#basically all of the characters are humanoid
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random opinion: hazbin hotel s1 would’ve been better as a stage show
#like. I quite like the soundtrack#and making it a stage production would kind of solve a lot of the pacing problems#with television we have higher expectations for longer-term character development#versus musicals where a character’s introduction can totally be a song and no one will bat an eye#redlady speaks#new trend; instead of redesigning the characters you make costume designs instead#tbh it wouldn't be that hard#basically all of the characters are humanoid#and you could get creative with expressing each of their themes without directly replicating their show looks#it's ironic how a show born out of 2d art ended up making me kind of wish it was live action#hazbin posting
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You see the end goal was to draw my fav characters holding hands, but I am somehow better at illustrating cats lmao
#random toots#WE ARE CAT ILLUSTRATORS NOW JESSE#I am going through a silly art identity crisis#I just cant seem to draw humanoid faces the way I want them to y'know?#all is fine btw but I am not quite content when drawing humanoid characters since I cant really capture what they are supposed to look like#like sometimes I would debate myself whether or not to delete an art post because I didn't like how it looks or turned out#Its part of the art process I guess#just letting it out in the tags hehehe#definitely need to study the basics more#sorry for the lil rant :3#traditional art#sketch#my art#illustration#artists on tumblr#cat#beginner artist
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sometimes I think about how the way I size my characters is their relative height to this one guy
#rnn.p#ah jaes. the center of the multiverse#if you see like. '1/2 H tall' or '1/4 height' on a character ref just know that is relative to jaes lsdhsjsj#he's my basic/average height whenever I do a set of humanoid/anthro characters. he is the Default Guy right down to proportions#except his shoulders#all nebulisae are 1 H under 1/4 height iirc bc typical cats are 1/4 height#cats have their own scale but I haven't hammered that one out yet. everyone in BH is scaled relative to Breadheart skshsjn
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How Bethesda fixed Vampires without realizing it
So there's a LOT of takes on vampires across media, and most of them are radically different from each other. The Elder Scrolls series has an interesting version that I haven't seen anywhere else, that incidentally fixes a bunch of lore issues with vampires, and yet Bethesda hasn't ever really leaned into any of that.
So, the issue with vampires in large RPGs like Elder Scrolls games, D&D, etc, is that a world where various elements of character building are supposed to be balanced, vampires are heavy on the upside and light on meaningful drawbacks. So in Oblivion, Bethesda completely reworked their vampires, coming at it with a blank slate:
Vampirism is a 4-stage affliction, with each stage increasing the numerous benefits of being a vampire as well as the middling drawbacks. Stage 4 brings with it all humanoid NPCs recognizing you as a ravenous monster and attacking you, basically wrecking the game. And, this is the unique part, you reduce stages by drinking blood. Being a vampire is LESSENED by doing the most vampiric thing out there, it actively makes you weaker.
And this is great. From a gameplay perspective, you vanish below ground to kill zombies/robots/whatever, and you grow stronger as the dungeon goes on. But if you don't rush through it, or if it's large, you surface having ignored your hunger for several days and have to do a whole second quest to sneak into town at night and drink blood, where the only reward is to engage with the game again. It's a drawback in the gameplay sense rather than the stats sense. And it lets game designers throw the player against weak vampires in town early on, and face dungeons full of max-bloodlust monsters later once the player knows how things work.
Meanwhile, from a lore perspective this is also great. Suddenly, it's not that vampires have to be evil, it's that they have a choice. A good person who flees their family to hide in a cave is going to starve, turning into a ravenous, uncontrolled, extremely strong monster. Someone who's comfortable sneaking around town drinking blood, meanwhile? They never lose control. They walk in the sun. They're perfectly human. Or as human as anyone can be while the blood of their neighbors flows in their veins.
And Bethesda doesn't DO ANYTHING with this. People you talk to in-game just treat it as "all vampires are evil, why would you expect anything else", when they've created a world where vampire morality is so much more interesting. The few vampires who exist in civilization that you're not supposed to kill don't really discuss their condition at all. And there's plenty of evil vampires choosing to live in caves running societies of vampires, when that makes no sense compared to basically any other way of life they could set up.
Bethesda games are a masterful disaster, in this as in everything else.
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my campaign hiatus has gone on for too long so to cope ive combined my interests at their maximum potency and had some dnd-strawhats thoughts
thoughts in depth under read more... :)!
this is SO self indulgent. their designs literally did not change. but i am a firm believer that dnd doesnt have to be european high fantasy. and also one piece literally IS fantasy. no changes are necessary to fit into dnd. ive already imagined plenty of campaign/oneshot ideas inspired by one piece. so this was basically just an exercise of trying to replicate their canon abilities in dnd 5e as much as possible without totally homebrewing everything. well. aside from luffy. you just cant take away or change his stretching.
LUFFY: (human monk. drunken master subclass. outlander)
the only plain human of the crew to balance out with the fact that he still has rubber powers. obviously a monk. but drunken master subclass specifically because i think the flavor(not the fact that its about being a drunkard) and abilities both fit him really well. this line in the subclass' flavortext especially fits him: "A drunken master often enjoys playing the fool to bring gladness to the despondent or to demonstrate humility to the arrogant, but when battle is joined, the drunken master can be a maddening, masterful foe."
ZORO: (tiefling fighter. samurai subclass. bounty hunter)
a fighter with the samurai subclass is so very incredibly obvious... but i actually had a lot of fun geeking out while comparing the abilities to what he can do in canon; Fighting Spirit, Rapid Strike, and Strength Before Death especially! tiefling is also pretty on the nose for his demon pirate hunter shtick and asura form, but i thought he'd be really human-passing for a tiefling and theorized about his tail getting cut off at some point or another before joining the strawhats. initially wasnt gonna give him a feat, but i gave sanji a feat so i thought itd be unfair to not give him one as well, so sentinel fits the bill pretty well i think!
NAMI: (tabaxi rogue. arcane trickster subclass. criminal)
cat burglar -> full grown literal humanoid cat. this one is INCREDIBLY self indulgent... i love... cats... theres nothing deeper to this and no other reasoning. i took cat burglar and ran with it. can you tell that i love izutsumi dungeon meshi? rogue for the aforementioned burglar-ing as well, and the arcane trickster subclass for when she picks up climatact! the mage hand will be very useful for her pickpocketing. in the future as she levels up with timeskip, i can totally see her multiclassing into wizard as well! weather wizard!
USOPP: (lightfoot halfling artificer. artillerist subclass. urchin)
I HAD SO MUCH FUN THINKING ABOUT HIS CHARACTER SHEET. halfling's Naturally Stealthy ability lets him hide behind his crewmates since theyre (almost) all bigger than him, so its perfect for hiding behind zoro or sanji all the time. Lucky is also perfect for him, and I think Brave fits pretty well too when he puts on the sogeking mask. artillerist artificer is also very fun! tinkering and making magic items for his crew, and i think Eldritch Canon or Arcane Firearm could both be easily reflavored as kabuto or any of his inventions. for emphasizing his sniper-ness, the spell sniper feat was also necessary. i think hes my favorite of all the concepts. big ears and long nose combo is so cute to me.
SANJI: (half-elf monk. drunken master subclass. guild artisan (cook!))
race was mostly based on vibes i wont lie. squints. and that vinsmoke balogna or whatever too ig. but mostly vibes. along with the idea that i think a dwarf zeff raising him would be really funny and cute. monk is also obvious, and same subclass as luffy for mostly the same reasons. though the flavor fits him much less, i think the abilities still fit him perfectly, and this blurb specifically; "Your martial arts technique mixes combat training with the precision of a dancer." i really wanted to give him a different subclass from luffy, but i dislike all the other monk subclasses a lot and i found none of them fit him as well anyways, so to try and give them SOME differences, i gave him the crusher feat.
CHOPPER: (awakened deer(shifter statblock) cleric. life subclass. hermit)
this ones definitely a mouthful im sorry. awakened deer for obvious reasons, but due to magic instead of devil fruit stuff. when i was struggling with his race, i looked a lot at shifter because of his forms, but it occurred to me that itd be super cool if he could shift between all of the different shifter options instead of being stuck with just one to replicate his rumble balls. something like heavy point/guard point=beasthide, horn point/arm point(?maybe?)=longtooth, walk point/jumping point=swiftstride, and brain point=wildhunt. hed definitely need some kind of nerf though to balance out that homebrew... and cleric for class. duh.
ROBIN: (high elf wizard. order of scribes subclass. criminal)
robin is definitely the one i struggled the most with just because of her class. elf came pretty easily- shes very elegant and i think shed look cute with super long ears- and i landed on high elf instead of wood elf for the int-based abilities. i was really on the fence between sorcerer and wizard for her because i knew shed be a full spellcaster, but i didnt feel that any of the subclasses really fit her. i ended up going with wizard for order of the scribes since it focuses on texts and knowing everything. but also because robin with a flying talking sentient book would be crazy cool. it could also be similar to how she spawns mouths and eyes places to talk to or watch people. my "fuck it, why not. this would be rad. its my house" mindset kicked in with her i will admit. also the One with the Word ability made me cackle out loud when i read it. thats the funniest ability ever. anyways, i cant really think of a way to replicate her powers, but maybe we could just reflavor a bunch of spells to be her limbs or clutch; hold person, maximillian's earthen grasp, or evard's black tentacles. thatd probably work okay, and theres a handful of spells to replicate her ability to spawn eyes or mouths. unrelated, but i imagine nico olvia to be a drow. why? her hair is white. i am a simple man!
#had a full on fixation explosion with this one Dont even look at me im posting this at 4am for a reason.#I HAD FUN THATS ALL THAT MATTERS. I MISS DND SO BAD. CAMPAIGN HIATUS OVER SOON. I MUST LIVE#not really like an au or redesign or whatever but i wanted to draw a lineup anyways to show just. very miniscule differences#i guess. mostly an excuse just to draw a lineup of the strawhats. i fucknig guess#will probably do a part 2 cause i have more thoughts; franky+brook+ace+vivi are on the menu boys#its bothering me so much that usopp and nami are both orange in the read more. but there is no yellow text-fill on tumblr. sad#also just fist fought this post in the drafts for an hour bc i dont understand the character limit#so if i fucked this up im moving to the mountains#wtf... art#one piece fanart#dnd#dnd 5e#mugiwara crew#straw hat pirates#monkey d luffy#luffy#roronoa zoro#zoro#cat burglar nami#nami#usopp#black leg sanji#sanji#tony tony chopper#nico robin#dndpiece
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🍰[OPEN] 3D PIXEL COMMISSIONS!🍰
i have comms open for little low poly 3d models!! i can do humanoids and anthros, whether its fanart or your own characters/OCs! feel free to message me with any questions 💗
if you would like a model of something that doesn't fall under the basic humanoid/anthro shape, message me and we'll see if it's something I'm able to do! :D
the base price for a character model is £45 !
to order, you can message me on tumblr or order through vgen ~
my prices are in GBP, but your payment method will be able to convert it from the currency you use :)
more info/full order form below "keep reading/read more" !!
[ keep reading / read more . . . ]
💗 please make sure that you have read and agree to my terms of service before ordering! i know it's a bit lengthy, but these are always to protect me as the artist and you as the client. even if you choose not to read it, these terms will still apply to you.💗
IMPORTANT: since these are low-res models, i may have to simplify designs/omit minor details, but i'll let you know if that may be the case!~
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ORDER FORM
when you're ready to order, please copy/paste the headings with the heart bullets, fill out your answers, then message the finished form to me!
under each heading i've included some information to provide more context to help you answer the form! you don't need to copy/paste those chunks of text.
if you have any questions about anything at all, feel free to message me first!~
❥ CHARACTER(S) (£45 each):
please include images/art of your character(s) for me to reference, and a description of their personality if you'd like!
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anything you would like your character to hold, or have in the image! for example, food, weapons, books, small simple pets/creatures, etc.
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i can do various simple looping animations such as idle, walk/run, sit, spin, dance, float, etc.
if you have any other ideas or more complex animation requests, feel free to send me a message before ordering!
if you order multiple characters, please specify whether you would like them to be animated together or separately! having them together/interacting in the same animation is +£15 on top of the base fee to animate each character. (for example, 2 characters interacting would be £20 (£10 per character) +£15, for a total of £35).
(!!!) if no animation is desired, you will receive a tpose turnaround .gif of your character.
❥ PERMISSIONS: yes / no (+30% privacy/NDA fee)
i like to share my finished models to promote my artwork & commissions, and may also stream commissions as i work on them! for these, i'll give credit to you as the character owner.
if you would prefer to keep your commission and artwork private, you may do so with an additional fee of +30% of the commission subtotal added onto to the final price.
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model files (+£15): i will send you the blockbench file & texture for your completed model to do as you wish for personal use only, unless you have also paid for commercial use.
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❥ PAYMENT PREFERENCE: paypal / kofi
paypal: i'll create an invoice for you that outlines your order details!
kofi: i'll ask you to send the payment as a one-time donation after we've discussed the commission info!
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i take payment upfront via paypal or kofi before i will begin working!
estimated turnaround time will be 1 month, though it tends to be shorter than that! however, i'll update you with delays or if it's expected to take any longer than that <3
thanks so much for reading this and for all your support!! 💗
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this is really a non-issue compared to everything else they get wrong, but the way these live-action remakes of animated movies have been translating their non-human characters to screen has been bothering me. you can see it with how to train your dragon, pinocchio, and more recently lilo & stitch: they keep the designs essentially unchanged, just with a more realistic rendering. on the one hand i honestly get why they do it, considering that 1) these remakes only exist to bank on nostalgia and on the novelty of getting to see a cartoon in 'real life', so the closer they stick to the looks of the source material, the better, 2) fans tend to get really really (sometimes irrationally) mad when people make even small changes to previously established designs of beloved characters, and 3) most previous attempts to make a cartoony design come across as more 'realistic' have not been well executed (just look at the ugly sonic debacle)
but on the other hand, i cannot ignore how out of place some of these designs feel when brought to a live-action setting basically unchanged. they have more leeway than usual on this case due to the fact that these are non-human characters who are supposed to look fantastical and alien, but when you look at them in motion, you see they carry the style of the original work they came from all over them in a way that clashes with everything else.
like, pinocchio may be made of wood, but on the original movie, he was supposed to look very close to a 'real boy', because that's what real boys looked like on that movie. pinocchio did not look very different from lampwick, for instance:

compare that to how he looks next to live-action lampwick:

it looks like lampwick is hanging out with a possessed doll. that's not the vibe the movie or this scene should have. and the same goes for stitch and every other alien on that movie -- they were not supposed to look human, or even humanoid on stitch's case, but they all clearly carried that distinct art style of chris sanders. looking at the original lilo and stitch standing next to each other, you see they both carry similar proportions in how their heads are shaped:

which, again, doesn't make stitch look more 'human', on this case, but it does make him look like he belongs to that universe, because that's how things look like there; that's how heads are drawn and how eyes are spaced. the same logic applies to jumba too, for instance. and when it comes to the live-action version:

stitch's design looks way more 'unreal' next to a real girl, less like a weird animal that could possibly exist in real life and more like a plush toy that talks.
i don't actually expect them to ever to something different, really, since changing it would be kind of just an unnecessary and risky move on their part, but it does bother me how so many fans apparently just eat this stuff up without feeling even a little weirded out by how it looks. does stylization mean nothing to you people
#and yeah same thing for toothless. that does not really look like a 'real' dragon he looks like a toy#and it's not that i want things to look overly realistic for the sake of it but i do want it to look consistent!#this is just taking highly stylized designs and tossing them in live-action settings with realistic texture. it looks all wrong#it's like when people make those 'if the simpsons were real' art where they all look yellow and deformed with bulging eyes. it's so silly
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handy guide for the Silm fandom when writing about characters handling or riding horses from a Silm fan and horse owner + dressage rider of 4 years:
1. Horses in Himring MUST have worn studs (and maybe rubber) in their horseshoes. These are detachable spikes on the bottom of the horseshoe to help the horse grip on surfaces such as ice and even grass. Horses can get injured very easily and so it is unrealistic to expect a horse from Himring to simply leave marks with plain horseshoes in the ice and also to expect it so be able to balance. On top of that we usually don't let horses outside if it is too cold or if it is too icy as a horse with a broken leg usually has to be euthanized since horses literally live their whole lives standing up. Horses cannot be galloped in weather under 20 degree Fahrenheit because they will struggle to breathe. Save the orc raids for when the patrols can actually ride out. Oh, and the horses need warm wearable blankets if they aren't tiny fluffy northern breeds (which an elf couldn't fit on) and if they are breeds at all suitable for riding they are not fluffy and need blankets.
2. Horses are naturally fearful and dramatic animals. Elves, being able to communicate easily with horses, would often have to assuage their horses' fears of literally any unfamiliar object or thing. Some things my (very calm and rational for a horse) horse has been afraid of: doors, deer, kites, balloons, ceiling fans, and bizarrely, chrysanthemums. Battle trained horses have had to undergo lots of training to teach them to be comfortable around battle. Horses also have inter horse drama very often and two horses might randomly hate each other for no reason or they might have a toxic codependent relationship. All forms of relationship drama except for romantic jealousy occur in horse social groups. Basically every single horse social group is a high school, ok?
3. Riding a horse without a saddle for extended periods of time will hurt their back. Even if you don't ride with a bridle (which is just easier for faster and more immediate and precise communication so elves probably used them - when I ride without a bridle we both get confused easily), riding without a saddle is more uncomfortable for both horse and rider and more taxing on the rider. Legolas is an idiot showoff.
4. Horses become very attached to their friends, whether humanoids or horses. There are many stories of horses risking their lives for their riders, and my horse personally is very concerned for my safety and well-being, nosing me gently and constantly checking on me. They are as social as dogs but usually not as easy to earn the trust of. It took my horse like 8 months to fully come out of her shell and we are still working on her trauma from being mistreated before I bought her. Horses have much better memories than dogs. If you teach a horse something they will never forget it, which is why undoing horse trauma or incorrect training is a very long and difficult process. Horses show affection by wiggling their lips either while looking at or touching the subject of their affection, for example my horse will twitch her lips at the sound of my voice, but also will gently nibble and drag her upper lip over the nearest part of my body. They also show affection by pressing their nose against you, and exhaling slowly though their nostrils (the exhales roughly translate to "hello/I love you"). Horses' upper and lower lips are prehensile and able to grab and manipulate objects. Their noses are very sensitive.
Here are my (very cute) credentials:

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Based on recent discussions about knowledge type skills and metagaming and what have you it almost seems like there's a type of playstyle that basically wants to treat the fiction as a black box that the characters can only poke at via mechanics. Like, the GM describes the smell of sulfur and a red-skinned humanoid with big old goat horns, a cool upside down pentagram tattoo, a forked tail, and cloven hooves, and the player characters (who live in a world where the Devil is real) just go "Well you know that could be anything" because they all failed their Knowledge (the planes) checks.
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There's something really fundamental to me about the fact that we never actually see Sebastian's True Form as any kind of full humanoid body. Instead, we're cut down to the basics: eyes, teeth, legs, maybe the occasional clawed hand, all floating around in some loose black mist. The animal heads that we see in the memory arc flashbacks are interesting too-- a dog and a raven (or crow?), naturally, but also an octopus, a snake, a fly. Clawing and watching and grinning at all times, predatory and hungry but also, crucially, amalgamate.

This really emphasizes two fundamental aspects of Sebastian and his role in the story to me, those being:
Sebastian is an unquestionably powerful being in the universe of KURO, a point further emphasized by the fact that we can never truly know him-- not his backstory, not his fully body, not the deeper extent of his motivations or feelings or desires.
Sebastian being so undeniably inhuman is core to his relationship with Ciel, and the ways in which he both does and does not reflect/parallel both Ciel's abusers and most beloved family members.
I think you can kind of read the more indistinct aspects of Sebastian's True Form as being a kind of side effect or representation of the ways in which Ciel views him, especially early on. Again, think about the details of Sebastian that we do see at this point: eyes, mouth, shoes, hands. During his time in the cult, Ciel is objectified and sexualized, used to being watched and surveyed at all times. He is, to Sebastian, a meal, something to be preyed upon and eaten-- but also spoken to, lured in, laughed at and ridiculed and complimented. He is a child locked in a cage, trapped near the ground and thus forced to see the world from below, only ever looking up at the people surrounding him, watching their shoes as they walk around him, over him. He is held and moved, puppetted, manipulated in a very literal, physical sense. The Little Red Riding Hood comparison is very apt here, actually-- eyes to see you, hands to hold you, mouth to eat you.
Yet it is also this fundamental inhumanity that kind of makes their dynamic work at all. As this post so wonderfully puts it, Sebastian's human form is an interface, an emulation, one more body to mix up in the amalgamation of Things He Can Be so that he may better serve his new master. He doesn't really have human desires, or at least not straightforwardly. We know that he likes LARPing as a butler full time, that he is prideful and gets off on being praised (see: the circus), but he clearly isn't really attached to the specifics of that in any human way. He isn't prideful of status, or his looks, or anything that could be connected to a typical human life, because this form is just another one of many, something that can and will change in the future, and has in the past.
We know that Sebastian wants one thing: Ciel. But it is the nuances within how exactly this desire manifests itself that forms the axis that a significant chunk of their dynamic revolves around.
A really interesting aspect of KURO to me that I struggle a bit to put into words is the ways in which both Ciel and Sebastian parallel the antagonists of the series and their friends/loved ones simultaneously. I don't think I've ever read or watched a series where the line between who is a "hero" and who is a "villain" is any less clear. This is not to say that the series has no ethical values, or that there aren't Some People clearly doing worse shit than others (Baron Kelvin when I get you), but most of the main characters that we see all have some kind of fucked up or complex dynamic happening between their personal values, their relationships with others, and larger social norms.
Take Grelle in the very first true arc of the series, for example. There's a fascinating parallel that I don't think I've ever really seen anyone talk about between Grelle's immediate murder of Anne the second she fails to live up to her expectations, and the eventual consumption of Ciel at the hands of Sebastian that has been teased since the very beginning. Not only is this moment a fantastic tone-establishing moment for the rest of the series, showing firsthand the brutality that it is willing to commit against even its central characters, it's also one of the first times we get this blurring-of-the-lines moment between protagonist and antagonist. It's an ongoing theme of the series, honestly, particularly with some of the more intense enemies that they go up against-- everybody's a hypocrite, but only one side is going to win. The Circus kids were powerless and pitiful and latched onto the first kind hand that was offered to them, regardless of how they were forced to corrupt their morals in response. Maurice Cole uses and manipulates others, using his prettiness to get what he wants, after being scammed out of a future by being the second to be born. We can only solve this murder if we let these people die.
This is one of the reasons why I view Sebastian and Ciel's relationship as being so fundamentally codependent. There's been a couple posts going around talking about this, but to say it again: Sebastian is everything to Ciel, in a very literal sense. He is the predator and monster lurking in the shadows, he is the doting butler lovingly brewing his tea and picking his clothes and tucking him into bed, he is the dog biting anyone who gets near him, the demon laughing at his pain, the wife picking the best furniture for the lounge. He saved him to kill him. He's got his father's face. They're no different from anybody else, but they can't be without each other either.
Maybe it's enough that they picked each other, and continue to pick one another, doubling down as they grow nearer and nearer to the decimation. Sebastian is grooming Ciel, growing and cultivating him, but in a dynamic under which he has little to no control. Ciel is a victim, a traumatized and abused child, using every scrap of power and knowledge he can get his hands on to order his pet monster who to kill. He never changes his goals, quite literally never grows up, but he gains strength and confidence and loyalty.
They are nothing, and everything. It makes sense, doesn't it?
#astronaut rambles#kuroshits#sebaciel#kuroshitsuji#black butler#sebastian michaelis#ciel phantomhive#i Adore to no end the fact that one of seb's canon animal shadow form thingies is an octopus. btw#can we talk about that more#getting back on my tentacle seb agenda here we gooooooooooooo#and using proper caps again!!#everybody clap
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i’m ngl, i’m a big dnd nerd that was running out of high fantasy content to consume and then i stumbled upon your beloved comic. i just wanted to ask what your favorite worldbuilding decision is for utg and if you could pick dnd classes for any (all) of the characters, what they would be 👀
anyway, i hope you have so much good energy! all the good ideas and epiphanies and magnificent sketches to your heart’s desire ♥️
Oh yay thanks for reading! I hope you enjoy it ☺️
There's two major world things that I'm really happy with and helped a bunch of things click into place I think
One has to do with the magic system, or rather how magic works in that world on a sort of... molecular level? People who've seen me do worldbuilding for a while know I'm cheeky about deriving stuff from physics and loosely drawing parallels here and there, and for the under garden I ended up making it so that a lot of magic runs on wave function interference. Kinda. So the "natural" state of things has its own wave frequencies and magic comes from unnatural frequencies being added into the mix causing shit to go weird
By extension deciding this also made it easier to understand why or how some things can detect magic (they'd pick up on the weird frequencies) AND how it's possible to have magic blocking devices (they emit destructive frequencies that nullify it). Does it fully make sense on a physical level? Not necessarily but I get giddy when I can visualise magic mechanics like this hehe
The other decision was to simplify our lineup of humanoid species from the original DnD esque basis, but in a way that allows us to have basically any humanoid appearance you can think of through a ✨mutation✨ cheatcode. We have two "elf" subspecies (basically the dark elf-like ppl and everyone else, including "dwarf" looking folk, etc) and then a species that technically derives from them (and they're all genetically compatible) that's characterised by having abnormal, often insect-like traits. There's no real limit to their phenotypes since their origin is magical and random in nature, and since they can mix with "normal" elves the degree of bugness varies.
Which means i can have insect people, reptile people, horns or hooves or tails or wings galore without needing to come up with a full background for each of these variants >:)c
ANYHOO sorry I get carried away rambling about these things. Class-wise, I only have claims for some characters who... may be yet to make a full appearance in the comic, and would actually fight:

^ Monk??? Not my first claim but after playing an actual monk the ki system started making a lot of sense

^ Lil' sorcerer u_u probably with a subclass or two but sorcerer would hold up as he grows older

^ I think warlock would work for her well enough. Not a perfect fit but I can see it with some homebrew tweaking

^ Ranger makes sense I feel, she becomes one with the avalanches

^ Barbarian.... barbarian/druid???? Uncharted territory here

^ Warlock but you haven't seen much of it yet.... soon.... (I'm actually so excited for her)

^ This one's easy I just snatched her straight from an old DnD game anyway. That's my rogue artificer babygirl
Anyhoo hope you enjoyed this ramble
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Ok, so I just found you but I had to read all of your bugmuffins comic, it's so cute.
But there's a part that left me confused, that I know is not important for the main plot of this comic, but if you could explain I would appreciated,
You comment on Sunset and the human world: But here they are already humanoid? besides the lack of magic (which later stops being a thing) how does the human world differ from this one? how would the events of Equestria Girls play in the version?
Sorry to bother you once again.
No bother at all! i like these kinds of questions;
so the biggest thing is that the characters in the comic are humanoid but not human- they still refer to themselves as ponies, changelings, pegasi, etc. etc. and still have all the same magic as in the show-
the human world is *our* world, and I do mean that literally- Sunset is currently walking around in our world, so the events in Equestria Girls do go a little differently-
Sunset arrives in the human world through a portal in a statue- when she arrived she still looked how she did in Equestria (with a horn and neon coloured skin) and uses a spell to disguise herself
Sunset siphons magic from the portal so she can use it to take over not just the high school but part of the town surrounding it; her magic though is causing irreversible damage to the students (psychosis, deformities) and is only taken down when Twilight chooses *not* to use magic to beat her. (they fist fight)
That's sort of my quick rewrite of the first movie, Rainbow Rocks I would actually keep mostly the same- though it's more framed as Sunset doesn't use magic and she's watching her friends experiment with some leftover magic- but when the sirens come they defeat them and Sunset decides to seal magic away from the human world for good-after this Sunset turns fully human and loses all magic and her horn- though she sees this as a good thing.
Friendship Games would also play out relatively the same as Sci-Twi basically cracks open Sunset's seal on magic.
In the Bugmuffins timeline, it's after the movies and she is currently travelling around the world seeking out other folks like her; lost magic beings or maybe other ponies in disguise, just soaking up all the knowledge she can.
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hi! have you seen the TTRPGS for Palestine bundle yet? and do you have any recommendations from it
https://tiltify.com/@jesthehuman/ttrpgs-for-palestine
THEME: TTRPGS for Palestine
The TTRPGs for Palestine Bundle is going from April 12 to May 7, so there's not much time left to get it, but here's some recommendations of some really awesome games that you can find in it.
Gubat Banwa, by makapatag.
GUBAT BANWA is a Martial Arts Tactics and War Drama Tabletop RPG where you play as martial artists poised to change the world: Kadungganan: the cavalry, the wandering swordsmen, the tide turners, the knights-errant, the ones to call in darkest night in a world inspired and centering Southeast Asian folklore.
Witness, grand warriors, honorable gallants that trudge and toil under kings and haloes. Witness, KADUNGGANAN, that refulgent name. That blasted name: WITNESS NOW. The end of days is upon us: and the new world MUST BE BORN. Bear your blades, incant your magicks. Cut open your tomorrow from the womb of violence. Inscribe your name upon the very akasha of this world.
Gubat Banwa is designed for fans of 4th edition D&D, with in-depth character abilities that make you feel both unique and powerful, in a colourful and flavourful world full of vibrant cultures and clashing conflicts. The game uses an action economy with different action options carrying different weights, which also reminds me quite a bit of Lancer. If you want a game that pushes you to strategize with your friends and weigh your advancement options carefully, you want Gubat Banwa.
Gun & Slinger, by Nevyn Holmes.
GUN&SLINGER is an RPG geared for short, episodic sessions about a weapon and a wanderer. A Maestro and two players (Gun and Slinger) set out into a dead planet mutated by a god's forgotten child and hunt strange bounties, investigate the world and unlock hidden powers. During play, they seek to learn the nature of what’s hunting the Slinger, figure out why the Gun is sentient and discover how the world died.
This game is specifically for three players, using the rules of Go Fish as a resolution system. Gun & Slinger is all about using your resources to the best of their ability, and your resources might exist on your character sheet, but they also exist as cards in your hand.
What really intrigues me is the lore that’s baked into your character sheets. One of you is a wanderer in a twisted world, tempted by strange powers that guarantee to change you into a monster. One of you is a sentient magical gun, borne by that wanderer and designed to deliver death and pain.
Gun & Slinger has expansions included, allowing you to instead play as a wanderer possessed by a demon, a mech and a pilot fused as one, or someone who bears a cursed sword. I think the fact that it requires a small table and the fact that the characters’ lives are tied together makes this a high-stakes, terribly intimate game.
Apocalypse Frame, by Binary Star Games.
In a ruined and terraformed world where most of humanity is under the yoke of a brutal regime, the former workers of a once-remote factory - now known as The Collective - have risen up to create a future of freedom from oppression. You are an Ace - a highly skilled pilot referred from a Division in The Collective and assigned a humanoid combat vehicle known as a Frame. You and your Strike Team of fellow Aces must take on The Collective’s greatest threats, ensure its survival, and carve a path for its continued success.
Apocalypse Frame takes mechs and fits them into the LUMEN system, which centres competency as well as fast but effective rounds of combat. The game includes a variety of different threats, allowing you to tailor your campaign to your group’s tastes, and the tailoring doesn’t stop there. You choose both a division that your character belongs to, and then one of three mechs within that division, allowing players to share similar fighting styles but differ in weapons. You can also modify your basic frame, adding general modular systems alongside systems and armaments that can come with your mech, making character creation and progression exciting for folks who love tweaking and tailoring to their heart’s content.
If you’re a fan of Armored Core or Battletech, you’ll want to check out Apocalypse Frame.
Here, There Be Monsters!, by wendi yu.
No matter what they tell you, there’s still weirdness and wonder everywhere. You just have to know where to look. At the edges and cracks of ‘normal’ life we exist, we persist, and we resist: the monsters, the magicians, the anomalies, the freaks, and the outcasts. We gather in the shadows, trying our best to live our lives in a world that, when it doesn’t exactly fear or hate us, doesn't even believe in our existence.
here, there, be monsters! is a rules-lite response to monster-hunting media from the monsters' point of view. It's both a love letter and a middle finger to stuff like Hellboy (and the BPRD), the SCP Foundation, the Men in Black, the World of Darkness games and the Urban Fantasy genre in general. It is an explicitly queer, antifascist and anti-capitalist game about the monstrous and the weird, in any flavor you want, not as something to be feared, but to be cherished and protected.
Here, There, Be Monsters is a love-letter to anyone who has been made to feel monstrous, as well as an homage to media such as Hellboy, the SCP Foundation, and Men in Black. It’s urban fantasy meets organized power structures, and as the monsters, you’re here to burn those structures down.
This game uses descriptive tags to slap onto your characters to represent what they can do. You can choose from a number of different monster character backgrounds to give you guidance towards, and there’s plenty of monsters both in the base game and in the game jam wendi ran back in 2022. If you want a game of power, anti-capitalism, and punching up, this is the game for you.
Pale Dot, by Devin Nelson.
Pale Dot is a collaborative storytelling game for 2-5 players about a crew of non-human cosmonauts leaving their planet to explore a strange solar system, finding threads to unravel the unknown along the way. It is fantastical, surreal, and perhaps very unlike humanity’s own ventures in space exploration. Though one thing is universal: leaving home is terrifying, dangerous, humbling, and a catalyst for changing one’s perspective.
Pale Dot is a GM-less game where players work together to create an alien setting and subsequently envelop it in cosmic mystery, embodying cosmonauts called Dustlings, as well as one of 5 different settings. During their journey they will be able to travel to 24 different locations within their solar system, each with several prompts for improvisational scenes. Each player will also have to manage the integrity of their cosmonaut and their shared ship while avoiding space's many perils.
The cover for Pale Dot gripped me the first time I saw it; a tiny creature in an astronaut suit, looking up in fear at something in the sky, as vegetation blooms inside their helmet. You play as the Dustlings, non-human but sentient species exploring the Cosmos, a strange, horrifying and wonderful universe that changes those who venture into it.
Mechanically, Pale Dot uses a GM-less structure similar to Dream Askew, but there feels to be a much bigger emphasis on the setting your cosmonauts explore, rather than the cosmonauts themselves. Your characters are assembled traits, drives and equipment, almost all of which can be expended to cause or solve problems. Each player is also responsible for at least one setting element, such as The Cosmic Wilderness, The Wondrous Endeavour, or The Omnipresent Danger. As you visit locations, different elements will be prompted to influence the scene, while your cosmonauts try to navigate the scene and try to finish the mission. If you want a game that is collaborative and evocative, I definitely recommend Pale Dot.
Fractal Romance, by Ostrichmonkey Games.
A never ending abstract landscape of rhythm and soft glamour. Wander the halls, rooms, and chambers. Encounter strange Denizens and get to know them better; befriend them, fall in love, just chill. Try and fill out your own blurred edges. Fractal Romance is a tabletop role playing hangout. You will pick up a character to play and explore the Fractal Palace, generating its infinite sprawl and the Denizens that inhabit it, as you play.
Fractal Romance is all about searching; for something you need, something you want, or even for who you are. It feels rather surreal, perhaps like a dream dimension that you are moving through. The game uses a deck of cards to generate rooms, as well as the denizens of this gigantic, dream-like palace. This game uses rather simplistic playbooks, each asking you to choose three descriptive words, and then uses cards to fuel your character’s actions: you have things you can always do, things that cost a card to do, and things that you must do in order to draw another card.
If what you want out of a game is a chill time with friends, moving from one vibe to another, and generating emotional stories for your characters, you might want to check out Fractal Romance.
Himbos of Myth and Mettle, by huge boar.
You are big. Big arms, big tits, big thighs, big brai- you're big where it matters. In addition to a heaving, throbbing body, glistening lightly with a thin sheen of pleasantly fragrant perspirant, you have one singular unifying trait - come hell or high water, you are going to help.
Himbos of Myth & Mettle is a high fantasy, high camp role playing game of epic proportions (of body), for 2-5 players, one of whom will act as Game Guide. The rules center around a simple roll under mechanic and prioritize narrative flair and cinematic descriptions. Himbos is inspired by many classic fantasy properties (and could be considered OSR adjacent) , but leans towards a more garish, salacious and queer (gay or odd, pick your fighter) style of play. It is designed with comedy and flamboyance in mind, but is not without it deeper and darker touches. It's definitely not grimdark, but there will probably be blood. Think classic fantasy pulp in style, but contemporary sensibilities, modern rules-lite mechanics, and a player philosophy centred in helping, kindness and being fucking hot.
I’ve heard rave reviews for Himbos, and I think the idea of leading an entire group of well-meaning but possibly over-ambitious adventurers is a great set-up for a game full of laughs. Himbos is very much designed for a light-hearted evening of fun, flirting, and fucking up (but in the best way).
Other Games from the Bundle I've Recommended:
Space Taxi, and Creation Myths, by GothHoblin.
Caltrop Core, by Titanomachy.
Souvenirs, by Rémi Töötätä.
Thunder in Our Hearts, by Marn. S.
Eldritch Courts of Some Repute, by AlanofAllTrades.
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Hello! Great to have you back!
So, I was wondering if I could request Ori!Yuu from Ori and the Will of the Wisps with all of his abilities, you can write them as is or humanoid- whichever you want, really.
And if you have no idea who I'm talking about or what Ori can do- https://www.youtube.com/watch?v=OEadwXjlqy0&pp=ygUrb3JpIGFuZCB0aGUgd2lsbCBvZiB0aGUgd2lzcHMgYWxsIGFiaWxpdGllcw%3D%3D -Just use this as a reference for Ori's active abilities.
Also please note that Ori also has passive abilities being, Wall Jump (Pretty much just crawls on anything), Double Jump, Bash (Allows Ori to push themselves away from various objects and enemies, knocking them in the opposite direction), Grapple (Allows Ori to pull themselves in a straight line to various objects and enemies), Glide with a feather, Dash (Allows Ori to charge quickly left or right, even in the air), Swim Dash (Allows Ori to Dash underwater, or near the surface of the water to launch into the air), Burrow (Allows Ori to burrow through sand and snow), Ancestral Light (Grants Ori a 25% damage boost (x2)), and Water Breath (Allows Ori to breathe underwater)
I am very aware this a very large ask, so please know that you don't have to do it, I was just curious of what it would be like if Ori was in Twisted Wonderland.
Please get good sleep, eat as best as you can, and hydrate, it is very important!
Nah I don't mind, I'm happy that you feel safe to express your ideas towards me as well thank you for showing concerned 🤗🤗
I hope this match the character sorry if there's any mistake I mader
𝐓𝐖𝐒𝐓 𝐖𝐈𝐓𝐇 𝐎𝐑𝐈!𝐘𝐔𝐔 🪐💫

Ori is the titular protagonist of Ori and the Blind Forest, a Spirit who is separated from their biological and adoptive family and is thrust into a journey to save the forest of Nibel from a dangerous Decay spreading throughout the land.
During the first week ori!yuu would disguise themselves as human but their true form traits sometimes appear, like their disguise would tend to become translucent for a period of time due to exhaustion of overusing.
The student body would be suspicious over them theorizing between whether or not their human or not or simply a ghost or spirit walking amongst them.
Grim is slightly wary of them at first, thinking they might be a ghost trying to trick him, but he eventually sticks by them, seeing them as a reliable guide.
When I was searching for data about the character, ori in the game doesn't speak so it depends on your perspective if you want ori!yuu mute or not.
Ori!yuu is mute, always talking using gesture, expression and action but since they are waking up in nrc, Crowley decided to give them a small drawing pad for them to use to speak with students as well giving them a book of sign languages.
A very gentle individual rarely gets mad as well literally no one in nrc have beef with them because why would you want to have beef with this gentle person.
But also due to this revelation many students view them as weak which annoys them a lot. But they prove their strength during an overblot battle.
Ori!yuu is able to use spirit magic I mean they are one technically, they are able to use the magic around their area towards it's purest form so they technically don't use spells.
So basically they aren't able to use spells like deuce cauldron one or create something, they are only able to use energy like magic as well as elemental ones. But due to the magic they are using is pure it's by far more powerful due to it being it's original state. Example ace is able to use wind magic blasting it knocking an opponent meanwhile ori!yuu is able to use wind magic towards it's full potential able to create a large gust of win blowing everything.
So basically meanwhile students are able to control a small portion of water using magic but ori!yuu magic allowed them to control large bodies of water like rivers and oceans able to manipulate waves.
People would consider ori!yuu to be a nature spirit having a connection with nature causing them to able manipulate the area towards it full extant.
Small glowing motes (wisps) appear around them when they are deep in thought, acting like extensions of their emotions.
Animals and spirits in Twisted Wonderland seem to trust them instinctively, and ghosts often linger around them. As well the magic around them to grow more purer as if being cleansed by their presence
Would use their grapple ability to get towards places that are complicated to go if you don't have a broom or unable to fly, would use this ability as a transportation allowing them to go to classes earlier compare the others as well grabbing stuff from a far away. They are surprisingly agile, seeming to drift through the air rather than fly traditionally.
As well if there's a lot of people hurrying to get to lunch or a large crowd that prevents them from going to class they use their grapple ability to pull themselves and walk in the walls and jump down up Infront shocking many students.
Despite being mute, Ori!Yuu takes notes in glowing script that fades after a few minutes. Some teachers (like Crewel) insist they write things down normally, while others (like Trein) don’t mind their magical method.
Since they can’t speak, they take oral exams through written answers or use magic to project their responses. Crowley had to make a special exception for them.
They don’t eat much, if at all. When they do, they seem more interested in the sensation rather than the taste. Trey is constantly trying to get them to eat more. They rarely eat due to them absorbing the magic in the area and they count it as food.
Ori!Yuu is oddly good at following the Queen’s rules… except for disappearing randomly, which drives Riddle insane.
Rook is completely obsessed with studying them, calling them a "phantom of mystique" and trying to track their movements.
Students like magical creatures like faes are able to understand what ori!yuu is and they would held communication towards the topic of magic, Lilia is very fond of them as well as malleus.
#twisted wonderland#not canon#twst scenario#disney twst#twst headcanons#twst wonderland#twisted wonderland yuu au#twst mc#twst yuu au#twst x reader#will of wisp#ori will of wisp#ori!yuu
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Sri Lankan Fairies and Senegalese Goddesses: Mixing Mythology as a Mixed Creator
[Note: this archive ask was submitted before the Masterpost rules took effect in 2023. The ask has been abridged for clarity.]
@reydjarinkenobi asked:
Hi, I’m half Sri Lankan/half white Australian, second gen immigrant though my mum moved when she was a kid. My main character for my story is a mixed demigod/fae. [...] Her bio mum is essentially a Scottish/Sri Lankan fairy and her other bio mum (goddess) is a goddess of my own creation, Nettamaar, who’s name is derived from [...] Wolof words [...]. The community of mages that she presided over is from the South Eastern region of Senegal [...] In the beginning years of European imperialism, the goddess basically protected them through magic and by blessing a set of triplets effectively cutting them off from the outside world for a few centuries [...] I was unable to find a goddess that fit the story I wanted to tell [...] and also couldn’t find much information on the internet for local gods, which is why I have created my own. I know that the gods in Hinduism do sort of fit into [the story] but my Sri Lankan side is Christian and I don’t feel comfortable representing the Hindu gods in the way that I will be this goddess [...]. I wanted to know if any aspect of the community’s history is problematic as well as if I should continue looking further to try and find an African deity that matched my narrative needs? I was also worried that having a mixed main character who’s specifically half black would present problems as I can’t truly understand the black experience. I plan on getting mixed and black sensitivity readers once I finish my drafts [...] I do take jabs at white supremacy and imperialism and I I am planning to reflect my feelings of growing up not immersed in your own culture and feeling overwhelmed with what you don’t know when you get older [...]. I’m sorry for the long ask but I don’t really have anyone to talk to about writing and I’m quite worried about my story coming across as insensitive or problematic because of cultural history that I am not educated enough in.
Reconciliation Requires Research
First off: how close is this world’s history to our own, omitting the magic? If you’re aiming for it to be essentially parallel, I would keep in mind that Senegal was affected by the spread of Islam before the Europeans arrived, and most people there are Muslim, albeit with Wolof and other influences.
About your Scottish/Sri Lankan fairy character: I’ll point you to this previous post on Magical humanoid worldbuilding, Desi fairies as well as this previous post on Characterization for South Asian-coded characters for some of our commentary on South Asian ‘fae’. Since she is also Scottish, the concept can tie back to the Celtic ideas of the fae.
However, reconciliation of both sides of her background can be tricky. Do you plan on including specific Sri Lankan mythos into her heritage? I would tread carefully with it, if you plan to do so. Not every polytheistic culture will have similar analogues that you can pull from.
To put it plainly, if you’re worried about not knowing enough of the cultural histories, seek out people who have those backgrounds and talk to them about it. Do your research thoroughly: find resources that come from those cultures and read carefully about the mythos that you plan to incorporate. Look for specificity when you reach out to sensitivity readers and try to find sources that go beyond a surface-level analysis of the cultures you’re looking to portray.
~ Abhaya
I see you are drawing on Gaelic lore for your storytelling. Abhaya has given you good links to discussions we’ve had at WWC and the potential blindspots in assuming, relative to monotheistic religions like Christianity, that all polytheistic and pluralistic lore is similar to Gaelic folklore. Fae are one kind of folklore. There are many others. Consider:
Is it compatible? Are Fae compatible with the Senegalese folklore you are utilizing?
Is it specific? What ethnic/religious groups in Senegal are you drawing from?
Is it suitable? Are there more appropriate cultures for the type of lore you wish to create?
Remember, Senegalese is a national designation, not an ethnic one, and certainly not a designation that will inform you with respect to religious traditions. But more importantly:
...Research Requires Reconciliation
My question is why choose Senegal when your own heritage offers so much room for exploration? This isn’t to say I believe a half Sri-Lankan person shouldn’t utilize Senegalese folklore in their coding or vice-versa, but, to put it bluntly, you don’t seem very comfortable with your heritage. Religions can change, but not everything cultural changes when this happens. I think your relationship with your mother’s side’s culture offers valuable insight to how to tackle the above, and I’ll explain why.
I myself am biracial and bicultural, and I had to know a lot about my own background before I was confident using other cultures in my writing. I had to understand my own identity—what elements from my background I wished to prioritize and what I wished to jettison. Only then was I able to think about how my work would resonate with a person from the relevant background, what to be mindful of, and where my blindspots would interfere.
I echo Abhaya’s recommendation for much, much more research, but also include my own personal recommendation for greater self-exploration. I strongly believe the better one knows oneself, the better they can create. It is presumptuous for me to assume, but your ask’s phrasing, the outlined plot and its themes all convey a lack of confidence in your mixed identity that may interfere with confidence when researching and world-building. I’m not saying give up on this story, but if anxiety on respectful representation is a large barrier for you at the moment, this story may be a good candidate for a personal project to keep to yourself until you feel more ready.
(See similar asker concerns here: Running Commentary: What is “ok to do” in Mixed-Culture Supernatural Fiction, here: Representing Biracial Black South American Experiences and here: Am I fetishizing my Japanese character?)
- Marika.
Start More Freely with Easy Mode
Question: Why not make a complete high-fantasy universe, with no need of establishing clear real-world parallels in the text? It gives you plenty of leg room to incorporate pluralistic, multicultural mythos + folklore into the same story without excessive sweating about historically accurate worldbuilding.
It's not a *foolproof* method; even subtly coded multicultural fantasy societies like Avatar or the Grishaverse exhibit certain harmful tropes. I also don't know if you are aiming for low vs high fantasy, or the degree of your reliance on real world culture / religion / identity cues.
But don't you think it's far easier for this fantasy project to not have the additional burden of historical accuracy in the worldbuilding? Not only because I agree with Mod Marika that perhaps you seem hesitant about the identity aspect, but because your WIP idea can include themes of othering and cultural belonging (and yes, even jabs at supremacist institutions) in an original fantasy universe too. I don't think I would mind if I saw a couple of cultural markers of a Mughal Era India-inspired society without getting a full rundown of their agricultural practices, social conventions and tax systems, lol.
Mod Abhaya has provided a few good resources about what *not* to do when drawing heavily from cultural coding. With that at hand, I don't think your project should be a problem if you simply make it an alternate universe like Etheria (She-Ra and the Princesses of Power), Inys (The Priory of the Orange Tree) or Earthsea (the Earthsea series, Ursula K. Le Guin). Mind you, we can trace the analogues to each universe, but there is a lot of freedom to maneuver as you wish when incorporating identities in original fantasy. And of course, multiple sensitivity readers are a must! Wishing you the best for the project.
- Mod Mimi
#asks#multiracial#multicultural#south asian#sri lankan#senegalese#west african#identity#representation#worldbuilding#fantasy#mythology#folklore#fairies#deities#adoption#identity issues#mixed experiences#coding
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Commissions are once again open, and this time including uncolored sketches. These are priced the cheapest I am comfortable doing at the moment and will be done fast(within the same day or the next). There are two styles/brushes open for offers, one being a rough, sharp, pencil like pen and the other being a smooth, blending, paint like texture. More examples are shown in their listing pages. These prices are per character/subject. I can and will draw anthros, ferals, and monsters along side humanoids.
If you do commission me please check your email or ko-fi, I send your finished piece(s) over via ko-fi's messaging service as it's the easiest way for me to send you your piece in full resolution. EDIT! This method is slightly broken if you do not have a ko-fi account, if you do not have a ko-fi account or ordered a commission from a separate account, please give me your tumblr so I can still inform you on when your piece is finished! Apologies to anyone who has been affected by this, I was only recently informed on this as I cannot tell any difference from my side. Please do not give me your discord if I don't know you as I am not comfortable with that for basic commission work.
Please take care of yourself and other first before ordering anything. Thank you all and be safe out there.
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