part 2 will be about the bosses you fight in chapter 6 to get the Golden Suozi armor parts, I will be linking back to the fandom wiki for the full journal entries and some videos. I highly recommend reading the articles in full because it also talks about what kind of person Sun Wukong is/was.
Sun Wukong's armor were scattered around Mt. Huaguo and turned into creatures after he died.
Disclaimer: I am not an expert in JTTW, a lot of things are drawn up from my own conclusion.
Long text so everything is under cut!
Gold Armored Rhino
SWK has a heart of gold, lungs of silver, head of copper and iron body from being in the Furnace for 40 days
Can still feep pain when injured though
was fed iron pellet and moletn copper by mountain deities and keepers when he was buried under Five-Element Mountain for 500 years
his monkeys didn't visit him :(
also headband curse so tight his head would resmeble a gourd ouch
Golden Armored Rhino mirrors the Great Sage's indomitable spirit, never yielding to defeat
"[...] Even if its horn was shattered, it never lost the resolve to charge into battle, standing resolute and read to fight anew.
In the game, you have to shatter his horn with heavy attacks in order to be able to do a lot of damage, but the horn grows back after few seconds, so it's rise and repeat. Also the location of the armor is littered with dead soldier bodies. After the fight ZBJ says that the bosses were killing the soldiers because the soldiers were trying to get the armor pieces. Dialogue starts at 4:22
Cloudtreading Deer
Sommersault Cloud made Wukong's body invulnerable and movement agile, but his lack of patience would lead to trouble
this whole paragraph: "Immortals often say that Sun Wukong was at his most mischievous and ruthless when he was the Monkey King. Yet, during that time, aside from his battles with the Celestial Court, he rarely harmed other beings. It was only after he became a disciple, following his master and gaining direction, that he developed many thunderous methods. Stealing, robbing, kidnapping, killing, arson, and destroying mountains and caves—all became second nature to him."
Cloudtreading Deer is transformed from his Lotus Silk Cloudtreaders (the things protecting his legs)
represents both sides of his nature: free-spirited and agile nature and his inherent ferocity
Cloudtreading Deer battle has two phases, the first one where it casts stupid tornados and also moves around very fast and through the sky. I fucking hated that phase LMFAO. Second phase was easier, but also spooky the boss turns into some blood deer and it's giving me massive bloodborne vibes. Transformation starts at 8:10 in the video. Basically, phase 1 is the free spirited and agile nature of wukong, and phase 2 is his ruthleness and ferocity
Feng-Tail General
Learned human manners and speech during his travels and when he studied Dao at Mt. Lingtai
"When he left in a huff at Yingchou Stream, the Old Loong King reasoned with him, and he returned to admit his mistakes. He abandoned arbitrary actions and always heeded sound advice." -> Before they met the White Dragon horse at the Yingchou stream, Tripitaka and SWK were ambushed by bandits, and SWK killed them all, to which Tripitaka was not happy about. They fought, SWK left. He then chats with the Old Loong King of the stream, who also told SWK that there was a White Dragon and his master might be in danger, so SWK goes back to Tripitaka. Also in his absence that's when Guanyin gave Tripitaka the headband to be put onto SWK
"He forged brotherly bonds with yaoguais, engaged in jest with immortals, and exchanged banter with Bodhisattvas. His amiable nature endeared him to all, who were ever willing to offer their assistance. He had a sense of decorum and propriety." -> not much for me to add there, he becomes sworn brothers with few yaoguai, like the Bull King or Erlang Shen
"He had the ability to summon wind and rain and could seek out loongs. He could transform into guais for scouting or borrow vessels when needed. In times of trouble, he sought the aid of higher beings, seldom relying on brute force."
-> truth lol, like the amount of times he had to get help from other deities to beat up an enemy and save his master
"This Feng-Tail General, with multiple eyes on his head, had a keen understanding of both himself and his enemies. He was adept at leaping and dodging, avoiding powerful foes whenever possible, and displayed a touch of the monkey's cleverness. It's no wonder that the crown on the monkey's head grasped his nimble thoughts so well."
This is the only boss you didn't have to fight, I saw it more as a stamina / health test to test your built lol. Basically what you have to do in the game is jump onto it's head and hold onto the antenna while the grasshopper is jumping three times, and then pull the antennas out while not getting burned. And yeah in the map he is just leaping and jumping around. Honestly not even sure if you can try to fight it, I didn't bother to find out.
Emeral-Armed Mantis
"Tang Monk often advocated for kindness, while Sun Wukong was known for his punishment of evil."
"At Kui-Mu Wolf's abode, upon learning of the princess's suffering and her reluctance to leave due to her feelings for the yaoguai and children bore for him, Sun Wukong ordered Bajie to throw the yaoguai's children from the height, reducing them to two lumps of flesh." -> Referencing the arc in ch. 38-31 in JTTW, the Yellow Robe Demon, also known as Kuimulang (will abbreviate as KML). KML is one of the 28 constellations, and he had a lover. in JTTW she was reincarnated as a princess, gets kidnapped by KML, married for 13 years and they have two kids. It's those two kids where SWK orders ZBJ to throw them off.
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"At Old Yang's house, after learning of the unfilial deeds of the old couple's son and seeing how they indulged him for the sake of incense offerings, he proceeded to behead the son despite Old Yang's pleas." -> Ch. 52 in JTTW, screenshot taken from here
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"Sun Wukong's nature was to show no mercy to villains and evildoers; he delighted in eradicating evils and yaoguais. The numerous blood debts on the journey to the West, though each had its reasons, were mostly attributed to the monkey.
The world knew of the other three pieces of armor, but they were unaware that the mantis was actually transformed from the Great Sage's gauntlet. It seems the gauntlet inherited the Great Sage's ruthlessness, for it played tricks on Zhu Bajie with the same cunning."
The last bit refers to when ZBJ was trying to catch the mantis but it jumped into his mouth down his throat into his stomach instead and the DO had to go inside his mouth to fight the mantis.
The first half of the battle is super easy imo but then after you cut down certain % of his HP, the mantis gets a lot more aggressive. While the mantis was inside ZBJ stomach, it is cutting on its wall, hence ZBJ is doubling over in pain. So I guess this refers to how ruthless SWK can be
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lycheeroc · 22 days ago
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JEWELL, ALEX (SPIDER-SURF)
Database Access Level: O’HARA-PRIME System Designation: L.Y.L.A. v9.3.1 CONFIDENTIAL – EYES ONLY
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DESIGNATED ALIAS: SPIDER-SURF REAL NAME: ALEX ELLIOT RIVIERA UNIVERSE DESIGNATION: EARTH-634 SPECIES CLASSIFICATION: HOMO-ARACHNIDA VARIANT GENDER IDENTITY: F AGE: 19 PRIMARY LANGUAGE: ENGLISH
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ORIGIN OF ABILITIES [ X ] Radioactive Spider Bite [ ] Genetically Engineered [ ] Totemic Ritual [ ] Interdimensional Mutation [ ] Other: __________ POWERSET SUMMARY Wall-crawling Superhuman reflexes and agility Spider-sense (Precognitive Class - MEDIUM) Organic webbing Other Traits: SUBJECT EXHIBITS A RARE CONVERGENCE OF ARACHNID MUTATION AND AQUATIC ADAPTATION LIKELY TRIGGERED AFTER TRANSFORMATION. INCLUDES BUT IS NOT LIMITED TO - MODERATE HYDROKINETIC MANIPULATION. CRANIOFACIAL ALTERATIONS i.e. PERMANENT MAXILLARY FANGS. PAIRED BRANCHIAL SLITS LOCATED POSTERIOR TO THE AURICULAR REGION. INTERDIGITAL MEMBRANES DEVELOPED ACROSS BOTH PHALANGES. PULMONARY EFFICIENCY (>45 min.).
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PERSONALITY MARKERS: LAID-BACK. UNPREDICTABLE. SPIRITUAL. MISCHIEVOUS. TEMPERAMENT TYPE: ENFP EMOTIONAL STABILITY RATING: 10/10 MULTIVERSAL INTEGRITY RISK: MODERATE NOTES FROM COUNSELOR-PRIME: "Subject displays rebellious tendencies. Monitored for potential timeline entaglement."
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OCCUPATION: SURF WORKSHOP OWNER. LIFEGUARD. KEY RELATIONSHIPS: PARENTAL FIGURES: Rocío Riviera (MOTHER, ALIVE); Travis Jewell (FATHER, DEAD) CLOSE ALLIES: Hobie Brown (Spider-Punk, ALIVE), Gwen Stacy (Spider-Woman, ALIVE) CANON EVENT RISK FACTORS: [ X ] Death of Mentor [ X ] Loss of Loved One [ ] Police Captain Death [ ] Dimensional Instability [ ] Other: __________
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COMBAT STYLE: ACROBATIC. ELEMENTAL. PREFERRED TERAIN: NEAR SOURCES OF WATER. GEAR LOADOUT SUIT TYPE: STANDARD AI INTEGRATION: NO SPECIAL EQUIPMENT: SURFBOARD, SKIMBOARD THREAT LEVEL: 2 TEAM COMPATIBILITY INDEX: HIGH
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ATTACHMENTS: DNA PROFILE: ENCRYPTED VISUAL ID: Pending Upload... CANON ANCHOR POINTS: Pending Results... INTERDIMENSIONAL CLEARANCE STATUS: APPROVED
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𓆝 𓆟 𓆞 𓆝 𓆟
so!! hope you guys enjoyed that lol i spent half an hour trying to dig up my template from two years ago... anyways this is my girl! originally it was some sort of self-insert (i know i know) but i tweaked so many things it's barely even me anymore lmfao
to sum her up, she's a chicken joe but more rebellious. absolute stoner and just wants to live life. unfortunately i hate seeing my oc's being happy so she will soon be slapped with the most heart-wrenching canon event! sorry little buddy!
i'm super proud of her design. the ocean has always been the love of my life (paired up w surfing) so to be able to let my inspiration flow with Alex so easily makes her one of my favorite oc's so far.
anyways!! im searching for spider-sona moots... haha... wink wink nudge nudge...
(for anybody asking, the watermark on some drawings, desertk1sses, was my old tiktok account that i deactivated because i was inactive. art was all made by me.)
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ladyyevnai · 1 year ago
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COMPILED JHIN Q+A INFO THAT I FOUND INTERESTING:
-Jhin takes "trophies" from the people he kills (i.e. the maid from the color story "would make a horrible mask" implying that the masks he DOES have are made from dead people and magic)
-Jhin was impressed with hextech when Ionia learned about it
-jhin's father ran a dojo, this part about his life was considered "deep" backstory that shen must uncover
-Before Whisper, Jhin and his father worked "in blades and darts", Odin mentioned that Jhin's father was devoted to "the 100 blades" technique but mentioned that it could be changed in the narrative if it suited them later on
-Khada Jhin isn't the only identity that he uses, but the only one that we know of
-Jhin is ambidextrous
-His obsession with the number 4 started as an internal joke during development but they doubled down on it after it made more sense symbolically and in-game
-despite being completely normal looking, jhin considers himself ugly
-Jhin knows he's "fallable", Odin (jhins writer at the time) said that he's very insecure, searching/fighting for validation, hence why he goes back to the scene of the crime: to see his work's effect, even if it puts him in danger
-jhin would be annoyed by how artless teemo's shrooms are
-seems overpowered but: jhin is good at disguise, he's a GREAT actor, even without a mask he can seem like a totally different person
-kinkou related: the "balance" always refers to the balance of elements, emotions, and the balance between magical and physical
-Jhin started training in daggers at 4 years old HOLY SHIT
-I FOUND A REALLY BIG SECTION ABOUT HIS DAD WOW: his dad's dojo was all about attack speed, think like a ranged attack storm of blades and daggers
-jhin actually hated his dad
-he was trained to attack fast but chose not to, also jhin's lack of natural agility was a huge disappointment to his father
-he would be very mad at someone choosing to not follow a social norm, but also feels like he's above the law
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elliewiltarwyn · 4 months ago
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Any characters:
#23 and/or #26
23) If there's something they could forget, what would it be?
For Ellie: As little as I've actually figured out about the details of her Pearl Lane era, I'm 99% certain it's that. If losing her parents and getting rejected from the Studium was the first crack in her view of an ideal life, whatever happened on Pearl Lane ruined her so much that she refuses to acknowledge it even to me dammit woman help me out here. Whatever it was, it drove her to abandon everything and run away again and killed her drive to make anything of herself; it was extremely easy to fall into a ditch when she didn't think she had any reason to climb out of it. she very much wouldn't have if Raya-O-Senna hadn't found her in it. With pretty much anything in the MSQ giving her A Reason to Go On, she really doesn't like thinking about the time in her life where she had no reason.
For Mia: even after confronting him and killing him...Mia feels sick to her stomach thinking about her father. She wasn't mistreated as a child or anything; as far as she's concerned, she lived a pretty decent childhood...because she was unaware or unable to confront the sort of work her father was doing for the Empire. and right when she was able to start considering it, he threw her out. thinking about what she grew up ignoring, what she might've been able to do to stop him (she couldn't have done anything, she was a kid, but that doesn't stop the self-guilt-tripping), what her father would go on to do (kill her mother in an experiment, run the war machine for the Empire's occupation of Ala Mhigo, develop the Resonant by torturing Krile and Lily and imbuing it into Fordola and Zenos, create the souljacking technology that Fandaniel uses to swap Ellie's and Zenos's bodies...)... She doesn't have any regrets about killing him during the battle for Ala Mhigo. But she blames herself for "letting" him do those things that grievously harmed her friends, and on some level is bitter that her father couldn't have been a good person like Ellie's or Lyse's fathers.
So if she could forget anything: it's Aulus mal Asina.
For Lily: the traumatic event that drove her to leave home was a toxic boyfriend who had enough of a social cachet in her clan--he probably eventually goes on to claim nunh--that she started getting dirty looks and rumors spread about her after she broke up with him, and even her own family struggled to believe he was such an awful person, and fuck if she's willing to subject herself to that atmosphere, having to constantly hear about how great he is and being treated as a pariah for something she doesn't believe was her fault (...entirely). so honestly? her entire story arc kind of is "i want to forget my fucker of an ex, not realizing that doing so would prevent me from learning developing and growing as a person and allow me to actually move on."
which on some level is true for all of them. the question is what they would forget, not whether it's healthy, after all. :V
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26) I answered the elements for Ellie here, so I'll answer for Mia and Lily. Mia, as someone who values stability and is dedicated to protecting what she loves, feels pretty strongly associated with earth. Lily, as someone who is not only graceful and agile in combat but is trying to learn how to move with life's flow, has a strong association with water. I don't know if this actually manifests for either of them as literal "aspected to this in-universe," but I like the themes of 'em, at least. also an easy answer for "which elements would they bend in the ATLA universe" lmao.
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