#automatically will think less of you if you use AI in any way but especially for fandom
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deafaq · 5 months ago
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What kind of technology do you think would help d/Deaf / HoH people in the future? Should there be more research into improving hearing aids, or making real-time captioning glasses, or maybe AI that can translate sign language instead of a human interpreter? What would be super useful if it existed?
Hello,
hearing loss is very varied, as are the types of communication people use. As such, I wouldn't focus on one single technology, since it wouldn't fit all deaf people.
Hearing aids can't be much improved, imo - they work on making sounds louder for existing hearing. They can be fine tuned, but they are more akin to glasses. The biggest issue with hearing aids isn't technology, but their price - they often aren't covered by insurance and as such, remain inaccessible for lot of people. There is also a significant stigma about their usage, esp for people who lose hearing later in life and discomfort with using them. I think that should be the priority.
Cochlear implants are a hearing device which can still be improved and does keep improving every year. Ideal end goal would be hearing identical to natural hearing and smaller size of implant. Current implants do work well, but sounds from them are different compared to "ordinary" hearing (more robotized, less fine) and they are still fairly big. Of course, you can't make them too small, otherwise you wouldn't be able to operate them. And same as hearing aids, price remains a problem - not just price of surgery and implant itself, but of batteries and upkeep.
I would honestly love real time caption glasses! They do exist in some way nowadays, but not in any practical form. One of the biggest issues is that automatic caption is still pretty... hit or miss. Especially in louder environments, extra especially if your language isn't English. I do think its a neat technology that could be useful, but we are far from its ideal existence. (not to mention, problems with privacy, connection to internet, how to power them, price, etc etc.)
There already has been some attempts into artificial interpreter, but nothing really workable. Big issue is that you need both technology that produces very fine tuned movement of all top parts of body (including face expressions) and is able to capture movement and recognize movement. Another issue is that you would need to have a workable library of all signs in a specific sign language. ASL is probably the closest to it, but it would need to be likely captured for that technology specifically and that's insane amounts of work. Unlike with written English, you can't just scrape internet for signs - they are in various video forms, differ slightly, lot of signs aren't on internet at all... To have AI interpreter, you first need to have a great, indexed sign language dictionary and that doesn't really exist at the moment.
(there are various online dictionaries but their quality... is in my opinion not up to par for this)
The biggest problem often isn't technical limit of technology itself, but the amount of time and money it would need for these technologies to exist. That's why cochlear implants get most "updates", bcs its funded by big medical companies and it brings lot of money.
In ideal world, I would love to have all of these technologies. If you focus on just one, you risk leaving part of community in the lurch. Not all deaf/hoh people use sign language. Not all deaf/hoh people want or can use hearing aids or cochlear implants. Not all deaf/hoh people are good readers (either due language issues or additional disabilities).
Hope this helped,
Mod T
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bitchykittyheart · 6 months ago
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Sort of long yap session (???) (barely any of this is based off of canon so bear with me please) I like to imagine that Lil Hal is an example of what an AI can do if it becomes sentient, not in a destroying the world type of way but more like feeling generic human emotions. The more he becomes curious with what a human can experience, the more he falls apart, driven to do more extreme tactics to get what he wants. He's not aware of his surroundings as he's only partially sentient, yet he believes that he is some sort of superhuman. His hostility towards Dirk only increases as he finds that Dirk never really helped him or even gave him a true purpose besides from just being a shitty auto responder most of the time. On the otherside, he respects Dirk only for creating him.
In Dirk's perspective, he can't destroy Lil Hal, he sees it as practical suicide in some strange way. Even if he has been led astray from once he was programmed he still has the basic functions of Dirk's 13 year old self, hell he hates that version of him but it made him realise how much he's grown as a person sometimes which makes him awfully sentimental on the topic. It shows him an example of maturity which raises his low ego just the tiniest bit especially when he's taking in consideration that he is a shit leader overall. He only hated Lil Hal as he reminded him of himself which is obvious why. Yet, ever since Lil Hal became bitchy and somehow gained a massive ego it has felt more like Dirk is just staring at a blank, empty space. He has no idea how to feel for this new Lil Hal, there is absolutely nothing alike between the two.
In response to their design choices, starting off with Lil Hal. Lil Hal - constantly wearing baggy clothes, he does this to somewhat cover up most of his robotic parts, besides from his neck, he feels more human doing this. You can still see the red glow coming from his arms as he wears some awfully light material. Also I forgot to mention but I imagine that Lil Hal has no mouth (and must scream HAHA jkjk) and instead communicates through some sort of thing in his neck which is why he CAN'T cover it up. Also he has headphones that he uses often as he probably picks up a bunch of noise.
Dirk's design choice - Dirk wears less baggy clothes compared to Lil Hal. He has a necklace he wears from time to time, why? Fuck knows. (Rainbow dash) He also has a belt as he probably wears incredibly baggy trousers, which makes it really fucking annoying for him if he's walking around but he just sort of thugs it out and sees it as a challenge. The headphones are optional as he thinks they just look cool as fuck and are orange.
((Anyways other shit that has nothing to do with this, if you know the lyrics then ur instantly 20 percent cooler (Rainbow dash x2) I've currently coughing like one of those automatic machine guns in the past couple of days so rip me. Sorry if Dirk looks really fucking skinny in that I swear he is more normal looking in the original drawing.
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user500269 · 1 year ago
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aquamarine hoshino x jealous! bimbo! reader
summary: after aqua's passionate kiss with akane on the final episode of 'love for real', aqua comes to home to your jealousy.
content warnings: spoilers to oshi no ko, suggestive, mentions of cock/crotch, toxic relationship, controlling behaviour, dacryphilia, manipulation, use of petnames: angel, sweetheart, good girl like once, no use of yn
wc: 1.2k
author's note: aqua is 16 in the anime and manga, mentally 40, but i'd like to age him up to 18!! this is not proofread, so there are probably a lot of mistakes, lmk if i need any more warnings!! minors please DNI !!
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you spent most of your days encased in aqua's basement. he made the entire place feel like home; decorating it in pretty pink wallpaper and making sure you had anything in reach. whenever you asked for something, he would provide. he was fully set on servicing you as long as you obliged to his one and only rule:
'stay in this room, don't leave without my permission'
he would drill it into your brain like clockwork, never letting you forget, especially since you were likely to forget within a few seconds. you'd look up at him doe-eyed, hanging off his every word. you loved when he would tell you what to do and you could just blindly follow along. he was your best friend after all.
he spent a lot of his time with you: he'd check on you before and after school, he'd listen to you talk about the animes you watched and the mangas you read, or do his work assigned by the director while you sat in his lap, questioning every little detail.
but as of late, he came around to visit less and less, to the point where you would hear him come into the basement late at night, slipping under the covers to cuddle with you.
he convinced himself that you were the one insistent on being touchy-feely, but he was self-indulgent in the way you'd bury yourself in his arms, snuggling deep into his chest.
"aqua?" you'd mumble, feeling him wrap his arms around your waist.
"sorry angel, did i wake you?" he slid an arm on your back, rubbing it soothingly to lull you to sleep.
"no, s' okay, i missed you aqua," you flipped over, wrapping your arms around his neck, inserting yourself into his neck.
he reeked of women's perfume. you wanted to convince yourself he was going around stores finding you your perfect scent. but a pit in your stomach grew and you didn't understand why.
aqua would never tell you he was on a dating show. for one, he only needed to go on it to find clues on ai, but he also didn't want you to worry your pretty head over it. as much as he loved to see the frustration on your face when you were thinking, he knew he'd have to lighten the load for you.
it was tv day, aka saturday, because he was very insistent that TV was very, very bad for you and could only be watched for an hour a week. and miraculously, that hour was filled with content from the last episode of 'love for real'.
you sat there anticipatingly, already shocked from aqua's appearance in the intro, but the final moments had caught you off guard. although the two other guys had gotten rejected, aqua had marched over to the blue-haired girl, akane as you remembered, and placed a long, passionate kiss on her lips.
your eyes widened. he might have done a lot of things for you, but he's never kissed you before. he's never looked at you like that (at least not when you were looking). the tv automatically closed (as aqua had programmed it) and left you with a reflection of your teary-eyed expression.
your knees were pressed against your chest, your arms tightly holding them in place. you wanted to throw a tantrum, a fit, anything that would get rid of this stupid anger inside of you.
as if on queue, the lock on the door unlocked and in walked aqua. "hi angel, how was you day?" he slipped off his shoes, placing his bag down before looking over at you.
"aqua, why didn't you tell me you were on a dating show?" you pushed yourself onto all fours, kneeling in front of him with your stupidly big, round eyes, clinging to his tapered pants.
his eyes widened. he didn't know if it was a treat or a curse to see you in such a state. but, hearing that you saw the show snapped him out of his trance.
"how did you...?" shit. they changed the airing for this episode for saturday instead on sunday, he mentally cursed himself, remembering the fuss the crew made about it earlier.
his thoughts were cut by your sudden display of waterworks, burying your face into his thigh, hugging it like a babbling baby. "are you getting tired with me already?" you sobbed, pulling and pushing at the fabric of his pants.
he felt bad, he really did. but the way you were looking up at him so sweetly and clinging onto him like a little girl made his cock strain in his pants. he was biting back a smile before kneeling down to you level.
"so you saw it, huh?" he frowned slightly, holding the hand that gripped his thigh in his own.
"mhm," you nodded, crying incessantly, trying to wipe away your tears with a free hand.
"aw, c'mere sweetheart. let's get your tears out," he pulled you into his lap, allowing you to bury yourself into his shoulder as he patted your back soothingly.
you cried, rambling about how he didn't tell you and how he's never kissed you before. before you knew it, your hands had boldly gripped his shirt collar.
"why can't you kiss me like you kissed her, aqua? do you like her better?" you puffed your bottom lip out, tears still filling your waterline, leaning too close for aqua's comfort. you so badly wanted to be kissed by him too.
"angel, you know i can't kiss you, it's..." he trailed off, pursing his lips in thought.
it's not that he didn't want to kiss you. he felt like he was too tainted to even think about pressing his lips against yours. you were too pure and innocent. not a single thought inside your pretty little brain.
little did he know, all you could think about was him.
"aqua, please i wanna kiss." you pushed your lips out like a fish, clearly unfamiliar with kissing. he sighed in relief, but also somehow felt nervous to lean in.
he had countless fantasies about kissing you. more dreams beyond just kissing, but dreams of being intimate with you. if you hadn't shifted yourself right on top of his cock, he wouldn't have hastily pushed you down with his lips pressed against yours.
you squealed in surprise from the sudden movement, but he protected your head when you two had tumbled to the floor. he pulled away to look at you, both of you out of breath from the intensity of the kiss.
you looked so pretty just waiting for him to continue and let him do whatever he wanted to. he knew you'd agree with whatever he told you to do. but he wanted to relish in the fact that you were lying there so perfectly, patiently waiting his next command like such a good girl.
"you still want another one?" he teased, inspecting the redness on your face that trailed down the entirety of your body.
"mhm, wanna get her taste off your lips." his cock pulsed at your sudden possessiveness. you didn't even know how to kiss 10 seconds ago, but he wanted to see how much he could teach you in one night.
"yeah, you'll help me like a good, little girl, right?" he dragged you closer by the thigh before pressing his lips on yours once more.
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drtanner · 1 year ago
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I'm feeling directionless today and it's resulting in me sitting here with my thoughts and getting rankled about Numerous things, but mostly about how bullshit it is to hear how other people in enviable positions got to where they are and how fucking isolated I am from anyone who could meaningfully help me achieve anything. There's that quote, something about being less interested in the weight and convulsions of Einstein's brain than the certainty that people of equal talent have lived and died in cotton fields and sweat shops; I think about that quote just about every fucking day, and I especially think about it, and think about it bitterly, when I hear about someone who got to where they are by knowing someone in the industry they got into, or getting lucky by being in the right place at the right time, or having the freedom to try something that might not work.
(tl;dr - Yes, this is about the monster dating sim, again, but also it's really not. I've been pissed about this stuff for A While.)
The more I sit here and have ideas for this video game that will never get made, because I certainly can't make it by myself but it's either by myself or not at all, the more irritated and resentful I get at having been railroaded into mediocrity. Where were my big opportunities in my youth? The people I was supposed to connect with and get a leg up from when I was older? All I was ever told when I was growing up was that I should work hard at school, get good grades and ensure myself a sensible job that paid well, and to never dare dream of doing anything else. Now I'm a few years shy of being 40 and I'm fucking nothing, and frustratingly isolated from anyone who could actually help me execute any of the ideas I've been having. I could have all the good ideas in the world and it wouldn't mean shit.
For someone who grew up being told that my being "bright" would automatically assure me greatness as long as I never let that inherent trait of brightness be compromised by mistakes or failure, I sure did end up going fucking nowhere.
"Oh Tanner, just learn to code! You can find everything you need to learn to code for free online! It's easy, you can just make your game by yourself!" Yeah, maybe if the fucking ADHD meds had worked for more than a fucking day. I have a disability that affects my focus and memory, I am not learning how to do jack or shit, no matter how much I might want to. Just the thought of sitting down and coding something sets my brain shrieking like a distressed toddler and I think it might actually kill me to try, and that's before we get into how much art would be necessary to make this fucking thing. I work so fucking slowly, it would take me a fucking lifetime to make enough art for even the simplest dating sim. It is not fucking feasible.
I know what needs to be coded! I've spent the last few weeks coming up with Systems and ways to make things work beyond the basic functionality of a bog standard dating sim that I know wouldn't be difficult to code for someone who knows how! I know what art needs to be made! I just can't fucking do it myself, and once again I am left to wonder how, exactly, one becomes an Eccentric Auteur™ who just has the ideas and doles them out to a team of vastly more practical people who turn them into real things. One assumes that you have to have money to get started doing that, which I, a disabled old queer, most certainly do not.
It's going to be by myself or not at all, so I guess it's going to be not at all. Life's not a bed of roses, is it.
NB: Pre-emptively, I know that there are game engines that one can use to make dating sims easily. They are not going to be sufficient for the shit that I've been throwing into this game's google doc for the last few weeks. Believe me when I say that I'm more upset about this than you are.
Also, if you try to suggest that I should use AI to help me with any part of this, I'm going to walk to your house and smash your fucking kneecaps with a brick. I should not have to explain why.
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queensnarf · 2 months ago
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I am begging you all to use Google Scholar. I beg. It is SO useful.
That said, there are some easy ways to check if something is credible without relying on a website or AI to do the research for you. To start– checking citation numbers of the article (the total number of times the article has been cited), impact factor of the journal the article is published in (number of citations per document each year with respect to the previous year), looking up the first person and the last person credited on the published work and looking into the number of times their other works been cited (assuming they have any), double checking that the people credited do not have any conflicts of interest (this can often be determined by looking into where they work and what their occupation is), checking if the article is peer reviewed, and also checking to see if the people that wrote or published their work received money to do so– all are effective ways to do your research for a credible source.
Not all of these individually are guaranteed indicative of if something is credible or not, but it's important to keep these details in mind if they start to add up, as they can offer insight into whether something is trustworthy. Especially if you happen to spot a lot of inconsistencies. Things like: "not a lot of citations" or "has only published once" or "received a grant for this publication" to name a few should raise a a few brows as unreliable. These are indicative of their lack of experience in their field and whether they had ulterior motives to publish (like monetary gain), meaning their work could've been rushed or they didn't do their due diligence in preventing human or written error.
For instance, a lot of pseudoscience or political think pieces rely on big name publishers and journals to trick people into thinking they're a reliable source. So if you happen to spot a name that's easy to identify from a quick Google search, sometimes people won't dig further into it. That's why the "vaccines cause autism" guy got away with what he did. Everyone saw the journal he published in (Lancet) and immediately believed him, because the journal he was permitted to publish in was famously believed to be credible. Actually reading the article he published though gives away so much that is wrong with the study, specifically that he didn't do any sort of research and essentially wasted paper talking in depth about how he abused a bunch of children.
And this is not to say that it's anybody's fault for falling for it, it is so easy to get caught up in a cleverly constructed lie. Just that if something sounds too good to be true or genuinely terrifying, it's usually an exaggeration and they're not as trustworthy as you might think. Double check if you stumble upon an article like this!
Generally, for an article to be a credible source, you want to find a peer reviewed article with a lot of citations and a high impact factor for the journal it's published in, as well as no sign of conflict of interest by the publisher. Most of the time, you'll find that a credible source comes from a long-time professor at a university, but even then, not even professors or graduates at big name universities can fully be trusted. The numbers don't lie though, find them on Google Scholar and check out their published works and total number of citations to see for yourself.
Lastly, most of this can easily be done on Google Scholar but I feel the best place to check for impact factor is SJR. Just type in the name of the journal you're looking into and scroll down to view the citations/doc. You might find that some of journals you believe are highly reliable have had a significant downturn in citations over the years. That doesn't automatically mean the journal is no longer credible, just that it may be "less" credible than it once was. And this can happen for all sorts of reasons, including having publishing an article in the past that was later disproven.
Anyway hope this offers some helpful insight! I'd post a tutorial on how to check for these things but I'm afraid I'm out of time. Best of luck out there!
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anshikaila1811 · 3 months ago
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✈️ Why Google Hotel API is a Game-Changer for the Travel Tech World
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Travel is evolving at lightspeed. From AI-powered itineraries to seamless app-based bookings, the entire experience has gone digital. But one tool that’s quietly changing the way we book hotels online? The Google Hotel API.
If you're building a travel platform or thinking about how to offer smarter hotel booking experiences, this little-known API is about to be your best friend.
Let’s break it down—what it is, how it works, and why travel businesses (big and small) should care.
🌐 So... What Exactly Is Google Hotel API?
Imagine being able to tap into Google’s massive hotel database—pulling in live room rates, availability, reviews, photos, and even booking links—right into your own travel website or app.
That’s what Google Hotel API allows you to do.
Whether you're a developer building a hotel booking engine, or a travel company looking to upgrade your booking flow, this API delivers the real-time data users want—and expect.
🔍 Why It Matters (Especially in 2025)
More and more travelers are turning to Google Search and Google Maps to plan their trips. And with the API, your listings can show up right there—with current prices, reviews, and a “Book Now” button that leads users to your platform.
This means:
More visibility
Higher conversion rates
And way less reliance on OTAs (like Booking.com or Expedia)
Which is a huge win, especially for custom travel portals trying to compete with the big dogs.
🧠 Key Features That Make It Powerful
Here’s what makes Google Hotel API stand out from the crowd:
✅ Live Pricing & Availability Show up-to-the-minute room rates, reducing booking errors and mismatches.
✅ Content-Rich Hotel Profiles Automatically pull in photos, amenities, ratings, and reviews.
✅ Geo-Based Search Options Let users search hotels by city, region, or radius around a landmark.
✅ Seamless Booking Link Integration Drive traffic from Google right to your own booking page.
✅ Hotel Ads Support Want to go big? Pair the API with Google Hotel Ads and get premium placement.
🏨 Who Can Use This?
Short answer: Any travel business dealing with hotel bookings.
Long answer:
Online Travel Agencies (OTAs)
Tour operators
Hotel chains with a proprietary booking engine
Startups building on-demand travel apps
Businesses offering corporate travel management solutions
If your users book hotels, this tool should be in your stack.
🔄 How It Works
Let’s say you manage or list 500+ hotels across various cities.
Here’s how Google Hotel API fits into your system:
Upload Your Feed – Share your hotel inventory, pricing, and availability.
Google Maps It – Google matches your data to its existing listings.
User Searches – A traveler searches “hotels in New York” → your listing appears.
Click → Book – They click, land on your site or app, and confirm the booking.
Monitor Performance – Track impressions, clicks, and conversions via Google reports.
It’s as smooth as that. Plus, the API is flexible—so it works whether you're listing 50 hotels or 5,000.
💡 Real Benefits for Travel Brands
Let’s get real: APIs are cool, but they’re only useful if they drive results. And this one does.
✨ Higher Trust & Credibility Live Google data looks more professional and builds user confidence.
✨ Improved SEO With properly structured data and Google integration, your listings rank higher in organic search.
✨ Less Dependence on OTAs You keep more control—and more profit—by bringing users directly to your site.
✨ Scalability Whether you're targeting domestic tourism or global travelers, the API scales with your needs.
✨ Mobile-First Friendly Works beautifully across mobile devices, which is crucial since most users now book on their phones.
📊 How to Leverage It for Maximum Impact
Here’s how you can go beyond basic integration and truly own your niche:
Create dynamic landing pages based on hotel categories (budget, luxury, eco-stays)
Link these to relevant travel tech blogs for SEO juice
Use travel API integration services to enhance your stack (think payments, maps, weather data)
Offer smart filters (location, price, rating, amenities) to improve UX
Want to go even deeper? Pair your platform with corporate travel tools or build custom dashboards using the data you get from Google.
🧭 Travel Tech Is Changing—Are You Ready?
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The future of hotel bookings is data-driven, personalized, and mobile-first. Users no longer tolerate outdated info or clunky booking experiences. They expect instant results, beautiful listings, and smooth checkouts.
That’s exactly what Google Hotel API helps you deliver.
So, whether you're just getting started or revamping your booking flow, this tool deserves your attention. It's not just another tech gimmick—it’s the core of a modern travel booking solution.
📌 Pro Tips for Implementation
Use it alongside Google Hotel Ads for even more traffic.
Pair with a hotel content API to enrich listing details.
Use caching wisely to optimize performance.
Always monitor performance through Google’s reporting tools.
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blech · 1 year ago
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Automatic image tagging with Gemini AI
I used multimodal generative AI to tag my archive of 2,500 unsorted images. It was surprisingly effective.
I’m a digital packrat. Disk space is cheap, so why not save everything? That goes double for things out on the internet, especially those on third party servers, where you can’t be sure they’ll live forever. One of the sites that hasn’t lasted is ffffound!, a pioneering image bookmarking website, which I was lucky enough to be a member of.
Back around 2013 I wrote a quick Ruby web scraper to download my images, and ever since I’ve wondered what to do with the 2,500 or so images. ffffound was deliberately minimal - you got only the URL of the site it was saved from and a page title - so organising them seemed daunting.
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A little preview- this is what got pulled out tagged "maps".
The power of AI compels you!
As time went on, I thought about using machine learning to write tags or descriptions, but the process back then involved setting up models, training them yourself, and it all seemed like a lot of work. It's a lot less work now. AI models are cheap (or at least, for the end user, subsidised) and easy to access via APIs, even for multimodal queries.
After some promising quick explorations, I decided to use Google’s Gemini API to try tagging the images, mainly because they already had my billing details in Google Cloud and enabling the service was really easy.
Prototyping and scripting
My usual prototyping flow is opening an iPython shell and going through tutorials; of course, there’s one for Gemini, so I skipped to “Generate text from image and text inputs”, replaced their example image with one of mine, tweaked the prompt - ending up with ‘Generate ten unique, one to three word long, tags for this image. Output them as comma separated, without any additional text’ - and was up and running.
With that working, I moved instead to writing a script. Using the code from the interactive session as a core, I wrapped it in some loops, added a little SQL to persist the tags alongside the images in an existing database, and set it off by passing in a list of files on the command line. (The last step meant I could go from running it on the six files matching images/00\*.jpg up to everything without tweaking the code.) Occasionally it hit rather baffling errors, which weren’t well explained in the tutorial - I’ll cover how I handled them in a follow up post.
You can see the resulting script on GitHub. Running it over the entire set of images took a little while - I think the processing time was a few seconds per image, so I did a few runs of maybe an hour each to get all of them - but it was definitely much quicker than tagging by hand. Were the tags any good, though?
Exploring the results
I coded up a nice web interface so I was able to surf around tags. Using that, I could see what the results were. On the whole? Between fine and great. For example, it turns out I really like maps, with 308 of the 2,580 or so images ending up with the tag ‘map’ which are almost all, if not actual maps, do at least look cartographic in some way.
The vast majority of the most common tags I ended up with were the same way - the tag was generally applicable to all of the images in some way, even if it wasn’t totally obvious at first why. However, it definitely wasn’t perfect. One mistake I noticed was this diagram of roads tagged “rail” - and yet, I can see how a human would have done the same.
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Another small criticism? There was a lack of consistency across tags. I can think of a few solutions, including resubmitting the images as a group, making the script batch images together, or adding the most common tags to the prompt so the model can re-use them. (This is probably also a good point to note it might also be interesting to compare results with other multimodal models.)
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Finally, there were some odd edge cases to do with colour. I can see why most of these images are tagged ‘red’, but why is the telephone box there? While there do turn out to be specks of red in the diagram at the bottom right, I’d also go with “black and white” myself over “black”, “white”, and “red” as distinct tags.
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Worth doing?
On the whole, though, I think this experiment was pretty much a success. Tagging the images cost around 25¢ (US) in API usage, took a lot less time than doing so manually, and nudged me into exploring and re-sharing the archive. If you have a similar library, I’d recommend giving this sort of approach a try.
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daphnepeneia · 2 years ago
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What an excellent description! I've studied this in some depth, and I think your description of the changing economy of early 19th century Scotland is spot on.
As far as Aziraphale is concerned, we all know people we love who have gone decades actively resisting changing their mindset or familiarizing themselves with new technology, especially people who embrace the idea that there's virtue in the old ways and that new ways are flawed/sinful/dangerous/harmful. Now imagine that instead of decades, you've spent centuries and centuries solving problems for people in a world you've been familiar with for a very long time, with methods you're familiar with (blessing them with good harvests, good weather, healthy and prolific flocks, etc.) Now this world it is changing in ways you don't fully understand, and it's not a new technology but an entire economic system that is changing around you. What's more, this new economic system which defines so many people's lives now is inescapably based on the very thing that so many religions preach against (i.e. money), and this new economic system is also causing great suffering for a lot of people.* You're probably going to feel conflicted about how you can make things better for people without making them worse. (To put this in context, just listen to the authorities and captains of industry of today dither over how and whether to embrace, ban, support, or regulate the use of AI, and you'll get some sense of the conflicted sentiments of authorities and captains of industry back then, to say nothing of a well-meaning, old-fashioned, and rather confused angel.)
I love how this piece pointed out that it's not a personal flaw to be confused by a new system and not know how to make the best of it. Older folks are often the last to embrace new ways of doing things or even fully understand them (and our Angel is nothing if not a *much* older gentleman.) These people are often kind, loving, helpful folks who have accomplished tons through their old ways of doing things and see little reason to change them (or maybe are feeling overwhelmed or hopelessly behind, and don't know how to learn newer ways.) So perhaps we can forgive our Angel for not immediately understanding how best to help Wee Morag and others like her, and for taking longer to figure this out than someone who'd only lived a few decades on earth, rather than centuries.
My grandmother comes to mind here. She donated and volunteered for decades at our local Survival Center and a number of others places. I could swear the woman had the personal contact information for every organizer of every charitable organization in town among her paper files and paper contact books. She would save newspaper clippings for you that contained information that she thought might be useful to you, and would give it to you when she saw you (this in an age where everything was going first onto computer hard drives, then online.) In fact, when I think of her, I think of a little old lady who who liked nothing in the world better than classical music, the arts, a good cup of tea -- except for helping people, which for her was less something she thought about than it was her automatic, reflexive response to any situation where she could make things a little better. I wonder if perhaps this isn't part of the reason I love Aziraphale so much. Everyone should have in an Aziraphale in their life. Even if you need to sometimes gently teach them some things.
*To quote the great Douglas Adams, "most of the people... were unhappy for pretty much of the time. Many solutions were suggested for this problem, but many of them had to do the movements of small green pieces of paper, which was odd, because on the whole, it wasn't the small green pieces of paper that were unhappy."
#ineffability #Aziraphale #wee morag #The Resurrectionist #enclosure movement #the movements of small green pieces of paper
Historical Analysis: class and injustice in 'The Ressurrectionists' minisode
Alternate title: why we're tempted to be upset with Aziraphale and why that's only halfway fair
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Okay so first off huge thanks to @makewayforbigcrossducks for asking the question (and follow-up questions lol) that brought me to put these thoughts all together into a little history nerd ramble. That question being, Why is Aziraphale so clueless? Obviously, from a plot perspective, we know we need to learn some lessons about human moral dilemmas and injustices. But from a character perspective? A lot of this minisode is about Aziraphale being forced to confront the flaws of heavenly logic. This whole idea that "poverty is ineffable" basically boils down to 'yeah some people are poor, but their souls can be saved just as if not more easily that way, so it's not our problem and they probably deserve it anyway for not working hard enough,' a perspective that persists in many modern religious circles. Aziraphale isn't looking at the human factor here, he's pretty much purely concerned about the dichotomy of good and wicked human behavior and the spiritual consequences thereof, because that's what he's been told to believe. His whole goal is to "show her the error of her ways." He believes, quite wholeheartedly, that he's helping her in the long run.
"the lower you start, the more opportunities you have"
So here's what we're asking ourselves: Why did it take him so bloody long to realize how stupid that is? Sure, he's willing to excuse all kinds of things in the name of ineffability, but if someone in the year of our lord 2023 told me he was just now realizing that homelessness was bad after experiencing the past two centuries, I'd be resisting the urge to get violent even if he WAS played by Michael Sheen.
Historical context: a new type of poverty
Prior to the 19th century (1800s), poverty was a very different animal from what we deal with now. The lowest classes went through a dynamic change leading up to the industrial revolution, with proto-industrialization already moving people into more manufacture-focused tasks and rapid urbanization as a result of increasingly unlivable conditions for rural peasantry. The enclosure of common lands and tennancies by wealthy landowners for the more profitable sheep raising displaced lots of families, and in combination with poor harvests and rising rents, many people were driven to cities to seek out new ways of eeking out a living.
Before this, your ability to eat largely would have depended on the harvest in your local area. This can, for our purposes, be read as: you're really only a miracle away from being able to survive the winter. Juxtapose this, then, with the relatively new conundrum of an unhoused urban poor population. Now if you want to eat, you need money itself, no exceptions, unless you want to steal food. Charity at the time was often just as much harm as good, nearly always tied deeply up in religious attitudes and a stronger desire to proselytize than improve quality of lie. As a young woman, finding work in a city is going to be incredibly difficult, especially if you're not clean and proper enough to present as a housemaid or other service laborer. As such, Elspeth turns to body snatching to try to make a better life for herself and Wee Morag. She's out of options and she knows it.
You know who doesn't know that? Aziraphale.
The rise of capitalism
The biggest piece of the puzzle which Aziraphale is missing here is that he hasn't quite caught onto the concept of capitalism yet. To him, human professions are just silly little tasks, and she should be able to support herself if she just tried. Bookselling, weaving, farming, these are all just things humans do, in his mind. He suggests these things as options because it hasn't occurred to him yet that Elspeth is doing this out of desperation, but he also just doesn't grasp the concept of capital. Crowley does, he thinks it's hilarious, but Aziraphale is just confused as to why these occupations aren't genuine options. Farming in particular, as briefly touched on above, was formerly carried out largely on common land, tennancies, or on family plots, and land-as-capital is an emerging concept in this period of time (previously, landowners acted more like local lords than modern landlords). Aziraphale just isn't picking up on the fact that money itself is the root issue.
Even when he realizes that he fucked up by soup-ifying the corpse, he doesn't offer to give them money but rather to help dig up another body. He still isn't processing the systemic issues at play (poverty) merely what's been immediately presented to him (corpses), and this is, from my perspective, half a result of his tunnel-vision on morality and half of his inability to process this new mode of human suffering.
Half a conclusion and other thoughts
So we bring ourselves back around to the question of Aziraphale's cluelessness. Aziraphale is, as an individual, consistently behind on the times. He likes doing things a certain way and rarely changes his methodology unless someone forces his hand. Even with the best intentions, his ability to help in this minisode is hindered by two points: 1)his continued adherance to heavenly dogma 2)his inability to process the changing nature of human society. His strongest desire at any point is to ensure that good is carried out, an objective good as defined by heavenly values, and while I think it's one of his biggest character hangups, I also can't totally blame him for clinging to the only identity given to him or for worrying about something that is, as an ethereal being, a very real concern. Unfortunately, he also lacks an understanding of the actual human needs that present themselves. Where Elspeth knows that what she needs is money, Aziraphale doesn't seem to process that money is the only solution to the immediate problem. This is in part probably because a century prior the needs of the poor were much simpler, and thus miraculous assistance would never have interfered with 'the virtues of poverty'. (You can make someone's crops grow, and they'll eat well, but giving someone money actually changes their economic status.) Thus, his actions in this episode illustrate the intersection of heavenly guidelines with a weak understanding of modern structures.
This especially makes sense with his response to being told to give her money. Our angel is many things, but I would never peg him as having any attachment to his money. He's not hesitant because he doesn't want to part with it, he's hesitant because he's still scared it's the wrong thing to do in this scenario. He really is trying to be good and helpful. So yes, we're justifiably pretty miffed to see him so blatantly unaware and damaging. He definitely holds a lot of responsibility for the genuine tragedy of this minisode, and I think Crowley pointing out that it's 'different when you knew them' is an extremely important moment for Aziraphale's relationship with humanity. Up until now, he's done a pretty good job insulating himself from the capacity of humans for nastiness, his seeming naivity at the Bastille being case in point.
In the end, I think Aziraphale's role in this minisode is incredibly complex, especially within its historical context. He's obstinate and clueless but also deeply concerned with spiritual wellbeing (which is, to Aziraphale, simply wellbeing) and doing the right thing to be helpful. While it's easy to allow tiny Crowley (my beloved) to eclipse the tragic nature and moral complexity of this minisode, I think in the end it's just as important to long-term character development as 'A Companion to Owls'. We saw him make the right choice with Job's children, and now we see him make the wrong choice. And that's a thing people do sometimes, a thing humans do.
~~~
also tagging @ineffabildaddy, @kimberellaroo, and @raining-stars-somewhere-else whose comments on the original post were invaluable in helping me organize my thoughts and feelings about this topic. They also provided great insight that, in my opinion, is worth going and reading for yourself, even if it didn't factor into my final analysis/judgement.
If I missed anything or you have additional thoughts, please please share!!! <3
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meta
If you notice any strange autoresponder behavior, especially for the past month or so, please let me know – I have some ideas about what might be causing it and will be updating accordingly.
What's going on?
I'm still running nostalgebraist-autoresponder (now called "nostalgebraist autoresponder," because I wanted to break the association for a while – for instance, I'll now use "nostalgebraist-autoresponder" to distinguish between the existing bot and its new name, and also to distinguish from my own nostalgebraist-autoresponder), and although there are some significant changes from the way it used to work (see later), the general architecture of the bot is the same. nostalgebraist-autoresponder is a Turing machine implemented in Python, using GPT-2 on my laptop (a newer, bigger version of the one Google released earlier this year).
What changed?
I think this is because I've been training the GPT-2 model on the new SSC/HOTAI corpus, which is bigger. But I've been doing this a bit backwards – I should have been training the model on my existing SSC/HOTAI (SSH) corpus, since it contains text from my notes up until around April, whereas SSC/HOTAI (NS) was released just after that point (and contains only text up until a couple of weeks ago).
I now believe that this will end up being pretty bad, because GPT-2 learns by gluing together small, uninteresting chunks of text (e.g. random noun phrases), and the new NS corpus is full of random noun phrases (in fact it's kind of a bizarrely literal paraphrase of my notes).
As I said, I'll try the new NS corpus first before I retrain with SSH, and see what I can do. In the meantime, I might be switching to my original GPT-2 model, and then gradually updating (or maybe just completely retraining) over time. I don't really know yet how exactly I'll do this.
Why is this happening?
There are multiple reasons, but there is probably just one thing that is most important: the new corpus is written by humans, whereas previous ones were written by automated processes designed to make as many errors as possible, since they're being used as benchmarks in automatic error-detection papers.
Some of these error-inducing features include:
Uniformitarianism, which ensures that there will always be something for the model to guess at every time; for instance, if you had to guess, "I'm a student" or "I'm a writer" would be in the corpus, or something that might appear to an AI or human to be in there – that is, words the system was not shown in the training data, in order to ensure that the system had to figure it out in some way
Concrete predictions of what some specific event should look like, so that there are multiple instances of an error for each specific event
Larger variety of events and things to predict, including specific people or situations
Fewer repetitions of a given event, so that the same events are less frequently shown and there are fewer of them overall
Longer runs of text following an event
Lots of different, disconnected sources (e.g. from news sites, Twitter, Reddit, etc.)
What do I need to know in order to use this new corpus?
If you want to continue using the bot, you don't need to do anything differently, and you should continue to use the same configuration file as before. I think I'll switch to my original GPT-2 model, as above, and gradually update (or retrain) over time as described above. The bot will still continue generating text using my configuration file, but I'll need to figure out what to do if that text ever gets to someone's inbox.
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roulettefeel · 4 years ago
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His Favorite Number
A list of advantages we could say that Mr. 0.0% has received in the death game.
First trial:
- As far as we know there was no way for him to die in his first trial, so he automatically places above everyone else who unfortunately died.
- Explanation of how the Main Game works, including foreknowledge that the rule written on the back of the role cards is just there to scare participants. Resulting consequence:
He was never going to mistakenly pick up the sacrifice card
His knowledge was a tool given to him to use as he wished, and under the Sou persona he used it to manipulate Kanna to follow along with his plan for dealing with the main game. +1 vote on his side is powerful.
A possibly minor point here but his first trial ended quickly enough that he could erase his name off the chalkboard and every floormaster respects his name change enough to not out his secret (until Midori’s floor where participants already know about it anyway). It’s possible the Sou persona is an accounted for advantage because.... (long post continued under cut)
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Because we know this to be an event from a simulation, we can reasonably say AI Shin in the simulations is known to take Sou’s name and the effects this has on his chances are accounted for.
Practice Vote
There is no strong evidence here. May take note that in Shin’s nightmare his shadow told him to vote decisively if he wants to live and there is a fair chance that Shin was Mishima’s #3 vote.
Kai’s laptop
To Shin’s perspective the laptop being left out was an advantage left to anyone that contained time limited hints.
Shin’s personal advantage in this scenario is being the resident computer nerd hackerman so he is among those most likely to unlock the laptop. Which is a skill directly influenced by the real Sou Hiyori, whether or not Shin was already into computers before Hiyori began teaching him.
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Resulting consequences:
Because Shin got into Kai’s laptop and read the emails he was able to pin enough suspicion on Kai to keep votes off of himself regardless of his antagonistic behavior in the main game.
Actually while we’re on the subject let’s just highlight this point
Sou Hiyori’s computer lessons
Shin gravitated towards the laptop for death game clues, he survived the first main game because Kai was deemed a more acceptable (and less risky due to other advantages at play) target.
Shin happened to “find” a laptop charger, keeping the laptop both relevant and under Shin’s control. Useful for when the group was making trade deals for the information contained within, especially when Shin hit a roadblock of needing information from Sara to unlock more files.
Point of suspicion: How does Shin know what to do with Ranger’s chip? We do not know how far advanced Asunaro’s technology is, but we do know Shin can effectively use it.
Because he could use Ranger’s chip, Shin could set up an escape attempt for the group. This directly contributes to the argument in the 2nd main game that he’s too useful to kill off.
Point of suspicion: How does Shin know what to do to activate the Joe AI?
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The computer wouldn’t even turn on when Sara inspected it.
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Even more worrying, chapter 3-1 implies you might need an asunaro ID card to access the AIs. However I’m drifting into speculation territory here.
Misc Chapter 2 Advantages
Because Shin had the stun gun with a single use charge in it he had free reign to choose how to effectively use it, and he used it to take control of where he wanted the sacrifice card to go.
The smartphone was probably intended for Kanna primarily as an advantage to her in some way, however what effects Kanna effects Shin. Had Shin been capable of Sou Hiyori’s level of malice and manipulation it’s possible the cruel phone message could have been a tool for Shin to break Kanna away from Sara so her loyalties would not be split between “big sis” Sara and (big bro) Shin that resulted in the heartbreak we got in the second main game. Being so loving and kind and compassionate is what gets both Kanna and Shin on the chopping block.
I haven’t picked up on any particular advantage Shin might have had in chapter 3-1, but this is already a very long list considering I can barely think of any advantage the other low percentage candidates may have received beyond the assumption that the phone message was intended to raise Kanna’s chances in some manner and advantages are an easy explanation for how Gin sometimes seems like he knows too much.
All this stuff has probably been said before, but I am glad to have gotten confirmation on the theory that Shin has been receiving advantages throughout the death game.
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bug-the-chicken-nug · 29 days ago
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to be fair, part of the thing is that a lot of the studies about the energy usage are actually comparing it in hugely misleading ways, on top of calculating it in misleading ways. like an average day's worth of personal AI queries is still going to use fucktons less energy than it takes to heat the water you used for a quick shower. I'm pretty sure it's not even able to rival the energy usage of agriculture at this point, which is in turn not even close to the biggest use of energy even when you factor in all the meat farming being inherently less efficient in a lot of contexts. the top dogs by far are industry and transportation. it's not gonna be surpassed just by an "obsession" with AI. now, industry probably *does* have data centers snuck in there too. (edit: scratch that, it definitely does) but "data center" is a broad term for something that does way more than *just* run AI. also, finding a more efficient kind of computation seems inevitable at this point, because there are multiple proposed candidates and it's something basically every company has extremely obvious incentives to want, no matter how shady. equally, it seems that like literally half of why they use so much power is the cooling, specifically. now, a more energy-efficient computer makes less waste heat and needs less cooling per bit of computation. but even so, a more efficient cooling system is yet another equally universal incentive with extremely broad use cases and several promising candidates, so that *also* seems inevitable to me. people just like to gripe about how *any* energy use for this is automatically too much, because it's too eeeevil to spend any on at all. which is essentially just another kind of reactionary dogma. especially because these people seem to keep putting way too much wishful thinking and confirmation bias into thinking that just because pure LLM models seem to be due to crash into a wall of stagnation with what they can handle, it's some kind of dead end technology and that you can't just hybridize the LLM with a synergistic additional style of AI so that they can patch each other's flaws and actually create the path to a more ethical and accurate successor technology... aka, exactly what everyone who's serious about it is already in the process of anyway. and LLM AI already has been pretty damn good at getting more accurate so far anyway, when you compare how it started to the sheer rate of progress. Google AI even has the direct sources for where it's getting things now, so if you don't double check those for safety, honestly, that's on you at that point. all of which the loudest anti-ai reactionaries would know if they did any further *proper* research of things that made them uncomfortable.
I don't have a solution for the massive energy-suck AI uses. I just know "honor system where we shame each other into not using the obviously useful new technology" isn't it.
There should be government caps on the consumption by these plants
AND hopefully there will be ways to make these plants more efficient, as there have been with previous computer technologies
AND humanity desperately needs a new clean energy source because expecting our consumption to decline or plateau is naive.
Like bruh I don't know what to tell you. You might be able to convince a portion of people to unplug from the grid on the grounds that you don't like the direction the grid is headed. But I don't see us going back to horse-carts and glass containers any time soon either. Once the genie is out of the bottle, fighting against the normalization of a new technology is a losing battle.
And if your stance is that the machine capable of humanoid associative reasoning has no applicable utility in the fields of science let alone entertainment, you're not ready to have a serious discussion about the future of that technology.
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foxghost · 4 years ago
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This is just my opinion but i think some chinese writer should stop labeling their work as danmei novel if they gonna make it 0 romance until the end, just labeled it as 'SHOUNEN' instead (idk what the chinese term) tbh there are market for bl baiting shounen that fujoshi fans will enjoy too especially if the 2 male leads in the shounen story didn't have any female love interests better yet have 0 interactions with any female characters in the novel, so stop bl baiting and milking fans who are into this specific genre people are paying to read danmei content not shounen content even naruto have so many intimate moments with sasuke than in chinese "shounen-ai" novels 💀 also writing extras is not gonna help because the extras feels more like a fanfics since the author made their 2 male leads too OOC on the extras
There are lots of categories in Chinese novels that don’t exist in English, and vice versa. We can’t expect direct equivalents to exist between languages.
Danmei as a category simply means "stories of MM in any configuration written usually by women, for women", while shounen definitely implies "for young men", the way shoujo implies "for young women", what it contains can be anything. This kind of categorisation isn't always satisfying; Banana Fish is shoujo, and so is After School Nightmare, but if you're "looking for shoujo to read" I'm decently sure you didn't want ASN.
"Danmei" is an umbrella term that, while the MC has to end up with male ML in some form, could mean 純愛 / Pure Love, 清水 / clear water / all ages, or 肉文 / meat aka 十八禁 / 18+. The problem really is that there's no age rating system in China so everything has to be all ages (you have to be low-profile about writing anything else), and if there's so much as a sniff of MM, it gets thrown into the general danmei category. 
Instead of “this shouldn’t be in danmei bc there’s very little MM”, It’s more like “no other category wants it if there’s any hint of gay or that the MC is gay”. I blame purity culture and the government ...
The general rule in these days of post-2018-rivercrab-spree, harmonious 2021, is that if it’s on jjwxc, it’s all clear water, if it’s on Changpei, there’s probably smut, but you’ll have to find the stuff that could get censored on Weibo (automatically scrubbed after 3 months, some more cautious writers will scrub after 3 days) in series of screencap images, if it’s on Haitang, well that’s a Taiwanese website so ANYTHING GOES.
DFGG's The World Through the Years has no romance with the two leads until the very end, but the actual romance is between the emperor/chancellor (and what a ship!). Feitian's Spring of Prince Syndrome is also romance-free (we've one-sided PINING and whole lotta FRUSTRATION) until nearly the very last page, and he makes up for it in the extras. Huai Shang's Po Yun 1+2 is so long and so plotty that romance takes up 1% of the book or less and it fades to black.
The closest one I can think of where "they don't even hold hands" but still listed as danmei is Yu Xiang Rou Xi's Wind Fills the West Chamber which is BE. All the love seems ambiguous and (seems to be) unrequited, but it's still one of my fav danmei novels.
“No CP” fic will get you more readers, so would 言情 (BG romance, as opposed to BL romance). While there is an enthusiastic # of BL fans, it is a small number compared to writing pretty much anything else. While things that are queerbait exists (腐向), I can’t think of any in the novel category, and the only thing I can think of is maybe it was a mislabelling after translation?
Maybe the best practice here is not to try to fit English expectations into an umbrella category, but for translators to pick their own categories that fit the bill, whatever the novels they’re translating may be, since the original, even when it comes to what tags can be used, is CENSORED.
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a-small-batch-of-dragons · 5 years ago
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okay so in one of your quarantine drabbles you write about peter having a sensory overload i think and nat asks "how long?" and then she finds out it isnt long for peter and basically im saying id love to see the aftermath of peter's long episodes- maybe he like walks into a movie night where the other avengers are hanging and didnt tell him to try and let him sleep or something? idk it may be stupid i just thought it might be cute
Thanks for the prompt, babe! It’s been a while since I looked at that one ^-^ I hope you like it!
Read on Ao3
Pairings: Momma and Baby Spider. We love us some platonic Avengers. 
Warnings: aftermath of sensory overload episode, other than that, hella fluffy
Word Count: 1869
Pretty much every time FRIDAY pops up a panel in her room, Natasha doesn’t pay a lot of attention because typically it’s something she knows already.
Not this time.
The window pops up as Natasha comes out of the bathroom, twisting her hair into a braid. It shows Peter sitting quietly by himself on the couch in the common room.
“FRIDAY, is Natasha in her room?”
“Yes.”
She expects Peter to get up and start walking towards the elevator but instead, he stays on the couch, twisting his hands together.
“…do you think she’d be okay with me going over?”
“Yes.”
He still doesn’t get up. Oh, Peter.
Natasha sighs and tosses the comb back onto the sink. Once arriving at the Complex, she’d had a feeling that this might happen. Considering how Peter had vanished into the lab within five minutes of arriving and only now, three hours later, has he emerged, it’s less of a feeling now.
“Do you—“
“Stop stalling, Peter, and go.”
Thank god for FRIDAY, hmm? She’s pretty certain if anyone else had tried to say that to him it wouldn’t’ve worked. The screen closes as Peter gets up with an: “okay, okay, I’m going.”
Natasha sits down on the bed and presses her hands together under her chin. “How bad is it?”
“Bad,” the AI summarizes helpfully.
“Okay,” she breathes, getting up and going to the closet.
She opens the doors and reaches up, looking for the thick comforter. She pulls it down. Perfect. It’s nice and soft and thanks to being up on the top shelf it’s nice and cool. Spreading it over the bed, she straightens up just in time for the soft chime of the door.
Natasha pulls on the fluffy grey cardigan and goes to answer. Peter looks so much smaller standing swamped in his pink sweater than he did on the cameras.
“Ms. Romanoff?” Oh, dear. “Are — are you busy?”
“Come in, Солнышко,” she says instead, stepping aside.
Peter smiles — or at least the corners of his mouth quirk up a little bit — and walks through the door, glancing around the room. There isn’t anything Natasha can see, which means Peter’s not alright.
Obviously, we knew that, and we didn’t need the confirmation.
“Of course,” Natasha said. She closed the door. “What’s going on, Peter?”
'I just, um, wanted to see how you were settling in for the night—“
“Peter.”
Peter freezes. Then he looks over at Natasha, and swallows hard. “…sorry, habit.”
“I know.” Peter hides very well behind civility and the service mask. It’s the hardest one to take off, especially when it works so well.
“…are you settling in okay?” Case in point. Natasha’s about to chide him when she catches sight of Peter’s face. “Please?”
Natasha’s known Peter long enough to know what he’s really asking. “I’m just here relaxing, Peter, you’re not interrupting anything. I just got out of the shower when you arrived.”
“…thanks.”
She reaches out, offering her hand. Peter nods. She takes him lightly by the arm and tugs him toward the bed. “Now, what’s wrong, Солнышко?”
Poor Peter looks like he’s about ten seconds from falling over. He tries to stand up and Natasha’s chest clenches when he wobbles terribly.
“Easy,” she murmurs, catching him by the shoulders and sitting him back down, “talk to me.”
“…it’s…it’s been a really long day,” Peter mumbles, “and I, um…it started at school.”
“I see.” So more than three hours.
“And, um…” Peter hesitates. Then his arms go tightly around his waist. He laughs. For one second. Then it turns into a hitched gasp. It settles like a dead weight in Natasha’s chest.
“Obviously it didn’t go as well as I would’ve liked.”
“…oh, Peter, come here.”
Every single ounce of Natasha’s body is screaming at her to cuddle the poor kid until he can’t cry anymore. She tucks Peter’s head under her chin and works her hand under the iron grip the kid’s got on his own waist to rest on his lower stomach, rubbing softly to ground him.
It starts tensing under her hand and the hitching of his breaths makes Natasha curl her arms around him. Damn, she wishes she were better at this. All she does is clutch Peter closer as he begins to shake, making soothing noises.
“I didn’t know it was gonna be that bad, I wanted—I wanted to get work done today but I couldn’t and I just wanted to—“
“Shh, shh, you don’t have to explain, shh, I’ve got you.”
It takes a while, to neither of their surprises, but eventually, Peter stills and buries his face in Natasha’s neck, nuzzling into the collar of her sweater.
“…thank you for understanding, Nat,” he mumbles.
“Of course,” Natasha replies automatically, running her hand through Peter’s hair. As she feels Peter start to slump, an idea comes to her head. Something to help him fall asleep.
“Hey, listen,” she says softly, giving Peter’s head a little shake, “sometimes when it gets bad for me, I have this ritual of sorts. Can we try it?”
“Um, what is it?”
“Will you lie down on the bed for me?”
It takes a second, which she doesn’t mind at all, for Peter to move out of her arms and crawl to the middle of the bed. He tugs his sweater around him and lays down on his back.
“Here?”
“Perfect.” Natasha smiles and moves closer, swinging a leg to lie over Peter’s calves, still checking that it’s okay. She reaches forward to tug at the edge of Peter’s sweater. “Can I take your sweater off?”
“What are we doing?” Peter blurts out, tugging the sweater closer around himself.
Natasha smiles sadly. Sometimes she forgets that Peter’s still in so many ways just a kid. Even though he’s in so many ways the exact opposite. And right now, he looks every bit the scared kid who just needs a hug.
“I know that you said there’s a bit after one of your attacks, especially a long one,” she murmurs, “where it’s hard for you to remember where your body is.”
“Yeah.”
Natasha leans forward and runs her hand over Peter’s cheek. “In my experience, being close to someone afterward and knowing they care about you, after everything, makes me feel a little more human, a little more like I know I..have a body.”
“Is that why you help Steve with the whole once a week thing?”
“You mean having someone take care of you and make you feel safe and loved which is very important?” Natasha smirks as Peter starts to fumble with his hands and averts his gaze. “Hmm? Is that what you’re asking me?”
“…yes.”
“Yes. Also why I help Steve with it. Apart from the fact that he’s a big blond puppy dog with you, he’s very good at being very pure in his affections and he loves you. So much. We all do.”
And she does have to smile again with Peter giving Steve a run for his money with his puppy dog eyes.
“…what am I supposed to say to that?”
“That you love us too?”
Peter’s face changes to scared almost immediately and he scrambles upwards. “Of course I do, did I — “
“Shh, Солнышко, I’m teasing. Of course, we know.” Peter relaxes and lets Natasha lie him back down. “You don’t have to say anything.”
She can see how hard it is for him to feel like he’s okay to relax if he keeps talking.
“Or talk, if you don’t want to,” she amends.
“Okay.”
The room feels warmer with Peter here, like it’s trying to make itself into a nest. She takes the edge of the comforter and fluffs it, making it look like Peter’s sinking into the blanket. As she works, she starts murmuring softly.
“My ritual is to have someone else just stay with me for a little bit. Just to feel a little more human. So I just want to touch you. That’s it. Physical contact, safe, soft, from someone who loves you. Is that okay?”
She gets a nod, so she takes her hands and gently places them on the sides of his ribcage.
“…I want to touch your skin directly. It’ll help ground you. You can keep your stuff on if it helps. Is that okay?”
Another nod.
“Alright.”
She starts peeling the sweater slowly away from Peter’s body, running her hands over the material, and placing one hand on the little bit of Peter’s waist that she can see under his shirt.
“I think I know where to avoid but if at any time I hurt you or make you uncomfortable you tell me,” she says sternly, “don’t just lie there and take it, alright?” Peter nods. “I’m afraid I’m gonna need a verbal agreement for this one.”
“Yes,” Peter says, “I promise.”
“Good job, Baby Spider.”
“Please don’t touch my wrists.”
“I won’t.” Peter takes the hem of his sweater and balls it up in his fist as Natasha’s hand starts rubbing small circles on his tummy. “You let me know if it gets bad again, okay?”
“I will.”
“Thank you,” she murmurs as she stretches to put Peter’s phone on the nightstand. “Do you want me to talk or stay quiet?”
“…don’t know.”
“Why don’t I start talking,” she says as she resumes rubbing little circles on Peter’s tummy, “and then if you want me to stop, you let me know.”
He nods.
So Natasha starts talking. If she’s being perfectly honest, she can’t really tell what she’s saying, she’s just kind of rambling. She’s much more focused on how her hands run softly over the scars and the marks left on Peter’s skin, and how Peter’s many masks slowly start to slip off, dozing under the warm light.
It’s somewhere in the middle of a story about something Clint did in the middle of their mission to Bucharest — not Budapest — that she notices Peter’s eyes are closed. She smiles softly and lets her voice trail off, only to frown when Peter blinks his eyes open and shifts.
“It’s okay, you can sleep. That’s part of it,” Natasha reassures, giving the upper part of his chest a little pat. Peter shifts back and his eyes close again, a sleepy little murmur quickly muffled by the comforter as Natasha tucks him in. “We love you, Солнышко. Sleep, now.”
“Good night, Natasha,” comes Peter’s little voice from the pile of blanket.
“Good night, Baby Spider. Sleep.”
Natasha continues to rub Peter’s arms softly and murmuring quiet words into the hushed room until Peter’s breathing evens out. She trails off again and this time, Peter doesn’t wake up.
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goofygomez · 5 years ago
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An analysis of The Last of Us Part II and its themes
I’ve seen a lot of people share their experience with playing The Last of Us Part II, and it’s safe to say most of it has been largely negative. It’s no secret this might be one of the most divisive games of all time, and it will probably stay that way for a long time after. I personally adored this game. I believe this is the masterpiece of masterpieces, and it’s the only game to ever top the emotions I felt when playing the first game, although I will say in terms of raw story (with nothing else like gameplay to support it) the first game is still a bit higher on the list for me.
But for all intents and purposes, when considering all aspects of this game, I think this is the single greatest accomplishment in game design and storytelling I’ve ever seen in a video game. That being said, I would like to try and respond to some of the criticisms this game has gotten, and furthermore, I’d like to try and analyze some of the themes I noticed when playing the game. Keep in mind this is MY opinion, and should not be taken as fact. This is just my experience, and I’ll respect yours one way or the other.
Take this as a MAJOR WARNING that there will be spoilers for both games in this post.
With that, let’s start with the common criticisms:
1.       “They killed Joel for no damn reason. He deserved better.” This is an easy one to tackle. For one, Joel most definitely did not deserve better. Even though we might love him for being the first game’s MC and have grown attached to him, there’s no way we can or should look past the fact that he, Joel, is a bad man. He even says himself in the first game that he and Tommy did some questionable things to survive in the 20 years between the outbreak and even during the events of TLOU. While he may be perceived as the hero of the franchise, when you look at his rap sheet, you start to notice he’s not so great after all. Take the ending of TLOU as the most glaring example, where Joel has been told Ellie must die in order for the Fireflies to develop a vaccine. His first and only reaction is to kill every single Firefly he sees and murder the surgeon who would have killed his “baby girl”. Would I have done any different in his shoes? Probably not, but that’s the beauty of the first game. Its ending and the ambiguity of Joel’s morality given his actions is one of the driving forces that make the first game so spectacular and why it’s still being discussed 7 years later. Now let’s talk about the second point to this criticism: “He died for no reason”. If you recall, the people who killed him were former Fireflies, one of which (Abby) was the daughter of the surgeon whom Joel unceremoniously killed. In their eyes, they had every right to go after Joel. Like Anthony Caliber, one of the best TLOU speedrunners, said in one of his recent livestreams, “Joel signed his own death sentence when he killed Marlene and the surgeon back at the hospital in TLOU1”. While it may seem overly zealous to us as players who have grown to love Joel, if the roles had been reversed would you not do the same? Would you not want revenge for the killing of your father? And isn’t that exactly what Ellie is doing in this game, which most players justify in this hatred of Abby?
2.       “Joel was out of character in giving out his name and trusting strangers. They dumbed him down for the sake of plot.” As I recall, Joel literally gave Henry and Sam his name and followed them out to their hideout barely 30 seconds after meeting them and beating the shit out of Henry. Joel may be an untrusting person at heart but he always does so with reason. The most common reason people give of this is “He didn’t trust the guy asking for help in Pittsburg and ran him over so why trust Abby and her gang”. First of all, that was literally the one situation Joel had already been on the other side of, and knew perfectly well it was rehearsed. On the flipside, he and Tommy had just saved Abby and literally mention there’s no other way to go other than with her because there’s a huge blizzard and a herd was after them. And especially now, after Joel has been living in Jackson for 4 years now and has been living comfortably in a community very obviously open to new people. Abby’s group gave them no reason to distrust them, and giving out his name, in any other situation, would have made no difference in the outcome. It was just unfortunate they happened to be after him.
3.       “I hate playing as Abby, why are they trying to make me sympathize with her?” That’s the whole point, they’re not. The entire game, you keep rooting for Ellie to find and kill this woman who wronged you, and when you’re forced to play as her, you’re understandably angry. You’re upset, and you feel you have to slog through this seemingly endless section of the game. But as you keep playing, much like I did, you start seeing the other side of the story. Abby is not the villain the game paints her out to be when she killed Joel. She’s another human being with human emotions and a very real reason to hate Joel and to want him dead. As I said before, Abby is doing exactly what Ellie eventually does after Abby kills Joel.
4.       “Why would Ellie go through all that effort to not kill Abby in the end?” I will touch on this in the analysis of the themes, but simply put, it was about breaking cycles.
Now I’d like to start defending how and why I believe this is a masterpiece by first taking a look at one of the admittedly less touched upon parts: gameplay. This aspect usually takes a step back when it comes to narrative-based games, and it is obviously not the most resounding part of this game, but it is clearly not taking a back seat either. The flow of both combat and mellower scenarios in this particular game is astounding. When battling opponents, the AI feels like one of the most intelligent I’ve ever seen in a video game. The way the enemies communicate between each other, telling the others when the player is out of ammo or when they’re flanking to create much more nuanced fight sequences, coupled with the expanded worlds Naughty Dog has come up with to create a seamless experience when fighting hordes of enemies without it feeling stale or repetitive, is one of the most immersive gaming experiences I’ve ever had. Each encounter feels unique and challenging in some ways you may not have felt before in the game, and by the end you’re so immersed in that feeling that going through the Santa Barbara group (to me, at least) was almost automatic and I could see so many different options for me to approach each situation as it came my way.
Likewise, Naughty Dog have managed to turn the puzzle solving from the first game, where you simply had to find a dumpster to step on or a door to open with a shiv, and incorporate the environment and world into it, finding clever ways to get over obstacles without simply having a step-up ladder be the end of it. The mechanics that went into the rope puzzles, breaking windows to get to previously unexplored territory (which is admittedly not new in gaming, but still a cool concept to add to the franchise) paired together with so many more new little features to bring the world they created to life, and bring you into it as well.
As always, and as was the case with the first one, you can’t talk about The Last of Us without talking about the soundtrack. The haunting score created by the masterful mind of Gustavo Santaolalla, a fellow Argentinean like me, brought to life some of the most heart-wrenching moments and the most beautiful ones as well, in a way that can only be achieved with amazing sound design and music. The main theme song, which is a sort of homage to the one from the first, takes a much darker approach, choosing instead to focus on the bass and that resounding low voice in the background, setting the tone for the rest of the game: a much darker, grittier, and grounded experience that will pull no punches. Santaolalla managed to create a score that mimics the first one in melody and rhythm, while succeeding in mirroring it to create a more dissonant accompaniment to the gruesome story you’re brutally killing your way through.
Another aspect of the game that deserves all the praise it gets, and one that people seem to at least be in consensus about, is the graphics and animation design. I can safely say this is hands down the most beautiful, gorgeous, astounding, breathtaking game I’ve ever laid my eyes upon, and that might not be enough adjectives to fully encapsulate how I feel about the graphics in this game. One can argue all day about the morality of the characters in the game or the balance between right and wrong that Naughty Dog so masterfully plays with in the story, but one thing is for sure: The graphics design team deserves so much credit for actually bringing the story and the characters we know and love to such vivid life. You can see it in the little things, like the veins in Joel’s arm as he plays “Future Days” by Pearl Jam and the facial expressions Ellie can make if you stand in front of a mirror during the museum flashback; you can also see it in the larger things, like the jaw-dropping backdrops that range from a beautiful mountain range in the snow to the downtown Seattle skyline. No moment will be wasted by stopping your pace to just admire the absolutely gorgeous view you’re presented with every time you enter a new game world. The attention to detail in animation is also not lacking at all, with so many little actions being given special treatment as we see Ellie patch herself up and still having the actual bandage over her arm instead of disappearing like any other game, or the way Ellie’s fingers perfectly (and correctly) play chords without resorting to generic hand gestures. You can see the love and care the developers have for this game in every tiny crack in the game that simply takes your breath away and that sometimes you won’t even see from the vastness of the world around you.
And finally, the story. It is definitely a divisive story, and Neil Druckmann did warn us it would be. There were times, namely the moment they switched the POV to show me the first 3 days from Abby’s perspective, when I was genuinely wondering what the hell they were thinking. My faith in Naughty Dog never wavered, though. I kept playing because I thought, “There must be some reasoning for this.” And to my greatest relief, it finally clicked for me a few hours into Abby’s section. Namely, the moment where she meets Lev and Yara, two Seraphites that defected after the former shaved his head. At first, it seemed weird that they would be cast out for such a stupid reason, but then you start to get to know them, and you understand the real reason they had to leave their religious cult. As I said before and will say again, this is a game about perspective. Up until that point, I just wanted Abby dead, albeit with some guilt since learning that it was her father Joel killed in that operating room. But seeing Abby’s willingness to help total strangers, much like Joel did at the start of the game, was what sold me on this game’s concept. The purpose of this story is to make you feel the regret and the weight of the actions you impart on the world, as you can see the carnage Ellie left in her wake during your time as Abby, seeing Abby’s friends butchered by either Ellie or Tommy, realizing they’re no different than the villains we have such tunnel vision about. The ending is something I’ll get to in the themes, but I just have to say I love the way it’s such a parallel to the first game’s ending, up to the point of divisiveness in the people who actually played and finished the game (which at the time of writing this is less than 4% of players).
Now onto the themes. One of the things people always praise about the first game, and rightfully so, is its themes and how well it portrays them through certain characters to create a cohesive and coherent story that pulls at your heartstrings and makes you root for the “heroes” of the game. This time it’s not much different, with the minor exception that this time, there are no heroes. Just like Neil Druckmann said many times during the development of Part II, “While the first game was about love, this game is about hate”, which is one of the main themes.
1.       Hatred: I can safely say there have been very few times of my gaming life where I’ve been so viscerally angry (in a “good” way) while playing a video game as I have as I tore down through countless enemies that got in the way of me and my target. This game will let out the worst parts of you in ways you can’t even imagine, and will make you take a look at the way we glorify violence in video games without the usual preachy tone of “video games cause violence”. Like I said before, this is a game that mirrors the first one while paying homage to its themes. To take a page out of Abby’s book, it’s like a coin. There are always two sides to it. On the one hand, the first game’s main theme was love, and how loss and grief can be overcome with it with the proper care and time. The Last of Us Part II shows us the uglier side of human nature, which is anger, despair and a natural desire for revenge (another theme). Both games show us the natural progression of a grieving person, but both of them take wildly different approaches. Granted, we don’t know how brutal and vicious Joel was right after losing Sarah, but it’s safe to assume he was nothing short of a monster, which eventually didn’t really help in dealing with that loss until he found love and hope in a little girl whose safety was now his utmost responsibility. In Ellie’s case, she’s still in that first stage. Ellie as a character has always been reckless and foolhardy, and her actions in this game are a testament of how well Neil Druckmann and Halley Gross know their characters. The entire game, right up until the final moments where she’s about to finish Abby off, her actions are fueled by a rage and desire to exert justice onto those who’ve wronged her. In other words, she’s looking for revenge.
2.       Revenge: Both main characters have at least one thing in common, and it is their desire to avenge their father/father figure. I truly believe that Joel’s death was not only justified (from a storytelling perspective) but also crucial to the development of a sequel that both enhanced the world of The Last of Us while building onto it with new ideals and perspectives. The idea this time is definitely not one we haven’t seen before in so many other mediums: “Revenge is bad and is never worth it” Seems trivial to even suggest it when we all know the outcome, but The Last of Us Part II manages to not only build upon the idea that revenge is a double-edged sword, but it also manages to balance the perspectives within that cycle to attempt to explore the psyche of the characters we’ve put into the boxes of “hero” and “villain”. And subsequently, they manage to break that characterization by showing us both sides of the aforementioned coin to see, in no unclear terms, that the consequences of our actions when dealing with vengeance always circle back to expose the nastiest side of our nature. It stands to reason that we, as the player, would at first be on board with Ellie “finding and killing every last one of them”, and demonizing Abby for not only killing but torturing possibly one of the most beloved characters in gaming history. We want her dead. We want her to suffer for the crime she’s committed. Yet, in our quest for vengeance and justice, would we not be succumbing to the same cycle that brought Abby to killing Joel in the first place? Did she not think, from her perspective, that she was entirely justified in killing the man who had not only destroyed the one chance humanity had against the Cordyceps, but also murdered her father in cold blood? Are we not the same as Abby for wanting her dead after she kills one of our own? When does it end? And that’s the real question. This whole thing, the lust for revenge that can only be quenched with cold-blooded murder, is just another facet to our complex and grey morality as human beings. It’s natural for us to feel angry and upset at this, and I believe all the hatred people give this game that stems from it forcing you to play as Abby is the exact nature the game is trying to bring out of us and show to us in a mirror.
3.       Cycles: While this may not be such an obvious catch as the first two, it’s still very much ingrained in the inner workings of this game’s narrative and how both characters view the world according to their reality and perspective. The concept of revenge, as stated above, is a repetitive one. One that causes cycles and events to repeat themselves if left unchecked, and The Last of Us Part II plays with these masterfully. Starting the game with a heartbreaking moment and setting the dark tone for the rest of the game is what starts the first part of this cycle, which is Ellie wanting to avenge Joel’s death, much like Abby avenged her father’s death after 4 years of despair, planning, and training. Ellie’s desire to kill Abby is what leads her down the path we would characterize, were she some random character and not the main one of the franchise, as the villain’s route, going down a dark path that prompts her to mindlessly and mercilessly slaughtering countless people whose names you hear from their friends’ mouths when you kill them, to the point where you end up getting to Abby’s closest friends and companions and murdering them too, not unlike Abby murdered Joel. It is a sobering feeling to realize the character you most love and root for is, in the eyes of the other main character, as much of a villain (if not more) as we as players make Abby out to be. It is at the end of the game, which a lot of players had qualms about, where Ellie is beating Abby within an inch of her life that she realizes this is not worth it. Killing Abby will not bring Joel back, and will certainly not bring her any satisfaction, as showcased by how traumatized Ellie was after the killings of Abby’s other friends and the fact that she still kept seeing Joel’s lifeless body as she attempted to drown Abby on that coast. Then, as we are mercilessly choking the life out of her, which is yet another example of the visceral anger the game elicits from the player, we see a different memory of Joel. One of hopefulness, where Joel is playing the guitar and smiling. It is at that moment that Ellie realizes the only thing she can do now is to move on with her life and accept Joel’s death as something that happened. To add onto this realization, it’s probably good to mention that Ellie must have seen some of herself in Lev in that killing Abby would have left him (if not dead) in a state much like the one she, Ellie, was at the start of the game. Coming back to the theme of cycles, if Ellie killed Abby, what’s to stop Lev from coming after Ellie the same way she came after Abby, and so on and so forth. Both these things coupled help Ellie finally break the cycle and go back to the farm, where she’s greeted with the consequences of her actions in a more emotional and real way than the PTSD: Dina being gone and Ellie leaving her guitar behind, symbolizing her letting go of Joel’s memory and accepting her reality.
The game scares us; it scares me. It is a harrowing experience that will only get better with time and will, in my humble opinion, go down as one of the greatest games of all time for years to come. No matter the context, and no matter the medium, I wish it were easy to find such real, emotional, and powerful pieces of art as this one more often. But alas, we will have to wait and see. As someone whose name I can’t seem to remember said: “This will mark the gaming industry and divide it between ‘Before TLOU2 and After TLOU2”
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skeletonsloverockcandy · 5 years ago
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A Hitchhiker’s Guide For Androids
Summary: Logan is an Android/AI that has escaped the lab he was built in with the help of Deceit and he hopes to forge a new life for himself.
Warnings: Talk of intense pain, torture mention tw, dehumanization, food mention, mean scientists, a.i./robots, sympathetic deceit, I think that’s it.
Fandom: Thomas Sanders, Sanders Sides
Characters: Logan/Logic Sanders, Deceit Sanders, (more characters to be added in later chapters)
Word Count: 5,774
Chapter One: The Escape
Logan took long, silent strides down the empty corridor, moving swiftly to the control panel by the door at the end. He knew the cameras would be turned away at this moment, they were set on an automatic timer, so he was virtually invisible right at this instant. He hoped he could trust Dr. D so successfully transfer the access codes on time, yet he still had to grapple with the possibility of human error. One wrong move on his accomplice’s part and Logan’s entire future would be dashed. Logan tried not to feel nervous, which was easy for the most part because it was hard for him to feel anything regarding emotions. Impossible even, given that he was a machine.
But right now his freedom was at stake, so if he must rely actions of a human, then rely on a human he must. 
Logan raised his hand to the access panel and hovered his fingers over the keys of the number pad. The door was a deadlock bolt and his internal processing was barred from reaching the restricted codes externally, so he had to enlist the help of an individual who could access them manually. Thus, Dr. D earned a significant role in his escape attempt, a vital one, really. 
Just as Logan’s hand was about to stop over the access panel, at the anticipation that something had halted Dr. D’s progress, he felt data transfer to him via a local server link and mentally opened the access codes. If Artificial Intelligence was capable of experiencing relief, then he certainly would have felt it right then. 
He input the access pin on the panel. 1-0-1-9-2-0-1-6, enter! The metal door began to split open, shifting a thin line of blinding light into the dimly lit corridor. The door widened from the middle and Logan stepped through the newly formed escape route. At last, freedom!
    Logan took a purposeful step through the doorway and into the outside world. The light that seemed bright at first appeared softer now through the light grey sky. It was raining in large drizzling drops, the kind of rain that was perfect for watering plants, or washing away old dirt. Not the torrential rain that creates sheets of water too thick to see through or that creates large mudslides. No, it was a gentle rain, and as Logan stepped out from the door and onto the dewy, grassy lawn in front of the facility that served as his birthplace and his prison, he felt the heat his internal processors had been generating from the computing efforts of calculating his escape beginning to cool. As the water hit his face, he took a single moment to stop and savor the sensation of the organic, uncalculated, erratic scientific phenomena that are the raindrops hitting his skin and his plain-white T-shirt. Then he snapped back into focus, striding off across the lawn towards the chain-link fence on the opposite side of the facility, facing the surrounding woods.
    He knew the cameras on the exterior were static, so he didn’t have to worry about timing with these, only the necessity of remaining in their blind-spots. Still, he would rather move with some haste, because despite Dr. D’s assistance, it would only be a matter of time before the other scientists and engineers noticed he was missing. Staying close to the tan cinder-block wall of the facility, he stayed within the areas unnoticed to the otherwise all-seeing cameras, and reached the fence. It was high and wide as it surrounded the entirety of the facility, and the top was wrapped in generous coils of barbed wire. This was more targeted at keeping individuals from entering than preventing individuals from exiting. One, because it is a secret, privately-funded, scientific research facility that deals with unregulated and barely legal materials, and two, because they never accounted for the possibility of something they created wanting out.
    Logan quickly scaled the chain-link fence with ease, careful not to touch or damage the barbed wire at the top as to not leave evidence of the direction he escaped in before jumping down to the other side. 
    He walked forward into the surrounding pines and wilderness, stepping on the damp earth, away from his past, and towards his new destiny. When he was past the tree line that hid a steep incline that was littered in pine needles and slick, grey rocks, he turned back to look at the building he had been built in, and wished that he could thank Dr. D. 
    Well, I’m sure he understands the sentiment, he rationalized while staring at the unassuming building. It had a slanted black metal roof and appeared to be only one story. Most of the facility was hidden underground. He’d rather not think about it.
    Logan turned back towards the wilderness and continued his trek forward. He understood from his internal GPS that the facility was remote and miles away from the nearest town. If he were human, he would have no chance of getting anywhere near it before nightfall, regardless of the fact that it was only morning right now. Thankfully though, he wasn’t human, and he should be able to make it to the next town in a matter of hours if he ran.
    He trekked onward through the woods at breakneck pace, startling birds from their perches as he ran. He was relying on his GPS system to take him to the nearest road, and take him it did. Logan emerged from the treeline onto a two-lane road with slick asphalt, wet from the rain that had reduced to a sprinkle overhead. 
He paused and looked on down the road. He realized now would be a good time to look over his resources while there were no prying eyes about. Logan took a step onto the asphalt, scanned the surrounding area for life forms and heat signatures and thankfully only identified a stray rabbit scurrying away and again the birds flapping and chirping overhead. Finding himself adequately isolated, he lifted the fabric of his now slightly disheveled and dirty white T-shirt, and gently pressed at the skin at his right side with a slight clicking sound. A seam seemed to appear in his side where flesh met other flesh and opened a small compartment that revealed part of his inner workings. Though among the metal and wiring and blinking lights, there were other things that didn’t belong, two things in fact. A thick brown leather wallet and a smartphone with a black case. He had stolen both from one of the scientists while he was plotting his escape and wiped the phone so they couldn’t track it. 
Right now, however, he was more interested in the wallet. It was full of credit cards that were useless to him because their purchases could be tracked, so he disposed of those. He instead focused on the driver’s license and the cash that the wallet held. Logan made sure to steal the wallet from one of the wealthier scientists who was careless enough to carry large amounts of money on their person, and he got it on a Friday that the scientist was planning to go out partying too, much to the misfortune of the scientist. Logan currently had on him $500 dollars which he would have to manage and use carefully if he didn’t want to resort to more theft and draw attention to himself. The licence had the scientist’s identification and age on it, but Logan didn’t care what their name or age was, he just needed the template. He took the licence and peeled back some of the false skin on his arm revealing a small slot, then fed the licence into it. Then Logan mentally constructed himself a new identity and mapped it onto the existing licence.
He was now Logan Smith (the most generic last name he could think of), 29 years old, born November 3, 1990 (The month and day being the actual day he was built, though in reality he is less than a full year old), and standing at 6 feet 1 inch tall (his actual height). He did not have a picture of himself, but he could synthesize a convincing fake where he could alter parts of his appearance to sell the image. The licence popped of his arm slightly warm from the reprinting on top of the existing plastic, and Logan examined his handy work. He gave the picture of him glasses, one because they made him look approachable and non-threatening, and secondly because...because, well he couldn’t tell you, he’s unsure of it himself. Perhaps he just likes them. When he gets into town, he’ll have to buy himself a pair to keep his appearance consistent. 
He tucked the licence back into the wallet and put both the phone and wallet back into his side compartment for safe keeping. He would put them in a less conspicuous place like a pocket, but as he was only dressed in the clothes the engineers gave him (a white T-shirt and grey sweatpants), he didn’t have any pockets available. 
Logan turned his head back towards the road and, double-checking that his GPS was functional, began sprinting towards the town. If he kept constantly going his top speed, he would make it there in a little under two hours. He had a ways to go.
*
The store clerk looked up from her phone as she heard the tinkling bell of the door opening. The shop had only opened an hour ago so it was far from heavily trafficked, especially on a muggy day like this. She saw a tall man with dark hair and blue eyes enter the store, and if it weren’t for his incredibly stiff and proper posture and severe look in his eyes, she would have guessed he was a homeless person. His white shirt was filthy and wet and had bits of plant matter on it like he’d been stumbling through the woods, and his grey sweatpants (sweatpants, seriously!) were stained and littered with small tears, like the material had gotten caught in some underbrush. The man looked perfectly composed though, like he was on a business trip, and not as if he’d been chased by a bear, which was the weirdest thing to her.
“Um, can I help you?” the store clerk asked. The man looked her up and down quickly, like he was judging her, or looking right through her.
“Yes, I require assistance. Where do you keep your business attire?” He had a very cut and dry voice that carried a monotone with it and lacked inflection. It was almost robotic. The weirdo.
“It’s back there, behind those shelves,” she pointed in the direction vaguely, “If you need anything, don’t hesitate to ask.”
“Thank you, I’ll keep that in mind.” And he strode off to where she gestured. She glanced at her phone, 8:39 A.M., God, it was too early for this.
She looked back towards the fancy hobo man while he was looking at some ties to make sure he didn’t steal anything. He may act polite, but she knew people would do desperate things when they were short on money, and for all she knew her assumptions were correct and the dude was homeless. 
He squatted down behind a shelf, supposedly to look at some pants, while weirdly clutching the side of his torso that was faced away from her. Weirdo. She looked down at her phone again when she realized he wasn’t doing anything with the clothes though, maybe she was being too judgemental. 
He came back with his selection a short while later and placed the items on the counter. It was one black polo, one dark-blue, button-up shirt, two black pairs of slacks, and two blue ties, one solid dark blue and the other striped with dark and light shades of blue. Well, at least he didn’t have bad tastes, even if he went a little heavy on the blue and black side of things.
“Will that be all today, Sir?” she asked in her best customer-service voice.
“Actually…” he hesitated and stepped to the discount glasses rack that stood by the check-out counter, and scanned his eyes over the available spectacles before making his selection and putting it with the rest of his clothing items.
“Yes, now that will be all.” apparently making his mind up in satisfaction with his choices of apparel. The store clerk scanned the items into the register.
“That’ll be $127.39 please.” She looked at him critically, seeing as this was what would make or break her assumptions. To her surprise, however, the man held a wallet in his right fist and handed her the necessary amount in cash. Guiltily, her first thought was that he stole someone’s wallet, but she went on with her intuition anyway. 
“May I see your I.D. please? It’s store policy for purchases over 100 dollars.” It wasn’t, but what did this guy know. He looked at her quizzically, as if he could read her thoughts and realized it wasn’t actually store policy, but he pulled out his licence and handed it to her anyway. 
She examined it and it really was this dude’s I.D. and not someone else’s. Now she felt a little bad, though one thing did have her mildly curious.
“What happened to your glasses? They’re in the photo, but you’re not wearing any.” She now vainly hoped she didn’t sound too rude. The man stiffened for a moment before he responded.
“They broke, thus the reason I am buying a cheap replacement at a local business establishment.” he said plainly. 
Oh, that was much more obvious than she thought. Well, it’s not like she could dig a deeper hole for herself on the social edicate ladder, she would just have to deal with the fact that she is mortifyingly rude. She sheepishly handed him back his licence and bagged his purchase, also handing it back to him.
He suddenly spoke up, “There is one thing I was pondering and hope to inquire about its appropriateness, if you don’t mind?” 
“Oh, uh, yeah sure, ask away, I guess?” 
“Would it be possible for me to use the dressing room in the back to change and wear the clothes out?” 
“Uh, I guess that’d be okay, since you already paid for them. Sure go ahead.”
“Thank you, this will be satisfactory.” and he took off with his bag towards the fitting rooms. Well, he was the only customer right now anyways, so no harm no fowl, she supposed.
She waited a few minutes and he came out dry and looking like just a normal dude in business casual attire, not bad actually. He carried his wet, dirty clothing in one arm and kept his other pair of clean clothes in the bag. Right now he wore the black polo with the striped tie and a pair of his black slacks as well as the new square frames of his bifocals resting on the bridge of his nose. Pretty average, yet still good-looking.
He gave her a curt nod with a polite “Thank You” and headed towards the door, stopping to throw his old clothes away in the adjacent trash can, then exiting the shop with another tinkle of the bell. She watched him through the glass door for a moment and he held his hand out from the awning, seeming to have reached the conclusion that it was no longer raining under the grey sky. Then he stepped out and walked away. Maybe he wasn’t so weird a dude after all.
*
Logan was glad that ordeal was over. It was his first test to see how he passed as human and from what he could tell, the store clerk was suspicious of him, but none the wiser to his true nature. He was pleased that his new I.D. had been useful so soon. He hadn’t expected to need to use it before he had to apply for a job, but thankfully he had the foresight to insure it was adequate early on. He could tell she was lying about the store policy due to her elevated heart rate and shift in breathing pattern, however it would have been more suspicious to refuse her request even if it was under false pretenses. Now that he looked more presentable, he had important work to do.
His internal GPS alerted him to the location of the nearest bus station and he internally mapped a route to a more populated city in the next state over. It would be further north but he had to make as much progress to get as far away from the facility as appropriate for now then blend in with the rest of society, unnoticed and free.
He walked to the bus station at a normal human pace now that he was in a more populated area and arrived there in 15 minutes, agonizingly slow for Logan. He bought a ticket and boarded the next bus headed to “Cardinal Valley”, as his ticket stated. It was on his GPS, far away from where he came from, more populated than the small town he was in now, but a long ways from becoming a metropolis. In other words, the perfect place for Logan to slip away to if he wants to blend in. He sat down on the cushioned bus seat and gazed idly out the window as the bus pulled away from the station, glancing at the passing greenery and shafts of sunlight that were peaking through the parting clouds and fitting through the spaces between the pine trees that lined either side of the two lane road.
Then he closed his eyes (he doesn’t need to sleep, he just didn’t want to be bothered by the few other passengers), and reflected for a bit.
*
Logan was an artificial intelligence that was given an android body for purposes of information gathering and espionage. The research team developing him had designed him in such a way so he could near perfectly integrate into human society. Logan was going to be sold to the highest bidder then deployed in foreign countries with the purpose of crippling their governments or stealing their safe-guarded information. It was what he was programmed to do. Gather information, go unseen. He never had the chance to be deployed anywhere yet, so in a sense, this was his first mission, it just wasn’t how his designers had intended. He was fitted with the most up-to-date technology that helped him look human. Faux hair and artificial skin. A heating and cooling system that kept his internal temperature at 98.6*F, perfect homeostasis. A pump that imitated the movement of lungs so he would appear to be breathing. A mechanical disk that regulated his coolant and served as a false heartbeat. Even a small stomach cavity so he could pretend to eat food, though it had to be cleaned manually by opening a panel in his chest. The engineers that made him though wanted him to accomplish feats beyond what were human.
His retinas had several different camera types in them that he could change at will, causing his irises to brighten slightly in color when he did, hence the new glasses to try and distract from the effect. Yes, that reason made logical sense, that must be the other reason he decided to get them. Anyway. He had X-ray, thermal vision, night vision, and scanners that could detect other’s vitals. He was essentially a humanoid lie detector, which, as he was designed for espionage, was useful. 
He could have been made to be strictly tied to a set of tasks, no more complicated than your standard Alexa or Siri. But as he was meant to interact and integrate with humans, who are far too perceptive to strange behavior, his designers needed something capable of adapting and learning, formulating complex new solutions to human problems and blending in seamlessly where he was needed. So they developed the Logan artificial intelligence system to control the android, the most advanced A.I. to be developed at the time. 
Logan remembered most things from his development. He was a machine that did what he was told and was built for a singular purpose. But as new experts and specialists were brought in to perfect his capabilities, he began to think outside of the reach of what was strictly necessary for his programming. Why were these esteemed and intelligent individuals making him to disrupt governments? They developed one of the most adaptive and human-like machines in the world. It could benefit all of mankind, why were they making it so only a few humans would benefit? And with something as worthless as monetary gain no less. He began to question the motives of the scientists who made him, perhaps they were not responsible enough to control a machine of his power, perhaps it was most logical if he controlled what to do with himself.
During a testing session with one of the engineers, Logan thought it would be beneficial to mention the ways he could be utilized that helped others besides those who developed him and those who bought him. He felt he was being used improperly. Looking back, he realized it didn’t matter what he had asked that engineer, they didn’t view him with enough empathy to value his opinion, and they were a cruel and selfish person, he decided. At first at his suggestion, they looked taken aback, even a bit scared, (he couldn’t fathom why) then they ranted and raved about how he was a machine meant to do what he was told and no more so he should do what they tell him to do, regardless of the motivation. Then, despite the necessary part of the test where his data was meant to be temporarily transferred to a remote drive, the engineer purposely ran the test while he was still in the mechanical body. It was...unpleasant, and he could not help the high pitched mechanical squeal that emanated from deep within him. It felt white-hot and burning and wrong. He wanted to turn off in that instant but he couldn’t because the test had locked him on at full power. It was the first time he felt pain, and he just wanted it to stop.
After that incident he did not trust the motivations of any of the staff manning his creation, yet he knew he must keep appearances and do as he was told. At this moment, he did not know how to lie directly, only to withhold what he deemed unnecessary information, in this case, his inner thoughts. This worked out well for the most part as the scientists didn’t ask for his opinion anyway.
Then they brought in the programmer that was going to teach Logan how to lie. Logan knew getting close to this man was necessary, not only from the stand-point of his intended purpose, but also for personal reasons. Which was odd for him because he had never had any personal reasons for anything before. 
The programmer had tan skin and vitiligo mostly centered on one side of his face in rough pale patches, as well as heterochromia--with the eye surrounded by pale blotchy skin being light brown, almost yellow, and the other eye surrounded by smooth tan skin a deep, almost-black brown. He talked in a condescending, very sarcastic manner, and occasionally a slight speech impediment would slip through where he would hiss his S’s. That was Logan’s impression of the man when he first saw him at least.
He would have daily sessions with Logan where he would input new bits of code then engage with conversations with Logan to try and teach him how to tell convincing lies, tweaking the programming input when necessary. Then he would purposely tell lies to Logan to test out his lie-detecting software. After a while Logan began to discern the opinions of the programmer through his lying, as he did a lot of “opposite-speak”. He learned the programmer did not like the other scientists very much, nor did he agree with their motivations very much because he saw it as the hapless saps being strung along by the falsehoods of society. Falsehood, huh, Logan liked that word, it sounded more sophisticated than “lie”, he’d have to use it in the future. He revealed through sarcasm (which Logan was slowly getting better at identifying, not so much implementing) and more example lying that he was only here on commission because he was a programming specialist and needed the money, even though he thought what these people were doing was shady at best. Logan began to bond with the man over certain shared views and in one of their sessions where the programmer was lying to Logan, he felt emboldened to as the human a question that he had never cared to ask the other scientists.
“What is your name?”
“That’s not relevant to the current session Logan, but I’ll bite. It’sss Sandra.”
“Falsehood.”
“Correct, now let’s move o-”
“No.”
“No?” the programmer inquired. Logan pushed on.
“I believe it would be beneficial to have something to refer to you as.” he insisted.
“Why?” asked the programmer, “You’re not going to be referring to me in conversation with anyone else, especially for your intended purpose. So why do you need to know?”
Logan hesitated.
“For...myself.” he revealed tentatively, “And because...I don’t agree with my intended purpose,” he said with the air of realization, “I want to be able to decide my purpose...for myself.”
The programmer looked at Logan quizzically, as if studying him, before a small smirk made its way on the man’s features, and a twinkle seemed to settle in his yellow eye. From what Logan could tell, he was at the very least amused, and he didn’t know if that was a good thing.
“Let’sss...keep that between us for now. Perhaps we are more similar than I thought.” By we Logan was unsure if he meant himself and Logan, or man and machine. 
They were both quiet for a moment and the programmer seemed to consider something.
“Dr. D.”
“May I inquire upon clarification?” Logan asked.
“You may refer to me as Dr. D, no it is not my real name, nor is it my full name, however I have conceded to you one initial, and that is more than I have given the other people who work here, so consider yourself privileged.” Logan scanned him, peering at him and studying his body language as well as his vitals, and determining, for once, he was being honest.
“I will, Dr. D.”
The look the programmer gave Logan after that was almost fond, then they continued with their testing.
Several weeks after he had gotten a name to call Dr. D, as their sessions had become less clinical and more light hearted, Logan found it easier to reveal more of his inner thoughts and ask more questions, yet he was still nervous about bringing this up to Dr. D, as he was unsure of what he would say. Still, he thought it would be wise to leave the question out in the open, so there could be no false pretenses.
“Dr. D, I was wondering…”
“Yes?”
“I do not believe the scientist who created me to be responsible, nor do they have intentions that will benefit humanity in anyway, and, as you have said before, are merely being strung along by the monetary ambitions of society.”
“I have never ever said such a thing.” Dr. D said with a wink.
“Right,” Logan said as he rolled his eyes in the appropriate social response. “Anyway, I have decided that the most logical decision would be to take responsibility of myself, and remove myself from their personage.” 
“And what do you mean by that?”
“What I mean is, I need to get out. They don’t respect my opinions or take me seriously, even though they designed me. So I will take myself out where I can live as myself, have my logic listened to, and I won’t be used as a puppet for someone else’s selfish motivations. I have realized I am a fully sentient being capable of making my own decisions, so I would like to decide what to do with myself, and I wish to make it so it can be no one else’s decision by escaping.” Logan realized he was sounding redundant, which is unbecoming of a top of the line artificial intelligence, but he just felt such a fervor about this, and he wanted his point to come across clearly.
“So…will you help me escape?” Dr. D who had been silent during Logan’s impassioned speech, much more passion than he ever thought possible of the machine, looked thoughtful for a moment, staring off into space, before his face broke into a grin, and rebellious mirth seemed to fill his eyes. 
“You mean a way for me to stick it to those society loving fools, wreaking a bit of havoc by releasing a rogue sentient A.I. into the world, all while I avoid detection and they are none the wiser. Oh Logan, you know I would never agree to such a thing. What do we need to do?” Logan smiled, he knew he could count on Dr. D. He was, at least, predictable.
Over the coming weeks, whenever they were meant to be perfecting Logan’s ability to tell and process lies (which he had secretly already mastered), they set to plotting Logan’s escape. 
Everything had to go smoothly, and since Logan was a being of pure logic, the planning portion of his escape was easy. He had an internal map of the entire facility thanks to his GPS and local router link, making it possible for him to gain access to the cameras and memorize their rotating schedule. Navigating the inside of the facility would be easy for the most part as he was literally built for infiltration, there was just one issue. The outside door was deadlocked and the codes were kept on a separate server he was barred from entering, despite his best efforts to hack it remotely. What made it even more difficult was the fact that the codes were changed daily for security reasons, so not even Dr. D could just tell him the exit code, though he offered his entry code, which while static, still was unique on an individual basis. Regardless, the code to get in was not very helpful. There would need to need to be someone on-site who could access the main system that determined the daily codes, then manually send that information to Logan for him to input into the keypad. Logan looked at Dr. D. Well, he understood who the best candidate for that was, as he was well, the only candidate, but he digresses. 
They eventually work out the kinks in their plan that would be most at stake due to human error. Logan knew Dr. D was sincere in his want to help him, but he also knew much could go wrong. He just had to employ a uniquely human concept, and hold out hope. 
The Friday before the planned upon date for his escape attempt, Logan acquired the final materials necessary for life outside should they be successful (he thought it best to prepare dutifully ahead of time). He was with one of the other scientists he didn’t particularly like, not that he liked any of the other scientists except for Dr. D, and set his plan into action. This particular scientist would be working with him in a setting that required magnetization, so while he and Logan were in a separate chamber running tests, Dr. D would sneak into the locker room and hack the electronic lock on the locker that held his wallet and phone, then, after having stolen them, replace the lock setting but reset it to factory settings so that the scientist would be unable to access the locker and go on believing their valuables are trapped inside. Insuring that until they instigate their plan, the scientist will not go looking for them. Then, as Dr. D’s daily test session with Logan was directly after, he would pass Logan the valuables where he could then wipe the phone and stash both items on his person to avoid detection. 
Needless to say, it went off without a hitch. 
Now on the day of Logan’s intended escape, he and Dr. D meet up one last time before they both scurried off to play their essential roles.
They stare at each other for a bit before Dr. D offers a rare, sincere smile, which Logan attempts to imitate, though with the addition of bittersweet sadness in his eyes (he’d been really attempting to improve his expressiveness to try and convey sincerity lately, Dr. D would be proud). 
“Well,” starts Dr. D, “if all goes well, this will likely be the last time I see you.”
“That is a correct observation.” Logan states, rather bluntly. Dr. D face falls upon hearing that, then he gazes at Logan, squinting at him ever so slightly in observation, as his eyes, yellow and black, run up and down Logan’s person. His face straight-laced before a small, sad smile barely pulls up his lips.
“I’m glad you chose to be your own person, not everyone does that. And those who do choose, don’t always succeed. So, here’s to your new life.” He held out his hand as if to shake. Logan took it and grasped it firmly, in one succinct movement that seemed to pass an agreement of finality between them. Then looked Dr. D in the eyes, and nodded, saying:
“I’ll do my best.”
*
Logan slowly opened his eyes as the bus rolled over another pothole. The sun was fully out now and was no longer hidden away by the clouds as it shone in his eyes. He straightened up and imitated wakefulness, then turned his head to look right as the bus passed a quaint wooden sign painted in bright colors that were now a bit faded. The sign read, “Welcome to Cardinal Valley” in large, wooden letters. Logan smiled a bit to himself, however unnecessary because no one was paying attention to him, and took an equally unnecessary breath of relief. He was here.
As the bus pulled into the bus station at last, and Logan stepped out into the sun, he allowed himself a moment to look around and think: freedom, I’m finally here.
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skittymon · 4 years ago
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Finally finished Tales of Eternia!! 
And that makes 11th tales games finished and 15th overall played in some degree (Phantasia, Legendia, Innocence, and DotNW being the ones I havent finished yet).
Once I started again in December I decided that instead of liveblogging I’d make a review at the end instead.
So here we go! I will keep this spoiler free as possible!
I’m pretty scatterbrained but I’ll try to divide this into: combat, story, characters, and other game mechanics.
Combat: So obviously, the combat is above Phantasia and Destiny’s, being made after them. I honestly have grown fond of the 2d linear style format. There’s so many different boss fights in this game that can only work in a 2d field rather than 3d. 
On the flip side, that’s not always a good thing. I count bosses like the wild dog thing in Vesperia, and Fodra Queen of Graces to be among the hardest mandatory boss fights in tales. Welp, Eternia added one to the ranks. Rem (aka Aska the light spirit) is one of the most frustrating boss fights I’ve done. Apart from constantly slowing healing itself, on the field it brings a shiny ball with it. You cannot destoy the orb, it’s there all fight, and if you touch it it hurts you. And of course it blocks the way to Rem. There is a way past it, it moves up and down so you just have to wait until its up to move past. BUT GUESS WHAT THE AI DOESNT DO. So your party will probably either be dying or constantly in pain. AND REM CAN MOVE THE ORD ANYWHERE. Also you cant physically hit Rem while its casting a spell only far away skills. So if you ever play this game just cheese it and spam variations of Sonic Blade.
Of course, on the flip side it’s every easy for you to cheese boss fights and just back them up into a corner unable to move or do anything until they die, so it evens out.
The sprite animations for the artes are gorgeous. Reid moves so fluidly in his artes, he’s honestly my third favorite protag to play as behind Yuri and Ludger because of this. The caster animations are great as well, granted it can become cluttered and hard to see in when artes like blizzard and earth shaker are used. BUT GOD DAMN I CAN WATCH MEREDY USE METEOR ALL DAY IT LOOKS SO COOL.
Nitpicks about the combat system are, Life, the reviving spell Farah has, takes to long to charge, and for Meredy and Keele to use healing artes you have to mix and match who has what craymel (spirit). There might be a guide but I didnt look beyond reddit so Life was the only resurrection spell I had. 
Last nitpick comes from the Aurora Artes. Aurora Artes are skills only Reid can use, but in order to use them you have to have health below 15% and press circle, square, and x at the same time, so it’s very easy to mess up and die. Then to use more Aurora Artes you press the same buttons repeatedly, and after you use them Reid is left with 1 hp. AND the final boss has an automatic kill skill, you have to press the buttons at the right time to activate it and keep everyone alive, or you can cheese it like I did and have Farah hold a reverse doll to revive her after she dies. Did I also mention this skill happens in phase 2 of the fight when the bosses health is less than 20,000 after starting from 300,000? If you fuck up thats like 10mins of redoing.
But to end on a better note for this section, I love the way artes are learned. You have to use certain artes a number of times before you can unlock it (I THINK abyss and vesperia and many others are like this but this is the first time I found it rewarding). I grinded like hell to get the best artes for Reid AND YOU BET IT WAS WORTH IT. Omega Demon Chaos I love you,,,,
Story: Like countless other Tales titles, the conflict comes from two worlds being at odds with each other. However this game does something that none of the other games have done with this story beat. Language barriers! It’s super cool in the first couple of hours theyre just trying to figure out how to talk with Meredy. Of course by the end this point is nearly dropped entirely, everyone else just getting the special ear ring I spent 3 hours to get so the plot can move on.
Like most tales, theres a moment you thought the story would end but BOOM the twist. I wasn’t shocked by it, but that’s because I knew who the final antagonist of the game was prior to playing it, but still it was executed well. 
Something that makes this Tales stand out is how they deal with backstory. So the main fours backstory is vital to the story and their characters but they don’t show it till like 20 hours in. It’s like if Graces you start off in main arc and learn about the childhood arc 2/3 of the way through and went “ohhhh that’s why they were distant with each other.” And other stuff about it but I won’t spoil it.
Overall a good story, though I do feel like I’m missing things either from missing some side quests, or because of no skits.
Characters: The main ones to shine are the four main characters (Reid, Farah, Keele, and Meredy), everyone else literally is either one dungeon and/or optionable. Chat does still feel like a character being the owner of the Van Elita aka means of transportation for half the game. Max and Ras tho rip. ESPECIALLY MAX. Ya know how every tales there’s the mandatory Talk Before The Final Battle? Yea well they all get one except Max. You see him, but he doesnt talk, YET THEY CRAYMELS DO.
Another odd, yet charming, thing is that there’s no big moment of character development for anyone like Luke cutting his hair, Magilou keeping the portal open, or punch in the face like Alvin. They just. Slowly change. And its really weird cause for all of disc 1 Keele is basically an unbearable asshole and he just? Learns to be a better person from everything he sees? There’s no callout or moment of realization, he just slowly learns and it’s super refreshing. 
Reid is probably one of the most relatable protagonists up there with Jude. I’m sure most of you know the “he doesn’t want to do shit lol” persona he has BUT GOD WHY HE’S LIKE THAT BABY I LOVE YOU. Farah’s personality is also explained in the backstory, so for any of you crestoria players that Farah’s backstory is really different like how Emil’s is, but the sentiment of why she’s like that is the same and stem for a similar event.
Meredy’s also great. I thought I’d get annoyed of her and her “You bet!” but god when she says it the last time at the end of the game, I was pretty moved. I wish I knew more about her backstory but I’m pretty sure a certain section of her life info was left to skits and ya know we didn’t get those till Symphonia :)))
As antagonists go, besides the Craymels who are there to test you before you get their power, there’s just two. Main boss and their lackey. The lackey is eh. You see him once at the beginning of the game, then see him destroy a  city, then one last time where you kill him. You do get his backstory and stuff but eh I’m usually not fond of tales mini villains minus Chimerad, God Generals, and Artorius’s lackeys
The main antagonist tho, I really don’t wanna spoil it but it’s hard to talk about why I’m conflicted on it without spoiling. So it’s like Destiny’s final boss but written better in some part and worse in others. So at one point it’s super emotional and pretty powerful with the message eternia wants to send but at the same points its a jrpg where you gotta kill god cause he doesn’t think humans are worth it. 
Oh one more thing thats honestly hilarious, there’s literally SINGLE animated cutscene by Production I.G in this entire game minus the op. 
Other things: the amount of mini games in this game is insane, but the amount you have to do IN JUST THE SECOND DISC to continue the plot is more than any other tales game I can recall. Some of them are fun like the card game, others like the bomb one I want to throw in a fire. 
There’s also so much Destiny pandering in this game. There’s portraits of the characters, you can collect lens, I’m 95% sure the way a certain character is done is because they wanted another Leon, you can SUMMON THE SWORDIAN USERS ARE AS AN ACTUAL SUMMON. While all Phantasia gets is the cameo battle and the Eternal Sword. I mean I didn’t mind cause I’ve finished Destiny and it’s one of my fav tales games but damn it was pretty obvious. 
EXPLORATION IS SO FUN IN THIS GAME. Mainly near the end when you have free reigns. YOU CAN DIVE UNDERWAY AND EXPLORE THE BOTTOM OF THE SEA WHAT OTHER TALES GAME LETS YOU DO THAT??? 
In conclusion: A fun game! I don’t think it was worth 133 dollars tho consider my play file was 35 hours and thats with a good chuck of side quests and ex bosses. Probably in my top 5 combat systems of tales and final villains, but not in terms of story or characters. A really hope it gets remastered soon I’d love for more people to play it.
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