#fuse types
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Automotive Fuse Market Will Reach USD 3,043.9 Million By 2030
In 2023, the global market for automotive fuse is estimated to be worth USD 2,648.6 million and will grow at a compound annual growth rate of 1.8% between 2024 and 2030 while reaching USD 3,043.9 million by 2030. As every car requires many fuses to shield its electrical systems, the count of cars made and sold shows the size of the automotive fuse sector. Progressive driver-assistance systems,…
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basket-of-radiants · 10 days ago
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Anyone want to help me make El really popular by drawing him super hot and coming up with a bunch of ships for him? I think that's how fandom works. I don't know how else to make a character popular. Anyone want to do that with me? I don't how to make characters super hot or come up with crowd-pleasing ships, but I could try.....
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fumifooms · 1 year ago
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Chilchuck analysis speedrun: As a hardworking half-foot who grew up poor and discriminated against and had his gullibility taken advantage of multiple times in his early adventuring days, Chilchuck thinks optimism is a dangerous flaw. He’s stressed and strict all the time because his job is noticing details like traps that could get everyone killed before anyone knows it, he takes the lives of everyone to be on his shoulders, and with the way he speaks about it that probably partly reflects how he felt about taking it upon himself to provide for his family too. His life’s always been pretty centered around work and has become even moreso now that his wife left and everyone is independent, and due to past events he’s very iffy with bonding with coworkers. He thinks feelings and job are a disaster mix. Like with his wife or with parties hiring him as sacrifice, being open or having good faith is vulnerability which can get you hurt, so he processes and shows all his stress as anger instead of worry. Doing strict dieting probably isn’t helping the irritability what with hunger, and on top of being a hunger suppressant alcohol might be the main stress reliever he has.
His grey hairs are so earned
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#Chilchuck tims#dungeon meshi#analysis#HAPPY CHILCHUCK DAY#You know what yeah understandable have a good day#Alcohol be a ticket straight to chilling out town I suppose#Spoilers#dungeon meshi manga spoilers#Thinking on if I should split my family masterpost into diff posts for max reach hmm#I’m def editing in the second page into that post that “I’ve got three people to think of here” sounds sooo much like that’s#how he’d think about it in a family setting as well. He works so hard for them 🥺#I could have put 100 pics on this post to justify everything I mentioned but this is a speedrun for a reason. I’m planning so many#compilations rn i need a break from rereading lol#He’s just here to do his work!! He just wanna do his work!!!#I’m always rotating him in my brain like rotisserie chicken :( Hopefully this doesn’t sound disjointed or insane to average readers#He’s always on his guard so he has a short fuse and his type of humor & liking for snarky remarks doesn’t help#Also bc he knows nothing lasts he has a very work hard play hard mentality where ‘dying doing something you love. Like drinking’#is nice in his opinion#This post makes it all sound so dry. Chilchuck is so messy thinking about him is thrilling I swear. This is concise but at what cost…#OH ALSO he has weird self-hate issues where he really values his skills but devalues himself on a personal level.#‘I am a coward. I only care about myself. I cheated on my wife (lying for no reason)’ etc etc#Can’t disappoint people and make them leave you if they already have no expectations and esteem of you 😏💡#Laws are important to him bc he knows how bad punishment is if you break them and how they’re the key to getting better rights
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iindex · 9 months ago
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A26 typeface / Margaret Calvert / Fuse / 1994
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tiffanyelectricity · 3 months ago
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Litwick
I made it out of GLOW IN THE DARK fuse beads!
Design based off of Litwick's sprite from Pokemon Black and White.
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mollyrosaria · 4 months ago
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Michael Found The Yaoi
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purrpickle · 6 months ago
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I'm so happy we're getting the same director for Cranium as we did The Loyal Pin!!!
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ladyowltonspokemon · 6 months ago
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yamham154 · 14 days ago
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space channel 5 bullshit cuz this game has been living in my brain rent free
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and then these cuz it’s an actual 2-parter lol
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sheyri · 6 months ago
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There comes a point in every Cosmere reader's life where they keep the Coppermind close at hand when reading any book.
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neferess · 25 days ago
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behold my league self insert, boy
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moe-broey · 7 months ago
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Would you like some strangely elaborate specific ass headcanons? Of course you do!!!! Also I'm outsourcing a very specific dilemma. But you have to Learn My Methods first. Okay? Okay!!!!
PIERCINGS. AS STORYTELLING DEVICES. GO!!!!
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Okay! So what the hell are we looking at and what exactly am I trying to determine, here? Well!!! There's a few different facets to this.
FIRST OF ALL. REALLY REALLY CUTE AND ALWAYS SO FUN TO ME
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One, two, three!!! They're a set of three, and they're marked as such by how many sets of piercings they have in their ears. It's such a small detail that happened more by coincidence than intent, but it makes drawing all three of them together feel coherent and again, fun! I also really like the storytelling/contrast of the Askr siblings having golden jewerly, while Moe's is in silver (it does mix silver and gold more broadly -- but I'm talking just the face/ears here!). You get the sense (... in addition to Moe's more scruffy appearance in general), that one is from a more "common" background.
Okay, but what's all that text? STORYTELLING.... 2
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Piercings, as a way to indicate connections to other characters, and to imply background information.
First example, it's noted that Bruno has had his in for a long time (... kind of regretting the specificness of "as a kid". That's supposed to have implications, but tbh it may be more fitting for Bruno as a whole to simply have said, "A Long Time"). He wears something modest, maybe a common stone, but still eye-catching. I like to think Alfonse became enamored with it (guys can also do this???), same way he was completely smitten by all of Zacharias. One extremely questionable piercing job courtesy of Zacharias himself and egged on by Sharena (who made a generous donation and/or sacrifice from her own jewelry box) later, it's a miracle he managed to heal them. Equally impressive is how long he managed to hide them as a teenager.
Meanwhile, you see Sharena's example is pretty straightforward! Assigned ear-stabbing at birth. It worked out well, though! Aside from that one time where her piercings mysteriously closed up and they had to be re-done, when she was little. Which could mean nothing. Alls well that ends well! In fact, she liked the look so much she decided to get another set done! Which may or may not come back later...
I will admit, the saddle plugs on Bruno were an impulse decision I made drawing this out (so not a super strong design headcanon, and maybe I could draw it better w more practice tbh, test run ect ect), BUT. MORE IMPORTANTLY. That idea, AND NEXT UP: STORYTELLING... 3.
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On top of noting significant connections and providing background information -- here, you have gaining more and/or doing different Things with your piercings, as a way to indicate the passage of time or a change of taste. Woah, that's a lot of text! That's just my autism showing, I'll do you a favor -- with Moe specifically, the biggest takeaway here is:
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One, two, three. There are other iderations of Moe of course, plenty of awkward in-between stages. But as I've developed it, I've found that there's like... three really plot relevant parts of its life. One easy to forget, two OH GOD OH FUCK, three that's the guy who lives here now. AWESOME!!!!
OKAY. OKAY. PEONY she has BEEN HERE THIS WHOLE TIME. What's up with that?
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So we have background implications/information, we have connections to other characters, and NOW. WE HAVE. Paths that diverge. Sharena, 2. Peony, 1. Plus, a little bit of shape language with those tear drop earrings... on Sharena specifically...... ohghhghhf........
I've always been really indecisive with my Peony designs (for some reason it has been SUCH A STRUGGLE FOR ME), but I do like the simplicity of this one actually. The "Princess Peach core" note about Sharena is more about her color palette, but after writing that I went You know what. Fuck it *gives Peony Princess Peach earrings*. This does feel subject to change, but the idea they could be like water droplets is so cutes... I have really wanted to give Peony earrings with a blue gem though, BECAUSE...
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The blue and silver are a nod to this reoccurring detail on Peony! So not only does it tie back to Sharena (IMPORTANT), it also (theoretically.) ties together nicely overall!!
Okay. So. Where does this leave me. Why did I draw all this out? All these little details that exist in my mind, why did I go out of my way to create this elaborate in-depth demonstration? Remember when I said I was gonna outsource some shit?
PROBLEM: I NEVER. EVER. EVEEEERRRRRR KNOW WHAT TO DO WITH LIF'S EARRINGS‼️‼️‼️‼️‼️‼️‼️‼️‼️‼️ AND THE LACK OF DIRECTION IS BECOMING MORE AND MORE GLARING EVERY FUCKING TIME I DRAW HIM‼️‼️‼️‼️‼️‼️
And what prompted all of this. What REALLY made me Think About This. I did another "ehhh Fuck It" with Lif's piercings, where he's sharing a panel with Moe, and
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Ooughgughfhghhh...... them having the same earring arrangement.
But then. Then. I got autism brained about it. I can see Bruno having fuck all time to stretch his ears while on some gayass journey (... the. Timelines. Time in between Events. Maybe he wouldn't have full big stretched ears in Book 1. HOWEVER). Inconvenient, maybe, but if he's dedicated to the grind. He can do it. And I mean, have you seen his muscles? Dude CARES about his appearance. Meanwhile Moe ABSOLUTELY had fuck all time to stretch its ears before arriving in Askr. Then I'm thinking about Alfonse. NEVERMIND how much time it takes to stretch your ears, I'm thinking about the Number Rules. I'm thinking about how he's One, the first guy of a set of Three. I'm thinking about the Number Rule, to indicate Time. Why WOULD he have Three? The Number Rule, as Paths Diverging. There's Two of him, not Three. ALSO ASKING MYSELF "Would Alfonse get more piercings???" LIKE NO. BECAUSE. THE. THE RULE OF THREE. THE ONE TWO THREE. WERE YOU EVEN LISTENING‼️‼️‼️‼️‼️‼️‼️‼️‼️😭😭😭😭😭😭😭😭😭😭😫😫😫😫😫
Idk am I just insane. Am I a lost cause. Lif's ears are usually covered up by his long shaggy hair anyway. But really that does just make any time any piercings Would be visible, just. I am just so deeply conflicted torn between Goth Alt Men Hot and THE METHODS‼️‼️‼️‼️‼️ THE STORYTELLING THE METHODS MY DEEPLY INTRICATE RITUALS‼️‼️‼️‼️‼️‼️‼️‼️💥💥💥💥💥💥💥💥💥💥💥💥
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bmpmp3 · 4 months ago
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lynns-bonkle-blog · 7 months ago
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Metru Nui Archives data log 35494: Cordak Blaster Prototype
Log author: Chief Archivist Etoku
I am prefacing this data log with a reminder to the Kehrex Weapons Company that the Archives is not seeking a corporate sponsor, and that any attempts to convince us, or any other Metruan organisation, to convert to your philosophy of "capitalism" will not succeed, no matter how many "rare" prototype weapons you send us (if you wanted us to believe they were rare, you shouldn't have sent so many).
With that out of the way, let's talk about what our... magnanimous would-be benefactors thought was worth shipping all the way from Xia, starting with a bit of preamble about the history of Cordak Blasters.
The Cordak Blaster is a rotary-barrel, muzzle-loaded missile launcher, and one of the most widely used vehicle-mounted weapons in the universe, though beings with enough strength (or under other conditions that make things lighter such as being underwater or within the radius of a Toa of Gravity's powers) can also carry them as handheld weapons.
The Blasters work by using a reciprocating motor to drive a pump that pushes compressed air into the top barrel, propelling the missile (or "mini-rocket", as they are commonly known) forwards, while also triggering a mechanism that rotates the barrels through 60°, readying the next shot. Meanwhile, the missile's inbuilt propulsion system activates, and it travels in a roughly straight line before usually hitting its mark. This process takes such a short time that Cordak Blasters can fire rapidly, though their low ammunition capacity can be an issue.
As you can guess from its… unusual firing method, the Cordak Blaster was first conceptualised by the Vortixx of Xia during their industrial revolution. They were sold to military commanders and rulers on other islands, most of whom proceeded to resell theirs elsewhere.
The ammunition is surprisingly stable, and can be safely stored upon a being's armour with little to no fear of detonation. It's also worth noting that any object with a similar diameter to the barrels of a Cordak Blaster can also be fired by one, though it won't go far without any additional propulsion.
Along with the standard version, there's also a much larger variant, the "Nui Cordak", designed for mounting on warships and other large vehicles, and a smaller, cheaper variant known as the Firework Revolver, which is said to have been developed in collaboration with the legendary Nynrah Ghosts (though this could just be a fabrication for marketing purposes).
The weapon's name is derived from the Toa Cordak, a Toa Team who are most well-known for being disintegrated by Zyglak, to the point that, according to my more... outgoing colleagues, the word "Cordak" has come to be used as a colloquial synonym for desolation. Prior to the unfortunate demise of the Toa Cordak, they were referred to as simply "Revolving Blasters", and you can tell the age of a Cordak Blaster by whether the name on the side is prefaced with the word "Cordak".
Now then, let's get onto the topic at hand. This prototype Cordak Blaster looks and functions vastly differently than the final version.
To start with the least notable change, the pumping mechanism is an external unit, connected via thick, translucent hoses to the back of the weapon. The hoses would presumably have been a major weak-point, and the pump is about as large and as heavy as a regular Cordak Blaster.
But where things get interesting are with the weapon itself, as well as its ammunition. Rather than a rotary design that allows for rapid firing, the prototype Blaster instead uses a gravity-fed loading system, drawing from a box-magazine that clips onto the top, and fires from a single, rather bulky barrel.
The overall form-factor, air-pump aside, is much smaller, built into a gauntlet that is sized for most classes of Toa. The Matoran over in the Weapons Testing complex managed to get it to work by attaching it to an ancient artificial Toa arm from the Level 2 Prosthetics & Implants gallery, then controlling the arm using a machine that Archivists Nuparu and Mavrah designed for this exact purpose.
What this testing showed was how the prototype missiles worked; painted entirely yellow, they were cylindrical, rather than the thin, flared shape and red colouration of the final missile designs, and seemed to be made out of solid metallic protodermis. Rather than exploding on impact, they instead functioned similarly to traditional projectile weapons such as Kanoka, impacting the target with a large amount of physical force; all but one of the targets that the weapons-testers had set up were destroyed by the Blaster, with the remaining one gained a large dent in its torso-piece when the aiming system of the testing arm glitched.
Since Kehrex provided us with a hundred crates of ammunition (each crate contains seven magazines, for a total of exactly two-thousand eight-hundred projectiles) and twenty Blasters, I got the weapon testers to try loading the prototype projectiles into the final design and vice-versa, and the results were. Interesting.
Test 1 resulted in the projectiles loudly falling to the testing-chamber floor, due to the lack of additional propulsion. Rather disappointing, but to be expected. However, Test 2 was far more interesting; while the Blaster itself was damaged, the rockets fired as standard, albeit with a far higher initial launch velocity. I requested that the damaged blaster be put on display next to the intact versions, with an explanation of what happened to it, and that only one of the intact blasters be displayed; the rest will go into storage, along with the remaining ammunition.
Personally I believe these will be quite popular with visitors, though I doubt this will cause Kehrex to cease their attempts at buying our attention.
Artifact information:
Categories: Inanimate, Weapon
Current location: Level 3, Weapons gallery.
End of log.
Addendum by Surgical Director Gogot: Hey boss you should of just asked me what toa types it fits. You're office is literally like five doors from the dissection lab. For the record, its only compatible with the arm structures of class-2 toa, as they are the ones who were active during the creation of this weapon.
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jinhwoasmoocher · 6 months ago
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julian konzern and black pearl cookie.
characters who were ruined by a certain event and gets a redemption arc
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rlyehtaxidermist · 1 year ago
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this is the angriest I have ever been about a random bootleg
for people who haven't played Cassette Beasts: bootlegs are the equivalent of shinies. they have a 1/1000 chance on random encounters, and higher chance on fusion battles. they have different types, also selected randomly (including the original type), so a random encounter of a monster having a specific type is 1/14000.
in the postgame, you get an item that can guarantee that a fusion will have a bootleg of either a specific species of specific type. you need an Astral type bootleg of a Traffikrab to get a specific secret achievement. this is a 1/28 roll (specifically a 1/2 and then a 1/14) to get the right thing once it's set up, but soft resetting takes a long time since the raids spawn in slowly
This one rolled a Traffikrab (a 1/2) but didn't win the 1/14 to get Astral. and then the backup Dandylion is completely random, a 1/14000 to get the Astral bootleg on the wrong monster
and the kicker?
I already have an Astral bootleg Blossomaw from a random bootleg
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