#game physics
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destined-productions · 8 months ago
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Just wrapped up the new Collector Mode for Mighty Marbles! In this mode, you’ll chase down coins hidden in tricky spots you might skip in Standard Mode. Think you can collect them all? Now with super shiny coins! I love shiny things!
I love making this game with passion and I am so excited to share it with the world, but somehow I need to let the world know. Unfortunately the way steam works is the more wishlists the more visibility, so if you are interested it is super appreciated :)
Wishlist on steam or visit the website to find out more mightymarbles.com
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switchbackstudio · 2 years ago
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Really loving this dual-purpose design: it's either a wall to bounce off or an obstacle to smash through!
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efflorexcence · 8 days ago
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I must rewatch the markiplier human fall flat series at least once every six months or else I will experience The Symptopms
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jam2go · 9 months ago
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Trying to find a good setting for ragdolling. Which do you think looks the best?
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agatedragongames · 2 months ago
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Coding Tutorial: 3D Gravity
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Learn how to code 3D gravity in this coding tutorial using vectors and forces to move an object around a planet and jump between planets.
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titanicfreija · 2 months ago
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i have clips!
First up,
context: in altars of sorrow, there is a phase where you have to use a relic to break the wizards' shield and kill the wizards to progress This one sparks on a cliff that you technically can't reach as it is out of bounds and there's a wall. Which will slingshot you back if you push it too hard. 🙃
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hyphinett · 2 years ago
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Catharsis in the 2020's
Gotta tell you it feels good to beat up a virtual drone after a week of the headache that is physics programming!
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gravityandmomentum · 2 years ago
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I Love Outer Wilds' Space Travel
Outer Wilds is praised for its story, creativity, and unconventional design, but NOBODY talks about how it has the best flight mechanics in video games. It's all physics based, there is no speed limit since there's nothing in space to slow you down! The unique gravity of every planet changes how the ship/jetpack handles! A planet's gravitational orbit can be used to slingshot yourself! Resisting the force of gravity and your own speed are essential for navigating while most games are just "press W to go forward, D to go backward"! If you hit a planet too fast, you'll start spinning out of control and might even be launched to the opposite side of the solar system! That is so much more fun than just losing all your speed and taking flat damage!
Honestly I think Outer Wilds is a textbook example of how to make flight fun and engaging. It has this constant push and pull where you have to consider a ton of dynamically changing factors. Compare that to No Man's Sky where really the only thing you have to do is steer around rocks maybe, or you point yourself at the next planet and just hit the "go forward" button. Not to say that's bad game design, but it's basically a loading screen without a loading, and that's just not as fun. (No Man's Sky is still good, though.)
(SPOILER: if you want to land on the Sun Station every single time, just enter the sun's orbit at the same speed or slightly faster than the Sun Station, and while flying above it, use the reverse thruster to match its speed, and downward thruster to stay in orbit. This feels so alien in comparison to conventional game design, but it is the best way to illustrate just how damn good the mechanics are.)
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jackitkvids · 7 months ago
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A silly little short on Pokemon Legends Physics.
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kyuji · 1 year ago
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my table did not load so we're eating mystery floor sandwich today
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destined-productions · 10 months ago
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Another day another toy (level) for Mighty Marbles one is done. This is one feels like just light hearted fun and really embraces everything I wanted the game to be about :)
I am a solo dev from Australia turning children's physics toys into a game cause I couldn't find one to play, so trying to make one myself!
If you want to support me please wishlist on steam or visit the website to find out more mightymarbles.com
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switchbackstudio · 2 years ago
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Normally, you want to aim for the center of the rings. However, to get the bonus objective you'll have to be a bit creative...
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bitesthestuff · 8 months ago
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Doing the Worm in Halo Infinite
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redtengames · 2 years ago
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Homebrew physics in homebrew game engine
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s3mtx · 25 days ago
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GTA 6 should have a leaning physic like DayZ
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faintv0x · 4 months ago
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what the hell
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