#and its forest like map
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mersei47 · 1 month ago
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while waiting for demo 4, I'm gonna hatred posting for now
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bacchuschucklefuck · 20 days ago
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theme of laura | theme of laura II
#silent hill 2#james sunderland#hi lads. ohhh boy a lot happened since i was last here. crawling my way back to drawing#anyways whatever friend mim has been streaming sh2r recently and haha. hahaha. whahahahoohoohooooey#so far its lookin like. an entirely new game tbh. like nominally its sh2 but it's weaving in a Lot of other things that really isnt sh2#i dont! hate that! and there are moments they put in that i genuinely love. the lamp swinging after a pyramid head encounter for example#but around this ive been thinking abt just like. the concept the idea of remakes and retellings for a horror piece#and like. you do get something from a story you tell again and again. and the way that movement's hollistic and total in a book#like. idk how to express this the entirety of a story will exist at the same time right? after the first time it's told#the chronology in the story doesn't map perfectly onto real life. the beginning and the end exist at the same time#so like that you can choose to be in the forest forever. anyways it's cool that james will never be able to leave silent hill <3#no matter what ending you get at the end the next time you boot up the game there he'll be again in that wretched town :]#so the remake on purely a conceptual level tickles me like that. go there again. go to fucked up town maine USA ok. go there#anyways akira yamaoka's touchup of the soundtrack is fucking phenomenal regardless of the surrounding theme of laura II and#love psalm of eternal devotion have both ruined my life i NEED to play slitterhead so bad its not even funny
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heart-select · 1 year ago
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i just want a cozy farming survival sim but u play as a beaver
like consider
You are a beaver
(and it's not a bunch of personified construction beavers like a civ game. u are just a beaver)
It's a third-person game, and u can swim around ur made ponds well but are slow on land
u start of building up ur own dam in a small stream. being weary of predators and also ur stamina/food
It's slow going, but u meet other beavers along the way. the damnslowly gets built, stick by stick, pebble by pebble
seasonal cycle much like farming games but its u just storing food up for winter
u get a taste for wood and ur other companion beavers also have their preferences
Decorating ur Lodge (during winter most likely)
There are other animals in the area u can talk to, befriend, or scare away
u gotta dig ditches and stuff to get to more of forest areas if u wanna expand more.
its a grindy brain empty game and ur just living ur life as a beaver
sound mechanics where u r v aware of Running streams (incase ur dam needs reparing), tree sounds so they dont fall on u while ur eating, possible predators etc
work with other beavers so u can lessen work load like doing dam repairs or lodge building/expansion/repairs
random events like new visitors (friendly and not so friendly) or even wildfires
Im just... I was watching a beaver video and I genuinely was surprised for all the living habits and stuff they do, no one has thought to do a cozy grindy game abt em thats not civ like. they have like all the staple farming sim stuff. A Home, an area, and a whole bunch of shit to do before winter/year end.
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clegfly · 7 months ago
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UPDATE ON MY OMORI MOD- programming has started!! I aim to get at least a few maps and cutscenes in by the end of the year... my goal is to have chapter 1 done by march 1st for Mari's birthday (which... is REALLY ambitious for me but im trying) so!!! i might post devlogs!!! yeah!!!!!
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philamotrising · 1 year ago
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lore checkpoint
a series of loosely connected groups of dragons in and around dragonhome
tenebris grove - an unnatural grove of gloomy pine trees north of the border with the tangled wood. filled with crumbling ruins and overgrown underbrush, a new town has sprung up in response to greater trade throughout dragonhome (tag)
the hallowbluffs - at the top of a high pillar off the eastern coast of dragonhome sits refuge. not all clans reacted well to sornieth's recent elemental upheaval, and some drakes have needed a place to escape and rest (tag)
the faded canyon - a ravine at the eastern edge of dragonhome, where the elemental magics of the labyrinth clash with the earth. the result is the forgotten woods - a magically potent location that plays host to all manner of folk, both strange and mundane (tag)
wanderers - the rhythms of dragonhome lend themselves to meandering, and many find themselves drawn to a path, rather than a place. of course, not all are respectable travellers, and others still are outright criminals. nevertheless, they wander the cracks and crevices of the earthshaker’s realm, and as such are his children.
the cliffhang outpost - tucked in the walls of a crack in the shattered plain, the remnants of a mercenary company live amongst the ancient canyonhomes. their numbers aren’t great, so they’ve turned from more traditional mercenary practices to training other drakes instead. perhaps it doesn’t lend itself to the glory and tales of the old times, but the stories they tell now are less gory, and their coffers are fuller. (aka my lored fodder trainers)
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this is a side blog - my main blog is @humofnight
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tovaicas · 2 years ago
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unreasonably annoyed that the existence of massive floating islands in the sea of clouds and churning mists has no real ecological effect on the land below, ie. the dravanian forelands
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proton-wobbler · 9 days ago
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PLEASE!! The link above has an EASY form to fill out to contact your representatives! Name, voting address, and then the rest is done for you! Your representatives are automatically found! A pre-written and succinct message is auto-populated! It will take less than 5 minutes of your time!!
My rambling isunder the read more.
The western US still having that air of "untamed wilderness" is in part because of all this public land. There are rules of what the public can and can't do on these properties. Yes cattle ranching is often allowed in national forests, but building development often isn't.
Regardless of the kinda fucked up colonial ideals associated with the "wild untamable West", these public lands are incredibly important. Nowhere in the Eastern states do our habitats have as much sprawling land and habitat protection. We're only a few decades (60+ in some places) of forest regrowth here in the Midwest because our lands weren't protected the way western public land is. Hell, western forests are still recovering from the logging industry themselves!
Before I ramble any further, I'm really asking that you take a moment to call or email or just do something. Remind senators that people's way of life is being threatened with this sale. And the amount of funding we would receive is nothing in comparison to the financial loss we are facing if these habitats and ecosystems are decimated by private businesses.
Also, you can change your message to make it more personalized if you would like. Because I live in Republican Hell (Ohio) I tailored my message to talk more about American culture as a whole. Speak about your own connection to the issue, but also try to think about why someone fighting for this issue would support it. Remind them this is not a financial benefit and will only harm the health of our nation. Remind them that in order to "make America healthy again" we need access to safe public lands where people can exercise. Remind them that American cowboys won't do well if our public lands are chopped up into private parcels. That's what happened to the Great Plains and it killed off a huge portion of truly American culture in favor of some money and fences.
THE ENTIRE WEST IS BEING PUT UP FOR SALE AND I AM BEGGING YOU TO CALL YOUR SENATORS
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Trump’s budget bill has many, many things in it, but buried amongst it is the MILLIONS OF ACRES OF PUBLIC LAND FOR SALE.
This is the entirety of the Arizona state forests, the entire Cascades mountain range. Swathes of pristine desert around the national parks in Utah. On the doorstep of Jackson Hole.
THIS BILL IS BIG, BUT IT CAN BE AMENDED AND ABSOLUTELY MUST NOT PASS AS IS please.
If you have ever enjoyed the wilderness, we stand to lose it all forever.
CALLING your senators - NOT JUST IN THE WEST. ALL SENATORS, is CRUCIAL.
Outdoor alliance has a great resource for reaching out.
I don’t have a huge following but please, everywhere I have ever loved, the forests I grew up playing in, the land I got married on, is all at risk and I am begging.
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dairyfreenugget · 4 months ago
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......I should probably finish up that map for my FaaF AU, huh. It's practically done, I've already finished drawing it, making a climate overlay and biome overlay, I've just been procrastinating on maping out the countries and naming them 😭
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aspendruid · 10 months ago
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checking out what the steam store has available for linux and this little succulent simulator is so cutes :]
(Viridi is free to play and you can just leave it open and listen to the meditative soundtrack while you work and the plants grow in real time)
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bukuoshin · 1 year ago
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Ah. Uh-oh. Oopsie.
#rae rants#miiiiight have made it impossible to play animal crossing at night or on windy days (or both). we'll see.#... i know it's not registering the movement of the 216 wheat field furniture items on the south west of the map when im in the north east.#bc the azumaya gazebo is despawned when im not in that area-- which you can see in real time by walking back and forth from the neighborhoo#to the rice field lag warning sign.#so. it might be registering the movement of the crops behind the island cliffs. and thats what's crashing it. but its also craahing#if i try to open a storage shed outside. i thot the graveyard would be safe but. thats where the last crash was. seems like it has to do w#the flowers and crops but could also be the coconut tree orchard to the side of it? or the wheat field items by the malice cave?#like i said it could be the fact that its night or the fact that it's windy. or it could be that its a windy night in specific.#it could also be the fact it's a saturday or how many items im carrying or this and that. or maybe my switch is dusty or smth. idk#edit: THE LEAVES. the leaf pile items in the graveyard are effected by wind too! and the two wheat fields there. wheat field heavy build.#if you couldn't tell. but then. why is the game not crashing at the heavy lag areas? it's not crashing in the area with 100+ wheat fields or#in the doll forest. it cant just be that my house is in the doll forest right?#and they have more flowers and crops than the rest of the island. so whats the deal.#... maybe i should add that second human villager just to have a safe place to save in the neighborhood area. which is between the rice#field (very laggy) and the city center (not laggy but insects and river fish spawn here specifically)
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sesamenom · 7 months ago
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I wonder what part of Rivendell's protection is Turgon/Gondolin-inspired, on top of the Bruinen basically acting as a proto-Girdle?
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looking at the map, the actual valley is mostly enclosed by the Bruinen, with the Trollshaws on one side and the Misty Mountains on the other.
the Map of Wilderland gives a bit more detail in the region, particularly around Mirkwood/Beorn's house. from here, it looks like the Eyries were somewhere around the Misty Mountains a bit north of Rivendell:
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for comparison, here's Gondolin and Doriath:
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the FA-era eyries seem to mostly have been around the Crissaegrim/Cristhorn area enclosing Gondolin, while the Girdle followed the approximate shape of the rivers around Neldoreth and Region, and Lorien's Girdle seems to kick in at around the Nimrodel:
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so it makes sense for a potential Girdle of Rivendell to lie around the Bruinen, especially given Elrond's apparent control over the river (despite having Vilya and not Nenya - maybe it's an Ulmo/Earendil's Star derived thing?)
I don't think we've explicitly seen anybody trying to get into Rivendell and just getting lost at the Ford, so it's probably more of a manual Girdle: it doesn't actually stop people from finding the river itself, but Elrond gets a mental notification or something and can flood the river to wash intruders away.
Beyond the Ford, it does definitely sound like the travel time to Rivendell varies. This (plus the varying road length/road time) can probably be attributed to the time warping effect of the Three, like a weaker but much larger version of Lorien's time related stuff.
so basically it seems like there's a combination of the Bruinen acting as both a manual Girdle, plus the time distortion between the Ford and Rivendell, as well as possibly hiding Imladris in a similar way to Ulmo hiding Gondolin?
A bit of a theory that I’ve struck on while rereading the start of FOTR. I think there’s something guarding Rivendell besides the Bruinen. I think Elrond has taken a leaf out of Melian’s book.
There are some hints that the distance to Rivendell varies depending on who you are. Frodo starts approaching the Ford in late afternoon; he is in desperate need of healing, and is brought to Rivendell midway into that same night.
In The Hobbit, in contrast, the dwarves and Bilbo cross the Ford of Bruinen in the morning, and the sun is down by the time they reach Rivendell. There’s lot of references to the journey being longer than Bilbo would expect:
They came on unexpected valleys, narrow with steep sides, that opened suddenly at their feet, and then looked down surprised to see trees below them and running water at the bottom. There were gullies that they could almost leap over, but very deep with waterfalls in them. There were dark ravines that one could neither jump over or climb into. There were bogs, some of them green pleasant places to look at, with flowers growing bright and tall; but a pony that walked there with a pack on its back would never have come out again. It was indeed a mich wider land from the ford to the mountains than you would ever have guessed. Bilbo was astonished.
Then there’s Aragorn’s line when Merry asks him how far it is to Rivendell:
“I don’t know if the Road has ever been measured in miles beyond The Forsaken Inn, a day’s journey east of Bree. Some say it is far, and others say otherwise. It is a strange road, and folk are glad to meet their journey’s end, whether the time is long or short. But I know how long it would take me on my own feet, with fair weather and no ill fortune: twelve days from here to the Ford of Bruinen.”
(By the way, it always amazes me, now I’ve noticed it, that the hobbits manage this journey - which Aragorn says would take him 12 days on the Road, with “fair weather and no ill fortune,” in only 14 days with Frodo severely injured, travelling mainly off the Road, and with some bad weather and wrong directions. Some of that’s due to the extremely fast pace Glorfindel sets for the last twoand a half days, but it’s incredibly impressive.)
If anyone should know the distance from Bree to Rivendell, it should be Aragorn, a Ranger of the North fostered in Rivendell, who has probably covered that journey dozens to hundreds of times. And the Road is fairly straight; it shouldn’t be hard for travellers to keep track of the general distance. And also, Aragorn only gives the distance to the Ford, not to Rivendell itself. What if the distance and difficulty of the Road from the Ford to Rivendell varies, based on how well a guest is known. Frodo is the Ring-bearer, in desperate need; he makes it there fast. Thorin & Company are vouched for by Gandalf, but are largely an unknown quantity; it takes them the better part of a day. Someone with hostile intentions might never find Rivendell at all, even after days of wanderings.
#silm adjacent#lotr#the hobbit#rivendell#maps#ford of bruinen#although im not entirely sure how three random trolls ended up in the forest right next to rivendell#(much less in a cave full of washed up gondolin treasure)#without getting either repossessed by sauron; killed by el&el; or killed by the eagles#and then there's whatevers going on with the Shire navigation#literally even the nazgul had to go door to door looking for directions to bag end#and saruman couldnt find it until he was basically directly informed of its existence and met several hobbits in person#everyone west of the Mountains seems to think hobbits are fairy tale creatures#(eomer literally had a walrus vs fairy moment between the Lost King of Gondor & Arnor and one hobbit)#they're very good at hiding from the Big Folk and on top of that their rivers and forests seem pretty determined at keeping people out#especially the Old Forest#headcanon goldberry is the daughter of uinen and osse (hence river-daughter!)#she hangs out in the Old Forest region between rivendell and the shire as like the Ulmo Embassy#bombadil on the other hand is probably either the anti-Ungoliant Nameless Thing or some maia of irmo#between the two of them if you're just wandering around the area you will get Very Very Lost#so much of the shire region is just Weird#like the barrow wights (are they like. disembodied umaiar? some sort of dead vampire spirits? what is with their chant???)#the talking purse; that one suspicious fox; basically everything in the old forest
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writer-logbook · 5 months ago
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Random pieces of advice about worldbuilding and plot.
If every story is worth telling, there are some elements to take into account to make it right.
Every cause has consequences. A story is logical in one way or another. Whether you plan your story or go with the flow, if you ask about: the origins, reactions and actions to be taken following an event, the pieces somehow will ‘click into place’.
Everything has a cost. Magic system, war, life in general... Don't forget that resources are not unlimited. Consider the societal, social, natural, (magical, if need be) limitations.
Challenge the statut quo and the villain's motivations (if there's a villain in the original sense of the term) : Ask yourself why the villain wants to ‘change the world’ (and really question his legitimacy) and what the world should look like after the final confrontation. If we come back to the original point, it's that the plot didn't serve any purpose, being no more than a ‘historical aside’. Remember that everything happens for a reason, so make that reason a good one.
Make actual research about geography and climate: forest, desert and especially rivers can't pop out of nowhere, they must respect certain natural principles. For example, a river must have its source somewhere, often high up in the mountains. So it seems logical that a river should be close to a mountain. Be careful if you want to incorporate a map in your story !
Be careful when you rely on chance, fate or whatever you call it. I still can't work out whether it's worse than deus ex machina - especially if it's done badly. As far as I'm concerned, if you work well enough with the cause-consequence chain and have a good grasp of the limits of your universe, you won't need to rely on this kind of process. this one is actually pretty personnal, you have every right to disagree.
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writerthreads · 1 month ago
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Every light fantasy story needs
a talking teacup that gives terrible advice
a forest that hums lullabies
a bakery that bakes memories into tea cakes
a prince who turns into a frog on purpose
a moonbeam that you can fold into origami
a pond that reflects your happiest memories
a rainbow that you can climb into the clouds
a scarf that changes colour based on nearby magic
a rocking chair that tells stories from your childhood
a bookshop where book characters sometimes step out for a cuppa
a sleepy coastal town where the sea leaves gifts on your doorstep
Every dark fantasy story needs
a cloak that hides your emotions, not your body
a library where the books whisper secrets and the bookshelves reassemble themselves into a maze the more you want to seek a book
a map that leads you to a different foe every time
a lantern that only lights when someone tells the truth
a door that only opens if you promise never to return
a throne that turns its user into what the kingdom truly deserves
a river that flows with memories instead of water
a sword that hungers, not for blood, but for guilt
a child’s lullaby that summons something watching from the woods
Every academia story needs
all nighters fuelled by caffeine
a rumour about a professor who disappeared halfway through a semester
fighting for the last copy of a textbook
racing each other to find the best supervisor
verbal sparring on question sets
whispered debates in libraries
a mentor who’s either wildly inspiring or borderline unhinged
one student who always sits in the same spot until one day, they don’t
a group project that goes horrifically wrong
philosophising at 3 a.m. in corridors and staircases
the sudden realisation you’ve been working in the library for 12 hours straight and haven’t eaten
a changing quote written daily on the whiteboard that no one claims
Every romance story needs
a lapse of judgement, then an apology
a pet that goes astray--they go find it together
a shared umbrella in the rain
an fight in a kitchen that turns into dancing
a letter never meant to be opened--but it is
a late-night walk where neither wants to say goodbye
a borrowed sweater that still smells like them
a plant they raise together
a reunion at a train station or airport terminal
Every horror story needs
the ghost of your enemy
bloody footprints that lead into a desolate building
a voice that mimics your own, but whispers from another room
a knock at the door when no one should know you’re there
a journal that ends mid-sentence
a smell of rot with no source
a shadow that lingers long after the person is gone
a warning scrawled on the ceiling in your own handwriting
a room that’s colder than the rest of the house, no matter the season
Every historical story needs
a letter that never reached its destination, until now
a secret stitched into the lining of a coat
a forbidden romance
a family heirloom with a history only the family knows about
a moment where history happens in the background while the characters live their quiet lives
an encounter with a real historical figure
an ordinary object that survives through generations
a meal shared between enemies during a truce
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ajdrawshq · 2 years ago
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just discovered the pmd sky map of the future areas dont match with the map of the present and the story. this will bother me forever
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ozzgin · 1 year ago
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I just finished playing Firewatch and the cozy, lonely vibes gave me another monster idea! You got a summer job as a fire watch for the closest National Park. All you have to do is to sit in your tower, and...watch. For fires. Sounds boring? Worry not, your supervisor is there to keep you company over the radio. Content: gender neutral reader, monster romance, obsessive behavior, suggestive ending
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"And? What are you running away from?"
"Excuse me?"
You raise your eyebrows at the unexpected question coming from the radio. The deep voice belongs to your supervisor, the man who'll guide you throughout your stay at the National Park.
"No one picks up an isolated job in the mountains out of sheer desire. Especially someone as young as you." He chuckles briefly, then resumes in a more professional tone: "My apologies. You don't have to answer that."
What a strange way to begin the conversation, you think to yourself. Yet this nonchalance and casualty is all you have for the following months. The other watchtowers don't talk much, if at all. You're entirely alone in the wilderness, save for the mysterious man on the radio.
Slowly, you begin to warm up to his chatty nature. He likes to ask a lot of questions. A terribly curious individual, though you can understand his reasoning: he's been working for the Park for over a decade. How does one survive without another human being?
He never leaves his tower, and thus you've never seen his face. He's content, you're indifferent. Occasionally, he'll mention sketching you to pass the time.
"How would you describe your eyes, (Y/N)?" he'll ask between his pencil scribbles. "I see. I'm sure they're beautiful. Why are you suddenly quiet? Have you forgotten how to take a compliment? I'm just messing with you, kiddo."
You haven't witnessed a single fire since coming here, despite the torrid summer heat. Your days are spent hiking without aim and talking to your supervisor.
One morning, you wake up to the grating beep of the radio instead of your alarm. You pick up the small device with an irritated grunt.
"Would you like to meet?"
You need a moment to process the words. Are you finally going to greet the one man who's kept you distant company for weeks? Intriguing. You mumble your agreement, still half-asleep.
As you make your way down the hill, you notice a supply station covered in moss and overgrown vegetation. You check your map, just to be sure. There shouldn't be anything here. What a peculiar thing to stumble upon. You approach the old wooden box and lift the lid carefully.
The musty inside is filled with rows of newspapers and some scattered notes. You pluck one newspaper out, and rest your eyes on the first headline.
"National Park is saying goodbye to its employees. The area will be permanently closed after the devastating fire."
You gawk at the title, then at the photographed location.
It's your watchtower.
You scramble to read the rest of the paragraphs, words slipping behind in your frantic search. This forest has been sealed off for years. You recognize the name of your supervisor in the report: a father of three, loved by everyone, died tragically before a rescue team could reach him.
"Found anything interesting, kiddo?"
You turn around with mild hesitation. Whoever this impersonating maniac is, or what he wants, is rather irrelevant at this point. You're trapped alone with him.
Across from you stands a creature, resembling a chimera more than a human being. Long, grotesque limbs ending in black claws, hollow eyes, and mangled rows of razor-sharp teeth put together in a grin. Monstrous.
You're out of breath.
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"That looks great", the creature remarks cheerfully.
"Don't use my voice to talk. It's embarrassing to hear myself like that", you lecture it as you spread out the food onto the picnic blanket.
It switches back to the supervisor's soft, masculine tone.
"Sorry, I did not mean to make you uncomfortable."
The monster extends one bony hand over your head, fanning out the fingers and dragging them across your hair in gentle strokes. What a precious little human you are.
You did not run away. A terrifying thought: losing you after all the time spent together. It didn't want to chase you down and make it even worse for you. But you stayed, you truly did.
"By the way", you say as you bite into your sandwich, stretching out your legs. "Is it you who prevents the fires? Usually it's a common occurrence here, especially in summer."
You recall the scorching flames from the newspaper.
"Yes. To keep you safe, you understand."
"Not only did you lie to me about the job, but you kept me out of work, too", you whine. "I got bored to death! Days on end!"
You're suddenly pushed down into the blanket, and you stare into the spiraling, empty sockets, confused.
"I can entertain you to your heart's desire, (Y/N)."
Its snout widens in a flirty smile, releasing a bizarre succession of clicks. Is it laughing in its natural voice?
You blush.
"I suppose there are some ways..." you suggest cheekily, unbuttoning your shirt.
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[More Monsters] | [More Original Works]
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reasonsforhope · 6 months ago
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"People across the world, and the political spectrum, underestimate levels of support for climate action.
This “perception gap” matters. Governments will change policy if they think they have strong public backing. Companies need to know that consumers want to see low-carbon products and changes in business practices. We’re all more likely to make changes if we think others will do the same.
If governments, companies, innovators, and our neighbors know that most people are worried about the climate and want to see change, they’ll be more willing to drive it.
On the flip side, if we systematically underestimate widespread support, we’ll keep quiet for fear of “rocking the boat”.
This matters not only within each country but also in how we cooperate internationally. No country can solve climate change on its own. If we think that people in other countries don’t care and won’t act, we’re more likely to sit back as we consider our efforts hopeless.
Support for climate action is high across the world
The majority of people in every country in the world worry about climate change and support policies to tackle it. We can see this in the survey data shown on the map.
Surveys can produce unreliable — even conflicting — results depending on the population sample, what questions are asked, and the framing, so I’ve looked at several reputable sources to see how they compare. While the figures vary a bit depending on the specific question asked, the results are pretty consistent.
In a recent paper published in Science Advances, Madalina Vlasceanu and colleagues surveyed 59,000 people across 63 countries.1 “Belief” in climate change was 86%. Here, “belief” was measured based on answers to questions about whether action was necessary to avoid a global catastrophe, whether humans were causing climate change, whether it was a serious threat to humanity, and whether it was a global emergency.
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People think climate change is a serious threat, and humans are the cause. Concern was high across countries: even in the country with the lowest agreement, 73% agreed...
The majority also supported climate policies, with an average global score of 72%. “Policy support” was measured as the average across nine interventions, including carbon taxes on fossil fuels, expanding public transport, more renewable energy, more electric car chargers, taxes on airlines, and protecting forests. In the country with the lowest support, there was still a majority (59%) who supported these policies.
These scores are high considering the wide range of policies suggested.
Another recent paper published in Nature Climate Change found similarly high support for political change. Peter Andre et al. (2024) surveyed almost 130,000 individuals across 125 countries.2
89% wanted to see more political action. 86% think people in their country “should try to fight global warming” (explore the data). And 69% said they would be willing to contribute at least 1% of their income to tackle climate change...
Support for political action was strong across the world, as shown on the map below.
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To ensure these results weren’t outliers, I looked at several other studies in the United States and the United Kingdom.
70% to 83% of Americans answered “yes” to a range of surveys focused on whether humans were causing climate change, whether it was a concern, and a threat to humanity. In the UK, the share who agreed was between 73% and 90%. I’ve left details of these surveys in the footnote.3
The fact is that the majority of people “believe” in climate change and think it’s a problem is consistent across studies."
-via Our World in Data, March 25, 2024
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