#classpecting-guide-official
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gendertrickster · 1 year ago
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Okay so the AU that got me into the concept of Athena was Hal taking over the tiaratop from Condy and feeling really weird but not in a bad way about it. Basically, until he can undo the effects, Hal is now in Jane's body. The AU was called Halice in Wonderland and it was an amazing idea I think. Also I'm not normal at all about this pair of shades.
huh.... i'll have to give that a look i've never heard of this one. if it gets the alice in wonderland theming for jane though it's gotta be good
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bolasmasivas · 2 years ago
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zuckerboy
what did you mean by this ...
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tavtiers · 1 year ago
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Rogue of Time analysis?
The Rogue of Time [symbols: domino mask, gear]
The Rogue class is based on Robin Hood.
The Time aspect’s main themes are endings and destruction. You can find its official description here.
A Rogue of Time is among those who use physical existence. This is the “classpect group” they belong to. Members include: the Knight, Page, Thief, and Rogue of Space/Time. These classes are all opposites or inverses of each other that use the Space/Time dichotomy (physical existence). A description of classpect groupings can be found here.
The Rogue of Time passively steals the Time aspect. Passive classes are guided by others or act for the benefit of others. They are more likely to be kind, but less likely to stand up for themselves. Thieves and Rogues steal their aspect and everything it symbolizes to grant it to someone else. Simplified, the Rogue of Time is motivated by others to steal endings and destruction.
In personality, the Rogue of Time lacks self control and has a strong desire for closure. Personality descriptions can be found here.
Their archetype is the Free Spirit Harbinger, defined by reckless endings and destruction. Archetypes are explained here.
Their opposite is the Thief of Space, who actively steals creation and beginnings.
Their inverse is the Knight of Space, who actively utilizes creation and beginnings.
A classpect or “god tier” is an individual’s best self. All classpects go through a journey from unrealized, to struggle, to realized. When a character is unrealized, they neutrally exist as their inverse. On their struggle, they will wildly flip back and forth between their inverse and true classpect. In their worst moments they will act as their inverse, in their best their true classpect. When realized, they will stabilize as their true classpect. They will still have room to grow, but will become happier, more successful people.
This means that the Rogue of Time begins life motivated by themselves to utilize creation and beginnings. When their struggle arrives and they are at their worst, they will continue this behavior in negative extremes. However, when at their best, they will find purpose in instead stealing endings and destruction for others. When realized, they will stabilize and continue to steal the Time aspect passively, in a positive way.
They share their archetype with the Witch of Heart, the Harbinger Free Spirit.
The Rogue of Time would quest on a planet similar to the Land of Cubes [Rogue] and Time [Aspect]. An example would be the Land of Parcels and Ticking. An explanation of planet naming conventions can be found here.
Two possible gods, or denizens, to reign over their planet would be Chronos (God of Time) or Hephaestus (God of the Forge). Other Time aspect denizens can be found here.
When the Rogue of Time completes their planet quests and dies on their quest bed, they would rise to ascension on the wings of crows (symbols of death). A list of soul animals can be found here.
The characters that I have currently classpected as Rogues of Time are: the Tenth Doctor from Doctor Who, Romana II from Doctor Who, Mulan from Once Upon a Time, Tracer from Overwatch, Quicksilver from X-Men, and Ke$ha from Ke$hastuck.
If any of the links not connected to my blog break, the content can be found on my Google Drive.
Official Aspect Descriptions
Personality Descriptions
Aspect Denizens
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dreamyflower-nya · 1 year ago
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our girls but 3 years into the future! (they're all 19 now) Lily still has unspoken rizz
Ruth's outfit was based on Sal's concept art for her, i kinda winged it for Lily's, all i knew is that i wanted to see her with her natural hair color, and for Ewenii i had no idea what to do and eventually decided on an early 2000s inspired outfit!
i think it turned out really cute :3 Ruth (right) belongs to @fishinsp4ce Lily (center) belongs to @classpecting-guide-official Ewenii (left) belongs to me
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combination-classpecting · 5 months ago
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nice layout lol! props from a mind player
anyways, if it isnt too much to ask, whaddya think about the chemotherapist (prince+sylph) of soul (heart+mind)?
haha thanks i'm a mind player too! maybe . ironically not so good at classpecting myself... i guide others to a treasure i cannot possess etc
Chemotherapist (Prince + Sylph)
A Chemotherapist is one who uses their Aspect, to Skaia’s benefit and their own neutrality or detriment. Sylphs use their Aspect to meddle and guide other players on paths they think are correct; Princes use their Aspect in a way that drains it from themself. Take this with Sylphs’ tendencies towards healing and Princes’ towards destruction, and we find ourselves with a combination that heals through destruction.
This works as well with the verbatim reading, with chemotherapy being the treatment of fast-growing cells in the body with chemicals that kill them off, AKA a sort of, well, healing through destruction. I would imagine this means the Chemotherapist uses their Aspect to heal issues (perceived or real) within the session. Perhaps instead of directly draining their own supply of the Aspect, like Princes do, they drain it from those around them - and eventually, if no one is around, themself.
Soul (Heart + Mind)
Soul is a Combined Aspect of a specific category I haven’t discussed yet, being Conflicted Aspects. That means it’s a combination of two Aspects that are:
(A) Combinations of opposite sides of the official Aspect zodiac wheel (B) Combinations of the same axis within 0Pacifica’s analysis
These mean the same thing but the distinction matters To Me.
This makes it pretty tricky to pin down! Something that relates both to overarching plans, meaning as made by a group, but also to individual, localised meaning. Taking 0Pacifica’s reading (as I love to do), that would make this Aspect one that combines both contraction and expansion, both egoism and dissolution of self. I would say, then, that Soul is broadly about identity. Groups can have identities; you may identify as part of a group, say, the Homestuck fandom. How you intersect with that group, how your group identity informs your own, that's included in Soul. It would be able to push and pull at not just how you identify with yourself but how you identify with those around you.
A more verbatim reading of Soul might mean an inclusion of both logical rationale and emotional impulse in a whole that makes up one person. Mind tends to come with connotations of grand plans, control over memory, thoughts, and the very literal mind itself, while Heart tends to focus more on subjective emotional perception of the self and those around you. Being able to warp both “emotional” and “rational” sides of a being can be immensely powerful, and that would tend to be how I read Soul - a combination of all the parts, Mind and Heart, that make you “you”. Your essence, distilled from memories and perceptions.
In short: if Mind controls logical thought, and Heart controls subjective self, then Soul controls every part of your inner self. How you view other people, how your logic works, the way every part of your mind ticks is at their whims.
Now, let's put them together to make...
Chemotherapist of Soul
(the link in that header takes you to the official godtier outfit done by superxstarzz themself!)
The Chemotherapist of Soul describes someone who uses their entire self to heal through destruction, draining selfhood from those around them. Pretty straightforward, probably! Maybe. Surely.
Let's look at what that might be in a practical, session-focused sense. Say you have a Chemotherapist of Soul, and two people with conflicting worldviews - but oh, these players are the Space player and Knight player! Key players for the growth of the genesis frog. Obviously, for the sake of the narrative and Skaia, this needs to be fixed, healed. Our Chemotherapist of Soul might choose to solve this issue by destroying the parts of the two players' personalities that clash, by encouraging them to change their ways or by forcefully destroying parts of their Soul, the specifics are up to the player. A Chemotherapist is in charge of making sure all personalities, worldviews, thought patterns, and so on are what they need to be for Skaia. The destruction necessary for their healing may be done violently, or through a more gentle method, almost like pruning away those thought paths and allowing new ones to grow in its place. It's a careful balance of destruction and healing, logic and emotion. Definitely an interesting classpect.
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roughentumble · 2 years ago
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list your classpect in the tags if you feel like it!
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callmearcturus · 2 years ago
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have you classpected EVERY cruise character
no no, of course not.
But I did figure out a few of them, mostly to entertain the wonderful @deanwinchestersfloralwallpaper
lemme seeeee....... we all know Ethan is Heir of Light, so I'm not gonna rehash that.
Roy Miller (Knight and Day): I remember Cecil suggested he was Blood bc how much he cares about people, but I countered:
that one is tricky bc Blood is not so much about caring, its about manipulating the obligations people feel about you I think his class would be tied to how he cares for people, but he himself is very solitary and transitory, and his hideout is FULLY remote. I almost want to say he's Breath, the aspect of freedom and of playing your own game within the game oh lmao he. might be a Sylph of Breath? he's very "listen. i know what's best, just follow my lead and i will take care of you" yeah, and a Sylph would heal/repair the Breath aspect in others, so he helps people find their freedom
William Cage (Edge of Tomorrow): Cecil called this one pretty good with Cage as a Witch of Time.
i can see that bc he isn't particularly skilled, so he's not like.... i mean the oNLY reason he 'wins' in the end is his deal with Time, he doesn't have the innate abilities of other classes and he doesn't have the bonds to carry him like blood would entail Doom is another possibility since a lot of his conflict is rooted in the 'rules' that dictate his ability and learning how to game the system witch of time or doom def works. witch is fun bc yeah its the Your Aspect Hates You class but also you get very thorough control of that aspect
Maverick (TGM): Cecil asked me for this one and I had to straight up go make a cup of tea and think.
Time is the aspect of opportunity and its one of the cruelest options. It grants a lot of just raw fucking skill, but it also demands mastery or it will fucking kill you. It is brutal but efficient. It always wins. And is associated with loss and with anxiety and the feeling that... you are privy to a secret about how the universe Works that no one else seems to be aware of, and how that isolates you. also Mav is obsessed with the past, and with the future, he is trying to dictate the clock for everyone around him bc if he doesn't act as that pivot point the hands are fixed to, everyone is doomed everything moving to perfect quartz rhythm so. ... Prince of Time. the obsession with legacy, the drive of self-improvement, the raw power that fealty to the aspect gives him Prince of Time
Stacee Jaxx (Rock of Ages): I saw this movie ages ago and hated it for non-TC related reasons so I have not watched it ago. So I asked leading questions and guided Cecil, The Official Stacee Jaxx Stan, until we decided on Maid of Heart.
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corpseroadking · 2 years ago
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here's my design of blue's witch of space godtier look + the original witch of space design.
more info abt homestuck!blue:
i tried to mix practicality and something over the top for her design (and apparently that means. tutu + safety shorts and kneepads lmao)
as a witch of space, blue would be one who changes space. also i used homestuckexamination's class guide and the official homestuck definitions of the aspects to classpect the gangsey :0
so! blue is a space player bc thematically, it fits her the best. space players typically have the theme of actualization and fulfilled potential (kanaya as a rainbow drinker + jade becoming part dog). and like. her whole treelight + stars thing. space also has to do with creation, and like kanaya, blue alters her clothing and creates something new. blue Changes the Space around her (her bedroom and the canvas trees. her cleaning up jesse dittley's yard). space players tend to suffer from isolation, and i definitely think that's the case for blue. she was friendless prior to the raven boys, and has difficulty deeply connecting with other people. also, witches are naturally rebellious as well as practical. they're passionate abt their values and are motivated by protecting their sense of agency.
blue would be a derse dreamer. bladekind (im thinking scissors).
like any other space player, she would be responsible for gathering the frogs and stoking the forge. during the game, she gets visited by noah (page of void) and henry (knight of mind) in dream bubbles bc of her approximation to the horrorterrors in derse (although most of the time she'd meet henry bc noah was less reliable to find). she learns that they were the players of the last session but they don't remember what happened to make them fail. on top of gathering the frogs, she works on connecting them to their own session and bring them back to life.
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sburbian-sage · 1 year ago
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In a few of your recent posts, you've mentioned that you might be out of sync with the replayernet, and honestly, I think you might be.
I know Time is pretty fucked/nonexistant out in the furthest ring, but I got my current session's Seer of Time to look over your posts, and he's estimating with his powers that you started posting around like, seven or so years ago from our perspective? How long has it felt to you?
Regardless, the game seems to have version-drifted really far from where it once was. A ton of your old posts match up with older guides I've read, but not newer ones, and are totally inaccurate to any version of the game that I've ever personally played.
I went back through a bunch of your old stuff, and here's some updates on how they usually work now:
Dream players have that purple and beige color scheme for real now, not "transparent" as you once said (never even heard of that one before).
Void players are (much more likely to be) able to get fraymotifs now, and don't always fuck up text as badly. (varies a lot between different sessions)
"Modded" sessions seem to be much less common, and whatever the "Andern Association" you mentioned in a few posts was, it seems either dissolved, or else is now so secretive that I can't find any info on it anywhere. Meanwhile, ordinary version-drift has seemingly sped up.
Many classpects in general seem to have changed a bit over time, and many have become much rarer, but it's too much to get into all at once.
There's tons of other more recent developments but I gotta go sorry ohgodwhat in my house again fuck ill get back to you soon maybe
I don't believe I ever wrote about an Andern Associations. The one post on my blog that mentions it has a frankly funked-up formatting, I think because it was submitted by someone else (instead of sent via ask) and I failed to delineate how much was my input and how much theirs. But I don't believe I wrote any of that, so it doesn't really constitute evidence that I've undergone version drift. In fact, all accounts of modded game sessions were reports from other people, so it's really not applicable to me at all.
Granted, a lot of goofy stuff does come my way, and I might be a bit too credulous, perhaps in the interest of entertaining hypotheticals because my advice is generally good in principle, even if the specifics are shaky (like that earlier post about those weird titles, the titles might not exist, but my advice for figuring out how they work is sound no matter what). And there could also be lapses in judgement. I'm subsistence farming in the The Furthest Ring, intellectual fugue states are a common worry for me, and I might have accidentally validated the existence of things that, in hindsight, have no way of being real (I officially denounce those Double Aspect or Double Class posts, I don't know why I believed and wrote up hypothetical summaries of bugged titles when the consensus is that Title attribution is never bugged, only the Titles themselves).
But speaking of unreliable askers, the fact that you haven't ever heard of "Dream's color scheme is transparent" is suspect. Not only does purple and beige as a color scheme conflict heavily with their frankly iconic transparent glass constructs, but "Dream player ascends to godhood and wakes up buck-ass naked on Skaia" is a community meme that frankly comes up way too often in discussions of the Dream Aspect.
But that's not the only thing that bugs me. You brought up Version Drift Theory, which is not A Theory The Same Way Gravity Is A Theory, but is instead a highly speculative model of, essentially, the evolution of Genesis Frogs in an attempt to explain not only bugs and glitches, but why some people's sessions are radically different from one another. It's not an authoritative truth, it's an analytical model of sorts that some people find use for, so why are you trying to convince me that Version Drift is real and I've undergone it? Especially when my concern was never that my game version is out of synch, it was that my connection to the ringservers were out of synch. I had a gap in my knowledge concerning Cherubs, because I'm often busy performing upkeep on myself and the ship, and I worried that either my computer, my connection, or maybe my browsing habits were caught lacking, and now someone in my askbox is trying to convince me that I've undergone such severe time dilation in my Ring Journey that all of my writing is now obsolete and worthless and that SBURB is now an unrecognizably different game.
I choose to believe this ask is psychological warfare on the part of a bad faith or not very reliable actor. Not only do your session reports sound wildly out of whack, but you're trying to convince me that I'm the out of touch one? This is Spriteless Behavior, I'm living in your walls, I'm summoning demons and sending them to your dwelling spire, they're going to beat you to death with hammers, I'm going to equip hammerkind so I can do the same, also I'm a mental health risk (Ring Journey) and physically disabled (glasses) and this is a level of gaslighting that probably falls under ableism, etc. etc. I am always right and may the Ohgodwhat destroy your computer such that you never imply otherwise again.
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dreamyflower-nya · 1 year ago
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@classpecting-guide-official @fishinsp4ce @ashleyrosemurphy22
<3
If my friend's ocs have 100 fans I'm one of them if my friend's ocs have 10 fans I'm one of them if my friend's oc have 1 fan that's me if my friend's ocs have no fans that means I'm no longer in this world
#:3
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tavtiers · 1 year ago
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Thought I'd throw my hat into the ring, maybe a classspect analysis of a Sylph of Heart?
The Sylph of Heart [symbols: fairy wand, heart]
The Sylph class has its basis in the nymphs of Greek mythology. An example would be the Fairy Godmother trope.
The Heart aspect’s main theme is instinct. You can find its official description here.
A Sylph of Heart is among those who alter the individual's impact. This is the “classpect group” they belong to. Members include: the Sylph, Maid, Bard, and Prince of Mind/Heart. These classes are all opposites or inverses of each other that alter the Mind/Heart dichotomy (the individual's impact). A description of classpect groupings can be found here.
The Sylph of Heart passively assists the Heart aspect. Passive classes are guided by others or act for the benefit of others. They are more likely to be kind, but less likely to stand up for themselves. Sylphs and Maids aid their aspect and everything it symbolizes or use it as a form of aid. Simplified, the Sylph of Heart is motivated by others to assist instinct.
In personality, the Sylph of Heart feels useless when they can't help others and is invested in self discovery. Personality descriptions can be found here.
Their archetype is the Mother Free Spirit, defined by helping instinct. Archetypes are explained here.
Their opposite is the Maid of Mind, who actively assists intuition.
Their inverse is the Prince of Mind, who actively destroys intuition.
A classpect or “god tier” is an individual’s best self. All classpects go through a journey from unrealized, to struggle, to realized. When a character is unrealized, they neutrally exist as their inverse. On their struggle, they will wildly flip back and forth between their inverse and true classpect. In their worst moments they will act as their inverse, in their best their true classpect. When realized, they will stabilize as their true classpect. They will still have room to grow, but will become happier, more successful people.
This means that the Sylph of Heart begins life motivated by themselves to destroy intuition. When their struggle arrives and they are at their worst, they will continue this behavior in negative extremes. However, when at their best, they will find purpose in instead assisting instinct for others. When realized, they will stabilize and continue to assist the Heart aspect passively, in a positive way.
They share their archetype with the Rogue of Space, the Free Spirit Mother.
The Sylph of Heart would quest on a planet similar to the Land of Shine [Sylph] and Heart [Aspect]. An example would be the Land of Lamplight and Chocolate. An explanation of planet naming conventions can be found here.
Two possible gods, or denizens, to reign over their planet would be Aphrodite (Goddess of Love) or Yaldabaoth (Trapper of Souls). Other Heart aspect denizens can be found here.
When the Sylph of Heart completes their planet quests and dies on their quest bed, they would rise to ascension on the wings of ladybugs (symbols of love). A list of soul animals can be found here.
The characters that I have currently classpected as Sylphs of Heart are: Vanessa Marianna from Daredevil, Ana Jarvis from Agent Carter, Princess Cadance from My Little Pony: Friendship is Magic, Irma from Fallout 4, Lily J. Potter from Harry Potter, Rainbow Quartz from Steven Universe, and a Spirit of Love from Dragon Age.
If any of the links not connected to my blog break, the content can be found on my Google Drive.
Official Aspect Descriptions Personality Descriptions Aspect Denizens
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enderwoah · 3 years ago
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CLASSPECTING DOUBLE LIFE
i've finally got it. a complete, comprehensive, optimised list of classpects and lunar sways for all of the double life members (and a couple of others). by "complete and optimised," of course, i mean it's a complete list of my opinions! if you disagree, nifty! there are too many class/aspect/lunar sway combos for everyone to come to an agreement, this is just the result of my (and some lovely tumblr users) character analysis!
not only is this a list, it's also explanations for each choice i made, so this is going to be long as hell. hopefully it's a bit easier to understand for people that don't know tooooo much about homestuck (or maybe just not knowing too much about classpects bc lets be real that stuff is CONFUSING).
the little (+) and (-) at the end of each class is simply to mark it as an active (+) or passive (-) class. personally, i don't put too much weight into it, but some people might vibe w/ it idk. the other aspect at the end of each aspect is it's opposite.
unlike the twelve classes and aspects, prospit vs derse is a very black and white classification, making it difficult to fit every character perfectly in one slot. as such, you may notice that some people don't fully fit in their assigned dream moon! which is fine—that just means i feel as if they fit more in one over the other. derse and prospit were also said by Hussie to sort of indicate a player's active/passive role in the game, respectively. if someone has a passive class but are a derse dreamer, that probably means that they're utilising the qualities of their passive class in a very distinct and active way—same goes for the opposite. this is not always the case, however, because i honestly forgot about derse and prospit being active/passive until way after i was done slotting them all in. if it works, it works!
as there are fourteen double life members, expect a few characters to have the same class or aspect as someone else! that's just how the cookie crumbles.
hope ur ready. im not.
[disclaimer: technically, these in-depth analyses could be considered SPOILERS for the comic, as they're not fully explained until act six. there are no actual plot spoilers, though, so do what you would like!]
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DREAM MOONS
Prospit - Flexibly optimistic, Prospit Dreamers are reactive and intuitive. They exist in the present, rather than looking to the future or obsessing over the past, and when making decisions they tend to rely on gut instincts and whatever they're feeling int he moment to guide them. They are quick to act and reliable in crisis, but they have difficulties thinking things through and are often seen as flighty. They are less rebellious than they are adaptable, instead finding away to coexist with authority than fight against it. They are naturally trusting and often project a self into the world that isn't necessarily them. ("-")
Derse - Derse Dreamers are marked by a distinct and restless skepticism. Rebellion is in their blood, and they are prone to fight against everything that moves, regardless of perceived importance to other people. They are cerebral and self-aware, and as such their identities are built on the control they have over their surroundings. They are often inflexible and pessimistic, but they are great problem solvers that face conflict with shrewd, calculating minds. They find sincere vulnerability difficult and often keep people at an arm's length. Living in the moment is hard for a Derse Dreamer; they look towards the future and analyze the past. ("+")
[adapted from the official extended zodiac page.]
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CLASSPECTS
[all aspect descriptions were stolen from dahni, who probably has the best homestuck class/aspect analysis in the fandom. several of the descriptions of powers were stolen from kess, who probably makes the best descriptions of classpect-specific powers in the fandom. they also do lands and fraymotifs. check both of them out for all your classpecting needs!]
[if i call anyone an asshole or a dickhead, please understand that i am referring to them in a /rp sense. i am well aware that they're all lovely people irl! ^^]
Grian - Derse - Witch of Time
Witch - Starts off by breaking the rules and boundaries of their aspect, pushing and manipulating it to its limits at their whim. Must learn when use/manipulation of their aspect is really needed and when it isn't; self-regulation/control. (+)
Time - Repetition, mechanical. Destruction, endings. Precision, impatience, choice. Movement, velocity, music. Literal time. (Space)
Time players are very "fuck the system, fight everything" types of people. They're defensive, impulsive, empathetic and determined problem solvers. They're constantly in motion and it physically pains them to take things as they come, even when doing so may be the safest option. So basically, every iteration of Grian ever falls under Time.
Even if we ignore his current "literally interacting with a rift in space-time that drags things into my base from alternate timelines" lore on Hermitcraft, he's generally that sort of restlessly active, "doesn't know when to stop" kind of person. Goal-focused, values the destination over the journey...he checks all the boxes.
Witches also have that "does things for shits and giggles" swag, and they start of their journey very carefree and shirk responsibility in favour for messing around. Being a Time player, though that quality would probably get sucker punched out of him once their timeline spirals into a doomed timeline and he has to fix that.
In terms of powers, Witches can Manipulate their aspect—being a Time player, that is ridiculously powerful. When fighting an enemy, he could manipulate the timeline of their life—i.e., age them until they're nothing but dust or crank it back until they're a squealing infant (or just plain doesn't exist). All Time players can also time travel, so hopping from timeline to timeline would be absolutely no problem.
Scar - Prospit - Heir of Life
Heir - Starts off with an abundance of their aspect, basically inheriting it and having a natural proficiency regarding it. Must learn how to properly embrace their aspect and learn to manipulate that abundance of it to aide themselves and others. (-)
Life - Healing, positivity, energy. Growing, increasing/raising. Authority/power, luxury, wealth. Rebellion, recklessness, liberation. Literal life, plants, animals, food, youth. (Doom)
I feel like in every bit of content I have ever seen Scar in, he's always got some aspect of Life or another surrounding him. He's been the mayor, he's a savvy businessman, both of which fulfill luxury, authority/power, and wealth requirement. He's apparently a "luscious elf" in HCS9, whatever that means, and his base was a giant tree and he made cookies—plants and food. He's generally just an energetic, happy dude that dies laughing time and time again, always coming back with a grin and that same pep in his step that he always has.
Given these circumstances, I felt as if the Heir of Life was a title that suit him! He just radiates the energy of Life everywhere he goes, and it would make sense for him to need to learn how to wrangle in that innate recklessness that gets him killed over and over—you never know when the death might matter a bit too much and you don't respawn.
Power-wise, Heirs have full agency with their aspect and can sometimes literally become it—while I don't think it would be especially helpful to become a tree, it would make sense for Scar to be able to eventually control plants or even grant them their own agency to help him. Another idea is that he always magically takes on a form to help him just before he dies—i.e., growing gills right before drowning, boosting strength when he desperately needs it, which all might develop into him being able to properly shapeshift into any animal (eventually).
Scott - Derse - Prince of Mind
Prince - Often starts off ghosting their opposite aspect, but not always. They have a tendency to reject their aspect and actively work to fully destroy it within themselves and their surroundings. Must learn to harness their destructive tendencies and utilise them, either to systematically and purposefully destroy their aspect or to destroy using their aspect. (+)
Mind - Rationality, rational decisions, reason, logic, unbiased, impersonal. Apathetic, indifference, equal possibility. Disguises, blending in, perceptions, worldviews. Literal minds, brains, thoughts, memories. (Heart)
Princes are often assholes! Moving on.
In all seriousness, though, Scott gives hella Mind player vibes. He's probably one of the most analytically minded members of this entire group, to a point where it's kind of freaky in comparison to everyone else, but he does kind of do the whole "ghosting their opposite aspect" thing in a sense that he throws the impartiality aspect of Mind out of the window. He'll root himself in stubbornness based on one happenstance, he'll go through ridiculous lengths to maintain a partnership he has (even if it may not be the most beneficial thing in the world), and he's a serial, chronic flirt.
He's also a liar, manipulator, and he does it to benefit himself and his very close teammates. Princes destroy their aspect, and fucking with people's minds and gaslighting them sounds pretty damn similar.
Powers for a Prince of Mind are fucking raw. Destroying someone's mind could literally mean driving them to insanity, and destroying someone's perceptions could mean making them go blind or deaf. He could probably also destroy people's memories, making them an amnesiac in a particular place of his choice (think making them a full amnesiac vs making them forget how to fight). Destroying with Mind gives vibes of sending terrible images into someone's mind, or just plain Mind Spike-ing using telepathy and making people go into shock. Crazy ass mf.
Pearl - Derse - Mage of Blood
Mage - Starts off immensely suffering because of their aspect, be it an overabundance of it, a lack of it, or something in between. Must learn how to overcome that suffering and use the knowledge obtained from it to help themselves and guide others. (+)
Blood - Unity, connection, interpersonal bonds. Commitment, attachment, obligation, promises. Responsibility, dependence. Inflexibility, material, tangible. Literal blood. (Breath)
This one is pretty simple. Pearl has really had the ups and downs of Blood—and in terms of Double Life, it's mostly the downs. Being rejected by not only her soulmate, but also both members of her former team...ouch. Fans of the three Gs wept.
Throughout DL, she tried for alliances time and time again and failed basically every single time, but instead of being destroyed by it—or, at least, instead of being completely destroyed by it—she harnessed her loneliness and channeled it into strength and spite and won the entire game for herself. Suffering because of bonds, unity, connections, and overcoming that suffering to do herself some good? Very Mage of Blood, through and through.
Powers are vague, since Mages are probably the most elusive of the classes we know about, but something like being able to make Literal blood contracts that the game itself wouldn't allow you to break without severe repercussions sounds about right. Probably able to immediately point out what matters to a person most (be it a person, place, or thing), could also very possibly actually be able to see soulmate strings.
Tango - Derse - Heir of Rage
Heir - Starts off with an abundance of their aspect, basically inheriting it and having a natural proficiency regarding it. Must learn how to properly embrace their aspect and learn to manipulate that abundance of it to aide themselves and others. (-)
Rage - Unconditional anger, hate, fear. Refusal, defiance, rejection, skepticism, doubt. Negativity, despair, denial. (Hope)
Another decently cut-and-dry one, Heir of Rage Tango. A very, very fucking dangerous classpect.
As Heirs have an inherent abundance of their aspect, and Rage is, well...Rage, you can easily see what I was going for and why it fits Tango. The man is perfectly amicable sometimes but is prone to flying off the ragehandle and going absolutely off the shits when it comes to bad things happening to him and his allies/friends. He constantly has that bubble of anger underneath his skin that may or may not be be especially useful when it's out of control. Heirs need to learn when to and specifically when not to embrace their aspect in a crucial moment, but I think Tango's probably got it down pat.
That being said, it wouldn't be a good thing for him to smother all of that, either—inverting to a Hope player would do nobody any sort of good, mostly because he would be bad at it and probably bring Down the Hope by forcing himself into apathy. There is a healthy middle! This is why Jimmy and Tango are moirails.
In terms of powers...Jesus Christ. And I really do mean Holy Fuck. As previously stated, Heirs can often turn into their aspect—I would like for you to sit down and imagine what someone turning into the physical embodiment of rage, anger, fury, and every negative thought and feeling you can think of would look like...and then imagine the destruction they could unleash on an entire army of enemies. He would also be able to inspire Rage in others and manipulate it, cranking it up for his teammates to give that boost of righteous justice or cranking it all the way down for enemies, leaving them either hollow and useless or friendly and unnervingly pleasant towards them. He could project his own negative emotions onto others, so if he felt even the smidgen of fear his enemies would feel a horrible anxiousness and terror. Heirs are incredibly versatile, I could make a whole post taking about how fucking wild these powers would be, but one thing is for sure—be very afraid.
Jimmy - Prospit - Page of Doom
Page - Starts off with a lack of their aspect/lack of control of their aspect/at the mercy of their aspect. Must learn how to tap into their full hidden potential with their aspect and provide it to others. Once that full potential is released, they are one of the strongest players in the game. (-)
Doom - Harm, negativity. Caution, control/limits, necessity. Acceptance, withdrawal, equality/wisdom. Things decreasing/lowering. Literal doom, death, technology. (Life)
Pages! Pages are very odd in a sense that "having a deficiency in their aspect" is not exactly the most specific thing ever. It can range from someone with the "freedom, movement" aspect being literally crippled to someone with the "beliefs, optimism" aspect being actually pretty happy and joyful but a complete fucking moron at the same time and overcompensating.
Which basically means I can do whatever the fuck I want lmfao.
We all know about Jimmy's "canary curse," and a curse (or a virus COUGH) sounds like a very Doom-y thing to me—especially considering this curse literally makes him die, or at least become a catalyst for horrible things to happen in the Homestuck sense. He brings about Doom onto himself and others, a Page vibe through and through.
It would make sense to assume, then, that if Jimmy managed to get a handle on this curse, to tap into that inherent aura of destruction and death that he has within himself and simply can't control, he could be pretty fuckin' scary...if it ever happens. There is no guarantee that he will.
Aside from the death part of Doom, he's pretty garbage at all the other parts, too—caution (no), control/limits (no), necessity (no), equality/wisdom (no)—seriously, limits? Rules? The man tried to team with everything that breathed on Double Life, whether they had wronged him or not, and then turned around and remembered "oh yeah, this person wronged us!" and would start working to mess with them. Sir. Please.
Pages are very funny in a sense that they start off as the weakest class that is the least in-touch with their aspect, but as soon as they grasp that spark and utilise it, they are described as one of the most powerful classes. Period. Doom is a very versatile aspect, ranging from literal death to destruction to explosions to corrosion to coding and technology (including the coding and tech of the game itself). Because of this, the powers of a Page of Doom would be pretty nuts—basically being able to harness any sort of destructive, corrosive energy you can think of to fight, and also benefit other teammates with that (think making his teammates' weapons do more damage or deal corrosive damage). He could also somehow manage to exploit loopholes in the game or break shit to make the game skewed towards his favour, but that is DEFINITELY a very high-level thing and doesn't even need to be considered.
We're still talking about Jimmy, here.
Ren - Derse - Sylph of Space
Sylph - Starts off intensely meddling with their aspect, getting into other people's business with it (that is to say, about it and using it), never shutting up about it, forcing their ideas/ideals about it onto other people, and interfering and trying to help others with it in a way that often hurts more than helps. Must learn how to utilise their knowledge and abundance of their aspect in a way that actually helps and heals people and helps and heals their aspect. (-)
Space - Biology, beginnings, creation. Destiny, fate. Variation, ambiguity, patience. Creativity, big picture, literal space, physics. (Time)
Ren is such a good vibes guy, I just had to give him a good vibes Class. And his Aspect is easily the most important one, so the guy is particularly special when it comes to his session! Sylphs have a tendency to go on tangents about their aspect and basically shove it into everyone's faces, and I sort of just connected the fact that Ren is incredibly dramatic and wrangles people into his eccentric bits all the time to his inherent kindness and healer vibes. By "healer vibes" I mean the cool kind of healer, the kind of healer that would heal you and then whirl around with a sword and slice an enemy in half behind them. He gives those vibes.
Also, the canon description of Space players says that "[they understand] that sometimes you have to let something burn to the ground in order to build it back better and stronger than before" and that just reminded me of the whole "Rentheking" thing going on in Hermitcraft. They are endlessly creative and innovative, and they are focused on the big picture rather than the fussy little details...which sometimes makes them a bit vague and hard to pin down, but it's certainly not intolerable in Ren's case.
In terms of powers, Space players obviously have the whole "space, physics" thing going on for them, but a Sylph of Space would be able to do all of that whilst maintaining the least damage to Space itself. They could easily teleport and mend tears in space while also being able to create pocket dimensions if they so pleased. They could heal people by binding shit back together at the molecular level and also probably create healing-based objects.
BigB - Prospit - Rogue of Void
Rogue - Starts off with a feeling of awkwardness surrounding their aspect, believing that they aren't fit for it or it isn't suited for them or believing that it would be better off with someone else. Must learn to embrace their aspect, as it is a part of them, and trust their instincts regarding it and further their innate understanding of its applications so they can take it and redistribute it to help their team. (-)
Void - Secrets, doubt, confusion. Irrelevance, infinite possibilities, indifference. Literal void, lack-of-something, darkness. (Light)
Unfortunately, I cannot say I know too much about Bigb, but from what I can see he seems like a very nice, genuine dude with a penchant for generally being kind. On that same note, I don't think his little "secret soulmates" thing with Grian was born out of maliciousness—becoming "secret soulmates" with someone only to like gossip and trade items and give each other cookies and not actually have it be a substantial secret gives Rogue of Void vibes, especially considering how he seemed to let Grian initiate most of their "secret" interactions.
Ultimately, one could say his unfortunate demise came from him being too active, both as a passive class and as a Void player. Him rushing into a fight in broad daylight with Ren is pretty unbecoming of a Void player, and a bit of irony might be the fact that a) it was Ren died and not him, and nobody really saw him when he died because he was trailing behind and b) it was his "secret soulmate" that did the deed.
In terms of playing the game, I'd probably say that Bigb would have to fall back on and trust that aspect of being low-key that he has, as it will most likely end up being very beneficial for everyone considering a Rogue of Void's skillset!
A Rogue of Void would be able to Steal Nothingness in order to aide others. To steal the absence of something would be Making something, so he can just...create items. Very important items, if need be. Stealing secrecy and darkness and applying it to himself or others implies being able to turn himself and his teammates invisible or something along those lines, also possibly being able to travel through shadows like those mfs from the Princess and the Frog.
Bdubs - Prospit - Seer of Hope
Seer - Starts off passively observing and recording their aspect, forming their own stubborn opinions surrounding it. Must learn to be more open-minded to be able to learn every possible aspect of their aspect and use that knowledge to aide others and guide them into making the right choices. (-)
Hope - Unconditional love, trust, belief, literal hope. Confirmation, acceptance. Optimism, naïve optimism, positivity, euphoria. (Rage)
Hope—beliefs, optimism, trust, literal hope—plus a Seer—knows too much about and doesn't shut up about their aspect—equals someone really good to talk to about your problems and get advice from.
Bdubs simply has that Hope player swag, and he's got big eyes so he's a Seer move on. No, but seriously, he's very thoughtful and cunning sometimes, and I'd say that he often has pretty good plans and definitely has that "relentless fountain of knowledge" vibe that Seers do, especially considering the...[glances at bdubs and hermittwt] recent developments.
In terms of powers, Seers don't really have too much going for them. A Seer of Hope would most likely be able to see people's beliefs, people's loves (take that as you will), and most helpfully, people's intentions. If this was honed to a fine point, it could make him a literal PVP god, but he would probably do best working as a strategist or even a mole/spy. He could also possibly See the happiness level of someone, perhaps having a mood bar over the people he meets (just because it sounds funny). He could most likely also see the most Hopeful outcome in a situation/for one specific persona and guide that situation/person to the best possible outcome. As is a Seer's job!
Impulse - Prospit - Bard of Blood
Bard - Often starts off ghosting their opposite aspect, but not always. They often passively (accidentally/unknowingly/unintentionally) get rid of their aspect in some way or another before having something akin to a reckoning moment where they violently snap back to their aspect and use it to destroy. Must get a firm grip on their destructive tendencies and act more like a catalyst for the destruction of their aspect or destruction through their aspect. (-)
Blood - Unity, connection, interpersonal bonds. Commitment, attachment, obligation, promises. Responsibility, dependence. Inflexibility, material, tangible. Literal blood. (Breath)
Impulse's classpecting is probably one of the more tragic ones on here.
As stated, Bards often inadvertently destroy their aspect in some way or another, and Impulse certainly is no exception. In both 3rd Life and Last Life, Impulse basically got kicked in the ass by/because of his connections, attachments, and bonds—3rd Life being him getting betrayed by Bdubs for one (1) singular clock and Last Life being him being the last member of the Southlands that stuck with Grian and then dying in their wither fight.
Fortunately for Impulse, he's learned from the past two times—now that he is legally obligated to be paired with someone, he's sort of had his "aren't you tired of being nice" moment and proceeded to work with Bdubs, his own bond, to destroy other people's bonds—using Blood to destroy Blood. The man has gone for it both ways. All of this gives hella Bard of Blood vibes, and it's nice to see a Bard not being a complete and total dickhead for once!
Powers are sort of vague, as it is with Blood, but it wouldn't be too much of a stretch to say that while Pearl is able to create blood contracts that people are inclined to uphold because of a threat of something terrible, Impulse would be able to make contracts that are Made To Be Broken. Devil's deal type beat, I would recommend not shaking his hand because one way or another, you're going to fail to uphold your end of the deal...and it will not be pretty for you when you don't. Being able to destroy blood in a literal sense certainly makes one think of several violent things that I probably shouldn't type out—you can get the picture. Destroying connections and unity and bonds gives vibes of someone just making things go wrong around him—machinery and electronics simply stop working, and eventually his very presence could make an entire society break down. Rebel leader Impulse and Oh My Fucking God I just remembered his whole "I'm tired of being nice" thing on HCS9 GUYSSSSS THIS IS GENIUS
Etho - Prospit - Thief of Breath
Thief - Starts off rather selfish and/or self-absorbed, literally or figuratively stealing their aspect from people to benefit themselves without much of a second thought for who they're disservicing. Honestly, they don't really change that—they mostly have to learn how to not be a complete douche with it and grow and further their abilities to become the strongest they can be. (+)
Breath - Freedom, disconnection, detachment. Apathy, indifference. Independence, flexibility, options, liberties. Movement, separation. Literal air/breath, ethereality, intangibility. (Blood)
Etho simply gives vibes of a Breath player. A true Hermit that really gives no shits and teams with who he wants to team with and avoids who he wants to avoid and everyone just sort of has to deal with him or get fucking destroyed by him and Joel. You might even get destroyed by him and Joel while actively trying to appeal to them. Who the hell knows?
Big Thief vibes in him not caring about who he affects and even exploiting it sometimes, and I wouldn't say that he's necessarily selfish, but he certainly doesn't just give things away if it's not going to benefit him in return. Would probably make a pun about himself being "breathtaking."
Obviously, a Thief of Breath could literally steal someone's breath away—manipulating the air in their lungs to come Out of their lungs and making sure none goes back In. Breath also represents freedom and movement, so he could possibly magically slow people down to speed himself up like some sort of fucked up Sonic that actually makes the world around him slow down while he's moving super fast. He could probably eventually lock people in place and use the movement from them to boost himself—if he freezes six people, he can move with the combined speed of all six people. He can probably flash step, the fucking weeb, and can probably dash through the air like the Hollow Knight mc. Stealing using wind and breath, however, gives him more of a stealth aspect—he could move quieter than the breeze, his steps are light as a feather, you wouldn't be able to hear him if you were breathing, etc, etc. He could probably manipulate wind to steal items from people, maybe even doing a windy thing that takes stuff directly out of someone's sylladex (inventory).
Joel - Prospit - Maid of Rage
Maid - Starts off relying on others for advice regarding/for their aspect and having little to no agency surrounding it themselves. Must learn to seek it out on their own and create it where there is none, utilising it for their own needs whilst serving it for others in turn. (+)
Rage - Unconditional anger, hate, fear. Refusal, defiance, rejection, skepticism, doubt. Negativity, despair, denial. Physical pain, suffering. (Hope)
I think out of everyone listed, Joel already had his arc regarding his classpect the longest time ago. He's been acting out the vibe of a Maid of Rage probably ever since Last Life, or even before—I can't say I watched his POV or any surrounding POVs for him during 3rd Life, but I distinctly remember him just Having A Bunch Of Wolves by the end and going apeshit with that.
If Joel does anything at all, it's Creating Rage within himself and within other people. The man went red in session two of Last Life and was a menace until the very end—he stayed alive until the very end after being the first to go red. Rage is Anger, yes, but it's also Conviction and Strength, both things Joel has in pleasant abundance.
Maids make sure their aspect gets the furthest reach possible, which means a Maid of Rage would be spreading hatred, anger, and fear anywhere they can. Sounds Joelish (/mostly joking). He would most likely be able to make enemies feel fear, doubts, regrets, etc. He could amplify pure suffering in people, basically creating pain inside of them, eventually possibly being able to straight up make someone have a heart attack or go into shock from all of that raw pain. He could possibly be able to bring to life people's greatest nightmares and drive people a bit bonkers with that. He could probably root someone to the spot with mere eye contact, and he probably has endless strength and passion or something and simply never gets tired.
Cleo - Derse - Thief of Light
Thief - Starts off rather selfish and/or self-absorbed, literally or figuratively stealing their aspect from people to benefit themselves without much of a second thought for who they're disserving. Honestly, they don't really change that—they mostly have to learn how to not be a complete douche with it and grow and further their abilities to become the strongest they can be.
Light - Reality, awareness, perception, information, knowledge. Illumination, literal light. Luck, probability. (Void)
Thieves are often assholes! Moving on.
Okay, fine. Why, pray tell, did I give Cleo the classpect of one of the most hated character in the series? Well, you see.
She's manipulative. She lies. She hides things. She obfuscates. She's got the bluntness of a Light player and the knack for fucking with people (and proceeding to get away with it) of a Thief. Her constant tendency of blatantly lying to people's faces is, to put it in a metaphorical way, pulling the wool over someone's eyes. Shrouding them in darkness, the lack of knowledge of her shenanigans with Scott and what she's doing to people. Fucking with people's realities, awareness, perception...gaslighting...yeah. Thief of Light.
Powers for a Thief of Light basically had only one aspect of them explored in the comic despite being The Most Prominently Featured God Tier...which is the manipulation of luck. Cleo could steal the luck of other people to increase her luck, which, to put in video game terms, means that she'd boost her chances of getting eight critical hits in a row whilst simultaneously making it so her enemies have a much higher chance of missing eight times in a row. She could literally steal light, probably being able to grant herself night vision of sorts (and, if she felt like it, blinding everyone else in the room). Actually, blinding people would probably be another power, as would stealing knowledge from people, being able to make them useless in battle or even literal babies in terms of brainpower.
Great, that's two people that can basically remove the brains of anyone they come across and make them go blind. This really bodes well for this session. /s
Martyn - Derse - Knight of Heart
Knight - Starts off with a decent grasp on their aspect but a crippling lack of self-confidence in regards to it (also in general, sometimes). Must learn to trust themselves and their instincts in regards to their aspect and protect it/use it to protect others. (+)
Heart - Emotions, feelings. Personality, bias. Passion, impulses, instincts. (Mind)
Martyn, I feel, is one of the most passionate members of the Life series in general. He basically has a casting type of being a protector/defender and has ever since 3rd Life, where he was Ren's right hand. His passion and his handle on his instincts in a skilled manner really portrays how Knights use their aspect as a weapon: Martyn fights with his whole being and soul behind what he believes in, and he protects anything he's passionate about defending with just a bit more oomph than anyone else could.
Of course, being a Knight, they feel as if they have some sort of deficiency in their aspect despite them just...not. His relationship with Cleo in Double Life could be a good example: his stubbornness to change his mind about his actions in session one being helpful is Heartish, but the inherent confusion that came with Cleo not immediately changing her mind is sort of Knightish. His increasingly desperate attempts to "get her back" (including that horrendous red...box) all the while trying to maintain that idea of him being in the right when it's becoming more and more obvious that he very much might not have been actually gives vibes of a Knight who's powering through his Knight Arc (or whatever) and putting his foot down and trusting his gut about the matter. And lo and behold, even while he was blatantly refusing to accept responsibility, he and Cleo still managed to become acquaintances faster than Scott and Pearl did.
Him managing to pull that off just shows how good of a handle on his aspect he has, especially when he absolutely refuses to waver on it like he may have done in the past. I think after the situation with Cleo, he would learn that he has his own agency to make his own decisions about who and what he wants to protect instead of only relying on others for it like in the past. That isn't to say he can't latch himself to people and groups like he did before—it is in his nature after all—but post-this arc, I belive he would realise that he's down to break away from those or start his own shit at any moment he wants.
Powers for a Knight of Heart most obviously includes soul weapons. He left his sword at home and forgot to put it back in his strife specibus Oh No He Didn't. That Is A Glowing Sword Come Out Of His Chest. It could change into any style of weapon he wants, and once it becomes easier to maintain, he could probably just make any necessary tools or weapons he can think of. Heart players have this silly ability to splinter, which is basically fracturing their soul to make manifestations of themselves. Eventually, Martyn could possibly be able to summon a shitton of those guys with all their own strengths and weaknesses and individual prowesses. He would probably get a really sick boost of strength when defending himself and his friends.
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BONUS (SPRITES):
Mumbo - Prospit - Knight of Mind
Knight - Starts off with a decent grasp on their aspect but a crippling lack of self-confidence in regards to it (also in general, sometimes). Must learn to trust themselves and their instincts in regards to their aspect and protect it/use it to protect others. (+)
Mind - Rationality, rational decisions, reason, logic, unbiased, impersonal. Apathetic, indifference, equal possibility. Disguises, blending in, perceptions, worldviews. Literal minds, brains, thoughts, memories. (Heart)
Mumbo is sooo Knight-coded it's insane. Yes you little skroinkle bimble-doo you are so good at everything you set your mind to and you do it with ease but you will never acknowledge it will you. You are so silly and Knightish. (<- going insane. this is the last analysis i have to do.)
This isn't to say that Mumbo has low self-esteem or anything, he's just fucking brilliant and he really never seems to embrace it or say anything about it. The guy is smart, maybe not necessarily clever, but certainly smart, and he's decently rational when you compare him to the rest of the Hermits. He could probably out-logic anyone that decided to try and argue logic with him, but as soon as someone like Grian comes in with his nonsensical roundabout reasoning, I'd suspect that Mumbo would crumple like a tin can.
Unfortunately, for this type of Knight, I can't really say "HE PULLS A BLADE OUT OF XYZ," but I will say that he'd most likely have some sort of mind control/brainwashing nonsense he could implement in people. His brain would process things like a supercomputer, and while Mumbo seems like he would be a pretty passive player, if it came down to it in a fight, he'd be able to analyse the enemy's fighting style like fucking JARVIS or basically slow-mo an attack in his mind to figure out how to expertly dodge bullets.
Lizzie - Derse - Witch of Light
Witch - Starts off by breaking the rules and boundaries of their aspect, pushing and manipulating it to its limits at their whim. Must learn when use/manipulation of their aspect is really needed and when it isn't; self-regulation/control. (+)
Light - Reality, awareness, perception, information, knowledge. Illumination, literal light. Luck, probability. (Void)
Okay to be completely real I don't have an in-depth explanation for this one with examples and everything you're just going to have to trust me alright.
Lizzie individually has the swag of both a Witch and a Light player, and together it forms a person who's as clever as they are vaguely ditzy. That is to say, she could outsmart your ass at any given time of day, but once the knowledge that would allow her to do that is deemed irrelevant, it's basically forgotten until an "oh shit, I forgot about that" moment happens.
Witches are generally friendly people that really enjoy messing around with their aspect towards the beginning of the game. As Light deals with knowledge and whatnot, this classpect implies dicking around with people (but not in a particularly malicious way, Unlike Some Other Light Players I Know) and knowledge and information, and having some sort of connection with light and manipulating attention. Bright pink hair and also fairy vibes, anyone?
Powers for a Witch of Light vary as much as the aspect does, but the first think I can think of is the fact that Lizzie can literally deal radiant damage. She could make lazerbeams of pure light or open up the colour spectrum to things Humans Shouldn't Be Able To See. She could also manipulate luck, which is hilarious—"hey, Lizzie, what are the chances of a comically oversized anvil dropping on this hoarde of imps in front of us rn?" "uh...id give it a good 100%" [CLANG]
Skizz - Derse - Knight of Blood
Knight - Starts off with a decent grasp on their aspect but a crippling lack of self-confidence in regards to it (also in general, sometimes). Must learn to trust themselves and their instincts in regards to their aspect and protect it/use it to protect others. (+)
Blood - Unity, connection, interpersonal bonds. Commitment, attachment, obligation, promises. Responsibility, dependence. Inflexibility, material, tangible. Literal blood. (Breath)
I watched two hours of Skizz content (a few eps. of his Last Life POV) to formulate this so kindly forgive me if it is inaccurate.
In the context of Last Life (as that is basically the only frame of reference I have), he assigned himself to the position of leader of BEST and took it incredibly seriously, dedicating valuable time to setting up plans, maps, and failsafes for the team—i.e., the secret respawn room in the bunker. He prided himself on making sure the team was a completely well-oiled machine that would stay functioning and stay together no matter what happened.
It did happen once or twice where he'd pushed the team a little harder than necessary in a very "just in case," "this needs to be perfect" kind of way, especially considering the practice regarding the TNT cannon. There were also moments when a team leader probably would have been most fit to step up and help the members sort through something (especially regarding interpersonal ordeals) and he did little to nothing at all, sitting back and letting Bdubs or Etho take care of it.
Overcompensating for and underestimating their ability to handle their aspect is a very Knightish thing, and as had been made clear, he was a very team-oriented guy. I mean, the man was such a good leader that the BEST team even managed to fully maintain itself while he was red and actively against them, and only started falling apart after he fully lost all of his lives, and even while he was red, he said himself that he couldn't bring himself to really hurt his team—his brothers—and still wanted to see them succeed.
So many damn Blood players...why did I repeat the aspect that we know basically NOTHING ABOUT.
As Knights weaponise their aspect, Skizz having a similar thing to Martyn would make sense, except instead of being able to draw weapons from his soul like a goddamn Crystal Gem, he could manipulate his own blood to turn into cool weapons instead. Alternatively, if the mental image of giving yourself a wound to make a weapon isn't your cup of tea, I could also potentially see him getting a specific weapon based on who it is he's fighting alongside. Hemokinesis is an obvious one, which can be used in several versatile ways—from healing to straight up bloodbending.
Skizz is a sprite because the universe had to fucking NERF HIM
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CONCLUSION
This session is fucking doomed.
There are two Thieves. Two Active Rage players. A Thief and a Prince in an alliance. A Bard of Blood. A Page of Doom that's probably cursed/virused to Doom whatever session he's a part of or something like that.
The members of the team that would probably benefit their more unstable participants are all sprites.
Yeah, no. They all die at the end.
Thank you for reading!
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CREDITS
Scar's Class - @sincerely-unidentified
Bigb, Bdubs, Implulse, and Cleo's Classes - @caubool
Reading Homestuck and Dragging Me Back Into this Hellscape - @chrisrin
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tavtiers · 1 year ago
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The Page of Time [symbols: pawn, gear]
The Page class has its basis in the medieval squire. An example would be King Arthur from Arthurian Legend. It is also based on the sidekick trope, such as Robin from Batman.
The Time aspect’s main themes are endings and destruction. You can find its official description here.
A Page of Time is among those who use physical existence. This is the “classpect group” they belong to. Members include: the Knight, Page, Thief, and Rogue of Space/Time. These classes are all opposites or inverses of each other that use the Space/Time dichotomy (physical existence). A description of classpect groupings can be found here.
The Page of Time passively utilizes the Time aspect. Passive classes are guided by others or act for the benefit of others. They are more likely to be kind, but less likely to stand up for themselves. Knights and Pages use their aspect and everything it symbolizes as a tool. Simplified, the Page of Time is motivated by others to utilize endings and destruction.
In personality, the Page of Time has trouble seeing what they’re good at and has a strong desire for closure. Personality descriptions can be found here.
Their archetype is the Believer Harbinger, defined by confidence, endings, and destruction. Archetypes are explained here.
Their opposite is the Knight of Space, who actively utilizes creation and beginnings.
Their inverse is the Thief of Space, who actively steals creation and beginnings.
A classpect or “god tier” is an individual’s best self. All classpects go through a journey from unrealized, to struggle, to realized. When a character is unrealized, they neutrally exist as their inverse. On their struggle, they will wildly flip back and forth between their inverse and true classpect. In their worst moments they will act as their inverse, in their best their true classpect. When realized, they will stabilize as their true classpect. They will still have room to grow, but will become happier, more successful people.
This means that the Page of Time begins life motivated by themselves to steal creation and beginnings. When their struggle arrives and they are at their worst, they will continue this behavior in negative extremes. However, when at their best, they will find purpose in instead utilizing endings and destruction for others. When realized, they will stabilize and continue to utilize the Time aspect passively, in a positive way.
They share their archetype with the Witch of Hope, the Harbinger Believer.
The Page of Time would quest on a planet similar to the Land of Earth [Page] and Time [Aspect]. An example would be the Land of Volcanic Ash and Ticking. An explanation of planet naming conventions can be found here.
Two possible gods, or denizens, to reign over their planet would be Chronos (God of Time) or Hephaestus (God of the Forge). Other Time aspect denizens can be found here.
When the Page of Time completes their planet quests and dies on their quest bed, they would rise to ascension on the wings of crows (symbols of death). A list of soul animals can be found here.
The characters that I have currently classpected as Pages of Time are: Napstablook from Undertale, Rory Williams from Doctor Who, the Eighth Doctor from Doctor Who, and Kent Connolly from Fallout.
If any of the links not connected to my blog break, the content can be found on my Google Drive.
Official Aspect Descriptions Personality Descriptions Aspect Denizens
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dreamyflower-nya · 1 year ago
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@fishinsp4ce @classpecting-guide-official @ashleyrosemurphy22
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anachronistic-falsehood · 2 years ago
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ok ok of u wont talk abt them on ur official analysis post HERE 🎫 i am handing u a free pass to go OFF about passive/active class and also muse of life/lord of doom >:] ooooo infecting you with classpect brain worms....
*visibly trembling like a chihuahua out of excitement* WELLLLLLLL. I SUPPOSE. IF U INSIST
OK. OK. Tristamp Vash. guy who's got feminine characteristics in his story, narrative foil to his twin brother who's got a lot of masculine characteristics. We got that down we're all caught up!! classpect time :3 (putting this under a read more because this got LONG)
Obviously classpects vary wildly between different people's perspectives, and even within the text of Homestuck itself, but there are some heavily implied roles that each class/aspect has. Time is generally an aspect associated with masculinity, Witches are typically girls, etc. Ofc Vash and Knives can have different classpects than these, but making them a Muse of Life and Lord of Doom respectively just FITS. SO WELL.
Since there's only one Muse and one Lord in Homestuck, there's not much to draw from when analyzing these classes, but there are some insinuations to be made! Muses likely a class more common in women, and Lords are likely more often men. The Life aspect is one that in text, we have only seen in female players, and only male players have had the Doom aspect (not that those aspects are gender-exclusive, but it is a PATTERN).
Life is a nurturing, motherly aspect. Jane Crocker is often treated/seen as a mother (despite being 16, which is a whole other can of worms), and her older self, Nanna Egbert, is one of the few Homestuck characters to canonically be a mother!!! Feferi is the heiress to an entire planet, and her Beforan self is a coddling motherly figure to her empire. Vash is the silent guardian of No-Man's Land, protecting people and being kind and gentle to everyone ESPECIALLY KIDS! We've seen how he is with kids, in Tristamp and every other version! Also in Tristamp, Vash is. a fucking parent now. Knives used Vash to make all these Plants get pregnant. Very violating, but it fits with the maternal themes already associated with him.
Knives and Doom. The only two Doom players we have are the Captors (and I am by no means an expert on Mituna so we're mostly working with Sollux here). However, both are shown to have powers that have extremely destructive potential. Sollux is also a Dave parallel, which means he's also a Masculine Cool Kid, just to a lesser extent. Doom isn't an inherently masculine aspect but there are bits and pieces of it reflected in the people who hold that aspect.
It's also... an extremely lonely aspect. There are only two people who hold it, one of which is a joke character, and the other of which isn't even present for the kids' victory. It's not a needed aspect for a successful session. Neither is Life, but it's still a good one to have in many sessions! Doom is more so an extra, something more directly helpful when it's paired with a negative class (Bard, Prince, Rogue, Thief, etc.). It's not needed to balance anything out except for the Aspect Wheel itself in the coding of Sburb. Knives is a very lonely character. He's not needed. Not in the lives of Plants and humans, and not in the life of his brother.
Now for Classes! Muses are passive; things happen to them, they rarely make things happen. Calliope sat around and waited for someone to come rescue her with a ring of life, doing nothing but telling her story to the poor dead souls who crossed her path. Alt!Calliope finally took action in the end, but how long did that take? How long was she stuck in the bubbles, searching for very specific souls to guide them to the right paths? Aimless and wandering with no one and nothing to keep her grounded, HMMM DOESN'T THAT SOUND LIKE A HUMANOID TYPHOON WE KNOW??? HMMMMMMM
In contrast, Lords are very active. Caliborn takes charge, makes decisions, and works off of a myriad of terrible instincts and loose guidance. He's also an incredibly masculine character (or so he wants us to think). He takes control over his sister's life, he takes control over the lives of others when he's part of Doc Scratch and then Lord English. He is the puppeteer! Everyone else is just an object for his own gain, HMMMM DOESN'T THAT SOUND LIKE A GENOCIDAL PLANT THAT WE KNOW?? HMMMMM
Maybe if Knives chose a different path, he could have been a Prince, or a Thief, but he's a Lord of Doom. This is the path he's chosen, much like Caliborn and how he chose to kill his sister and enter a dead session. This is what Knives has chosen to do. Both are forcing the world and their siblings into whatever roles they see fit.
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The Lord of Time shatters the universe- Space itself, the realm of his sister. The Lord of Doom shatters the Life of his brother. This is not the inherent role of a Lord, but these are the paths they have chosen. The narrative parallels are there. The Lord kills the Muse, he takes choice away from the universe, he breaks it for his own gain.
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softgaycontent · 3 years ago
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Owl House Classpects!  (choice explanations under the cut!) Luz:  Knight of Hope Amity:  Muse of Heart Willow:  Mage of Life Gus:  Prince of Void
Aspect descriptions come from the official Hiveswap guide.
Luz - Knight of Hope Class Translation:  Protectors others (with Hope/Conviction) Aspect Notes:  Driven by convictions, put great value in the power of imagination, not adverse to a little destruction to build a better future, Positive/Caring/Warm & Narrow-Minded/Selfish It would be fun to make Luz a Light player, I know, but she embodies Hope much more strongly. She has a strong sense of justice, and is incredibly imaginative, caring, and warm! At her worst, she does not think of the implications of her actions, and can be a little selfish (eg staying in the demon realm, trying to reconcile Willow & Amity against the former’s wishes [tho it worked out]). 
Amity - Muse of Heart Class Translation: Allows (Self) to Become Whole Aspect Notes: Self-Obsessed (not necessarily in a negative way), constantly seeking to forge understand their personal identity, excellent at taking off and putting on masks as the situation calls for it, Competent/Imaginative/Steady & Overbearing/Inflexible/Cold. Amity is constantly seeking to understand herself, both in terms of her expectations as a Blight, and her own personal desires and goals. She goes through strong visual transformations throughout the series (her hair, necklace, legging colors) that tie to individual decisions she has made around her identity. She is very competent and imaginative, but can certainly be inflexible and cold (Luz herself describes Amity this way!)
Willow - Mage of Life Class Translation: Understands (Life) Aspect Notes:  Concerned with the betterment of themselves and those around them, deeply empathetic, they have something for what ails ya... but it might not be a cure you like, tendency to put others needs before their own... but can grow bitter that their own self-care is pushed aside, Listeners/Caretakers/Nurturers & Passive-Aggressive/Pushy. Willow’s tied to nature and life already through her strong association with plant magic, not just as a tool for strength, but a genuine interest and love for nature. She is always there for her friends, and willing to make peace with others to keep the peace, but can grow resentful and bitter. Willow holds it in, but her true feelings show through from time to time, especially around her relationship with Amity. 
Gus - Prince of Void Class Translation:  Destroyer (of Nothingness) Aspect Notes: Where others see emptiness, they see potential (a blank canvas). They value mystery and the unexplained, would rather be confused than believe something untrue. Wise/Intuitive/Vibrant & Dismissive/Indecisive/Apathetic. Gus’s strength lies strongly in his creativity & intelligence, his ability to create strong illusions from nothingness (hence the class which destroys void). He is a seeker of knowledge, but with high standards (like in the case of the interview he was supposed to give)... this can lead him to be indecisive. 
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